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Showing results for 'Vehicles'.
Found 41868 results
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Help! New player coming from the SA, have got a question for you veterans :)
h3l1x replied to kayotte's topic in New Player Discussion
Well, first you have to understand the difference between official public hive servers and private servers (could be part of a private hive, or not). Official public hive servers are all linked into a central official database where all "saves" (character data, gear, progress, position on the map) are stored, Not vehicles and tents though, these items are server specific. So every time you join a public hive server you continue with your character. Private servers are not linked to this database, each one has its own database, usually are modded (1000 vehicles, self-bloodbags, added buildings etc) so each time you play on one, your progress is stored in its own database. Only by joining the same server you can continue with your character. Sad thing is that there are a few (last time I checked, which was long ago, so I could be wrong) public hive servers which are modded. Anyhow, try to filter servers with DayzCommander, check hide unofficial, check hide wrong arma/mod versions, look for servers starting with lets say US349 or UK283 depending on your location (random numbers, just showing you the naming scheme) stating in the server name "official" or "public hive" and you should be alright. Be sure to try multiple servers, because server lag and framerates fluctuate heavily. So try a few, see which one suits you, and stick to it. Also beware of server hoppers, people spawning in high loot areas from other servers, praying on other people. Epoch is a mod based on DayZ mod, with some additions, like base building, safes (I think) etc. You can read more about it here. Welcome to the mod. -
I dont understand why there is no AUTO RUN KEY!!!
Saithz replied to Bohannan (DayZ)'s topic in Suggestions
This has probably been suggested before and with good reason. Seeing as DayZ SA in it's current state is more a running simulator than anything, I'd suggest adding a toggle run(and sprint) key to take away an awful aspect of the game. If you want to run to another city it involves holding down the W key for 10-30 minutes depending on where you want to go. This wasn't as much a pain in the ass in the mod, because there you could drive vehicles. There's literally no downside to this so why have it not been added yet? And please don't just lock the topic and refer me to some month old topic where it have previously been mentioned, I want a discussion on this as well as the devs to notice. -
[POLL] - 3PP / 1PP and seeing round corners
[email protected] replied to floj's topic in General Discussion
I, like others, prefer 1PP but have friends who dont, and also I find 3PP useful when NOT in combat for ease of movement and to check out that awesome ass and that cool outfit my character is wearing. Therefore I voted for 1PP but would play 3PP if an option like fourth wall would be available. My other suggestion to the fourth wall is fog of war. Darken the corners that one should not be able to see. In conjunction with fourth wall, because fouth wall alone is a bit confusing, from what i0've seen in the videos. You can see behind a corner and enemies either appear or not based on the angle of your character to that corner. But the camera (whats important in 3P perspective) is the same. Can really confuse and disorient. I believe would actually pose a disadvantage to 3PP only people vs 1P hardcorers in combat, as they would get confused a lot, and 1P would then exploit this confusion (involuntarily, though, as one would not be able to know if the other is confused). But just by playing 1P you d know you cant possibly get confused. Fog of war would darken those corners so you'd know you cant actually see that portion of the screen unless you expose your character. Also other limitations to 3rd person to discourage its use, in conjunction with these... - total removal of crosshairs for any armed interactions. Only empty handed. To encourage the correct interaction with a weapon (eg, looking down the sights) - reduction of field of view(?) - interaction with the environment (if the engine allows it). Think for example Resident Evil 5 and 6 or Metal Gear Solid, etc. You can push against a wall/corner and automatically your character will adjust to it to sneakily peak over it. It helps with keeping concealement while trying to return fire or simply look over obstacles. >>>> can be completely rendered obsolete by the Arma3 concealement system. Procedural adjustment of crouch and peak movements. Will allow you versatily in combat situations thus reducing the need for 3PP exploitation. I cant think of anything else, right now. Maybe even force 1PP when using weapons and vehicles, but sounds a bit harsh to me, even though i wouldnt have a problem with it. I could play in a 1PP only game entirely, but I do support the use of 3PP, so.... im happy both ways. As long as there is a server option for 1PP only. Which is the bottomline. So, whatever happens in 3PP environment, as long as there are 1PP only server. Im happy. bye! -
One either accepts those downsides or combat logging, ghosting, and farming, will always be a part of the game, your timer won't get rid of it. Note: vehicles have always been server dependent therefore advanced players will always return to that same server, so much for the public HIVE. With my solution, you can always leave your guns behind in a stash go to another server and get your other guns from the stash there. The stashes can be lined up on the map. And, I don't prevent the player from moving to other servers, just their guns.
