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Found 41868 results

  1. I want to state this clearly. There have been many post about stating that I've said that game is being developed too slowly. I don't care about the pace. I'd actually prefer slower development than attempting to implement vehicles in 6 months time. I simply want the developers to focus on the proper things within Alpha.
  2. -= Guild of Mute Assassins =- DayZ Epoch Lingor Max Vehicles & helis[Active Admins[Donator Package[Weekly Events] Tons of added Scripts] Hosted by Guild of Mute Assassins 199.15.254.58:2312 -=GMA=- has just added a new Epoch server to its line up, GMA BlackWater. This server will provide an exciting environment like non other. After the Outbreak died down a little and we figured out how to survive with the zeds. We also learned that the humans were more dangerous than the zeds could ever become. The Islands of Lingor are plagued with Bandits and the military can't even provide safety for survives. Can you find the will to survive or will you become a zed like we have all seen time and time again. Join GMA BlackWater and test your skills. We have friendly admins to help resolve any server issue. We have added and tweaked the latest mods to ensure you have a one of a kind experiences.-=GMA=- offers donation package if you choose to help insure the server life. BUT THAT'S NOT ALL!!! Register @ www.guildofmuteassassins.enjin.com to receive a Free Base Starting Kit for your group, clan or guild. If you have at least two members in your group register on our website and receive a Ural packed with a Base Starting kit. Must have 2 members present to receive Kit. Once Kit is received loot is yours and you are free to do what you will. Will you start your dream base or sell it all for gold? :Free Kit Includes: 20x - wood walls 20x - wood floors/ceilings 20x - 3x H barrier 2x - wood shack Login to www.guildofmuteassassins.enjin.com to learn more about server, up coming weekly events and to register for your free kit now!!. ---> REGISTER HERE NOW!!!<----
  3. Times change and the availability of Early Access on Steam will continue to open up the early stages of games to a wider audience. Simple economics here, instead of relying on investment the company can build an early access game and have less input from a publisher. It is a double edged sword though, on one end it gives the actual developers more freedom to make the game they want and not what someone in marketing wants, but it can turn into a WarZ scenario as well. Consoles They have always said if the game has enough interest for a console release it is a possibility. Once again economics. But they have also said they want to finish development of the game before releasing it on consoles. One reason they would want to do that is economics as well, it is expensive to push patches on the consoles so why even bother porting an unfinished product and paying for all the costs to continue serious development. Your other point is the point hippies make. "Oh no companies release products for money, the horror." Yes they are looking to get their game out there to the public with next to no marketing budget. It is smart and relies on word of mouth and favorable press. People make things for consumption, welcome to the real world. Community development is terrible. Developers should keep an eye on player suggestions, but for the most part people should be brushed off and the developers should make the game they want to make. Where do you go for an accurate snapshot of the DayZ community in the first place. The forum is full of "purists" whose views do not reflect the general DayZ playerbase and Reddit might reflect the views of the more casual subset (although they are most likely closer to the actual DayZ playerbase). Community suggestions are often stupid as well and not possible. They should engage with them and pay attention to the most pervasive ideas/suggestions, but a good 90% of the community's input is useless and idiotic. Spray cans are easy to put into the game and since you are not privy to the make up of the development team I doubt you understand that concurrent projects are the norm (you say you have worked in development but it is not coming across that way). Setting dates and breaking them is a bad idea. Internal deadlines and goals are different than broadcasting them to the public. I doubt they have meetings where everyone states it will be done when it is done, they probably provide deadlines and goals internally but none of that needs to be given to the public. It is far worse to state vehicles will be here by 6/15/2014 than to say they hope to have them released within the next six months. A vague goal is taken as just that by the majority of players, a hard date is seen as a "promise." 2/10 would not bang.
  4. Sadly, this. But yeah I have faith they will figure this out. Really hoping the parallelizing core thing dramatically improves performance and frees resources. The mere fact that DayZ will be the first of its kind suggests the enormity of the project at hand. I don't think any of us are truly cognizant of how huge this is. How many things does DayZ want to be? A high-perf shooter? yes A social mmo? yes A hunting/survival sim? yes Open world pve? yes A crafting sim? yes This game is so ambitious. I think it will be a solid year before all the major pieces are in place. Not exactly sure why Dean threw out this generalized 6 month number. He should know by now that people tend to latch onto these to time frames like gospel. And also that it took an extra year to produce alpha because of the vagaries of fate. What do I know though? Maybe he thinks it'll be 3 months and that is why he said 6 months. I still think dedicating significant resources to a brand new map is the most efficient way to buy a large chunk of time to work on stuff while keeping the player base preoccupied. Heck, I know Chernarus better than my own region by a hundredfold and it still took me appx. 70 hours of game time to feel like I had sufficiently explored everywhere on the new map. I guess it took me about 300-500 hours to get "bored" with Chernarus the first go round in '12. This is an extremely loose prediction but I suspect we'll all feel some genuine boredom 3-4 months in and it could potentially suck from month 4-8 while we seem to wait endlessly for bigger updates for the big stuff i.e. vehicles, base building. But if we had a brand new map to keep us all busy and distracted? A new map could also help alleviate the rise and fall of concurrent user base between updates. The reason I'm so big on this new map thing (besides obvious awesomness) is from a business standpoint it seems like the one area one could simply throw money at a project and get good results. As I try to imagine the dev process from my place of ignorance, I can't imagine that hiring a glut of artists and programmers to work exclusively on a new map (considering the core part is there, one is simply using the existing tools used to create chernarus+) would require intensive oversight. There's nothing new to invent, just a bunch of new skins, textures and polygons, right?
  5. The Trailerpark - Custom Loot Tables/Prices , Non-Detiorating Base Building, Safer Trader Cities, Helpful Admins, More to Come! IP/Port: 192.31.185.208:3306 Dropping a new Epoch server please come check it out, updates often. AI was recently added, they are unfriendly and pretty lethal. They do no roam the map randomly and are more for missions. I will update this thread as the server changes. Come grab a slot now! Server Rules: No talking/spamming side chat No hacking/exploiting Starting Loadout: Lee Enfield 2 clips Revolver 2 clips 1x Food/ Drink/ Painkiller/ Bandage What we have to offer: God Mode In Trader Cities Modified Prices Modified Loot Tables Non-Detiorating Base Building Chernarus Map Challenging AI 400+ Vehicles Tow/ Lift Salvage Vehicle Parts AI Missions (Capture/Secure) Dedicated Admins Added Buildings AI Choppers Hidden Weapon Caches Ability to Build Bases ANYWHERE! Hidden Addon Unique to this Server Only 6 Hour Restarts Website Coming Soon!
  6. PitstopHead (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    I agree. We're in this game because it's engrosing and bloody intense. We enjoy was it is....I would say though that we don't want too many big things like vehicles. Make them rare and people will engage and fight over them! Just don't add hubcaps!
  7. AP_Norris

