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Please forgive me now for writing this?!...

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...But I just had a brain wave and I had to write something down before it was forgotten. Now perhaps if this were implemented; it'd have to be, either in its own ultra hardcore game mode or perhaps used in combination with some very specific game settings and even maybe with some tools to keeping it within reason.

People would most probably hate on me if this were implemented but why can't we throw around the idea of your player not leaving when you log off the game. There are many short comings to this but also there are as many possibilities and depending on how it was set up it could be an amazing tool for developers.

For instance; Alt F4ing could be cured, if say your player decided to take a power nap every time you logged; then for a lack of a better phase pussying out; would result in either death or loss of gear. Group dynamics, choosing where you log out, and special items like clothing could become essential to your survival; possibly having sleeping bags, tents, camo netting to disguise you're location.

Of course your characters existence in the word of DayZ whilst you were away would have major implications and the level of interaction with these AFK players would be something to debate. Perhaps a solution would be: to have players team up using one character (not my best suggestion), perhaps you can discover them sleeping and steal from them (maybe with certain items exempted), logged players maybe could disappear when startled by; gunfire, zombies or player running by (this would simulate players being disturbed and them running away) or maybe your character only existed in-game a short time after you logged (to discourage combat logging).

There's all shorts of ways this could be done, to make it as authentic as possible and could be a major tool used by dev's to police the game and one that doesn't have to be as clear cut as I put it "your character remaining after exiting"

This also brings up another interesting topic; what happens when players figure out all the best places to log off; well similar to as does with the vehicles in DayZ. Hiding places are commonly known so keeping anything safe for even a short while is very difficult. How could this be combated; perhaps having the environmental behave much more dynamically; by having not only player erosion by destroying builds, trees, vehicles but also adding natural random events. Events such as; randomly falling trees (opening up clearings in the forest), land slides (possibly in set locations covering roads and towns), nature reclaiming overturned ground, buildings and even working vehicles, buildings collapse of their own accord, herds of infected gathering and moving from place to place, water rising or flooding certain areas, sewage pipes and mine shafts caving in (would be a great place to hide if character were to remain after logging), rooms in houses could be locked randomly until smashed open, power lines could fall or sub station fail turning off temporary power to towns (as infrastructure begins to crumble), trees could spread and regrow at the edges of maps (redefining the outer limits) and fires could clear large area's of forest and ruin towns.

Maybe these things could be implemented as active events, or as things that happen out of sight, or maybe just variations of the map configurations on each server restart; really it depends on what the engine could handle in-game but I could easily see most of these events happening out of sight of players being reshaped behind the scenes to save on optimization.

Another thing that springs to mid is the idea that player could leave foot and tire tracks but only in area that are traveled regularly; meaning you'd have to move your camp now and again; to avoid being found.

These ideas are literally straight from my head; not refined, developed or thought through in any way; so take them as so. I want you guys in the forums to look at the individual parts to the overall concepts and pick out the bits that could work and perhaps the bits that could be modified to suit DayZ, even if there in their most extreme forms. Don't be afraid to think of something ridiculous that may work fine in real life but has never been tried in a game; we don't want to throw any ideas away just figure out how they could be achieved if they were to be in DayZ.

Disclaimer non of these are really likely to be in DayZ they're just some extreme concept; so throw your balls to the wall and go wild with what you would do with them.

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TLDR;

Read through here and there so.

You could have saved your time and used search... all of the things I picked up are already dealth with zilmilliontrilliontimes, how much better you could have used that time you took for nothing :)

ps. there is this app called notepad on your computer for this kind of stuff, make a nice .txt file about it... delete it later.

Edited by Zeppa

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Keeping or delaying one's in-game character's existence in-world is not possible due to the netcode of ARMA 2.

And it most likely won't be possible/considered in the standalone, since they're using the same(though modified) engine.

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Keeping or delaying one's in-game character's existence in-world is not possible due to the netcode of ARMA 2.

And it most likely won't be possible/considered in the standalone, since they're using the same(though modified) engine.

It is possible even now, some private servers have this option. When you logout(altf4) server spawn standing copy of your character and you can be killed.