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Theres some really good threads (although few and far between) on fort/base building and focuses towards permafixtures. Base Building/Endgame Suggestion- Shipping Crates! by Bribase (a recent goodun) Vintage Threads: Expanded Camps by Stewe231(hesco permafixture cred:lithiumfox), Player Placeable Camp Structures by Land Squid Others: Make a fort/base by Aerthemis, A few fortification ideas by slash71, Construction by Ice Cold Killa, Fort Construction in later development by ShadoX But i think there should also be a focus on fortifying/controlling old industries.Which would not only offer extended long group activities with a pay off, but would also offer arms of strength for groups which would either be fought for or bargained with. Which in effect will be player designed safe zones. Compiled a similar thread for smaller bandit groups and lone survivors: Control Rural Industry Group activities Electric grid: Power Plants, electric grid, and Generators V3.3 by Bullfrog Coal Mines (Also leading towards controlling Trains) Coal Mines - Problems with Head (Extra environment, items; linked threads) Other mines could be introduced; harvesting for metals for use in factory (see factories below), or other potentials such as flint from the Quarry for an alternative spark Suggestion: Flint Lighter by BIttermace But theres so many other things, Hospitals could be controlled for their equipment, certain injuries should be much more debilitating and require access to materials/equipment in hospitals. EDIT: Ultimate Goal by Rhodes is a thread providing also other activities including in the hospital, primarily the production of medicines. Need Medical Assistance? We can help. by Dr Wasteland MD Groups like Trusted Medics of the Wasteland [TMW], might be interested in this, especially if mechanics were opened that really made you aware of your health and condition. Some of this equipment may still not be out of the reach of groups wishing to set up remote forts, ambulances could house some of this equipment, and be moved to base location. If severe weather conditions become an aspect of the game, AC towers should be repaired for their radar equipment to give hints of coming weather conditions or (if this thread on mist/fog{airborne virus} being attached to large hordes of zeds is implemented Airborne Virus V3.5 by Bullfrog) large scale zed activity. Radio Towers should be potentially broken (repairable) for long range use of radios. Or for pirate radio stations XD - World Building: DayZ Radio by deathdanish in which case i think most clans would be fighting over that due to music tastes XD or for boasting their dominance on the server to any lone wolves or ambitious new groups looking to settle on a new server. Garages should be introduced, in which any extra modifications to vehicles must be conducted there (rather then posting my original thread on this which went off topic due to its source, heres pictures of real life modded vehicles used by drug gangs narco tanks! https://www.google.c...FHoa_0QWCgoGgAw) Factories should be used for customizing weaponry, i know ive seen threads/discussions on this before, not to mention repairing degrading weapons (which i think should be possible anywhere) Anything beyond repairing, including modding or creating weapons should be done in factories with the necessary tools and equipment. Not mention also using them to recycle old shells perhaps and remake bullets. But these tasks could be split into different types of factories, further splitting the balance of power, factory accommodating for weapons and ammunition or metal works for melting ore and crafting parts (whether for vehicles/item mods or other repairs in other industry "targets") Id like to see if anyone disagrees OR has other possible "industry targets". The idea is they serve as source of power for a group that can be used to negotiate with other groups which dominate sectors of the server and their associated industries. Or fight over ---------------------------------------------------------------------------------------------------------------------------------------------------- EDIT: There has also been numerous threads on traps; What kind of traps can you think of? by xTLRxPrototype is a recent goodun encouraging sandbox thoughts on trap making, which is what they should be. Base Defenses ( Document included ) by ZombieGrin is a more established thread attempting the same creativity Factories could provide locations for creating complex traps but also acquiring the basic ingredients for traps; mainly tripwire and industrial glue. These could be used to create a range of creative traps providing defences for bases whilst removing the element of players familiarising themselves