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Showing results for 'Vehicles'.
Found 41868 results
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Take a hint, the maker of this game/simulation is the same company that makes ARMA and TAKE ON... heavy simulators that are playable. So expect a drive from the creators to get the game to simulate an apocalyptic environment that as realistic yet playable as possible. So stop bitching about: - "The blood and health system being too complicated" - "KOS or Bandits" (well I was in a real disaster last year and guess what, you have your looters who are out to get food, looters who take advantage of the situation, and then just plain bandits who shoot people for their good or rape them) - "Please no vehicles or helicopters" guess what they exist in real life and will be used if disasters happen. Even if you crash them - "weapons malfunctioning or doesnt shoot straight" well in real life not all guns have laser like accuracy And all the other bitching that wants to take away more realism from this game. Next time before you complain think "Will it happen in real life?" If so, then it fits in DayZ. If you want quick health and jumping on a chopper and flying it like a pro... this game isnt for you. The complaints should be more on bugs, better game play, and accuracy to real life.
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We NEED some way to identify heros and bandits.
ZedsDeadBaby replied to 1S1K-Airborne's topic in General Discussion
Don't expect a response. They can never answer this question reasonably because it breaks their entire system. Or, they'll flail around trying to come up with some convoluted and impossibly-complex to implement "aggression detection system" of some kind which is basically a pipe dream. There are a ton of potential situations that are downright impossible for the game engine to respond to when trying to decide who is "good" or "evil." What if someone shoots at a friend of mine and misses, then I shoot him and kill him? I'm credited with a "murder" and lose humanity for defending the life of my innocent friend. Forget firing, what if someone is just robbing my friend or threatening him and I come around the corner and perforate his face with my shotgun? Again, I've got a "murder" to my name just for saving the day. What if I meet a group of five players all traveling together as a group? The leader is a bandit, but his four friends are "neutral" because they just started or haven't scored as many kills. The bandit opens fire, and I return fire successfully killing the entire group? I now have one bandit kill and four "murders" to my name, essentially spoiling my humanity for the unforgivable sin of surviving an unprovoked attack. What if a group of players steals one of my vehicles that I have worked hard to repair? They could even have positive humanity, but they decide they want my truck and jump in it and drive away. There's no concept of ownership in DayZ so my choices are basically let them have my truck for free, or open fire destroying the vehicle and getting credited with an entire family's worth of "murders" simply for defending my property rights. My humanity would be tanked for days just for trying to keep what's rightfully mine. The list goes on and on and on. There is simply no way for the game engine to sort out all of the impossibly complex situations that can arise in the game and this will only become more true as more and more complex mechanics come online. This is why any automated "humanity" system is inherently flawed. Thankfully Dean understands this. If you can dig up the things he said about the bandit skin system when it was added, he basically said he didn't like it because it was too stupid to really be useful (which is why he removed it for a large portion of the mod), but he felt eventually that it was "better than nothing." He has always talked about his desire to put the power of judgment and punishment in the hands of players which is why I'm confident we won't be seeing any simplistic "skinning" system in the Standalone but something much more sophisticated that relies on players' own powers of observation and judgment rather than some magical Santa Claus running around telling everyone who is on the naughty list. -
We NEED some way to identify heros and bandits.
ZedsDeadBaby replied to 1S1K-Airborne's topic in General Discussion
There's already a big punishment for death in DayZ, and it will get bigger as high-end military equipment gets more rare. Once the loot system is more sophisticated, you're going to be losing items that require days' or weeks' worth of effort to acquire. You lose your position on the map, which is an enormous detriment when you're playing with a squad of friends (often it means your play session is basically over for the night). In the future, you're also risking the loss of vehicles and equipment which represents a massive team effort. Plus, most people I know actually care about their characters survival. Death alone is a punishment insofar as your "time alive" gets reset. It's supposed to be its own reward. If you're being good just to get a cookie, then you're not really being good. You're just being a cookie whore. No, I promise I will never agree. -
Zompocaplypse - How long ago did it happen?
