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Stay safe out there,
Your DayZ Team

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Found 41868 results

  1. Is it just me or are vet servers getting really rare? I can hardly find any good vanilla servers without 556674655 vehicles, super active n nice n whatnot admins and ALWAYS DAY OMG!!!11311!1 But finding a vanilla server that is also on the right version, that has more than only 5 players AND that is on veteran setting, seems almost impossible nowadays. Very unfortunate, I think. If you guys know any decent servers that fit with this description, let me know. Preferably european servers. Im really having a hard time finding some.
  2. iPewPewU

    Want to know why banditry is rampant?

    Because I like to shoot at people, simple as that. It's like call of duty but we a bigger map, vehicles and more tactics to make use of !
  3. The problem is that there is too less vehicles. It is unrealistic and somewhat breaks the gameplay. I like what Razor is doing now - the stashes. Having some little hides with gear for emergency situations is pretty cool. I can't imagine building a large base without NPC's introduced - as any great base is easy to break when there is nobody to man the guns. Large bases suck anyway. Personally, I don't see a point in car hoarding. My clan of 5 men had an UAZ and a pickup truck. Truck for scouting and looting, UAZ for the main group (when we needed a storage/a big fight was rolling at the scouts).
  4. ld624188

    Server?

    I am somewhat new to dayz origins, and I would like to find a good server I have been looking for awhile could seem to find one that I liked a lot. But what I am look for is a high rate of loot spawning, max vehicles that spawn fixed, and pretty friendly people. Can anyone give me a suggestion on what server I should join based on those topics.
  5. New DayZ Private Hive server PVP enabled. Be careful who who you trust. Reasonable Vehicles 50 Slots! Fresh server. No lag. Hosted By DayZ.ST It is DayZ 2017. We have a Custom Scripts as refuel,soon to be dogs And AI (once I figure out the script) We have friendly staff (No administrator abuse) No hackers. We need new people to populate the server! 24/7 Day Custom t/Custom Load-out. This server We Have More Helicopter Crashes! The load-out is simple: Makorov | Water Bottle | Bandage | Ammo | Painkillers We have custom planes and helicopters to. Side chat voice is allowed in the situations that make take your life, but make sure to keep it to a minimum and please Don't talk in it unless you have headphones or no background noise.Hope to see you guys on the server! The Future DayZ 2017. IP:192.31.185.204:3238
  6. ***************************************************************************************************************************************************** HATCHET HEROES NEW SERVER! NEW PRIVATE HIVE TRIPLE BACKED VANILLIA DAYZ 50 Slots 100+ Vehicles/GMT-8/Extra Chopper Crashes/Start with Revolver/ SERVER -WIDE TRADES!! FRIENDLY ADMIN CLAN GOTCHA ANTIHACK! JOIN TODAY! HATCHET HEROES -DayZChernarus - (1.7.6.1) [Regular][Always Day!] [Private Hive]
  7. One problem is the game is simply too buggy, its way too easy to die from glitchy teleporting zombies/lag/dsync/random exploding vehicles/flying ATV's/doors..you get the idea. I expect the standalone to be better in this respect but i'm sure there's still going to be lots of dumb ways to die and this will just cause too much frustration if every time you die you lose everything. And as others have mentioned, having tents just disappear into thin air when someone dies makes as little sense as a new spawned character automatically knowing where to find a tent full of gear. Its always going to be a problem when you have a persistant shared world like this. I do like the idea of a super hardcore ironman style server setting where if you die you lose everything but i probably wouldn't play on it that often. and would bet it wouldnt be highly populated, Its hard enough getting players on to a veteran server.
  8. JeffDetroit

    Where do I hide all these vehicles!

