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Showing results for 'Vehicles'.
Found 41868 results
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These are some of the ideas me and my friend got while playing together. 1. Reduce amount of destroyed vehicles and make them lootable for car parts ( if you have toolbox ) 2. Ability to place an empty backpack in to your backpack ( takes 3 slots as tent ) 3. Make spawns away from shore, like midland or so. 4. ( This is good if 3. idea is made ) Make cities contain more loot, cars, bicycles etc. ( all loot is set high value in Elektro, Cherno and Zelenogorsk ). 5. Add Big zombie hordes that wander around woods. 6. If hit by zombie more than 4 times become infected, can be cured with antibiotics + Blood transfusion, if not die within 1 or 2 hours. ( turns corpse into a zombie ). 7. Add Car batteries. If they run out, lsoe abbility to turn on the car. 8. Add random camps around woods, that contain some food, ammo and maybe handguns, tents should be takeable from them. 9. Some house doors should be blocked with planks, need the crowbar to get them open. 10. Sevral houses in middle of farmland have electricity but are abandoned players could break into them and sort of live there.
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Vilayer hive servers - post yours here
roscoo replied to wooly-back-jack's topic in Mod Servers & Private Hives
the johnnyclan dayz server server is on the vilayer public hive (chernarus public map) called something for the weekend i.p 91.121.17.31:2362 veteran 3D on ch.off max vehicle spawns . resets twise a day at 0600 and 1200 gmt .. active admins out of bounds vehicles cleared regular so as to keep the game in the map and everybody has the chance to find a mode of transport . pop in and say hi .. <a href="http://www.gametrack...21.17.31:2362/" target="_blank"><img src="http://cache.www.gam...FFF_000000.png" border="0" width="350" height="20" alt=""/></a> p.s will try to sort out this game tracker thing for ppl to find us .. -
RIP GB Wireworld Vanilla DayZ Server - It was a lot of fun!
[email protected] replied to wireworld's topic in Mod Servers & Private Hives
You are a scholar and a gentleman. It was a pleasure mate. And I think the spot you and I had to hide vehicles is still the best. Hope to catch you at a later time, buddy. Take care. -
Dayz Chernarus >50 Slot Server < Custom Loadout 230 + Vehicles Extra Barracks Hospitals Stores/ FireStations Debug Monitor Planes "Mv22" An10" BiPlane Etc Helicopters 24/7 Daylight Custom Built Towns Friendly Admins Server Restart Every 6 Hours For More Crash sites :)
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Another topic asking HOW to add a whitelist...
Odin. replied to Odin.'s topic in Mod Servers & Private Hives
I'm not even going to attempt adding any vehicles or modifying spawn tables yet, all I want is a whitelist on my server to allow trusted players on without adding a password, not sure how reading code and instructions (where ever they are) will help me install a whitelist seeing as the actual whitelist instructions don't actually explain HOW to install it. -
Another topic asking HOW to add a whitelist...
Zionist Wabbit replied to Odin.'s topic in Mod Servers & Private Hives
Before you add a Whitelist sit down and look over all lines of Code, Scripts and instructions which are included into MySQL. Most of it is fairly easy to understand and more minor thing's such as where Vehicles Spawn, Player locations, Spawn Points & which Weapons are banned or unable to be found. This can be very useful when Administrating a Server; it can also show what Weapons people have in their inventory, what weapons they had in their inventory and also is the place to put further server Scripts ( Such as Auto-Refuel, Towing ect. ). If I remember correctly, you can also add further Weapons or Vehicles which would otherwise not work via editing the Spawn Table and edit the items which spawn inside vehicles (...Much fun was had when people found a PBX with an AS50 in it on my ol' Server ;-) -
DayZChernarus GRUPAF2F.PL - POLANA CASTLE - ANTi HaX - 100+ VEHiCLES - 3H RESTART - FAST REFUELING - ACTiVE ADMiNS
lukaz1987 replied to james312's topic in Mod Servers & Private Hives
Good stable server. Fair Admins, killed them couple of times and never raged or kicked me from the server ( as it happened on some other server) . Lots of vehicles too :D. -
Your sig states "200+ vehicles"?
