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Found 41868 results

  1. Geoff's White listed private hive Server opens 2nd November 2012 All you need to do to get white listed is fill in this form and then wait for a response! Hosted in France! Private hive code:Bliss Difficulty:Regular Way points: Enabled 3rd Person: Enabled Cross Hair: On/Off haven't decided More vehicles: Yes but not too many :) Slots: 30 Map: chernarus Active Admins: Of course :) Rules: No hacking of any kind! No duplicating items No Racism No offensive names No Combat logging (ALT+ F4) No disconnecting to unagro zombies Don't talk in side chat use the team speak if you want to talk to people. Do not spam the chat Future ambitions for the server Create a nice gaming community Gain more/better servers Custom dayz rmod? Have fun and lots of other stuff So If you would like to start/join the community Click here to sign up! So yeah Thanks :D Any questions then add me on skype: quacker_X
  2. Hey just wanted to let you know if you didn't know already that the map seems to be off by about 50m, vehicles and spawns are not shown where they really are but about 50m east of where they are located.
  3. Dear players, Come and get involved on a great server called FOGEYZ and help us take them down! We are a splinter cell resistance group that have been banished from the ranks of FOGEYZ status because we found out too much, and realised their diabolical plans. They have strength in numbers but we have skill on our side. Don't want to give too much away here because they will be listening, but PM me for details. We get guns, we get vehicles, we get the zombie kill highscore. Get involved ! Server is whitelisted but pretty quick to get on as there is usually an admin around. "Get your ass to Mars" Jonny Splash
  4. On the same ATVs I've replaced the wheels and the engine block without any problems, which is why I thought it was strange that I couldn't replace the other parts. I wouldn't say I'm glad, but I'm relieved to see it's not just me having this issue. I still hope there's a fix for it, otherwise these vehicles will slowly get damaged beyond repair. It might even turn out to be intentional. I'll make a bug report and link it to this thread. EDIT: I made a bug report. Just have to wait and see if a moderator gives it the greenlight.
  5. I also can't repair vehicles anymore (ATV, Tractor, etc). All going dark yellow and red - even when I have the parts - there is no repair option.
  6. AusDayZ (DayZ)

    Australian DayZ Community

    Hive updated to 1.7.3 & extra vehicles added. Everyones welcome!
  7. Hoskins123

    Community Releases Spectate Mode

    I was actually hoping admins would have the crazy abilities they currently have taken away. All the private hives I have taken part in have admins that are in a clan/group that literally rule server. Teleporting vehicles, spawning in items, US-LA even has the only choppers in the server spawn off map in their own base, which is basically unreachable without a chopper. How do they get to this said base when they die? Teleport themselves back to the base of course.
  8. grand.angus

    Build 1.7.3 Rolling Update

    You should be able to eat and drink in vehicles. It's not like it's impossible to eat/drink inside vehicles in real life. Though the case could be made that helicopters and boats are excluded from this. Maybe it should be that you can't eat or drink in helicopters and boats, and you can't eat/drink at all if you're the driver. To me, that makes more sense.
  9. Hi, I just built a gaming computer and when I play DayZ. The textures of buildings and vehicles shift when I am running toward them. It doesn't happen with everything. But it's almost like the textures are being rendered as I run toward something (and they change constantly) Has anyone had this problem before?
  10. jezzahero