with common set piece traps. EDITS Seen discussion/threads on contaminated water before. Give Waterpumps random chance to be contaminated by Denkkraft More Infections - A use for Antibiotics by Chrisbes If this was implemented, and affected gameplay enough that it became a major focus of survival. Then I think it would plausible to introduce Water Treatment Plants that could also serve as another area of control. Soda cans would obviously be the main choice for peeps who cannot guarantee clean water, or an option allowed so you can boil water (discussed in threads), but I think if soda cans were made a lil rarer or made so that they are not as an effective relief as water, and introduction of the option of boiling water (an obvious long and potentially attention drawing hazard) then I think this could balance with a facility which produces guaranteed clean water. Which given the nature of reduced "thirst quenching" of soda cans, could give a real incentive to take the facility over. These could potentially be connected to Sewers, Explorable underground Sewers? by nothinginsight could connect up to large networks underneath cities. Although no loot would spawn, they do provide access to areas with temp safety from snipers whilst giving the game a close combat feel in areas as much as there is open conflict outside. Small groups might settle there, unable to meet an objective but close to supplies before organizing. If they were linked to some of the (city) buildings mentioned, it would provide different entrances to secure, or escape routes. Dont think they should expand beyond the reach of city, and possibly only a single line to a water treatment plant. Credit also given to OW22 :') Seeing as so many peeps are keen on the idea of a Trading Post (Survivor trading camp by alaness), a Police Station / Prison would be ideal for this, although not containing the kind of facilities that the other buildings offer. It does offer a very secure building, which could be easily defended, but also... has metal detectors!! This type of building would be perfect for groups such as Freeside Trading Co Freeside Trading Co. Membership Renewal by Kurkistan which could effectively force peeps through the metal detectors if they wish to enter and trade. Also could have in built radio system providing wider coverage or easier access to radio towers, also benefiting trading groups wishing to be kept up to date with developments on the server (or a reason to collaborate, control radio towers themselves XD) Oil Rigs could be a whole different objective linked to Refinery's that i would imagine would be of the same scale as electric grid, although probably much safer. A refinery could be on one island for example, promoting groups to use boats and Islands more. Further the electric grid and refinery/oil rig would have to be somewhat independent from each other, but potentially self sustaining if linked. One group doing this seems very unlikely, but this kind of objective arrangement could easily accommodate two large clans on a server.
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HFU Chilloutzone Dayz Epoch 1.0.3.1 Chernarus -German/English- presents Hard AI missions and more
HFU Chilloutzone posted a topic in Mod Servers & Private Hives
Hi Guys, we'd like to welcome you to our NEW Server: HFU Chilloutzone IP: 46.165.221.97:2342 Get in contact: www.facebook.com/hfu.chilloutzone Rules, Guidelines, Traderprices and so on: http://www.hfu-chilloutzone.com/ Goal We are providing a server for mature players who want to enjoy a fair-play environment. These are the core principles that we followed to make sure that the game play on our servers is fair, challenging and enjoyable. No inflation - The loot on our servers corresponds to the Epoch standards. We added a handful of extra buildings to make sure there are multiple points of interest in Chernarus. You'll find the list of added buildings below. Balance - Epoch offers a variety of things to do and our server puts an emphasis on that by balancing different ways of farming and AI events so that there is no best way but many different ways to gear up Fair play - We've seen a lot of grief play and unfair play in Epoch which solely aims at destroying someone's game experience. We have established a set of fair play rules to avoid that Honourable Admins - We know about the power of admin tools and the always lingering doubt when fighting against server admins, thus we restricted admin access to one guy on our team, everyone else has moderation privileges. We are all in our thirties and won't spoil our DayZ fun by abusing admin powers. We want to get your trust as players. The fair-play policy No stealing of items or vehicles in safe zonesNo camping of trading zones.No betrayal: Be honest about your