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How to make death actually matter more
liquidmind replied to Ziliphade's topic in DayZ Mod Suggestions
I think those rules are a bit harsh. I don't think a relog-timer or locking corpses is a good thing. especially as having the ability to make camps and store stuff in vehicles, overcomes death and making one exception for the gear you currently wear over every other thing you own, doesn't make sense. Having a severe chance for infection on every item, once you died, would fuck things up alot tough. I died alone on the North-end of NWAF, and even tough I ran there directly from shore, my body was gone before I arrived there. So I don't think being able to reach the body is a problem at the moment. It's rather a problem when the players stay along the coastline to kill newspawns. then the way is very very short. But if you had to disinfect all your gear and your friends picking it up for you, only enhances the risk of them getting infected, that feature alone would shake things up. Having Items degradable in SA, would also bear a risk of items being destroyed during your death. Things like that in combination would make death a lot more horrible than re-log-timers. They are just annoying. Locking the corpse is only unfair to loners and survivors playing alone. everyone with a friend can bypass it. Have you suggested that in the WarZ forums? they might like the idea there. I still think, to consider what real problems death would bring and to try to implement those is preferable to any plain "you cannot do that" solution, limiting the players options. Infection, Degradation, A lot more items and Encumberance System together will change a lot about it i believe. If you need to find clothes, to be able to get to the body, it takes longer. If your friends cannot carry all your stuff, they cannot loot you dry. If items are degradable, they might be damaged or destroyed, baring a risk of loosing gear with every time you get killed. So getting killed might not only destroy you, but maybe also your DMR, NVG and other gear you might miss. If the cause of death influences the damage done to the gear, shooting down a heli to get to the gear of the people in it, is a really bad idea. Try to get a box of matches from a burnt corpse.. shouldn't be possible... -
Updated chernerous map server - new player friendly
johhnyx posted a topic in Mod Servers & Private Hives
Hi guys , We now have a new server fully up and running,24hr daylight it is a private hive new player friendly server, there has been a lot of carefully thought out additions to this map such as added supermarkets *edit* Hi, thanks for the feed back, ok id be happy to give out more info, the new addiontions made to chenarous include new areas in all the coastal towns, so where they felt barron and empty now citys like kamyshovo which used to be one of my least favoritte towns now has a large northern area with a firestation, hospitial and super market school even industrial, Kamenka has also seen heavy updating in the same fashion alongside komorovo, there is also a barracks placed in balota which has been carefully placed alongside other new towers ect that could be used for vantage points, the vehicle spawns have been made in such a way that there are lots of diffrent means of travel and easy to find, pbxs near coasts, motorbikes on dirtpaths, cars in places that would make sense, all of this and a custom loadout with a tent so you can get on and lay a stake to your own land or area. the map has received good feedback so far and is under constant development, the next stages are expansions of middle NW towns and maybe even new small urban areas. Todays loadout includes a tent,crossbow m9 and sd mags with some extras. Loadouts will change over time, as tents will be getting removed as the player base grows.firestations and schools in most towns as well as lots of added industrial and residential areas and finnaly easy to find placed vehicles the work has been painfull but the server looks fantastic with the updated map. there is almost constant admin on and a teamspeak available. would be great to see some new players. 67.228.177.32:3102 and you will find it, there is also a custom loadout to help untill you can find your first "updated" city Looking forward to some new players today Please even come in and leave any feedback here or pm me -
Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
TFF-Chris replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
there are double vehicles and some extra weapons if i'm right, but not an excessive amount -
Looking For New Home!!
MisterCreeper (DayZ) replied to ShazMo09's topic in DayZ Mod General Discussion
There is a good server that I play on, That i have been playing on for a good few months now. After all of the patches came out, there have been absolutely zero hackers on this server that I have seen. I am also an admin on this server. I prefer to help people with my abilities. I prefer not to spawn weapons or vehicles because that is too much work :P I can however give you a ride somewhere, or give you meds, or a gun if you are in need. There is a starting kit that includes(at the moment): -G36 SD. -Allice Pack. -NVG's. -M9SD. -Food. -Meds. -Tools. -
well dude I've started around 20k pplayers. time when even joining to a game was pain in the ass as you remember. I also quit after cheaters popped out. havent played 4-5 months. now everything is smooth as butter, lots of servers, less cheating scumbags and NONE if you go and register to a whitelisted server group which I did cuz whitelisted ones have no cheats or poor performance and more populated than a normal server. I suggest you to play the mod right now. no bugs like the old times, you can do some crucial things like switching main weapon to backpack weapon without dropping it on ground, ridiculous reloading hatchet is gone, there are new backpacks, vehicle-loot spawn is less bugged blabla..those little details are taken care of and it feels much much better than early times of mod. look for a whitelisted server group giving you and your mates good pings and have some fun edit: you have to try and see if you like modceptions. for some reason chernarus is still best for me. taviana is very good, panthera also. there are dayz+ and origins but I didn't liked em personally. there are also rMod servers, which unlocks all arma II arsenal vehicles - weapons. but the best servers in private ones if you ask me vanilla dayz + JSRS sound mod servers. jsrs adds so much to combat.