    Build 1.7.3 Rolling Update

    Firstly i would like to mention that its great we are getting patches for this awesome mod even though the standalone is being pushed. Ive just signed up to this forum today to give a mention about my point of view. I usually jump on for a game every night after work and play along side my mate and girlfriend. Unfortunately there is not one evening that goes past that we dont fall victim to hackers which i know is to be expected with a script based mod. The three of us thoroughly enjoy sneaking around the map finding vehicles and helping other survivors out where we can. We all play as heros with myself nearly at 60,000 humanity points which hasnt come easy. With the latest patch being implemented, i feel a little discouraged about the fact that our tents arent respawning our gear after a server refresh. This normally wouldnt bother me other than the fact that these scripters can see exactly where we are and also our tents with our hard earned gear in it. Im totally against the duping of weapons and all the cheap exploits of the game, and much rather immerse myself and hunt down that illusive crash site. Now the regeneration is lost, this is going to mean the saturation of weapons and gear is going to become less and less over time, thats more than ok for low key and honest players like us, but im afraid this is going to lead to further scripting which im really pissed at already. cant wait for the standalone to arrive and everything to head server side.
  11. Hi all Have been playing for around 4 months and decided to start a clan/group. {-SZP-} Scottish Zombie Party has just formed. Myself and a friend started it and looking to team up with others. We have our own server ( DayzLingor - (1.0/98220) -(UTC) - (Veteran|3D:ON|CH:ON) - (-SZP-) Survivors Playground [Vilayer.com] ) with 160 vehicles. We're looking for mature players with headset and mic to team up with and have some fun. Example : clearing towns of zombies, building up vehicles, arranged gun battles, building bases/camps, gearing up newbies, bandit hunting and hunting out loot. Would be great if you had Skype and spoke English but not essential. If interested leave reply to post with filled in application. Age: In-Game Name: Location: Experience 1-10: Skype Name: Hope hear from you soon Dougie, 29 , Scotland a.k.a {-SZP} Big Yin
  12. 150+ vehicles, 3-6 choppers at all times, great admins, rare for hackers to be on the server long and overall a great server.
  13. I was playing at de 807 then I saw more than 10 vehicles in komarovo saying admin there is a hacker in server and then I lost control of my character I start fraps late.My car start going when I wasnt even pressing w ?! I start going inside the buildings?! Then my character get out from car and here the rest of thing I want you to check name on debug screen and chat name!!!By the way it happened at ‏‎22:08(from Turkey gmt +2) Name on debug:Yemci The name when I am using side channel chat:Paulie Walnuts Last name(I guess when he saw I was using side channel):George Smith http://www.youtube.com/watch?v=eSJFznFu2z4 Note:He said ''I got your serial key now'' to an other guy he controlled before I didnt think that was real ! I thought they were trolling people.
  14. I'm wondering how to add a helicopter to my server. I use this script to spawn other vehicles, but there's no helicopter #!