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Found 41868 results

  1. First, I understand the concept of putting fuel solely on the loot table. I also understand what bullshit a RNG can be. You ever spend all day looking for matches? You repeated some of my key points in your response so I think we are on a slightly similar standpoint. These are my more precise thoughts on vehicles as a whole. I just don't like the idea of having fuel super rare. I think what you are doing is actually creating a penalty for people for not putting in enough time. I'm not a casual. odds are I probably will put in my entire weekend playing DAYZ SA. I have on multiple occasions (i'm sure we all have) walked a good 2, 3, 4 hours just getting across the map to our friends/camp. I'm also sure we have all done that multiple times in the same day. Restricting a persons gameplay to being forced to walk because they haven't had the "LUCK" of finding fuel seems fairly unhelpful. Vehicles aren't renewable? Technically they are.... if a vehicle is destroyed. it will be respawned. resource renewed. isn't it? The solution seems rather simple, we come up with a way to destroy the car. That is why I would like to see vehicles have a life span. That way there is a penalty for driving it all over the damn map for weeks. You drive it to death. It dies, and it will respawn. The vehicle will lose value every time you repair a key component, run over fencing, hit a tree or wall etc... What we need to do with vehicles is the exact same loot spawning principles we are going to see with general items. Currently if you lose your GAZ in a firefight, and you obviously know where it is going to spawn you can easily check all the locations for it. You also have to consider the horrid abuse of admin tools to view EVERY vehicle on a server. watch this http://www.youtube.com/watch?v=NA7uaPstcdI We need to avoid this in standalone. Vehicles should be proportioned to the amount of players on a server. perhaps some server hosters with 50 player caps can shed some light on the traffic of unique ID's they get each week. 100? 200? 300? what percentage of those players should be able to obtain a vehicle? I kinda pulled that clunker idea out of thin air, but I think it is possibly a useful addition to the game. you said a newbie should have a chance of repairing a vehicle. It is a pretty big task to repair a vehicle on a new server. The countless hours I've spent looking for that one last wheel, or finding everything I could ever wish for.... EXCEPT a toolbox... Having 50 "almost dead" unrepairable vehicles scattered on the map might be a nice feature to both new and veteran players. The players will ultimately determine how vehicles are viewed and treated. servers with strippable cars just end up with an overwhelming amount of cars completely raped for parts. servers that have high vehicle count normally end up with a player base with no respect for them, and happily will destroy a car to enjoy the corpse loot piñata that will be available from the fiery wreck. Who cares about what is in the trunk? most players wear their best gear so destroying the car doesn't matter. I can only assume with the new damage system dying in a car that explodes will destroy all your gear. This, hopefully making highway murder spree's not viable at all. Players should be rewarded for their hardwork and time shouldn't they? Players also should not be allowed to maintain a monopoly on a server. The only way I can think of to break this monopoly is to have cars completely break down and have them respawn randomly on the map instead of the current static system. Having a life meter will not penalize someone who logs in daily and uses their car as an extension of their camp. They aren't hoarding it if they are legitimately using it. This will introduce a new life cycle compared to the mega clan with a dozen different car parts already on hand. Players that can fix their same cars over and over and over again. Hopefully when the car does respawn it can be for someone else to enjoy. I see vehicles having a myriad of problems. I've lost track of the current dev standpoint on what is making it into the alpha release, but I can imagine vehicles being a big task to get done correctly.