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Might want to search before suggesting :) Please refer to Chapter 4, this is what you're looking for But thanks for suggesting, all sounds like great ideas. Chapter 1: Integrate DayZ Forum avatars, clans, chatroom. (3/5 rating) Chapter 2: Other methods of combat; non-lethal. (3/5 rating) Chapter 3: ★Ideas for Hunting/New Equipment. (5/5 rating) Chapter 4: More Cooperation Features (4/5 rating) Chapter 5: Improving movements; Additional Gestures (4/5 rating) Chapter 6: ★Possible new buildings; Serving better purpose (5/5 rating) Chapter 7: Audio/Music adjustments; creating an ear-joyable atmosphere.(Standalone) (1.5/5 rating) Chapter 8: Weight as a factor, ability to see items in vehicles. (3.5/5 rating) Chapter 9: Standalone Weather (4/5 rating)
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Hello all, For the past week or so I've bee putting together a clan and recently purchased a 50 slot private hive. I am currently trying to get a solid team together for the current game and in anticipation for the standalone. We currently have around 10 members who are active, most have been playing with each other for some time. So if you want to just play on a new server, or you are looking for a clan read on. You are NOT, required to join the clan to play on the server, the more the merrier. What is R.A.Z.E? Rapid Assualt Zombie Eradication http://raze-team.enjin.com/home (Note: I am in the process of tweaking the site along with choosing a sub plan to enable some more features. If it goes well, I will leave enjin and get something dedicated. We are utilizing a military type chain of command adopting USMC rank system and organization. The thought process behind it is and will be a para military group that is attempting to develop a solid team or unti after all was destroyed. We currently run ops together on other pvp servers along with our own and do some practice on a coop type server here and there, We recently purchased a server of our own. Basic starting gear with exception to NVG's. Server: Server IP 173.192.200.71 port 3323 50 slot hosted by dayz.st We are running Cherno (could change) Lots of Vehicles, and heli's Basic starting survival gear with exception to NVG's! Active and friendly Admins Note: We would like to do some events regularly like bounty, scavenger hunts, 1 death tourneys, live streams, shooting competitions etc. At the moment our focus is to get the server set up for optimal fun and gameplay. I would like to adopt a award system for in the field and out of game accomplishments as well. Outlook and goals: To build our foundation with solid members and create community involvement above and beyond just the basics. Having said that we are at the early stages here and it will take some hard work. We currently use vent, and that info is given out after registration and such. Basic requirements. 18+/working mic/active (this does not mean you can't be casual)/ team orientated. As we grow these are subject to change. If you joi and have a sibling that is under the age of 18 we can work with you. Cheers all. Strike1Delta R.A.Z.E Semper Fi (I'm a jarhead)
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@ Razor49 can you check on US 4275, I sent you a PM with our instance ID. Vehicles have not been respawning normally for about 2 weeks now. Thanks -Kat
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Okay Survivor. You find yourself in a zombie apocalypse with nowhere to hang your baseball cap. Not only are there the Undead, bandits and the need to gear-up with the essentials for survival (and a boom stick), there are also roaming bands of hostile riflemen and snipers who do not distinguish between human and walkers. And to cap it all, the world is changing on a daily basis. Welcome to Chernarus Plus. So, why would you, with your busy schedule want or even need to join www.IlluminatiDayz.com? The answer is rather simple, actually. The Illuminati boffins are constantly making progressive changes to the server to keep game play fresh and interesting – NPCs, the ability to take apart vehicles and use the parts on other vehicles, towing vehicles and airlifting them, tremors, extra enterable, lootable buildings (castles, barracks, mansions, medical tents, industrial buildings) and many new features to come. We want your feedback. Tell us what you like and what you don’t. Be a part of the server, not just as a player. Give us your impressions and ideas to help shape the server for the better. You play the server; we want to know how you feel about it. Keep up to date with upcoming additions to the map. Keep informed about our on-going fight to keep hackers from intruding and being a pain in the derriere. IT ONLY TAKES TWO MINUTES TO SIGN UP. Join us right now and be a part of the evolution of the server. Being a lone wolf has its fair share of disadvantages: you can’t give yourself a blood transfusion; you’re a lot less safe against multiple bandits or survivors who want your kit. Plus, it gets lonely in Chernarus with only zombies for company. Many newcomers to Chernarus are looking to find people they can trust and who can watch their backs; someone to talk to on those long marches towards a city or objective; someone to look after your kit when you respawn at the coast, many kilometres away. So, how can you find buddies to squad up with? It’s really quite simple. Join the free Teamspeak channel and get talking. The best person to trust is the person you can hear. The TS channel is: 95.143.206.149:10357 (no password necessary). Just download the free app from: TeamSpeak. You know it makes sense…
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Varlun's Advanced DayZ Tips & Tricks Guide (Submit your own tips!)