    7 step to better books

    I was thinking the tasks being harder to perform themselves.That way a small group might not have someone good with vehicles/ a decent enough pilot. Book mine and newspaper came right into my head, didn't read any posts but original.
  8. Come check our new server out. VelocityGaming - TS: eurots1.gameservers.com:9257 Fun, Friendly and lots of banter. Please suggest anything you would like to see in the server. Donations would be nice, they will be brought in for certain things soon. It's cheap dont worry. Money will go straight towards the server nothing else. Donations: Pay something monthly or buy our bundle. Bundle 1: 100 x Each building material, Choice of weapon, 5 breifcases, Choice of heli, car or truck, 10 x Each Food & Drink, 5 x Each medical supplies. Bundle 2: 80 x Each building material, Choice of weapon, 5 breifcases, choice of heli, car or truck, 5 x Each food & drink, 3 x Each medical Supplies. Bundle 3: 50 x Each Building material, Admins choose your weapon, 3 breifcases, choice of car or truck, 5 x Each food & drink, 2 x Each medical supplies. Bundle 1: £12/$20/15 Euros Bundle 2: £8/$15/10 Euros Bundle 3: £6/$10/7 Euros VelocityGaming Events: Humanity Events Admin Base Raid Admin Bounty/Player Bounty For each even there will different prizes to be won, from weapons to breifcases to vehicles and also bundles. Admins: MRwaffleszz, Vatallus, SilentSnake and RandomShiznic What the server has: Wicked AI Missions Self Bloodbag Refuel Take Clothes Extra Buildings Tow/Lift No Plot Pole Trader Safe Zones Players receive 3 cases of gold Admin/Player Events No Admin Abuse Server Rules: No pestering admins or asking for a TP or equipment No bullying/racism No combat logging No base raping No blowing bases up No blowing vehicles up inside bases No abusing admins No voice in sidechat English in sidechat 185.2.139.156:3051 Come visit us and have fun.
  9. deepfried

