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Showing results for 'Vehicles'.
Found 41868 results
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Looking to populate a new server
=U.S.S= KoukiMonster replied to Deanzphx's topic in Clan / Group Recruitment
Cmon guys this server needs help populating! We have some more upcoming addons soon we just need more players! - Zombie shield area (for donator's bases) -COMPLETED - House lights - Night cycle/ full moon - In progress... - Headshot suicide - Custom player spawn (for donators) - Anti-Zombie emitter (can be crafted by anyone) - AI controlled bus -COMPLETED - Remove parts from vehicles - Remove clothes from dead bodies - Custom Kill/Death messages Come by and give us a try -
Game needs a sniper heavier than 7.62
dutch_miller replied to thisisPyro's topic in DayZ Mod Suggestions
First, I wasn't talking about DayZ. Of course you can have more than one gun in DayZ, do you think I'm that stupid? I'm talking about how in a real apocalypse, nobody who has any small amount of sense in their brain would carry an anti-material rifle around. Secondly, Fun with Flare's point was their shouldn't be American weapons there in the first place, which is completely different from the dev's point of view. "I see no issue with 1HK weapons when all guns can 1HK with headshots." Anyway, let's clear up why anti-material rifles shouldn't be in DayZ. 1. Realistic impracticability. You cry realism as the reason it should be in the game, and fail to realize how ineffective it would be in a real scenario; which is what DayZ is emulating. If you want to make it realistic, you're going to be one slow bastard. 2. Unnecessary. There's really no reason for a .50 cal weapon to be in the game. Any servers you play where you are having problems with armoured vehicles and helicopters is missing the point of DayZ anyway - and I don't give a shit about those servers. In vanilla DayZ, vehicles, especially choppers, are difficult to find, repair and get working. I didn't see a chopper for well over a month when I started playing. You really don't need anti-material rifles just because you want to destroy everybody's work as fast as humanly possible. If you disagree with that, you're just being an asshole for the sake of being an asshole and don't actually care about this conversation. Not only that, for how rare those weapons should be I call bullshit that anybody with one only uses it to defend themselves from choppers. However, I do think the weapons on choppers should be removed and the ability to fire your weapon from a chopper implemented (see Dyslecxi's Arma 2 Little Bird mod). 3. Game Balance - DayZ Standalone is a fucking game, get over yourselves. It's not realistic, nothing can ever be close to real life. You can be authentic, like adding and removing things that make sense in a real apocalypse (see point #1); but it's a game, and like all other games, it needs to be balanced. I don't care that people are bandits; in fact, I like bandits, because the game would be boring without them. But what I don't like is that the bandit playstyle is by far the most effective and most viable playstyle. Sniping with an As50 is definitely one of the easiest and simplest ways to play the game, as well as one of the best ways to live in the game without hiding in the woods and doing absolutely nothing. I don't like that at all; I'd like to see playstyles that require co-operation between players become as equally viable and effective way to play the game. Having a rifle effective over a kilometer that kills in one hit is the epitome of imbalance; and you complain about choppers. -
http://www.youtube.com/watch?v=LIacJtjZxW4 This video includes in game footage of the follow items - New Vehicles - The Battle BusThe Gatling Capri The Rodina Fuel Truck New Sabina Features- Ghost of TavianaFounding Clans WallTrams New Gameplay- New Zombie TypesZombie Spawn FixedSalvation City Sector B- New Loot in loot trucksFuel Hose Toolbelt Item Menu/GUI- Humanity Count returnsMain Menu completely redoneGear Menu redone Full 1.7.6 Patch Noteshttp://www.gamersplatoon.com/forums/showthread.php?12535-Origins-1-7-6-Release-Notes
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Pretty Much Ignoring Stand-Alone - Anybody Else?