Varlun posted a topic in DayZ Mod General Discussion
NOTE: This guide may be outdated in some areas. I am no longer maintaining this guide. Overall though, it should still be a pretty good read. I'm still following this topic, so if you find something that's no longer true, post about it and I'll remove it, or modify it if you tell me how it works now. This guide is basically still a rough draft and is still under work. I'll be adding things, perhaps reorganizing things and maybe even shortening things. I've put a lot of personal comments and whatnot alongside the information itself, but I feel it all makes for a pleasant read. Please leave a reply and let me know what you think of my guide, and how it's structured, and the commentary, and of course absolutely anything else. Thank you. --- Coastline *Memorize your coastline. This is something that really just happens over time, but if you actually try to memorize it, it could benefit you earlier. Having your coastline memorized is much more important than you'd probably think. When you spawn a new character, it tells you where you are, somewhere on the coast. Now if you've spawned in a crappy little town with nothing but a little residential loot, then you need to go somewhere else. If you don't know whether to go east or west, you could waste a lot of time. --- Buildings *Learn your buildings, and what types of loot they spawn, and where these buildings are. You've got 3 types of loot, and all but farm buildings spawn their specific loot. You've got your residential buildings, industrial buildings, military buildings, and farm buildings. Each building type spawns their respective loot. The farm buildings are a mix of all low grade loot from every loot type. They're a great place to hit for a fresh spawn. There's also hospitals, which spawn medical supplies. --- Loot Types *Learn your loot types. Residential loot spawns things like clothing, food, water, maps, GPS, and other useful gear for your character other than weapons. Military loot of course spawns weapons. Industrial loot spawns things you need to fix vehicles, including fuel. Also, they're an amazing place to find hatchets. --- Zombie Loot Zombies carry loot. Lots of different loot. Items like bandages, tin cans, beans, and soda, those all change your crosshairs when you aim at a zombie, giving you a context-option to pick them up directly from the body. But if you search bodies using the 'gear' key, you can find substantially more. Military zombies carry everything from STANAG ammunition, AK mags, to grenadesand such. So if you're running low on ammunition for your primary... try shooting some military zombies and checking the bodies! Tedious to check every body manually, but very rewarding. (Courtesy of Xianyu) --- Hold Breath Button Unbind the hold breath button and assign it to a button of your preference. As default hold breath it is the right mouseclick. This is the same button as zooming in when looking. So every time you are zooming in you are holding your breath, which in turn leads to you catching your breath every 15 seconds like a chimney smoker. If you happen to get in a firefight after zooming in you are always out of breath. (Courtesy of wellwellwell) --- No Rangefinder? If you don't have a rangerfinder you can use waypoints to find the distance between you and your target. (Courtesy of ShokeR) --- Hackers *If you see a random message pop up on your screen, with a bunch of random stuff that only programmers would understand, then there's a large chance that a hacker is on the server. Get off immediately, unless you want to risk a dude teleporting to you in a black SUV and running you over, or shooting you, or causing your vehicle to explode, or teleporting you to an arena with a bunch of other people in a free for all with a helicopter in the middle for the winner, which the hacker will force eject them from so they don't even get the chopper. Personal experience. --- Private Hives *Try to find a good private hive to play on, instead of a public server. Characters won't transfer to this server, so there's less of a chance of random people with full gear logging on in important places and taking you out. You usually get to know the community after a while, and you learn who you can trust and can't. You learn where the bandits like to camp. Besides all that, FPS usually gets a significant bump when you're on a private hive. Some also have nice perks like more vehicles, so it's more like a real apocalypse. Also, there's a lot less hackers in general, and when they do show up, they're usually taken care of pretty quickly. Admins will roll the server back, etc. The server might be down by the time you're reading this, but in case it isn't, I'm going to recommend the one I play on. Search for Privateers, and the name is something like Beck's Privateers. You can also search for the exact IP: --- Backpacks/Tents Eating Items *If you put your gun in your backpack and the backpack eats it due to not having enough room, step back until you can't see the grass in the area where you were and you will see your gun/item laying on the ground within a 5 or so meter radius of where you were. Same for tents eating items. (Courtesy of Hetstaine) --- Avoiding/Losing Zombies *Most of you reading this probably already know that you can hide in large bushes and trees in order to avoid being hit by zombies, so I'm just going to tell you how to lose