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Showing results for 'Vehicles'.
Found 41868 results
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Vehicle don't respawn on Official Hive
facoptere replied to [email protected]'s topic in Mod Servers & Private Hives
To clarify things: By default all functionalities is fa_hivemaintenance are disabled. "IGNORED" means that the amount of vehicles of each class is controlled (it's one functionality among others), and some vehicles are seen as "extra" vehicles. Because someone changed the vehicles list on the hive side for all public servers, without any detailed changelog, after the 1.7.7 was released. The list in dayz_server.pbo is simply not up-to-date. Note: if you want to control vehicles amounts, updated version of config.cpp from dayz_server.pbo should be: Vehicles with 1 as damage are 100% damaged, so are not spawned by default. They still exists in the hive. They is a script on hive side that "recycles" these vehicles (new respawn, new loot, new damage, new fuel level) regularly. This functionality exists in fa_hivemaintenance too, but it unuseful since I have been told that the script on hive side was working properly. fa_hivemaintenance never deletes any entry in vehicle list stored in hive. If some vehicle are missing (deleted from the list you can see in HiveExt.log) this is the result of hackers, or a bug (or strange logic) on the hive side script. I don't think that fa_hivemaintenance lets vehicles in debug area. This may be the result of hackers. It's quite unlikely that it's a bug of the hive side script too. fa_hivemaintenance can add missing vehicles, but they will be destroyed less than 24h afterwards, since on the hive side there is a script that delete vehicles created by gameservers (and this scripts works very well, nobody never complained about this one :) ) -
DayZ Chernarus server Gmt+1 Rmod . AI's
secst2010 replied to secst2010's topic in Mod Servers & Private Hives
clear roads & remove parts from vehicles added . -
Name: NEW SERVER [EU] 08/2013 | Team CoOL | Max Vehicles | SSD | ACTIVE ADMIN | 4h Restarts IP: 188.165.236.178:3102 MOD: Origins Dayz MAP: TAVIANA OPTION: SSD server SLOTS: 40 LANGUAGE: SPEAK ENGLISH ONLY ADMIN VERY ACTIVE (average age 35 years) We are looking for players or teams to fill our server creates August 6, 2013, we obviously have to respect the rules that will be automatically communicate a connection. We demand fair play, good mood and have understood the role of Dayz that is to say to survive Thank you in advance survivors and soon on our server Juv
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The only map in the world "DayZ Minecraft" Scale 1:1
HunteR26RuS posted a topic in DayZ Mod General Discussion
Some help for project ( At will ): https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=RN85S76YYHWRN UPDATE 19.10.2013: More new sceenshots :) and video... UPDATE 17.12.2013: Update "Fly World" Screenshot Chernorus : ) And also congratulations to all with access DayZ Standalone !!! Thank you Dean Hall !!! Now I try to save money to buy a DayZ Standalone in Steam :lol: ---------------------------- Website of server: http://hcs.land/ "DayZ Minecraft" By HunteR26RuS Scale 1:1 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Attention, please ! Was releaser cinema about map: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Information about my Project: Hello, dear users of the site Dayzmod.com. Today I would like to tell you about the project, which is dedicated to the game DayZ, because I'm a huge fan of DayZ and creativity Rocket - I decided to move the whole atmosphere and map DayZ Chernorus in Minecraft. Please vote, my creation is not yet finished:). Also