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Found 41868 results

  1. Welcome to The Walking Zed Our Server IP: 185.2.138.76:3085 PvP Spawn with Sniper [Custom Anti-Hacks] - 600+ Vehicles Repaired - DEBUG MONITOR - DayZChernarus - (1.7.6.1/102591) [REGULAR][GMT-2] Private Hive | www.TheWalkingZed.site40.net | For special VIP features visit our website. The Walking Zed Dayz server includes Our very own custom Anti-Hacks! We have a special VIP ranking system! We have over 600 vehicles spawned all over the map Visit our website for more information about our server; http://thewalkingzed.site40.net/
  2. Script Restriction #117 and #118 are now fixed. This error was caused by clicking reload weapon in certain helicopters. You no longer need to worry about getting kicked for that. Create Vehicle Restriction #17 is now fixed. This was caused by attempting to fire Air to Ground missiles otherwise known as AGM's on the A-10 and other vehicles equiped with agm's as well. This was also caused by firing the missiles while in the gunner of the Mi-24 Hind. Fixed script restriction #85 caused by firing the guns on the Vodnik, as well as script restriction #21 which was caused by pressing R or switching fire modes on the vodnik.
  3. I have updated the server configuration, now there are over 600 vehicles! Also some minor adjustment to game play have been added to make the server more enjoyable and hacker free!
  4. We have just launched our server. This has a re-vamped Chernarus map < we added alot of buildings where there were none >. Custom load-outs available, Custom bases available. Plenty of vehicles and air craft of all types. We are even offering that any group leader that brings 5 or more to our server and are active, that person will recieve a personal free load out. There are even a few small and a few large custom bases already set up in the world all primed and ready for your and your crew to try to take and keep. Very active admins, with a strict hand againt cheaters. We also offer to join us in teamspeak and a website to keep in constant touch. So come join us on this new server which is located in washington DC. 173.192.200.76:3204 www.the-tenth.com
  5. PICNIC TABLE Veteran No waypoints No crosshair Guns harder to find More Survival More DayZ! Were working towards a server that offers more variety but only if your willing to look for it, Top grade Military weapons are rare, You're not going to find a DMR around every corner but they are out there, Theres new vehicles but only up to 100 max, and all heavily damaged. And new buildings scattered around the map. We want more players to get involved, come and tell us what you think. IP 192.95.42.80:2302 Teamspeak3 149.3.130.107:9990
  6. I think they are kinda leaving the minecraft model and are going to present a much more polished game and thus take a lot more time to finish it. and i think the aspiration is pretty high.... they always plan to do so much in the future but even the basic platform takes forever. DayZ SA does have to be quite a success to offer all this additional content for free instead of a lot of dlc. and dlc is definetely not the minecraft model. so im a bit sceptical.. like no vehicles until approximately fall. vehicles are a lot of fun thats missing then. and i dont trust rockets estimates about release dates anymore.
  7. Custom Buildings Custom Loadouts DEBUG MONITOR 24/7 Daylight, Some people are against this but w.e Bi Planes at Every Airfield Barracks at Every Airfield 230+ Vehicles Friendlys/Bandits START WITH A MAP
  8. Bullseye471

    Where should i hide a base?

    You shouldn't keep your vehicles with your tents, because the vehicles are more likely to be found. And as soon as somebody finds your vehicle he's going to search the surrounding area for tents.
  9. DemonGroover

    I miss the old dayz..

    Try this. When you spawn drop all your gear on the beach. As for vehicles - you could say it is more realistic to have loads of vehicles. I do think that fuel needs to be rarer though.
  10. BearGravy

    I miss the old dayz..

    There are servers out there with no starting anything, and no +1000 vehicles, you just have to look.
  11. MissSweeney

    I miss the old dayz..

