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Found 2794 results

  1. slartibartfast (DayZ)

    US 373 pussies

    Ha ha Ecstasy. Found out and whinging like a newborn cos you and your mates lost all your hacked gear. I need to ask. This fire fight took place in stary. So you boys were massacred. Respawned on the beach. Geared up for another fire fight and hoofed it back to stary. You are either the luckiest dudes on the servers when it comes to weapon spawns or Denmark definitely has a slight pong to its rotten corpse. You see, I do this exact thing every death and it can take three hours before I see stary and I'm lucky to have the Winchester and a 1911. I am gonna jump to a conclusion that there may have been some server hopping, ghosting and tent duping going on here. Is your conscience clear ecstasy?
  2. Ghosthits

    [ZH] Zombie Hords is Recruiting

    In-game Name:Ghosted (been my name in most games, did not know about ghosting untill Dayz....) Steam name:Keatzman Age:28 The current time zone you're residing in(UTC): Pacific Mic:Yes How long you've been playing:just over a month Your preferred role and/or weapon: Pilot / Operator. I am a fairly decent sniper, understanding mildots / ranging. I enjoyed using the M16A4 Acog as well. Humanity(bandit/survivor/hero): Last i checked my Humanity was at 4275. But thats just cause i have some friends that like to break thier legs..... so im flexible I am a decent pilot with experience flying in game. Also as far as orienteering... i dont get lost. Basically looking to Expand my in game experience with groups goals and something resembling Structure and Purpose.
  3. http://dayzmod.com/f...ne-suggestions/ There's so much duplication in here it's hard to credit original authors on the ones I didn't come up with myself but I try. Firstly communication. Dayz is all about interaction between players. It's important that communication is quick, clear and easy as death occurs so fast. 1: Whisper, Talk, Shout. Different ranges and audibility to both players and zombies. Also a whistle or some-such. 2: Improved hand signals for silent communication. 3: Walky talkies and radios for long range communication. http://dayzmod.com/f...walkie-talkies/ 3.5: (controversial) Find a way of either stopping 3rd party voice or making it transmit an audible (non specific "talking") noise in game. To encourage use of direct chat over 3rd party chat. And at least give those people that still use it the penalty of giving away their position in game. I discuss this at the end of the OP here: http://dayzmod.com/f...f-text-warning/ 4: Player Journals: http://dayzmod.com/f...ge__hl__journal . A great idea that will add a valuable humanising element. 5: Notes. Placeable notes. Being able to interact with players in this way is important I think. Limits will be needed of course. 6: Better hunting. Animals that are harder to hunt, they spook and run etc. Also I'd like to see Z's kill nearby animals, providing that feeling of a ravaged eco system and creating another unpredictable element to their behaviour. Combined with the zombie modifications below would create unpredictable zombie encounters. ie Wandering through the woods, a deer runs past followed by some zeds, then they spot you... Gear and loot etc: 7: A more involved crafting system. Makeshift weapons etc. Possibly more interesting cooking. 8:Far less high end military gear. I believe the CZ550 should be the top of the food chain for all but a very very lucky few. There should be less ammo and weapons in general , giving more of a scrabbling for survival feel. And tied in with the crafting system so you can always make SOMETHING to defend yourself with. Some discussion on this subject here: http://dayzmod.com/f...tality-of-dayz/ I also wonder if Thermal and NVG should go. The nightime / light mechanic is very rewarding. 9: Less predictable loot locations. Maybe a searching system so that you have to search more carefully to find goodies. 10: repairable generators etc. i don't agree with everything in this thread but there is some good discussion:http://dayzmod.com/f...enerators-v-33/ . I also know generators are in the game with an eye to being used so expect some of this stuff anyway. 11: Padlocks: Allows players to lock any door , blocking zombies. but players can break padlock with any weapon. Alolows players to hold up in a building against zombies for a while but not block players permanently. 12: Camo netting. To help hide vehicles. It's been suggested many times. 13: non lethal weapons. For instance tranq darts. To balance , bolt action, slow firing. !st hit slows player and blurs vision. 2nd shot slows more until they pass out. Epi pen neutralises effects. Again adds more gameplay options. 14: Shots damaging equipment. Discussion here: http://dayzmod.com/f...age-by-gunfire/ . Also weapon maintenance. Environment: 15: This ground mist is amazing, would be greatif this cropped up occasionally, http://dayzmod.com/f...136-heavy-mist/ . More atmosphere and horror in general. Zombies: 16: Zombies more curious about long range noises. For instance an explosion in the distance would make many of them shamble that way. Not agroed as such just curious. 17: Zombies not giving up so easily. It's currently to easy to lose zombies, and it is immersion breaking that they suddenly stop and give up straight away. A "searching" period after they lose a player would be nice. 18: Zombies spawning much further from the player, giving the feel that they are always there, and making them more dangerous , especially when combined with No: 16. Discussion here : http://dayzmod.com/f...ns-and-zombies/ (Ignore references to patch optimisations). 18: GORE. Lots more blood and gore all around. Be nice to see dismemberment etc. General: 19: Standardise Things: I'm assuming the standalone will provide a standard "this is Dayz" experience.http://dayzmod.com/f...dardise-things/ . Up the FOV a bit, and remove peripheral dots. 20: Server hopping: It's really nice to be able to change servers at will. And the flow of new people coming through a server keeps it alive in many ways. But I wonder if ghosting can ever really be fixed ? Do the pros outweigh the cons ? I'm not sure on this one but wonder if there should be a delay before you can go back to a previous server. Or possibly even being locked to one server ? 21: Linked maps to create a bigger playing area. http://dayzmod.com/f...linked-servers/ Achievable with current technology and doesnt have choke points. 22: Characters linked to timezones. So people can never TOTALLY avoid night-time play.http://dayzmod.com/f...synced-to-time/ Either this or possibly speeding up the day night cycle a little bit. Something to encourage nightime play as it is much more immersive. 23: Player customisation. More costumes and more mix and match, this allows groups to make a "uniform" for visual identification. This should include camo gear options etc, but Ghillie suits need to go, they currently overwrite bandit / hero skins etc and are too ... standard.
  4. hoorah (DayZ)