the map will be 4-7 servers with 100 slots with their own weapons and equipment from DayZ! Map Size: - 9000x9000 blocks -Weight Map ~4 gigabyte -Already done: -Full ready Landscape -Towns and Villages ready by 40% -Release date-server: Winter 2013 (Map already doing 3 months) -Genuine Vehicles from DayZ -Guns from DayZ -Medication -Self language -Self textures ( 64x64 ) -Absolutely replica of the landscape -This server has no one in the WORLD! -Write in comments your impressions-Videos, etc. can be found on my channel http://www.youtube.com/user/HunteR26RuSS-I would be happy to subscribe and comment: 3 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Screenshots from Minecraft DayZ Map."Chernogorsk" "Elektrozavodsk" Village "Kamyshovo" Krasnostav Airport Factory in Village "Solnichniy" Green Mountain ( Not Finish :) Factory next Orlovets Out of Town "Elektrozavodsk" About Dolina Please rate my creation) is planned to make the entire map.- 123 replies
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Vehicle don't respawn on Official Hive
stelucz replied to [email protected]'s topic in Mod Servers & Private Hives
for me Jimmy's trick works, now all vehicles are spawned but again mh6 and hmmwv at debug so hivemaintenance fix it. -
Hey Community, since 08.01.2013 we created the new Origins Server "Welcome to Hell". If you want to play on a good running server with much PvP join us. We would be happy if Clans or Groups would join our server also single players. We are actually searching for admins to give our server the best support. We have a own Teamspeak-Server. So groups can get a channel on that if they want to. Other Clanleader can also get a admin on our server! !! We are searching for Admins !! -------------------------------------------------------------------------------------------- Facts about the server: Offizieller DayZ-Origins Server50 Slots (upgrade to 60 follows)european server (English in Sidechat)3dP[ON], Kill-Message[ON], Side[ON]Crosshair[OFF], Nameplates[OFF], Tracers[OFF]Max Vehicles, Max LootAutorestart every 4 hoursactive and fair adminsno Laggs (SSD Server) -------------------------------------------------------------------------------------------- Rules: Basecamping allowedNo Cheating, Glitching, Bugusing, CombatloggingNo bad language at SidechatOnly English at SidechatUsing Sidevoice isnt allowedIf someone dont aggree with that rules he get kicked or banned !! -------------------------------------------------------------------------------------------- If you have any questions about the server just join our teamspeak. We would like to get that server to a big one with a rly nice community on it. So be a part of us. The Gameserver: [New]Welcome to Hell [No Laggs(SSD)][Restart every 4 Hours][Max Vehicles/Loot][English Sidechat][Active/Fair Admins].. Server-IP: 188.165.254.91:3102 Teamspeak 3 Server: 80.86.82.63:9999 Poke a admin Would be proud to hear from you regards Dyaki
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I happened upon a location that according to the Dayzdb map looked like a gas station, but it wasn't the symbol that indicates a fuel tank. Obviously there was no tank to refill jerry cans. I think I read or saw a video once that showed you could hover over these with a heli to refuel. Is that the case? Does it also refuel vehicles if you drive up close?
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Come check out my Dayz server out @ 184.173.146.24:3255 or search SerathGaming - DayZChernarus (200+ vehicles / Extra Buildings! / always Day / 40+ Heli's / Auto-Refuel | PvP | / Better Loot! / Fair & Active Admins | Starting Gear! | . Great community, clans welcome. Come join our family at SerathGaming.ihostinghq.com !