  2. Greetings One And All! Today, Raccoon Platoon are proud to announce the launch of our brand new server. The server itself is a 50slot server located in France with the time set to GMT-4 with MANY unique scripts added by our very own and very awesome SilverShot. As a clan, we have been playing DayZ together now for quite a long time,playing various maps and value honest and fair play. Our admins are available most times of the day and are ready and willing to help with any requests from players. PvP is not only encouraged, we actively engage in it with other players ( and ourselvs if we have been drinking lol) however, we do not take part in any kind of spawn camping or killing of unarmed players (unless they try to follow us or be pests in general). Here is a list of some of the features that we provide on the server ( list not 100% complete) -> General: - Custom debug monitor - press scroll lock to toggle - Tents/Vehicles show the inventory counts and their maximum capacity (when facing them with the gear menu open) - You will be warned when going out of bounds on the map and killed if you do not return - Klen and Bash traders are safe zones, also you can only access your own gear. - Wrecks and Care Packages spawn with loot - Self bloodbag (3000 blood, 1/5 chance of infection) - Smelt 4 empty tins/cans into Scrap Metal at a fire - Smelt 4 whiskey bottles into Windscreen Glass at a fire - Smelt 1 civi clothing into a Sandbag at a fire -> Weather: - 25% chance for clear weather with no fog on server start - Ground Fog between 2.30am and 4.30am - Snows when overcast, foggy and not raining -> Combat: - Melee players/zeds - Press Ctrl+Spacebar or Shift+Spacebar (This will kill zombies and knockout players letting you search them and take their primary inventory) - Chloroform players - Toilet paper + filled water bottle (not boiled) - Slice an unconscious players throat with a razor - Take clothing from dead players - Czech Vest Pouch is also an explosive vest - No more force spawning. You will spawn in the same place - Active combat system (moving, changing stance, accessing gear etc) - Kill messages -> Vehicles: - Remove all parts from vehicles - Vehicles spawn with random loot and weapons, high value gear in military vehicles/planes - Military vehicles can dispense smoke screens with 3 smoke grenades in their inventory - HALO jump when you're loaded in the cargo of the MV22 - Rig vehicles with satchels to detonate on engine ignition - SUVs have Neon lights at night - Police Cars have Sirens + Lights - Cannot start vehicles which have badly damaged/missing engine or main rotor. -> Air Vehicles: - HALO Jump from aircraft - Scroll mouse to open chute. Controllable freefall and parachute - Auto refuel by landing on or near petrol stations without leaving the driver seat - Load Cargo - Parachute vehicles from aircraft the MV22 - Drop the vehicles inventory on a parachute - Requires 2 wood - Smoke pods toggle on planes (AN-2, MV-22 Osprey) -> Fun: - Chill out next to a tent - Dance and Exercise - Make a fire with wood and look at it (warm up faster) - Mountain Dew triggers the LSD effect from Takistan Life (best with full post processing) - Farm randomly spawns on the map with non-hostile AI soldier - Ride animals and Steer them at Farms (scroll on the AI soldier) - Load animals into the MV-22 at farms for parachute drop - Piggy back rides! To initiate players must salute and look at each other - Aircraft Carrier near Skalisty - Anomalies randomly spawn Feel free to join us @ 31.186.251.243:2302
