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Found 2794 results

  1. sobieski12

    Thought server hopping was bad!? It gets worse.

    ARMA 3 Breaking Point already has a 5 min timer between servers. * That does not stop people from ghosting / server hopping. But the player honestly still has the obvious choice, should you run for 30+ minutes to get military gear, or wait 5 - 15 min in server hopping. Not to mention the chance to sneak up on geared players and no need to travel to find military loot.
  2. thefairy

    Ghosting / Hopping Solution

    All I have seen tonight is ghosting hot loot spots.
  3. SalamanderAnder (DayZ)

    Server hopping is killing this game FAST

    You mean you've been testing the alpha. Big difference. Hopping will be fixed. Can we stop getting a new thread posted about it every five minutes? And no, loot has nothing to do with server hopping. Changing the loot system won't address combat logging OR ghosting. The best way to deal with a problem is at it's source, not by accommodating weak players who don't have the basic common sense to find gear. It's everywhere.
  4. ThirdSinger

    Server hopping is killing this game FAST

    Server hopping is a direct spawn of the loot system and how it currently works. The loot system needs to be fixed and rebalanced to eliminate ghosting and server hopping.
  5. By causing people to start unconsious this would add realizm as the player would be just reawakening from being away (server start) it would also reduce server ghosting as a players would not be able to swap servers run to a location and relogin without a minimal risk. Also can you fix the bodies from immediately disapearing? Finally I saw a suggestion for allowing suicide what if you made zombies edible? A fast way to contract to desease and die. with this also turning the players into a zombie wearing all the gear. (npc controlled of course)
  6. thefairy

    Ghosting / Hopping Solution

    Ghosting was prevalent in the mod as well, its not giving feedback its abusing a mechanism in the game tbh!
  7. geryon

    Suggestion : Disconnect Timer

    I agree. With respect to the perception of how this game is viewed, prioritization on implementing anti-combat logging needs to be raised. "Oh Dayz, is that the game everyone combat logs and flanks you by ghosting"? Probably not the best perception you want leave. This may not be considered a showstopper defect but as public release even as alpha it does contribute negativity to the product. I'm sure it will be fixed or added back but the perception may remain even after it's been addressed. As for now in my opinion it's chronic at the moment and addressing the issue(s) should be priority.
  8. ZlobaRUS54

    Ghosting / Hopping Solution

    A 10 minute delay I can live with, I think Rocket mentioned having a progressive timer already implemented but currently disabled, this will help with ghosting, not so much with loot farming.
  9. quobble

    Solution for server hopping

    Requesting moderator engagement...this here is escalating. Fact is, sever hopping and ghosting IS a problem and MUST be fixed. I made an idea and now little children start raging in my post. /edit NotDavid Private hives would indeed fix it. Although its sort of a hardcore solution. In the mod private hive admins most of the time abused their power.
  10. Karmaterror

    Ghosting / Hopping Solution

    Oh man.... a ghosting topic....right above....another ghosting topic...lol. This will get sorted but I think its too early to think bout things like this.....we aint even got loot and zed respawns up yet. ) Im not a fan of moving the player on server switch though.
  11. Alot of issues can be solved with a few simple tweaks and cooldowns. To prevent server hopping for items, just add an item cooldown for server hoppers. Make all local items invisible to that person for a set time, say 10-20 minutes. (This was mentioned in other threads) To prevent "Ghosting", (switching servers, then back again, to sneak past players) lockout last server played for 10+ minutes. To prevent meta ambushing or instant sniper spots being spawned into, spawn players that switch servers 100 meters away from last logout location. This solves several issues at once. (Do not add set spawns, as they will be camped) To prevent new player spawns on the coast from being camped, add an invincible cooldown for the new players so they have time to get to cover. (from dayz mod) To prevent combat logging, add a player radius that refuses logging out when players are engaged in combat. Also add a 20 second countdown before logout to keep them ingame for a short moment before leaving.
  12. Infestation has tried this (is using this). It does not work.. everyone rapports everyone even if they don't hack.... Would only make a big list of useless information for the devs to waste there time on... A better anti cheat is the answer or ghosting devs.... Just got killed by a hacker when i had played for since the release... He killed us all a few meters from the airfield fence where we entered in pitch black... To be that random place in the pitch black knowing where we where... with almost no players on the server... isn't much more then a dead giveaway for a mod to see that he cheated if he was watched by a mod...
  13. daze23

    Solution for server hopping

    a timer like you suggest for ghosting would help. at the moment it is very easy and quick to just jump from server to server. anything that would make it less convenient would help
  14. Igglas Cage

    How long have you survived?

    About 20 hours but I got killed by ghosting. I was looting the prison at NEAF and all of a sudden someone was standing next to me and shot me in the face. This game will be so great after they fix ghosting, server-hopping and combat-logging. These things happen far too often and break the immersion, which prevents me from being attached to my character and therefore my will to survive is not as strong as it could be... Still love the game, tho.
  15. quobble

    Solution for server hopping

    Ah^^ I forgot that its called ghosting. Thanks for letting me know that. But although ghosting contains server hopping :)
  16. desryachri

