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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Showing results for 'Vehicles'.
Found 41868 results
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Looking for some dutch players that want to team up.
Dayz of Glory replied to Tr0yz0r's topic in DayZ Mod General Discussion
Feel free to take a look at our server! Dayz of Glory - DayZ Chernarus - UK/NL/BE <Trading Post|70 Vehicles|12 Helis> (v1.7.6.1/Beta 103419/Reality Hive s39) [CUSTOM FACES|VETERAN|3DP:ON|CH:ON] [uTC-5] www.dayzofglory.com 92.48.90.164:2452 Password requests, information, rankings and stats at: www.dayzofglory.com -
Marrow Munchers Private Hive - Top Server - calling bandits and survivors alike
twobeer posted a topic in Mod Servers & Private Hives
Sick server, start with decent gear (enough to last a few hours) Private Hive 200+ vehicles 5+ choppers Realistic food spawn (wont always find it) Friendly admins Server restarts ever 6 hours More chopper crashes 12 hours daylight, 3 hours night Latest anti-hack/cheat scanner ____________________________ 94.242.232.38:2352 94.242.232.38:2352 94.242.232.38:2352 ____________________________ Join and have some fun! - Theres two squads that play on there already, most are friendly if you keep on their good side! They will often help you out if you need it! -
DayZ The Survivor Rebellion A.K.A TSR is now recruiting
TheUSMarine posted a topic in Clan / Group Recruitment
Hey community! Anyone who is looking for a clan, some people to play with, or a great, hacker free server to play on, JOIN TSR. Go to this link to our home page... http://the-survivors....enjin.com/home and all you have to do is register an account, and make a application based on the template in the forums…. Thanks!!! We also have our very own private hive with active admins and no hackers, all you need is Rmod enabled, and launch with beta patch, and you can play!!! Our private hive features custom bases, AIs to battle to the death, dogs, Helicopters of all different kinds, vehicles galore, auto fueling, repair trucks, refuel trucks, added buildings all over the map and lots more.. So come play with us!! Thanks again! -
Server Info: Server restarts every 6 hours. There is always an admin online. We have custom buildings, more weapons, more vehicles, and a public teamspeak 3 server! We have a customized Debug Monitor. Our server also has the best antihacks that are out there, along with active admins. In the future, we hope to add custom skins, and many more things! Server IP: 23.19.128.26:2362 Admins: Matt (Owner) Sands Snardman Gametracker banner: We hope to see you on our server!
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Chernarus in need of awesome bandits and heroes :) Lots of vehicles
Fairzz posted a topic in Mod Servers & Private Hives
We are looking for some players who enjoy the thrill of the chase. we want players who enjoy the fact they will get killed and to cause backlashs against people doing it. We are strongly admined to make sure nothing gets through as much as possible. with good vehicle spawns. Its all fun Come join us at 94.242.232.30 Port 2342 See you in game. -
Why DayZ sucks, is unrealistic and needs to get fixed!