    Dayz without hackers, dupes and ammo

    I agree that it will be a big change to the gameplay, but I still think the ghosting is more of a problem. It doesn't matter if the person legit worked for hours to find an AS50, NVGs, and a ghillie or if he just spawned it in, I can still sit at the top of dobry and server hop until I spawn in behind a sniper and take all his gear. I think if there were suddenly less scripted/duped gear, you'd almost no sniping as a result, because no one would risk their gear to a server hopper.
  5. Then file a abuse report in the server reporting section. No matter what their little server FAQ says. Banning for ghosting isnt allowed.
  6. You can't be banned for ghosting bros.
  7. ww THE TODD ww

    Seattle 123 - Admin Abusing ~{SoH}~

    what reasons do you have this time to ban me and my friends? i know it says ghosting which you cannot be banned for without solid proof. if what you guys think was me ghosting is what i have of you guys restarting the server after i blew up your base solid proof which could have your sever taken down? i know both were accidental except you guys are punishing me and my friends while your guys just go on about you day
  8. Just need to correct one thing: ghosting (the act of switching servers to find a better spot to kill someone) is exploiting a game mechanic and I'm almost certain has been deemed cheating by rocket himself. Yes I agree DMR is far harder to use, learned that last night. Only issue I have with it is it gives people the chance to ALT-F4, which pisses me off to no end, so for now I'll stick with the AS50 to avoid problems with combat loggers.
  9. slartibartfast (DayZ)

    Combat Logging you fuckers.