intentions. Don't lie about being friendly. If you want to murder someone: Say so or say nothing, but don't lie. Betrayal is one of the main reasons why this community is so broken. Some might argue it is an aspect of the game. We think it makes players paranoid and destroys the possibility to work together (to participate in AI events for example). Your word is bindingNo f*cking with peoples bases: Our bases are indestructible for a reason. Don't block gates or mess with someone else's construction.No blocking of high value loot points (e.g. baracks) or points of intrests (e.g. traders) with bases / constructions.Feature list The additional scripts we added are aimed at improving your Epoch experience while maintaining the challenging nature of the game. 5 Safezones: Trader City Bash, Trader City Stary, Trader City Klen, Aircraft Dealer, Hero TraderAnti theft in safe zonesIndestructible basesRemove buildable objects if you are the ownerSelf BloodbagAI EventsAuto RefuelSupply Drop EventsCustom Buildings The main goal was to make the map more interesting and providing more variety through some additional points of interest. Kamenka - office, firestation, factory Balota - 2 additional military tents, 2 additional small medical tents Novy Lug - Custom base comprising 2 Barracks and one Field Hospital (designed to be the eastern counterpart of NWAF) NWAF - 1 additional Barracks Zelengorsk - firestation and 4 small medical tents Guglovo - Hospital Moglievka - factory AI Events AI events are designed to be hard. The idea is that survivors have to team up to meet this challenge. AI events are meant to provide an additional 'thing to do' The AI loot can comprise DMR or other high value weapon which cannot be purchased and can only be acquired by defeating the AI or killing a player that carries it. Building materials such as walls or raw materials (small quantities) Gold (a few OZ, not multple briefcases in order to keep the economy balanced) AI events will be an alternative to crafting and looting but won't be more efficient. The exclusive loot table is a special incentive to face the AI. Weapons Traders won't sell high end weapons such as LMGs and high end snipers. We want players to have an incentive to loot Barracks and fight AI to get their high end gear. Vehicles and Armed Vehicles Fixing up and selling cars is an important part of Epoch, thus we'll be monitoring the amount of cars on the map. We currently have 300 but might increase the number once the server gets more populated. The idea is to be able to find a car on foot within 30-60 minutes. Armed vehicles are very expensive. We don't want to make it impossible to own an armed vehicle but we also don't want the fighting on the server be dominated by vehicles. Armed vehicles are designed to be ENDGAME. Admin Team Our team currently consists of 5 guys, mostly in their thirties. We are living in different time zones, so we are able to provide admin services throughout most of the day. -
That doesn't fix the overall problem and is only a band-aid for the real problem. Suicide exists because there is no reason not to(to try and reach an optimal spawn point)..and I agree that is also a problem. There also wouldn't be a way to detect if a person killed themselves versus an accident(falling off a cliff running or such). Bodies in the current build will be despawning after ten minutes because of most likely server issues. Once they optimize loot spawning/vehicles/zeds/ and everything else that is handled server side, you will be seeing very large and proportionate player spawning, corpse decomposing, and even zed timers. You are all once again freaking about a test number that is a place-holder.
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Its not a end all be all thing they did to help performance... Server stability and such has and always will be their first and foremost thing they will have to focus on and even more so as they go forward and only add items to their global figure count.. Eventually, when they figure out Zombie/Zed/Zombwads spawning/scripting/AI and Loot respawning, vehicles. Everything that will contribute how the server reacts and performs will be involved. Currently with this addition of enhancements there has not been a great detail of server upside... So I am sure in order to balance the CURRENT situation they have reduced body despawn to 10minutes. This is to ONLY reduce torque on the servers that could be caused from bodies piling up over time and things not being organized enough to handle it at the moment. I doubt they plan to have corpses only last 10 minutes total. We all need patience, you not being able to loot your dead body you want to hump in less then ten minutes will not help the game unless you understand why it is only ten minutes.