  3. hey all, i would like to announce our Server. Running on max Performance hardware. Settings: Veteran Day / Night (UTC -2) Trader safezones costum Buildings all over the map Selfbloodbag Take Clothes suicide refuel (all vehicles) dead body journal side missions (incl. ammobox event) tow (all vehicles) Heli lift (fastrobe) - MI17 / CH only Kill messages modified Trader prices modified humanity system minor colour corrections Server IP: 81.169.253.216 port: 2302 visit us on http://dawnofdayz.de
  4. IP: 37.130.229.180 PORT: 3425 DayZ-UK365 (v1.8.0.3|103718) [VETERAN][GMT-5][3DP:OFF|CH:OFF|NP:OFF] uk-dayz-vanilla.enjin.com -------------------------------------------------------------------- This is a 'DayZ Vanilla Server' meaning there are no mods installed, limited vehicles, rare weapons are more difficult to find, and limited starting gear. This Server does need donations, and no one including my self will have customized loadouts, ever, as this defeats the object of the game. The server has a day night cycle GMT-5. I decided to open this server after playing some modded servers and realized that they were missing the survival aspect of the game making it far to easy for players to survive. So for those who enjoy the challenge of surviving in the world DayZ on a Veteran level, I welcome you to this rare server. Good luck out there!!
  5. The problem I have with vehicles in the mod is that they are the end-game, basically. You have a vehicle, and that's it. You don't need to maintain it, look after it, whatever. Just drive it into the woods somewhere and then drive it wherever you want thereafter. I mean, honestly. Fuel is a non-issue. There are so many magically refilling fuel tanks all over the world that you can safely drive there. And getting SEEN in a vehicle is a good way to get shot. And then your vehicle stolen. because vehicles are already super-rare and require a stupid amount of maintenance to get running, a working vehicle is a goldmine. At least, in the vanilla game. But if vehicles were more common, and had to be maintained to keep going, at least we might see a shift away from the 'horde vehicles in the north' metagame that means that no single goddamn vehicle will ever spawn on the server because they're all stashed in some trees on the other side of the map where no one will ever find them. Vehicles are basically the only non-renewable resource in the game. Everything else spawns in. But a single clan can effectively put a stranglehold on an entire server's vehicles, with no penalty. They don't have to worry about fuel for them, or any maintenance, really. Just hide them in the woods, use when needed. And everyone else in the server goes without. Whereas with this new system, a newbie would have a chance of repairing a vehicle. And getting a vehicle running wouldn't be the one-in-a-million chance of finding an entire car chassis that is capable of being repaired, but rather, the one-in-a-million chance of finding a jerry can with fuel in it. Which is a much more stable, less abusable system than the one at present. Especially seeing how fuel cans can't be horded and removed from the spawn tables.
  6. On a 3.1GHz i5? Probably no more than 60, maybe 70 if you don't have many vehicles or mods.
  7. DayZ Chernarus Epoch Server IP : 144.76.41.171:2342 On our server we have: Anti Hacks Max vehicles Fresh database Active Admins Salvage Vehicle Parts Self Bloodbag AI & AI missions Auto-refuel 0 Admin-Abuse Teamspeak 3 95.143.195.48:10817
  8. Ioncannon