    Solution for server hopping

    With somany servers it will never be stopped if you played the mod you would know. Best solution is do away with barracks and specific spawn locations make it completely random. The only people who complain about server hopping are those who do it, normal players go ok it's empty move on to next town. Because of things called barracks there will always be server hopping. Back in the mod it was easier just empty the rooms run 200m away crouch walk back and the loot respawns. Besides what you described was ghosting not server hopping a whole different ball game, and yes simple blocked from rejoining the same server for x amount of time is the best solution for ghosting.
  17. I've got an idea, "isolated servers" * The hive system is convenient to play with friends but sadly it has more cons than pros. * Server Hopping * Ghosting * Looting dead servers An isolated server eliminates all the problems that I've listed above.
  18. I don't see why it's hogwash? It's a perfectly legitimate suggestion that could be tried and tested behind closed doors to see if it's achievable. Just because you personally perceive to not be achievable doesn't mean it isn't, so please do not dismiss someone's suggestions with such flippant remarks. Also nobody stated that this be implemented immediately, if at all. There really shouldn't be any kind of restrictions implemented at this stage of the build, it's an alpha, we need freedom to go to any server and do as we please so the dev team can record as much analytical data as possible, that is not up for debate. If the dev team read this thread and take it into consideration that's all that matters. You only have to look at my past suggestions to see a lot have already been implemented. I try to think outside the box instead of repeating the same basic idea like, put in a logout timer. It still doesn't address Ghosting and Loot farming. I just hope they give the idea a go, after-all Alpha is R&D at the end of the day. No harm in making suggestions but there is harm in blankly dismissing them.
  19. ComradeCommissar (DayZ)

    Rolling Update Rev. 0.30.113860

    fix the m4 inaccuracy hardly that thing is way too good, The mosin needs to be fixed when sniping on a hill you have to be at least 10 feet away from any tree standing up so the bullet wont hit the ground/tree/grass or anything else. fix the random 3 times in a night character wipes besides update wipes Stop Server hoping, from what i understand if you server hop X amount of times you get thrown to the sea, Stop being a grub and cheating and you will keep your character I still have mine since the hacking reset the other day. fix the players disspearing when killed if they disconnect and don't hit re spawn This i do agree with people alt f4ing as their dying,dead or being shot at is stupidly annoying and i think myself and the whole community are getting sick of that and think that should be one of the major priorities along with better server hoping. Fix the loot spawns,fix the anti cheat Rocket has stated that he is ongoing with work on the anti cheat the platform that all arma games are built on are terribly easy to hack and say what you will DayZ is built on the same engine and platform so the same rules apply, loot spawns are fine while there needs to be more loot in buildings that don't currently spawn loot rocket has also said he is playing with the loot and zombie spawns as they had trouble with them in the first place. Fix zombie spawns Again see above, currently there is 15,000 items and 1000 zombies in the game more than that caused way too many issues with the server and with people crying about fps now think of what it would of been like before hand with increased server load. With that said in my honest opinion rockets post about server control and admin abilities should be priority with the ability to break off from the main hive and create private hives between servers solves a lot of the problems posted here with,increased zombies,loot,server restarts "THE ABILITY TO TELL OUR PLAYERS WHEN A RESTART WILL HAPPEN" and stop people server hoping and ghosting as well as banning and kicking people for combat logging, While these are just temp fixes they can and would help the populace enjoy the game till more features come out and change the meta game from "Hoping from town to town drinking wells get loot hope to dead server get more loot and hope to another server kill people die reset".
  20. only one solution. Private hives . Having a global character that is not tied to each server was stupid anyway. Server hopping and ghosting will always happen on the crappy public hives thats why everyone moved to private ones in the mod.
  21. Psychobob

    Some Suggestions

    Finding a first person server doesn't solve the issue. It just creates more problems. I'd be find with adding helicopters if it were possible to truly camouflage your camp so they couldn't just be found in a single day by players in the chopper, like it is in the mod. If the server goes down then that's what happens and you've got to start over. This is already an issues with first person only servers for the mod. Players ghosting, combat logging and server hopping are all much worse things that happen without separate characters.
  22. miniboss (DayZ)

    Should combat logging be ban-able?

    the sa has only been out for a few days, and already the forums are flooded with kos and combat logging threads. guys... dont be mad just because you cant be superbad killwhores, or are denied your "earned/legit kills" by logging, or whatever. its the least important department of the game right now, so just chill. if you cant kill the guy in time you are just too slow, too bad, or have bad luck. why are you so eager to kill anyone anyway? its not a killing game, its a survival game. killing as last resort for survival yes, actively chasing people just to cause grief? no thanks. the timer should be there, but short. 20 seconds maybe. and only if not bleeding etc. (if you are bleeding you are taking damage and cant log). so that i have to get away after being damaged, bandage myself, and then be able to log if the enemy is not within a few meters. i understand the pvp aspect is necessary and part of the game, but i dont want to be forced to play a certain way by bullies who want to kill everyone just because. you want to kill me? come and get me if you can, and if you are too slow or have bad aim i might be gone. and for the server hopping: flag everyone for 10 minutes after a fight where they cant change servers. "you have recently been in combat and cannot change servers right now" or something. ghosting problem solved...
  23. Fflint

    How the alpha could be MUCH BETTER

    its to easy to get stuff in my opinion... it should be more hard to get equip weapons and stuff couse then your really proud of what you got and your going to be more carefull. The Ghosting and server hopping stuff is really annoying thats true i hope they do something about that soon.
  24. jBrick

    Ghosting

    One was significantly worse in the mod when you could fire 3-4 bullets... insta log... switch spots... fire 3-4 bullets... insta log... switch spots... fire 3-4... well you get the idea. This was the original idea behind ghosting. Logging into a server in an advantageous position not knowing that there's a person there isn't ghosting... its smart play. Its like saying that I'm cheating because I logged out for the night near a barracks thinking I would loot it when I logged on. That being said, server shopping is just about as horseshit as anything... switching servers to snipe or for loot is pretty balls.
  25. kiwi12

    Ghosting

    ghosting was a mod problem. now with the SA they are able to fix it and im sure they will. all they need is time and love.
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