zombies without stopping. If you're around enterable buildings with a horde behind you, just run through the buildings and duck around corners. See, the way tracking works with these zombies is, if they lose sight of you, they run to where they last saw you. If they see you again, they'll keep going. If they don't, you've lost them. So you need to round two corners to lose a zombie, not just one. Now, as far as zombies are concerned, trees and bushes, even small ones, act like walls for them. Some people simply say to bob and weave back and forth between bushes as you run to lose zombies, but this only somewhat works. Because see, when you're on the left side of a line of bushes, and you cut to the right, that zombie horde is going to rush to where they last saw you, the left. If you cut back to the left, they'll see you again. So you either have to imagine where your horde is, or actually look with the 1 and 3 numpad keys, and just stay out of their sight. Cut through bushes, and if you still have some on you, cut through some more, but don't pick back up what you've already dropped off. You can ditch an entire horde of like 20 zombies by running around a couple trees. So there you go. --- DayZ DB Map *A handy thing to use is the DayZ DB map... Google it. It's a map of the continent that you can use when you don't have an ingame map, or even when you do. Because it isn't just a map. It puts a small colored dot (red for military, yellow for industrial, green for farm, blue for industrial) on buildings that have a low amount of item slots, a little square on buildings with a medium amount, and a large circle on buildings with a high amount. You can customize this display all you want. I personally disable low and med residential, low and med farm, and low residential. It also shows you where vehicles spawn, which you can disable for each type of vehicle. It shows you where water pumps are for fulling up your canteen, fuel pumps, hospitals, supermarkets, and deer stands. --- Deer Stands *Don't neglect deer stands. They have a small chance to spawn basically everything valuable. You can potentially find some really amazing stuff in deer stands, and the risk factor is insanely low compared to say, raiding the Northwest Airfield. --- DayZ Commander *I've been surprised by how many people don't actually know about or use DayZ Commander. If you use the Six Updater, stop now. And it doesn't matter what else you use. Ask around. DayZ Commander is by far the best server manager. And it goes beyond that. It manages your Arma II and DayZ update status, as well as its own of course. It also has the ability to conveniently download other maps and spinoffs of DayZ right there, like DayZ Origins or DayZ+. When a new update shows up for any of this stuff, it lets you know. It tells you the update status of servers when you're browsing for them. Also, deupdating is as simple as updating, it's just a dropdown list where you choose what update to play in. There's also a very nicely done server filter. You can filter by what maps you want to play on. Maybe you only want to play DayZ Origins, you can search specifically for those servers. Maybe you want servers where nameplates are disabled, or death messages disabled. It's all there. Get DayZ Commander. --- Zombie Spawning, Loot Spawning, and Power Looting/Loot Cycling *Zombie and loot spawning. Zombies spawn from a building when you're within 200m of the outside of the building, not the center. Loot spawns between 30m and 120m of a building, again the walls. Loot is also on a 10 minute timer for each building. This timer stops when nooone is within 120m of the building. It doesn't reset, it just pauses until someone comes back within range. The timer will continue with someone within 30m of the building, but loot won't spawn. Also important is the fact that loot does not spawn when you're in a vehicle, unless we're talking about a chopper crash site. Crash site loot spawns when the server restarts. Also, all loot already spawned despawns on server restart. *Something that most pro players do is something I like to call power looting. The more well-known word for it seems to be loot cycling, but whatever. Power looting is just taking advantage of the looting mechanics to loot the same building or a set of buildings over and over, and get the good loot out of them. Something to note is the amount of loot slots the building has. Some have more than others. You want to power loot the ones with more. Now, when you spawn loot at a building (by walking into range of it), the server saves what you spawned. So when you take what you want and leave, all the trash you left behind is saved, taking up those slots. So what you need to do, is pick up all that stuff you don't want and drop it right outside the door. Once you've cleaned it up, get about 35m away from the building. Remember the 10 minute timer. More often than not, it'll take you about 10 minutes to completely loot and empty the building, so you won't have to worry about it, but still be aware of it, so you know what happened if you walk back to the building and no loot spawned. Also consider that you might not have walked far enough away. And that's all there is to power looting. --- Hatchet Tips (Stuff about the glorious hatchet) *A great starter weapon to consider is the hatchet. Its range is longer than you'd think, enough where you can usually take out zombies before