    Sniper is just annoyed that combat loggers are counter acting his ghosting. ;)
  10. ww THE TODD ww

    Seattle 123 - Admin Abusing ~{SoH}~

    oh of cause im banned now. and for ghosting no less. something that i do not do and isnt a ban able offence
  11. Littleassassin2

    The Pesistent Server Problem

    This is called ghosting my friend. Never had this happen to me, and i hope this stays that way. Sorry for your frustrations though.
  12. In the case of the person complaining the most having a dark secret, Colten wins. He has been issued multiple server bans, under multiple GUID's (do you really need more than one....?) for confirmed ghosting and invisible hacking on his former clans server. We would have gladly accepted him turning bandit on a legit basis, but sadly it came to exploits. We welcome the challenge of bandits and anti-social survivors, but we have no tolerance for hackers.
  13. GrendelZ

    Any reason why I keep teleporting?

    I think this is how they fixed ghosting, you log on to another server aside from the one you were on within a certain amount of time(say 5mins) you get sent back to the coast. I think it was to stop players from logging off when being shot at, going to another server to bandage then move behind where the enemy was, then log back on to the first server(magically behind their enemy).
  14. U.B.C.S. Ravin

    Why are some servers allowed to cheat?

    You can't even restart the server if a hacking takes place and you lose your vehicles. This was recently added to server rules somewhere. Your reasons for restarting the server is very, very small. 11. As a server admin you must not: You are not permitted to ban players for killing yourself or clan members. You are not permitted to shutdown your server when your killed. You are not permitted to shutdown your server when you lose a vehicle. You are not permitted to kick or ban for smacktalk. You are not permitted to ban for suspected cheats or exploits of a non-server-disruptive nature, including but not limited to ghosting, unverified cheating, duping and similar, UNLESS you have solid evidence, IE logs.
  15. Minamo

    [Evac] Bunch of noobs.

    I don't help bandits who's server hopping ghosting and combat logging, One of them had the bandit status, so i doubt they help peeps :)
  16. nacrom

    Recruiting

    Current home is a private hive server. This may change but for now it's what we are doing to combat the battle-logging, server hopping and ghosting. Our group is small and tight. We remove inactive (without reason) and casual players to keep it this way. Requirements: Age 21 + Teamspeak Client (it's free) Mic and headset Ability to listen to instruction and work as a unit. Take the game seriously. This is how we have "fun". Regular player - 20 + hours per week. Pm me if interested.
  17. 00dlez