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Vehicle don't respawn on Official Hive
geryon replied to [email protected]'s topic in Mod Servers & Private Hives
Timeout still occurs. Still have the following vehicles not respawning: Line 17253: 11:25:21 "IGNORED ATV_US_EP1 oid#4722387 cid:0 "Line 17401: 11:25:22 "IGNORED hilux1_civil_3_open oid#4722398 cid:0 "Line 17638: 11:25:24 "IGNORED Old_bike_TK_CIV_EP1 oid#4722414 cid:0 "Line 17639: 11:25:24 "IGNORED Old_bike_TK_CIV_EP1 oid#4722415 cid:0 "Line 17907: 11:25:26 "IGNORED AN2_DZ oid#23829583 cid:0 " -
***Update Planet F8L Rebalanced Chernarus Map Update****
deox (DayZ) replied to SaraMichelle's topic in Mod Servers & Private Hives
Really digging this server, found it on the Dayz Commander. Pretty badass server, me and some friends are looking for members for a new clan we started on this server, We have a base that we can hold our members, your stuff will stay safe, vehicles etc. Add me on Steam, my name is "Black_rastar" -
Looking for a hardcore Namalsk server
[email protected] replied to Sweaty (DayZ)'s topic in Mod Servers & Private Hives
The good old days of Namalsk are gone. Most people nowadays only play those buggy pvp servers with bases, ai, gun drops, fully repaired vehicles everywhere and spawn with almost everything. Too bad, cause when Namalsk came out it was special very special especially when we didn't know anything about the map and we learned it as we played. Anyway you might find a European vanilla namalsk server during the day but don't expect nothing big. Lets hope some new maps that come out are real good. Like now Im playing DayZ Unleashed and the map Napf is pretty good. Nothing what Lingor, Panthera, and Namalsk brought us in the old days. -
Base Building - Do's and Don'ts (DayZ Standalone)
carbine781 (DayZ) posted a topic in DayZ Mod Suggestions
Hi guys. This is my personal opinion about base building in DayZ standalone. It has a few do's and don'ts, along with a few other comments about the idea. Please remember that this is my own personal opinion. If you do not agree with it, please be polite about it. First things first, why add base building? It would become a cool new aspect of the game that I think would be really fun. You could board up houses to store items, etc. If you area bandit, you could find a house and break into it. It would become something quite fun. However, theres a few things that are mostly involved with realism that shouldn't be implimented. Here are the Do's and Don'ts. Do add base building (incase you didn't know) Do allow the boarding up of enterable houses Do allow people to make fences and wooden planks to board up items from tree logs Do add more items into the games such as locks, candles, individual hammers, and nails (i know nails are already in the game) Do allow as many building materials as possible, as long as they are realistic and you could probably find them in real life. Do add stuff such as spray paint that will allow people to customize and identify there houses (or just draw a penis) Don't make base building completely unrealistic (you could board up some walls and repair a fence, but you won't be able to build an actual house during an apocalypse unless you really have a lot of spare time and you've built houses in the past. Building a tiny little shed could be an exception, though it would be almost as small as a tent) Don't make getting materials too easy (You can't punch down a tree with your bare fist) Don't get carried away with crafting (This isn't minecraft, and unfortunately in real life, at least not currently, you can't make enchantment tables to give your guns godly powers) Basically, keep it realistically; DayZ is know for being realistic (Before the SoS trend came). If your not quite sure if you want to add something, just think, could I do that in real life? You can board up a door in real life. Thats is a yes. You can't punch down 5 trees with your bare hands and use those logs to make a house, chests, and a shovel to dig a hole later to be used as a toilet(though if I could...). A couple other things to think about: Will these boarded up houses transfer over on different servers? Could people affect the actual map houses by destroying part of the wall with a hatchet lets say? Will these boarded houses stay forever or disappear(like vehicles)? If so, how long? Thanks for reading, Carbine781 -
Hey guys, first time posting etc etc. I'm just wondering if there were any plans regarding the antibiotic spawn rates, or perhaps the introduction of ammo (for lack of a better term) for them, so as to help more than one individual in a group recover from an infection? I've been playing a couple of hours a night for the past week, so far me and four others have been roaming the countryside in a group. One of us was infected by a zombie at one stage, and we thought nothing of it, and we started looking for some antibiotics to help him out. Quickly realising that the hospitals were (contrary to common sense) the worst place to be looking for antibiotics, we started to hit up larger concentrations of high value loot spawns... Keeping our mate alive with various animals we encountered along the way, we made our way to the north east airfield and begun to loot. Anyway, long story short, in our travels we have encountered the following: 6 x ghillie suit, 3 x camo clothing SVD, 11 magazines, Silenced M9, 6 magazines, 2x Mk48 mod 0, 4 magazines, Silenced M4, 12 magazines, 2x G17, 16 magazines, M9, 7 magazines, 4x Coyote patrol pack, Many grenades, 3 working or near-working vehicles + enough wheels to last us a week, rangefinders, a partridge in a pear tree, And two sets of antibiotics, These antibiotics were used to cure the two nearest to death of us, but we had now all fallen to infection, either as a result of travelling together or benig hit by zombies whilst trying to find more antibiotics. I'm loving the increased difficulty, but as it stands this has become less of a threat of death to us, and more of a curse to walk the lands of chernarus until we find a cure as though we'd unwittingly become the skeletal-by-moonlight antagonists of a certain pirate film.... 60% of our game time so far has been "Lets go find antibiotics"; 30% has consisted of "Low on blood, murder sheep". Our (what I find to be a somewhat incredible) loot haul has been an unintenional result of our searching for antibiotics... It's quickly become the centerpoint of the game for us so now it is less "slowly collect all the gear we need to live off the land, and only raid towns if we need supplies urgently" and more "Oh we just cured that one teammate of infection but now three more of us are infected". Is anyone else finding this, or are we alone in our experience?