    Dissapointed new player

    There is plenty of loot if you know where to look and when; when being preferably after a server restart, or as close as your can get, and where being either places that people don't generally go or the high value areas like the air fields, military bases, and cities. Being a veteran of the mod and having about 50hrs in the SA game, I can get mostly kitted out in an evening. being a new player however you will have to take higher risk strategies like looting Cherno or Electro, and you will need to study the dayzdatabase map to learn the building type that spawn what you need, and where they are. This all said, the current state of Dayz is not representitive of the final product, you say you know its in alpha but do you really understand what they means? the game is at least a year away from beta and only has about 20% of the content in place and working in terms of mechanics beyond the basics. THere is also a lot of bug fixing and balancing still to be done, essentially the game is by definition not playable, that is basically what alpha means. However thats not to say you cant have fun with it, so long as you take it as you find it and dont have any expectations. As for the videos that got you excited for dayz, well most of them, certainly those featureing vehicles and aircraft, are from the mod which is fairly mature at this point, the standalone game which you are playing doesn't have most of that content yet. Also bear in mind these videos you are seeing are highlights, they show you a few minutes of play from several hours or days of actual playing, truth is Dayz isn't about constant action, if thats what you're after then you will spend most of your time running naked to Balota, Cherno, or Electro and either getting shot or shooting people... this isn't a particularly fullfilling way to play the game and you will get bored of it quickly. there is a huge map to explore and learn to survive in, learn navigation and orientering skills, learn tactics and learn the thrill of looting a high risk area knowing that the character you've invested dozens of game hours in can die in an instant from and unseen sniper or a run in with another surviver. Final tip: its much better to play with others, playing alone will get you so far but past the first 40-50 hours of gameplay you will need to group up.
  10. Hello, everyone. I'm Administrator InfraRed of BuildZ! I know most of you reading this are either looking for a server, or just flying through these for fun. Well, if you're looking for a server, then you just found one BOMB *** server, so how about you come play!!!??? SERVER INFORMATION: IP - 147.255.183.146:2302 ENJOY! Here is what we've got for all of you out there, we made sure we don't have too many vehicles or Self bloodbag because self bloodbag is a bs script to have in a server because well, why not have a friend do it eh? You got me? I hope so! AI Missions Auto Refuel Safe trader zones Reduced / increased trader prices, Very active and VERY nice admins, read bottom for examples, Snap building, Map addition, Read bottom for examples, Roughly around 150 vehicles So that is what we've got so far, we plan to install infiSTAR anti-hack. But we're a bit away from $40.00 to be honest. So what I'm also going to do here is the examples part I mentioned above... Admins part - Let's say you crash your helicopter due to a screen shutdown, which we've all experienced if we're active flight masters, basically what I'll do, is go into my database, and restore the vehicles repairs, and fuel. Now, If you tell me exactly what you had in the helicopter and don't lie about it or exaderate it, then I will easily restore that as well... Map addition part - We've added concrete airfields at NEAF, and Balota, so it's a REAL airfield of some ways now, instead of the old dirt ones. We have also been constructing some hidden areas for you to discover and have fun, like maybe a military base that has a ammo crate w/ ammo and guns in it just for you guys to find, I don't know, guess you gotta find that out yourselves, ;) So yes, there is all the information I'd like to let you all know, we also kind of reduced the price of plot poles because they're kind of expensive for what they are, so it's been reduced 2 10oz. That's all, no lower. SERVER INFORMATION: IP - 147.255.183.146:2302 ENJOY! P.S. Come check this out if you like a good legit no admin abusing Epoch server, like me, my background story is coming back to hosting due to recent admininistration outbreaks of major abuse. Like when you raid someones camp and the admin tells exactly who did it and where there base is. Don't you love those guys? WELL! WE DON'T DO THAT HERE, DO WHAT YOU WANT. Just don't be a complete dick head please. Thanks and good day! Administrators - InfraRed, Morgan32, Spectre, DonnyDoughnutHands, Along with the hidden accounts of the above.
  11. Email me at [email protected] asking if you want admin. Hi! I'm Infrared, I own the server I'm currently advertising for. Please come join me. I need staff. The server is finally up again. So favorite the server and come play! I'll be on the server. Side chat is active. I'm a nice owner. We have added TONS of buildings to increase the fun of the game, we do not have self-bloodbag because well, that just decreases fun! prices for plot poles are 4 10oz of gold now. If you think I should do that. I'll take all advice / suggestions! AND, First person to be there will get a lift anywhere and 5 10 oz gold if you accept! We also have some AI Missions added. They will be seen at moments, always keep your eye out! There are like 2 bases that can be conqured. (NOTE: THEY ARE CUSTOM, SO YOU MIGHT WANT TO FIND THEM!) I am a active owner so I'll be on frequently, I'll also take some request for things to be added. We also have Tanks, Jets, Special helicopters, ALL WITHOUT RMOD! We also have Auto refuel, and we are hosting a custom map. All server info below. We only have four administrators. I emphasize that, so if you know how to do something we don't, please don't hesitiate to step in and help us out! We also have around 150 vehicles. Note you can buy from traders. Adding lifting Server Versions: Epoch Version - 1.0.3.1 Arma Version - 103718 SERVER Version - 3.5.7 IP - 147.255.183.146:2302 FINALLY COMPLETE!!!!! Server name - BuildZ Epoch Chernarus - (1.0.3.1/103718)[AI Missions][Map Additions][Auto-Refuel][snap build][Trader Safe][Active admins][Friendly admins] - Hosted By BuildZ | HFBServers.com
  12. Survivor_Sabre

