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Showing results for 'Vehicles'.
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Hey guys, for the majority of my time in DayZ (Around 3-4 months now) I've spent the majority of my time along the coastal cities, scavenging what I can, looking for other survivors, forming temporary alliances, getting them geared up, weapons, backpack, food, water and medicine and tools, then seeing them on their way, a lot better off for surviving than when I found them. I'd like to take this idea a little further, to begin with I'd like to try and form a squad or around 3-4 people, focusing first on getting ourselves in a good position to survive on our own, then eventually finding a place to set up camp, stockpiling supplies we find, always on the lookout for more and for survivors in need of assistance, recruiting more willing hands along the way. So, in the long run what we'd have is our own HQ where we go to rest after a hard time out on the hunt, in an ideal world a few vehicles to make trips far inland much more feasible, then from there set ourselves missions such as: Fuel runs Excursions to find more food, medicine and better equipment Manhunting (not to be taken in the sinister context, merely looking for more survivors to help out) these are just a few examples of course, it sounds like a lot of work and effort and in actuality, it probably is, but to me, the most satisfying experiences in this game come from helping out other survivors, those few who won't call "friendly" and then plug you through the head as you go to give them a transfusion, and then sending them off with a fantastic start to their new lives in Day Z I prefer to use Skype as means of communication and you can add me at Rogan52 if you think this might be your thing, the more the merrier so don't be shy, alternatively you can simply PM me on here if you have any queries :) Stay safe out there folks! ~ V
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Consolidated Weapons/Equipment suggestions
deathrush replied to rocket's topic in Mod Announcements & Info
Keep in mind that all of these are just ideas. I see a lack of crappy middle-ground weapons in the game, and most of my ideas are along those lines. It seems like there shouldn't be such a leap to go from a winchester to an AK-74 with Kobra sights. So middle ground weapons would be nice, especially since the military ones will be few and far between in the standalone. Before I list any weapons, I would like to say that there should definately be some really crappy WWII weapons laying around in chernarus. Stuff like Thompson(.45ACP), Sten gun, PPSH, M1 Carbine, Mosin Nagant, Mauser....etc. These weapons stay around for awhile, and would be cool to use. You could make them really crappy from the age of them and be not durable, but occasionally have one spawn in pristine condition.....just an idea. Bows Crossbow - Increase the range slightly, maybe attachable scope. Definately needs better iron sights. Longbow - Make range better than crossbow but not as long as the compound bow. Compound bow - Best bow, effective up to like 200-300meters, but requires "lobbing" arrows at that range. Quivers - Just make a quiver using the clip mechanism in-game. One quiver contains say 5-10 arrows and equals one "clip" for the bows. Make bolts seperate than arrows. Quiver of bolts/Quiver of arrows. Arrows craftable by combining scrapmetal and pile of wood, if you have a toolbox. Melee Fashioned stick- a big spear made from wood. Right-click wood pile and have "Fashion into spear" as an option. Also have the option to fashion it into pungi sticks if possible. Less effective than bear traps but have a 30% chance to break legs. Must have some sort of knife to fashion. Pitchfork- Do it. Entrenching Tool (Unfolded) - Same mechanic as moving axe from inventory to weapon slot. Hunting Knife - Same as above Military Knife - Can be used for melee or thrown. More damage than hunting knife. Bowie Knife - Big knife with longer reach Long Katana - I know this is silly, but you can't tell me that not one guy in all of chernarus isn't some loser sword collector who never gets laid. Make it super rare. I know if I found one I would carry it in my backpack and use it for CQB instead of my pistol. Would also be great for slaying zombies....fast attack speed, good reach, quiet, and looks pro. Tomahawks- nuff said. Pistols .22 Pistol - Quieter than makarov. Low body damage, but still one headshot kill. Old revolver - Think wild west, worn out and damaged from years of use, but better than nothing. Probably won't last past 5 or 10 clips. Glock 18 - fully auto like the PDW, does more damage than PDW but harder to control spray. Fires fast in full auto. Browning .45 High Power handgun - Better than current 1911/revolver. Better range but louder. 