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To be honest, I would keep the SP missions very simple (aside from the tutorials) Would just be you, alone (maybe a co-op/lan mode), and the zombies. I would have the vehicles in different spawn locations than in multiplayer, you would spawn at the far end of the map, and have to get to the other end of the map, surviving along the way. Story would be something like you got a radio broadcast saying there was a ship in Berezino with survivors on it and would be leaving in 3 days. Of course when you get there the ship is either gone or over run with zombies, so you could either ignore it completely and just see how long you can survive, you could clear the zombies from the ship and repair it so you can use it yourself (and 'end' the game), how many zombies you can kill, if you can clear a city, if you can clear the entire map, Last person on earth kinda thing. (Zombies would not respawn and neither would gear but both would be in large amounts, larger than in multiplayer, animals would however)
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hi there! just been playing the game for about a week, the game is so unique but having read Max Brooks' World War Z, I have a lot of suggestions for the SA I heard a rumor about including "Classes" like a normal MMORPG, and we could use that to encourage cooperation and make pvp a lot more difficult and or undesirable, so, my idea is that each class would have and unique ability and a group ability, something that can only work when a group is formed. My idea of classes would be like this, each one has it's strenghts and weakness, in the end I tried to make them so playing lone wolf would be a lot more difficult and kind of realistic/authentic. Also you wouldn't be able to choose them, it would be random with every respawn. Medic: Starts with a medpack that can only carry medicines, also have more starter medicines, like epi pens and morphine besides the bandage, this medpack can only carry medicines, and that would be the only class that can give blood transfussions and also I think that there we must eliminate generic diseases, to make the medic a must in a group, he would be able to "see" what kind of infection you have and to him the generic "antibiotics" would be specific, to any other player they would appear as generic antibiotics with no way to know if they work with his disease, v.g. if you have cholera (a realistic effect on the game would be a very quick dehydratation, with TBC to have 0 stamina to run and so on) and no medical knowledge, what antibiotic would you take? of course you can swallow random pills and pray they work. Also i think that self treatment or done by a non medic should have a probability of having no effect or worsen the situation (a too tight bandage can make you lose a limb in RL), while the medic carries no risk Drawback: can carry less ammo than other classes. Group abillity: increases probability of finding antibiotics and medicines. Soldier: the only class that can carry two primary weapons (something that I find very stupid in the game.... a regular joe carrying a .50 cal and an AK? seriously) and can carry more ammo than other classes. GA: increases prob of finding MILITARY weapons, civilian weapons and ammo, it is very annoying that military grade weapons are so common, without a soldier in your group it would be very rare to find military weapons or their ammo, which is fair, think, if you find an AK with no bullets, how would you know which ammo works with that rifle? (assuming you are a regular joe =) ) also he would have more stamina than other clasess, other thing that I don't like, unlimited stamina. Drawback: gets thirsty and hungry quicker thatn the others... which is also fair isn't it? Mechanic: Starts with a toolbox with things like industrial tape, saws, lockpicks, and so on, which can be used to open doors, and most important, TO IMPROVISE MELEE WEAPONS! for example... no axe? just use the saw on a table, and so on. He would be the only one who can repair vehicles, again, how many of you can make a car work if the engine is gone? of course that you can change the tire with no help, but the engine is a very different story, also is the only class that can pilot an heli. other thing that I would like to add is that weapons must