    'No-Fuel' Vehicles and Moby Dick...

    I was kind of hoping there would be helicopters, but now you mention it: it does sound rather unrealistic, and I think realism is crucial for this game. Perhaps if they added in some kind of learning system? You could find a book that teaches you helicopter maintenance. Or even one for engine maintenance, one for piloting it, etc. That way using a helicopter is something you really have to work towards. Also, you (and your group if you don't play lone wolf) can jealously guard your top secret books and others would try to steal them. :D To be honest I wouldn't know the first thing about putting a new engine in a car, I can change the tires, lights and wind-screen wipers and that's about it. >< So if a Zombie apocalypse happens tomorrow first thing I'm going to do is get my hands on a 'how to'. ^^ Oh yeah, and loving the ideas for vehicles, especially the Kayak. :D
  13. Right, let's advertise a server that spawns you with military grade weapons and has too many vehicles and at the same time call ourselves "mature players". (Also, I didn't think you were allowed to advertise servers on the forums.)
  14. commanderbash

    Dissapointed new player

    man out of all the post only a couple are actually trying to help this guy out, Masteryopa, there's no vehicles in the alpha yet, so anything with any vehicles is the mod that this game will be based off of. if you've never played it'd help to start by reading a new player guide. or youtube one, get to know the basics. when you load in, run along the street until you find a sign with a city name in Russian, either in the steam overlay, or on a second monitor/smartphone google dayz chernarus+ to get a google map of the game, find the town you're in, and find the nearest well, drink from that well until you're full and you should be good for more then long enough to find food. you'll find that certain buildings have more food more often then others. currently any brick building is a safe bet, not all houses spawn loot there's places across the map that are very likely to spawn specific things like certain guns, attachments, food, and backpacks. once you get the hang of it you'll have a great time. good luck
  15. They're criticizing my behavior by calling me an asshole. I'm pretty sure that's a personal insult bud. Totally not personally insulting at all. You're right. I feel almost loved. How about vehicles, player structures, more weapons, ammunition types, loot spawn mechanics, more zombies with better AI to kill, etc.? If I wanted to "use my imagination" I could just close my eyes and imagine a zombie apocalypse. I didn't pay $30 for a glorified chat room in which to imagine fun things happening. I'm waiting patiently for more game features to come online, like every reasonable player.
  16. I'm basically just throwing in my thoughts when it comes to Zeds and Player Progression. There have to be different types of zombies, some examples: Walkers [fast running speed, small damage, low health, attacks in groups] Infected manifestation = several zombies clustered into one body [very big, high health, walking speed, high melee reach, deadly, poisons items, other zombies and players with infection in a 5 meter radius]) Soldier-Zombie [running speed, medium damage, bullet-proof vest which heavily reduces the received damage of pistols and other small caliber weapons] Standard-Zombie [walking speed, low health, has no cheek (hits cause infection)] - Should be 100% of the Zombie Type population in small towns. Zeds should mainly react to noise which makes them very dangerous at night. Everything aside from Walking creates noise, the amount of noise should depend on the speed of movement and the surface. Shooting with a weapon creates noise too and depending on the type and caliber of the weapon this can attract very many zombies, especially when the player shoots a shotgun inside of a city-center. Some Zombies (depending on the type) should still have good vision. Soldier Zombies should be able to track movement at ~200 meters while Infected Manifestations and StandardZeds can only see in a radius of about 50 meters. I'm pretty sure that those values would need some testing and maybe should be lower... There should be a very high amount of zombies all over the map. Like 50 zombies at a military base, 100+ at the NWAF and Cherno should be a zombie fest with like 500++ zombies walking/lurking around... Minimum amount of zombies in the major cities should be 300... Zombies-Idle state should makes rather loud croaking noises which sound different depending on the zombie type. I mean... in the major cities there should be so many zombies that you cannot even go into a building without clearing those zeds in front and of course... inside... of it. Zombies have to be deadly and devastating, forcing most players to work together to be able to survive. Zeds should be scary and they should be a real challenge. There should be no way a fresh spawn can go straight to one of the major cities. In fact the major cities should be endgame locations where only well equipped players which operate in groups and/or are very careful can survive a loot run. All Fresh-Spawns should spawn in Kamenka, Kamyshovo or Niznohye. Small towns like those should have ~20 zombies max. That way players can slowly gear up and move towards the inland... places like balota, cherno, elektro or berezino would mean a fast death for a bambi. Player-Progress (due to area/zombie difficulty) should be like this: "LvL" 1. Small Towns, Cars/Vehicles, Train-Stations, Castles // Main Opponent: Standard Zeds "LvL" 2. Medium Sized Towns, Industrial Areas/Factories, Shipwreck, Crash-Sites (Civil Heli/Plane,) // Main Opponent: Standard Zeds. Walkers "LvL" 3. (endgame) Cities, Military Areas, Airstrips, Abandoned Military Convoys // Main Opponent: Extremely high amount of Standard Zeds + Walkers, Infected Manifestations, Soldier Zeds.
  17. i think you're misinterpreting the term. as far as i know - CoD Kiddies = People whose only interest is to get a gun, and then sit in one of the coastal cities in order to shoot anyone and anything they come across, then die, and repeat. going up north and shooting everyone you see is entirely different, it's taken 3+ hours to get all the gear, and fuck getting sent back to the coast once you're there, you've actually got something to protect. i might be wrong though, it's a forum term with probably various meanings to various different people. also, there are no such things as "no kos" servers. we need a few thing stickied on the forums: 1. vehicles will come, they will not be numerous 2. "no kos" servers don't exist 3. sanity/anti kos systems are not going to be implemented just a couple of things that people seem to create forum accounts specifically to ask for, ending in 30 topics with the same general idea.
  18. In general, I love the complexity of this game... Have followed it for a long time, played the mod quite a bit, and have banked over 100 hrs into DayZ. The blood types is great, from what I've seen that is supposed to be coming with different type of illnesses would be awesome. A complex crafting system, like what we've seen with the IEDs (paint can, timer, road flare, duct tape I believe)... love it, would love to see all sorts of that type of crafting. The more complex with health, damage, etc., etc., etc. the game is made, the more I will enjoy and play the shit out of it. Obviously in early alpha there are a lot of things the guys are going to add in, test, then move onto the next group of things. I personally would like to see gestures able to be done on the move, a load more zombies if server load can handle it... stay away from a ton of buildables and vehicles. A very slight amount of vehicles, and make the parts super rare and a lot of different things to fix a vehicle to a driveable state. I think the need to treasure everything you have should carry throughout the entirety of the game, and make it tough to survive. The Devs have potentially developed the most revolutionary game out there IMO, and I think they have big plans to uphold that from what I can see so far. Props to Bohemia, Hall, and his team.
  19. applejaxc

    Difficulty Setting discussion

    Do you mean 3P no 3P, hardcore no hardcore, or VETERAN status? VETERAN (traditionally in ArmA) means your map does not show the location of any people, vehicles, or objects, you cannot place waypoints, and there are no crosshairs.
  20. YassirX