    You clearly are playing on bad servers. Day Z is fine, the servers you're playing on are the problem. Join a server that doesn't have 500+ vehicles and full starter gear. Problem solved.
  12. http://dayz.lv/ DayZ.lv - (1.7.6.1/102591) [WHITELIST][VETERAN][GMT+2][100+ VEHICLES] One of my buddies just recently opened a new DayZ Chernarus server(50 slots, Private hive, Veteran, located in EU) and I'd like to give credit where it's due. It has got an automated whitelisting program(just to take care of those pesky scripters), Full Moon Nights, 100+ vehicles(all kinds of cars and choppers/planes), 1.7.6.1 version of the mod, disabled tracers, nameplates, enabled 3rd person view and death messages. Hacker/Scripter free. Active admins that are online all the time and are willing to help out new players! Lots of new buildings/objects and other loot-able areas(basically a custom Chernarus map). Also - unique events with rare in-game items as rewards! Whitelist: http://dayz.lv/whitelist Post your profile name, GUID and you're set! It's just that easy. In order to get your GUID, join any random server/create a session and type "#beclient GUID" in chat. We've got our very own Mumble server that you can use while playing on our server. You can connect to it via IP: dayz.lv:64738 Either search by IP(80.232.245.117:2302) or DayZ.lv - (1.7.6.1/102591) [WHITELIST][VETERAN][GMT+2][100+ VEHICLES] Now what are you waiting for? Come, join us and have some proper DayZ fun! ;)
  13. Valkners Private Hive Server IP: 173.208.83.242:2362 This is server has amazing FPS! I am not joking! I legit get 30 fps on cherno on any other server and on this one I am getting 45! Most servers has false labels, ex. Active admins. And they dont have active ones! But on this server they have 4-5 admins and there is at least 1 on 24/7 They are super friendly too! After I lost my items due to a restart, they instantly replaced it! There are some bandits, but over all super friendly players! Rules:1 No hacking 2 No voice over side chat 3 No spamming 4 No combat logging! 5 Have fun!
  14. Phineas

    Worst way to die?

    Try sliding down a ladder,must be safe, it's an option. Nope, broke legs. No morphine, had to climb up ladder and jump off a few times to die. Upgrade ax to 1911, run into building with two exits while kiting a dozen z's. Accidentally enter room with single exit. Empty 1911 in panic move, click click click broke legs, unconscious, die. Server restarted, body gone. Plain ole ax would have meant survival. Be in vehicle during server start/reconnect. Appear standing in exact spot as vehicle but not in it. Any movement causes you to get run over and die. "Autopilot", e.g. using a paper clip to hold down W while trekking to some destination. Get distracted, for hours. Log back in and you are deep in the ocean with no land in sight. Try swimming back to shore for 3 hours, disconnecting just before dehydration kills you (logging in fills blood, no idea why), gave up. Hackers used to be a problem. Teleported up in the air so you fall and die. Teleported to north airfield for dance of death. Ejected and killed from moving vehicle for no apparent reason. Still love the game, currently on unpopular Thirsk server, repairing attack heli, have 3 vehicles, FAL /w night vision, g36, missing night vision/ghillie/tent(s).
  15. Looking to populate our new server for a newly started gaming community. The community is called badkid gaming (were not all bad) welcome all survivors and bandits. Where looking for a diverse playing experience, and just hope to boost the overall population of the server. Right now we have 40 slots that average around 15 -20 people looking for a higher steady number to start white listing. Plenty of choppers and vehicles around because of the low population. And always looking for suggestions. Laid back admins that wont abuse power, but will do the right thing when it comes to racism, and harassment. Official DayZ Origins #AOW offical DayZ Origins - Badkidgaming.com is the server name 173.234.62.183:2302 is the IP Come make it more challenging and enjoyable for all parties.
  16. GotBeanZ

    How loot and such should be done

    I am from the future. In the year 2014, this idea was implemented. Now there are thousands of people every day, camping vehicle spots until server restarts, and vehicles are now more hoarded than they ever were. I was sent back to see that this never gets in... :murder:
  17. i think that loot and vehicles and fuel tanks and such, Should all spawn at once in good-perfect condition. before you start, think the more players use the stuff, the more it becomes damaged the more it becomes damaged/empty, the less use it would be the less use it would be would force you to find alternetives/new sources of food-gas thoughts, Opinions??
  18. Even though most people will shoot you on sight there is still far more things to do in DayZ than in WarZ. The map is much larger and you can spend time fixing up vehicles or setting up a base camp, plus with VOIP you will have a better chance of a friendly encounter. Just try not to yell I am friendly while standing still in the open, it is just an invitation to kill you. Get to cover then start talking to the person. Since standalone is still fairly far off in the horizon I would pick up Arma 2 OA whenever it goes on sale next and have some fun in the mod. There is a ton of maps and Arma 2 is a good game as well. Just be prepared for some awkward (at first) controls and some bugs, it is the Arma way.
  19. New vehicles added New shop items added New minefields added New secret place added :beans: :beans: :beans:
  20. Chips510

    Please Delete Thread!