/usr/bin/perl -w use warnings; use POSIX; use DBI; use DBD::mysql; use Getopt::Long; use List::Util qw(min max); my %args = (); GetOptions( \%args, 'instance|index|i=s', 'hostname|host|dbhost|h=s', 'username|user|dbuser|u=s', 'password|pass|dbpass|p=s', 'database|name|dbname|d=s', 'port|dbport=s', 'limit|l=s', 'cleanup=s', 'help' ); my %db = ( 'host' => $args{'hostname'} ? $args{'hostname'} : '216.244.80.242', 'instance' => $args{'instance'} ? $args{'instance'} : '1', 'limit' => $args{'limit'} ? $args{'limit'} : '500', 'user' => $args{'username'} ? $args{'username'} : 'user-83', 'pass' => $args{'password'} ? $args{'password'} : 'Vzy6rS', 'name' => $args{'database'} ? $args{'database'} : 'user-83', 'port' => $args{'port'} ? $args{'port'} : '3306', ); if ($args{'help'}) { print "usage: db_spawn_vehicles.pl [--instance <id>] [--limit <limit>] [--host <hostname>] [--user <username>] [--pass <password>] [--name <dbname>] [--port <port>] [--cleanup tents|bounds|all]\n"; exit; } print "INFO: Connecting to $db{'host'}:$db{'name'} as user $db{'user'}\n"; # Connect to MySQL my $dbh = DBI->connect( "dbi:mysql:$db{'name'}:$db{'host'}:$db{'port'}", $db{'user'}, $db{'pass'} ) or die "FATAL: Could not connect to MySQL - " . DBI->errstr . "\n"; my ($world_id, $world_name) = $dbh->selectrow_array("select w.id, w.name from instance i join world w on i.world_id = w.id where i.id = ?", undef, ($db{'instance'})); die "FATAL: Invalid instance ID\n" unless (defined $world_id && defined $world_name); print "INFO: Instance name dayz_$db{'instance'}.$world_name\n"; my $cleanup = ($args{'cleanup'}) ? $args{'cleanup'} : 'none'; if ($cleanup ne 'none') { print "INFO: Cleaning up damaged vehicles\n"; my $sth = $dbh->prepare(<<EndSQL delete from iv using instance_vehicle iv inner join vehicle v on iv.vehicle_id = v.id where iv.damage = 1 EndSQL ) or die "FATAL: SQL Error - " . DBI->errstr . "\n"; $sth->execute() or die "FATAL: Could not clean up destroyed vehicles - " . $sth->errstr . "\n"; print "INFO: Cleaning up old deployables\n"; $sth = $dbh->prepare(<<EndSQL delete from id using instance_deployable id inner join deployable d on id.deployable_id = d.id where (d.class_name = 'Wire_cat1' and id.last_updated < now() - interval 3 day) or (d.class_name = 'Hedgehog_DZ' and id.last_updated < now() - interval 4 day) or (d.class_name = 'TrapBear' and id.last_updated < now() - interval 5 day) or (d.class_name = 'Sandbag1_DZ' and id.last_updated < now() - interval 8 day) EndSQL ) or die "FATAL: SQL Error - " . DBI->errstr . "\n"; $sth->execute() or die "FATAL: Could not clean up old deployables - " . $sth->errstr . "\n"; } if ($cleanup eq 'tents' || $cleanup eq 'all') { print "INFO: Cleaning up tents with dead owners older than four days\n"; $sth = $dbh->prepare(<<EndSQL delete from id using instance_deployable id inner join deployable d on id.deployable_id = d.id inner join survivor s on id.owner_id = s.id and s.is_dead = 1 where d.class_name = 'TentStorage' and id.last_updated < now() - interval 4 day EndSQL ) or die "FATAL: SQL Error - " . DBI->errstr . "\n"; $sth->execute() or die "FATAL: Could not clean up orphaned tents - " . $sth->errstr . "\n"; } if ($cleanup eq 'bounds' || $cleanup eq 'all') { print "INFO: Starting boundary check for objects\n"; $sth = $dbh->prepare(<<EndSQL select id.id dep_id, 0 veh_id, id.worldspace, w.max_x, w.max_y from instance_deployable id inner join instance i on id.instance_id = i.id inner join world w on i.world_id = w.id union select 0 dep_id, iv.id veh_id, iv.worldspace, w.max_x, w.max_y from instance_vehicle iv inner join instance i on iv.instance_id = i.id inner join world w on i.world_id = w.id EndSQL ); $sth->execute() or die "FATAL: Couldn't get list of object positions\n"; my $depDelSth = $dbh->prepare("delete from instance_deployable where id = ?"); my $vehDelSth = $dbh->prepare("delete from instance_vehicle where id = ?"); while (my $row = $sth->fetchrow_hashref()) { $row->{worldspace} =~ s/[\[\]\s]//g; $row->{worldspace} =~ s/\|/,/g; my @pos = split(',', $row->{worldspace}); # Skip valid positions next unless ($pos[1] < 0 || $pos[2] < 0 || $pos[1] > $row->{max_x} || $pos[2] > $row->{max_y}); if ($row->{veh_id} == 0) { $depDelSth->execute($row->{dep_id}) or die "FATAL: Error deleting out-of-bounds deployable\n"; } else { $vehDelSth->execute($row->{veh_id}) or die "FATAL: Error deleting out-of-bounds vehicle\n"; } print "INFO: Object at $pos[1], $pos[2] was OUT OF BOUNDS and was