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Found 41868 results

  1. Katana67

    November Round-up

    I had forgotten to reply on this issue. It might seem contrary to my usual emphasis on immersion and deepening the experience, but I actually like third-person. Now, this is one of those issues that has surely been debated to death with many vitriolic arguments on both sides. Because of that, I won't go all "TL;DR" on you all like I normally do. I just don't really have a problem with third-person. I understand that it can sometimes be unfair, and that it is an "immersion breaker". But what can I say? I like looking at my character. I think there might be a middle ground to be found with a dynamic FOV, forced first-person when in combat, and/or stance-specific POVs as indicated above. Vehicles should be first-person only as well. But it should, in my opinion, be possible (somehow) to look at one's character. If it has to be through an inventory window, so be it. But I think there might be more thoughtful solutions than that. I will say, though, that I am on the fence still regarding different servers having different POV options. My previous argument on honing and/or standardizing the content of the DayZ experience might apply here. But I'm still not sure where I stand on that particular aspect.
  2. This server is amazing. The ai play like real players and there are plenty of vehicles and the trade centers are safe.
  3. PK Richie

    DayZ Epoch - What is it about?

    Epoch is awesome and intresting, It has a currency system so you can buy anything from weapons, vehicles to building materials for bases. It's also very frustrating when some twat robs you when you go to a trader :( It gives you something to do rather in Dayz again rather than just shoot zeds and people, try it, it's addictive :D
  4. This is our first advertisement being posted for this server. I've spent a lot of time in the past week getting it ready. Please come check it out! It's Dayz 1.0.2.5 so I couldn't find a few scripts that I would of liked to add. They will be added soon. Server IP: 192.111.147.39:2802 Server Features: - Self Bloodbag - Roaming AI - Auto Refuel - Extra Buildings - Safezone Traders - Anti-Theft in Trader Zones. - Salvage Vehicles - Tow/Heli-Lift & More [Coming Soon] Server Rules: - No Bug Exploits, Glitching or Hacking. - Absolutely No Combat Logging. - No Luring/Baiting. - Respect Everyone on the Server! - Have Fun!
  5. Ken Bean

    Quick Tips For Starter (Submit a tip if you have one)

    Don't get attached to your gear. You can't hide anything in the long run. -> Tents are being robbed, vehicles get stolen pretty soon. If you still want to use tents, don't put in anything of value. Keep your antibiotics, favourite weapons, NVGs and so on with you as you log out. Also avoid to lay guns, backpacks and stuff to the ground. They may vanish.
  6. hey man why not try out my new clan TWM, we have like 4+ members a teamspeak to chat in.. we are set up on one server and one server only we have a base with a decent amount of vehicles and weapons we all have a mic and are all mature enough to enjoy our time together... my steam is Chrisrogers1998 if you dont have steam message me on here bud, look forward to hearing from you
  7. Katana67