banditkilla92 posted a topic in DayZ Mod General Discussion
Reasons why DayZ is garbage: This is my opinion and if you don't like it which I'm sure you won't i couldn't care less 1. It's just a deathmatch You get murdered quite a lot in cold blood. At first it was pretty neat how it made me always feel like i was on the edge and made me not trust anyone, however as the time went by the random killing got worse. people started playing just to kill. People started camping the best loot spots just for useless kills, people went on raiding sprees, killing everything in their path.. And of course the sane people that played Arma before the mod became awful, and it became harder and harder to trust people thus leading to more people becoming bandits, like a domino effect. If you think about it, in a real zombie outbreak this would never happen, I'll talk about that more later. I know some people will just tell me "Oh you just suck at PvP noob lelelelelleel" or something stupid like that proving you're a brainless kid. It's just frustrating that I can't live for 5 minutes before being shot in the head by a sniper 800m away, and let's not start talking about how easy sniper rifles are to use.. It's redicilously easy. 2. The community is bad. First of all, most people that play DayZ didn't even have ArmA 2 before the DayZ mod even came out. That says something. Second of all, a lot of the players are pretty much whiny kids. Don't think so? Just look at the "Suggestions" board. The community isn't really rockets fault, I for once blame the idiot youtubers that invited all the 12 year olds to the mod. *Cough* frankie, jackfrags, pewdiepie, and pretty much all the unfunny youtubers out there *Cough* 3. This game is NOTHING like a zombie apocalypse! Pretty much everyone's first impressions with the mod was "Wow a real zombie outbreak! Cool!" Really there's nothing realistic (zombies) about DayZ at all. First of all, where is the military!? There's military bases everywhere! What happened? Don't tell me some zombies beat an entire armed army that has all sorts of vehicles, not including your drunken uncle that keeps 40 guns in his closet. Second of all, pretty much how you start and the objective is retarded. Apparently you're shipwrecked or something and your only goal is to survive? How come there's no way to reclaim towns? Make blockades? Make a safeheaven? If you're trying to simulate a real zombie outbreak at least try to be realistic. Just surviving should not be a goal. Third of all, people would not start randomly killing each other like I said earlier. Think about previous times in human history where civilization looked like it was falling: ex. 9/11, San francisco 1905, the spanish flu epidemic, etc. Countrary to popular belief, when those things happened, we didn't become insane murderers, we helped each other out. If you still don't see my point, I want you to do this: The next time you go outside around a bunch of people, just find someone and look at them.. If they're carrying something, imagine that is something you need very desperately at that moment. Would you honestly murder that person in order to get it? If yes, you are an insane individual that should never touch video games again. -
Black Lake Boat Club[Private Hive, Active Admins, @250 vehicles, 6+ choppers, increased heli crashes, and full moon nights]
streetphire replied to streetphire's topic in Mod Servers & Private Hives
bump. Added more helicopters and buildings including extra barracks. Lots of vehicles on the coast for new players. -
Zombieland BACK UP Extra Vehicles, Extra Buildings, Active Admins 24/7, New Server Forum Coming Soon!
jblanken replied to jblanken's topic in Mod Servers & Private Hives
300+ vehicles, 24/7 day, auto refuel, siphon fuel, custom buildings (added barracks at NWAF, NEAF, other locations) -
NEW AWESOME SERVER!! 42nd Rifles(death messages)(start with gun)(500+Vehicles)
mariomix8 posted a topic in Mod Servers & Private Hives
YOU GOT TO TRY THIS NEW SERVER. WE DO NOT YET HAVE A HUGE COMMUNITY BUT IF YOU JOIN AND GET MORE PEOPLE TO JOIN I THINK THIS SERVER WILL BE PRETTY AWESOME. http://dayz42ndrifles.freeforums.org/index.php?sid=8ce1a8958fe45acd6528ecbda3c19c23 HERES THE LINK TO THE WEBSITE. YOU CAN SIGN UP AND TALK TO OTHER PLAYERS, GIVES SUGGESTIONS, OR DONATE. WE HAVE ADDED CUSTOM BUILDINGS TO MAKE THE GAME MORE FUN. IP:146.185.30.2 port:3000 JOIN ALREADY -
Hey everyone, I am in need of a good Dayz server. I am tired of logging into a server on Dayz Commander and finding that I spawn with powerful weapons.Can anyone suggest a server with the (or close to) following requirement: Minimal starting gear (Some food, drink bandages, and maybe a sidearm that isn't to powerful) My favorite maps are Chernarus, Taviana, Namalsk (Bloodsuckers on) and Fallujah( I know there aren't many servers for this one) (you can suggest a server with any map, these are just my favorites) Highest number of vehicles should be about 100 Teamspeak is not necessary I enjoy the realistic direct communication, and don't like it ruined when you can talk to people on the other side of the map Friendly and mostly polite people Around 15 or so people No npc's other than zombies Have a day and night cylce, not like an only day server. (Do not care if it is default or custom) I do not care about crosshairs, nameplates, deathmessage and traces, these can be on or off I don't really like auto refueling, but it is ok The bold sentences are the ones I find most important. The server does not have to fulfill all of these requirements, just post in your reply which of the requirements it does not fulfill. Thank You for your time.