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First off, DayZ isn't plagued by hackers but yes...there are hackers. To those people saying, "OMG! Haxxors?! I quit!"...go ahead...but tell us how EA and Activision have stopped hackers first? No? Shocker. To those saying, "No wai! There's no hax! Whars your proofs?!" ...yes, there are hacks. Among others here are many of the known features of popular DayZ hacks: Aimbot, Script execution, Teleport Hack, Daytime Hack, Teleport items to your location Aimbot: Player (Display name, distance, health) Ninja Mode (teleport behind players) Bullet Drop Correction Movement Prediction Frame Compensation Aim point(red crosshair where the aimbot is aiming, along with target name) Auto-Switch Target Toggle Configurable Max Distance Configurable Aim Angle(limits the aimbots aim vectors) Configurable Prediction Limit Configurable Aim Bones Critical Distance(targets within this distance take priority over others) Smart Target Selection Aim at zombies/players only, configurable Misc: Script Execution No Recoil No Fatigue No Grass View Distance Instant Kill Instant Hit Super Bullets Unlimited Ammo Thermal Vision Night Vision Day time hack ESP: Player (Display name, distance, health, weapon) Zombie (Display name, distance, health) Vehicle (Display name, distance, health) Tent (Display name, distance) Weapon (Display name, distance) Animal (Display name, distance) Shape ESP: Player (Box, Sphere, Circle) Zombie (Box, Sphere, Circle) Vehicle (Box, Sphere, Circle) Tent (Box, Sphere, Circle) Weapon (Box, Sphere, Circle) Animal (Box, Sphere, Circle) Teleport hacks: Teleport short distances (customizable) Fully configurable with hotkeys for ease of use! Crosshair: Cross Configurable Color Configurable Size Configurable Structure Warnings: Proximity Alert (Configurable distance, color) Aiming At Your Warnings (Configurable color) 2D Radar: Show players/zombies/vehicles/tents/weapons/a nimals Show entity movement direction Configurable Colors Configurable Zoom/Scale Factor Configurable Position Profile System: Save Settings Load Settings Delete Settings Auto-Load Settings Anti Cheat: VAC Bypass
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USE FOR PAPER IN DAYZ! a.k.a. How I play DayZ
Etherimp replied to Sinphaltimus's topic in General Discussion
Because everyone will have vehicles, right? No.. If the # of vehicles in SA is approximately the same as the # of vehicles in the mod, only a few groups of regulars on any given server will have vehicles for any extended period of time. Furthermore, I've noticed that most of the people who play DayZ can't drive for shit and just wreck their vehicles within an hour of having them anyway. -
We could also talk about why flying to the moon wouldnt be a good idea. Perhaps through good discussion we would realise that it was a good idea (i dont think it is) However vehicles will be in the game. It is prudent now to stipulate on what kind and how the impact of vehicles, from bikes to airplanes, will have on the game and players. Players often have good ideas, and mining information from a lot of people can be beneficial for developers. By talking about the impact of helicopters, and different ways to tune them either by controls, parts, ect, we can help the developers explore the design space they are no doubt already working in with fresh outside perspectives. Saying 'why are we talking about this' seems short sighted.
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Ah shame I'm not a redditor...but yeah I had considered the idea of visual fracturing...probably in pages 1-5 of this thread where most of the progressive ideas were lol Can't remember if I mentioned the idea I had as a fix for it though, which would be a 1-2 second delay between losing LOS and the entity fading out. This works in two fashions to aid the player: The delay prevents undue fracturing when running through trees or items which only obscure the player for a short time and the fade provides a clear signal to the player that this disappearance is due to LOS and not because of desync/teleporting. EDIT: The main reason I made the poll was to highlight the silent B's and C's because one of the crux's that the exploit people were advocating was '3PP servers are full, everything is fine, if you don't like it, go play 1PP, everyone who plays 3PP is on our side' But of the people already playing in 3PP servers, half of them want the exploit gone and there are even more players that'd play 3PP if the exploit wasn't there. Personally I'd like a 3PP view in hardcore, but with no entities ever visible on your screen whilst in 3PP - basically allow it for checking your camo. any wound directions and for occasionally enjoying a nice vista from the extra 6ft up....oh and disabled whilst in vehicles ofc :)
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[VoP] DayZ Structured Tactical Survival Group Recruiting (New)
pilotvtol posted a topic in Clan / Group Recruitment