Admiral_69 replied to Admiral_69's topic in General Discussion
Well, I don't know about the looting... The buildings are EMPTY. I mean, look at the grocery store. There are only a couple of items in there. That looks looted. BUT all the doors are closed, which implies the build was never looted. Here is another thought for you. What if the Soviets and the Americans went to war, and the destroyed vehicles are remnants of that war. The civilians fled the violence, leaving very little behind. The war swept past Chenarus, leaving largely empty buildings and destroyed vehicles in its wake. Things were looking bad for the Soviets. They unleashed their final option... Virus Z. Anyways, as you can probably tell, I would love some lore to go with this game! -
ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
Bush_Wookie10-4 replied to seaweeduk's topic in Mod Servers & Private Hives
US based but good connection. Will have to give you guys a try. I like the lack of vehicles and super weapons most servers love to give freely. Also no donor crap? Pure win. -
I'm sure we will start seeing this sometime soon.. using cloth/rags as camo for rifles etc.. Tho using the spray paint on masks would be pretty special ! I would even use a can of hot pink on the payday mask with the US flag on it just so mine didn't have a us flag on it ^_^ Also maybe spray painting cars ?, I'm not 2 sure how something like that could work however..It would be wild if they could make it a somewhat intricate system were you actually guide the can like you are painting in windows "paint" with 5 different shades depending on how long you hold the can on an area... anyway thats all a pipedream really.. just thinking out loud I guess.... hmm I don't really know what else you could potentially spray other than weapons and vehicles.. sure throwing up a sick carnt peice on trains would be awesome but I'm sure they would just end up with DICKS... LOTS DICKS..
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DISCLAIMER: I am a long time mod player and day one SA alpha buyer. This post is not about intrinsic issues with an alpha release. This post is about the order in which patch fixes are implemented in the alpha release. I hope we aren't seeing another incarnation of the mod where we get "shiny" new functions while pre-existing fundamental game issues continue. For example: 1. Zombie bugs. 2. Item hotkeys not working. Zombies walking through walls. Multiple presses of hotkeys needed to change armed/held items. It comes down to this: Do you want hunting, vehicles, crafting, etc. BEFORE zombies are fixed, or after zombies are fixed? I want the return of hunting very much. But I think most of us would like a stable game before anything else is added. I think it makes sense to fix these issues now, sooner than later, than to have them fixed at the end of the alpha cycle. With every patch that doesn't address issues like the two listed above, I grow more apprehensive. I'm willing to wait longer for a bigger patch. I don't care if we get a patch every week. I'd rather see a patch that stabilizes basic gameplay. Right now I have not seen this addressed in any official DayZ SA post. I hear talk about vehicles and other things. Why not this? I am willing to give the alpha every benefit of the doubt. I want it to be the best game it can be. That's why I'm here. But it's a guess as to the strategy of the patch fixes. I'm going to grow tired of things being added like spray paint if zombies keep swimming in floors and player's body parts keep glitching through buildings.
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Zompocaplypse - How long ago did it happen?