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Hello Guys, We at aao are trying to establish a private hive for everyone to enjoy the best aspects of DayZ Features: Auto Refuel Animated crash sites Extra vehicles Start with map and compas Events and fun Info: Max Players: 50 Vehicles: up to 250 (original spawn points and spawn table) Physical Server Location: United Kingdom Restart timer: 6 hours (with multiple warnings Security: Battleye, Gotcha and a secret script blogger. 3rd Person:On Crosshairs:On Difficulty: Veteran Server ip : 37.59.52.51:2362 Teamspeak3 : 94.242.227.50:9989 Check it out, and help us build a top DayZ server. Best regards Alstrom Server trailer
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Hey guys, TIC here. I have wondered since we are able to craft items and make them into weapons or disinfect items, could we make more varieties of food and make it enhance healing properties, hunger satisfaction and different blood gains. Looks like brains won't be the only dish for zombies! How Foods Can Be Crafted *This would work with the drag/drop option in the inventory system to make it easier to create several dishes. *An ability to eat raw products but could cause a consequence(especially meats which could hold in diseases such as salmonella) *Once cooking over a fire, you'd have to keep an eye out on what's on the fire on a skillet/frying pan. You'd have to watch how items will be cooked/boiled to watch out for it being overcooked/undercooked.With more food varieties, we could have an option to combine food items by drag and drop over them which was demonstrated at PAX East with the new inventory system. Some Inspiration from: http://dayzmod.com/forum/index.php?/topic/121763-3d-model-different-food-qualities-329-update/ Thanks Joeyslucky22! (Take note that food pyramid is taken as a concept of this) Examples Cooked Beef + Bacon Strips + Beans = Cowboy dinner Chicken Breast + Bread = Chicken Sandwiches Rice + Broccoli/Carrots + Chicken Breast = Oriental Chicken dish Canned Cat Food + Beans = Instant vomiting, loss of hunger Boiled water + Tea plants = Fresh tea Milk + Chocolate powder = Chocolate milk Also, let's be thoughtful for the vegetarians! ^^ With most meats, you could make soups, stews and such! Drinks would be considered as well! How about coffee, powdered drinks. Additional Food Items List As we follow along with what Rocket has mentioned that Diet will now be a factor for your health. It'd be nice to take notes of the food pyramid. Expand markets that could have products which could come as mostly spoiled due to power being out! Rice Bread (can come in stale, moldy or fresh) More meats such as fish(introduce fishing and increase hunting elements!) Find eggs in chicken coops or bird nests. Able to cultivate vegetables or eating berries out of bushes. More wildlife being introduced such as mice, deer(confirmed), horses(confirmed), snakes, bears, etc.. More canned goods (blueberries, anchovies, tuna) Military rations(Russian) Topic Glossary by TIC321 Chapter 1: Integrate DayZ Forum avatars, clans, chatroom. (3/5 rating) Chapter 2: Other methods of combat; non-lethal. (3/5 rating) Chapter 3: ★Ideas for Hunting/New Equipment. (5/5 rating) Chapter 4: More Cooperation Features (4/5 rating) Chapter 5: Improving movements; Additional Gestures (4/5 rating) Chapter 6: ★Possible new buildings; Serving better purpose (5/5 rating) Chapter 7: Audio/Music adjustments; creating an ear-joyable atmosphere.(Standalone) (1.5/5 rating) Chapter 8: Weight as a factor, ability to see items in vehicles. (3.5/5 rating) Chapter 9: Standalone Weather (4/5 rating) Chapter 10: Medical Ideas (4.5/5 rating) Chapter 11: Zombie Features (4/5 rating)
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Radios do have a tactical advantage such as recording text/audio depending where it's placed. Even in vehicles. Cell phones would be kinda cool. Something like where you could add someone's identity to your 'contacts' on a cell phone and could submit text/calls to people. It should be a basic flip-phone :)
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Zombieland BACK UP Extra Vehicles, Extra Buildings, Active Admins 24/7, New Server Forum Coming Soon!