    October Round-up: #DayZDaily

    Right, but I don't think it's that simple. I think you have a point, in that people will be far more preoccupied with other things. But, if the cities are suicide, then wouldn't that encourage people to head north? I'm all for this, but it sort of proves what I'm saying whereby the map really isn't that big when you throw a lot of people in a server (i.e. you'll come across people regularly). I would make the case for this being on-topic. We're discussing aspects of SA as presented by the developers in a setting that is far more discursive than just a separate thread. Plus, it encourages (at least for a short while) people to slow down on the rampant speculation that's been fairly divisive. This is what I was getting at. They cannot have both persistent servers and server-based resources. I think you raise an interesting point, but are muddling two issues. The main hive/server regulates loot spawn for individual servers based upon a global loot list. The economy itself isn't regulated, merely the items used in said economy. But, if we take your point as such, that raises the question of whether or not the current server/map dynamic is really suited for this type of global versus granular treatment. Which is sort of what I was getting at, in that it's problematic when you have global persistence (characters and loot lists) and a server-based system coupled with a finite map with finite resources. But the amount of server hops is irrelevant, I could potentially exist on a depopulated or low-population server for hours on end farming loot. Granted, I have no idea whether or not this will be feasible in SA still, as loot is highly centralized and predictable in the mod. To your first point, yes I agree. This has never been possible, for good reason and it doesn't seem like it will ever be possible. But I was saying that to illustrate an inconsistency in that there are some aspects of persistence (characters, gear, weapons) and some aspects of fixed-server resources (tent storage and vehicles). So that, to me, pulls me out of the whole "living in a world" idea and places me squarely in the "I'm playing a game" realm. Now, it's more complicated than just a typical "immersion" breaker when some systems themselves are designed around persistence and some are designed around static resources. But if a player logs off inside a military area, after having got in, he or she can then switch servers once in a relatively undetected location and just repeat the same loot cycle. It may be more difficult, sure, but it's still possible and much easier than having to enter/exit the military area over again. As for characters lingering after log-off, yeah, that makes sense for a variety of reasons. But it, in my mind, won't solve the issue of server hopping (as it's still possible, just more difficult). But it's a good start. This is why I think that a globally managed loot list is incompatible with a diverse server base. Sure, it works well in MMO servers when you've got everyone actually existing/playing in a persistent world. But in DayZ, much is tied to the individual server and much is tied to the individual character. Perhaps a good solution to this, way down the road admittedly, would be small instanced areas where the player could access the global market in-game. I'm hesitant to advocate for a neutral trading post/zone instance, but something like that in keeping with DayZ's traditional unforgiving nature. A problem with this solution, is that you'd get clusters of high-value items in this instance. Which is a huge flaw and sort of indicates to me why they need to make up their minds on cross-server versus server-fixed because there really are no elegant solutions other than a paradigm shift. This is why I've tried to present server-fixed characters/resources as the most viable solution, as if cross-server systems are implemented one cannot have decent storage/construction or vehicles in that they can be used to store resources garnered from other servers and thus offset any particular economy. Likewise, one could just log off in the area where someone's (theoretical) house is in one server, and log inside it when he/she logs back. Also, I'm not an economist, but I assume all you'd need for a working economy is two parties with different demands, and a potential supply. The number of people could be irrelevant, depending on how the system itself is implemented. This is what I was getting at. But it still could (if we consider the global radio stations) require cross-server travel. If there were certain stations that were server-specific I'd support this wholeheartedly. But I also want trade to occur entirely in-game on a regular basis, hence why I think radios will be a great tool (instead of side-chat) for negotiating trades.
  8. Fresh new server we are building slowly but steady, if you are looking for a new start this is the server. Plenty of land and vehicles to claim.
  9. Katana67

