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Showing results for 'Vehicles'.
Found 41868 results
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DayZ Map for Iphone (Or other mobiles) and your own server?
Skell (DayZ) replied to Skell (DayZ)'s topic in DayZ Mod General Discussion
Well there are now two new Apps of DayZ Maps for the Iphone which are both decent but I liked the one which has more of a bad rating. The other was actually the DayZDB which I complained to them that they should do an App and look at that they have, which is also awesome, sad thing about it I can't select what I want to see and not want to see and I gotta press abutton to zoom in and out the map. With the other DayZ App all I gotta do is do the usual to zoom in with my fingers which I prefer because it's quicker and faster dont have to fudge about pressing buttons to zoom in and out, so damn slow, but the one with the good zoom doesnt have all the things to show where like good stuff would be. All it shows is vehicles and helicopter crashes and really Heli Crashes have got alot of supplys which ive seen on youtube videos, which I have yet to find one myself because I dont want to continue my game until I get a better video card struggling to see I see blurry vision about 10 feet away :( Either way both I give like a thumbs up and down because both have there faults and there uses. Im hoping the bad ated DayZ become alot better which im wondering is this App vfig? I think its well done but still it needs like the info from DayZDB the low spots of items, medium and High for like Weapons and Ammo. Think DayZDB do like Green for food + Drinks, Blue for Medical, Equipment and Other things (Mechanical possibly) and Red for Weapons and Ammo. -
Totally confused about something that happened.
Konrad IV replied to HisDudeness (DayZ)'s topic in New Player Discussion
It was a friendly hacker for sure, he probably had invisibilityhack on and spawned in vehicles for you. -
I wanted to discuss some of the bugs present in the DayZ mod and their effects on gameplay. I'm wondering what everything thinks of these things and should their effects be kept in standalone/future versions. -Zig zagging zombies - We've all noticed how the zombies don't run in a straight line at you. This is because they're infantry as far as the engine is concerned and in Arma the infantry to try flank you. Effect: It makes the zombies much harder to hit with bullets. Or at least harder to land accurate shots. -Zombies walk indoors - When the zombies have to walk on a surface that isn't terrain they are forced to walk slow. I've heard this is because the Arma has no physX support or something like that. Never the less, it's an engine thing. Effect: It makes the game extremely easy once you learn the layout of the map and know which buildings/structures are best used to your advantage. -Zombies glitch through walls/floors/stairs or even through your swinging axe - When a zombie is trying to attack you, it sometimes ignores objects between you. They sometimes warp through surfaces (stairs in the apartments for example) and pop up in your face. Also, they tend to ignore being hit and continue to attack even after being hit and killed. Effect: You can't trust an object to keep you safe from zombies. You have to keep your distance from walls and avoid certain areas all together. When axing zombies, you have to keep stocked up on bandages, pain killers and blood because you get hit a lot. -Zombies only spawn right next to players - When you see zombies in the distance, there is or was a player in that area. Effect: People look for swarms of zombies to find players. At the same time, people avoid swarms of zombies in fear of players. Vehicles don't spawn them, so a car or helicopter passing by will know where the players are. -Loot only spawns when the loot pile is empty - If you leave a tin can on a loot pile, it will remain a tin can forever, no other loot will spawn. Effect: Less loot because people leave the trash. But, it also allows you to exploit the mechanic and farm loot piles in one location. ------ I think some of these bugs are worth keeping the effects of. For example, the zombies being harder to hit because they flank you makes it harder to engage a group of zombies in the open. You are better off waiting until they are right in front of you. But, I think other bugs like the zombies walking indoors really messes up the whole game. It's not like we can decide not to use that exploit to our advantage. Buildings are everywhere, and it's normal to run to a choke point when being chased by a hoard of zombies. Usually the only choke points around are doorways. Making zombies be able to sprint indoor would really shake up the DayZ gameplay, and I think it needs it.
