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Found 2794 results

  1. thefairy

    Ghosting / Hopping Solution

    Ghosting was prevalent in the mod as well, its not giving feedback its abusing a mechanism in the game tbh!
  2. geryon

    Suggestion : Disconnect Timer

    I agree. With respect to the perception of how this game is viewed, prioritization on implementing anti-combat logging needs to be raised. "Oh Dayz, is that the game everyone combat logs and flanks you by ghosting"? Probably not the best perception you want leave. This may not be considered a showstopper defect but as public release even as alpha it does contribute negativity to the product. I'm sure it will be fixed or added back but the perception may remain even after it's been addressed. As for now in my opinion it's chronic at the moment and addressing the issue(s) should be priority.
  3. ZlobaRUS54

    Ghosting / Hopping Solution

    A 10 minute delay I can live with, I think Rocket mentioned having a progressive timer already implemented but currently disabled, this will help with ghosting, not so much with loot farming.
  4. quobble

    Solution for server hopping

    Requesting moderator engagement...this here is escalating. Fact is, sever hopping and ghosting IS a problem and MUST be fixed. I made an idea and now little children start raging in my post. /edit NotDavid Private hives would indeed fix it. Although its sort of a hardcore solution. In the mod private hive admins most of the time abused their power.
  5. Karmaterror

    Ghosting / Hopping Solution

    Oh man.... a ghosting topic....right above....another ghosting topic...lol. This will get sorted but I think its too early to think bout things like this.....we aint even got loot and zed respawns up yet. ) Im not a fan of moving the player on server switch though.
  6. Firstly all log outs should incur a 45 second cool down, so to log off go hide somewhere and you will be able to leave safely, combat log and you really risk getting killed. If your machine crashes in the wrong place then tough. When you try and log back in and you are in a town/city/high loot area the picture below shows a simple way to control it. If you log off in the red area when you respawn it will be randomly along the green line on the outside of the blue area.
  7. Infestation has tried this (is using this). It does not work.. everyone rapports everyone even if they don't hack.... Would only make a big list of useless information for the devs to waste there time on... A better anti cheat is the answer or ghosting devs.... Just got killed by a hacker when i had played for since the release... He killed us all a few meters from the airfield fence where we entered in pitch black... To be that random place in the pitch black knowing where we where... with almost no players on the server... isn't much more then a dead giveaway for a mod to see that he cheated if he was watched by a mod...
  8. daze23

    Solution for server hopping

    a timer like you suggest for ghosting would help. at the moment it is very easy and quick to just jump from server to server. anything that would make it less convenient would help
  9. Igglas Cage

    How long have you survived?

    About 20 hours but I got killed by ghosting. I was looting the prison at NEAF and all of a sudden someone was standing next to me and shot me in the face. This game will be so great after they fix ghosting, server-hopping and combat-logging. These things happen far too often and break the immersion, which prevents me from being attached to my character and therefore my will to survive is not as strong as it could be... Still love the game, tho.
  10. Alot of issues can be solved with a few simple tweaks and cooldowns. To prevent server hopping for items, just add an item cooldown for server hoppers. Make all local items invisible to that person for a set time, say 10-20 minutes. (This was mentioned in other threads) To prevent "Ghosting", (switching servers, then back again, to sneak past players) lockout last server played for 10+ minutes. To prevent meta ambushing or instant sniper spots being spawned into, spawn players that switch servers 100 meters away from last logout location. This solves several issues at once. (Do not add set spawns, as they will be camped) To prevent new player spawns on the coast from being camped, add an invincible cooldown for the new players so they have time to get to cover. (from dayz mod) To prevent combat logging, add a player radius that refuses logging out when players are engaged in combat. Also add a 20 second countdown before logout to keep them ingame for a short moment before leaving.
  11. quobble

    Solution for server hopping

    Ah^^ I forgot that its called ghosting. Thanks for letting me know that. But although ghosting contains server hopping :)
  12. desryachri

    Solution for server hopping

    With somany servers it will never be stopped if you played the mod you would know. Best solution is do away with barracks and specific spawn locations make it completely random. The only people who complain about server hopping are those who do it, normal players go ok it's empty move on to next town. Because of things called barracks there will always be server hopping. Back in the mod it was easier just empty the rooms run 200m away crouch walk back and the loot respawns. Besides what you described was ghosting not server hopping a whole different ball game, and yes simple blocked from rejoining the same server for x amount of time is the best solution for ghosting.
  13. I've got an idea, "isolated servers" * The hive system is convenient to play with friends but sadly it has more cons than pros. * Server Hopping * Ghosting * Looting dead servers An isolated server eliminates all the problems that I've listed above.
  14. I don't see why it's hogwash? It's a perfectly legitimate suggestion that could be tried and tested behind closed doors to see if it's achievable. Just because you personally perceive to not be achievable doesn't mean it isn't, so please do not dismiss someone's suggestions with such flippant remarks. Also nobody stated that this be implemented immediately, if at all. There really shouldn't be any kind of restrictions implemented at this stage of the build, it's an alpha, we need freedom to go to any server and do as we please so the dev team can record as much analytical data as possible, that is not up for debate. If the dev team read this thread and take it into consideration that's all that matters. You only have to look at my past suggestions to see a lot have already been implemented. I try to think outside the box instead of repeating the same basic idea like, put in a logout timer. It still doesn't address Ghosting and Loot farming. I just hope they give the idea a go, after-all Alpha is R&D at the end of the day. No harm in making suggestions but there is harm in blankly dismissing them.
  15. ComradeCommissar (DayZ)