    Today is a sad day for me

    There are 1522 regular DayZ servers on commander atm. You telling me there is not at LEAST 30 of them that are plain vanilla? If you don't like the current mods, no one is forcing you to play them, but there is a reason Epoch is popular right now. It has all the features SA is supposed to have + more. Weight management system, repair/salvage vehicles etc. Try US2254 , It's one of my favorite regular servers. Not a true vanilla, but close.
  9. WELCOME TO THE XP4T EPOCH CHERNARUS SERVER THREAD This new server is a modified Epoch server running Epoch 1.0.2.4, DayZ Mod v1.8.0.2, and beta patch 103718. Our server's timezone is UTC -0, and restarts every 6 hours. The server is running Hardcore Sarge AI + DZAI We have missions, auto refueling, self blood bagging and custom locations. If you would like to join, our server, the IP is 217.114.198.33:2302 We're also on TeamSpeak! Feel free to join us there: ts.xp4t.com password: suckmyballsbitch Difficulties: Third Person: ON Crosshairs: OFF Nameplates: OFF Death Messages: ON
  10. Ken Bean

    Best settings for spotting people

    Frankly, figuring out that you completely lie in the open for other players while you considering yourself kickass hidden, was quite a shock for me. I also stopped using tents and vehicles. I figure this low graphics settings are the reason why you cant hide a thing in DayZ.
  11. Server has already picked up several players, and usually has players in throughout the day/night... We will be adding several scripts, right now we have... AI Missions / Custom Loot in Mission Auto Refuel Advanced Code Lock Anti-Cracking Script (good for anyone building a base) Self Bloodbag Max Vehicles Anti-Hack Salvage Vehicle Parts We will be adding shortly: Ural Towing Indestructible bases (cinder block walls/locked doors) Sarge AI Custom Buildings/Loot Modded Debug Monitor Custom Trader Prices ETC... Come in and have some fun!!
  12. The Deathzone Warlords Epoch |750+ Vehicles | Custom Loot | SelfBlood | AutoRefuel | SafeZones | Custom Traders | Tow + Air Lift | More Weapons. IP: 149.3.132.164:2302 Welcome to The Deathzone Warlords custom Epoch 1.0.2.4 Hosted by a Vilayer high performance server. The Deathzone Warlords is a friendly community and an admin is always on hand to give support to players who need it! List of additional features and customization: Auto Refuel 750+ Vehicles Custom Loot Extended Trader Lists Safe Zones Self Blood Bagging No building degrading time A lot of Weapons implemented Custom Debug Monitor Tow and Air Lift vehicles Active Admins Custom towns Take clothes CUSTOM MAP! COMING SOON More Custom Towns and BuildingsFlip VehiclesExtended Basebuilding This Server is hosted on a high spec dedicated server from Vilayer and is set to restarts every 3 hours! All players are welcome! (Except hackers)
  13. Matsuda_sempai

    t.hundero.us New Takistan - Heavily Customized Takistan Server

    This Takako_sempai from your server Jones, I thought I'd post some Ideas I have for your server, not sure if you still read this topic but anyway. 1st: I have a list that would make great addtions to your server, Not all are needed but they are definitely worth a look: MP Compatible Fast Rope Addon http://www.armaholic.com/page.php?id=5791 ShackTac Movement http://www.armaholic.com/page.php?id=12540 Two LightS Beam http://www.armaholic.com/page.php?id=16582 Night lighting effects (This one is needed very bad the main reason is the camp and fire barrels cause too much performace drop) http://www.armaholic.com/page.php?id=7137 2nd: The factions idea I have is like this, we need more player skins from Arma 2 and OA for this to work should be too hard to add more clothes, But then again you know more about this type of thing. Once we have more clothes in the loot table, each uniform from the diffrent Factions. (You might have different uniforms from the same faction) Players that find that type of uniform can be in that faction. So far I think 2 Factions would be good to test if it goes well, so for Takistan we would have US forces and Takistan Rebels. The US force players would get money in account only that player could use to get US weapons, Vehicles and buy Npc's that guard the base they set up and the way to get money for the US players would be to kill Takistan Rebels or kidnapping survivors or Takistan Rebels and bringing them to base, and the same for the Takistan Rebels. 3rd: Also I think that You might be able to add "Training books" to the loot table and what they would do is add Classes for Survivors, meaning if a survivor found a Pilot book he could fly a plane, or if he found a Marksman book then he could use sniper rifles and they would stack meaning a survivor could be both, But US and Takistan would have something like that too but it would be in the uniform they wear if a person in the US faction was a sniper and wanted to change classes they would just change uniforms from Sniper to Pilot. so Players would have to choose be a Survivor and be a jack of all trades or be in a faction with better access to gear.
  14. mercules