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I really recommend you try out Haven Australia! It has an extremely reliable admin, great staff, and a mature, dedicated community. It now has custom buildings and vehicles, so head over to their homepage to get whitelisted! See you there! :D
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Imo you summed up two of the worst aspects of this game quite nicely: In it´s current form, basically it is a hardcore PvP game with some annoying NPC enemies, which only steal your time and get on your nerves. Killing them is punished in multiple ways(ammo waste, attract more of them through sound, give away your position, constant respawning). Also, the rarity of vehicles can be a bit extreme considering the size of Chernaurus. Even worse because of the spawn mechanic. Only chance to get a vehicle on populated servers is by logging in right after a server restart and checking the spots. And guess what? In most cases the people who already have a vehicle will be there first :-) And then they have two vehicles, or completely destroy the ones they find. Chernaurus is fun, but only in small doses or in organized, big clans, I guess. Otherwise I recommend Namalsk.
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The only method of integration even resembling classes shouldn't be a 'choose your class' and receive bonuses as suggested. I can only see one method that would fit into this style of game and that is making gear selection dictate your role. As is we have various utility items that allow us to do certain things: Tool Box = Repair Vehicles (Engineer) Knife = Gather Meat (Hunter) Matches = Set Fires (Cook) Compass/Map = Navigation (Navigator) Entrenching Tools = Build fortifications (Builder) Hatchet = Gather wood/Melee (Logger) I say instead of everyone being allowed to do ALL these things (not to mention you couldn't hope to carry all the items in RL and run about) we limit how many utility items the player can carry and even add in a few. Why? because then you'd have to consider what equipment do you need to survive making you adapt your play style to the items you pick, it would make joining a group that much more appealing and rewarding, each person filling out the various roles and contributing to the group in exchange for their own help in return. Now since some items are much smaller and do specific tasks and some larger and do many e.g. tool kit, entrenching tool I'd separate them into two groups, Major Utility, and Minor utility. I'd imagine allowing players 1 Major and 2 minors would be sufficient. Major Items (+Additional Ideas) First Aid Kit - Faster Application of Medical Items, Can Self Use Blood Bags. Making/Applying Splints (splinting broken legs to allow walking but not running, if no morphine on hand). Entrenching Tool Tool Kit Hatchet - Here due to size and fact it seconds as a weapon Radio - Long range communications used to talk between radios (recommend ACRE for Teamspeak adaptation) GPS - Not minor due to pure usefulness and that it practically renders the map/compass useless. Minor Items: (I have excluded the Flash light, as I think everyone should have a slot for one separate to this concept) Map Compass Watch Matches Knife By limiting the player to only having 1 Major and 2 Minors you can probably begin to see in your mind how that would effect game play, and your own play style quite dramatically. If you want to live off the land? hatchet, knife and matches, navigate around with ease? either a GPS and two minors of choice or open major and map + compass... This style of making classes doesn't really change anything currently in the game, it simply focuses more emphasis on planning and team work.
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Relentless cheating... nothing I can do - hands are tied for everyone on public hive?
xXdom replied to Loque's topic in Mod Servers & Private Hives
I find it odd that you can't find anything in the logs. Someone teleporting? Check setpos.log for multiple entries and drastic changes in their coords over short durations of time. The following is an example of someone teleporting from around Elektro to NWAF then back down near Pavlovo. All of this occurring within 40 minutes. 01.11.2012 18:58:06: NAME (IPADDRESS) GUID - 33:5 [9922,2472,68] 01.11.2012 19:09:22: NAME (IPADDRESS) GUID - 33:5 [5549,8605,321] 01.11.2012 19:11:32: NAME (IPADDRESS) GUID - 33:220 [4269,10329,338] 01.11.2012 19:23:50: NAME (IPADDRESS) GUID - 33:220 [4649,10496,338] 01.11.2012 19:32:02: NAME (IPADDRESS) GUID - 33:220 [4587,9758,339] 01.11.2012 19:33:45: NAME (IPADDRESS) GUID - 33:220 [2559,3183,129] 01.11.2012 19:37:04: NAME (IPADDRESS) GUID - 33:220 [2984,3253,141] Check setdamage.log for anyone with a value of 1.000000. Example: 01.11.2012 19:27:39: NAME (IPADDRESS) GUID - #0 1.000000 33:262 01.11.2012 19:27:39: NAME (IPADDRESS) GUID - #1 1.000000 33:262 01.11.2012 19:27:39: NAME (IPADDRESS) GUID - #0 1.000000 33:264 01.11.2012 19:27:39: NAME (IPADDRESS) GUID - #1 1.000000 33:264 01.11.2012 19:27:39: NAME (IPADDRESS) GUID - #0 1.000000 33:266 01.11.2012 19:27:39: NAME (IPADDRESS) GUID - #1 1.000000 33:266 If someone is spawning vehicles/items, they'll show up in remoteexec.log and mpeventhandler.log. For the most part any entries in either of these is grounds for a ban, minus aireffects for UH1H crashes. Then of course createvehicle.log, which is easy to parse for suspicious activity. Check all the logs, if someone stands out on one, cross reference the others for further proof. Both of the examples above are from the same player. Another way to catch people sometimes is parsing direct chat in serverconsole.log. You'd be surprised how many cheaters don't use mics and actually type out incriminating evidence. All of this is assuming you keep your filters up to date. The logs will catch any remotely executed script. -
We have noticed on our server that vehicles are repairing themselves to full health after repairing one part. We have also noticed that vehicles repair themselves after being damaged. Is anyone else seeing this.
