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Found 2794 results

  1. WHat the fuck is wrong with this 10 year old? I've read 3 threads now where people say they have been banned by this down syndrome kid and the server hasn't even lasted 24 hours yet.... Just because you seem to have dyslexia and cannot read I will re-post the admin/hoster rules And LOL Dumb shit... you cannot place global bans as.... common sense! you do not have the power to do that. These rules apply to your server and you have ZERO right to ban anyone unless you have 100% proof (fraps, logs, pictures) of them HACKING or spamming racist comments. Fuck how I wish rocket enforced blacklisting of servers 11. As a server admin you must not: You are not permitted to ban players for killing yourself or clan members. You are not permitted to shutdown your server when your killed. You are not permitted to shutdown your server when you lose a vehicle. You are not permitted to kick or ban for smacktalk. You are not permitted to ban for suspected cheats or exploits of a non-server-disruptive nature, including but not limited to ghosting, unverified cheating, duping and similar, UNLESS you have solid evidence, IE logs.12. You are permitted to kick or ban for hate speech, including racism and homophobia. All kick or ban actions must be reported in the forums under section http://dayzmod.com/f...heat-reporting/13. You are permitted to kick or ban for ongoing severe hacking that is affecting players in a server-disruptive way. All kick or ban actions must be reported in the forums under section http://dayzmod.com/f...heat-reporting/
  2. urbanfox

    About a server.

    New rules here: http://dayzmod.com/forum/index.php?/topic/62195-server-hosting-rules/ Specifically... 11. As a server admin you must not: You are not permitted to ban players for killing yourself or clan members. You are not permitted to shutdown your server when your killed. You are not permitted to shutdown your server when you lose a vehicle. You are not permitted to kick or ban for smacktalk. You are not permitted to ban for suspected cheats or exploits of a non-server-disruptive nature, including but not limited to ghosting, unverified cheating, duping and similar, UNLESS you have solid evidence, IE logs.12. You are permitted to kick or ban for hate speech, including racism and homophobia. All kick or ban actions must be reported in the forums under section http://dayzmod.com/f...heat-reporting/13. You are permitted to kick or ban for ongoing severe hacking that is affecting players in a server-disruptive way. All kick or ban actions must be reported in the forums under section http://dayzmod.com/f...heat-reporting/
  3. Devil's Advocate

    US1917 Admin Abuse [Have gotten several reports]

    You posted a log with him having the items. Someone already linked one forum post I was going to, so I will post in this: 11. As a server admin you must not: You are not permitted to ban players for killing yourself or clan members. You are not permitted to shutdown your server when your killed. You are not permitted to shutdown your server when you lose a vehicle. You are not permitted to kick or ban for smacktalk. You are not permitted to ban for suspected cheats or exploits of a non-server-disruptive nature, including but not limited to ghosting, unverified cheating, duping and similar, UNLESS you have solid evidence, IE logs. There is also this rule: 13. You are permitted to kick or ban for ongoing severe hacking that is affecting players in a server-disruptive way. All kick or ban actions must be reported in the forums under section http://dayzmod.com/f...heat-reporting/ Personally OP I would just submit a ticket to support so they can look over this server with any evidence you have. Edit: For anyone who questions where I got these rules I will post this: http://dayzmod.com/forum/index.php?/topic/62195-server-hosting-rules/
  4. Zeromentor

    Two things that MUST change!