marko4231 replied to jblanken's topic in Mod Servers & Private Hives
What about the usual info...how many vehicles, day/night, auto refuel....other shit? -
http://forums.dayzredux.com/ The redux on dayzcommander is the old version so make sure you get it from the website. Once all the hot fixes are confirmed working then the new version will be up on dayzcommander. Come to US1 IP: 74.63.224.74:2302 This is a great mod of a great game.. All the info is on the redux site, Come check it out.. Whitelisted servers, so apply on dayzredux.com For the most serious dayz players, Noobs be warned YOU WONT SURVIVE!!! Check the server version needed before installing the files, not all are on the same version US1 for exaple in on version 1.1.2 while most others are on 1.1.1 Go to downloads on dayzredux.com to get the correct versions. Come check out redux we need more players.. These are most of the fixes but there has been an update so not all fixes and changes are on this list.. [ Vanilla DayZ Bug Fixes ] No longer possible to drink/eat without consuming the food item No longer possible to pitch a tent without consuming the tent No longer possible to put on clothes without consuming the clothing No longer possible to build sand bags/cat wire/hedgehogs without consuming the itme No longer possible to consume medical supplies (bandages/etc) without consuming them No longer possible to generate free filled water bottles with an unfilled water bottle No longer possible to create axes out of thin air if you already have one Switching skins no longer repairs pain shakes/broken legs Switching skins no longer resets/dupes/screws with your backpack Switching skins no longer resets ammo Duping no longer possible through zombie corpses/backpacks/etc Vehicles save fuel properly uicontrol UI error fixed It should now be impossible for a new spawn to spawn unconscious (wasn't too uncommon when dying/respawning in vanilla DayZ). You can no longer cook infinite free meat from camp fires Survivors should no longer pickup a single item at the same time and both receive it. You can no longer generate multiple tents while packing up a deployed tent. You can no longer change clothes/eat/drink/etc. while in a vehicle (exploit related) Fixed zombie death animations (no longer sprint forward before dying) Exploit/dupe involving disconnecting fixed Bear traps work properly and do not leave behind invisible traps when picked up Vehicle bug that "insta-repaired" vehicles no longer happens Tents no longer creep on each restart (just once on first restart, then never again) The "bend down" animation will now only play when attempting to fill a water bottle if you are actually able to fill it. Can no longer abuse blood bags to spam infinite humanity Syncing to the database is no longer possible if you're at the debug spawn location, meaning if you somehow go there a relog should address the problem. [ New Mechanics/Features ] Combat System. If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat. During combat, "ABORT" is disabled. If you ALT-F4/close anyway, your character is considered "combat logged" and instantly killed and leaves a body. A timer in the upper right (will be removed eventually) and a G17 gun icon near your temperature icon indicate whether you're in combat or not. Chloroform. In an experiment to see how heroes and bandits alike use it, Chloroform now rarely spawn in hospitals. You use it just like a blood bag, and it will knock the person unconscious for 3.5 minutes. You can drag them around, load them into a vehicle, or whatever else sounds fun! Vehicle flipping. You can now flip any vehicle over that has been flipped (despite it being unrealistic for cars/trucks, the whole reason this feature is really necessary is because of how buggy things can get in the first place). Just use the scroll action menu on a flipped ATV or what not and flip it back over. Vehicle inspection. Shows up during the same situations "Save Vehicle" does. Pops up an interface with any and all damaged parts (0% meaning destroyed) as well as the vehicle general health. I would advise ignoring the in-vehicle HUD for anything but gas, as this new interface is substantially more granular and helpful. No more chopper leaks because now you'll know exactly what needs fixing! Crowbars can be "tool belted" just like hatchets. Yay! http://forums.dayzre...ult/biggrin.png Tents can no longer be placed in or near buildings. They must