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Showing results for 'Vehicles'.
Found 41868 results
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We NEED some way to identify heros and bandits.
MR DELICIOUS replied to 1S1K-Airborne's topic in General Discussion
Holy shit, this has been a recurring topic for 2 years. Chern and Elektro are not friendly places. The expectation that you can go there and not die shows that you are either really green, or don't understand the game. Similarly, in playing the SA for over 120 hours, I've never once been KOS'ed. Every single time I've encountered somebody, I've controlled the situation to peaceful conclusion. If the people I'd encountered had a bandit skin, I would have instantly killed them. Instantly. By introducing these lazy design concepts, you gut the game of it's emergent core. I don't need to do any socialising, handling or diplomacy in the game because they're wearing x thing, so I'll just instantly kill them. The easiest way to fix a problem like this, is model it on real life and see if it stands the test. Do psychopaths all look the same in real life? No. They are phenomenal chameleons. Do all heros look like Brad Pitt in WWZ? No. So obviously a set skin doesn't work. It doesn't hold up in a game modelled on real life. So how do you fix it? Well, think of the real world reasons why someone will or won't kill people in a survival situation. These reasons are often a mixture of different factors, but with some quick brainstorming you can probably peg the most obvious: 1. Collaborative survival. - the need to complete larger objectives as a group (vehicles, building, clearing zombies etc.) 2. Strength in numbers. - the ability to create a network/private army to allow yourself greater strength and easier survival 3. Companionship. - to play with friends and to have someone watch your back Now for reasons why people KOS: 1. "Survival" - by robbing you of your life and gear, this eliminates a potential threat. 2. Ability to kill people at range easily. - it's easy and fun to grab a LRS and sit on an apartment block shooting at people on the other end of a scope. Or even to shoot at people across a field. 3. The love of killing. - some people just like to cause grief. These players will continue to kill no matter what, as this is their primary motive in an FPS (as it always has been in every other FPS they've ever played). Now, I'm guessing a lot of you guys crying about the KOSing are new. The SA is the first DayZ title you've played. The next couple of months will largely lower KOSing by virtue of features being implemented. 1. Collaborative survival. - more zombies will be added - vehicles that need numerous parts and fuel will be added - base building will be added 2. Strength in numbers. - people will come to realise that a well made team is a very powerful thing in Day Z. A proper squad can move efficiently, loot quickly and communicate effectively to clear and kill threats. 3. Companionship. - killing people over and over as a lone wolf actually becomes boring quite quickly when you get hunted down by groups of people in vehicles (where quick retaliation is very viable). 1. "Survival" - some people will always kill for "survival", however, you'll find that as the playerbase matures, people begin to move away from split-second terrified "I must kill them because they'll kill me" type situations. Players work out how to encounter other players in safe ways, and where they should be careful and where they can take time to talk (ie. Chern and Elektro are never safe). 2. Ability to kill people at range easily. - if balanced properly, the average weapon an average player should be carrying will be a pistol, bolt action or short range shotgun. This is an actual game design decision. At the moment, everyone is carrying military grade assault rifles, or bolt actions with sniper rifle scopes. It is really easy to engage someone effectively. In the future, if everyone is carrying short rage weapons, there will be an increased focus on diplomacy. This is an actual game design suggestion. 3. The love of killing. - a lot of these people will continue to kill indiscriminately. However, as we saw in the mod, people who have friends and are instantly killed speak, and they give information about killers to their friends. It isn't at all rare for someone who has been KOS'ed to report the bandits location, description and then have their friends rock up in a car a short time later. In all, there are many factors that go into why people KOS, and how to stop it. With expanded wardrobe choices, bandits will find it easier to distinguish themselves for better or worse. However, if you think introducing false mechanics that remove the realism (mental health, forced costumes and all that garbage), then you don't understand the fundamental ideas that made Day Z come into creation. -
So why do people refuse being held up?
Highlander007 replied to Mays (DayZ)'s topic in General Discussion
Turbo running is way too fast. I'm having hard time killing on sight people when they run faster than Hussein Bolt lol. Once vehicles are in, devs should take this feature out. -
Well the map editor for these game engine allows for triggers. Once a player steps in a radius then a sound can be triggered. A scripted event can also be triggered at the same time. You can make these triggers only work for certain players, vehicles, etc. This makes the game less static and I used to use it in my missions to make the mission more exciting in Operation Flashpoint. If they don't implement this then I would be very sad.