    Best way to hide your vehicles? In the middle of the NW Airfield, with a satchel charge armed and ready to blow - and about 10 minutes of waiting time in the trees. (evil snicker)
  9. Welcome to TurkWarsGaming dayz server, it has features like custom skins,weapons, and also along with the regular vehicles there are working, originally banned vehicles in the game. I believe that in the apocalypse there should be military vehicles which still work, not all which are burnt out and destroyed. we have helicopters, tanks, armoured cars, and if you can find it, a F35B hidden on the server! hopefully you will join the server to experience Dayz, but in a few different ways! Information and installation down below IP. 92.20.195.134 (YOU NEED RMOD2 READ DOWN BELOW, OVERWISE YOU WILL BE DENIED TO THE SERVER) Port: 2302 CURRENT SERVER SKINS AVAILABLE: Survivor2_DZ,USMC_Soldier_LAT,RU_Soldier_MG,GUE_Soldier_MG,FR_Cooper,Policeman,MVD_Soldier_MG,Doctor,Herrera,Graves, Soldier1_DZ,Pierce,TK_Soldier_GL_EP1,FR_R,UN_CDF_Soldier_MG_EP1,Dr_Hladik_EP1,Citizen3_EP1,Citizen2_EP1 (ADDING MORE SOON) NEW FEATURES: extra heli crash spawns 05/03/13 added starter military spawns so kamenka and komorovo so you dont have to trek to balota and cherno for weapons. server beta is now 103419 added 18 custom spawn skins on the server!(note they can use backpacks but the backpack models don't appear on some of the skins) Installation of Rmod2 First download this http://www.massmirro...m/5117ff5ccc8ee step 1: Put the @rmod2 folder in the operation arrowhead folder, or wherever your @dayz is found. Put the bikey file into the Keys in the Operation Arrowhead folder too. Step 2: if your using Dayz commander (which most people nowdays should be) go into settings, find additional launch parameters and put this in -mod=@Dayz;@rMod2 Step 3: now filter for the server, and you can now join problem free on the server :), but if you didn't PM me for help Video by oifreindlyfire playing rmod2 and what to expect, although its on a different map and their server is a lot more pvp based
  10. Hello fellow DayZ players, before we started this server it was hard for me and my friends to find a good server so we thought that making the ideal server for us (a common DayZ player) will be ideal for players like YOU. We are on DayZ commander called Zulfur or our IP: ( 146.185.23.130:3136 ) Here are some key points on why YOU should join are amazing server; We have more heli crashes then the average server. Custom buildings in progress. A good starting load out. Very friendly admins. We have more vehicles then the average server but not hordes of them to ruin the game. Active admins. AND REGULAR SERVER EVENTS!!!!! I hope you will join are server and if you do the #1 rule is HAVE FUN. Admins ZG | Phantom ZG | TheMorrell (Me) ZG | Silentvanman
  11. Dayz of Glory

    Incoming distress call, need help!

    Dear survivors, After a few months of testing and modding we have released the lockdown and the server is open for all survivors! At the moment we have a mix of English, Dutch and Belgian players (chat in ENG) and are still looking for some more active players to join in. You do not need skills, we have beginners and veterans, as long as you have fun and don’t use any mods or hacks then you are more than welcome! We even got hero’s to patch you up, and a Bambi rescue team! We still have places left on our 30 slot server, and everyone can login, but remember: In case of hacker emergency the gate WILL be closed and only players who are whitelisted or have a password can continue. Passwords are given to all who register on the forum and ask for one at the corresponding topic. Server specifications: Scavenge for parts and build your own base or camp Bandit, hero and survivor high artificial intelligence NPC's NPC heli patrols Mumble voice chat server on request (ENG) Server location: UK Timezone GMT-2, Day/Night cycle Chernarus map only 90+ Vehicles / 12+ Helis (including some very rare spawns) Server restarts every morning at 08:00 AM Vehicle script runs on Saturday morning's to reset and create new vehicle spawns Global chat (ENG) tekst, no voice Battleye active Server player rankings and statistics No rules of engagements, it’s your story and you can do what you like as you like Dayz of Glory -Chernarus- UK/EUR (v1.7.6.1/beta 103419) [bASE/CAMP BUILDING|AI NPC'S|VETERAN|3DP:ON|CH:ON] [GMT-2] www.dayzofglory.com Server IP: 92.48.90.164:2452 Information, rankings and statistics at: www.dayzofglory.com Stay safe, let’s bring glory back to Chernarus!
  12. Blondedash

    Applejaxc Private Hive (now with AI!)

    NAH 5000 vehicles spawns and a free AS50 is better.
  13. The Insomnia Clan is based in Australia, but it is open to US players as well. The server we run is on Taviana, it is only new so it has next to no traffic; obviously. But I was hoping to get some people who are interested to hop on and get it started. We have a teamspeak, which is very active with people playing other games, and vanilla ArmA. So even if you are Australian looking for a clan in general, please come visit! TS: 27.50.71.250:10239 DayZ Server: 74.91.118.181:2302 Website: InsomniaClan.net Forum: InsomniaClan.net/forums Server name: Insomnia Clan Taviana 2.0 server. Custom Loadouts. 800+ vehicles. Special Vehicles and Helicopters.
  14. William_Munny