    October Round-up: #DayZDaily

    In another one of my (hopefully) eloquent discussion topics related to SA, I'd like to address the issue of persistent servers/hives. I've spoken on this subject before (with that rascal Fraggle if I recall correctly) in past threads but never really at length. This is one of those topics where people tend to be one way or the other (and a topic where I haven't really formulated a wholly accommodating solution), so I'll attempt to portray both sides to the best of my ability. With the current DayZ paradigm, you get two experiences. One where you can move your character in and out of whatever server and you get the same gear/weapons. The second being that your character becomes limited to a server (via private hive). Personally, I think that the latter experience is the better one. Initially, I seem to remember the persistent characters being a "selling point" for DayZ. I remember Rocket mentioning it as a valued feature. I could be way off, but I seem to remember that very clearly. As DayZ evolved, it became clear (to me at least) that this feature is inherently incompatible with DayZ's unforgiving focus. I don't really like the effects that un-policed private hives have had on current server options, which in my opinion bastardize the DayZ experience (i.e. more vehicles, self-bloodbag, more barracks, etc.) But I do see it as a more viable solution to the problem of character persistence. Now, in Standalone, I hope they have (and keep) a standardized system of servers that aren't necessarily "private hive" but only allow players to have individual characters on individual servers. The problem cited in doing this, is the problem of server hopping. To be honest, I really can't tell when this occurs or if it's still a significant problem. The only time where I've experienced it was to flank a group of hackers to kill them on Skalisty Island, and I was promptly TP'd into the air after I successfully killed them. But it's also more than a "tactical situation" flaw, it's a gear flaw as well. One can log onto an empty server, raid/farm the barracks and then log on to a populated server to cause mayhem. There's nothing particularly wrong with this mayhem, but the way in which it was "earned" inherently circumvents the experience of other players. Now, excluding the idea of highly centralized loot distribution as is present in the mod, this could still be a problem in Standalone. Likewise, there is a bit of inconsistency with regard to player structures and vehicles. Obviously, vehicles/structures cannot and should not be allowed to travel with you across servers (like we currently have with vehicles/tents). The vehicles and space of a particular server are resources allocated to that server. So why are people/weapons/gear not server-allocated resources? This type of cross-server play can offset any potential "player economy" and can also undermine any server cohesion. Furthermore, if a closed server model is adhered to, they can then go about implementing vehicles and structure-building systems which are dependent on that consistency. For instance, you wouldn't then be able to move weapons cross-server to store in your bunker on your home server. Another example is the acquisition of resources to create structures in the first place, which (through my time playing the now dead DayZ+ mod, I can vouch for) is very easy on depopulated servers regardless of item rarity. In my view, you cannot have persistent characters and server-dependent vehicle/structure resources together. One system therefore tries to accommodate the other and it becomes an unhealthy relationship which could be easily remedied by just having consistency. The other side of the argument, as I understand it, is primarily concerned (ironically, as I will demonstrate further down) with ideas of a grand community. Cross-server character persistence allows for several very healthy things in-game. Things like item trading and ease of movement for friends who may play on different servers. It also allows for a very flexible system of migration when a server becomes depopulated. All of these problems I will present solutions for or reasons why they may not be big issues. The problem here with trading, for me, is that item trading can take place entirely in-game. One doesn't need a forum, sidechat, or cross-server persistence to arrange a meeting (though some may find it convenient). Finding a radio, actually forging a relationship, and arranging a meet (to do whatever) seems far more in keeping with DayZ's premise and seems a much more rewarding experience. Or, leaving a note at a dead-drop reading "Will trade X packs of antibiotics for Y boxes of 5.56x45 NATO ammunition. Leave the ammunition here at 4PM EST, I will be watching". This opens a whole range of new experiences rather than a reliance on cross-server or extra-server resources. I'm hesitant to critique things like Skype/TS here, and won't due to the probability that they will not/cannot be countered. But, I will say that I do not think they are beneficial to DayZ. The problem of fixed server characters and reasonable migration to play with your friends on another server is problematic for me. On one hand, I do want folks who play together to have that option should they somehow end up on different servers. But, I also think that this problem wouldn't be very significant as people who wish to play together would have to play on the same server anyhow. I'm more than open to suggestion on a "middle-ground" solution to this problem. Server depopulation is also another problematic issue. I understand that there is a very vicious cycle of server popularity. None of the servers that I played last year exist today. If I had a character fixed to one of these servers, I would have to start all over again just to have people to play with. Assuming that the update process is automated/easier for servers (so that servers do not have out-of-date versions of the game), depopulation becomes the biggest factor. Encouraging a server-based community is a potential solution. By fixing characters to a server, one may become loyal to a server and get to know the people in the server. You forge relationships with these people and upon the death of your character, you are still given the option of moving elsewhere or staying put. This would both strengthen communities in specific servers as well as bring in new people to shake up the dynamics of a server to keep it interesting. I'll stop there, as it's getting a bit wordy. Feel free to critique, disagree, present competing/supporting arguments. Yikes, now that I post it it is very wordy, much respect to those of you who read it (and for those of you who don't want to, stick to the bold-italic points).