    I also hope your not just on our thread complaining about how we have so many vehicles that your on every forum post complaining because we're not the only server with a crap load of vehicles thank you.
  21. Hi and first of all let me tell you "sorry" for the little rant I'm about to do in a suggestion section of the forum and for posting some suggestions ideas in the same thread instead of replying to them if maybe they were posted. I know I will take a lot of bashing from you guys for ranting my issues related to DayZ but I feel I have to do it. I did this because I have so many things I feel DayZ is missing and that I feel in some way or another all of they relate to each other. Rant issues: I know in the suggestion thread it was clearly stated that the pvp/pve was already hammered a lot, but I can't help state that in the current state of DayZ players don't need other players and you can't even risk to socialize with others because you will be shoot by them in the end and yes I understand the whole concept "you can't trust no one" but you can't give up on being human. Almost all the time I heard kid voices in side channels, if in fact there are kids and not ppl w/o balls still one issues remains, you can't just simply take a life without a risk. And this constant pvp is fueled by the fact that zombies are just props, just some over dozed child of Speed Gonzales and Road Runner and the only time they are dangerous is when they stay in the freaking door and u hit with the axe or shoot your bullets into the darn texture of an open door which is just air, and when they pass or hit through walls. The ratio of zombies is too little, zombies doesn't pose a real threat if they aren't pimped in speed, c'mon! where is the horde of a full alley of zombies that we're all terrified or hoping for? I don't want to go in Cherno again and be chased by a mere 10-15 zombies from the whole down and grin disappointed, "meh... zombie apocalypse" but instead be more worried not to get a bullet in the head from a solo sniper that shoots like a madman w/o any risk from zombies hearing just to shoot someone, not for the fact he would hunt someone just to loot him for the food and any goods that his group desperately needs it or something around that. All the time when I play DayZ I feel like a play CoD with the zombie mod or CS zombie mode if some ppl remembers that and to be damn honest if people want fast paced pvp with mega-ultra-high-tech gear they can go play that for all I care, is the same thing just not in a bigger map. Don't get me wrong I like the pvp, I like the fact is hard to trust anyone, but I dislike the pvp w/o meaning for me it feels stale. I end my rants here and since I started on the wrong foot by going with my rants first then might as well go first with the suggestion that may piss other players by bringing it up. A project and an online game can't be sustained for long at a good quality if he doesn't bring a steady flow of income to maintain the servers and pay the staff that work on the game. So game companies either chose the monthly subscription(which sucks btw), by having a micro transaction system via an item mall(mostly fcks it up by selling power and the game is doomed) or some just very few resort to placing ads in game for different companies that buy an ad space in the respective game(you will see where I'm going). Oh, I almost forgot... a zombie apocalypse doesn't happen in Chernarus only, it happens everywhere around the world, US, UK, FR, DE, JP, CN, CA, IT, EVERYWHERE! Suggestions: Patience. For God's sake Dean, Bohemia, make an ultimate survival in a zombie apocalypse scenario, don't rush things up just to launch a product to impatient kids(don't think I have to remind you the Diablo 3 history that should be damn carved into the chest of all devs out there what happens to something when you rush at the demands of impatient fans). MMO shard feature. I think there might be quite a pack of players that would like to see this game as an mmo and it might be achievable if Bohemia is willing to go there and risk to show the world improvement but if we want to be happy that a buggy mod with huge popularity got his own name and standalone then yea we can be fine with that also. Anyways how I think the mmo side might be possible: Remake the game location to happen in a huge country(very huge country) instead of having 50servers hosting Chernarus map, make this country's counties into realms/shards w/e you want to call them where each of that county is hosted by a server out of those 50 so instead of having only Chernarus we can have CountryZ(don't wanna point fingers at countries). You can give the option if a county has room for players for players then players can travel to(by foot or by in game vehicle not just a loading screen(side note the passing point from a county to a county to be any point around their common border not through waypoints/gates that can be camped)) a different county server to scavenge for his group and bring it back to their camp in the county where they have it placed. Try and re-size the map maybe 5 times as the current Chernarus and then Chernarus itself can become a county in the country where the game "action" is taking... also