    Zombies should run faster than players

    There just have to be different types of zombies, some examples: Walkers [fast running speed, small damage, low health, attacks in groups] Infected manifestation = several zombies clustered into one body [very big, high health, walking speed, high melee reach, deadly, poisons items, other zombies and players with infection in a 5 meter radius]) Soldier-Zombie [running speed, medium damage, bullet-proof vest which heavily reduces the received damage of pistols and other small caliber weapons] Standard-Zombie [walking speed, low health, has no cheek (hits cause infection)] - Should be 100% of the Zombie Type population in small towns. Zeds should mainly react to noise which makes them very dangerous at night. Everything aside from Walking creates noise, the amount of noise should depend on the speed of movement and the surface. Shooting with a weapon creates noise too and depending on the type and caliber of the weapon this can attract very many zombies, especially when the player shoots a shotgun inside of a city-center. Some Zombies (depending on the type) should still have good vision. Soldier Zombies should be able to track movement at ~200 meters while Infected Manifestations and StandardZeds can only see in a radius of about 50 meters. I'm pretty sure that those values would need some testing and maybe should be lower... There should be a very high amount of zombies all over the map. Like 50 zombies at a military base, 100+ at the NWAF and Cherno should be a zombie fest with like 500++ zombies walking/lurking around... Minimum amount of zombies in the major cities should be 300... Zombies-Idle state should makes rather loud croaking noises which sound different depending on the zombie type. I mean... in the major cities there should be so many zombies that you cannot even go into a building without clearing those zeds in front and of course... inside... of it. Zombies have to be deadly and devastating, forcing most players to work together to be able to survive. Zeds should be scary and they should be a real challenge. There should be no way a fresh spawn can go straight to one of the major cities. In fact the major cities should be endgame locations where only well equipped players which operate in groups and/or are very careful can survive a loot run. All Fresh-Spawns should spawn in Kamenka, Kamyshovo or Niznohye. Small towns like those should have ~20 zombies max. That way players can slowly gear up and move towards the inland... places like balota, cherno, elektro or berezino would mean a fast death for a bambi. Player-Progress (due to area/zombie difficulty) should be like this: "LvL" 1. Small Towns, Cars/Vehicles, Train-Stations, Castles // Main Opponent: Standard Zeds "LvL" 2. Medium Sized Towns, Industrial Areas/Factories, Shipwreck, Crash-Sites (Civil Heli/Plane,) // Main Opponent: Standard Zeds. Walkers "LvL" 3. (endgame) Cities, Military Areas, Airstrips, Abandoned Military Convoys // Main Opponent: Extremely high amount of Standard Zeds + Walkers, Infected Manifestations, Soldier Zeds.
  21. Hello all, I'm now to server administration and need some help! I recently started a new Epoch Chernarus server and need help with scripting it. I have the SARGE AI working great, I could not tell you how many AI have shot at me.. it worked first time which was awesome. I'm going to work on adjusting the settings on SARGE. After SARGE was implemented I wanted to add the towing script. Myself and my co-admin searched a lot of resources and I thought I had installed correctly. I followed the install instructions found here: It didnt work at all. So I checked around some more. I read somewhere that if you have an "addons" folder in your epoch pbo, you need to put the tow script there and adjust the path accordingly from "R3F_...." to "addons\R3F_..." That didn't work at all I tried changing the code from "execVM" to "#include" (the #include command is how I implemented the SARGE AI so I thought it would work with the towing ) .. still no towing in game. I just read something else that says I may have to open the script and tell it which vehicles