    looking for a good server to play

    I'm also looking for a server like the one you posted in your opening post. If you find such a place, please post it as i'm sick of searching through the private hive section just to find every server has +500 Vehicles, Choppers and bloody AI. Like you i'm looking for a European server.
  15. It's that time of the day again: MADNESS time. The time where part of the map is designated for a special event. To skip the charades of the last two event's lack-of-details: 3 cars are going to be driven around Stary Sobor, on the road between Stary and Chernogorsk. 1 car has a MP5SD. 1 car has a shotgun, ammo, and NVGs. 1 car has a ghillie suit and SVD camo + SVD mags. All 3 cars are going to be away from each other, so one massive ambush does not catch them all. The drivers do not want to be shot, so please don't shoot them; the vehicles and gear inside are free for your taking, if you are nice to the drivers. If you are not, and you shoot at them before/while they pull over, the driver will jump out and leave you dead. Get searching before they run out of fuel. Event running for 3 hours; that's plenty of time to grab a L337 Enfield and go hunting! Host name: Applejaxc
  16. What can you expect ? -Auto Refuel - +100 spawned vehicles around the map. ( more spawns near the coast for new players ) - Remove Parts from vehicles script - Debug Monitor - Street Lights AI controlled bus service - Active and friendly Admins Server information : - Server Name:dayZ the Freezer, House and street lights, Time reset to 17:00 every 6 hours, Web based player admin, Base Building, Custom tents Ammo crates, 100+Vehical spawn, Great for new and not so new players players are limited to 20 to help new players set up. AI controlled bus service, IP 81.27.106.86:2302
  17. GS96 FlyH1Ty

    Introduce yourselves

    Hey guys, The names's Ty. I'm part of a pc gaming clan called gs96. You can check us out at gs96gaming.com. We are a mature (older players) clan that enjoys playing battlefield, dayz and planetside. If you would like to check out our server on dayz the ip is 173.193.48.137:3102. We encourage quality gameplay. Our server doesn't have all of the modded buildings/ vehicles. Just regular dayz. We have admins on almost all of the time keeping the server on track. If you are looking for a quality server to enjoy real dayz, check us out. Thanks, Ty
  18. GS96 FlyH1Ty

    Any good veteran servers out there?