    I believe what Haplo meant to say was, "USE THE DAMN SEARCH FUNCTION" There is a pinned thread that tells you, OP, to do this before you post up a thread. This has been discussed many times, and in many parts of the forum. if you want to get your voice out there, next time start by bumping threads you agree to, or giving your beans (+1, like, whatever you see it as) to the person you agree with. And on topic, THESE ISSUES WILL BE FIXED. It is going to happen. And combat logging, or ghosting (disconnecting to avoid death, or disconnecting and reconnecting to get an advantage) are EXPLOITS, and can get you banned. Not just from the server, but the HIVE, which means no more DayZ for you.
  5. This was some wierd day on DE 128. Server is hosted by Forgotten Hope Warzone Some weeks ago, some noob on this server crashed the helicopter into the sea between island and mainland, we tried to recover it but to no avail, it exploded instant when pilot entered and respawned at same position next day. Good job with parking your helicopter there. Since then i checked the island spawn every other day and today it finally resetted. I set up a camp to wait for my mates, and suddenly, silenced shots! So we were in for a nice fight. Ghosting and dc'ing on their part, well i'd call it fair. 3 of us up against at least 5 of them, and still a kdr of 3:1 in our favour. Here we knew for a fact that we fought against the clan holding the server. Helicopter was in perfect shape except for fuel. Still a few of them guys around. So we took our chances, brought fuel and took off. Got hit, engine was already in the orange, but we managed to escape. We reached the fuel station in polana and had more hostile contact, shitty aim there though. we took off again and shortly after had to land further north because fuel went out. I was smart enough to save the helicopter as soon as we hit ground. Suddenly: Session lost. I think the server didn't restart, because it was like instant available again in server list, but lacking alot of players who were on before this happened. Just coincidence? This is the second time this kind of bs happened to us after we won a fight over a helicopter. So i checked my backpack, three random fuel cans in there, guess i picked them up earlier and just forgot about them. So we had another 60 liter fuel, which brought us to NE airfield to fuel up enough to collect the rest of our team. Then we took a brief break on the western border of the map. 5-10 minutes in, our overwatch noticed a guy in ghillie suit crawling towards our postition. Thats not where you'd expect to see someone at night, on foot, just as you take a break there. We tried to kill him, instant DC again. In air again, found first stash, at ground again. After we finished looting, regrouped at helicopter, i suddenly find myself at the coast, next to a guy in ghillie suit. I was not sure if its one of our guys who got teleported with me, next second i am dead, My mates noticed none of this until i said i'm dead. They instantly left the server. Not sure if it was a bug or a cheater - someone with name "PLAYER 1" and a wierd ping of around 150 was on at that time and dc'ed shortly after. Not sure why he'd kill just me when it was a cheater. When we joined again, no further incidents happened. Imo that altogether still is just a tad too many coincidences at once for me, i think something fishy is going on here. A summery: ghosting & dc'ing by FHW server dropping our pilot & copilot after we escaped twice with it some random ghillie finding us within a few minutes in the middle of nowhere i get teleported to the coast, together with a random ghillie and i'm dead I got no evidence, thus i'm not reporting this yet. I will see whats happening tomorrow, hopefully i find a solution to my lack of discspace till then.
  6. 85.114.152.125:10500 DayZ - DE 1160 (v1.7.2.4/Beta 95417) [VETERAN][GMT+1] dayzmod.com - hosted by gamed!de I'm the "owner" ... Timezone GMT+1 (summertime) - Germany 2012-08-09 between ~22:40 - 23:27 Me and two teammates were near the crossing where the small road from "Old Fields" meets the white road between Grishino and Kabanio (~coords 058:062). I was driving around in a V3S Civilian when suddenly a player on a ATV appeared, trying to stop me by driving in front of me (my two mates where somewhere near) so I ran him over and his ATV flipped around, he disconnected. My two mates joind me there and we took the ATV, driving around looking for him ghosting somewhere near. Well, he came back - I saw a player named "Euro" logging in same time on my 2nd screen on HLSW. No one else did the same time. Then he hit one of my mates (who was riding on the back of my V3S Civilian) unconscious with a rifle kinda sound (coords around 059:063) so we drove full speed (~40+) away to where I though it would be save to fix my mate up (around coords 058:057). My mate (name drehtuer) just finished bandaging himself, when the hacker (name Euro) killed him with a rifle from very close by - under 30 meters. Then wounded me (name SimZ) with a rifle. Obviously this was impossible to make it to our position so fast without a vehicle (we took his ATV before) - I logged off asap. Minutes later he shot with this silenced pistol at my second mate (name Cali) who was near NWAF riding his ATV, but didn't hit him. My mate drehtuer met him minutes later on the beach near "Solnichiy" on the east coast with a ATV, SVD Camo just standing around so he hit him multiple times with a hatched - nothing happend. Around 10 kited zombies hit him and breaking his bones multiple times for some time then he disappeard. Later drehtuer got shot with a rifle while looting a house near by. As I was dead idling in the lobby I saw other players getting killed who disconnected or reconnected. PPL were leaving rapidly in the next few minutes while me trying to find out how to ban him asap. As this is a Gamed!ed "Special Offer" in cooperation with dayzmod.com being whitelisted right from start, my access to server config and logs seem kinda restriced as I can't see the scripts.log file on it's FTP or the server.cfg n stuff. Seens I can't even add bans somewhere... not sure yet. Too bad rcon on HLSW doesn't work on ARMA so I'll have to search for another way to ban him at least on "my server" (haha.. not funny) ... hope you guys from dayz-staff can confirm this somehow and ban him globally. Seems they are not that impressed of BE anti cheat anyways as there are STILL so many out there. nope, sorry no media, just some lines out of my limited server logs... PM me if you need anything else... (so much work to ban just ONE player... ridiculous) Found this in a log too, while looking for his name. Must have been on the same day in the morning. Didn't kill him properly, uhu?: Seriously, this hacking/cheating stuff ruins everything. No wonder more and more dayz-communitys/admins try to build up their own hive servers to restict accsess for trusted players only... .
  7. Hadden