    Rolling Update Rev. 0.30.113860

    fix the m4 inaccuracy hardly that thing is way too good, The mosin needs to be fixed when sniping on a hill you have to be at least 10 feet away from any tree standing up so the bullet wont hit the ground/tree/grass or anything else. fix the random 3 times in a night character wipes besides update wipes Stop Server hoping, from what i understand if you server hop X amount of times you get thrown to the sea, Stop being a grub and cheating and you will keep your character I still have mine since the hacking reset the other day. fix the players disspearing when killed if they disconnect and don't hit re spawn This i do agree with people alt f4ing as their dying,dead or being shot at is stupidly annoying and i think myself and the whole community are getting sick of that and think that should be one of the major priorities along with better server hoping. Fix the loot spawns,fix the anti cheat Rocket has stated that he is ongoing with work on the anti cheat the platform that all arma games are built on are terribly easy to hack and say what you will DayZ is built on the same engine and platform so the same rules apply, loot spawns are fine while there needs to be more loot in buildings that don't currently spawn loot rocket has also said he is playing with the loot and zombie spawns as they had trouble with them in the first place. Fix zombie spawns Again see above, currently there is 15,000 items and 1000 zombies in the game more than that caused way too many issues with the server and with people crying about fps now think of what it would of been like before hand with increased server load. With that said in my honest opinion rockets post about server control and admin abilities should be priority with the ability to break off from the main hive and create private hives between servers solves a lot of the problems posted here with,increased zombies,loot,server restarts "THE ABILITY TO TELL OUR PLAYERS WHEN A RESTART WILL HAPPEN" and stop people server hoping and ghosting as well as banning and kicking people for combat logging, While these are just temp fixes they can and would help the populace enjoy the game till more features come out and change the meta game from "Hoping from town to town drinking wells get loot hope to dead server get more loot and hope to another server kill people die reset".
  16. only one solution. Private hives . Having a global character that is not tied to each server was stupid anyway. Server hopping and ghosting will always happen on the crappy public hives thats why everyone moved to private ones in the mod.
  17. Psychobob

    Some Suggestions

    Finding a first person server doesn't solve the issue. It just creates more problems. I'd be find with adding helicopters if it were possible to truly camouflage your camp so they couldn't just be found in a single day by players in the chopper, like it is in the mod. If the server goes down then that's what happens and you've got to start over. This is already an issues with first person only servers for the mod. Players ghosting, combat logging and server hopping are all much worse things that happen without separate characters.
  18. This has been mulled over for a long time and there have been many solutions to all of these problems. I thought I would give my suggestion to a possible solution to all these issues in one thread. So here goes.... So when a player joins a server a timer starts for that player. Let's say 1 hour*. ( I'd like to point out that if a player has played in a server for more than an hour and decides to switch server they will not incur any of the penalties below with the exception of alt-f4ing. Same applies to players who leave and rejoin the same server but the 1 hour timer will still reset.) Lets take for example the distance from one end of the Northwest Airfield to the other ( currently one of the prime places for loot farming), which is roughly 1700 meters. Let's round it off to 2000 meters. If the player changes server within the 1 hour* period, when they join another server they will not be able to loot any items within a 2000 meter radius for 20 minutes from that spawn location. Also the timer is reset to 1 hour* again. If they again leave and join another server within that hour* the loot radius is increased to 4000 meters for 30 minutes from that new spawn location, then 6000 for 40 minutes, then 8000 for 60 minutes. For the fifth time the player hops server within the 1 hour* limit their character will be spawned on the beach with no gear. On top of this, the player will not be able to move for 15 seconds for the first hop, 20 seconds for the second, 30 seconds for the third and a minute for the forth. The player will also make a noise in which the radius increases of which it can be heard ( a radar ping, radio static/chatter or something similar ). 50 meters first hop, 100 meters second hop, 200 meters third hop, 500 meters forth. The duration of the sound will also work on the same basis as the player not being able to move, using the same time frames. In addition to this, the players character will have a log-out timer regardless of if they log-out by the proper means or by alt-f4ing. A disconnect will always be incurred with a timeout. The players character will stay for at least 10 seconds. In regards to server hopping this will be increased too in the same fashion as server hoppers not being able to move when they log-in. Furthermore If a player disconnects while, bleeding, being shot at or hit by another player or being hit by zombies; the players body will remain in-game as if they had just been killed and they will spawn at beach when they log back in. Disconnects through Server crashes or restarts will not apply to these rules. If a player is found being sent to the beach more than 3 times they will automatically get a 24 hour ban from playing in any server. Also values can be tried, tested, tweaked and changed to fit what's most suitable and effective. So in summary. A player that switches server within an hour of joining server will incur the inability to loot items within a 2000 meter radius, will not be able to move for 15 seconds, will make a noise in a 50 meter radius for 15 seconds. These values will increase for each additional server hop as stated above.
  19. miniboss (DayZ)