And definetly will be POSSIBLE with standalone, whole different story if its implemented.

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Look. . .

I am over thirty, married, in the army, have kids, deploy very often and also lead a very active life. I won't play all the time, but will play as much as possible. This option benefits only stoners or losers who live in mommy's basement and are online all damn day! I will not play this game if it is guaranteed that every time I log on my shit will have been picked over seven times, I have been murdered and teabagged with videos posted on youtube (by said stoners and losers) because my character hibernates on the server. That shit is weak. It's like your kill:death ratio on COD being 1:10,000 because you can never leave a lobby when you log off and stay frag bait the whole time for every game.

Fuck no.

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Yes its stupid to leave your char to the server to be killed. But it should be done if task killed(altf4), but for normal abort it should be timed so you could use that to logout, like 30 seconds or so still able to defend your self but its cancels the timer if you move.

Edited by Zeppa

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that is a friggan stupid idea for so many reasons, what if you can't play very often? or you log out and log back in five minutes later to find a bandits shot you stole your gear and left you for dead when you had no way of defending yourself? Now i consider myself a bit of a challenge seeker but... that is bound to piss anyone off

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Look. . .

I am over thirty, married, in the army, have kids, deploy very often and also lead a very active life. I won't play all the time, but will play as much as possible. This option benefits only stoners or losers who live in mommy's basement and are online all damn day! I will not play this game if it is guaranteed that every time I log on my shit will have been picked over seven times, I have been murdered and teabagged with videos posted on youtube (by said stoners and losers) because my character hibernates on the server. That shit is weak. It's like your kill:death ratio on COD being 1:10,000 because you can never leave a lobby when you log off and stay frag bait the whole time for every game.

Fuck no.

You might be over thirty, married, in the army and have kids but I'm afraid you have still some growing up to do because age, marital status, occupation and having had kids has nothing to do with this topic; it has no significance in this forum. This is just me tossing about radical ideas; similar to how before the DayZ mods existences, the idea of permanent death was a stupid old idea almost completely wrote off to the pages of gaming history. If your going to start getting all offended and referencing stereotypical character types as the type of people you'd expect to possibly like this idea then the internet isn't the place for you.

I am not a developer and you'd have to be joking if thought any of these ideas at-least in their original form would make it to standalone however the fact that this is even an issue means; you'll most probably not enjoy standalone as Dean has a lot of things planned to remain true to his original concept, that you and others most likely won't like. Now there's two things you can do about this; one you can forget all about it an go play some other game or two you can express your dislike for things that do make it into standalone and not at someone just throwing about ideas. Also if you really have a vested interest then suggesting alternatives is much more effective way of shaving your likes and wants.

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that is a friggan stupid idea for so many reasons

People always miss the point of throwing about ideas; I'm NOT a developer this will NOT be in DayZ as I write it or probably at all (perhaps it will inspire another ideas, who knows "unlikely" I'm just throwing stuff to the wall and seeing want sticks.)

The basic premise is hypothetically if your character was to "exist" in the world of DayZ when you were offline; how would it be done, why and what are its uses? How this is implemented "hypothetically" is up to forum users and what's most popular is the winning idea. Think of this like a game; your character will exist in DayZ after you log off....go.... How its set up and used is up to you, how long they exist for after logging, in what regard they exist; how much you can interact with the character is a variable. Play around a little think of nutty ideas on how this could work and let people see them.

Yes its stupid to leave your char to the server to be killed. But it should be done if task killed(altf4), but for normal abort it should be timed so you could use that to logout, like 30 seconds or so still able to defend your self but its cancels the timer if you move.

This /\ guy gets it; he might not like the original idea but he says why and proposed something else. Its not exactly what I thought but its still a suggestion and he's even included its purpose. Basically from what I have read its a delay timer on logging off to prevent people combat logging but still allow them a fair chance and not leave their character vulnerable whilst away.

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You might be over thirty, married, in the army and have kids but I'm afraid you have still some growing up to do because age, marital status, occupation and having had kids has nothing to do with this topic; it has no significance in this forum. This is just me tossing about radical ideas; similar to how before the DayZ mods existences, the idea of permanent death was a stupid old idea almost completely wrote off to the pages of gaming history. If your going to start getting all offended and referencing stereotypical character types as the type of people you'd expect to possibly like this idea then the internet isn't the place for you.