they're in range to start attacking. It'll one-shot zombies and two-shot players, with the first shot usually making them bleed. If you hit them in the legs, you'll break them, and if you hit them in the head, you could knock them unconscious as well. *The hatchet functions as a short-ranged, silenced gun. Far from hack and slash. You even have a circle for a crosshair, just aim and click. Don't click constantly, as that makes your swings insanely inaccurate. Wait for your character to finish the swing animation and your circle to come back, then swing again. If your aim is good, you'll take out zombies literally left and right. Now of course, if they're in your face, it doesn't really matter. Swing away. Other than that, they are of course a silenced weapon. Players can usually tell if there's someone else in a town before they enter because of the spawned zombies, but unless you're firing a loud weapon or pissing off zombies, they won't really have a clue where you actually are. Also, infinite ammo. Now there is a glitch with the hatchet. When you log in with it equipped in your weapon slot, it'll act like it has no ammo and you won't be able to swing. To fix this, just add it to your toolbelt and remove it again. --- Helicopter Tips (Tips having anything to do with a helicopter, vehicles, or flying) *Fire up Operation Arrowhead without DayZ active and practice flying. The Armory is a great place to start, since it gives you infinite choppers and infinite respawns, making it easy to practice without wasting time in the editor making a practice run. For some added fun and challenge, check out the single player scenario E06: Littlebird. I can play through that three or four times without getting bored, and it offers a great blend of flying, fighting and landing for you to enjoy. Try to fly along the highway at the beginning, and keep your altitude below 10m the whole way to the first town. (Courtesy of Beez) *I want to stay away from glitches, because they're temporary, but there's a glitch with choppers I want to cover because so many people don't know how it actually works, and it's kind of annoying. Choppers will leak fuel if your glass is not fully repaired. Nothing else causes fuel to leak, even if it's completely broken. Just glass. The worse the glass is broken, the worse the fuel will leak out. To give you a bit of perspective on how bad it is, 4 pieces of yellow (barely damaged) glass is enough for the chopper to leak out 3 cans of fuel in about 10 seconds. Yeah. So if you're using a chopper, stock up on glass. Guess what happens if you land a little too hard? You screw up all your glass. Guess what happens if you land or are trying to take off and a zombie attacks you, even just once, while you're sitting inside the chopper? You screw up all your glass. So yeah, this is a major pain in the ass considering that the fuel will always leak, no matter what state the chopper is in. Flying, landed, engine on or off, occupied or not, even if noone's around the chopper or the server's completely empty. As long as the server's on, your chopper will leak. So don't be surprised if you log off with half a tank of fuel and some broken glass, and your chopper's empty when you log back on. *Have you ever found yourself face-to-face with a fully-functional chopper that had no fuel? Maybe you had one or two filled jerry cans on you, and you wondered if it'd be enough to fly it to the nearest gas station? Well I'm here to tell you, that unless it's changed (which it probably won't), a single can of fuel will easily take you at least 2000m. I did this myself. I also hovered right above where I was going to land until the fuel ran out, and I hovered longer than the entire trip of 1800m took. So I would say that you could safely take a chopper 3000m on a single can of fuel, assuming you don't take forever taking off and getting going, or take forever landing etc. Now, if you ever find yourself in this situation, don't forget about the fuel leak glitch with broken glass. If you have just one piece of broken glass, or even just slightly damaged (yellow) glass, then there's no telling how much it'll cut out of your travel time. Regardless, 3000m is easily enough to get to the nearest gas station, unless you're parked at like the northern edge of the map. *I'm going to give you a quick rundown on how to fly a chopper. It's not hard at all, yet most people who already know the ropes of DayZ don't feel comfortable with a chopper, so that's why I'm sharing. First, if you're not an inverted type of person, I recommend you go into your keybindings and reverse the W and S keys for flying... that way W tilts your nose up, and S tilts it down. I also recommend you hotkey AutoHover to 5 on the numpad. It'll save your life. Now, Q will power up the engine. You don't have to hold it, there's only on and off for the engine, no inbetween. Once your engine's running, double check to make sure you have AutoHover on. Now press Q to fly up. Z will take you down. A and D will tilt your chopper left and right respectively. I don't use the WASD keys while flying, as I find using the mouse to be more precise. To go forward, take off AutoHover and hold Q, to give yourself continuous upward thrust. Tilt the chopper forward, and watch your altitude gauge. You typically want to fly at least 100m or higher. Keep tilting forward and balancing that out, so you're not going up or down while