44. Magnum - As loud as a double barrel shotty, but ultimate player killer for bandits. Slow fire rate, long range, high damage. Possible to find with attached scope or to attach a scope (Not sure if your doing spawned in attachments or what, would like to know this if you can Rocket) Desert Eagle (Chrome, Gold, or Black) - This is just me being selfish. I would love to have some better "endgame" pistols, and if I found a black desert eagle, I would cream my pantalones. Flare gun - Common noob loot. Used to make Dayz more appealing at night. On my server, it will go from 40 people to about 3 once it gets dark. Maybe alleviate this a little by making road flares shootable with this pistol, and make the flares kind of hang in the air for awhile...lighting up the area. Shooting zombies will light them on fire when within a certain range. Maybe same for players. Shotguns Over and under Shotgun - Like a Citori model. Better range than a Double-Barrel with slugs due to better sight picture and barrel alignment. I use one of these bird-hunting, definately a masterpiece. Sawed-Off Double Barrel- You know you want it. Crappy range, big spread when using pellets for killing multiple zombies. Able to make Double Barrel into Sawed-off using Toolbox. Tactical short-barreled, like a benelli or something. SPAS-12 - Military grade shotgun. Best one, better than m1014. Keeps shotguns viable even with well-geared players. Really fast fire-rate (for a shotty). Rifles .22 rifle - Iron sights, no scope, good range. Uses same ammo as .22 pistol. Your usual family varmint gun. Scoped .22 rifle - 6x scope, not made for long distance sniping, but still has some range on it. Make the rifles do more damage than .22 pistol, but still only 1 shot kills can be achieved in the cranium. .270 - Basically what the CZ550 is, but I would like to see different models of hunting rifles in the game. Make it Chrome with synthetic stock to change it up. Scoped and non-scoped variants available. .30-06 Lever-Action - Everytime I get a winchester I am pretending I have one of these. Iron-sights, good range, decent fire-rate, durable, sexy. No scopes can be attached. .30-06 Hunting Rifle - Scoped, bolt-action. Muzzleloader - Even today people use improved muzzleloader models for hunting. Ironsights or scoped. LONG LONG LONG reload time. EXTREMELY powerful but requires super long reload, maybe incorporate the gunpowder and bullets but seems like too much trouble for one rifle. I'm thinking make this the most powerful rifle next to the AS50, but you have to deal with its terrible reload time if you want to use it. Make bullets semi-Rare. M40A5 Camo- It's already in the game, it's already ghillied up. Use it. I REALLY REALLY REALLY want a sniper rifle in the game that has ghillie on it, and has a 12x scope. I was so excited to use the SVD when I finally got one b/c it matched my ghillie suit, made me less detectable, and had a built in rangefinder in the scope. Much to my dismay I found out that it doesn't have a full 12x zoom. I understand the PSO-1 scope isn't meant for super long range sniping, but if you have a sniper rifle made for people who are wearing "sniper clothes" give it a SNIPER SCOPE. Sorry for the rant, just really like the camo'ed rifles and would like to see a legit scope on one of them. Until then I will stick to my M24. I have 2 AS50's sitting in my tents with plenty of rounds, but I'd rather use something more realistic and practical. I like the sleek accurate M24 with zero'ing and 12x scope....just wish it had ghillie on it. SMG's Tech 9- Crappy POS that gangsta-wannabe's like to tote around. Think the "Makarov of SMG's". Cheap and very unreliable much like the idiots who carry them around. Uncommon, but probably better off with a shotgun or .22 rifle....:-D IMI UZI - The full sized UZI, not the Mini or MICRO versions that Hollywood has glamourized. The full sized honking chunks of steel that could almost equate to an automatic rifle. Military drop, pretty rare, full auto. Steyr TMP - Please no MP7's. My personal favorite SMG IRL except for the MP5A2 with folding stock. Can be silenced. 