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Stonager

How to increase cooperation and reduce mindless killing

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Our merry little 7 players group has become bored and thus we have become bandits. We had everything we could get in this game: tons of weapons hidden in tents across servers, plenty of vehicles, enough food and medical supplies to eliminate need for further raiding for months to come.

Then we started to hunt zombies for sport. Cleaned towns. Made silly experiments. We still had fun. When 7 players with skill and military weapons enter a a town, zombies or alone survivors have little chance.

Of course some of us die to other players bullets but the rest of us kill those who killed some of us. Take the stuff from the dead and give them back to the freshly born team mates with Makarovs. So death means only 15 minutes trekking now to us.

Increasing difficulty of zombies and survival would not solve this problem. It would only make the lives of newcomers even more harsh and those who do not have group would have no chance to survive at all.

I would prefer to build things or hunt bandits and help other players than prey upon the weak. Direct communication range is too short for efficient estimation of friendliness. Shooting is safer. Somekind of ingame radio would be nice. Or a freeking megaphone :D

This http://dayzmod.com/forum/showthread.php?tid=11015 would be a good start but not the actual problem solver.

What I suggest is some sort of longterm goals that last longer than individual lives of players. Lets have some discussion what those things could be.

For example:

- ability to produce stuff that people need from raw materials.

- ability to get more permanent bases of operation: perhaps taking over some building and getting a generator there to produce electricity for lighting and other purposes. Maybe even to take control of some of those radio masts and beging a local server radio. Of course people would need some sort of portable equipment to listen that radio or buildings could have fixed radios for listening those.

- possibility to modify vehicles, paint them (paints and all other parts need to be raided or produced of course)

I know these things sound a bit like some sims game but is it necessary a bad thing? To have other things to do besides killing things that move and mere survival. Humans need greater purpose and meaning to things. Now we have none and killing other players is the only real reason to go into towns anymore.

Now discuss, brainstorm and let your imagination fly high!

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Yup, PVP is the end game, after you have gathered all the loot and been to all the places.

They key is, it always will be... so what can we do, to make the end game players fight end game player, rather then just kill lowbies.

Only thing you could do then, is make a battlefield where you die and respawn with all your gear minus ammo spent in the fight, far away. Then when you capture the ... NE airfield per say, from another team, you hold it for an hour or something, and get executive loot. All just to repeat again, in the search for more beans! Beans to use, in the next battlefield.

Then end game players go up to the NORTH EAST EMPTY STUPID airfield, and assault it. If you die at the NE airfield, you get respawned on the coast (somewhere, like normal, but away from the newbie spawn points), and run back up to the east airfield to do it again. aka, spawns on the east coast = vet players WITH THEIR GEAR, spawns on the south coast = newbs with nothing.

Then vet players can pvp without having to totally reset when they die, so they will stay on the east coast. Newbie players get the south coast and most of the in-land area, and they mix the further east you go. Since a lot of vet players will be on the east coast (and if you die anywhere but the NE airfield you really die), players will still have to sneak and be careful to not get owned by other PVPs. Also, as we all know, once you get good gear, fuck ever going to a town that doenst have open houses... aka, you wont go hang out places where you cant get anything worth while unless you want to kill lowbies.

Most the time, people will keep on the gear hunt, at the NE airfield. (Include lots of upper end guns and ammo, and super low percentage change ultra guns (m249, 50 cal sniper rifles, a tank, attack chopper(uses jet fuel that has a rare % spawn as well so it doesnt just mean free ownage).

The key would be holding the control tower for 60 minutes, which would trigger a loot spawn of the ultra rare loot, up in the tower. The hard part would be figuring out how to prevent groups from just camping the tower forever. Perhaps do this by limiting these PVP zones to 50+ player servers. Have the respawns mainly hold ammo, and rarly hold good guns, and very rarely hold very good shiz.

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Of course some of us die to other players bullets but the rest of us kill those who killed some of us. Take the stuff from the dead and give them back to the freshly born team mates with Makarovs. So death means only 15 minutes trekking now to us.

One more reason why players need to spawn on a piece of coast literally as far as possible from their deathsite. Clearly death isn't punishing enough if people can effectively do this on a consistent basis. Maybe we need a much larger map.

Some way of preventing players from easily benefiting from teammates after they've died...

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Larger map and more random spawn and good guns should have low percentage.. aswell with ammo and health supplies.

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