deleted\n"; } $depDelSth->finish(); $vehDelSth->finish(); } # Determine if we are over the vehicle limit my $vehicleCount = $dbh->selectrow_array("select count(*) from instance_vehicle where instance_id = ?", undef, $db{'instance'}); die "FATAL: Count of $vehicleCount is greater than limit of $db{'limit'}\n" if ($vehicleCount > $db{'limit'}); print "INFO: Fetching spawn information\n"; my $spawns = $dbh->prepare(<<EndSQL select wv.vehicle_id, wv.worldspace, v.inventory, coalesce(v.parts, '') parts, v.limit_max, round(least(greatest(rand(), v.damage_min), v.damage_max), 3) damage, round(least(greatest(rand(), v.fuel_min), v.fuel_max), 3) fuel from world_vehicle wv inner join vehicle v on wv.vehicle_id = v.id left join instance_vehicle iv on wv.worldspace = iv.worldspace and iv.instance_id = ? left join ( select count(*) as count, vehicle_id from instance_vehicle where instance_id = ? group by vehicle_id ) vc on vc.vehicle_id = v.id where wv.world_id = ? and iv.id is null and (rand() < wv.chance) and (vc.count is null or vc.count between v.limit_min and v.limit_max) EndSQL ) or die "FATAL: SQL Error - " . DBI->errstr . "\n"; $spawns->execute($db{'instance'}, $db{'instance'}, $world_id); my $insert = $dbh->prepare(<<EndSQL insert into instance_vehicle (vehicle_id, worldspace, inventory, parts, damage, fuel, instance_id, created) values (?, ?, ?, ?, ?, ?, ?, current_timestamp()) EndSQL ) or die "FATAL: SQL Error - " . DBI->errstr . "\n"; print "INFO: Fetched " . $spawns->rows . " vehicle spawns\n"; my $spawnCount = 0; # Loop through each spawn while (my $vehicle = $spawns->fetchrow_hashref) { # If over the global limit, end prematurely if (($vehicleCount + $spawnCount) > $db{'limit'}) { print "INFO: Exiting because global limit has been reached\n"; last; } # If over the per-type limit, skip this spawn my $count = $dbh->selectrow_array("select count(*) from instance_vehicle where instance_id = ? and vehicle_id = ?", undef, ($db{'instance'}, $vehicle->{vehicle_id})); next unless ($count < $vehicle->{limit_max}); # Generate parts damage my $health = "[" . join(',', map { (sprintf(rand(), "%.3f") > 0.85) ? "[\"$_\",1]" : () } split(/,/, $vehicle->{parts})) . "]"; # Execute insert $spawnCount++; $insert->execute($vehicle->{vehicle_id}, $vehicle->{worldspace}, $vehicle->{inventory}, $health, $vehicle->{damage}, $vehicle->{fuel}, $db{'instance'}); print "INFO: Called insert with ($vehicle->{vehicle_id}, $vehicle->{worldspace}, $vehicle->{inventory}, $health, $vehicle->{damage}, $vehicle->{fuel}, $db{'instance'})\n"; } print "INFO: Spawned $spawnCount vehicles\n"; $spawns->finish(); $insert->finish(); $dbh->disconnect();
  15. Few more suggestions: 1. One of my BIGGEST peeves in Day Z since the beginning of time is how common your character bleeds. It seems the chance per hit is like 50%, give or take (not really sure if true, but seems like it). I'd seriously suggest dropping the bleeding chance, and as a counter of it, buff the zombie damage (something you planned to do anyways). 2. I'd halve the spawn rate of makarov magazines. They have always been far, far too common. They seem practically unlimited, and once I have a makarov, I never have needed to use another gun against zombies 3. More vehicles would be awesome, although it isn't that important. I played on a server with 600+ vehicles and it was just...awesome looking. Maybe not that many, but yeah. 4. Integrate 1.7.3 as soon as you can. Those insta-zombie deaths are a really nice breath of fresh air, along with the new combat timer mechanism
  16. Sup? self explanatory - we're looking for a good, hopefully passworded private hive on Cherno. Doesn't have to be flashy, just standard...active, maybe daylight 24/7, or gmt -8, maybe a couple extra vehicles, but we're not bothered as long as the hacking is cut completely (i've been on some hives for a week and spotted no hacks) leave a reply here or pm me about signing up cheers :)
  17. sausagekingofchicago