9mm so can take advantage of all the 9mm mags like the glock 17. Possible secondary weapon maybe? Assault Rifles I honestly like the selection of current military rifles in the game, I just think some balancing issues need to be addressed concerning damage to players with certain rifles, but I already know Rocket and his awesome team are working that out. I do have a few ideas thought IF they were to add more. AK-47 - ChernaRUSSIA! Any game that has guns in it that doesn't shoot lasers has an effing AK-47 in it. And this game is supposedly set in RUSSIA!!!! I really would like to see this weapon. Steyr AUG - Not the new version. The old Counter-strike version with the foregrip and crappy scope. IMI GALIL - Crappy low-end assault rifle. Probably make it as effective as the L85 is now....CRAP. LMG's RPK - fits the setting, and would be nice to get some middle-ground LMG's at sites other than helicopter crashes. Can use other AK-type mags. Pecheneg - My personal favorite probably b/c its my No. 1 weapon in BF3. Just need more russian stuff in the LMG department. L86 - Its in the game, and again one of my favorites IRL. This is a great middle-ground LMG. Smaller clips than most LMG's but more accurate at full auto than most as well. Tools First-aid kit - Holds 1 of each medical item in-game except bloodbags. Can refill used items. Saves space in inventory from medical crap. Toolbox - Definately increase the uses of this. Make a Double barrel shotgun into a sawed-off, sabotage vehicles, can open locked "chests", Remove glass from stores quietly, pull out lodged bullets in players, Needed to apply attachments to any weapon. Night-vision - Batteries....nuff said. Flashlights - Shoulder-mountable or tactical carry with the pistol so you can aim and shoot. Change the lighting when up close to things, right now it is terrible being close to something with your flashlight. The beam should'nt just disappear. Signal mirrors- Develop a signal diagram for players to use. 2 flashes = Query, 3 Flashes = Don't come near...etc. Animal Traps - Once set they stay in the same spot even through server reboots. Have a chance to spawn raw meat after one day cycle or 12 hours. Once meat is harvested the trap is removed, or you can clean it with water to reuse it. If you don't clean it you could get infection from your next meat. Notes - Someone already said this, but it would be nice to put a piece of paper on a tree that is pretty visible to someone. Have a set font that looks like handwriting and we could type in what we want on it when we set it up. Have them last until the next rain. After raining for 5 minutes the paper will disappear. Unless its inside a building. Make notes something that is permanent through server resets. Imagine going into Elektro and there is a whole wall of notes from people over the "years". You get frustrated and rip them all off, or you can write your own and add to it. Lamps - Sick of flashlights retarded tight beam and no ambient light from it. Use lamps, carry in one hand and pistol in other. Make lamp fuel a semi-common drop, if you can't find lamp fuel you can use chemlights but doesn't light the area as effectively, plus u can customize your lamp color that way. Flares in lamps is silly, don't even try. Can set lamps down in a room so you can loot. Energy Drinks (Monster, Red Bull, Rockstar) - Can SPRINT (Double tap "w") without slowing down for say 5 minutes. Used to get the hell outta dodge from players or zeds. Uses up your food meter faster though. Too many energy drinks within so long, and you pass out OR you can just make them fairly rare. Breathing Strips or Chewing gum - You only get 50% as out of breath as normal when running and recover from it twice as fast when stopped. Cigarettes - Multiple uses, light with box of matches. Can be broken down and chewed to remove shock. Light signals at night, think fireflies. Some cool effect when smoked, like improved accuracy by 20% for 10 minutes. Plus it would be funny to walk in to elektro firehouse and there is just some dude sitting there smoking. Fuel Siphon Kit - Basically a funnel and hose. Make it an item, not something in the toolbelt. Spawns in industrial areas. Can siphon fuel from someones vehicle into jerry cans. Could also make it a requirement to getting fuel from tanks into jerry cans. I think Takistan life already has these, maybe talk to the devs there to get the scoop on it. Scrap Metal - NEEDS MORE USES. Armor up vehicles, fashion weapons using fire, make arrows by combining with pile of wood. Camo Nets - Cover up vehicles, and make the netting look alot like something in the environment, not something that makes the vehicle stand out even more. Tents - Needs an inventory screen that shows amount of space left for what items. Maybe make them better