Deity replied to Admiral_69's topic in General Discussion
I would say it couldn't be more than a couple of years if that. Fresh fruit could be explained by other survivors coming from farms and stuff with the general idea of helping others/ trade fodder. Vehicles rusted over and missing a lot of interior/exterior cosmetics can be explained by fires, then weather elements rusted the remains. -
DayZ DG Epoch Server Post! - AutoRefuel - IndestructableBases - Spawn gun - Domes - ETC
Tresterling100 posted a topic in Mod Servers & Private Hives
Welcome to the DayZ DG Epoch server posting We have the addons below in our server! - Auto Refuel - Tow And Helicopter lift - Indestructible Bases - Spawn gun - 200 Vehicles - Pay To Maintain Bases - Custom Bases - Deploy Bike/Gyro/Motorcycle - Friendly and Active Admins - No abuse - Missions We encourage you to come and try our server for yourself, you will never know if its fun or not if you don't try it! IP : 69.39.239.142:3102 ------------------------------------------------------------------------------------------------------ Post questions and glitches in the reply's section If anyone has any suggestions be sure to let me know! TurtleBeef - Ingame Admin ------------------------------------------------------------------------------------------------------ Donation Perks - 5$ -- 2 Helicopters of choice - 2$ -- Private Teamspeak Channel - 7$ -- 2 Vehicles Of Choise - 10$ -- All from the 5$ Package and a 2 Vehicles Of choice - 14$ (BUNDLE PACKAGE) -Private TS Channel- 4 Vehicles Of Choice- And 2 Armored SUV- - 15$ -- Epoch Box (40 Of each Epoch building Supplys and 15 Breifcases) And Gun crate. - 20$ -- 2 Helicopters Of Choice 3 Vehicles Of choice, Gun crate and Building supply crate - 25$ -- 4 Helicopters Of choice and 4 Vehicles of choice (ANTI AIR) And 1 High Grade Military Crate - 30$ -- 5 Vehicles of choice 6 Helicopters of choice and a gun crate - 35$ -- All of the Perks in the 30$ Package plus 15 Chainsaws and 15 Breifcases -------------------------------------------------------------------------------------------------------------------------------------- Custom Spawn Loadouts - 2$ ( AssultPack, 2 Beef, 2 Coke, Lee Enfield W/ 3 mags, Most Toolbelt Items) - 5$ ( AlicePack, 2 Beef, 2 Coke, CZ550 W/ 3 mags, Most Toolbelt Items) - 10$ (AlicePack, 2 Beef, 2 Coke, M4A1 W/ 4 mags, All Toolbelt Items) - 15$ (CoyoteBag, 2 Beef, 2 MountainDew, DMR W/ 4 Mags, All Toolbelt Items, NVG's And RangeFinders) - 20$ (LargeGunBag, 2 Beef, 2 MountainDew, L85A2 AWS Thermal W/ 5 mags, All toolbelt, NVG's And RangeFinder ------------------------------------------------------------------------------------------------------------------------------------------------ Custom Admin Bases - 30$ -- Silver Admin Base (Small) Plus 10 Vehicles of choice and 1 High Grade Military Crate - 35$ -- Gold Admin Base (Medium) Plus 12 Vehicles of choice and 1 High Grade Military Crate - 45$ -- Gold 10oz Admin Base (Large) Plus 15 Vehicles of choice and 2 High grade military Crates Base addons - 2$ HMMVV GPK [M2] US - 3$ T34 Tank - 4$ Stryker ICV [M2] US - 5$ M1A1 TUSK - 6$ Any 3 Vehicles of choice - 7$ Any 4 Vehicles of choice All of these perks will be given just let an admin know. +To donate go into paypal. Click send money. Type in one of the Donor options And send it to ([email protected])Pleas Email me after donating to let me know what package you are donating for! There is no REFUNDS Please also send me your Player UID. -
Honestly figure it out.. our characters reset every 10 mins. This game is now pointless to play. Please add vehicles or at least bicycles so that we can get around. It's really annoying having to run 15 mins to get where you want.
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Zompocaplypse - How long ago did it happen?