    Should combat logging be ban-able?

    the sa has only been out for a few days, and already the forums are flooded with kos and combat logging threads. guys... dont be mad just because you cant be superbad killwhores, or are denied your "earned/legit kills" by logging, or whatever. its the least important department of the game right now, so just chill. if you cant kill the guy in time you are just too slow, too bad, or have bad luck. why are you so eager to kill anyone anyway? its not a killing game, its a survival game. killing as last resort for survival yes, actively chasing people just to cause grief? no thanks. the timer should be there, but short. 20 seconds maybe. and only if not bleeding etc. (if you are bleeding you are taking damage and cant log). so that i have to get away after being damaged, bandage myself, and then be able to log if the enemy is not within a few meters. i understand the pvp aspect is necessary and part of the game, but i dont want to be forced to play a certain way by bullies who want to kill everyone just because. you want to kill me? come and get me if you can, and if you are too slow or have bad aim i might be gone. and for the server hopping: flag everyone for 10 minutes after a fight where they cant change servers. "you have recently been in combat and cannot change servers right now" or something. ghosting problem solved...
  20. Fflint

    How the alpha could be MUCH BETTER

    its to easy to get stuff in my opinion... it should be more hard to get equip weapons and stuff couse then your really proud of what you got and your going to be more carefull. The Ghosting and server hopping stuff is really annoying thats true i hope they do something about that soon.
  21. jBrick

    Ghosting

    One was significantly worse in the mod when you could fire 3-4 bullets... insta log... switch spots... fire 3-4 bullets... insta log... switch spots... fire 3-4... well you get the idea. This was the original idea behind ghosting. Logging into a server in an advantageous position not knowing that there's a person there isn't ghosting... its smart play. Its like saying that I'm cheating because I logged out for the night near a barracks thinking I would loot it when I logged on. That being said, server shopping is just about as horseshit as anything... switching servers to snipe or for loot is pretty balls.
  22. kiwi12

    Ghosting

    ghosting was a mod problem. now with the SA they are able to fix it and im sure they will. all they need is time and love.
  23. jBrick

    Ghosting

    I've always defined "ghosting" as logging out of a server... switching servers and moving... then logging onto the original server in a better position. This is a really pansy annoying thing to do. Logging into a server in a spot isn't what I call ghosting... switching servers on top of a good sniper spot isn't ghosting.
  24. Fflint

    Ghosting

    Will there be a timer to enter server with a delay for the future?
  25. xInfinityx

    One Survivor? (Urgent)

    What if your internet drops? For most people internet drops of that nature are very seldom, and as it is right now if your internet drops while you are in handcuffs you die. (so harsh punishment is being implemented) Relogging would have a timeout that accumulates each relog. So, abuse would cause you to lose playing time. With the system I described your abuse of party spawning is impossible unless someone is extremely lucky, and gets NWAF and Cherno in two connections. But NWAF shouldn't even be an available spawn anyhow. I would also argue that spawning with a partner or two is also "on theme". So far your only argument against my proposed system is that an internet drop would be very inconvenient, and only so if you were unlucky enough to get 1 or 2 really crappy spawns on reconnect because you could spawn randomly map wide with a lowish time out for the first two or three relogs. It is also arguable that spawning map wide would be even more of "an important early step for new players" as it forces one to become knowledgeable of the entire map, and not just a few cities along the coast. I would also like to argue that spawning map wide is even more disorienting than spawning on a coast that is very easy to orient in with little experience. It also discourages a "cherno deathmatch' environment that is sooooo prevalent right now, and has been since the mod was released. Camp spawn is also "on theme" and hard to exploit because if you have your camp in a high traffic area it is going to be at a high risk of being compromised. Even so if you are able to spawn at a camp next to a decent loot area you still have to be lucky enough to get the drops and also loot them before someone else does. Also, if you can do it others can so I can't imagine how successful you would be raiding a loot area that 15 people have camped around in attempt to do the same thing. I have no idea what you are talking about with the ghosting comments.
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