camo'ed. Combine camping tent with bear trap to create decoy tent that causes broken leg when looked into. People with toolboxes can tell if it is trapped or not. Sandbags/Barbed Wire/Tanktraps - Need someway of changing the coding for these to validify the fortification of buildings. Like when the player dies that set them up, they disappear. Idiots fortify firehouses, get killed, and now nobody can loot the firehouses for days until soemoen with a toolbox undoes them....really aggravating. Also make it easier for you to cross your own fortifications. Player Skins. Telling the difference b/w heroes and bandits is hard right now. I've been killed by so many "heroes" recently it is rediculous, and I have survivor skin. Make humanity score way more permanent, and not exploitable. If I see a hero, I want to feel comfort and safety and not be afraid to run up to him and ask for help. Unless he decides he is done being a hero of course....then im screwed. I think the clothing changes for bandits/heroes should be in tiers. If your "kind of" a bandit, then you get some slight changes, but if you are on sniper hill in Elektro for the next 3 days, Your gonna be the most banditty looking bandit ever. I don't know what all of the clothing changes are going to be, but I know Rocket said there is a lot more options, and I really hope that it will allow us to still look badass, whether we are bandit, survivor, or hero. Also, there is a huge problem with telling if a person is bandit/hero if they are wearing any other type of clothing such as a ghillie suit. Maybe make two different types of ghillie. Slightly different model for each bandit/hero. Bandits look kinda of darker brownish with stringy like ghillie on them, and hero's get the one we have now or improve it. Make survivors different too. Should be able to tell the difference.- 758 replies
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HOWTO: Use publicvariableval.txt to auto-kick players with hacked weapons
Magotchi replied to venthos's topic in Mod Servers & Private Hives
The problem of kicking people in vehicles (and only when they hit Escape, anyway) has been fixed. These measures aren't rigorous (only a kick, not a ban). I admit I don't have perfect knowledge, obviously, but that's why we have logs we can review to improve things. It's your server of course, so you're welcome to configure it as you please, but I personally believe only logging would be a nightmare to deal with as an admin over logging and kicking. -
Looking for a few people to play DayZ, Must be: -Experienced (Know all the basics and how to drive vehicles) and -Mature (No little kiddies that cry when getting shot at and panic) If you are interested add me on Skype 'WhiteDeath98'.
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European DayZ Community Servers by BR4INZ Squad
BR4INZ Chopper Bob replied to BR4INZ Chopper Bob's topic in Mod Servers & Private Hives
From today and onwards I will be respawning vehicles that are not broken but have not been touched for atleast 7 days -
Consolidated Weapons/Equipment suggestions
traumaplayer replied to rocket's topic in Mod Announcements & Info
How about a GPS tracking device? Should be pretty rare but would add a whole new dimension to taking vehicles, you never know if the guy you stole it from is tracking you down. -
European DayZ Community Servers by BR4INZ Squad
BR4INZ Chopper Bob replied to BR4INZ Chopper Bob's topic in Mod Servers & Private Hives
Every morning I check if there are vehicles broken beyond repair and respawn them somewhere (the standard spawnpoints) in a state players can fix it again. In official servers the hive does this, I have to do it manually ;) I cant really see how vehicles got broken. -
Instead of having #shutdown shouldn't i put #restart there because i want it to restart and not shutdown? And does that mean it will restart exactly at that time? <!-- INTERNAL COMMANDS --> <job id="0"> <time>05:50</time> <!-- Restart in 10 minutes --> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will restart in 10 minutes, don't forget to save your tents and vehicles</cmd> <cmdtype>0</cmdtype> </job> <job id="1"> <time>05:55</time> <!-- Restart in 5 minutes --> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will restart in 5 minutes, don't forget to save your tents and vehicles</cmd> <cmdtype>0</cmdtype> </job> -<job id="2"> <time>06:00</time> <!-- run at 6'o Clock in the morning --> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>#restart</cmd> <cmdtype>0</cmdtype> </job> Will that work? am i doing it right now or what?