Blindingsun replied to Vicco's topic in DayZ Mod General Discussion
where can you even play Vanilla dayZ these days? every server I come across is "extra loot " or "500 vehicles" etc.... :( -
New Uk DayZ Overwatch Server - Illegal Cheese
cheese4gaming posted a topic in Mod Servers & Private Hives
Illegal Cheese UK DayZ Overwatch server Name - Dayz Overwatch (0.2.3 / 103718) Illegal Cheese I.P - 151.236.46.100 Port - 3212 Settings Map - Chernarus Time zone - GMT Difficulty - Veteran 3rd Person - On Crosshair - Off Waypoints - Off Vehicles - 60 Death messages - Off Side chat - On (Text only) Admins We have a good small group of friendly admins online most of the time. Any problems contact us in game or email [email protected] Any play style is welcome; noobs, veterans, bandits, friendly's and anything in-between. -
Undead Zombie Arena! - DayZ Overwatch Active Admins / Veteran CH:ON / 200 Vehicles / Self Blood Bag / Auto Refuel (0.2.3 / 103718) 151.236.46.100:3312 Welcome to the Borderline Clan Dayz Overwatch server, we welcome all players to come join us weather it be bandits, heros or survivors! the game would be nothing without all of you, this is our third server which we hope to keep running we all found our love for Overwatch being so many different things you can do in game! we will be adding custom vehicles, debug monitor, towing, campfire dance, NPC missions or just normal NPC we haven't decided yet, we have a great group of players with us and everyone has the chance to join our growing clan/community, we hope to eventually host more servers and very soon we will have our website up and running and ill post that here as well! hope to see you in game! need an admin? just ask
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Hey Community You have enough of hackers? dayz get bored? or you just want the find THE ONE server? Then you are welcome to our new DayZ Overwatch Server! Our Admin team consists of a few mature players who are here to help people who play on the server who will help with any issue you have while on the server and I personallyam on quite a lot and am happy to help with issues be it in game or just issues with getting to game to run. this server runs with Overwatch this means:more and diffrent vehicle and cars which you wont find in DayZ Classic but we try to keep itbalance so that you wont find something that makes you kinda invincible ----------------------------------------------------------------------------------------------------Our Server:Official DayzOverwatch Server32 SlotMax Vehicles, Max LootServerrestart every 3 hourfair & active admins----------------------------------------------------------------------------------------------------Rules:basecamping is allowedno cheating/exploiting/combatlogging and glitchingrespect the other players/ do not insult on sidechatno voicechat on sidechatif you break those rules you will get kicked or may even banned----------------------------------------------------------------------------------------------------Server IP:[AotR] DE551 Dayz Overwatch Chernarus (0.2.3 / 103719) | 300+ Vehicles,Self Bloodbag,Auto-Refuel,Save-Bases,AntiHax,Full Moon Nights[Active/Fair Admins]Server-IP: 85.190.139.7:2302Teamspeak 3 Server: 62.104.20.193:10093----------------------------------------------------------------------------------------------------the server runs since august 10.2013 Save-Bases with Baseshields More military loot. New Vehicles 15.08.2013 UPDATE: larger groups on request, obtain your own Save-base with heli landing, refuel tank, shelter We're still searching people for our server! Büffel
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Just make a similar map that you can go over to true like a mountain passage or something like that. Include a couple of cities like elektro and cherno and some small villages. Also make some snowy mountain areas that are really cold and require special winter clothes to survive longer times in. I'm sure the Dayz devs. could make that interesting enough. Also add some features like having a dog, new weapons, vehicles (snow mobile?), building a house (make it not to hard to build a little crap steel hut, but harder the bigger the house would be so that the map not gonna be crowded with big houses) and other cool stuff
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Hive error: Unknown internal error
Skydive (DayZ) replied to liukang168's topic in Mod Servers & Private Hives
I had 3 vehicles that were not being reclaimed by server cleanup and spawning. They had been teleported & destroyed in the debug plains where players spawn. I have since been able to "destroy" the 3 offending vehicles and using TG ! Jimmy's forced maintenance was able to get two of the vehicles to spawn back into the map. I moved them into the map and saved them and they have been staying in place through restarts. However, the AN2 is still not respawning and the corrdinates indicated in the spawn stream suggests it is WAY out at the edge of the map in the water. 2013-08-15 10:05:18 HiveExt: [Information] Method: 302 Params: 1304:2013-08-15 10:05:18 HiveExt: [Information] Result: ["OBJ","23830116","AN2_DZ","0",[252,[4530.52,10785.1]],[[[],[]],[[],[]],[[],[]]],[["glass1",1],["glass2",1],["glass3",1],["glass4",1],["telo",0]],0.001,0.837]In addition to this, I am seeing this error pop up sporadically in the HiveExt.log file and on the server console when it happens. 9:00:20 Database(0): [Warning] Connection lost (MySQL server has gone away) during MySQLQuery SQL: 'SELECT `PlayerName`, `PlayerSex` FROM `Player_DATA` WHERE `PlayerUID`='*********'' , retrying... -
you should see the new houses... and the new vehicles... and the new craftables.... just everything
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DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
I'd definately like to see some more info on the future of vehicles. We know that they're being fully overhauled at some point in the future and that the plan is to allow for vehicle customisation and swapping parts etc. as well as maybe crafting certain elements to aid that customisation. Dean also said they'd like to add more specific and realistic damage models, individual parts being damaged etc. I guess that's all a way off yet though so for now we can only speculate. If the handling could be improved over the traditionally bad Arma 2 handling then that would be pretty awesome. Time will tell I guess. -
No, I have little faith in vehicles in Arma 2 and I doubt PhysX will be implemented into the SA (I could be wrong of course). Arma 2 vehicles handle like shit (civilian ground at least) and it would take a ton of effort to fix them imo.