About Us The Vision Of Perfection is a structured tactical survival group which focuses of structured operations in which players are divided in various squads. Through Teamspeak 3, our unit operates by using proper radio communication and in-game squad tactics to take part in various different operations. Our values are “Let nothing compromise collective survival”.“Leave no one behind”“Take care of our own” Operations Our unit is currently deployed in the worlds Top 10 Server DE 1000 and we have establishes a forward operations base. Search and Destroy Operations Our unit is fully equipped. We search and destroy all players in the server to ensure our survival. Crash Mission OperationsWe secure crash missions to acquire high value military loot. Tactical Training Operations Players are divided in multiple teams and practice various different scenarios to prepare for the above operations. Our Forward Operations Base This base has the following features: 4 personal offices inside the structure.Secure parking garage capable of storing up to 4 vehicles.Secure Safe with over 500 slots. Ranks and Structure Ranking System Recruit Private Corporal Master Corporal Sergeant Master Sergeant Lieutenant Captain General Positions Assault Sniper Support (Medic, Drivers, Pilots, ect..) Combat Officer Recruiting Officer Training Officer Commanding Officer Qualifications Upon demonstrating the appropriate level of expertise, individuals can earn the following qualifications in our unit. Driving Licence Boating Licence Pilot Wings Join Us Its Simple, join our Teamspeak server, introduce yourself and start playing. Teamspeak 3 Server Address: ts50.gameservers.com:9333 Commanding Officer's Words Good day to all of you, Thank you for taking the time to read this post. I really enjoy playing Dayz. I have a military background in leadership which i hope to bring to this group to make it fun and exciting. I personally play around 5:30pm - 10:30pm EST on most nights. Thank you and hope to play with you soon Regards, General PilotVtol Commanding Officer -
I dont understand why there is no AUTO RUN KEY!!!
Easy_Frag replied to Bohannan (DayZ)'s topic in Suggestions
Support, running long times sucks now, especially whitout any vehicles. -
The issue of finding the right server is rather moot when you consider vehicles, since they are tied to the server and you can't take them with you. You will keep returning to the same server. My humble advice is to find a good server early on and stick with it, some servers (at least in the MOD) have their own forums which can be useful for dealing with server related problems.
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Ghosting, server hop farming, combat logging..... all due to the nature/design of public HIVE. If servers were to manage the guns like the vehicles in the MOD, server hop would end . Imagine coming back to the server you were just on after ghosting on another and you get a message, " Client state has changed since last known point! Do you want to check your Firearms at the Door? ". If I had a server and I could implement gun control, I would. No more hopping! Problem solved. Although problems created? Some clients don't like being tied to a server? I suggest multiple characters to allow people to use other servers instead of moving chararcter from server to server without penalty. Each chararter can have it own "home server". You could still hop but you won't have any guns when you do so.
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------AGS # 1 Epoch Server. Needs some more players. Details inside--------------
raelor replied to raelor's topic in Mod Servers & Private Hives
First off. Here's the website http://armageddongameservers.com/ and IP 192.186.154.42:3000 Teamspeak: armagedd.typefrag.com:5425 Basically our server took a population hit after standalone release and we want to bring out numbers back up to 40 as they were before standalone release. A list of features is as follows(but not limited to): * Enhanced Chernarus * Active Admins - Admins are on most of the time and are very helpful in dealing with typical dayz problems, and host interesting admin events * Private Hive * Lots of Vehicles - 400? * Custom Missions and AI City - West of Pavlovo is AI City * Indestructible Bases - Excluding Doors, all walls/floors are indestructible * God-Mode / Anti-Theft Trader Zones - No stealing from back-packs or locked vehicles * Added Custom loot areas - More lootable areas added all across the map. Such as barracks, barns, industrial, and residential * Custom gear - There is also custom weapons added to the traders and missions, and more can be added at popular demand and within reason. * Remove Clothing- You can remove clothing from dead players and AI. * Auto Refuel/Repair Stations- Service points that you can auto repair and refuel at spread across the map. * Towing - Ability to tow with Big trucks *24/7 Day - Its 24/7 day. Duh? They might add nighttime if there is popular demand * Anti-hax - Anti-hack protection. You can bring yourself or your group, we just want some additional players here. If you have any questions not answered in this post, just send a p.m. or join the Teamspeak at armagedd.typefrag.com and join the support lobby. **- I am not an admin of this server, just somebody that wants to see the population come back up.** -
He is... I've tried to pull off some of his flare bleeds he does and plowed into trees, ground, other vehicles and I was doing them about half the speed he does and in 3rd person much of the time. I have actually flown a Mozzie into a railway station and landed it on one of the platforms between train rails in a way I could get out. Dslyecxi would have done it at half to full speed instead of a crawl and just plopped down instantly on the platform instead of maneuvering for a minute or two. Since he plays strictly in first person he is a really good example of how you can actually drive/fly in 1st person, it just takes getting used to it.