    You guys should try out our clan server. We have a small increase in the amount of vehicles, but it's real dayz. No modified loadouts or additional buildings. The ip is 173.193.48.137:3102. Also, if you are looking for a mature (older players) clan: check out our website at gs96gaming.com.
  19. I have compiled the Q&A from reddit so we can discuss it on these forums as well. Enjoy! Q: Any word on a quiver sort of thing for crossbow bolts? It's a pain when each bolt takes up a whole space in your inventory/backpack. A: Quiver is planned Q: If you had the ability to add one thing to the game, no limits, what would it be? A: Underground construction using red-faction style damage mechanics for clearing out the subterranean world. Q: How do you feel about the current situation with the hackers. And have BattlEye been co-operative with you? Can we see a step forward in stopping the hackers or is the release our real safety area. A: hacking is an ongoing issue. ArmA2 was never designed for what DayZ is putting it through. With DayZ standalone we can address this issue without causing ArmA2 problems, so it can remain the product it is. It is something we will always have to work on, you cannot completely stop hacking. Q: What's your favorite gun in dayz? A: makarov. Because it sounds awesome and its a desperate mans weapon. Q: Do you plan on having the standalone game as a closed beta, with a prepurchase function where people will get access to the game? (Sortof like minecraft) A: Alpha will be heavily discounted paid project. The project will never be a full retail priced title, and the alpha will be heavily discounted. No prepurchase. But there will be a premium type purchase that contains some extra collectors edition type stuff like concept art prints etc... for those who want to throw money at the project Q: What is your best estimate for the standalone release date? A: Before the end of the working year (2012) Q: Are you going to make weather more of a big deal come the stand alone game? so far the ONLY TIME ive ever gotten to the point of being sick in dayz was when i spent 2 hours swimming. A: Absolutely. Redesigning that from scratch. Q: gasoline rare, but vehicles common?? A: I like it :) Q: How customizable will player skins be in the standalone? Will they work like they do now (full-body replacements) or will you be able to find different shirts/hats/etc? A: Different clothing is on my list of design priorities Q: I know you had originally said you were skipping 1.7.2.5 and going straight to 1.7.3, what changed? A: The attempts to fix artifacting were more important than the dog implementation, so I tried to fix that first. Q: when will you fix female characters´skins? it is really anoying to not be able to wear ghillies and cammo. also, great job so far, rocket. A: With the standalone release. Q: Will the Stand-alone version run on the ARMA 2 or ARMA 3 engine? A: It will run on its own branch of Real Virtuality Q: which RV version is it closest to? A: The most important element of DayZ will be its multiplayer code. The most tested multiplayer code is ArmA 1.62. We know this netcode, we know what we want to change. We will merge in what need from elsewhere but we won't be ambitious with the netcode. We will start with the current state as the base and work around that. Q: Wildlife? such as bears, cougars, wolf packs, will they be added? A: More wildlife absolutely. Horses would be cool too Q: Any idea what price range the standalone version will be in? A: I don't ever see DayZ costing more than 25 euro. Alpha will be heavily discounted from this. Q: Would you ever consider a bounty hunting system? A: I'd like to add methods that allow players to create their own systems for things, so if they wanted to create such a system they could Q: Will hand combat be introduced? A: Yes Q: With the popularity of Lingor, somewhere down the road can we expect to see other maps officially supported aside from just Chernarus? If so, how would character selection work? A: Absolutely. I think having the ability for the character to travel to other islands is my preferred one (e.g. by boat or air). If you character hasn't traveled then I would see it as creating a new one for that island. Q: How many maximum players do you think/plan to have on a server for the standalone version of Day Z, do you think the game would benefit from a higher density of population? (I personally think it would but I'd like to hear your opinion and know what the "netcode" could handle ect ect) A: It is more design dependent than netcode dependent for the standalone. 100-200 is easily achievable. More would need a larger map. Q: Can we expect improved performance for the standalone-game or should people with weaker computers who can barely play the mod start spending money on their pcs? A: performance will be much better. Q: Will the standalone game keep the realistic game mechanics of arma? and do you plan any changes to player & zombie movement? (This might be seen and two questions however game mechanics effect player movement so its kinda just one question) A: Will keep the base mechanics, but change many things (such as UI and inventory completely replaced from scratch). Player animations likely to eventually (but not initially) have many changes). Q: What exactly can we expect from "Dogs"? What functions will they perform and how is one supposed to interact with them. A: Expect them to grow a lot from their initial implementation. Someone posted an excellent review on the code here on reddit, but i can't find the link. Basically expect them to track, to warn you of danger, and to follow you. And then get shot. And then you QQ. Q: Is the Broken limb system working as desired right now? I find that sometimes getting hit one single time by a zombie while I'm at full health will break a limb. That seems a little excessive to me. A: Not at all. It's barely acceptable now. Q: Will dayz standalone support the oculus rift peripheral? A: someone gave me a heads up about it, love it, I hope we could support that. Q: Zeds walking indoors. whether this is a glitch or a feature, will it be kept for the beta/stand-alone? A: Won't be kept. I can already effect this (changing a config value for each building). However, we will only make this change if pathing for zambies is fixed and their lifecycle is implemented. Q: Will you be using a different map for the DayZ Stand alone, or will you keep the same Chernarus map? A: We have been revising Chernarus for DayZ for some time now. The working name has been "Chernarus Plus". More will be announced about that on the tumblr. Eventually will will create entirely new maps and/or the community will develop some. Q: When the game reaches Stand-Alone point, and new maps and areas are available that are bound to happen, will there be more open buildings? Not necessarily lootable, but just