    My Ideal DayZ

    Here is a list of my wants, hopes, and desires for DayZ. I understand many have been iterated, but I'll not leave them off of list simply because someone else agrees. 1. Better hacker controls: Nuff said. 2. Gear/Backpack Controls: I understand the current limitations. In my mind the ideal inventory screen would have the following components... "On Person": a short list of items that you have on hand, similar to the out of bag screen that exists now. They are easy to get to and equip/unequip. Rather than going into you inventory screen to use these items, make them more hot key based. EX: If I have an epi-pen in my #1 slot, then when I press 1, I will holster my pistol, take out the epi-pen and can then click on my buddy or myself to use it. I'm fine with this taking 3-5 seconds or what have you rather than being an un-immersive insta-switch. "In pockets": These are things that are passively used, such as magazines. They do not require hotkey priority and do not require a special action to use properly. "In bag": While I think that you should not have to crouch to access the bag, I'm fine with a time consuming animation to do so - one should not be able to quickly store/retrive items not readily on their person, but doing so while prone should be allowed. I think that weight and size should be regulated as well and could be balanced to allow more versitility in your equipment, but keeping it within a realistic realm. EX: My "In pockets" space might have 10, single cell slots; useful for mags, matches, a map, but not something I'm able to tote a rifle around in. In my bag, however, If I want to carry 2 rifles and carry a third in my hand, that should be fine - certainly possible, despite the lack of space for a ton of delicious, tasty beans. 3. Harvesting and Environment interaction: Hunting was a neat addition, but I'd like to see it go further. Picking berries, harvesting firewood, "usable wood", and brush (later two I discuss more below) could all be used. 4. Construction Options: With new materials available, and all the materials already spawning in the game, there is a lot of untapped, minecraft-y fun to be had. Tents are not the only way to cache gear and with all the deer stands well marked as loot drops they can't really be used as the firing platforms that were intended. Just a few examples with near endless possibility, I've put in game materials/objects in italics: Underground Cache: You can use the entrenching tool to dig a shallow hole (say 5 inventory slots) and cover it with brush to store small items such as food, water, or sidearms. Hunting Blind: With an axe, a survivor can harvest some cut wood and brush from the forest and create a camoflaged firing position. Towers: There are various types of towers, ranging in durability and quality from simple deer stand (simple, small wooden platform in a tree), to a wooden tower (wooden watch towers that make up the deer stands as we know them in DayZ) to military grade towers built from industrial materials rather than naturally harvested material. Essentially, have a menu of buildings that have a tool/component list, and build times. Components can be added all at once or in groups/individually. It could be broken down into phases, displayed by mousing over the building (perhaps requiring a close inspection versus sweeping the cursor over it from across the field. Using the examples from above: Underground Cache: Phase 1 - Dig. Time: 20 seconds. Requires: Entrenching Tool. Phase 2 - Conceal. Time: 10 seconds. Requires: 1 x Brush. Hunting Blind: Phase 1 - Frame. Time: 30 seconds. Requires: 4 x Rope, 2 x Cut Wood. Phase 2 - Conceal. Time: 20 Seconds. Requires: 3 x Brush. Deerstand: Phase 1 - Ladder. Time: 20 seconds. Requires: 8 x Rope OR 8 x Nail. Phase 2 - Stand. Time: 20 seconds. Requires: 1 x Small Lumber, 2 x Nail, Hammer. Phase 3 - Conceal. Time 20 Seconds. Requires: 2 x Brush Military Tower: Phase 1 - Ladder. Time: 20 seconds. Requires: 4 x Scrap Metal, Welding Torch. Phase 2 - Stand. Time 60 seconds Requires: 6 x Sheet Metal, 4 x Scrap Metal, Welding Torch. Phase 3 - Conceal. Time 45 seconds. Requires: 2 x paint, Paintbrush. Certain phases may or may not be needed for use, though. One could use a military tower without it having camofalged paint on it, or the ladder going up a tree to a not-yet-built deerstand could just go up a tree with nothing at the top. 5. Server Hopping- Legit Disconnect versus alt-F4 puss-bags. When the "Abort Mission" is used or someother form of user disconnect, the character should remain frozen in place for 30 seconds. This ensures that it can only be done safely if the character themselves is safe. If you do it after aggroing every zom in Cherno or mid-firefight, your character is going to end up dead, as well they should. "But 00dlez!" you cry, "I have a terrible internet connection that drops out, what if it does so while I'm winning a fight or while in the middle of sneaking through zombie zone! I shouldn't be penalized!" And right you are! Any loss of connection will immediately despawn a character. "Whats to stop sissys from just pulling the cord to server hop, then?" Nothing that I can think of... But only allowing the player to rejoin the same server they disconnected from for 5 minutes will stop folks from jumping from server to server looking for better loot drops or ghosting behind players/out of a hostile area. 6. Character Classes- I do not want a full blown RPG, but some differentiation would be nice. Given the rate of death, I don't think it should take long to level up. By the same token, I don't think having a leveled up character should replace any significant amount of skill. A better player will be a better player regardless of level, but the perks might give you an edge in an otherwise even fight. Each class will have several ability trees to advance down, each step with a given XP cost. XP is gained by acomplishing tasks, which could be different (with some overlap) depending on the class of a character. I would suggest keeping the number of classes minimal, perhaps 5 or fewer. Here are two brief examples - The Bandit Class and The Survivor Class: Bandits gain XP mainly through PvP activities, such as scoring hits on other players, killing other players, looting other players bodies, looting military buildings, etc. Their advancable skill could include things like SLIGHTLY increased damage, SLIGHTLY increased chance of their shots breaking bones and a little extra blood. Survivors gain XP mainly through PvE activities such as harvesting supplies from the woods (see above), killing zombies, and looting residential and farm buildings. Advanvaceable skills could be things like reduced chance of zombie detection, Increased time inbetween needing food/water or improved harvesting skills (see above, more berries, x2 wood harvested, etc.) 7. Buildings/Loot spawns: Make looting more difficult. Starting with nothing on the coast sucks, but the ability to respawn and regear within an hour cheapens the life of your character. If it was a struggle to get your gear, you might think twice about camping the NWAF and fighting everyone who comes by. Along that line, make loot spawns more variable. If only a handful specific buildings in the entire game world spawn high grade military equipment, folks naturally camp them, farm them, and have little incentive to snipe/camp, raid barracks, return to snipe spot and repeat. To use the NWAF as an example, if say, the pair of hangers across the runway were to spawn the good equipment, and the barracks at the SW end the next respawn, and the northern barracks the next spawn (with the other tier drops likewise rotating) it will make prediction and camping harder and a little less reliable, but still just as valid and playable. I think that is all for now, this list may grow/be edited in the future. If you read all that, I salute you (please don't shoot me), but without comments it was just a waste of time. Let me know what you think!
  18. slartibartfast (DayZ)