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Most of the suggestions for reducing KoS
TheLastEmp replied to Antjenks's topic in DayZ Mod General Discussion
Good post Reg. I think looking at the way the other mods have evolved and the way people play on them is fundamentally important to understanding the cooperative/kos nature of gameplay. I've had significantly better luck meeting cooperative players on servers that are more difficult or servers that are whitelisted at the very least. It seems to me like the majority (though definitely not all... I know there's a lot of good bandits out there too) of players who want to KoS, just look for any server with as many vehicles and added bases and weapons as possible. They're not playing for the survival experience at all. So, when SA is released and they don't have a choice in the matter, I do think there will be a lot of bambi-bandits, who will immediately get bored and move on to something else... Could be totally wrong, but I think the differences in play-styles on each of the mods/servers is very telling of peoples habits and motives. -
Returning to Dayz, guys, please help me with a few questions!
iluvcheat replied to redmantab's topic in New Player Discussion
1.They lowered loot rate for some stuff ( antibiotics ), loot isn't spread though, loot spread is only for some mod such as namalask, origin etc 2. Custom server are custom, visit their website to see what's up with them ( sometimes they put the most impotant add on in their server name ) 3. Now there's stronger zombies ( only stronger if you can't headshot ) that can infect you, you need antibiotics ( which are rare now ) to heal yourself, otherwise you die at some point because it constantly make you lose blood when you're infected. 4. Player for 6 months and saw maybe 2 hackers 5. I mostly play on overwatch and namalask, sorry. I don't like vanilla. 6. Origins, overwatch and namalask are really good for PvP and fun. In origin you can build bases for hero or bandit and such. Overwatch is a chernaurus map with added vehicles ( mounted with guns for example ) and such, more PvP. And namalask is a ice map with lots of PvP and player interaction. -
input (empty tin can, flares) output (flare bomb) tools (knife) fail chance 0 enchanment (jerry cans/5l petrol can/ammunition) action type (crafting) essentially a larger and more lethal version of what's already plentiful in the game. Use as decoy or incendiary device. Can be placed anywhere. Will burn and illuminate. input (satchel charge, tin can, scrap metal, tape) output (shaped charge) tools (knife, box of matches, toolbox) fail chance 0 action type (crafting) enchantment none anti-vehicle and fortification explosive. Will cut through metals, safe, reinforced doors and concrete. Can be used for wall breaching, disabling stationary vehicles, trap and demolition. input (ammunition, empty tin can) output (decoy) tools (none) fail chance 0 action type (crafting) enchanment none Decoys, can be placed on fire pit. Will ignite and simulate gunshot sounds. Chance of fragments are high. Used to bait snipers or scare off intruders. input (wood pile, mirrors, tree branches) output (sniper mannequin) tools (knife) fail chance 0 action type (crafting) enchanment (can be trapped with grenades and other improvised contact explosive. guns can be placed onto the decoy to act as bait) Decoys that gives off illusion of scope flares. Can be used to trick snipers as well as trapped, or to lure people into. input (jerry cans, flares) output (improvised incendiary device) tools none fail chance 0 action type (crafting) enchanment (can be trapped with grenades and other improvised contact explosive. jerry cans can be bundled together to increase blasting radius.) Will ignite once the flare burn to the fuel. Can be placed anywhere. Can be enhanced with primed grenade. Useful as a makeshift fire pit or death trap for looters. Will give off smoke fumes. input (smoke grenades, duct tape, string) output (smoke bomb) tools none fail chance 0 action type (crafting) enchanment none Bundled smoke grenades. Useful to mark out landings from a distance, or to generate a huge smoke for covers.