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Upgrading vehicles with tow bars, great idea.
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Still hoping that in standalone I can throw camo covers over my vehicles, better for hiding the bright white offroad and such rather than bushes. Still like the idea.
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PRESENTS.. US 8 Lingor | SurvivalServers.com Community Hive This server is part of the SurvivalServers.com Community Hive which means your gear will transfer over to the other servers connected to this hive. The private hive allows us admins to add to the DayZ experience with some awesome tools provided to us by SurvivalServers.com. FEATURES 75+ Vehicles (At least 3 heli's) Active Admins BEC/DayZ Anti-hax 5-10 Minute warnings for restarts Out of bounds vehicles destroyed Barbwire/Sandbags delete 8 days after creation Server restarts at 3:00 AM Server Time Global side chat Daily Database backups in case of a hacker attack DETAILS Location: Philadelphia, PA IP: 209.222.89.130:3302 Slots: 40 Ventrilo: 209.15.226.35:4194 RULES No cheating/scripting/duping No voice chat in side channel No Racism Have fun! FAQ So are you guys a bandit clan? Well, depends what mood we're in :) ..seriously though, some of us like to help (me!) and some love to bring destruction. Anything goes with us. Are you asshole vehicle hoarders? Hell no. We hate that crap as much as the rest of you so we only have what we need. We carry maybe 4 vehicles at a time. Can I join your squad? We don't actively recruit but you're more than welcome to join us on our ventrilo or come on our forums over at DarkSixGaming.net For no reason whatsoever, here's a video of us using our vehicles responsibly.
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I killed what appeared to be a fresh spawn today. I felt bad for him but I didn't regret it. He was simply in the wrong place at the wrong time. Allow me... I had logged into my new 'home' server and spawned at our Lingor Island base to find it had been raided, and the clan was out searching for the culprits. I was tasked to meet with another clansman and check the area around Benio for evidence of rival clan activity. We made our way there and swept the area to find little of note. As we proceeded back towards the main island we heard a car. A quick check through teamspeak confirms its none of us, but likely one of our vehicles... So my collegue and I set up a hasty ambush. We allow the vehicle to pass by us into Benio. Theres only one road in and out, so they'd be coming back at us shortly. We wait for a few minutes and sure enough, here they come. We hold fire until they're good and close and then light it up. Our mission is revenge, not retrieve. To be honest, the vehicle didn't mean much to us... We will get more... We scored a few good hits and perhaps even caused an injury or two, but the driver was quite wiley, and managed to get past us. We report the result of the ambush and proceed after it (indirectly) on foot. About a minute into our pursuit I spot an unarmed individual coming towards us. He didn't seem a threat but we had just engaged a group who had fled in this-ish direction. I had to consider the possibility that this fellow might be some sort of bait or distraction, perhaps even an enemy informant. As I said at the start, wrong place wrong time. I opened fire and killed him. As soon as I saw his death message we were back on task. A few seconds later he wrote in side-chat "What did you get out of killing me? A box of pain-killers?" I understand what he must have felt. Getting gunned down at the start of the game sucks hard. I do apologize for this action but again, I don't regret it. We're at war, and we aim to win it. Folk are gonna get gunned down simply for 'being there', it's the nature of the game... So dude, if you read this, sorry if i pissed you off or made you lose faith in the 'good' folk that play DayZ. Under different circumstances we probably would have helped you out or let you tag along. If/when I need to use your painkillers, I'll spare a thought for you. Cheers, random dude.