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Hello Everyone! , Got a DayZ Chernarus Server for you guys that still like to keep it original ! Server is Brand new , has Some custom mods Including the following , Self-Bloodbag , Clear Roads - Removed Wreckage (Cuts down on Lag) , Auto-Refuel, Custom Buildings (Barracks,Tents,Industrial) and Some more . Keeping the server mods at a minumum due to mission file size and optimal gameplay! Server is based around Realism (Hence Realistic Dayz) so Loot ( :beans: )spawns are scarce , cuts down on the carelessness. Around 250 Vehicles currently on the server and 3-4 helis . Server is Located in Chicago and ran on [GMT-6] Central Time , so it has day and night cycle . Zeds (Zombies) may seem Over Powered ..... so bring your A-Game! Has Active Admins and updated Antihack Scripts. Website will be coming soon as well. So stop by and check us out , we are a growing server and hope to see you in Chernarus! Server ip : 69.39.239.141 Port:3408 http://www.gametracker.com/server_info/69.39.239.141:3408/
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You can hit gas pumps and they explode, choppers can take down trees, Wait till the vehicles arrive, there will be explosions and fire and carnage everywhere :P
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So these ideas just kind of came to me so I thought, hey why not share em and see what people think first off Blindfold: I think rags and other fabrics should be usable as blindfolds, so if you kidnap a person (or just want to execute them while their blindfolded) you can, and not have them be able to teamspeak or chat with their friends about where they're going. for instance you make a base and vehicles are released so you want to take the person and hold him for ransom (cause you know, there are people that actually rp in this game) but you don't want their entire team knowing, BLINDFOLD HIM Smokes: Only reason i think this is a good idea is if you couple it with the blindfold you can do a proper execution Playing dead: So you're shot and all hope seems lost, play dead, this wont fool zombies but it might fool other players, while playing dead your body can still be looted and you can still be killed and what have you. BONUS: you can loot people if they're handcuffed without the need for them to drop their gear.
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Hi guys, completly new to this game, played for about 20 hours in total so far and liking it. few things are putting me off: -lack of vehicles to get around the map atleast a bicycle, hope theyl add them later -people are soo unfriendly even if you shout friendly, so far i havent killed a single person and yet i get killed everytime for trying to be helpful, have dyed 4 times after getting myself full geared up inventory then duying the next minute..feel like im wasting time -lack of zombies, if there were more then people might just try kill them instead of killing each other, which i first thought what this game was about..killing zombies and surviving but its killing humans and letting the zombies live lol im posting this after i just dyed again by a bandit while i was eating in some village, might play the game again when i feel like it. any advice for me to survive from bandits ?
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Definitely an interesting idea, and I'm all for it. Even though the medical system is far from fully developed, somewhere down the line I can see this as being a big deal. If someone gets unconscious for whatever reason (except maybe head shots or heart shots) and you are unlucky and can't revive them by CPR alone, maybe it could even help keep them alive for long enough to allow for someone to run and get a defibrillator to try to use that on them. Could even be implemented with a system where a left-click equals a chest compression, and a right-click equals ventilating their lungs. If you have a breathing bag it will be more effective than mouth-to-mouth, and if you have to do mouth-to-mouth you risk getting sick if the victim is sick. You can only keep compressions going for so-and-so long before you get tired and have to switch with another friendly player, or if you are all alone with the victim you have to let him die. I see this as an excellent idea, but it does however require there to be much more community oriented team play implemented in the future, because there is no way I will risk my life by trying to revive a complete stranger that will most likely kill me if I successfully resuscitate him. And it requires bodies to be able to be dragged around, either into/onto vehicles or simply to the nearest bushes, because I am _NOT_ reviving someone in the middle of an open field... All in all, excellent and to me an original idea that I haven't seen before. Some well deserved beans given to OP.
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What do you want to see in the next patch ??
doviszxc replied to africanhungergames's topic in General Discussion
I think they've said that they will mainly focus on the "ghosting" and "combat logging" thing. They will also add two shotguns, as far as i've seen, here they are : Yep. Both of those are planned. Chris Torchia @ctorchia "A 'WIP of the week' pic. You've seen it teased but soon you'll be able to find it." " Dean Hall @rocket2guns "fix combat logging and some other big bugs next goal :P" I don't think they will be adding vehicles anytime soon though, they are focusing on stabilizing the servers and fixing the biggest bugs. As for the desync, I agree. Annoys the living **** out of me. Oh, and theres theese guns in "planned" mode for right now. (( See DayZ wiki for more info : http://dayz.gamepedia.com )) Ruger 10/22. Not an official photo. The SKS. It has info about it in the wiki. (( http://dayz.gamepedia.com/SKS )) This is NOT an official photo. And the AK-74M. Not an Official photo either. Atleast we can get our hopes on getting some new guns ^_^ -Dovis -
NO VEHICLES, Horses and mules only
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Add "quests" (not quests...ummm opportunities)
Element47 replied to Randy_Pie's topic in Suggestions
more like "repair the diesel generator in the stranded ship. working power generator allows usage of welding tools, needed to return vehicle engine parts to working condition. vehicle engine parts can then be used to repair vehicles on the map. diesel generator remains repaired until server restart" obviously this is a suggestion for far further down the line, when the game is running fine and stable and additional content can be added. but its never too early for brainstorming ideas, and additionally, early consideration of possible features can make implementing in the future easier -
I play for the survival aspect, I enjoy exploring and surviving. I look forward to improved zombies, helicopter crashes in the woods/fields, vehicles etc.