wear over time, it's not fair that a rifle exposed to the wild for who knows how long can still fire like it was new, and the mech can repair them, also he would be able to lock piick doors and other stuff with locks. GA: increases prob of finding spare parts for vehicles and gasoline Drawback: less stamina Hunter: wild life expert, he starts with binoculars and a compass. I heard that dogs could be trained so I suggest that the Hunter can have more chances of succes making them "friendly", and also a suggestion, food must be more varied, you can't live on pasta and beans, so there must be two indicators, one for veggies and fruit (to empty this wouldn't be fatal, but infection risk skyrockets) and the other one would be generic, with that in mind you could eat wild strawberries but with sickness risk, hunter can distinguish them, also he would have more stamina and better night vision, and when hunting, he can get more meat than the other classes. GA:increases prob of finding wild animals to hunt Drawback: has lower prob of succes with medicines, even if administred by a med. I treid to make the classes with drawbacks that would make playing lone wofl a lot more difficult but still doable, the group abilities make cooperation a lot more disireable About dogs: can distract zombies outrunning them, smell to find snipers and sense if a player has kills More items like a portable stove, better than fire because it doesn't emit smoke and much less visible at night, but requires gas of course, and batteries for the NVG!!!! it's just ridiculous that it can run forever! Vehicle sized camo! Underground fortress!! It would be awsome to have them! but with it's drawbacks, cannot be used for too long or infection risk becomes very high, not to mention to stay in the same room with a sick person, and it can be assalted by bandits (not easy though, also there must be traps like bombs attached to wires, to make them realistic they cannot be seen like a normal FPS in the HUD so you can fall in your own traps) but the entry can be covered by camo that's all I can think right now, I want to hear your suggestions =)
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DayZ Epoch /Active admins/Need Admins/Max vehicles
xx984 posted a topic in Mod Servers & Private Hives
New dayz epoch server in need of admins features lots of vehicles always day time active admin Scripts that might be added Self bloodbag Towing auto refuel AI Strip clothes IP : 37.130.229.180:3187 -
My feeling on zombie infection is that it is not a good gameplay mechanic. I understand the intent, but after playing through a few times... particularly as a lone wolf, the game basically becomes deer hunter (or in this case, cow, sheep, goat, chicken, rabbit hunter) once you're infected. I've survived for several hours with an infection, but the game is just not enjoyable at that point. And, considering the inherent glitchiness of zeds, the only option is to avoid melee with them entirely... which means you need a silent ranged weapon of some sort. And, most importantly, apparently, you don't get THE infection, so, I don't really get what the storytelling is there. I'm not saying that we SHOULD turn into zeds when infected, I'm saying zeds shouldn't cause infection. Weather should make you sick... drinking bad water should make you sick. If you really want to bring the survival aspects more to the fore, dump bloodbags and heat packs, fix the player heat system, and make it a little colder. This will make players think twice about engaging other players, will increase interaction because everyone will have to hunt, and they'll have to be very careful where and how long they stay in one place because of the need to build fires, use vehicles or get in buildings to keep warm. This puts the player's health more under their control and not subject to a glitchy zed. Zeds may always be glitchy and to some extent we just have to deal with that, but why emphasize that glitchiness by attaching infection to it? Yes, infection by zeds makes it harder to survive, just not in a very interesting way, IMO. There are so many other ways to make it harder to survive that are also very interesting and add to the multiplayer gameplay. Just my two cents. There are so many aspects of this mod that I love and I look forward to seeing how it develops.