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Consolidated Weapons/Equipment suggestions
Airman (DayZ) replied to rocket's topic in Mod Announcements & Info
I'm very interested to see how you remake the inventory system. I think it would be really cool if you had like a picture of a human in a cross shape, and each body part had a reading (similar to that of vehicles, e.g. red engine, orange fueltank you would have red legs if they are broken which would change to green when morphine is applied). As for the weapons, definately more civilian style weapons. It feels like automatic rifles are far too common atm, there should be MANY more pistols/police weapons, maybe a baton(or whatever that poking stick that they use it called) or a taser? -
2 players looking for specific server
poxyz replied to madmaxm's topic in Mod Servers & Private Hives
Hey metalica, I run a private hive called DayzInfection. We are a full time day server so there is no need for NVG's and your 15 hour days would be filled with excitement.We are about done with beta testing and will be installing dupe fixes and other game glitches so you have the best experience However we do allow heavy duty sniper rifle's but we actually don't see many people with them. A team of 5 on the server actually has been playing one week and found a DMR. Our Vehicle count is 70+ and we run white-listing on our server threw an application process (Yeah, we like to review before we just let you in ;) ) Feel free to check the server out, see what you like or don't like. We will be doing a server reset shortly so all vehicles will be up for grabs. Along with a Saturday event where you can win a police car ;) -
[CTF] [US ONLY] Chernarus Task Force [RECRUITING]
Deaver Li replied to Tyl3r684's topic in Clan / Group Recruitment
Name: Alex Deaver ARMA Name: Deaver Age: (Must be 15+) 18 TS3: (Must have) One of many Mic: (Needed!) 3 spare? Job Wanted: Pilot/Driver (M4a1 CCO) Scout (M24, M14 AIM) Medic: (Yes or No) IF needed A personal reason you should be accepted (3+ sentences) Only have been playing Day Z for the past few months but working with friends Such as Hermon Li (Ryan) and a few others ive grown to get into the game and have the strategy down to a science. Sneaky bandits arent sneaky anymore. In my usual group I run as the designated driver and a look out, spending much driving time in the armory to understand flight and quickest routes and vehicles across the vast map of chernaraus. I am very vocal in all situations making sure that we know who is who, and what is being seen, if communications not there than this will be (see picture) Get ready for a GG Steam: http://steamcommunity.com/id/xdeaver2112/ -
European DayZ Community Servers by BR4INZ Squad
FortuneCooky replied to BR4INZ Chopper Bob's topic in Mod Servers & Private Hives
hey guys! joining this server today (or tomorrow, waiting to be whiteliste =) ) i wanted to ask if any group of players need another companion. i can play lonewolf, but playing in a group is much more fun imho. my spoken english is pretty good, although im german, and i am familiar with several playstyles (survivor, light bandit, heavy bandit, kos (although i dont like kos and wont do it)), playin dayz few months now. im familiar with the game, i can drive vehicles including helis, im a pretty good sniper and - most important - im a social person with a not-too-wierd sense of humor =). still im beginning form scratch, so dont expect a well equipped teammate. on the other hand, i dont wanna leech anything, i wanna deserve it. so long, keep the zombies away from you. they should stay hungry as they are! -
Happened to me and a few friends recently on all 3 of our camp sites, vehicles and tents, the next day, suddenly everything's back =\
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Hi to all at DayZ community, since the most recent battleye update my PC keeps on freezing up, can't task manager out, alt tab out or alt f4 out, just get a total lock up and i have to do a manual shutdown, which is NOT good for PC's or my patience, indeed doing things in vehicles especially flying in a chopper is highly risky and could cause me and my buddies to die in a horrible fire :( I am not the only 1 this has happened to, all my friends have had the same problem since the BE update, we play on a vilayer server, could this be the problem ?? Has this happened to anyone else ?, in which case i strongly advise the DayZ devs to look at this as i'm sure they won't buy me and my buds' a new PC each. Slightly pissed, Sudz. (still love the game tho, please, please do something or advise if i can do something to help overcome this silly bug, thx) :beans: :beans: :beans:
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DayZ Breaking Point Mod : Now with new Lingor Map Integration!