    "Hackers" everywhere

    It's getting rampant. We pretty much employed a scorched earth tactic to keep them from getting all of our vehicles. We have had Cherno and Electro engulfed for days now. When it gets to the point where you can't even play it's pretty bad. I've been on break for about a week now. We don't want to ban everyone that isn't us because PvP is great when everyone plays by the rules. If it wasn't this it would be ghosting or duping. It will get better I am sure.
  8. Static (DayZ)

    Transfuse with your own blood

    I guess it depends on your definition of broken. I would argue that someone ghosting between quiet servers to find blood to supply their clan is giving them an unfair advantage over more honest players, I think 'in the field' blood transfusions would lead to a similar advantage and I hope the goal of DayZ as it moves deeper into development is to make the playing field as even as possible. The self administered blood transfusion in a hospital bed/army tent seems like a nice solution for lone wolves. For now, I'd rather have meat in my backpack for the same reasons as Ampoliros.
  9. Hi guys, So today i started playing again and I spawned at Krutoy cap. At first I was like shit.. i have to walk for 10 mins to get somewhere.. but then i heard an ak at the shore. So i went to check it out and i find a uaz and a van, in the van was a as50 so i picked that up. When i looked at skalisty island i see 3 players swimming to the island! So i immediately get out my fresh as50 and start shooting them, I killed 2 but the third disconnected. So i started swimming to the island as I thought they might be going for the chopper since they had alot of chopper parts. Then i see the third guy pop out of nowhere and just kills me with his as50. This happend around 16:00 GMT+1 Server: UK117 (in the name it says The POLICE and the guys i killed were all playing with the POLICE tag) Players: [POLICE]Brown226 [POLICE] Flicony [POLICE]Dominic (this is the guy that dc'ed)
  10. This is a suggestion designed to reduce the impact of 'meta' gaming. Gaining knowledge on your opponents through use of knowledge that you don't gain from the game, per se. I'm talking about zombie spawning. What do you look for when you want to know if a player is nearby? Zombies. You don't look for the people themselves, because where there are players, there are zombies. Where there are no players, there are no zombies. I suggest doing away with this completely to give the game a real sense of immersion. And an ability to stealth through a town without being seen. You get within 200 metres or so of something, and it spawns zombies. This sucks balls. Anyone who sees those zombies knows that a player is nearby. Especially so for those who know what they're doing. What I'm suggestion, is zone spawns. Say you run near Kamenka. There would be an invisible 'zone' around Kamenka restricted mainly to line-of-sight, and anyone in this zone spawns zombies. So, when you look at Kamenka, there are zombies there. Because you're within the 'line of site zone'. That way, you'd never know if a player was in Kamenka. Why? Because whenever you can see Kamenka, there's zombies there. Major cities could be split into 2-3 zones. Like, say, Cherno east, Cherno west, and Cherno north. Any players in these zones would cause zombies to spawn ALL OVER those zones. So anyone looking at Cherno from any distance would ALWAYS see zombies in Cherno. This goes for all installations. The zones themselves would exist within about a 500 metre radius, I assume. And any further out from the zone that has line of sight. Like, say, the hill overlooking the power station at Elektro. Of course, in the big, open cities, like Berezino, this could cause lag with zombies, but two people at different points in Berezino can put themselves in places to spawn zombies across the board. Zone spawns would add an insane amount of immersion, for the following reasons: Zombies wouldn't despawn as fast. they would 'wander' naturally into the wooded area's surrounding the cities. You'll never know if a player is in the area by looking for zombies. You'll only be able to look for bodies or the players themselves to seek players. Sniper rifles will become actual anti-zombie weapons, because zombies will spawn OUTSIDE of their effective sound range. The M107 will never be fired at zombies comfortably. Why? Because zombies spawn within 200 metres. They hear an M107 at 450. The world will come alive. Zombies won't just appear out of thin air when you enter a new region. They'll be there, waiting for you. A veritable HORDE of them. The actual number of zombies will increase, and the choice of weaponry will have a larger impact on your game. This is two-fold. There will be more zombies to kill, and because more zombies are spawned at once, if you fire that dinner bell, you're going to attract a LOT MORE zombies than you would now. Planning a route through the zombies would become more important, as would teamwork/communication. zombies won't just be a fringe threat. They'll be EVERYWHERE. Their locations will also be more 'organic', because they wouldn't have spawned in as you got close and be congregated at the loot points they spawned at. They'd be literally everywhere, because they would wander from point to point long before you got close. Zone spawns would allow 'zone pacification'. Say, a team of people in Cherno starts eliminating zombies. They might reduce the zombie count in Cherno by a significant amount, and because the zombies are spawned by ZONE, they wouldn't respawn immediately, thereby making cherno 'safer' for the time being. Course, this would take a fuckload of coding. But it'd remove the biggest single element of cheap 'meta' gaming. I see people complaining about ghosting and server hopping (And I've done it myself) but I've not seen a single bitch thread about the single most broken mechanic in the game. Think about it. You probably don't even realise just how dependant you are on the game-breaking zombie cues. Imagine if you had to literally check every corner when wandering through Cherno because you never knew if someone was there? Removal of it will make this game a thousand times more immersive and scary, both because of zombies and because you will have no 'zombie cue' to tell you when a survivor is nearby, and especially, when a survivor is far away. This suggestion if borderline for Arma 2 DayZ, but more for the standalone. Not sure if the servers would have a bitch fit with zone spawning.
  11. Vilka

