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Found 41868 results

  1. desryachri

    [SUGGESTION] Vehicles

    I hear there are vehicles, horders keep the. Way way way in the Northern reaches of the map. My only suggestion is NO military camo vehicles.. Nice bright colours please stop the hoarding.
  2. Xequinox90

    [SUGGESTION] Vehicles

    I totally agree , many of server have me and my friends ruined by doing that , but something new with vehicles would be nice , something to make you feel like it's yours , the more you have in game , the more you want to play it and care about dying etc
  3. DefoneESP

    [SUGGESTION] Vehicles

    i like the idea of personally owned/secured vehicles, but the wheel clamping thing to me seems like a new level of griefing... either players running around a map, clamping all vehicles for shits and giggles or to secure it until they find the required parts to get it running or they stumble upon your camp and clamp all the cars there for the hell of it i like the key idea too, but i dont think it should be a defining security feature, i think players who want it enough (and with the right tools and or know-how) could steal the vehicle anyways, by breaking a window or using a tool to unlock the car, hotwiring is a great idea, delay the ability to start the vehicle up when you dont have the key for it etc. one of the best parts of DayZ mod was roaming the woods and finding a camp with some fully repaired vehicles, robbing them blind and leaving
  4. Andarne (DayZ)

    [SUGGESTION] Vehicles

    One thing that annoyed me, to no end, was the system present in Epoch. The vehicles could only be unlocked by their owner. Nobody else. There was no option to try and crack them, or break in. I'm all for security, but not unbeatable security.
  5. Xequinox90

    [SUGGESTION] Vehicles

    Can't wait for vehicles anyway gonna be so epic :P
  6. Its a new dayz epoch server.. Active admins Side Missions Biycle with toolbox Self Bloodbag Everything is legaL (Ex: Destroy vehicles..) Custom Map No Crosshair No Nameplate English , German , Turkish side chat.. Waiting players that wanna do pvp action.. :) ID : 31.3.225.44:5102
  7. Lady Kyrah

    Why is the world of dayz so static ?

    The thing that people seems to overlook in this thread presenting their favourite games is that none of these games present all the features you complain that dayZ doesn't have "at once". give me a game that has: Rigid body physics for vehicles.225km2 terrain.Dynamic structure destruction.Fully physical player movements.Full entity persistence (and i do mean it, GTA V doesn't keep track of everything in the world, only what is directly around players).long view distances suitable for realistic 300m target engagement.realistic firearm beahavior and bullet drop.support for large amounts of players.large amount if npcs at the same time (zombies or other).Every ambitious games out there pick only a few of those "praised" features, none of them implement all of them, due to time constrains, money, manpower but also... the target gaming system they are aiming for. People can whine all they want how consoles hold pc gaming back, PCs do not have unlimited available resources, you run quickly out of ram to store your game, out of video ram to store your textures and models and out of shader units to compute your lighting, shadows, normals and specular effects. But more important, you criticize the solution they took for building destruction as unprofessional or "gimmicky"... dude, wake up, every single game out there exploit every tricks and shortcuts in the book to get things done on the cheap. It's not a question of laziness, it's about choosing what you're doing with your processing power.
  8. I have a few suggestions for bird mechanics that I think would add to the wonderful atmosphere that is developing in DayZ. Birds are already in DayZ, and it has been confirmed by Rocket that players will be able to hunt them. So, I've started this thread to discuss and suggest some things that could make birds behave realistically and more interestingly. Different types of birds: Hawks, Buzzards, Crows, Ducks/Geese, owls, bats (obvs not a bird), seagulls, etc. HAWKS Hawks could be witnessed hunting rabbits (similarly to owls at night), and in general flying high in the sky. Also, they would provide food and feathers (for arrows & headdresses) for the capable hunter. Maybe you could even use a freshly killed rabbit as bait for all birds. Possibly long term you can tame hawks and use them to hunt rabbits for you. This obviously would be dependent on how much depth the developers plan to add to DayZ. I think this could be useful for the woodsman/survivalist style of DayZ play. (would require leather, rope, a built cage, and bait to tame a hawk) BUZZARDS/VULTURES Buzzards and crows would feed on dead animals and players. they would be realistic visuals cues that there is something dead in the area and something has happened to cause death. Buzzards would only come around to feast on something dead, and also if a player is very injured. For instance, they have been crawling through a field crippled for a long period, or just laying out in the open (possibly camping and sniping) then the buzzards would start circling. Also, provide food and feathers, but high risk of infection. CROWS Crows would congregate regularly in different areas like normal birds do. They would scatter upon gunshots in a vicinity near them, or if a player breaches a certain distance around them. Also, provide food and feathers for players. DUCKS/GEESE They populate water systems. Ponds, Lakes, rivers, creeks. Can be observed flying south as a cue to help orientate the lost survivor. Flocks of ducks, geese, crows, and seagulls will ruin plane and helicopter engines if you fly into them causing the unlucky (or crazy) survivor to be forced to eject. Also, provide food and feathers. OWLS Can be witnessed hunting rabbits at night in the woods. Flying around wooded areas and across fields. Possibly show up in barns at night as well to scare the crap out of someone looking for loot. Also. provide food and feathers. BATS Flying around at night in the open air. Possibly turn zombified from feeding off of zombies and becoming infected. Infected bats attack players and give them infections. Also, provide food at high risk of infection. Can also be found in barns at night. SEAGULLS Eat trash possibly left by players around the coast lines. Fly around and congregate coast lines, and islands. Also, provide food and feathers. Fly in flocks around coast lines that could cause damage to air vehicles. I think that is about it...
  9. raynor009