  10. Overwatch Server by Mil-Tec Gaming Features Antihack Auto Refuel Self Blood Bag Towing Heli lift Spawn selection 300+ vehicles 15+ Helis Custom debug monitor​ ​Events We will host an event everyday as long as everyone is willing to participate! These events can be anything from deathmatching to who can get the most zombie kills it doesn't matter were open for ideas! Information TeamSpeak - 24.229.161.80 Overwatch server - 69.39.239.149
  11. DayZ Epoch: Last Stand Elite Warriros DayZ Epoch server launch party SERVER NAME: "Dayz Epoch EW [600+ Vehicles|Active adult admins|Military camp|Self BB|Knockdown|Dog Taming|Suicide|Dancing|Global Chat][1.0.2.5][Veteran|3D:ON|CH:ON|NP:ON][GMT-1]" IP: 109.70.148.19 PORT: 2354 The Elite Warriors have been established in the arma2 community for some time, and now we would like to announce our first DayZ server to the community. After a week of calibration and preparation, we would like to invite the general public to come and have a look at our server, and have some fun with us along the way. We have worked hard to improve the Epoch system for this launch, and plan to make several more upgrades as we move into the beta stage of development over the next few weeks. All players are welcome to come and take a look in on the server to see what we have been working on, and Elite Warriors members will receive a complimentary starters kit to help them get into in this highly atmospheric modification that includes the features outlined below: ---Elite Warriors features--- Camp EW - Kudos to Brendon for making an epic base for the Elite WarriorsSuicide option - For the infected to avoid coming back as a zombieAdministration - Active administration team that is friendly and helpfulDonation kits - Starter / Slayer / Construction / VIP packages availableCustomised services - Vehicle recovery / Locksmithing / Sex change / Escort / RessurectionAircraft Cargo - Aircraft can carry vehicles and objects in their cargo holds (BTK Cargo)Bury the dead - ***NEW***Drag the dead - ***NEW***Burn tents - ***New***Tanks and Jets available at Hero and Bandit vendors - ***New***RPG and M3 launchers + rockets available at Hero and Bandit vendors - ***New*** ---Epoch key Features--- Modular Building System - Create custom structures from modular craft-able pieces. Crafting System - Ability to craft certain items (Wooden Shed, Fence, Tent, etc). Lighting System - Use power sources to light up towns and cites. Currency System - Gold, Silver, Copper, Tin and Aluminum Bars. Smelting System - Ability to smelt certain metals from readily available materials. Fishing - Fish for Trout, Sea Bass, and Tuna from the coast or off a boat with higher chances. Tree Cutting System - Ability to harvest wood from a tree, then have it fall down after. You will collect more wood the taller the tree. Plant Harvesting - Ability to harvest Pumpkins, Sunflower seeds, and Hemp. Tag Friendly Players - Get a visual identifier for those you have made friends with. Kill Message Board - Each Trader City contains a Kill Message Board that lists all the kills/deaths in the server since the last restart. Traders - NPC traders will buy and sell most items, weapons, and vehicles. Dynamic Vehicle Spawn System - DayZ fixed vehicle spawns replaced with random vehicle spawns anywhere near buildings or roads throughout the map. Vehicle Ownership - Purchased vehicles come with a key that is used to lock/unlocked the vehicle. Cargo Check - Ability to check the free storage space available (Vehicles, Tents, Safes, etc). Salvage Parts - Remove wheels and window glass from vehicles. The higher the damage to the part the higher the chance the part will break and be destroyed. Fueling Options - Siphon fuel from vehicles, and set up fueling stations. Epoch Spawn Events Dynamic Debris System - Ability to remove road debris and get a chance to receive a random vehicle part Mass Grave Spawns - Rare spawning events with amazing military loot. Supply Drop Spawns - Rare spawning events with base building loot. Custom new Items: Currency - Gold, Silver, Copper, Tin and Aluminum Bars. Key - used to lock/unlock vehicles. Keymakers Kit - ability to copy keys used to lock/unlock vehicles. Personal Safe - Owner lockable storage with a 4 digit combination. Lockbox - Owner lockable storage with a color / 3 digit combination. Rare loot drop on business suit zombie. Combination Lock - used in modular building system to upgrade doors to a 3 digit locked door. Lootable on worker zombies (jumpsuits) near industrial areas. 30 Meter Plot Pole - ability to build on a piece of land. Fishing Pole - ability to fish for food in the ocean. Sledgehammer- Melee tool/weapon which can be crafted from a Sledgehandle (farm spawn) and Sledgehead (worker zombie) Fuel Barrel - much larger container to hold fuel in (careful it's really heavy). Rare Drinks - Valuable beverages! Backpacks - More backpacks! Zombie Harvesting Gutting - Slight decrease in Humanity with loot of Zombie Parts. Trade Zombie Parts - Trade at cities for Bio Meat. Bio Meat - Adds 1600 hp when eaten but higher chance to get infected. More Wearable Clothing Female characters - can switch clothes to other female skins. Infected Player Play as the infected Zombies! Anyone who is interested in joining us on the server can find us using DayZ Commander to update their game to the latest Beta version, and download DayZ Epoch (Found under the installation option) Filter for Elite Warriors, or Last Stand to find us, or use the IP address outlined below. DayZ Epoch: Last Stand Elite Warriros DayZ Epoch server launch party SERVER NAME: Elite Warriors: DayZ Epoch Last Stand IP: 109.70.148.19 PORT: 2354