there for covering areas? An example would be the small schoolhouse like building next to the South Barracks at Northwest Airfield. Perfect covering a friend while he loots or something of the sort. A: Absolutely. This was a key consideration in the development of Chernarus Plus (the map changes that come with DayZ standalone). More enter-able buildings, moving towards all buildings enter-able or visually being obvious that they cannot be entered. Q: Will DayZ standalone allow mods? A: Not initially. Q: As you probably know, Lingor island has been very popular recently. Have you played it much if at all, and has it's design influenced your future plans for the standalone dayz release? A: I havent played it (so crazy busy right now with all the wrong things), but I really want too. it looks fantastic. Something we will grow support for more with the mod over the coming weeks I think. Q: How much freedom will you be given with the standalone release? (eg. Game mechanics, UI) A: Absolute. Expect complete change. Change is good! Q: What are the frustrating or negative aspects of having the mod popularised so quickly? A: Development slows to a crawl, and it is easy to spend all your time doing interviews and no time developing and/or sleeping. Q: With the standalone, you've said 100-200 players per server is a possibility. How are you going to tackle the density issue? Will the Chernarus in the stand-alone version be much bigger than the current iteration? Will we see a totally new map that's bigger?I'm just concerned about 200 players on one Chernarus-sized map. I feel that'd be more deathmatch than survival. A: Make the maps bigger is the answer Q: When standalone DayZ comes out, how much will it differ from DayZ current version?Lots of missing stuff or will there be added. A: It will be a complete redevelopment of the same design, using mostly the same assets and some new, and some redesigned assets. Focus is on the engineering and architecture first. Q: Will we be seeing different weapons/vehicles added into the mod? A: Absolutely. We already have a few weapons in progress. Mainly to have more "find at home" style weapons. However content is largely secondary to getting the design right. Content is the easy part. Q: Is any of the underground base idea going to be present in the standalone initially, or is this still ages off? A: There will be "something" in the standalone, but it will only be the basic genesis of the idea. I need to ensure we have confidence in the direction of the project as a standalone before I can ask the mass commitment to such an ambitious feature. Q: Will their be any major Hive updates coming out soon? At the moment stats and player location have been a bit of a mess... A: Standalone will have an entirely new engine-sync'd system Q: Any thoughts about combining DayZ and ACE? I've played it a while on lingor dayz and that was absoltely astonishing. It made me never ever want to play dayz without exhausting and wind systems. A: It is hard enough getting DayZ and ArmA2 development in line, let alone introducing additional code dependencies onto other teams, such as ACE and ACRES. They are designed for specific objectives that may come into conflict with DayZ. They should be enjoyed for what they are. I think that DayZ could learn alot from many mods in ArmA2 and implement great stuff. Q: What "Endgame" for lack of a better word do you plan to have for DayZ besides base building? A: my plan is to have this developed in such a way so you make the plans Q: Making all/most of the buildings enterable will cause the players to scatter around the map and reduce the chances of meeting other players, are you planning on making all buildings enterable? If yes how will you prevent the problem stated above? A: yes, already done for the standalone. Q: In the future, standalone perhaps, do you think that private-hive servers are better than going with the global one? Seeing it as people who alt+f4 would punish themselves by not being able to play for a while and "ghosting" (changing server to swap position in a firefight) would not be possible. A: I think for the mod we open it up and see how it works. If people want to run private hives they can, but ideally we need a way to pool at least some statistics collectively. Q: How does Rocket plan to look at alternatives to the current method of server hosting? Changing the way that the servers are organised (hive+server-side-map vs all server side) would change the game significantly, yet you cannot easily test this in alpha. A: There is significant change planned to the "how" but the end result will feel much the same as it is now. Q: on a scale from 1-10, what degree of customization in clothing of players will there be in the standalone game if it's currently rated at 3/10. A: I would desire 10/10. Reality for the initial release is probably more like 5/10 and then it is something we work on. Q: What do you think about modern megapolis map? And if "Yes", can we expect it in DayZ mod or in Standalone version? A: I like the idea of exploring this, but I think there are performance issues and art timeline issues. It is something we could look at more for a new DayZ map, say next year. Q: I believe you've recently introduced the first 'persistent' stat in the game between lives in terms of humanity. Does this represent a movement away from each life being its own separate entity? A: yes, we want play style to be persistent across all characters to an extent. This adds some permanent consequence to player behavior. Q: Zombies with rag doll physics? :D A: I've got basic ragdoll high on the list. Q: Are you guys planing adding more "story interactive environment" stuff? turning Green Mountain into a number station or adding a "ground zero" for the virus breakout? A: Not story interactive stuff. But more narrative, such as virus background and the ability to interact and find out about the world. Q: Any chance of putting in more vehicles? I have been playing for months now and so far i've found only 2 cars. One bus and one pickup. I really have started to dislike that the game is more of a running simulator than a survival game. A: Yes, we are looking at how vehicles work for the standalone. Q: Given that the Zeds quickly become fairly minor threats at present and are manageable even in large hordes are there any firm plans yet to make the zombies more lethal? Also, is there any plans for mechanics like weapon/gear degradation or breaking down/building up/customising weapons and gear from components? A: You had me at weapon/gear degradation :) Yes, yes, and more yes. But don't expect these with the initial standalone, we need to get things working roughly as they are in a more polished state first. Q: If you are going the route of weapon degradation please for the love of the gods PLEASE don't make it break guns after 100 or so shots. I