    Current Trend

    I have to agree with that. I spend time around Klen because there is a trader base there with walls and a front and back entrance, so to speak, so it is a good place to go if you are going to trade some items away. At this point we mostly collect the more "expensive" guns and make a run every so often in a vehicle to trade them away. It takes a bit and you have to put the gun in as your main gun to trade it so we typically do it in pairs with one guy covering the one doing the trading. We also visit the Hero trader up by NEAF. We hit the Factory between Polana and Orlovets as well as the one North of Solnichniy for building supplies. Same thing for the industrial area near the coast in Berinzino. Our actual base is up near Skalka, which frankly is a place we wouldn't have otherwise visited much but now sees a bunch of traffic. Too open to hide vehicles and tents and too near NWAF to risk except for the fact we can build walls and locked doors and slow people down if not stop the truly determined from looting our stashes. We frequently scan other ares of the map because there are not just helicopter crashes which spawn a couple loot piles but "Mass Graves" which spawn a ton of zombies but have military level gear spawn deep in the pile where it is hard to see and you have to scan bit by bit. There are supply drops which drop useful building materials and now a crate you can destroy that might spawn some vehicle ammo since after server restarts vehicles have no ammo. Since we still like to hit the normal spots and will sometimes hit Elektro/Cherno when we feel the need for a bit more risk we actually use a LOT more of the map than I do in Vanilla where we tend to keep to ourselves out of the way. There are some real hotspots on the map that just are not worth the risk without a lot of backup.
  15. DayZChernarus Epoch FR/EN - (1.0.2.4/102591) [AI / Active Admins / Veteran / Trader Safe Zone) I.P. Address : 195.154.178.77:2412 Hello everyone. I present a new server Legends Epoch community Fr. We opened this day, some new will emerge in the week. - Mission (A.I) - Some buildings added - 200 + vehicles Already present: -Helicopter on the map (bot) on the hot points of the map -Group-survivor For day z commander :195.154.178.77:2412 Teamspeak : homelesspeople.fr There is a forum in french for french spoken people: http://www.homelesspeople.fr/ You can post your support request below, here, in english and french .
  16. Considering we don't have an alpha, and last I checked dean was skipping vehicles and not including them in the initial alpha release. Can't we assume they are going to do all kinds of cool new shit? We know they are going to add a degrade system. weapons, gear, they all deteriorate. Maybe cars will too. I would like to see some kind of system where you can just drive around and BANG head gasket is blown. I think a big issue with the current system, if you have a vehicle... as long as you don't have it stolen or destroyed, you can technically repair it infinitely. Assuming cars degrade and eventually lose durability, this isn't an issue. With a system like this, it would make sense to have more cars per server. Especially if server max is 150 players. The current vehicle system is rather simple. Hull, Engine, Glass, Tire, Fuel tanks. If we had something that was not repairable it would limit the life of the car. Add something like axle condition (I dunno...). It will degrade the more you drive and each time you hit an object. I also think we need to have car batteries. You say limit the availability of fuel. Can't we essentially do that (and easier) with various quality of batteries? We've all seen the quality of canned food in SA. Surely they can do the same for batteries which will affect voltage/lifespan. One thing i'd like to see are cars that are beyond repair and may only drive X distance before they become obsolete. They are able to drive 1-2km before they just break down and die forever. Another way to increase total cars on a server without trying to make fuel super rare. Throw 50 or more of these bastards on a server. EDIT: Also... THIS http://www.youtube.com/watch?v=JOuWTsvVuBM
  17. Capo

    Self Blood Bags

    it's almost impossible to find a server without self bloodbag at the moment, at least in my neck of the woods. utter pain in the ass. playing without means most of the time you're never on full health, making everything more of a worry, and it's great. it's pretty frustrating how to even get a playerbase as a new australian server, you have to include extra barracks/buildings, 500+ vehicles, self bloodbag and a gun. I know modding is a great thing, but looking at how it's been detrimental at least to my game as a whole, i find it hard to justify. http://dayzmod.com/forum/index.php?/topic/149928-dayz-mod-1803-hotfix/page-3?hl=+self%20+blood as said here, they're going to add it in at some point, but it looks like they're going to make it difficult, so hopefully that could be a solution. it's pretty mentality destroying with it as a mod, but if the devs change the way bloodbags work, hopefully it wouldn't be such an easy procedure.
  18. The problem with that is it kinda defeats the purpose of fuel being super-rare and sort of begs the question of why the vehicle was abandoned in the first place? If it still had fuel, it could still go places. Maybe if vehicles with fuel in them showed up at the military areas, but were conversely shot to shit. I.E. People trying to escape the infected end up running afoul of military roadblocks and get killed by the soldiers, leaving their vehicles and supplies in broken-down cars on the roadside. It's just, if fuel is too easy to find, then it defeats the purpose of increasing the vehicle count and making fuel a super-rare resource. And having even one in ten cars have fuel in them would be too much.
  19. bloodiedsimper