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Where is the server based? Might give it a whorl, even if there are far too many vehicles for my liking :P
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DayZ "Gameplay Suggestion" Bias (Rant)
SalamanderAnder (DayZ) replied to TheDesigner's topic in DayZ Mod General Discussion
I get what you're saying. But I don't think "insanity" is the solution. The fact of the matter is that other players are not very valuable to you as a self-oriented survivor. Their items are often times more valuable than their very life - and it goes both ways. They could betray you at any moment to their immense benefit. So you're right. The game does pamper lone-wolves and banditry. A lot. The approach must be multi-faceted and some serious fundamental gameplay changes are going to have to happen in order to change people's motivations on an individual level. 1: the environment needs to be harder. Fortunately zombies are already getting pretty difficult to ignore, and infection has already prompted player trading, as antibiotics are incredibly rare. 2: We need cooperative actions in the game. If certain actions literally required another player to be present - then "lone-wolves" wouldn't be able to pull these things off. I'm talking about big projects, like building structures, repairing vehicles outside of your skill range, ect. Also moving heavy items and construction materials should be seriously considered. Providing players with logistical challenges that are easier with the help of others is a great way to get people doing things together and cooperating. (Also, it would be nice to see some kind of "zoning" feature for bases or camps. Say, if a player has placed certain items in an area, that area will become "off-limits" as a spawn zone for returning players. So if someone tried to "ghost" into a camp via another server, they might come back to the original server and be automatically displaced, say, 300 m away from that location. That way people would actually have to infiltrate player camps on the server.) 3: Which brings me to my next point. In reality, individuals have specialized knowledge - which makes people valuable. Some kind of "learning curve" for certain actions would be really nice to see. Not everyone knows how to rebuild a car engine, or replace a fuel tank, for example. Our characters should have to go through learning curves and figure things out with repetition. Cooperating with more experienced players should assist players in learning new skills also, so people can teach each other these skills. Death should penalize these skills to some extent, making your life and therefore your acquired skills a highly valuable asset. Even with these kinds of implementations, "banditry" is not going to go away. It's not a "problem" to be solved. The destructive side of human nature is what makes the game compelling. So imagine that a group of survivors gets together and constructs a base and collects lots of supplies, ect. Other players who are not friendly are going to raid those kinds of camps, and even kill for fun still. There are always going to be players who do not want to cooperate with other people, and that's fine. They can do that if they want to, and in fact, it actually adds to the gameplay. Watching out for lone wolf bandit elements would become a major priority of cooperative, constructive survivors. Furthermore, groups of bandits could also take advantage of these cooperative features and build their own bases, ect. Adding cooperative gameplay features does not "punish" lone-wolves. It punishes everyone by giving them completely reasonable human limitations, which will prompt more cooperation from necessity. Even then, as I said, players could still survive on their lonesome, and it would actually be easier in some ways because it would give lone wolves or bandits yet another way to hunt down supplies, and/or prey. But that's just my opinion. I'm sure a bunch of people are going to jump on my case and come up with 1001 reasons why they should be capable of erecting thousand pound walls and carrying entire engine blocks in their backpack by themselves. -