can and cannot tow... Do I need to do that? That seems like a real time consuming task that would have been done when the script was originally written. My next question is about a known type of hack I may have encountered last night. A guy came into my sever. I have a small group of friends who play there with me. Since it's new we have been trying to communicate with everyone we see that comes in. We've managed to snag a few permanent residents I think. Last night a guy came in and kept spamming side chat " / " with "Anyone want to team up?".. over and over.. We made contact with him, he said he was in Elektro and wanted to meet up with us. We were in Petrovka hunting down the SARGE AI (Still trying to test all the spawns to make sure they're working). We told him we were north of NWAF at Petrovka.. not 2 minutes later he started to say in chat "I can see you" "Stop or I'll shoot" (typing the whole time, never spoke over the mic). We thought maybe he saw some AI in Elektro (maybe the npc heli flying around or something) so we kind of ignored it and only responded once with "That's not us in elektro". Next thing I know, a guy comes out of almost thin air (we were in the middle of the road and I suddenly saw him running up the road) and starts to shoot us with a silenced MP5.. somehow his MP5 was able to make one of our SUV's explode? That's not what concerns me.. I run a Day.st server and the host is kind enough to give you a 'debug' map or sorts where I can see where people are. It said he was still standing on the coast in Elektro. I even refreshed it several times. I could see us moving around in Petrovka but his dot was still on the coast. We killed him and he got mad. He started asking why we shot him (aside from him shooting at us and blowing up an SUV) I told him I didn't like people hacking my servers and I told him I could see him in two different places. I guess he didn't like that and started calling me a hacker (lol) b/c I wasn't logged in as admin at the time so *admin* didn't show next to my name. So I logged in as an admin and kicked him ( I don't like banning ). He came right back in so I kicked him again. He didn't come back. How did a guy on my server (which is brand new, less than a week old) come into elektro and within 2/3 minutes have a silenced weapon with quite a bit of ammo and be in petrovka shooting at me? Especially when my debug map on my server host shows him still sitting on the very edge of the coast in elektro? Is this a known hack?
  22. The M4s are inaccurate because (and this is Dean's/the forum's justification not mine) somehow a less-than-pristine stock causes your bullets to fly at 30 degree angles. I've used firearms extensively in real life as well, and I agree that there is a lot of ridiculousness in DayZ (right now). I would also like to see X+1 loading. Edit after reading more: I'm glad there's someone that's willing to criticize the "Master Gun" AK47. There's too many people that have been told that it's great and left it at that. It's crap, and the only situation it is any good in is to supply under-trained soldiers, who themselves decrease the already shoddy effectiveness of an AK47. But that isn't the point. The point is, The AK47 should benefit the most from a weapon repair kit as it is very easy to strip and clean. The M4 shouldn't take these ridiculously significant impacts to accuracy which each level of damage. The FNX is a beautiful gun chambered for a beautiful caliber from a beautiful company. It's rather underappreciated in DayZSA. (How long until there are M1911As, 10mm pistols, and Russian shotgun-revolvers?!) Edit after finding a picture of the DOG-1 12.5x32mm revolver: OTS 22 9mm machine pistol? http://www.firearmsworld.net/russain/smg/ots22/z-2.jpg Russian anti-crime weapon? Drotik 5.45x18mm? (Burst fire machine pistol or automatic; I can't remember) http://24.media.tumblr.com/71d6209f5bf37534e4762b653e2e3634/tumblr_mo0hidHRA81qdrno0o1_500.jpg Or that one Russian pistol that fires 9x21 (I think?), that gets near-.357 performance out of a 9mm round? Designed to shoot into vehicles and through body armor?
  23. victusmortuus