also be placed on grass or forest (not, for example, concrete) Zombies can now hear weapons fire 15% further than in regular DayZ 1st person is now enforced while inside of any vehicle (both for the survival experience improvement and to make locating tents/camps from vehicles more difficult) If you have a "Box of Matches", you can set tents on fire. This destroys their contents and deletes them from the database so they don't return on restart. You can no longer force feed yourself. You must be at least 1/4 of the way to blinking food/drink before you can consume food/drink. The last thing to damage you when you die should now be logged server-side for review (player + ammo used) Introduced entirely custom "construction" logic, of which the new Storage Box and Nails uses (idea inspired by Stapo's construction system, although mine is entirely custom from scratch) Any entirely brand new and custom vehicle spawning mechanic was custom written for DayZ Redux. There are 504 potential spawns all over the map. Literally every labeled town has at least a few potential vehicle spawns. However, the total active vehicles on the map is still relatively similar to vanilla DayZ. The intention is just to spread vehicles out. The only exception is that there is a substantial amount of bicycles that will be available at any given time map-wide (about 25-30). Vehicles spawn based on "type" versus always being a "green skoda" or "hatchback". [ Chernarus Changes (ChernarusRedux) ] This is a modification of Chernarus to make more towns worthy of being visited and not just bypassed. This will be done by adding enterable buildings to most towns that have none or a severe lack of them. The following towns/areas have at least their initial preview/test of ChernarusRedux changes live: Kamenka (more residential, more industrial, a supermarket, and two military tents off in the field west of Kamenka) North East Airfield (one barracks, fire station, two more hangars, a single medical tent, and a few other flavor items) New factory located on the West end of the map. Custom designed by Alexander. New survivor style defensible "base" located at Klen mountain. Custom designed by Alexander. Deer stands don't spawn loot, but there are two fortifications that spawn hospital gear and two fortifications that spawn military gear. Their spawn is geared down substantially, though, to account for the fact that we made the base zombie-free. The C130 spawns Barracks loot but has plenty of zombies around it. [ Backpack Changes ] You no longer spawn with a backpack of any kind. Backpack spawns rates adjusted to be in line with smaller backpacks being more common and larger ones being more rare. Residential spawn backpacks are now: Czech Vest Pouch (6), Patrol Pack (8), Assault Pack (12) Military spawn backpacks are now: Czech Backpack (16), ALICE pack (20), Coyote backpack (24) [ General Loot Changes ] Loot piles across the board are slightly more rare, with some areas having trash/general piles have a higher chance of spawning. Generally, good stuff is more rare. The loot spawning mechanics have been adjusted slightly to hopefully spawn a bit more intuitively and require less attempting to "game the system" just to get loot. You are rewarded for NOT loot cycling/loot piling buildings by making chances for new loot piles more likely next cycle if you leave loot piles alone that you don't want. Loot (and zombies) spawn even if you're in a vehicle, negating the "park'n'walk" requirement for getting loot. Cat wire and Hedgehogs removed from game. Their consistent use of "griefing buildings" with inability to affect zombie pathing made them unattractive. Sand bags remain. Both existing ammo boxes have been removed and replaced with a 10x STANAG, 10x AK, 10x AKM ammo box The "Map" no longer spawns by its lonesome, but with other general loot around it just like all of the other tools. GPS removed from military loot (only spawns in barracks/heli crashes now) Ghillie/Cammo removed from residential loot (only spawns in military/barracks/heli crashes now) Assorted loot piles now spawn with 1 less item (3 instead of 5). Introduced new loot item called "Nails". Rare spawn in industrial areas. Introduced new persistent storage container called "Storage Box". Created using nails, a toolbox, and wood pile. Holds 4 weapon/tools and 20 items. Can be placed ANYWHERE (unlike tents) [ Helicopter Crash Changes ] Helicopter crashes no