mr_seacucumber replied to mr_seacucumber's topic in Mod Servers & Private Hives
BRAND NEW! -we added a weight and tiredness system so if you go running around with that big heavy machine gun, good luck getting away from those zombies! -Also the heli can now carry a vehicles as cargo. -
2 players looking for specific server
aussiestig replied to madmaxm's topic in Mod Servers & Private Hives
US 631 is a private hive hosted in Dallas. Snipers are enabled, but we kick and ban anyone with TWS's. http://dayzmod.com/forum/index.php?/topic/94894-double-tap-australianus-elpis-hosted-bliss-hive-veteran-52-vehicles-3-uh-1h-password/ -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
chaosmachine replied to ruarz's topic in DayZ Mod Suggestions
Hi all. In this three months of playing Dayz, I've created my own idea of how the game should be. Anyone that played enough, knows that unfortunately, the pure aspects of survival are a little put away, because the 90% of times, a player dies by another player's hands. Most players kill on sight. My suggestion is: - in bigger cities, in random time intervals, must be dropped a military squad (AI controlled) with the purpose of restabilish order and law, clearing the city by zeds and snipers. They will shoot at bandits and let survivors enter in the safe zone of the city. To do so, the number of zombies spawned must be doubled and made as continuos flow, so that after a while all soldiers die (running out of ammo), but survivors can help to make this delayed as more as possible - who choose to be a bandit, has to deal with his responsibilities: they cannot enjoy the free access in the city, but they can risk entering safe zone, being a bandit to the bone :) (have the balls?) - in game there are too few usable vehicles (not so realistic). More vehicles=more fun=more map exploring. - bandits must have a price put on their head. It may appear that in this situation, bandits are being disadvantaged, but in my opinion, this isn't true. In this way, being a bandit has more sense and it's more fun, on the other hand, being a simple survivor is more similar to reality. In my opinion, this are more balanced in this way, and it can be made easily. What do you think about it? -
Is DayZ a "zombie survival" game or a deatchmatch game in a zombie survival setting? (Serious question)
sostronk replied to -AoXo-'s topic in DayZ Mod General Discussion
Its hard to find players who are good at this game. When you do things are alot easier. Id never bother trying to repair most vehicles in this game as a lonewolf. Even two wheels and some scrap metal is an outright pain in the ass to gather to fix a bike as far as Im concerned. With a group I run with occasionally, even repairing a chopper doesn't take very long. There are alot of tasks you can set yourself to do. But the fact is most people I run into are terrible at this game, they aren't organized and most of all my likelihood of dieing is increased dramatically when I am working with them. TBH Ive run into some fairly decent skilled survivors who can outplay me enough to survive. I think the main issue with the KOS mentality is that people need to skill up, whether they are a survivor, bandit or hero, because most people are really easy to kill. On the other hand there are a few regulars I run into in some of my main servers who make it so frustratingly difficult to kill them that I literally give up and go loot myself. -
HOWTO: Use publicvariableval.txt to auto-kick players with hacked weapons
Frop replied to venthos's topic in Mod Servers & Private Hives
Almost useless, except I wasn't kicking people for driving vehicles. I find it very dangerous to use these rigorous measures when nobody here has 100% knowledge of ARMA2 and DayZ mechanics (vide your post just one page ago where you said nobody should have a horn in their inventory at any given time). -
No, kinda "There is no more heli to take a screenshot from" !!! ^^ We can take down the complete damn forest with stachels/vehicles, but this will not fix the problem because on the next server restart all trees are back, with the exploding heli on top. AND THERE IS NO MORE HELI AFTER EXPLOSION, NOT EVEN A DESTROYED BODY (sorry for capslock, but i am tired to repeating this ^^).