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Ghosting, server hop farming, combat logging..... all due to the nature/design of public HIVE. If servers were to manage the guns like the vehicles in the MOD, server hop would end . Imagine coming back to the server you were just on after ghosting on another and you get a message, " Client state has changed since last known point! Do you want to check your Firearms at the Door? ". If I had a server and I could implement gun control, I would. No more hopping! Problem solved. Although problems created? Some clients don't like being tied to a server? I suggest multiple characters to allow people to use other servers instead of moving chararcter from server to server without penalty. Each chararter can have it own "home server". You could still hop but you won't have any guns when you do so.
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DayZ DG Epoch Server Post! - AutoRefuel - IndestructableBases - Spawn gun - Domes - ETC
Penashe replied to Tresterling100's topic in Mod Servers & Private Hives
How about vehicle ammo in a trader or wholesaler? And new bandit camp spawns purchased vehicles inside sandbag nest. You should put an "admin donation" base on the coast so people can see what they get. And to counter the bike deploy bug, maybe spawn in with a bike or litter the spawn points with temp bike &/or mozzie ;) -
Dear Rocket and his team, no private hives, please.
Dekkymane posted a topic in DayZ Mod General Discussion
For the SA. Atleast until it is late in the game, private hives/and some mods have completely killed the original, vanilla dayz mod for me, and I'm sure it did for a lot of other people. Lets see one server.. 950 vehicles, 100 heli's, as50s extra barracks, generous starting loadouts, spawn with nightvision.. Self blood bag. Oh my god the self blood bag is on pretty much every server now. Thus defeating the purpose of hero's blood bagging other players -_-, and dumbing down teamwork.- 93 replies
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Hello there! My suggestion is hardcore driven :) Why not to make some in-game items (that maybe will appear in the future) really bulky and heavy, hence it should be impossible to simply pack them in the backpack and run away as it just like a large can of beans. Instead you should only carry them by 2 hands, one at the time and in a walk mode only (just like the fist fight mode now in SA but without sprint ability). Those items may include: Car wheelCar batteryMobile generatorMobile PA systemBarrel for fuel/water... you name itIMO this is what the survival is about: if you want to possess anything that gives you an advantage (vehicles, generator, etc) u have to sacrifice something i.e. your mobility. To be ahead of the "simple no"... There was a thread recently: http://forums.dayzgame.com/index.php?/topic/165457-shopping-mall-cart-storage-more-loot/ It's a great and fun idea but why not to enhance it with something more practical (and more common for Chernarus villages) like this: This baby is pretty mobile, tough and i can tell you from my experience that you can easily use it in the woods/fields/dirt roads even at decent speeds! Actually I think this kind of vehicle should be the first implemented in Dayz SA :) Therefore if you (or your team actually) decide to repair a vehicle or to make something more global than simply running around, then you should either waste time and risk your life slowly carrying something from A to B, or find and use the wheelbarrow (which IMO should be pretty common and spawn in every village/town)
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Rolling Changelog: Stable Branch: 0.32.114557
Grave_R3aper replied to rocket's topic in News & Announcements
Please add some vehicles as soon as possible ;) -
I always liked the idea of space and time travel myself you know? just appearing wherever i want at any time... or flight like superman that's cool too not as good as teleportation but hey i'm not greedy. I honestly don't think there will be anything other than bikes (obviously i'm excluding vehicles) and i'm pretty happy with that you get to silly it'll be like an RPGMMO and everyone will have their 'mount' let's not go down that easymode path in a survival game, if you don't like long hikes then this just simply is not your kinda game RUST apparently has a smaller map.
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USE FOR PAPER IN DAYZ! a.k.a. How I play DayZ
Awruk replied to Sinphaltimus's topic in General Discussion
If they added vehicles there would be no need for this.