longer spawn instantaneously on server start. They are randomly spawned at random times during the "life" of the server (the time until its next automated restart). This means nobody can instantly farm them if they play during restart hours, and there is no period in time that is more advantageous than another to look for them. I won't reveal the specifics of how this works and how many helis per life cycle spawn. Loot piles per-crash type vary, and smoke persistent varies per crash type. "Good Heli Crash Loot" is more rare, with military/medical supplies/ammo boxes being a bit more common. Rangefinders, GPS, M4A1 Holo, M16A4 ACOG, AK107 PSO, and M24 added to loot table. 5 new crash site designs have been added to Redux. All of them are of varying models (UH-1Y, AH-6J, BMP2, HMMWV, UH-60, Mi-8) with unique loot tables (from basic med supplies/food to medium level weaponry). Some have smoke, some don't. Have fun discovering them. [ Weapon Spawn Changes ] All weapons now spawn with 1-2 mags instead of 0-3 in vanilla. Helicopter crash weapons are an exception and always spawn with 2-3 mags. All sniper rifles removed EXCEPT for the CZ550 and the M24. The CZ550 now only spawns in Deer Stands and the M24 only with helicopter crashes. Both are very rare. Ammo for these rifles does NOT spawn organically in the game and you only get what you find with the gun itself. All silenced weapons removed EXCEPT for the M9 SD and MP5 SD. Both spawn only at helicopter crashes. Both are very rare. Ammo for these weapons does NOT spawn organically in the game and you only get what you find with the gun itself. One LMG removed (M240), the rest (Mk48 Mod 0 and M249) now only spawn at helicopter crashes. Ammo for these guns does NOT spawn organically in the game and you only get what you find with the gun itself. Some rifles just flat out removed: FN FAL AN/PVS-4 and L85A2 AWS Added one rifle: AKS 107 PSO (the closest analog I can explain it as would be like the AK version of the M16A4 ACOG) All weapons with optics moved to Barracks and/or Heli Crash loot only. For regular military spawns, you will only ever get iron sight rifles. This means the M4A1 CCO, M4A3 CCO, and AKS 74 Kobra are now barracks only loot. Lee Enfield and Winchester removed from residential loot. Farm Only. M136 replaced with RPG7V [ Zombies Changes ] Zombie density should be slightly higher and therefore cause zombies to become that much more of a nuisance more quickly. Zombies will still spawn even if you're in a vehicle. [ Vehicle Changes ] Getting in or out of a vehicle auto-saves everything about it Adjusting gear contents of a vehicle or tent auto-saves it (Prevents duping) Vehicles now save upon taking damage and take proper damage (no insta-repair on getting out/in; some situations still need fixing though) Ability to flip vehicles right side up When repairing a vehicle, the selectable parts in the action menu to repair are now limited to parts that actually have at least 1 point of damage. Pristine (100% health) parts will not show up. A toolbox is now required to repair any vehicle. As a result, toolboxes are slightly more common. The intent is just to make sure you have to go look for a toolbox. It's not intended to bottleneck things and make toolboxes the NVGs of vehicles. [ New Vehicles] MH-6J (non-combat 6-seater littlebird; flares removed since they can destroy buildings (what the heck, arma?)) HMMWV Ambulance added. The closest analog to it would be a UAZ. Vodnik MedEvac added. The closest analog is an armored Ural/V3S that's amphibious. 1 per server. Old Moto added. Identical to the existing motorcycles, just looks different. GAZ Limo. Identical to the existing GAZ, just has a snazzy black paint job. HMMWV added. [ Miscellaneous ] Switching skins now properly remembers your chosen weapon vs. switching to the first 'weapon' item you ever obtained Picking up a "weapon" form of a crowbar/axe no longer switches you to the first 'weapon' item you ever obtained Debug Menu removed entirely from game. Not even a toggle. Disabled automatic player body cleanup (will leave this to scheduled restarts to give players a chance to get their stuff) All tents use the new dark green camping tent model vs. the old original DayZ model. There is now an enforced "play area". The coordinates are X: 0 - 147; Y: 0 - 153.6. If you exceed this boundary, you will be instantly killed. If you're in a vehicle, the vehicle will be exploded as well.