not to mention is stupid to go in villages which are made out of 6-10 houses, those shouldn't be called villages at all. The game location at first launch might happen in a very huge country maybe 100 times the size of Chernarus and expand in time, all the time till maybe you reach my previous statement that the zombie apocalypse should happen in the whole world not just Chernarus. If you decide in the distant future to remain to Chernarus and several other maps only then w/e it's understandable it's hard to accomplish (technical methods on how to do it, budget, time consuming and all other) we just have to be happy with what we will have, but do keep in mind if you don't do it, someone else will come with this on the market eventually and that will mean a feature which Bohemia will lose. Winning word that made DayZ to be what it is imo is: SIMULATION People played and plays because of that, things must leap to the next level don't make baby steps a little at a time. Try and simulate everything(not in a sims way(well if only the whole community asks to go to bathroom that is)).. Surviving in a zombie apocalypse scenario. At first scavenging canned food can work, but it can fluctuate from finding a lot of stuff to finding nothing nowhere so having a stock would be necessary to have your character to survive a long period of time, where just running with a water bottle and a can of beans the whole Chernarus at you doesn't work anymore. I can't emphasize this enough as it should but resources must be scarce all the time especially the ones that were manufactured pre-apocalypse days maybe even to the extent where you might see a can of beans as a very rare drop in the game. Guns, guns MUST be freaking rare to find, most common ones as "high end" gear should AK47, M16, M4 and snipers rifles like the CZ 550. Guns like DMR should be rare to see not being on everyone's back like it is now and guns like M107, AS50 should be unique drops so hard to find that when u hear one to feel the fear that the bullet from it might come for you. Ammo should be so darn scarce, even scarcer than weapons if it has to so players must think about preserving their ammo for emergencies like being surrounded by a horde of zombies or being attacked by a group of bandits. Melee combat system should be introduced to and it should look and feel realistic. If a small group of players is isolated by a pack or a horde of zombies or even bandits they should be able to barricade themselves into a house, move some tables, a couch and some other stuff to the door, windows and other entrances till things cool off. Building/repairing/maintaining and inventory management. From finding a tent where you place it somewhere to sleep for the night, to having his durability broken, to fixing it. Finding a working car to repairing it when it brakes, to filling it with gas, from having weapons wear out to fixing it if breaks if we have the time to maintaining it... all these should require tools, from a screwdriver to a hammer, a welding machine if you have a car so you can fix it, if there is the situation where you have a camp and u harvest crops then to need a shovel and other tools, maybe even a tractor for the agricultural duties and really many, many more... This will stress out soo much the inventory management that many players will hate it but this is just a fact in real life you don't carry a ton in your back, it will help people who play together to share carrying duties IT WILL FORCE players to play together and form up teams to work for a common goal you will see where I go if you keep reading the next section. From being on the run to settling down to a camp. Once a group find a proper defensible place might start thinking to make that place their home/base of operations etc. by making a temporary camp there, placing their tents, vehicles around maybe some barricades around, spikes, moving car wrechs to it to build a wall out of cars lined one by one so the zombies can be slowed down for them to being able to pass it is either underneath them or slowly climbing over the car, and many other ways that can be thought of. They can start making defenses for it, from roaming zombies or making tougher defenses if they have the materials for it against human attackers. Camps shouldn't be available to be "built" from zero by players but instead they should find these already built "safe havens" in certain and limited locations on the map that groups or bands can occupy them. The camps can be anything, from an old farm, an office building in a town, an oil rig in the sea, an oil pump on a field, a sawmill in the woods, a quarry, a mine, an underground railway station to even a hydroelectric dam... all camps should have some unique thing about them, like farms(d'oh) or oil rig(2X d'oh) to the dam that provides power. This is where the pvp motive can come, a group didn't find any resources they are starving but the ones inside don't help others so the group outside have a choice take their chance elsewhere or they become bandits. Also it can go all ways, the group that has a camp can chose to help some travelers and maybe those guys can become part of that community and help around with chores or they might as well