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Hello everyone! A new server, about four weeks old has stood up and is looking for more members who are mature, and avid roleplayers to enhance the REAL DayZ experience and provide some extra diversity to the current player base. By going to the link below, you can have a look at our website and see if it appeals to you. About us: Many of the current server members are ex-military from seperate countries which include: US, UK, and Poland. The other players are all mature players, who have chosen to endeavor on an experience that is truly unlike any DayZ server that has come before it. The administrators log anywhere from 8-12 hours a day in monitoring the server, and ensuring that everyone has the experience they would like most. Who we are looking for: We're looking for people that would like to play this game acting like they would in real life, in this situation. We are aware that this includes all types of players. Do you want to be a merchant? Do it! A Bandit? Do it! A mercenary? Do it! Play any role you would like while enjoying the DayZ experience how it was meant to be played. Any way you want! Who we're not looking for: Immature people, whom are only looking to find a place where they can be the most elite Player Killer ever to walk the grounds of DayZ. This is NOT a place to simply frag other players. If you're only interested in the narrow-minded aspect of general DayZ experiences, this is not a place you would want to be. What we offer: rMod installed and running. Green Zones, where no PVP can take place, that gives new roleplayers or players a chance to get themselves off on the right foot, so they can enjoy the full experience of their play. You can find these locations here: http://i.imgur.com/mbBW6.jpg Custom Camps (Built for you upon request by administrators), that follow green zone rulings and their own specific set of rulings as well. Don't like the green zone ruling placed on your camp? You can opt out at your own request! When you acquire the loot you've been looking for, this is a safe spot for you to set yourself up while you are offline. Afterall, just because we as human beings go to sleep, doesn't mean one should be able to take whatever they want while we are sleeping. Your camps and items within it are always safe while you are offline. Custom skins. If you are a part of a team, and want everyone in your team to look the same to bring about uniformity, the admins will get it done at your request. If you're a lonewolf type, and you want to look different from everyone else, the admins will get it done for you. There are over 200+ skins available. Over 50 vehicle spawns! Have a vehicle you're not happy with? Kick it up a notch in your roleplaying, earn favor points, and trade them in for unique vehicles just for you or your entire team. Favor points, that are earned by playing your specific team role, or roleplaying however you wish your character to be. These can be spent on anything from weapons, vehicles, decorations, etc. The server is GMT -2, with a restart every six hours. Administrators constantly oversee the server, checking logs, and ensuring that everyone is playing within the rules that have been set in order to establish a server of unique possibilities and enjoyment. Third Person is enabled. Name-plates are disabled. Crosshairs are disabled. Fifty person server capacity, that is based in Amsterdam. Side chat and Direct chat enabled. Password protected. Server wide mumble chat, with specific channels for seperate teams. Why you should apply: If you are exhausted with being griefed right after you picked up the item you have been looking for, for weeks... Then this is the place for you! If you enjoy the roleplaying possibility of DayZ, and want to see how diverse the experience can actually be... Then this is the place for you! If you enjoy having a sense of unique quality, to go along with your unique style of play... Then this is the place for you! Disclaimer: Remember, we are a work in progress, and if you have a great idea that you aren't seeing in the game, bring it up to an admin or post on the forums and your idea will be considered. This is a true beta stage of the game, and we need new players to help us polish it to the point that the full experience can be had. Sound like a gig you like? Go here to apply: http://dayzrescueteam.enjin.com/home Remember, in order to log in you have to download and install rMod, which can be found here: http://www.tunngle.n...rivate-servers/ Lastly, the rules can also be found on the website. If you have any questions about a rule, feel free to ask on the forums and it can be explained or discussed with you. If you have a problem with a rule, then make a valid argument and the admins will consider revising it. Like stated above, this is a true beta stage and your input matters.