janol replied to Admiral_69's topic in General Discussion
Ok, so fruits are fresh - i suppose they could stay that way for a week maybe (observing that most are rotten already). I don't think they are out of place, rather I suspect the time line is shorter than many seem assume. Indeed, in the mod you had fresh bodies of soldiers in Gr**n Mountain etc. Likewise, in the mod the helicopter crash sites seemed to be only few hours old, still smoking etc. (It was quite obvious that these copters were evidence of the last remnants of government & military, their crews having been turned to zeds.) I think the game was at least originally intended to take of right after the events, when dust has settled. As for the rusty cars and car wrecks, I can't quite explain that. It never made any sense in the mod either. Why aren't there any cars that don't need repairing? Surely there should be pristine vehicles aplenty. Best I could figure was that the z-disease's symptoms progressed in stages like this: 1) Slight headache 2) fever & nausea 2) Obsessive lust to destroy cars and machinery 3) Turned into flesh-eating zombie-like creature -
First off combat in the mod and game are fun. It's what keeps me coming back to it month after month. However as a survival game and mod it's horribly deficient. The mod and and the standalone are too easy to survive. Thus you don't need to be a bandit to survive. Most people bandit or KOS simply because they've beaten the survival aspect of the game and there is simply nothing else to do. I've seen a lot of players come and go. Many I've chatted via TS, some I've played with. Almost to a fault every player learns to survive, cooperates and are considered friendly. Then once survival is easy they start hoarding and gathering vehicles. Once that gets old it's fly over Cherno and Electro and shoot anything that moves. Then it becomes who has the lower humanity. I would suggest server hopping is removed, have finite items in each sever and control introduction of perishables so that everything is scarce. The problem in the game is that no matter how rare an item is there still is an infinite amount of them. Vehicles in vanilla is a perfect example of rare finite items that are always in contention (worth stealing and worth fighting for). Stealing one is true banditry since you can't acquire one by loot spawning an area or server hopping. People will die trying to keep the vehicle since it is so valuable.
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Yeah I'm also gonna be getting my money back because my character keeps resetting, loot is only respawned on server restart and vehicles aren't even in the game omgwtfbbq. ... Seriously amazed by this thread, it's an alpha and it's heavily subject to change. You can't honestly expect this to be permanent? And in the not-so-probable case it does stay permanent, it's a survival simulator that's (apart from zombies) gonna be pretty realistic, you have to survive nights too. Also I don't know if it's just me, or some moon cycle shit that's temporary, but night time has become more clear then pre-patch, so it's even more doable without exposing yourself with a flashlight.
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Right off the bat, with your chosen title for your post you come screaming in here with 'shit' references to the game. Not only that but the chosen wording is a demand that they IMMEDIATELY (implied) patch all of the bugs or revert it back to the previous patch. The first IS going to happen, but not immediately. The second will not. These are known bugs. A few minutes in these forums or in the feedback tracker would have found multiple posts and issues that you could have constructively added to and voted on. Vehicles are going to be added in due course, and while not specifically listed in the 'confirmed' post, they haven't exactly kept it a secret. Running is what DayZ entails ATM. You want to get somewhere, run. You could walk, of course. That's the way it is. And as our good Mod Inception has stated, even when we get vehicles included in-game, chances are we still personally won't have one. So more running. I could give you the benefit of the doubt, and just write off your OP as a 'rage troll', and simply ignore it and substituting your other post. I'll also ignore the first part above, because there is nothing there worth getting into. I will reply to this part, as it appears that you've finally started thinking coherently again. So, yes it is a PITA that after the last patch character resets are now way too frequent. But the last patch changed a huge amount of the back-end processing and the hive in particular. They tested it a little on the experimental servers, and those servers were hammered remorselessly by the player base. Obviously it performed well enough to justify a roll-out to the general population. Some issues have become apparent. I don't think anybody thought it would be otherwise. They are doing a good job. I have nothing with which to gauge whether development is fast or slow, but it is progressing and the game is improving. There are new issues appearing during this process, but that is innevitable. That is why we are here to test these things. The fact that we are sometimes able to forget that and convince ourselves that we are playing the game is secondary.
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Zompocaplypse - How long ago did it happen?
louist replied to Admiral_69's topic in General Discussion
Well, we have a lot of contradictory evidence. On the one hand, we have rusted out Vehicles, which take more than a year or two to really fall apart like that. Longer, if we look at all that missing upholstery and the absent wheels. That's years and years of exposure. Hell, my grandparents had an old junker sitting exposed and untouched for 5 or 6 years, and it wasn't nearly in the shape the DayZ vehicles are. On the other hand, there is the overgrowth of fauna. Or rather, the lack of it. While the grass is pretty high in areas, overall there is a unusually low amount of overgrowth on dirt roads, as was mentioned, and in the smaller cities as well. We should see a lot more saplings along the coast, a lot more bushes and weeds everywhere, as those things really spread. Based on this lack, the outbreak could have happened within months. There's also the building interiors, which generally still look to be in fairly good shape. Still clean, etc. -
They dont create lag , and what would you find inside houses beside normal loot? I think they will be more important in the future where you would require manuals to repair vehicles etc.