flying forward. To stop, you can just press your AutoHover key, or you can hit W (or S, depending) to tilt your chopper back and stop faster. Only do this if you're comfortable with the chopper. X and C will twist your chopper counterclockwise and clockwise, respectively. Now, landing. Have your AutoHover on, and just slowly go down. As far as landing on slopes, your chopper will slide forward and back, but not sideways, so angle it appropriately. Note that if you land on a slope, when you take off, your chopper will try to fly sideways off the slope, so make sure there's nothing there that you'll hit. Also, sometimes when you're taking off, your chopper will try to twist for some reason. Just take off your AutoHover and use your X or C key to keep the chopper in place, so it won't hit anything. If you ever find your rear rotor damaged or destroyed, your chopper will try to spin. If you're moving fast enough, it won't spin, so you can still get from place to place. The trick is landing. But that's all it is, a trick. You just have to know what to do. Guide the chopper to an open, flat area, by having AutoHover on and using W and S to tilt the chopper back and forth as it spins around. When you're in a chopper, you have a GPS, so use that to gauge how you're moving. Once you're in a good area, just keep AutoHover on and gently, gently tap Z and start moving down. That's all you have to do, is be gentle. Make sure that when you go down, your AutoHover isn't making the chopper rock back and forth, trying to compensate. You may have to temporarily take AutoHover off in order to get it steady. But that's all you have to do is gently hug the ground. Once you touch the ground, it'll quickly stop spinning. If you're good, you should have done no damage at all. Now go get some scrap metal and fix your rear rotor. *Another note about choppers, as well as every other vehicle. This is mainly with choppers, but more often than not, the look of a vehicle or the symbols once you get in a vehicle will lie to you about the true condition of it. In order to accurately tell what a chopper or other vehicle really needs, you need to look at the repair options on your scroll list when looking at a vehicle. You of course need a toolbox. This list will never lie to you. Also, you may want to give it about 3 seconds after looking at a vehicle and scrolling. Sometimes there's a delay before repair options pop up. *When you're in the gunner seat of a chopper, you have a scroll option to add M240 ammo. Unless you actually have this ammo in your main inventory, you'll be kicked if you attempt this. *You must be at least 50m or higher in order to eject from a chopper and get a parachute. Any lower, and you'll just jump to your death. I also wouldn't push it. Have your pilot do at least 55. -
I think, if anything, I'd prefer to have a "control tutorial / video settings test" kept entirely separate from the main game. Similar to the Armory section in ArmA, but without any weapons/items/vehicles. Simply a pure client-side demonstration of DayZ. Just a section of map to run around alone in, offline. No zeds, no gear, just a guy in his skimps vaulting fences and rolling around, learning the buttons. A few times (while trying to scrape a few extra FPS) I loaded up ArmA 2 OA just to tweak settings and check results without getting killed. I think a "demo area" could fill this role, and would be more useful to fresh n00bs than any diagrams. EDIT: We really don't want to give sneak-peeks of gameplay features to new players. It would spoil the experience.
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My Crew running another DayZ Server with the famous Map "Taviana" hosted in Germany @ own Rootserver Server starts every 6 hours ( 24:00 ; 06:00 ; 12;00 ; 18:00 CET ) and the Ingame starttime is @ 15 so with full moon and summertime setting u having light a long time, after that it will be enter slowly the "darkness". Over 300 Vehicles yet, but working on even more vehicle spawns. About our special Version of Taviana: The server running for the first time completley "default" but i will edit it to a more "apocalypse" version with "neutral" army bases / checkpoints. So if u need a nice "camp" u can find it there. And with a clan or a team you can try to hold it against other peoples. The next scripts i will implement are "towing/lift" script, self bloodbag for our "forever alone" bandits, maybe your own base by base building v1.2 by daimyo21 and strip parts from vehicles. So it would be nice if i can create a nice playground for the community greets your landroids staff CPU: AMD FX-8150 @ 8x 3600 MHz RAM: 32 GB DDR3-1600MHz HDD: 500GB ( 2x 500 @ raid mode ) Connection: 1000 Mbps Serverlocation ( Frankfurt/Main, Germany )
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I don't want anyone going in and modding DayZ. That means you can mod for "hacks", godmode weapons, and ect. I want it to stay the way it will be. Not only that, but we'll see the same "5000+ Vehicles, 200+ helis, custom starting gear + custom buildings and loot!!!!! XD ZOMG LOL YOLO SWAG 2013!!!" that we see so often in the community now. I'd like there be able to be MAP modding, sure, because that wouldn't affect much. The editing of skins and such, yes, because if you wanted to make a tropical map, just retexture the civilians, done and done. As long as it doesn't affect the game the way it does now, I'm fine with it.