  12. Brand new private hive epoch server with a fresh database looking for players to fill our 50 slots! We are hoping to create a mature community No drama, it's just a game at the end of the day Features: [start Loadout] Winchester, M9, Czechpack, Bloodbag, Map, Compass, 2 x Bandages, 1 x Can Food/Drink -Safezones /w GOD MODE -Self Bloodbag -Tow/Lift -Auto Refuel -Added Vehicles Military Vehicles Inc F35B & Apache -4 Hour Restarts -Suicide (Only when you have a pistol) -Fresh Start database ​- 400+ Vehicles Features To Be Added (ON GOING) -Sarge AI -AI Missons -Remove Skins -Halo Jump -Halo Jump From Choppers -Anti-Theft From Backpacks Rules: - No duping, hacking or cheating AT ALL. - If you constantly be a dick you will be instantly banned. - Do Not Build in High Loot Locations. - No killing or camping in Trader cities - No Stealing/Destorying Of Bases - No Destorying of Locked Vehicles Details: IP: 94.173.4.137:2302 TS: mngclan.tk Admins: Commander-Turk Kriegar [MNG] is recuriting for new members so if you are looking for a clan then feel free to ask any of the admins for detail's Greeting's to any new players who join the server Turk.
  13. This is our first advertisement being posted for this server. I've spent a lot of time in the past week getting it ready. Please come check it out! It's Dayz 1.0.2.5 so I couldn't find a few scripts that I would of liked to add. They will be added soon. Server IP: 192.111.147.39:2802 Server Features: - Self Bloodbag - Roaming AI - Auto Refuel - Extra Buildings - Safezone Traders - Anti-Theft in Trader Zones. - Salvage Vehicles - Tow/Heli-Lift & More [Coming Soon] Server Rules: No Bug Exploits, Glitching or Hacking. Absolutely No Combat Logging. No Luring/Baiting. Respect Everyone on the Server! Have Fun!
  14. Alright so I have just started playing and I'm not sure if it's my server but this game seems ridiculously difficult. First thing is walking or driving around (I've been able to find some nice vehicles, a couple hummers on one life actually, and a once a hummer and machine gun and truck with machine gun which was cool.), when I get to a busier area (outskirts of electro), there will be a good 8 zombies at least all around, it seems pretty ridiculous, and they don't spread out much. Now, for some reason checking barns and stuff it was almost impossible to find a weapon so I edited my inventory and gave myself an m1911 and a few clips to start off. A zombie was rushing at me and it took a whole clip and a half before dying, what the heck? I thought they were 3 shots to the body? I'd going to give myself an leeEnfield and see in that works for 1 shot still. - Okay so that does do a one shot kill on zombies. This was just to mess around privately for a bit but if anyone wants to try it out pm me and I will give you the IP, maybe someone more experienced that see if it is fine or not, and I am curious as to how the ping is. I feel like something is a bit off because all the gameplay I see on youtube looks way, way easier.
  15. Alright straight forward question, I know for humans seeing a bright yellow SUV in a field or on a road would be more obvious, but does the paint scheme affect how well zeds can see it? Aside from that I had a great experience, I was taking an SUV back to base camp, in the middle of a town I hit a post so I had to salvage a spare tire (used mine already) luckily there was a car nearby, so I went and grabbed it's tire. On the way back to my SUV two zeds came from the cars direction, so I put my Silenced MP5 on burst and took them out, one of them got to me though so I had to bandage fast, as another was about to spot me from behind, I turn around, bam, pop him with 5 shots, and then two more come from the other side. I take one out, one drops and starts crawling, I take him out with one shot, repair my SUV and get the hell out of there, it was awesome XD. I just need to get my server IP out there so I can have some people joining up, problem is my download speed. I have 12mb/s download, but only 1 or 2 mb/s upload, sometimes speedtest shows less :/ Anyways, back to the point. Does the color affect a vehicles visibility?
  16. UK 365 [Chernarus] [Vanilla DayZ] (v1.8.0.3|103718) [REGULAR] [GMT-3] IP: 37.130.229.180 PORT: 3425 uk-dayz-vanilla.enjin.com Team Speak 3: vs25.tserverhq.com:6039 -------------------------------------------------------------------- So many servers have corrupt admins who tell their friends and team-players where vehicles are on the map, using their admin tools. I for one got sick of this on several servers, once seeing a player teleport in front of me, I scrolled on their name and they were the admin and stole my heli. If you’re sick and tired of corrupt admins and players then try out my Vanilla DayZ server. I have no clan, or team players and wish to run a server fairly without my admin tools. There will be no donations required, nor any custom loadouts for anyone including my self…DayZ is about survival. Any feedback will be greatly appreciated. So come on in to my server and enjoy a fair played game. This is a 'DayZ Vanilla Server' meaning there are no mods installed, limited vehicles, rare weapons are more difficult to find, and limited starting gear. This Server does need donations, and no one including my self will have customized loadouts, ever, as this defeats the object of the game. The server has a day night cycle GMT-5. I decided to open this server after playing some modded servers and realized that they were missing the survival aspect of the game making it far to easy for players to survive. So for those who enjoy the challenge of surviving in the world DayZ on a Veteran level, I welcome you to this rare server. Good luck out there!!
  17. h3l1x