    decapitation, put player head on spike

    That's a bad way to go about it.. Then seeing 10 heads would not be as scary because you know an entire clan had to do it... Seeing 10 heads without that kind of context is just frightening... Here's my idea :: Maybe the head is like a pet or something and you have to feed it and shit. Nah that's stupid as hell but interacting with the head somehow would let the server be able to pick out the heads that are just there between the heads that someone actually is trying to keep.. Like maybe you have to scare crows off of the heads and the server detects if crows are still on the head before restart and if they are, the head is removed upon restart. But that does still sound like a chore to do especially for travelers without vehicles... Maybe after an entire day the heads disappear if they aren't tended to from crows... Also being able to plant the heads on cars would be badass.
  20. All players welcome on US 434. This is a public hive server hosted by HFB in Chicago. Server has been running since April 2013. Admins do not hold vehicles ever. Admins occasionally will tag along with a group if asked to play but their primary purpose is to ensure players are freed from glitches and to deal with hacking. They are there to help. Features:50 slotsRequired Beta Build: 103718Nameplates are offCrosshairs are activeTime: UTC + 9This will mean daylight for most players in North America during peak hoursCustom Anti-Hack runningMumble Voice Server: egl.murmur.nfoservers.com:22010We've moved our voice server over to Mumble at the Eternal Gaming Lounge. Please join us at the lounge. The voice service is free. Other game hosters are welcome to use the voice server. This is not exclusive to US434. Please drop by if you would like to build the community. Eternal Gaming Lounge Admin Team:Geryon AKA TommyBoyNemesis
  21. DayZ Nation (=82nd= Airborne Division) Website: http://www.dayznation.com/ Teamspeak: Server IP: UPDATE! We have updated the map to Taviana 2.0 Epoch! For information on how to play on Taviana Epoch, please visit http://dayz.st/w/Taviana_Epoch Intro: Welcome to DayZNation, home of the =82nd= Airborne Division gaming community! We hope you enjoy your time on our server. We provide a friendly and welcome gaming environment. We take care of our players, since we are a community who runs solely off our playerbase. We run an Epoch server as you can see by the title, which has a few addons on it. 1: Safe Trade 2: R3F Logistics 3: Self Bloodbagging 4: Suicide Script 5: Sarges AI On top of these mods which allow god mode in trade cities, and towing/heli lifting, we have added several vehicles, and weapons to the traders, mainly milititary vehicles since as our title implies, we are a military controlled chernarus. This IS a normal server with a bit of roll play. There is PVP, however you must have an RP reason to engage in PVP. Anyone who engages in PVP without a valid RP reason is subject to punishment. Some of the vehicles include but are not limited to: A-10 warthogs, F35B and AV8 Harriers, as well as several of the SU jets. We also have added Apache's and several other vehicles. All of which can be obtained via the aircraft dealer. At the Hero and Bandit dealers, we have added tanks, apc's, and several others. Weapons added so far is limited only to the Thermal L85 (Can be bought from black market dealer), however I do plan to add more in the future. While it isn't nessicary to play on our server, it is recommended that you register on our forums and create a character background story. You can do so via this link here: http://forum.dayznation.com/viewtopic.php?f=5&t=16 The reason we ask that you create a character background story is to ensure that if anything happens on the server, for example an illegal pvp issue, then having a character background can ensure that you do not receive severe punishment, or any punishment at all. We encourage base building, and clan wars. In fact, a clan war is considered a valid reason to engage in PvP. For more information, feel free to drop into our teamspeak, or pop by onto our forums. As a note: If you sign up onto the forums, your posts will be temporarily queued. This means that your posts will await administrative approval before you can see them on the forums. To prevent this, we ask that anyone that registers on our forums to PM me to make sure your account is upgraded to community member. The reason that posts are queued is due to the reason that we get a lot of bots/fake accounts on our forums that spam random crap. By PMing an admin on the forums such as myself, your account is guaranteed to remain on the forums. It also prevents accidental account deletion.