    Why no single player option rocket?

    I really want to experience that feeling again but the map hacks and hackers have really ruined that part of the game for many of us. Even on private whitelisted hives you'll catch people using map hacks so there isn't really a safe place to play with legit players to experience the game as intended. It's really a question of when someone will bee line their way to you rather than if you'll stumble into someone. It's now guaranteed rather than a potentiality. In that encounter, the odds are stacked against you as they already know where you are, what direction you're going, and in some cases what guns you have, what vehicle you're in, and if you have any friends nearby. Got a bit off track, singleplayer wouldn't be bad if there was more to do than collect guns and vehicles and if the zombies were about 20 times tougher than they are now. Not much point to it right now unless we can create custom scenarios for DayZ with the mission editor.
  18. What i don't understand about tents is how does my newly created character know where the previous dead characters tent(s) were? :P They should either die with the character or be relocated to a random spot on a random server. Same with vehicles.
  19. Still need a solution guys. I can play this 1 server and I do keep trying others, but this server seems buggy, people losing loot, spawning on coast not prior spot, vehicles can't be entered etc. I'd rather not settle on it.
  20. Hello. I am currently looking for 3 mature players, preferably located in Canada/United States who are 16 years old or older and within Eastern Standard Timezone.. The current objective is to find a safe private hive/whitelisted server which has active admins. We will start fresh characters and eventually find each other and team up. I am looking for a dedicated group who can survive and eventually, make a base and get vehicles etc. Im looking for mature players who have experience with dayz (at least 1 month) and have skype. Please respond to this post with the following application, i will be accepting 3 people who can play as soon as possible. I will PM my skype name to you once you are accepted. Name: Ingame Name: Skype: Age: How long have you been playing Dayz? How much can you play per day? What timezone are you in? How can YOU help this group? Do you know any active Privatehives/Whitelisted Servers?
  21. apparently people crash vehicles on purpose and advertisement attracts hackers and griefers ... so server shut down for today ... what a fucking shame almost 40 ppl on it, but some are ruining the fun for others. *cleans up the shitstorm*
  22. Do the dayz extended vehicles work on non-rmod servers? Chernarus map specifically. Thanks!
  23. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    Nice to hear... Currently set @ 60 vehicles per server, i am planning on starting up another panthera server.... Am liking the map for ablilty of players to setup a camp, as it is v.hard todo it on lingor... As for admin access so keep that to people i know i am afraid. But i have a new tool been working on a python parsing program with whitelisting / blacklisting with Regular Expressions ability. Which will automatic the banning / kicking of players.... Should be test runs of it tomorrow on the server tomorrow...
  24. Admins restart the server manually every 3-4 hours. We always give a warning ahead of time to allow people to save tents/vehicles etc. The server is usually only down for less than a minute during restarts.
  25. Actually was just posting to say we added the ability to type custom classnames in the map tool: As for which classes are banned on which map, the bans are in the client files - so all versions of panthera would be the same - they are all the vilayer-signed 1.5 version I believe. Vilayer uses their own default spawns and we use the ones on bliss, so the defaults will be different. Class list: http://www.armatechsquad.com/ArmA2Class151656165165341654165165165165f/A2/vehicles/air/ (most vehicles are banned without rMod, if you add a vehicle ingame it will not show up if it is banned - don't use custom classes unless you know what you're doing)
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