    Zombies should run faster than players

    World War Z (book!); Through a series of oral interviews, Brooks, as an agent of the United Nations Postwar Commission, describes the history of 'World War Z'. Although the origin of the zombie pandemic is unknown, the story begins in China after a zombie bites a young boy. The Chinese government attempts to contain the infection and concocts a crisis involving Taiwan to mask their activities. The infection is spread to other countries by the black market organ trade and by refugees; an outbreak in South Africa finally brings the plague to public attention. As the infection spreads, only Israel initiates a nationwide quarantine and closes its borders. Pakistan and Iran destroy each other in a nuclear war after Iran attempts to stem the flow of refugees from Pakistan. The United States of America does little to prepare; although special forces teams are used to contain initial outbreaks, a widespread effort never starts as the nation is sapped of political will by several "brushfire wars", and an ineffective and fraudulently marketed vaccine has created a false sense of security. When the world recognizes the true scope of the problem, a period known as the "Great Panic" begins. The United States Army sends a task force to Yonkers, New York, in a high-profile military campaign intended to restore American morale. However, the military relies upon Cold War tactics, weapons intended to disable vehicles, and the wounding or demoralization of human opponents: these have no effect on a force that uses wave attacks, has to be shot in the head to be stopped, and has no fear of death. As a result the soldiers are routed on live television. Other countries suffer similarly disastrous defeats, and human civilization teeters on the brink of collapse. In South Africa, the government adopts a plan drafted by ex-apartheid government official Paul Redeker, which calls for the establishment of small "safe zones", areas surrounded by natural boundaries and cleared of zombies. Large groups of refugees are to be kept alive outside the safe zones to distract the hordes of undead, allowing those within the safe zones time to regroup. Various governments worldwide adopt their own versions of the "Redeker Plan" or evacuate to safer foreign territory. Since zombies are known to freeze solid in the cold, many civilians in North America flee to the wilds of northern Canada; approximately 11 million people die, many from starvation and exposure. During a conference near Honolulu aboard USS Saratoga, most of the world's leaders indicate they want to wait out the zombie plague, but the US President successfully argues that the only way to survive physically and psychologically is to go on the offensive. Determined to lead by example, the United States military reinvents itself to meet the specific challenges involved in fighting the living dead: automatic weapons and mobility are replaced by semi-automatic rifles and formation firing, troops are retrained to focus on head shots and slow, steady rates of fire, and a multipurpose hand tool, the Lobotomizer or "Lobo", is designed to destroy zombie heads close up. In two north–south lines stretching across North America, the U.S. military leaves its safe zone west of the Rocky Mountains and crosses the continent, systematically destroying the zombies and reclaiming outposts of survivors (whether they want to be reclaimed or not). Ten years after the "official" end of the zombie war, millions of zombies are still active and the geopolitical landscape of the Earth has been transformed. A democratic Cuba has become the world's most thriving economy and international banking capital. China has become a democracy—after a civil war was ended by a Chinese nuclear submarine launching intercontinental ballistic missiles at the Communist leadership—but has been vastly depopulated, while Tibet, freed from Chinese rule, hosts the world's most populated city. Following a religious revolution, Russia is now an expansionist theocracy. North Korea is completely empty, with the entire population having disappeared underground; it is unknown if they survived or have become zombies. Iceland has been completely depopulated, and is the world's most heavily infested country. The United Nations fields a large military force to eliminate the remaining zombies from overrun areas, defeat hordes surfacing from the ocean floor, and kill frozen zombies before they thaw. Major effects of the war are a drastic reduction in the human population, which is alluded to have been brought to the brink of extinction, and the devastation of many environments and species, as much by desperate humans as by marauding zombies.
  24. Azreal Dragon