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If I were to edit the Cherno map and add building and such. Would it erase all the saved loot and vehicles people have stashed?
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Us Server 888 Custom Loot, NVGS at start, 350+ veh, 20+ Helicopters, REFUEL, Custom Bases
eagle 3 replied to eagle 3's topic in Mod Servers & Private Hives
bump come on guys join in lots of vehicles and bases we need some more people! -
Apoc Cherno+ | 200+ vehicles | Tow+ heli lift |+ build your own base AIS| 24/7 day chernarus 1.7.6.1
davidneedshelp posted a topic in Mod Servers & Private Hives
= DAYZ Chernarus = NO LAG TOW AND LIFT VEHICLES Base Building AIs AUTO refuel 24/7 Daylight IP: 192.31.185.224:3170 NAME: Apoc Cherno+ | 200+ vehicles | Tow+ heli lift |+ build your own base AIS| 24/7 day chernarus 1.7.6.1 SLOTS: 50 CHECK YOUR SERVER RANK: http://www.gametracker.com/server_info/173.192.200.93:3391/ TS3 at : ts37.gameservers.com:9174 ********************************************************************************************************* SERVER SPECIALS: TOW AND LIFT VEHICLES Added more lootable buildings, hospitals, barracks, grocery stores. Ai patrols PLAYER BUILT BASES WALLS GATES BASE BUILDING MOD 1.2 - 100 vehicles - 10 helicopters - 5 Humvee - 4 x Military bases + regular loot spots - Dogs - Modern Vehicles - Airplanes - Auto Refuel at pumps - Lot of Crash sites - Day Only like 1-2 hours of full moon night - Secret places - Lock your vehicles - hard to find military loot - New Towns - Less Fog NEW WEAPONS,VEHICLES Auto Refuel script!!!!! high vehicle density!!!! NO HACKERS BATTLEYE ENABLED! Custom Vehicles nightstalker venom humvee with mg LOTS MORE! -
Dayz Trauma Server is BACK! 3000m View Distance / Custom: AI, Buildings, Vehicles, Loudout.
Dayz Trauma replied to Dayz Trauma's topic in Mod Servers & Private Hives
Get ahead of the pack now while you can - Trauma Server is unlike any other!! Dayz Trauma Server is BACK! *****Friday Night Launch!!***** View Distance / Custom: AI, Buildings, Vehicles, Loudout, Bases. Fight roaming Bandits and Soldiers while dodging helicopter patrols!!: 108.62.157.66:2372 -
BeastZ server is down and Z-Day is up! Come on and try the new and improved server out! Tell your friends! If we can get the numbers we will be doing the biggest event to date to celebrate our grand opening! Server name on Dayz Commander: ZDay IP:185.2.138.76! Increased Vehicles Animated Heli crashes Auto Refuel Salvage Events and Mini Games! Kazoo Out
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Exile-Gaming.us | Hardcore | Custom Buildings |Remove Parts/Vehicles | Lowered loot spawns | 85 Vehicles | 2 Helicopters | Respectful Admins |
*Exile* Sami replied to *Exile* Sami's topic in Mod Servers & Private Hives
We will never surpass 100 vehicles! I can promise that! and name plates would be the last thing we would EVER add, they just ruined everything. -
EDEN GROUNDS Server IP:199.58.161.34:3306 TeamSpeak IP:ts.edengrounds.org |Private Hive|300+ Vehicles|Active Admins|Custom Loot Spawns|Custom Buildings| Hey all, EdenGrounds is a gaming community which has includes games such as Minecrat, Arma 3, Arma 2, DayZ and so much more. EdenGrounds contains very active, and chill admins and members. Stop on by the teamspeak to play with members, or guests who are playing games, or just come on down for a generally good time. Stop on by our website also to join EdenGrounds today. Website: www.EdenGrounds.org
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Sounds great i will have to try it out. I have been looking for a good server with less then 200 vehicles.