always hated in fallout how fast shit broke down. Modern weapons can take thousands of rounds before showing any signs of slowing down unless inappropriate ammo or poor weapon maintenance is involved. A: Agreed. Weapons should JAM not BREAK Q: Any plans to make more buildings accessible in the near future? A: Yes. On initial release of the standalone. Confirmed and already in the current standalone build. Q: What are you planning on adding to encourage people to teamup? What sort of community features are you planning on adding to help and/or balance cooperation in the game? A: Group/community features are a key design consideration that will be closesly linked with construction. I.e. you build a base and the better it is the better options you have, such as storage and respawn etc... Q: Rocket, implementing the 'new' humanity is in my opinion something that will make me play different ( less like a douche). Will it be finetuned ? Like when you kill zeds etc. Because now it's really hard to get rid of the score you gathered while not knowing it would count. A: We will play with this concept (humanity) a lot, so that it plays better. Changes will be experimented a little in the mod over the coming weeks. Q: How much days after the first effected will the stand alone game be A: This will be confirmed with my brother (he is a virologist) as part of the base narrative development. Q: Any idea on when 1.7.3 will release? I'm so excited for dogs! Also I know your planning on doing a mine craft model for the pay system of the standalone, can we expect to see a smaller price than CO? Like $15-$20? I'm going to buy it either way! Keep up the awesome work and you're doing a great job of keeping everyone informed! A: I would never see DayZ being a full retail title. It does not need to be. And the alpha will be heavily discounted. 1.7.3 will release after Gamescom. Q: Will there be some kind of a crafting system? Like building parts for crashed cars from other parts? Or cooking meals which will give u more stamina or something. A: Yes, we have some awesome ideas for "crafting" system but it won't be traditional. It will be something that fits with the authenticity (not crafting sniper rifles from tin cans). Q: I would like to know if the Dayz mod will continue to be updated after the new standalone is released or in the process of beta. A: Yes, the mod will be much more open than it is now - allowing more projects like Lingor and more freedom for server administrators. The game development will draw ideas off this pool and develop a more standardized experience. Q: For the dogs, if they spawn with you as a fresh player. Can you order them to go home or stay away? I really don't think I could handle having my wee pup get shot by some bastard if I find myself getting attached! Would bring back too many bad memories of losing pets A: You will have to find the dogs and feed them to earn their trust (sound familiar?!?). They will get more obedient the longer they are in game wth you. Q: So I see you're talking about 100-200 Players/Server, did you give up the idea to try something like EVE's server structure or is it still planned for later on? A: Absolutely not given up. More than ever committed to this. BUT, we must walk before we can run :) Q: Are there any plans on making zombies more frightening/scarier than they are now? Not in damage but in looks/sounds. I'm thinking of zombies jumping at you from a dark bush,zombies with open guts,bloodied zombies,.. They really aren't all that scary at the moment. A: Absolutely. I would rate us as 1/10 for scariness at the moment. I want to go up to at least 7/10 Q: Do you plan to add any more guns to the game for standalone? A: Absolutely, mainly focused on the "what you would find at home" type weapons. Q: I love the game. Can't play it enough. But, one of the things I really dislike is the inventory system. Can you give us any specifics on how this might be made more user-friendly in the stand alone? A: Completely redesigned from the ground up. No news yet, will post on tumblr when we do. Q: Will the standalone (or mod in future) have any features allowing customisation of appearance? I'd love to be able to find various hats/clothing/accessories in houses and supermarkets, and then change my appearance to be as bad-ass as possible A: Customization yes, including colors and face, and also by picking up items in the world. And looking badass. Q: Do you plan to keep weapon switching like it is (Stop, slowly take out other weapon) or do you want to speed it up a little? Are you willing to add native support for holding a weapon in your backpack? What about headlamps? A: We are reviewing hw this will work (weapon switching). Headlamps are on the list. Q: Aside from base building, do you have any other game mechanics planned to increase the variety of play for late game characters? A: I think group and faction mechanics will help there. Combined with construction I think we have lots of potential. Making it easier for players to make good videos will also help too. Q: Have you ever considered implementing a proper trade menu system between your friends/other survivors? Right now its very awkward moving stuff out of each others backpacks and can sometimes result in items disappearing A: Considering it, but want to be very careful with any mechanic so it doesnt feel forced or contrived. Q: Have you thought of NPC territories? (Think Metro 2033 hubs in the tunnels) Personally I'd love there to be a corner of the map where survivor NPCs of remaining society don't shoot people with hero skins, but shoot everyone else on sight (having much better sight overall). This would allow a more risk/reward of being a bandit and also allow for multiple bandits to raid said settlement.Will DayZ itself be available to change via community addons? (similar to minecraft and bukkit) Lastly... How much bug-testing will be put into work on the standalone? A: NPC is both a performance issue and also a design issue. I think I want the game to focus as much as possible on supporting player interactions. Bug testing will be conducted mostly by the community. Q: The Port safe point. Will this be kept? A: No safe points if it can be avoided, but requires some pathing changes. Q: Is it possible to add an extra gangs/factions into the game which will be AI controlled and could crop up at random times (like crashed helis) with a base and can be infiltrated for some higher quality loot, just to add to the end game so people don't always have to turn to killing each other. A: Group play and faction support is a key design consideration Q: Is there another system planned to allow messages to be given to other players that aren't on, such as notes left in tents or cars or things to communicate information to offline players when they come back? A: Yes, we have been looking at the mostly unfinished diary