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Hello all, I am disappointed in myself that somehow I never heard of this game/mod until recently. Now with this Mod ultimately costing me $40 to be able to play it I decided to participate in the newer War Z alpha testing. I LOVE War Z, despite what i read here the game is great, yes it will require much more work (Voice, Map, Guilds, Vehicles etc) but for an alpha stage game it is a blast. I have reviewed DayZ and it will no doubt be a day 1 purchase for me when the stand alone version is released. So my question here is should I drop the $40 to be able to play DayZ now or wait until the SA release? From what I have read it should be released in November/December. I only make mention of War Z because it is the same category game. DayZ is obviously more developed and has been around much longer. I have been watching videos of DayZ non stop and can't wait to join the community. So what do you guys think? Would I be wasting money purchasing it now?
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First of all, play on private hives. I have not once experienced a mass killing on a private hive. It may be hard to get used to, because most private hives are medium to high population. I would recommend playing on a private hive that has an increased amount of vehicles. It gives you something to do.
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About Stand Alone, any news?
Sergeant Squatt replied to AzErEuS's topic in DayZ Mod General Discussion
There will be another mod patch before the standalone so you have some time... It's a pretty big patch too, new vehicles, airplanes, and dogs surprisingly. It probably will not be announced til at least near end of Nov and the game is aimed to release mid Dec. Rocket said mid dec. hes aiming for so don't take "near the end of the year" and twist them out of context to mean nov. -
Okay This might become a long topic so I'll split it up into sections Current Weapons: M203 v Lee Einfield Soundwise Try firing a M203 and a Lee Einfield and see which one attacts more zombies. I'm not saying the Lee Einfield sound is too loud but It should be that the M203 is louder. Another things In the barracks Sniper Rifle Spawn if i am not mistaken, If there was a military barracks in the middle of a zombie apocolaypse there'd be more Assault rifles rather than Sniper Rifles. Sniper Rifles should spawn more in Deerstands rather than AKMs & AK type related weapons which could still spawn in Firestations. Recent Changes: I see that their trying to make it more a survival zombie game but Taking away HUD and zoom in while firing the gun is too much. They should at least keep the HUD but only display like zombie kills and murders, name if they are worried that Humanity and Blood tells the player too much info. Also It's now harder to shoot zombies with Short range weapons like unscoped M203 and M16. (Which i both tested out) It wasn't in the Log Changes that they disabled that too. It took me 5 minutes to figure out why my gun won't fire. I don't know if their planning on keeping this but i hope they do not. Upcoming last patch before the standalone: I think rocket is coming close to annoucing some information about the standalone, half of us didn't expect another update to the mod until the standalone came out , some of us didn't expect there to ever be another update for the mod. Now he's released a decently sized update and is already annoucing the next one. http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/ I personally think he's trying to rally some more activity right before he annouces the standalone release date, ect.. Also on the Combat Log update i think it's not going to cover all alt+f4 attempts but it is a great addition, P.S. To all those who are saying "its still not stopping the hackers and D/Cers" This was never intended to fully stop all hacking and no zombie survival game will stop ALT F4ers to everybody satisifaction, there's a point where a game can cross with limitations of disconnecting that will get people mad. This small update alone pissed some people off. They also fixed a HELL of alot of bugs... Let's talk about the new weapons & Vehicles... * [NEW] class Mi17_Civilian Now Unbanned. http://picacid.com/arma2/forum/Mi17_Civilian.jpg Yeah more helicopters, now less need for Server hopping for a helicopter... And the addition of just plain cormercial helicopters is good. * [NEW] S1203_ambulance_EP1 Now Unbanned. http://community.bistudio.com/wikidata/images/b/b2/Arma2_oa_s1203_ambul.jpg Kinda cheezy but alot of players have been asking for it, of course they just going to add on to a existing vehicle their not going to create a whole new vehicle for a mod. I think