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US 1994 Admin Vehicle Hoarding
crazykid1297 replied to chetubet's topic in Mod Servers & Private Hives
I am the server owner of US 1994. John hasn't played in awhile, so I need to correct a few things. We have the military offroad, a red UAZ, a Huey, and a humvee. Another group has vehicles; a bus, the hatchback, and the Mi-17. We do not hoard all of the vehicles. Chet stated that I have the ability to locate all vehicles' grids in my server, and I can see the grids where players log in. This is true. All admins on the public hive have this ability. All vehicles get logged once the server loads up. I do not abuse by looking at these logs to steal other players' vehicles. In some cases, I have looked up vehicle coordinates, such as the AN2 cargo plane, MH6J Littlebird (black) and the Humvee, as they were in the debug area for some time. And on some occasions, I have looked at the logs to determine if a vehicle was "ignored" by the public hive after being destroyed. I have seen where vehicles were located, and I have seen where players have logged in. Again, any admin on any public hive server can do this. I am the only person on my server who looks at that particular log file. The OP started this thread because a script kiddie teleported vehicles to another group's base. I was online when it happened, and banned the person who teleported the vehicles. The vehicles teleported were the Ural, a Tractor, the S1203 van, and the Mi-17. In the process the script kiddie destroyed their tents which contained most of their gear. Because of this the group duped items to make up for it. I let that slide and didn't ban them for that, as I thought it didn't matter because they had just lost their tents to a scripter, which had most of their gear. They had added on more vehicles to their base such as the old hatchback, and the humvee (which had been brought out of the debug area by changing a line in the server pbo), so then they had a good majority of vehicles at their base. Chet believed all of the vehicles they had were gotten illegitimately, and he blamed me for being OK with it, hence why he made this thread. At any rate, we as admins of US 1994 do not hoard vehicles, or cheat to get them. Furthermore, it isn't even against the rules for a group to hoard vehicles, anyway. Thanks, CrazyKid -
Dayz is really fun but i suggest playing Wasteland, it is pretty much dayz but without the zombies and it has heaps of vehicles with weapons in them, it also has missions to do and you make massive bases
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Looking for an awesome role play server with very friendly admins?
S.B.A.S Cpt. Adam replied to S.B.A.S Cpt. Adam's topic in Mod Servers & Private Hives
First off I would like to say thank you for taking the time to view this topic. So instead of going on and on with thanks, lets go ahead and cut to the chase. This is a brand new server. If you are looking for a pvp server for your clan, then you are in the right place. Plenty of vehicles and more loot, gives you a chance to get right in on the action. We also have a teamspeak for those who either want to talk without being annoyed by little kids, or issue challenges. Every clan battle takes place in Cherno, and must be requested in our forums on our webpage with a time and date set, so the zombie spawns can be lowered so you wont have to worry about having to kill zombies before getting that headshot with your favorite sniper. For our server IP and access to our teamspeak, visit our webpage at http://ecadayz.weebly.com . As I stated this is a brand new server. We also have the option for donate to win. We have friendly admins and a anti-hack so you dont have to worry about hackers. We look forward to seeing you on the server, and as always if you have any questions please reply to this topic and I will respond as quickly as I can. Also, if your clan is looking for a home, and want your own channel in our teamspeak server with a password, please poke or personal message the server admin and I will get to you asap. -[ECA]Cpt. Adam- -
Yeah, I doubt the vehicles in SA will have PhysX support like in Arma 3... Which means like every vehicle in Arma 2, there will be random explosions, crashes, broken bones and more... Unless the team pulls a miracle
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Brand new Epoch server! Custom loadout, Spawn with an M110 TWS + 6 mags + GPS + Briefcases + more
neiljb replied to neiljb's topic in Mod Servers & Private Hives
Hi, We have gained Official Epoch server status, one of the conditions of which is no major mods. So for now we will be sticking with just some extra buildings. The server has day/night with full moon nights, and 600+ vehicles, When you come on you need to speak to me or steve and we can sort your safe out. :) -
Game needs a sniper heavier than 7.62
prominentalex replied to thisisPyro's topic in DayZ Mod Suggestions
Neither is an M24 in Russian Chernarus, or all the other American Vehicles/Guns. And unlimited fuel for fuel tanks. Just for the sake of it, Anti-Material weapons should be re-added. My opinion. -
Hello! I've decided to set up a clan called Lone Wolves! We will be playing on all modded Dayz which peoplefind interesting. We are looking for maturered gamers that come on quite frequent. We mostly play on Dayz Epoch and play on a server called ForsakenDayz which has Ai patrols, Wasteland style missions, light armoured vehicles and many more! If your interested in joining come on our teamspeak which is 98.21.177.30 and look our for Hazard or contact me on my steam which is starkillerz121. We also have a base on the Forsaken server with key coded gates and is very well protected "http://imgur.com/KDqUXgL". So i hope to hear from you! :D Hazard