    Dear Hackers...

    It astonishes me. This is an Alpha piece of software. ie in the very earliest part of development. Yet there are players out there that cannot get by without hacking, cheating, scripting, ghosting, duping, alt-f4ing. Seriously. Why?
  19. Colten (DayZ)

    Coordinates... for various camps...

    I had been working with other clans. I never said that I was specifically apart of them, did I?.. And, resorting to hacking? I never hacked. You fellas are making the extraordinary claims, therefore the onus is on you to provide the extraordinary evidence, which we will never see, because I never hacked. :) Banned for "ghosting"? Come on. Really? REALLY? LOL
  20. DannyDog

    BattleEye Banned on US1360

    Wtf were does it say on this forum that ghosting isn't allowed? Wait, what is ghosting? I read it's this On another thread. If that is what ghosting is then I didn't do it, how could I if i was alone?
  21. Colten (DayZ)

    Coordinates... for various camps...

    Yeah. Also, they banned me for "ghosting". LOL.
  22. IT's A TRAP ! (sorry could not resist). Ghosting usually mean having another player on the server with you in teamspeak and giving you location / direction of enemy while they are in spec mode. Something you cannot do in DayZ, they might be referring to alt-f4 / disconnect / reconnect to gain advantage type behaviour.
  23. I was in no way implying that your server was shit and/or nothing is being done about hackers. I wanted this information to get to the right people as soon as it happened and this was the only place I felt I would have a chance at that. I greatly appreciate your efforts to stop/ban hackers. It was not my intention to come accross as a dick either. It had just taken us a long time to acquire the items we had acquired and I came here venting our frustration about the event that had taken place. As far as ghosting, sure as shit I admitted I ghosted my friends body. I don't DC from a server if being attacked. I don't DC if killed by legitimate circumstances. But when a bus spawns in the middle of the woods and 4 people get out killing my buddy on sight, then call me what you will but I'm not willing to give my equipment to any hacker as a freebe because he decides to teleport around the map finding survivors to rape. Totality of the circumstances consisting of Miss Frizzles magical teleporting school bus and the death squad students might hint at a possible hacker. Hence my reasoning for ghosting my buddy's corpse. That is all.
  24. I know that issues with hackers/dupers/ghosting and all the standard stuff are being addressed and I have no complaints on any of those. I was just wondering if its possible to restart everyone from square one, wipe all tents/vehicles on all servers. In its current state, I can die, and within 15 mins be totally geared up with any gun in the game, coyote, gillie, food/water bottles thanks to all the camp sites Ive found on many different servers since they just refill and dupe with ever server restart. I have satchel bombed many sites using their own satchels, and next day its all there again with exact same gear. Since this is guaranteed to happen down the road anyway, I can't imagine to many people having issues with this, even clans who spent time collecting duping items) Also, I would love to see a name trail on each item, to see which survivors carried said weapon. I killed a guy in Cherno, took his AS50 and wondered "How many hands has this weapon changed" No bitching, just suggesting. I'll roll with this game in any state.
  25. DannyDog

    BattleEye Banned on US1360

    Is ghosting not allowed? I admit doing it but I had no knowledge of it not being allowed.
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