    DayZ 1.8 Feedback

    Before criticizing one should get his facts straight. Zeds are more dangerous than before, yes. Now they actually somewhat pose a threat. Before these changes they were just a mere annoyance, and this was wrong, since DayZ is supposed to be a zombie survival simulator/game. Infection is much rarer on 1.8.0.3, and also now there are antiseptic wipes which can prevent infection so you don't actually need antibiotics. All this time I've been playing on 1.8.0.3 I've only got infected once, used some wipes, no need for antis (I've found multiple wipes and 1 antis). Also you seem to think infection is the zombie virus. Well it's not, it's a simple bacterial infection, which if left untreated leads to sickness and eventually death. As for medical loot, I'm still finding morphine, epi-pens, blood bags in hospitals (medboxes are back) mainly -although a few days ago I found morphine in a firehouse-, so maybe you are looking in the wrong places. Oh and btw I'm also playing solo, and I can manage fine (without bloodbags/vehicles/stashes/tents and general support). If it weren't for people shooting me on sight I'd survive for years on this system :P
  18. Yeah I've never played vanilla, but there are some things about epoch I don't love. I do love being able to scavenge parts from vehicles, that is great, however jerry cans and car tires only take up one spot now, and that is kind of lame in my opinion, I shouldn't be able to carry four tires a couple jerry cans and scrap metal to fully fix up a car I find a couple kilometers away. When I go public with my server I may try and change some of that and probably will remove the traders, it's way too easy to get things like NVG with them around.
  19. mercules

    DayZ SA not being moddable

    That is a pretty far leap of logic there. Epoch and Origins fans want these other things like Donor load outs. Lets examine this a bit. So there are no Vanilla servers that use Extra vehicles and helicopters? Hmmm... no, it looks like there is a large percentage of them that have that. Okay well maybe all Origins and Epoch serves have that and so the fans of those would want that. Oh, no, wrong again... Just like in vanilla there are servers that do not have this extra junk and those that do. Your bias is showing. Vanilla Epoch and Origins is very similar to Vanilla Dayz with some extra time sinks built in, ones that actually encourage co-operation instead of hiding in a tree/bush until someone falls under your gun sights. Basically Standalone should look at what aspects of the vanilla versions of different mods are successful and weigh what they bring to the game and see if that might improve the experience for others.
  20. BAHADIR

    DayZ SA not being moddable

    I believe SA will have the base building system, so I really wonder what you gonna request after that ? (origins and epoch fans). Let me guess: *You will want Currency and trader system back in SA. *You will want more and more vehicles and Helicopters again. Like theres not enough. *You will want Donor crap. (I know some majority will request that especially, mark my words). *You will want end-game system. Consider all of the things above has been accepted. Then what ? You achieved everything, you killed players as many as you can, found lots of stuff and hiding them in a safe place that no one can find them. Build 3 or 4 very nice bases, repaired a nice chopper or two. Then what ? Let me tell, you will just go back where you started. To DayZ Vanilla... The game style that has only 1 goal, surviving as long as you can.
  21. You do make a good point about gear in vanilla being less secure than it realistically would be in a real life situation. However, I still much prefer the tents/stashes system where finding someone's stuff is the hard part (unless you have a chopper and use 3rd person but that's another story) as opposed to camping a base waiting for players to log in. Finding a vanilla epoch server is hard indeed. Almost to the point you could consider some features being a part of the mod considering how many servers have them on. I don't like vanilla epoch either, but in the end it doesn't matter how creative, or how well thought out and executed your idea is in this game. As long as you allow modding, it is only a matter of time before it turns into 10000 vehicles|extra barracks|safe zones|self bloodbag|spawn with DMR lameness.
  22. I have an epoch server that I like to play on and currently have the beggining a of a base. I'm looking for people who are mature and I don't want anyone under 14. Mics are not required. A character with black skin is preferred. Central standard time. At least a decent shot. The server is fun although there aren't any missions, they're are extra custom areas added and all vehicles spawn fully repaired. If you want to friend me on Skype, jacksonasneed
  23. Gimpus Maximus DayzChenarus Friendly active admins Try out our new Gimpus Maximus server with a few custom stuff *350+ vehicles *Self Bloodbag *Autorefuel *Carepackage *Custom Debugmonitor *Custom Loot/Buildings *Dynamic NPC's *NPC Choppers IP: 195.154.178.74:2322 SERVER RULES No voice in sidechat No Hacking ADMINS Endac Onaabys Support If no admin is online or if you have any question Email us at: [email protected] North Airfield Novy Lug NEAF Skalisty
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