DayZ Trondheim Overwatch server! The Server:Name: DayZ Trondheim Overwatch [.NO|NPC Missions|Custom Scripts|Gotcha Antihack|Active Admins] (0.2.2 / 103718) hosted by Divix @ XstreamGaming.netIP:85.234.146.98:2662Server Settings: Waypoints = ON , Third person = ON , Crosshair = OFF , Death Messages = ON , Nameplates = OFFRestarts Every 4 hours with multiple warnings!The starting gear is basic! Mumble:IP: Voip.multigamer.no Port: 64748 talk to ICCY or fshow to get a private channel Custom Scrips:* Animated Helicrash * Auto-Refuel * Self Bloodbag* Halo Jump (removed due to bug, will fix it asap)* Fast rope from helis * Take Clothing * NPC Missions * Lots of new cars and aircrafts* Item slots (you can see avalible item slots in tents and vehicles).* Salvage Parts from vehicles* Tons of skins* Added more Buildings* Rest/sleep in tents heals your blood* Increased view range* Moonlight during night time* Decreased the ammount of fog* Removed all the garbage and roadblocks around the map and made our own* Remade the military camps in Stary, Berenzhino and Balota* Added a military camp on Altar with a Little bird spawn* Added a camp on skalisty Island* Heli Ammo Refill at NWA Server Rules:* Do not place objects outside of the map border.* No combat logging, if you are caught you will get a warning the first time and a ban the second time banned.* We tolerate all kind of language in the side-chat , though we do not tolerate racism.* Exploiting known and unknown bugs.* No Voice over side chat, you get one warning if you continue to violate you will be banned. About Admins:We in the admin team that work very hard on the server, so people will enjoy it and really that have fun while playing. We also work hard on adding content, scripts and other stuff that will improve the server – aswell as give players even more enjoyment. We play the game like everyone else does regardless of our powers, We are active targets you can hunt us down and kill. Any of our bases you find you have every right to raid it and keep for yourself, we won't spawn in what we lost nor will we track you and reclaim our stuff. We want our players to know that we want the same game play as everyone else does. Contact Us:http://www.gotissue.eu Mumble: Voip.multigamer.no 64748 IRC: #gotissues @quakenet / http://www.gotissues.eu/chat/ Email: [email protected] We are here to help you.
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Bandits needed to stir up commotion on our server. Sever events held weekly and admins are very active. Please come terrorize our server. The Augmented DayZ Survival Server is a place you can call home. In case you've never joined the server before, here is some information about it. IP: 109.123.117.178 Port: 3357 *300 Vehicles *25 Helicopters *Custom map (new added buildings) *Self Bloodbag (with 10% infection chance) *Vehicle disassembly (take parts off vehicles and use them to fix other vehicles) *Auto refuel (no more filling jerry can after jerry can, just drive up to a fuel station and refuel!) *Increased helicopter crashes (a new one every 8 minute) *Custom loot tables (new guns added to crash site loot) *Active admins (active administrators who don't abuse their power and are here to serve you) *Server events (hosted by administrators, these server events are a fun way to bring new community interaction to DayZ) * Team Speak Server coming soon... Our server rules are listed as you join the server.
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We have about 3 clans on our server with about 4 to 5 members each, all of them are a little too friendly and need their stockpiles of loot toned down a bit. We also do server events when there is enough players on and need more interested in being on the opposing teams if you catch my drift. See the server info below and you can contact me ingame (JTizzell) for any questions or missions to do for me to gain yourself some gear the fast way. The Augmented DayZ Survival Server is a place you can call home. In case you've never joined the server before, here is some information about it. Server will be up till Standalone release! IP: 109.123.117.178 Port: 3357 *300 Vehicles *25 Helicopters *Custom map (new added buildings) *Self Bloodbag (with 10% infection chance) *Vehicle disassembly (take parts off vehicles and use them to fix other vehicles) *Auto refuel (no more filling jerry can after jerry can, just drive up to a fuel station and refuel!) *Increased helicopter crashes (a new one every 8 minute) *Custom loot tables (new guns added to crash site loot) *Active admins (active administrators who don't abuse their power and are here to serve you) *Server events (hosted by administrators, these server events are a fun way to bring new community interaction to DayZ) * Team Speak Server coming soon... Our server rules are listed as you join the server.
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Set yourself a meta challenge. Currentley, I am on a Vanilla server noting down all the tent locations and searching for vehicles. A clan member and admin of the server kicked me for daring to ask a few questions. I shall post back here once my task is complete :P