I am not a developer and you'd have to be joking if thought any of these ideas at-least in their original form would make it to standalone however the fact that this is even an issue means; you'll most probably not enjoy standalone as Dean has a lot of things planned to remain true to his original concept, that you and others most likely won't like. Now there's two things you can do about this; one you can forget all about it an go play some other game or two you can express your dislike for things that do make it into standalone and not at someone just throwing about ideas. Also if you really have a vested interest then suggesting alternatives is much more effective way of shaving your likes and wants.

If you think the majority of players have nothing but time to burn you're wrong, most gamers come from a higher age bracket. Those same people have lives that detract from time spent online. Imagine knowing that you have to go to bed for work in the morning and no matter what your character gets to go into a coma on a game server for as long as it takes you to log back in. Why would I ever want to log back in? You took my comment kind of personal, maybe we both need to "grow up". . . :|

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If you think the majority of players have nothing but time to burn you're wrong, most gamers come from a higher age bracket. Those same people have lives that detract from time spent online. Imagine knowing that you have to go to bed for work in the morning and no matter what your character gets to go into a coma on a game server for as long as it takes you to log back in. Why would I ever want to log back in? You took my comment kind of personal, maybe we both need to "grow up". . . :|

Beyond your obviously well conceived snide remark, I must admit one fact. The OPTION to have an "ultra hardcore" mode for people with time to burn wherein your character lives permanently on the server could be interesting for that group. This is true only if it is an option and does not become the norm. However, I think this will fall into the realm of the moders who mod the standalone. Otherwise, when you log off you are done, not in a coma or seemingly a decerative chest to pick loot out of.

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If you think the majority of players have nothing but time to burn you're wrong, most gamers come from a higher age bracket. Those same people have lives that detract from time spent online. Imagine knowing that you have to go to bed for work in the morning and no matter what your character gets to go into a coma on a game server for as long as it takes you to log back in. Why would I ever want to log back in? You took my comment kind of personal, maybe we both need to "grow up". . . :|
Beyond your obviously well conceived snide remark, I must admit one fact. The OPTION to have an "ultra hardcore" mode for people with time to burn wherein your character lives permanently on the server could be interesting for that group. This is true only if it is an option and does not become the norm. However, I think this will fall into the realm of the moders who mod the standalone. Otherwise, when you log off you are done, not in a coma or seemingly a decerative chest to pick loot out of.

I'm not taking this personally; I just think you was quick to react and got the wrong idea. I'm not demanding this to be put in standalone as is or at all; its a suggestion that can be tweaked and played with or replaced entirely by a different approach. We all have growing to do, no matter how old we are, its constant and perhaps my remarks come off as sarcastic but that wasn't my point; the point was that I'm looking at this at a purely functional level. Its clearly an issue, your character permanently existing even when your not there but its not finite; how could you adjust the game to work around it? I'm trying to make people think but most see something they straight up disagree with and don't think of the things they could do with it.

I'm not trying to be some snide prick and negatively effect your day an by no means should it but this has nothing to do with mine or anyone's assumptions about gamer's. The post is purely about game mechanics and its rightful stupid, silly and purposely so; I'm not expecting this to be added to the game in any amount and don't think an overwhelming majority will back it even a little bit. The point is to go against the grain and see what interesting ideas come out of it.

Try an experiment; forget how this effects your game experience personally and tell me how this could be adjusted to work. I'm attempting to bridge the gap between logging off and logging back in again; is there a game mechanic that effects your character in positive Or negative way that gives a sense of time passing whilst you're logged off (you don't necessarily have to do anything in this period and you shouldn't have to spend 24hours playing it to make it work). Example besides the one above: what if your character doesn't exist but other players can unknowingly affect your characters sleep and therefore allowing him to be either well rested or drained from lack of sleep. Now that's not something that will make or break the game play but its a consideration just like scavenging for food is.

I'm looking for innovative little ideas that could be used no matter how stupid they might first sound.

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