    US114 Kansas - Ban Appeal

    Whoa whoa whoa, you think AlexUrban3p is Frijoles Bandito!?!?!?! Wow, and yes, Frijoles Bandito was indeed banned.... Why don't you post your evidence you have against us, I know for a fact he said it, and I know you're lying about it. And when I switch servers I will never be banned unless the same thing happens as it did on your server. Falsely accused and banned without any evidence. And state here what your reason is for banning us then. Until you say your reason, you banned us just for shits and giggles and no real reason. If anyone here reading this goes to US114 Kansas, don't. I guess they think we're hacking because we all 3 had Ghillie suits and had a UAZ and an Offroad Pickup truck. Anyone good at the game will be banned here under a "gut-feeling" and a vote without any evidence. SERVER HOSTING RULES: 11. As a server admin you must not: You are not permitted to ban players for killing yourself or clan members. You are not permitted to shutdown your server when your killed. You are not permitted to shutdown your server when you lose a vehicle. You are not permitted to kick or ban for smacktalk. You are not permitted to ban for suspected cheats or exploits of a non-server-disruptive nature, including but not limited to ghosting, unverified cheating, duping and similar, UNLESS you have solid evidence, IE logs. NO MATTER WHAT ANYONE SAYS OR WHAT SERVICE PROVIDER YOUR WITH THESE ARE THE RULES PLEASE ABIDE BY THEM.Incase you were looking for where I quoted this, here you go. http://dayzmod.com/forum/index.php?/topic/62195-server-hosting-rules/
  12. Entire rule: All kick or ban actions must be reported in the forums under section http://dayzmod.com/f...heat-reporting/ You are not permitted to ban for suspected cheats or exploits of a non-server-disruptive nature, including but not limited to ghosting, unverified cheating, duping and similar, UNLESS you have solid evidence, IE logs. Where is the forum post and the evidence of hacking (logs)?
  13. 11. As a server admin you must not: You are not permitted to ban players for killing yourself or clan members. You are not permitted to shutdown your server when your killed. You are not permitted to shutdown your server when you lose a vehicle. You are not permitted to kick or ban for smacktalk. You are not permitted to ban for suspected cheats or exploits of a non-server-disruptive nature, including but not limited to ghosting, unverified cheating, duping and similar, UNLESS you have solid evidence, IE logs. http://dayzmod.com/f...-hosting-rules/Edit: Of course the double negative might confuse people... Edit Edit: I would report server via support ticket if you haven't
  14. No it wouldn't. It doesn't prevent you from logging into the SAME server. Read it again. 1. Logout of server A. 1a. Log back into server A? OK - This is your DC, relog example. 1b. Log back into another server -let's call it B-? OK 2. Logout of Server B. 2a. Log back into server B? OK 2b. Log back into server A? NOT OK. This is ghosting. 2c. Log back into any server you've played on in the last hour other than Server B? NOT OK. This could be ghosting. Voila, ghosting rendered useless for most encounters. Can tweak the hour interval to find what works best. Please don't make me draw up a flowchart of this, it isn't that complex to grasp.
  15. You put in a server history and you only allow people to login to new servers, servers that they last logged out of at least 1 hour ago, or the most recent server they logged out of. That doesn't prevent server hopping itself, but it does prevent effective ghosting. 1 hour is enough to prevent most ghosting attempts. It would have to be much longer if you wanted to prevent people trying to crack fortified buildings, though, assuming the people holding the building in question planned on holding it for more than an hour.