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Yeah its not that either. It seems it just doesn't apply the fix, its now happening on our taviana server aswell. Could it be a problem caused by the latest beta patches possibly? At the moment its a pain having to repair individual vehicles all the time in the database.
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Hey guys, TIC here and I just wanted to bring up an idea that would be pretty beneficial for players who seek to play the Standalone fairly and could reduce hacking and any other type of offender to make everyone's gaming experience fair and equal as possible :) How Reporting Works Reporting would work when you click on the button, you can scroll through a list of players on the server(if it's an legitimate offense), after that, you can submit one of the options that are available or you can send a custom message. Purpose: This would help many players including mods, admins or even Battleye to settle issues relating to players ruining an experience for an MMO. This option could make jobs easier to simplify and eliminate sources of issues from players. After a report, takes 60 seconds for you to submit another report. Reports could be sent to Battleye or an available moderator/Server admin upon your request. Reporting option would appear in any available corner that you desire(available to move in Options) Once a report is sent, you'll be notified that it has been received to either Battleye, Admins or moderators available. This would make jobs easier for admins, moderators and such. A screenshot could be a possibility to be attached to a report. Reporting System Provoking other players with offensive language or behaviour and then reporting them when they retaliate is considered a misuse of the reporting system, and may result in you being penalised. Our logs will clearly show what took place before the report was submitted, and who instigated the incident. Reporting other players who you know not to have committed an offence, either as a joke or as a way of deliberately inconveniencing them, is considered a misuse of the reporting system, and may result in your account being penalized. Knowingly submitting any kind of false report is considered a misuse of the reporting system, and may result in your account being penalised. Humanity; Replace it completely and make it an asset to a reporting system as a category. I know bandits, survivors and heroes will not distinguish themselves anymore through transformations ;) The Humanity Category for reporting consists of both Humanity and Security. Humanity Inappropriate Language/Behavior(Racial slurs, Spamming, Trolling, Religion bashing, etc): This is a common issue in most games, particularly an MMO that DayZ Standalone is currently aiming for. Real world trading: You may not under any circumstances sell or buy in game items for real world money. Encouraging others to break rules: This consists of rallying up players as a group to oppose guidelines and rules. Flaming/Harassment: This includes name-calling, bashing, targeting(or singling out someone), arguments and so-forth. Staff impersonation: Claiming you work for DayZ Staff, administration, moderation or any upper staff should be considered an offense. Advertising: Leading people to other websites that can lead to a virus, marketing gimmick and so forth. Security Hacking: This one is a big no-no and should be recommended if you see anyone abusing in this way. This includes item duping, god mode, aim bots, etc. Exploiting Bugs: Exploiting a bug to your advantage is considered an offense. Topic Glossary by TIC321 Chapter 1: Integrate DayZ Forum avatars, clans, chatroom. (3/5 rating) Chapter 2: Other methods of combat; non-lethal. (3/5 rating) Chapter 3: ★Ideas for Hunting/New Equipment. (5/5 rating) Chapter 4: More Cooperation Features (4/5 rating) Chapter 5: Improving movements; Additional Gestures (4/5 rating) Chapter 6: ★Possible new buildings; Serving better purpose (5/5 rating) Chapter 7: Audio/Music adjustments; creating an ear-joyable atmosphere.(Standalone) (1.5/5 rating) Chapter 8: Weight as a factor, ability to see items in vehicles. (3.5/5 rating) Chapter 9: Standalone Weather (4/5 rating)
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GB-UK PRIVATE HIVE - HOME TO THE DEAD HORSE WITH PARTY HAT CLAN SERVER DETAILS IP - 5.63.147.44 PORT - 2532 Just a quick server post to point you guys in the way of our server, if you are looking for a well run dayz server with NO ADMIN ABUSE, then please join our server, it is hosted by the guys at dayz.st who only host dayz servers and offer great service VETERAN SERVER GMT-5 125 VEHICLES SPAWNED IN GAME ACTIVE ADMINS - TO KEEP HACKERS AT BAY ROLLBACK FEATURE - IF HACKERS COME ALONG WE CAN ROLL BACK THE SERVER MAX PING - 350 EXTRA BUILDINGS Various camps added around the map Thankyou
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Will SA be modder friendly?
DirtySpartan replied to BearGravy's topic in DayZ Mod General Discussion
I'd hate to miss out on playing awesome maps such as Taviana in the standalone. But 24/7 day 500+ vehicles servers do need to go.