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Two Questions before buying the game
blfonsworth replied to tekkiller's topic in New Player Discussion
The main question you should be asking yourself is if you understand that you're not buying a game. You're buying a very early ALPHA. This seems to be the biggest issue with people, they get upset over the things that come along with being an ALPHA.. like having to run everywhere b/c there are no vehicles.. Or glitching through walls.. or getting totally geared up only to glitch off a ladder and die, or to log off for a while and come back only to find your character has been reset somehow. If you understand that and you are cool with it, then the other stuff will seem very miniscule in comparison.. -
1) Not so many, of course security has still to be improved a lot and they will work on it. 2) I can't answer you about mechanics that are still not implemented (vehicles, bases...) but it is something that requires time. You might also play in group with RL friends or in an online clan, sharing things and works speeds up things for sure, as it would do in a real survival situation. Anyway in 2 hours you can have a good gaming session, in my opinion :)
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Two Questions before buying the game
Problematic replied to tekkiller's topic in New Player Discussion
1. There are hackers around, but they're (in my personal experience) not a lot of them, I've clocked over 90 hours in this game and didn't encounter a single one personally but heard stories from people who did. And yes, ofcourse the developers will do everything they can against hacking. Be aware of bugs to which you cán lose your progress/character anyway, as an alpha it naturally isn't all that stable yet. 2. Well vehicles (or bases) are not (yet) in the alpha so if you're coming for that already, don't bother just yet. But it's definitely possible to have fun in 1 - 2 hours, just pick a crowded server and you will likely run into some unique player interactions. Some encounters may bring you more joy then others, but then that's just this game. -
1. There will be hackers, but nowhere as much as the mod. And game devs always hate hackers so it will be addressed. 2. There are no vehicles yet, just so that i said. It really depends, this game requires a lot of walking so if i only had 1 hour to play, i probably wouldn't go on.
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1.The hacking side of things is very high on their agenda and why they changed the model to server-side stuff instead of client side (someone probably knows the technical terms and all that and can correct me if I am wrong. 2. With SA they haven't implemented vehicles as yet but 1-2 hours should be enough to get kitted up once you get used to the lay of the land. There are well documented hotspots where you can find action if you want it's just getting there. If you haven't played before then I suggest looking at the map http://dayzdb.com/map/chernarusplus also I find getting a list of what the Russian road signs means helps a lot for navigating. At first though you will probably spend the first few 1-2 sessions dying of thirst. I would suggest seeing if you can group up with some experienced players via a request on this forum and have them show you the ropes.
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Epoch Server Active Owner - SafeZoneTraders\ArmoredVehicles\AiMissions\Towing\Auto Refuel !
syruss20 replied to syruss20's topic in Mod Servers & Private Hives
Great fun I just finished changing the entire trader database so that only gold and silver are being used for trade also added armor to hero and bandit traders and heli's and other op vehicles are hard to gain as now gold has value as its not easy to gather lots of it quickly still working on setting prices for all items its a long road with 1300 items to alter but I am getting their -
My Server Features Infistar Admin Tools Generate lost car keys so on Custom added bases\Towing\Self Blood Bagging\Armored Vehicles\Auto Refuel\God Mode Trade zones\Halo spawns Mission AI - Our Missions refresh themselves on the map and spawn random selected loot from lists to provide unique crates No more logging in and not seeing the missions until their completed Heavy weapons - As 50's\M107's\M136 anti tank launchers\Ied's The list goes on these weapons are on the lists to randomly be dropped into mission crates on spawning TANKS - T-34 - and other smaller armor droped on map for events you get to keep Armor - Lav25 - and other apc's with weapon systems sold at bandit and hero traders Gold/Silver - Only traders no more copper YAY PvP events with our own arena where you get humanity refunded Flying lessons where i provide heli's for players to practice Come have some fun and join are small growing community stop in ask any player online about me and how i run my server so far 75% of people that join stay I run a server monitor on its own pc so at anytime i can see whats going on we have admins who i have been gaming with almost for a decade and being that I am retired you never know when i am watching Starter gear loadout gives you the choice to head in to a city or head right into the woods to start building your home Server Address 192.31.185.208:3238
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They'd probably need to make sure it's on dirt lol. They can tell that in code somewhere, since vehicles behave differently on dirt and you make different footstep sounds. As for zombies eating the corpse, I'm not really sure if they're that kind of zombie. Even if they would eat the corpse, who cares if people accept it or not? If zombies try to eat the body, let em. Just means if you kill someone you better be quick about looting their corpse lest the zombies get there first.