backstab the community, and if a group it's attacked then they try and defend it from bandits, no? To defend of something needs guards, but the group still might need more supplies, so they will have to send off 2-4 people and do scavenger hunt around the map. But what if the attacking force already have a camp of their own and can't have another one, but they are there for supplies? what if the group that has the camp which is attacked doesn't have to power to defend it? would they give their own resources to survive and become slaves(temporarily maybe) for someone giving them hard earned resources? would they be happy with that or they will try to counter attack? Or might as well your group that has a camp, instead of grown happily growing crops raid other camps for supplies, but what if that camp doesn't grow crops and does the same thing as your group does? oh choices, choices... I think this is what it means to survive anywhere, what we do, what we choose will influence those around us and definitely it will influence you as a player. I know is hard to swallow for the lone wolves out there, but be realistic even if the scenario for a zombie apocalypse isn't plausible you can't manage to survive yourself for a very long period of time, this is what this suggestion does, people working together attacking other people that are together to defend something... "work together or die alone" whatever your objective might be. From surviving to living in a world filled with zombies. From having to scavenge for canned food in malls(where they might run out) to having a farm and growing your vegetables, to cooking them, to conserving them from scavenging wood/trees/timber to actually harvesting it and manufacturing it in various stuff like fences for the camp and others wood products. Since we might have a crafting system, why not grow some cucumbers find some jars and other ingredients(basic stuff not to make every single damn recipe is out there) and make pickles, this section could go on, and on, and on... but you get the idea... Trade between camps. If there are 2 or more peaceful groups that have a camp each then they can trade things between them, food from a farm for oil from an oil rig, oil for power from a dam or power plant that runs on oil or even windmills... Weather/Seasons The game could use this, a zombie apocalypse isn't only summer, it can be winter or spring or even autumn... The seasons could affect the game in certain ways, i.e. if it's Spring its somewhat hard to find fruits or berries in case you're thinking of having a foraging feature, maybe the most profitable season to start growing crops, more frequent rains etc. Summer to have more heat, less frequent cold problems to the health system, easier to find fruits, certain vegetables start to be right to be picked and so on. Autumn you get heavy rains, less visible weather cold season and problems to it start, all crops are gathered, fruits and other fresh products start to be hard to find. Winter heavy blizzards really hard to travel during that time, slower movement for players and zombies alike, real problems start to show up when trying to maintain the temperature, colds being more frequently to even having hypothermia and frostbite to limbs if not properly geared. Party system, friend list and other lists. The game should have a friend list where you can add people and see when they come only via an announcement somewhere in the chat. Also a feature in the game where it will recognize that player as being your friend and god dammit to show his name above his head or a green contour, we're all sick of asking our friends "is that you?" when we meet up with them. This "name notification" above his head or the contour can and should be visible only if you have a clear view at your friend and definitely not visible through objects and walls. A Blacklist system could be made also with functioning almost the same as a friend list but the opposite. You add players that are your enemies(killed, betrayed you etc,) and the game notifies you that an enemy has joined via the chat system. Also the name notification shouldn't be visible at big distances maybe if he is close to you like 10m away the most and only if you have a clear view to his face or something. By God make a party/group system where players can share a voice channel and chat via a "radio" which may be picked up by really close player cause you know, you talk if someone is close by like in direct communication they will hear, but not the whole server as in side chat... We all have friends that can't speak at some point, but is hard to meet up with them when you're in Kamenka and he's in Krutoy Cap, he types over side channel where you should meet up and whole server knows, then rest of the story it's obvious... If you and your friend are in a party you could use the party radio "frequency" and speak to him(chat or voice) but the whole server won't pick it up, just those who are in range to spy on you. Groups, communities... Clans. I mentioned earlier about parties, camps and pvp, and I think if there should be a system in game to call them by size and if they have a big size then that group to have their own name, since as we know the games are played