    We need tents!

    Actually the vehicles are in.. you can drive them.. they just won't let us do it :) Excuse me, let me rephrase that so people don't get the wrong idea. The vehicles are present in the game files but do not spawn in game.
  10. A'right, I don't really know what exact things have changed, since the last time I used the thing it was one good year aback, but here goes: We had a server named UK207 running DayZ 1.7.2.3-4, the good ole times when duping worked and the hacked-in AS50 TWS was present... Now, of course, cheaters, teleporters and server hoppers were pretty much prevalent and us server admins hadn't had many privileges over regular players, except for kicking or banning them, so we've got a bit fed up with all this, I've cleaned dust off my noob coding skills and made a completely-legal server-side Win32 cheating tool: As you might (or might not) have known, DayZ as of 1.7.2.4 used to log player, vehicle and tent positions into the ARMAOASERVER.RPT file regularly.. the only problem here, was to determine the correct computing algorithm, parse the few last kilobytes off the server file, and convert those server positions into Chernarus map grid coordinates. Then we were good to go ! It could also spit out the generated map to a separate JPG somewhere on the Net. You know, for non-admin UK207 players to "check" as a bonus of their visit (khe khe). Unfortunately, 1.7.2.5 stripped the server logs off player positions and leaved just those of freshly-put tents, and repaired vehicles, so a thick line was drawn over this little project that was (till now) never really known of. No more raids on unsuspecting players and no more bans for helicopter spawners.. (speaking about helis, their speed really made quite a point-distance difference on the map!). And the purpose of this thread? Well as we all know, DayZ standalone is now out, and although I haven't got to analyze the logs the game spits out today, I can say one thing for sure: every time the positions are going to be logged on the server-side;, legal and completely undetectable cheating will always exist in this game. Just saying. Heck, if a popular demand was created I could update it and make this thing public, to assist other server admins who are fed up with cheaters.. and give 'em a little bonus as they pay and rent their servers... (Ofc there might be a ton of similar utilities on the Net nowadays, I did not check really). So, um, yeah. Play safe :)
  11. Look at it like this. With the way Rocket is going with development currently and what he has mentioned to be wanting to implement later, the ez-mode coastal warriors will soon move on to another game. SA won't be moddable for a long time. So those players will have to put up with what Rocket comes up with instead of modding the hell out of SA and changing it into nothing but a 100's vehicles and weapons galore like they did with the Dayz mod. That right there will get rid of the vast majority of the ez-mode kids. Just got to have some patience man. Have faith in the Rocket.
  12. As expected, most people don't bother to engage the points I made, instead chose to take it personally (obviously big fans of EZ mode) and make lazy one-line replies. (@dakisback - I realise that in it's current state there is not a lot of PvE content (fixing vehicles, making tents/stashes/bases, stockpiling gear) and there is not a lot do do except for PvP) I have been playing FPS games since they came out. I have been playing first persons since the original Wolfenstein and Doom games (also played the original Operation Flashpoint (1985 Cold War Crisis) and it's expansions (Red Hammer/Resistance) and all the ArmA games. Lately I have found most FPS games to be extremely derivative and boring (I am looking at you CoD & Battlefield Series). Let me repeat. I don't want KoS removed or even discouraged in a way that would break the sandbox feel of DayZ. All I am saying is that KoS is an easiest possible way to play this game. There is less challenge, it is less interesting. I know, because I have played the mod extensively (Vanilla and many other sub-mods such as DayZero, Epoch, Overwatch, Breaking Point etc...) using all possible play-styles. By far the easiest (and least imaginative and boring) playstyle is going 100% serial killer on all other players (including unarmed freshspawns on the coast). My main point is this; there already exist ez-mode shooters where there is no role-playing/sandbox/survival aspect where you can KoS to your hearts' content. Why do people insist on playing DayZ only to play it is the most un-DayZ way possible? When I first got into the mod in it's early dayz it was a breath of fresh air, something new and exciting. Now, its turning into just-another-multiplayer-shooter-to-add-to-the-pile. Which is disappointing and boring as shit. I am trying to provoke thought and discussion on the state of kos in this game, hopefully I can influence at least some of you to try the survivor (normal mode) and hero (hard mode) play styles. I don't want Rocket to have to implement any anti-kos measures like a return of the humanity system (in it's mod form at least) or survivor/bandit skins. I would much rather people moderated their own play-styles so we have a good mix in the game. This game needs bandits, survivors and heroes to be healthy. What I am worried about, as history has shown us with the mod, is that the trend towards banditry will become a slippery slope and soon that will be the only viable play-style. I have read many threads where players say they have started out trying to play a hero or survivor but because the rate of KoS is so high they have no choice to become a mindless ez mode killer like the rest. I am fine with getting killed by bandits, any area with miltiary loot I consider fair-game for KoS. I don't cry when I am killed and need to start again. NWAF is a area where you go when you are looking for PvP with the big boys, Balota PvP is scrub central. What ruins it for me is when people start acting in really cheesy, gamey, beardy ways that break my immersion and bring me back to the fact that I am playing a game. It's the suspension of disbelief I am referring to, it's like watching an old movie and seeing the wires in the stunt scenes. all of a sudden you are not watch characters on the screen but merely actors in a studio. It ruins mah immersion bruv! KoS is not a problem, the rate of KoS can become a problem when KoS becomes the only viable play-style
  13. Publik