    Are there any noob friendly servers?

    DAYZ Standalone. I only got the game a little while ago and so far everything these guys have said has been helpful, I have died around 4 or 5 times now (I wasn't counting so unsure) and that was in the first 3 hours of playing and they were all by Zombies cause I didn't know what I was doing or how to avoid them or was pretty much unarmed. My advice for Bambi's as I am one myself is to start on a server with at least 0 to 2 players on it, cause with so few or no players the % of actually meeting a player is very low to nothing giving the size of the map and you can get to grips with the controls. Within all that time the most amount of players that joined the server I was on was around 6 or 7 people and it gave me plenty of time to loot houses and learn the ropes. I did meet one player when I was at the North west Military Airfield, (I somehow just stumbled across the place while I was aimlessly searching around for a map and water) witch I have heard from YouTube videos and Various Forum posts that it is a dangerous place for apocalypse survivors, as it is where most the good stuff spawns and where most bandits like to camp and snipe the unfortunate people that go looking for decant loot. (However I am playing the Standalone so the danger level might not be so high. As there is no vehicles currently in the standalone.) I was lucky cause only 2 mins before my meeting with said player I found an assault rifle, I called out. "Are you friendly?" over my mic but got no answer, as I type this am now thinking it was a silly thing to do for a lone wolf player like myself cause I don't think the guy saw me and even now that I was armed, had no real experience at shooting or any time trying out the shooting mechanics. The other silly thing I did was to call out to the player, as I said I don't think he saw me and I could have just kept quite and he would not have been any the wiser to my location. The guy looked to be unarmed from the distance I was crouching at.(Close enough to see he had a blue backpack, but not close enough to see if he had a melee weapon or pistol.) So decided to move from cover to cover and make my way from what could have been bad situation. I had no problems ducking into a nearby forest that was close by to me and was pretty sure I wasn't followed, so decided to keep on moving and find another place to loot. (But keeping myself at the ready and constantly checking the skyline for signs of being followed.) This worked out great and I found myself a Blood type test kit in a nearby house. "YAY!" (I am O+ By the way) and so decided to log off and check the blood type compatible list. Then I saw that if I ever need blood I can only get blood from other O types. (This concludes my first fear experience in DAYZ Standalone and wow did it get me heart pumping.) So Servers with no players would be your best bet if you are a new survivor to the game and just want to learn first without jumping strait into the deep end. Hope this was helpful for someone and informative of what kind of situations you might come to expect. Maybe I will post another response about meeting players with guns... If I survive that long!
  25. I just got this game not too long ago, and the only relation I have to it is playing Arma II for a short time. Never played the mod, however I have watched quite a number of videos from the mod so I've got a good idea on what to do, where to go, etc. Just for the record, I'm not one of those Shoot on Sight pansies. It can be quite vigorous at first but in time it gets easier and more enjoyable. Once they implement vehicles and ways of faster transportation there really won't be a point in the "friend-spawn" idea - though I would love to see something like that put in. If your friend can't quite "get in the groove" at the moment, just wait until the game progresses further and try at it again. Honestly this running 2-3 hours to find someone is something intended to make the game seem more "survivalistic" if you will; However all we can do at the moment is just keep throwing the devs ideas, and maybe something will be implemented later on in the future to make things a little easier (While other parts will have to be harder to make up for it I'm sure).
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