it's just great their doing all this work for the mod while we wait for the standalone. An2_1_TK_CIV_EP1 By look at google images it's some sort of Tank.... I hope it's just really expensive to repair and hard to find ammo for it. Btw good luck hiding that beast. Also if somebody fires near 15 feet of you that'll do some protection against people who would DC if somebody charges them (won't protect against Being Sniped DC) but it helps. And some people might get angry because if your hanging with a group they might need to stop firing for you to leave but if your group is firing then you shouldn't be DCing anyhow... Great that their fixing the female skin bugs, so that it'll be a little more diverse. I don't think the DayZ will go as far as WarZ customization with the standalone but they might do something similier... The main uses for dogs now will be Attacking zombies, (you should probably on use this if theres only one zombie near the dog otherwise you might lose it :( ) and finding animals to kill, sometimes hard to find sometimes theres 50 all around you. I'll leave you with a question When does this update supposed to happen? http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/ Thanks for reading, Post Questions / comments
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I haven't really got time right now to make a video but you have access to a google maps style map that shows the locations of all players in the last 24 hours (and hopefully by the end of today you can filter just players that are currently logged on), and you can view and edit their inventories. You can also see vehicle locations and have access to the script log files which may or may not log hacking activity. We intend to add more features later like showing vehicle and player paths and searching for players with specific items etc. but don't count on them getting done soon - there are other big featuers I'd like to get working first. There is also an automatic backup system that backs up your server every 30 minutes for 48 hours so if someone comes on and kills a bunch of players or ports all the vehicles in the ocean or something you can just roll the server back completely. Yeah we did the best we could on the map, a lot of it was guesstimating because there's no easy way to convert ingame coordinates into leaflet coordinates because leaflet is designed for using world maps so the only coordinate system we had was latitude/longitude or percentage, and we opted for percentage. It also depends on which map (chernarus, lingor, etc) you are using - some of them we got to be more accurate than others. Also each edge of the map will have different degrees of accuracy. Yeah I plan to test the features today and possibly add them today or tomorrow, every time I have gone to test them they either don't work consistently or crash the server (with 4.0), I really hope they work properly now.
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I'm sure in standalone there will be more vehicles, most definitely at least one plane. Rocket knows how strong the medical community of his mod is so I think an ambulance may be implemented as well! Nice suggestion! :D I'm really excited for the standalone, or at least the next update! This game will be a revolution in the scene, I'm just gonna say that before it happens. :)
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Aussies, Kiwis, We're Bored.
Solitude replied to silverseries13's topic in DayZ Mod General Discussion
I recommend you try Haven Australia. It's an amazing Aussie server with a great community and the best admins I've ever met. Highest quality anti-hacks, dedicated and mature community. Did I mention the custom buildings and vehicles? It's truly a great server! :D To get whitelisted, head to their homepage, which can be found here! Register and then make a whitelist app, it's as simple as that. I'll see you there!- 1 reply
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If you didn't see the new patch notes, the next update will introduce some new vehicles to DayZ. Screenshots of some of them are below. WARNING: Image heavy thread. S1203 Ambulance Mi-17 Civilian BAF Offroad An2 Civ
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Vehicles are repairing themselves. I just landed hard in a helicopter and 10 seconds later it's magically repaired. When you get out of a damaged vehicle and back in the damage is gone.
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New rMod Server Going Live! Vehicles Galore & 20+ Air Vehicles
byrdman replied to byrdman's topic in Mod Servers & Private Hives
Editing the server, adding vehicles...and a bunch of other things. -
Please...just...add the ability to eat and drink etc in cars again.