    When devs come back from holiday break

    But with more than just the next patch. Like, "We'll have containers that can be placed and hold things", and "vehicles including helicopters, planes, boats, and UAZs", and as a more permanent fixture of the site and not just a post in the forum.
  14. Isaaq

    [SA]weapon poll

    I don't particularly like the idea of standardising ammo, but it's nothing but practical. Seriously, having every kind of ammo you would in real life would be ridiculous to manage - and take up huge amounts of inventory space once tents and vehicles are added and people start collecting each weapon.
  15. BelMarduk

    So... now what? (The DayZ Paradox)

    Welcome to the game, and welcome to Elektro (thats the city with 2 fire stations). I do suggest seeing the sights of Chernarus, it is a beautiful map. For now, wander around and meet people. No sense in getting attached to your gear, as its DayZ. There will be alot more content added. Eventually there will be some form of base building. Though to what extent I do not know. The way the servers work is a 'public hive' meaning no matter the server you connect to, you're character, equipment you are carrying, and complete status of your character (health and location) go with you. However, when base building comes along, you're base will be server specific. Same with vehicles, there will be vehicles on every server, but say you park one on a server and logout, that car will not be in that location on another server (though will remain at that spot on the server you parked it on... unless someone finds and steals it).
  16. There is a reason and that is he wanted to, he was ready to. everybody here wanting or not will be ready to pull the trigger saying it not so is pure hypocrisy. Everybody is in the look out for their self preservation this is a human behavior that we can predict, once we find that the threat is not a threat then we go into moral details. It got worst because mods came out, privet hives came out with 600+ vehicles and so on but the primary reason is what i said above
  17. Isaaq

    [SA]weapon poll

    As many gun variants as possible should be added, I think - but maybe standardize ammo a little more than real life to make it easier. Once vehicles and bases (tents, omg, want) have been added, it'd be very nice to build up a stash of weapons.
  18. Hello Guys/Ladies i would like to show you my new and first Epoch Server. IP: 178.63.2.152 Port: 2302 Name: Just filter "Zombie Heaven" What could you expect from it? - Better Graphics (custom PP Effects) - Sarge AI Side Missions - Refuel Script - Custom Loot Places - 700+ Vehicles ect So feel free to join and have a nice time with us. Regards Berliner19
  19. JohnF30

    Why is the world of dayz so static ?

    The Just Cause 2 mod that was made by utter amateurs has a better netcode than Dayz and it's a mod for a single-player game. Oh, and each server (which is indeed persistent for thousands of vehicles) can hold up to 5000 players. At the same time. The map is also pretty freaking big. Also, to the person saying battlefield 4 has horrible netcode, please... It feels like a miracle of engineering compared to Dayz. I don't know what beans you guys are eating, but they're definitely rotten. You're defending Dean as if he's the leader of a cult.
  20. JESUSARIUS REX (DayZ)

    Why is the world of dayz so static ?