  22. Mounted Militia Gaming. Website:http://mountedmgaming.enjin.com/ Teamspeak:63.251.20.99:12520 Server:192.111.147.40:2802 Welcome to Mounted Milita Epoch Server! We have Active Admins who are understanding and willing to help you! We take Dayz bugs into consideration and will help you if you encounter any of these! Our server has: Autorefuel,Tow&Lift and Trader safe zones! We are constantly adding new scripts to make our server fresh and interesting! We are also in progress of adding new towns and buildings to make our server fresh! We add new vehicles in every week to make it interesting! We also have Donator perks for the people who like to donate! Thanks for choosing us and we hope you enjoy our server!
  23. ^ post above me 100% correct you can very easily change your settings in the profile to say TheDevilDogGamer in the Arma settings this sounds more like "OMG WE GOT LIKE START WITH AS50 AND PDW WE GOT VEHICLES" so basically what everyone else has said.
  24. Dead meat is a community gaming server run and supported by Warhaus. If you wish to read up on specific server details, you can visit our Gametracker. Server Information IP: 192.99.5.189:2302 Map: Chernarus Epoch 1.0.2.4 (always updated to the newest version of Epoch) Players Registered: 10,000+ Max Players: 56 Vehicles: 750+ Physical Server Location: New York Restart timer: 2 Hours Battleye: Enabled 3rd Person: On Crosshairs: On Veteran: On Custom Server Features: Enhanced Base Building, Lockable main gate and doors! 18 new crafting materials, over 50 new items to construct, vehicle garage storage, player houses, forts, clan HQ, many more!Base assets construction system to improve bases (field hospital for self blood bag, barracks to sleep, support assets, MG nests, MG turrets, supply assets). Limited quantity allowed per area and per map. If limit is reached, must attack and dismantle asset in enemy base to construct your own.Groups of 7 or more can apply for custom clan logo, flag , and map marker to be placed on map for thier player made baseGold Rush Events, Rare weapon and crate spawn eventsRandom Starter Kits with weaponsMelee KnockoutsCustom TradersSafe Trader Camps (melee knock out and weapons disabled)NO Humanity lost for killing banditsSecret areas with rare lootDogsCustom Crash SitesCustom cities and buildingsCustom Bridge to islandImproved Trader CitiesRefugee Survivor Camp - Player Trading ZoneTowing, Cargo, Airlifting30 Mountain bikes on Coast (Randomly Re-Spawning Every Restart - non persistent)40 Taxi's in Coastal Cities (Randomly Re-Spawning Every Restart - non persistent)Custom Heli/Plane Spawns at NWAF and Balota (Randomly Spawning - persistent)Server events (Obtainable prizes)More military weapons - 45+ New guns!Self blood bag at hospitals and medical vehiclesSleep at tents to restore health and stamina50+ AircraftFast rope repel from choppersTow, Lift, CargoAuto refuel at gas stationsVehicles spawn on coastDonation Kit Loadouts (Custom Made To Order)Custom Military VehiclesCustom Loot Table, Custom Trader CampsSkalisky Island Custom Naval Base, Custom West Kamenka, Custom NE Airfield, And More.Hero Settlement, Bandit Outpost, Survivor StrongholdAnd many more custom modifications to followYou can read more about our server by visiting warhaus.com Come and join us. Make a free account at http://www.warhaus.com . TS3 info.: deadmeat.ts.nfoservers.com Many fun events. Lots of PVP plus survival. A very good mix between the two. The custom base building uses Epoch Building plus Extras. More Building Material than regular Epoch. This is the best of the three servers we have had so far. The hardware we have chosen on this server allows the server to run very smooth with less lag and desync. Come and see for yourself. And most of all, HAVE FUN!!!! Thank you for checking out our server. StallionFire
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