Slyguy65 posted a topic in DayZ Mod General Discussion
That decision to take those abilities away was just...dumb...in fact i think it would nice if bandaging/blood/healing in general could be allowed in vehicles alongside drinking and eating...(obviously bikes and non interior vehicles would be excluded) A vehicle should be given more value. The ability to use it as an escape and moving refuge would be great also it would inspire more cooperation from people. (The driver should be restricted from doing anything while the passengers are free to do any action, meaning they can heal each other and such) Just saying it would be nice...but drinking and eating...is just common sense to have there...ive known people who used their car as homes....soooo ya im sure in a zombie apocalypse we would use are cars for all they're worth. -
UK Private Hive server with 80+ Vehicles and 2 Hueys Server Information: 100% Uptime 4 restarts every day Vehicles at spawn points Care Packages 80+ Vehicles 2 Helicopters Third person - Enabled Tracers - Disabled Nameplates - Enabled Crosshairs - Enabled Death Messages - Enabled Side Channel - Enabled Time Zone : UTC IP: 94.242.227.170:2342 [Connect through remote after launching DayZ then going to multiplayer] Server Name: DayZChernarus - (1.7.2.6/98220) - (UTC) - (Regular|3D:ON|CH:ON) - UK Private Hive 80+Vehicles, 2Hueys =Wheely Bins= | Vilayer.com [search for 'Wheely Bins' in DayZ Commander] Offering pickup for all new spawns for the next hour!
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Admin cheating on US 1108 (Zombie Apocalypse Gaming)
xerodin replied to WalkerDown (DayZ)'s topic in Mod Servers & Private Hives
Hey Einstein, you do realize that Admins can already do these things with existing tools don't you? I'm all for Spectate mode, I've got nothing to hide. It all boils down to whether or not the Admin is cheating, not what tools they use to do it, simply having Spectate mode on his server does not make him a cheater. I've been playing on his server for a few weeks now and he runs his server on the up and up. I've had no problems being mysteriously found, nor have any of my vehicles been found, tents are all intact, no gear stolen, etc. You should really refrain from bad mouthing a server or admin without having actually experienced playing on their server and encountering issues. -
Thought I would advertise a new private hive server I just joined. pretty awesome. Vehicles: 80+ Restarts: Very Frequent, with warning Map: Chernaruss Helicopters: 2 Password: None Side Channel: On IP address: 94.242.227.170:2342 Or just search 'Wheely Bins' into commander or six launcher Will be giving out lifts to new-spawns, just ask in chat. It's not my server btw
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Community Releases Spectate Mode
kimmie331 replied to Maxxgold (DayZ)'s topic in DayZ Mod General Discussion
On this server its not like that. The admin team is only people. There are several clans that are much bigger. When the admin's die another admin drives there and picks them up just like any other clan member does. Admin's have been shot and had vehicles stolen. So I can assure you on this server there is no cheating or abuse going on by the admin team. the only cheaters are the hackers. having this tool allows the server owner to make sure that hackers don't stay around or even have the chance to do a whole lot of damage. -
Looking for 2-3 Players to Play on a Private Hive, Fresh Start
Hamzah posted a topic in Clan / Group Recruitment
Hey guys, my name is Hamzah, im 16 years old. Im looking for 2-3 players to pay with on a private hive server. We will be starting fresh characters and eventually look for vehicles and make a camp. I have a private hive waiting. now i just need 2-3 mature players who are willing to team up. Please comment below with your skype name and age and let me know if you want to play. I will add you on skype immediatly! -
GB-UK PRIVATE HIVE - HOME TO THE DEAD HORSE WITH PARTY HAT CLAN SERVER DETAILS IP - 5.63.147.44 PORT - 2532 Private hives are defiantly the way forward for dayz, However me and my pals have discovered the amount of ADMIN ABUSE on servers nowadays is ridicolous, for example finding the admins camp..... so they ban you, or stealing an admins car.... so they roll back the server to get it back. You just cannot seem to settle in and have fun. This is where me and few friends decided to all chip and and rent a private hive, where we GUARANTEE no admin abuse. Now let me list the server facts below VETERAN SERVER GMT-6 125 VEHICLES SPAWNED IN GAME ACTIVE ADMINS - TO KEEP HACKERS AT BAY ROLLBACK FEATURE - IF HACKERS COME ALONG WE CAN ROLL BACK THE SERVER MAX PING - 350 SO PLEASE JOIN TODAY AND DO ALL YOU CAN TO SURVIVE, WITH PEACE OF MIND KNOWING HACKERS WILL NOT SCREW YOU OVER