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Many of the people you play with are apparently idiots and not at all sure what the term 'alpha' means. Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished. That means the game works, and most of the stuff is there, but assets that don't work aren't implemented while they polish up code to an implementational (is that a word?) state. Basic coding for fires is there, as are the ingredients to build them, but the code isn't allowing for it yet. The basics for vehicles are there (mine your game directory or check the config files) But the code isn't stable so it's switched off. Right now is the stage where most everything is there in one form or another, but it hasn't been tested or has proven it needs work. Right now is when they are bouncing ideas off the testing groups to see what works, what doesn't, what features they should be working on, and what's going to get left out. Alpha is buggy as hell. After this comes the code freeze, where they stop putting in new ideas and work to polish what they've got code wise (work on stability, things that make things crash, collision. In most games that doesn't even happen until about 6 to 7 months after alpha starts. In this particular game they are working on the code-freeze portion while they are working through alpha, though they are focusing on the alpha portion as it is what is called 'playable alpha', which essentially means they are working half as an alpha and half as a beta at the same time. Most games don't even allow external beta testers until beta starts. You bought into an Alpha my friend, as the page clearly states, and as the game states every time you log in. You ARE NOT here to ENJOY playing the game, you ARE here to find problems with the game and report them in a respectful manner. As a side note, if you bother to look at the dev roadmap at all you'll see that their priority is to achieve server stability and implement the non-function features of the game so that it will be ready for BETA (FUlly playable state where they test server stability and overall game stability, iron out things they've missed. That's the level of the game you are looking for, I suggest you participate in a respectful manner in this ALPHA, or patiently zip your lip and wait until BETA next year. you can read this in the meantime.... http://en.wikipedia.org/wiki/Video_game_development Edit: Not sure why it changed the text to black.....
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Hardcore hive... a solution to the division?
frosti replied to bad_mojo (DayZ)'s topic in General Discussion
My vision of hardcore hive servers: Important: This is with having in mind that log out timer, hunting, vehicles etc. are in game and it is for gameplay not realism. Basicaly the idea is to make players fight for surviving as much as they fight with other players. To make game 50% survival 50% pvp. Features: - players unlock skills over time they survive. Being able to fix, use guns etc. takes time to be unlocked. You have to survive first to do it. - running ability limited. No ulimited running. - ability to sabotage and fix sabotaged wells. Sabotaged wells stays unworking throught server reset untill someone fix them. - advanced medical and injury system (injured hands, feets, legs, eyes etc). It will require more then just bandage up to be fully healed after being shot. Require assitence of other players. etc. -while fighting zombies in melee you risk infection. Killing zombies with bullets highly advised Banditry: - Sanity system. Player that kill other players will require more food,water and medical suplies. This is to make being "bandit" mean something. To be bandit it will require effort and skill. Bandit will be a person that put some effort in killing others and not just a guy that run around and KoS. This will also encourage people to capture and rob, and to be captured and robbed rather then KoS. Something like that I would call hardcore. -
Hardcore hive... a solution to the division?
elf cakes replied to bad_mojo (DayZ)'s topic in General Discussion
a hardcore mode would be great! get all the people who want to play CoD on the casual mode with no zombies and 10000 vehicles and instant loot, get all the people who want to play dayZ on the hardcore mode :D works for everyone -
Should you only have one character per server?
BHBDeano replied to Roshi (DayZ)'s topic in General Discussion
Characters should be saved on that server only, if you want to move servers you make a new character. The argument about losing your guy if the server becomes inactive or shuts down is stupid, what about your vehicles/ tents/bases do you want them to hop over with you too? -
I played on a UK server in the mod where there were not many players on after a given time zone change.The server featured several neat mods such as self blood bagging,more vehicle spawns,and AI hero and bandit squads roaming the various cities. They would engage each other and even zombies. If you fired at hero groups acting as a bandit then they would fight back and if bandit groups saw you they would attack on sight generally. This sort of PVE or at least AI playing was very fun for us as we set up camps and noticed that our camps and vehicles at times were stolen in front of us basically by the AI. So you could still be robbed and killed but the AI in some cases were predictable especially in how they did flybys in helicopters and shot at you. Still we had fun and still played with players on occasion but the survivalist single player was still fun. the option to have this is attractive but if it does not happen or ends up being only a mod in private hives again thats fine.