by people that might be part in a clan/guild/w/e they call themselves. So the game can have a system i.e. a party can be around the size of 5 people in it, a group can be somewhere between 10-20 people in it and lastly but not least if the group has more than 20 people to become a "community/clan/band" it will be called in game where they can have their own name and flag which can raise above a camp. Also these camps can be occupied by a force that is equally in number or larger than the occupying force. Occupation of a camp should have more to it, if the camp is there but no one owns it, then a team, group or clan can occupy it, if the clan is occupied by a group then that camp should be "conquerable" only by another a group or clan but only lootable by a team, if the camp is occupied by a clan then only another clan can occupy it and a team or group can only raid it(if they manage it). Continuity of gameplay while offline. I think everyone darn hates the times when we place the tents and they are looted over night or our vehicles get stolen overnight. Maybe the game can have a system in the situation where if our character/team/group/clan has a tent placed then when we go offline, they become bots which the sole purpose to protect the perimeter of the tent/camp, keep dangers away from it human or non-human... I must emphasize this will help cool off the frustration players have worrying about that they might not see their things when they log back in, also this system mustn't be unfair to a human player i.e. bots shouldn't headshot with a makarov from 1km but also they shouldn't be complete retard. These bots would bring this sense of the continuity to the game, having something to defend your camp, this way the clan might have a chance to keep that camp, while the ones that are online go for their runs to help the camp grow. Everything on a different scale. Again I would repeat something and I can't stress this enough, for the love of God and what's precious make the zombies BE zombies, make hordes zombies, we know in the end the real threat are people, but the fact why zombies are so intriguing is their thing that makes them tic... someone is bitten and he bits someone else and they will repeat this whole circle till it's nothing left and they won't stop from nothing till they have a bite of you even your loved ones. Remove this from zombies and especially the slowish movement and the freaking fact they.... WE humans are a horde that won't stop from nothing if we get bitten. Resource struggles between camps, counties or even countries, i.e. If a county has more farm camps than power or other resources camps and if all the camps work together to rebuild a city and human civilization then they can organize attacks versus other counties(basically versus other servers). And here I end my wall of text of suggestions, I won't add more health system, vehicle and character customization cause those already were made most probably since I remember reading about something related to lungs, heart, brains and other stuff like that. I know I will be blamed for many I suggested but I just wanna see all on a different scale one which is hard to achieve but but I know it will be achievable if wanted and I do hope somewhere, someone will listen even if it isn't Bohemia and it will be someone else just it will be a shame to have a different WarZ story... I just felt the need to say these suggestions even if someone suggested them already(sorry maybe that the search function was broken for me don't know), so at least give me the credit for the dedication I had to write such an immense wall of text. Oh, and one last thing, thank you for reading my beloved wall of text and sorry it took this much
  22. Hello everyone! As the title says, I'm trying to form a clan, I have some info for you, some requirements and a few questions. I would appreciate if you read it all through and answered the questions, thank you! :) Well, the reason I'm trying to form this clan, is because I think dayz is a lot more fun when you're playing with other people. I like to do PVP and just go around the map scavenging, building a camp and getting vehicles, or even just do some good old trolling with someone :) I'm looking for players who wants to play mainly Chernarus, and people who are up for PVP on servers with around 10-20 players online. (I think that's a good balance between PVP and PVE, 40-50 people are in my opinion extreme). I would appreciate if you would answer the questions bellow :) there are only a few requirements, but if you can't fulfill it all, please just tell which one(s) you can't fulfill in a comment :) Requirements: Have a good mic, so we all can leave a conversation with our hearing be respectful be mature need people who knows something about the game (not saying that you have to be Frankie 2.0) have skype Questions: (just copy and paste the questions in your comment) How old are you? What is your timezone (GMT)? What is your role in this clan? What is your skype name? How long have you been playing dayz? How many hours do you play a week? Any specialties? Do you like to PVP? That's all :) thanks for reading! see you in chernarus :D
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