system already in arma for some ideas. Q: i'd like to know if he actually plays his own mod actively o.o A: Not nearly as much as I like, should. Most time is spent testing little changes (for example I spent the last week playing with dogs!) Q: Will there be a possibility of having character slots when the stand alone comes? using more than a single character sounds like a must, right now i'm up at the airfield and i have absolutely no way of helping my friends that just began to play the game because i'll take a long time to travel down and i might die and lose everything just trying to help. Also, will there be a "party" system so you can see where your friends are with some sort of indicator? A: Group play is very important one of the key design priorities. But we need to explore how this mechanic will work and not disrupt the disorientation that occurs on death. Q: Did you also think about fixing the vehicles? They disappear on restart and it really gets annoying :) A: yes :) Q: n a post someone put a bunch of features they hoped for. One of them was the idea of a large wandering horde (100+). Would this be possible? A: I've look at it and I seeing what options I can do for it. Q: Will you\dayz be at PAX and if so to what extent? What about BI? A: I will be at PAX, attending a few panels and meeting people/discussing. Looking for a comic artist. BI won't be attending beyond my presence. Q: Are there any plans to completely remove HUD from the game? I think it would definitely help set the atmosphere! A: Absolutely agree. We will probably have something but it will be heavily cut down. most cues will be visual and audial. Q: Did you also think of trading items or NPC Survivors? A: No NPC survivors. Q: Is it possible to implement a REAL melee system in ArmA 2 ? I mean, not a pistol reskinned as a hatchet/crowbar. It would be really cool to be able to charge and deal more damage, things like that. A: Real as in a crowbar comes out of the screen and splits your head open? Probably not. Although that would solve a number of issues. But yes, we will look at improving the system beyond the crappy hack that is there now. Q: I have to ask: Will there be a single player option with Day Z standalone? If so, will there be roving NPCs that function on a need->get kind of mentality to prevent them from starving to death? A: Probably. But I am unlikely to work on that. Later once this is successful we might get a team to do that or we will open it up to the community. Q: First, let me tell you that your game is fantastic and that I wish you the best of luck with all of your future projects! Anyways, just curious, but: -When did you start coding? -What was your motive to begin coding mods/games? -How do you feel about releasing a standalone game? -Any ideas for future games? A: I started coding DayZ properly in december. I first started coding when I was maybe 12 back when my parents bought me an Amiga. I started because I wanted to make games that I wanted to play. I wasn't getting what i wanted from the games I was plying. Releasing DayZ standalone will be a dream come true. I want to make some tycoon style games that allow you to go into first person and actually do tasks. More realistic focus, like ports of call. And more Eve style MMO's. Q: Will there be more group functionality? Group leader can leave points on map for group to see, maybe see where squad members are? A: Group functionality is a priority but we need to be careful not to remove the disorientation on death and from trying to find people, that is part of the disaster disorientation and fear. Q: I'd like to know if he has any plans for the hacks that's corrupting the game, or does he not care because its just an alpha A: It is something that we can deal with in the standalone. You'll never stop hacking completely, but we just keep vigilant with it and don't ignore it. Q: This may sound a tad rude, but many people agree: ARMA II was poorly optimized which causes many of us to get poor FPS. Has this been addressed in the new engine for the standalone? A: I wouldn't agree ArmA2 is poorly optimized. But yes, it is not optimized for the purposes of something like DayZ, and that is easy enough to address as a standalone. Q: Do we have to pay for the standalone if we paid for ArmA II and Combined Operations? Not that its a problem, DayZ is awesome! A: Yes, you will. But it will be very cheap ! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EDIT: From the reddit thread 'What features do you most want in DayZ?' of 22.Aug. He said this of the thread:" Bugfixing and hacking are the priorities. This thread is about getting the backlog sorted, i.e. what we do after that." Q: The bright white debug monitor text is kinda hard on plasma displays :) I'm sure that'll go away at some point, but anything that is very bright and doesn't move scares me for long-term play since my girlfriend's gaming machine is hooked to my TV. A: Debug monitor is gone from 1.7.3 Q: I would like to see the "waypoint" system removed, it's totally "overpowerd" and removes the need of a kompass and proper navigation. A: Yes, waypoint and commanding system are being removed from the DayZ engine. Q: I hope this means "regular" difficulty options like Nametags (except with the possible exception over very short distances with people you've physically shaken hands with - i.e. would recognise facially) and GPS maps will also be removed. A: Gone, gone, and more gone Q: A way to hide the Hud; for in game photographers like me. A: I want to remove the HUD as much as is possible, and replace it with ingame elements based on visual and audial clues (think: stomach rumbling when hungry). Q: I believe the simplicity of something like pens/pencils and paper would be a fantastic addition to the game. It's a basic tool, allows you to leave notes for other players or record a diary of sorts. Possibly some kind of way to post them up on objects for bounty hunting or warnings and the like instead of just being a 'loot item'. A: Agreed, I think its a great idea. Q: Read this: http://dayzmod.com/forum/index.php?/topic/38742-suggestions-for-the-dayz-standalone-thinking-outside-of-the-limitations-of-an-arma-2-mod/ And you have many many good ideas. A: Just saw it, modified my post on the DayZ forums to link to that. Now reading it for ideas :) Q: I think a fishing feature would be kind of cool. I know how the majority feel about fishing in a video game but I think it would make a nice addition to the survival aspect. A: Agreed. Good idea Q: I would like too see a mechanic for reloading clips.Be it spread loading ammo from near empty clips or finding loose ammo in loot.Thank you for this game A: Supported. This will probably make it into the mod in the next couple of patches, and will definitely make it into the standalone. Anything you love/hate/wonder about? Discuss!
  20. Statik (DayZ)