  16. In the new stand-alone, do you think they will keep the current model of being able to freely move between servers? If so, how do you stop ghosting?
  17. Status: Online Server Name: US 1937 Dallas The Clubhouse IP Address: 74.63.213.178:2322 Slots: 40 Vehicles: Yes Version: 1.62.95417 - Beta Required Day Z Version: 1.7.2.4 Location: Dallas, Texas USA Settings Difficulty: Regular 3rd Person View: On Auto Aim: Off Auto Spot: Off Players on Map: Off Crosshair: On Tracers: Off Death Messages: On In-Game Voice: On Name when speaking in voice: On (for administrative purposes) Max Ping: 300ms Rules No Ghosting/Death Dodging or other game exploits (ex. duplication of items) Admins will not kick to make room for members. Donations Monthly Server Cost: $50.00 So we're accepting donations to keep our server running! Seeing how we're a tight knit group, it gets harder for us to pay out of your own pockets each month. We appreciate any and all donations made, and will make mention of your contribution here on this forum thread. We prefer you use paypal to make donations, if you cannot use paypal then I'm sure we can figure out a different means to do, just send me a private message. If you'd like to donate, hit the "Donate Here" Button at the bottom of the post, thank you! Donators Soon to be noted. -- I did copy another servers thread and edit it to fit, it was a very nice layout, :)
  18. As a server admin you must not: You are not permitted to ban players for killing yourself or clan members. You are not permitted to shutdown your server when your killed. You are not permitted to shutdown your server when you lose a vehicle. You are not permitted to kick or ban for smacktalk. You are not permitted to ban for suspected cheats or exploits of a non-server-disruptive nature, including but not limited to ghosting, unverified cheating, duping and similar, UNLESS you have solid evidence, IE logs. http://dayzmod.com/forum/index.php?/topic/62195-server-hosting-rules/
  19. It's ongoing. There was an attempt at fixing it in 1.7.1.x but was revoked because of engine limitations. I expect it'll migrate from "must have" to "nice to have" in the Arma2 mod version, and will be addressed properly in the now-confirmed standalone DayZ in September. @Mariote: Yeah, I quite agree. There is a distinction between simply bugging out from a developing situation you don't like and exploiting disconnection to avoid death. I've heard nearby voices on Direct Comms close to the end of an evening's play, and decided "Yep, you know what... I'm going to leave now before any shooting starts." IMHO that's a fair enough way to avoid contact, if you want to. Starting something you can't finish and escaping scot-free is an exploit, as is "server-hopping" or "ghosting" to a more favourable location to rejoin a fight.
  20. And this is why douches play this game. I don't agree with Alt F4 but if someone wants to play the game for what Rocket claims it is, you know... a survivor game, and doesn't want to death match with people (or doesn't have the ability to because they have no weapon) then they have the option to log out of a server where they're being stalked by another player and logging into a different server. That's how this game is made. Also there will be some major priority issues for this game if people start getting banned for avoiding fire fights before hackers, dups, ghosting and other more serious issues are taken care of. Take away hacking and dups and the majority of the griefing losers won't have inifinite amounts of ammo to sit on hill sides and snipe new players.
  21. cls (DayZ)