    The ONLY thing i agree with is a new engine for ArmA/DayZ, but NOT RIGHT NOW... A new engine for DayZ 2/sequel and ArmA 4 is a must though. And quite frankly, I have battlefield for destruction, i don't need or WANT it in DayZ... It's not needed. And ALLLLLLL the games you compare are on a brand new engine or have really small environments. Do you realize how long an engine takes to make? Look at your all mighty source engine! Portal 2 still uses it. Source 2 isn't even announced yet, and source is nearly 10 years old. So the Real Virtuality engine being 15 years old, isn't that old... NOT TO MENTION ALPHA!. I'm sure the devs will add tree falling when wood cutting and basic stuff like that. It's already in the engine. Their is just no need to break a fence. ALSO, ROCKET SAID THEY ARE REDOING VEHICLES BECAUSE HE WANTS MORE REALISTIC A) PHYSICS AND B ) REPAIRING. So really, the physics aren't that bad. I'm mean, consider ALL the physics that go into your gun in the ArmA engine. AND PEOPLE ARE RIGHT ABOUT THE ARMA 3 ENGINE. As much as i love the game, I should be able to run the game on high/medium settings at the least. I have 2 550 ti's in sli. Now, i would like to be able to run DayZ at fairly high settings thank you very much, and with the ArmA 3 engine DayZ would be unplayable because that engine is terribly optimized.
  21. I'm sure it's probably on the agenda. How much of a priority, hard to say. I mean each new type of building, I assume they have to manually add to each area to replace the existing ones once they have a model created. I believe this to be true as they had to manually go to every lake and add the function commands & zones for drinking and refilling. It's the same reason there's a couple of water pumps out there that don't work. Maybe it was intentional to have a couple of broken ones. I like that they added new areas on top of adding interior to existing ones. It shows just how much work they've put into it. If it was me, I'd put it on the bottom of the list. There's more pressing features to add. Like animals and cooking. Also I think once/if they add tents or storage items you can have one server this will lower the amount of server jumping. It'll still happen but people will tend to stick to a server once server side features are implemented such as vehicles or player created camps.
  22. We are still up and running with all of our additions - towns, roads etc. Stop by and have some fun. We just moved a bunch of vehicles back to the spawns in the south ready for you to get in the game.
  23. victusmortuus

    We need tents!

    Yes we do. As well as vehicles. However functionality > fun is the main priority for Dean and others. :)
  24. Dr. Goner

    [SA] Increase the consequences of death.

    A quick note: Those of us that played the mod have an entirely different perspective of what it means to be griefed. I feel that the alpha has already leveled the playing field in so many ways. In the mod, we were killed from 700 yards out often by the incredibly overpowered and unrealistic AS50. I mean you could run across the map while holding the thing for crying out loud. I don't know if any of this will lessen KOS except for the gun care thing. If you don't have a fully functioning weapon properly sighted in you won't be able to KOS. The funnest part of the Alpha for me so far has been seeking out "pristine" versions of all my equipment. I think some of your suggestions relating to gun maintenance would add a lot of enjoyment to the game for me. I think that if I knew that you had to maintain the weapon and work hard for the "right" to KOS, I also wouldn't feel as bad when I was killed. I think I would feel that the other player had earned that right. Same goes for players that love vehicles. It should cost you a lot of room in your pack to fix up a vehicle, no more holding two tires and an ENGINE in your back pack. I think a properly optimized stamina and carry capacity system would provide a lot of the fixes you suggest. Realistically, if my character was carrying around everything he is currently carrying, he would be moving slow and resting often. I think that each item one chooses to add to their inventory should provoke serious contemplation. The alpha has already improved upon this greatly. For instance, I choose to carry the hunter backpack due to its increased camouflage characteristics even though ti has five less slots than the mountain backpack which is brightly colored and can be see from further away. I hope all of this makes sense. Sorry for the rambling. Also, nice take on a tired argument. I feel like eventually we can make this better.
  25. Application Name: AceBourne Age: 26 Time Zone: EST Country: United States Are you willing to commit to the NCR?: Yes Preferred Job: NCR Veteran Ranger, NCR Ranger, NCR Trooper, NCR Officer, NCR High Ranking Officer Why do you think you deserve to be in the NCR: I am relatively new to DayZ, but my prior gaming track record speaks for itself. http://bf3stats.com/stats_pc/AceBourne (3.52 K/D, 1,323.31 SPM inside of top 1% out of 1.24 million people with all infantry combat and essentially no vehicles). Modern Warfare 2 on PS3 3.03 K/D, Other COD games on PS3 between 2-2.5 K/D. I play many games well across multiple platforms. When I am especially interested in a game like I am in DayZ I play much better as is evidenced in my Battlefield 3 and Modern Warfare 2 stats. I've also read countless books & watched countless hours of videos on different military branches, training, and tactics as it is an area of interest. Many of my family members are ex-military though I have not had the honor to serve myself. DayZ to me is a game where realism is the goal and it is does it better than any other shooter I've played. In a game like this the most fun will be achieved by successful missions of your own creation alongside likeminded teammates. I'm looking for a team who wants to execute like the NCR main post describes and I want to earn my way into being a key part of mission successes. I am an asset in frontline tactical combat as well as mission planning and tactics.
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