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BigEyeGuy

Eternalizing your character and a little side note about "bandit control"

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Right now when you lose, you lose everything and only left with screenshots if you've taken any or videos (that's probably why everyone records a lot!)

I believe this already passed the mind of the development team but thought I'd pitch in anyway.

The idea is that when you die your character will be eternalized in another menu screen from the main menu where you would be able to browse through different details at any point

Gear: you would be able to look at the gear you had when you died

Stats: various statistics, more than is showed in game, stuff that you would be curious to see and would only be able to see when you are dead (would make dying a bit less brutal) think outside the box, so stuff like "Cities Visited".

Path taken: you can track the path that the player took and show it on the map or show which cities hes visited (think indiana jones traveling sequence)

Death: details on how you died and where. I suggested some of this would be open ended for the player to fill in as sometimes it is really a mystery what happend and you died from some random gunshot, so the player can fill it in to make it more personal and maybe even learn a lesson or to on how or why you died

Journal: there is already some sort of Journal in game, but its not what i'm thinking about. i suggest to create some sort of a "Diary" for the player where he can summarize what happend today and he's plan for tomorrow, who he is traveling with... etc.

This would all display in the "eternalized player" screen after he's dead

At this point you can get a lot of options to show achievements done by this specific character, medals earned or whatever you want to call it.

this is a good way to encourage certain kinds of gameplay (whichever gameplay you want to encourage)

which brings me to my little side note:

shot on sight is an issue to some people, so far i've spared a some people but after teaming up with a few and finding more about them I realized i spared future bandits who are just hunting for gear to become ones, obviously later on in the game you guys will implement Higher causes and goals to cooperate and fight zombies. But right now I would like to see bandits spawn in their next "life" with less equipment than survivors. of course people would just kill themselves twice to fix this. so maybe you can use something like 24HR spawns with less equipment. the worse your humanity was, the harder you are going to have it next time around.

*I read around a lot of suggestions, and sorry if any of what I suggested was already said by others

Thats enough for me rambling about, I understand the eternalizing screen is not a top priority in an Alpha build, but I just wanted to get the ball rolling and get some discussion going on what you guys like to see in that screen.

Cheers! see you around on ANZ 9! :)

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They are going to do this on the leader boards except the character and gear display If i recall would be nice though.

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I like this idea of creating a story with the character. It truly would encourage for different kind of gameplay. I tried to start a conversation earlier about this bandit control and long term goals with this post http://dayzmod.com/forum/showthread.php?tid=12001

Stonager, I love your ideas on that thread, taking over building setting up barricades should be a part of a zombie survival game i think. right now it sort of collides with the persistent character location and server moving but i have a feeling that it would eventually find it's way into DayZ.

I am all for having to cooperate to obtain larger objectives like clearing out a whole city out of zombies to sort of "get it back" and fighting off hordes that attack the city.

That would unite the players a bit more and will be challenging. I can already hear players talking about "We held up Stary for 2 weeks!".

That could totally had a whole new layer to the game.

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Thanks :)

Having larger goal that are server bound would also voluntarely bound people on same server. Then it would be easier to get to know people who play there. Whom you can trust. Would reduce serverhopping too. And people would not flee the night instantly too to another time zone servers.

Yesterday we took a buss and announced in global chat our next stops. We transportet about 10 players to where they wanted to go. It was great fun for several hours just getting new people to ride with us and used the vehicle channel to chat. The friendly buss of cherno. Unfortunately it came to to its end when deceitfull bandits called for a ride but sniped our driver. One passenger took the wheels while bleeding and drove far enough for me to give him blood transfusion and we survived. It was the end of the friendly buss though. I would welcome more game mechanics that support that kind of cooperative gameplay. Also the story of the buss would have been nice to read from the map :D

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LOL, i've seen that happend before, but not for as long as you describe it, well done!

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What if each survivor had certain specialty skills. like medics, mechanics, soldiers, construction, trackers, scavangers, etc. So you might have a good ability, but you'd have to find a medic/doctor to create/administer better treatments for things and decrease other people's capabilities in medicine (in this example). This would kind of force players to band together even if they are hesitant to.

**EDIT- oh yeah I forgot what the original post was about. The eternalizing thing seems cool. it'd be neat if other players could pick up your journal and read any entries you put in.

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**EDIT- oh yeah I forgot what the original post was about. The eternalizing thing seems cool. it'd be neat if other players could pick up your journal and read any entries you put in.

Yeah, that would diffently add a voyueresqe aspect to it :)

reading someone most inner thoughts, but works well with the general idea.

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OP Sounds like a great idea to add to the RPG element of the game. +1

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OP Sounds like a great idea to add to the RPG element of the game. +1

Thanks, i think its pretty much a given and would probably be done one day by the DayZ team.

The great thing about it is that after all your hard work on the character you would at least have something to show for it and have a look and remember details you forgotten, as well as sharing it with others!

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I definatly like the first idea on "eternalising' your character - its like a gravestone!

As for the second part - I've also realised there is a problem creating cohesion within a group. This is my very simlpe solution here (the first part of it): http://dayzmod.com/forum/showthread.php?tid=12656 . It tries to fecilitate cohesion/trust by making individuals have a "stake" in the group as a whole.

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