    Action - where to go ?

    i geared up with my char (3 days old) and sat at balota airfield for about 45min. killed 4 ghosting server hoppers within that time. all of them where trying to loot the military building there. got a toolbox, g17 with like 12 clips ( had a revolver before that) updated coyote pack, left a ak cobra, a dmr without any ammounition and lee enfield. only thing that i miss is gps and nv right now :D
  22. What do you mean with ghosting? All i know about that is from cs 1.6, to have one i spec and tell team1 where team2 is moving
  23. Delta Smoke 01

    Combat logging: Am I guilty or innocent?

    Guilty on 1 count of server hopping to find loot, and one count of Combat DC. When in a firefight, or potential fight like this, you should pay attention to people "losing connection". This is an early indicator of ghosting. Either that or fall back and get your back against a wall. Preventing him from ghosting behind you.
  24. Deathcall

    Fort Friendly 2.0 - Social Experiment

    I think that the idea behind this fort is to help relatively new players and establish a safe-haven for commerce and other social interactions. The camp HAS to be far from high-populated loot locations or we'll be constantly besieged by bandits or opportunist. Stalinsky is far, very far, but still close to the starting locations and in the way to half-interest locations like Berezino or the Olsha Airport. With proper transportation (PBXs) we can make pick ups as far as the canal north of Olsha or even Komarovo (for those who come south by Zelenogrosk). It's a good and logical location for a hub. Away from the mainland and it's constant sniping from the hills. There's only one hill to look out for in Stalinsky (allowing for ghosting), and that problem can be circumvented with some bear traps and clever use of barbed wire to make sniper spots difficult to access (fill the forest outline with barbed wire so they can't get a good position). Hackers and back-stabbers are always gonna be there. No matter where we set up.
  25. Deathcall

    Fort Friendly 2.0 - Social Experiment

    Meh, I wouldn't call Brent2 a bandit, more like an opportunist. And Vek was only doing it for the giggles. There was no real purpose to blowing up the building for just the two of us who were there getting shot at by Brent. I agree on Stalinsky. You can't snipe people from the far side of the hill, and you can always change the pick-up location so bandits don't camp or kill the boat drivers. EDIT There's also game in the Stalinsky forests and a water well at the small town. The only true danger would be ghosting, but to ghost in, they'd have to swim to Stalinsky, which in most servers means dropping your gear. Even if they go to a server where you don't, it's still a long swim just to bother some guys. The beauty of it is that it's so far away that nobody will really care. Also, if we can find more than one PBX, we can ferry people around and do pick ups along the coast. In my opinion, it's the best location.
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