    Server Restart

    Depends. If its a ways away, I keep playing. One it gets to 5 minutes I park any vehicles, and just over watch them until reset.
  21. DayZ After Infection Server Search "DayZ After" to join. Map = Chernarus - 300 Vehicles - Military Vehicles - Remove parts from vehicles - Clear Roads - Custom map - Always Daytime - Auto Refueling - Debug monitor - With more numbers will being doing different events It's only been Days After the Infection how will you survive?
  22. Dayz Hardcore/veteran server, few more vehicles, day only. Search in a Dayz Commander for a : DayzMayhem Playground IP: 5.63.147.180 Port: 3170 I am new to server hosting so don't blame me for a mistakes or errors :D This is a first day for server. Well give it a try.
  23. Greetings, As the topic states, the admin of the LU168 server is kicking everyone besides his friends. Myself and a friend have been trying to join the server for about 50 times because we were setting up camp and etc on this server. But as you can gues we got kicked off everytime. The same name(s) have always been staying in the list and i think the admin is just making sure he and/or his friends are getting good gear, vehicles and etc. The following names were on the list: [Tag] xExTaZzy Spawnix -NTG-Pouget Zyzz In my world this kind of behavior belongs in a cheating category and would love to see some kind of action taken against this inappropiate behavior. I have been seeing this happen way to often in this game and im not even talking about the hackers. Thank you for your time.
  24. I personally like base building :) We were on a server once, had a few things set up at a base and a couple cars and some a$$holes hunted our base down ( took em like 2 weeks peeps told us about em in game when we were on) and when they found it they ran over our tents and blew up our vehicles. It was $hitty! Then to top it off, or to be more a$$hole-ish they put a note on the map that said SRY F8L.....it was very upsetting. We stopped playing after that, it is one thing to take stuff from our camp but to be a troll and just destroy the whole thing was a crap move! Anyways with base building we can put up walls and a gate that only we can enter. It is nice to know that when we get on everyday our stuff is more then likely safe and still there. Just my opinion tho! :)
  25. its daytime right now come check us out we have many vehicles,weapons, etc..
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