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We ensure that locked Vehicles are removed once a player is confirmed gone to prevent a server full of locked vehicles, and there are new spawns each day
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I understand if someone startles you and you just blast them, but to sit there camp and wait for someone to come by and rape them thats just grimey, unfortunetly theres nothing any of us can do as people choose to play a certain way, the game is gonna be much harder once the vehicles come out and that should start breaking up the bandits and the rampant KoS, as there is nothing to do now but hunt your fellow man that seems to be the norm now.
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Alpha!? You don't say... They're clearly not testing all that much now are they. Character resets and the shotgun are perfect examples of that. My buddy took like 10 shots to the face and didn't die. Plus if you knew anything about this game you would know that they only went to alpha to raise money to develop the game. Pretty sure that was taken care of the first day by selling $5.1 million worth. I really do enjoy playing this game, I'm just trying to get things going. Your all a bunch of sucks ups and need to grown some balls. Sure there are a few important glitches to work out but the game play was fine and they took a few steps back. I don't expect there to be thousands of vehicles, that would be too easy. In regards to the vehicles response: If you paid attention to my post, I requested something easier (bicycle) which would allow you to travel a little faster but you also make you that much more vulnerable. This would also be easy to add and wouldn't take much of their precious time so that they can keep fixing the glitches. Your just mad you didn't think of it first. Other than that, this game is doing great, lets keep it moving in the right direction.
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I believe you're forgetting that item damage will result from shooting other players eventually. The idea being that if you're mister KOS, you won't be finding much you didn't riddle with bullets already. If there aren't more options for messing with other players, you will see a bunch of KOS like the mod, or "drop all your stuff and i'll let you live" and then kill them anyways. Furthermore, if everyone is sure they're going to die if they get cuffed, they'll just log and kill themselves or wait around not giving a damn waiting for the other player to kill them so they can continue playing. The idea remains, and still holds true at this point, that implementing a system of player interaction where it ends up more fun for everyone if you don't KOS, KOS will decrease. I also wouldn't mind leaving a player with a burlap sack over their head and handcuffed to run away stark naked into the woods with no sense of direction until they're able to free themselves. edit: in the long term, fuel would not be an issue in burning players goods, unless they radically change the need for gasoline for vehicles from the mod
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If there is not 7 days un- lockable restriction no point to play on your server....no vehicle maintenance ..means full server of locked vehicles and 0 vehicle spams...after 2 weeks...
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We should have local military jeeps (un-armed), maybe one or two transport trucks alongside civilian cars and trucks.... if there is a helicopter it should be a transport only and either in VERY bad shape (requiring a ton of repairs) and once it is gone, there is only a % chance it may spawn again during server restart. No armored vehicles unless it is a humvee (without weapons)... no planes unless the map is four times the size with a separate island.
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Hidding backpack b4 entering a dangerous area? Will it be cleaned up by the game?
MethHeadMario replied to -MadTommy's topic in General Discussion
I want to be honest and not make this sound mean but I wouldnt really worry about that too much.. It probably won't be too long before tents and things of that nature should be added. I read an article yesterday where Dean is talking about vehicles and player made housing should be implemented within the next 6 months. I wouldn't think a tent would be considered a player made house but the texture file for tents is already in the game files, so i wouldn't think it would be to far off. -
Dude buy the game first then make suggestions, all your ideas are really not necessary compared to the fixes required now [players falling through walls, zombie animations, zombies not spawning loot, no vehicles]
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No vehicles are a deal breaker......