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Found 41868 results

  1. Sounds like you might want a firehouse. Has 3 big doors you can fit most vehicles in (although not a bus probably) and tower you can go up in and shoot outside from. You can also sort of glitch from inside to tower to the roof, however you have to take the ladder on the side back down. The roof is also big enough to land a heli on, just gotta be careful. On Chenarus there's 2 in Elektro, 1 in Cherno, and 1 at NWAF, however since you're running your own server, you could probably plop one down wherever you want.
  2. Statik (DayZ)

    Anyone want to play on my Epoch PVE server?

    Who are we? We are a DayZ team that specializes in one thing, destruction (primarily explosions). We know the ins and outs to base destruction, base infiltration, vehicle destruction, and emotional breaking points. We consider ourselves heroes, who wipe Chernarus clean of anything that resembles the following: - Bases that house and/or assist large clans operating through Chernarus - Ugly Bases - Poorly placed bases - Any and all vehicles - Any and all whom oppose us or are not in current communication with us. Can I hire the Cleanup Crew? Of course! The Cleanup Crew is highly specialized in infiltrating any base, no matter how impenetrable it may seem, and destroying it from the inside out. We don't have any set prices, as cost differs for every job. We also don't have a specific currency, however we would be willing to deal in the following: - Gold - High grade weaponry - High grade vehicles (land and air) [ammo for these is also welcome] - Explosives We will also discuss how the payments will be made, and at what time they will be made. We might be willing to trade for other things, but that will have to be discussed between us, and our current client. Conditions: We have the right to do any of the following: - Refuse any job for any reason - Halt any job in progress for any reason (any payments will be refunded in full -except for any used payment-) {any new conditions will be added} Our Playstyle? Don't get us wrong, we are no hero's. We will kill any whom get in our way (on jobs and off). How can I become apart of the Cleanup Crew? You don't. There are no exceptions. However, we will take known friends and associates with us on "ride alongs" at our own discretion. How do I contact the Cleanup Crew? You may contact any of the following people about jobs: - Statik (myself) - Baker - Prime You would have the most luck contacting one of us (I would probably be your best bet) through Musty Gaming's PM system. If possible include all three of us in the PM, and any major persons from your party. Leave any and all unnecessary people out of the PM. Note: We will require specific details about the job (i.e. no "Blow up "____'s" base). We need specific details of the following: - Exact location - Rough size (I'm not talking about sq ft here, just a basic idea) - Who owns it (Clan name, or an list of as many names as you can compile). While not needed for all jobs, it would be much appreciated (and most likely required for larger jobs) to have screenshots of the base. They don't need to be extreme quality, nor do they need to be extremely close. But screenshots that give us an actual visual of the base would be very much appreciated. Any extra details would also be much appreciated. We will destroy anyone's base (except for a select few), and will work for anyone (under our conditions). And please remember, any attempt at funny business (setups, mindgames, pranks, and general tom foolery) will result in the following: - An ass kicking so hard, you will cough up your colon - The fiery explosion of anything you ever have, and ever will love. - Forever be exempt from our services in other words, I would love too.
  3. Awesome. I guess since there aren't many zombies near barns, (sadly though if makes sence) maybe I would set up a base using the tops of buildings or something like that. Are there military bases or, maybe even better, parking complexes I could clear out? It would be wicked to have the first level or two boarded up, have different levels for storage or vehicles, and have a helipad on the roof :)
  4. applejaxc

    Leave mod after SA

    When the SA is released, I'm driving my truck into Cherno with all of my public-hive gear in it (which, actually, will probably take 3-4 vehicles; I have a lot of tents), I'm going to walk my happy ass to the top of the under-construction building, and start sniping. Whoever kills me gets to spend the rest of their time in the mod with all my stuff.
  5. Overwatch Server by Mil-Tec Gaming Features Antihack Kill Messages JSRS Bandit AI AI Heli patrols Auto Refuel Self Blood Bag Towing Heli lift Spawn selection 300+ vehicles 15+ Helis Custom debug monitor​ ​Events We will host an event everyday as long as everyone is willing to participate! These events can be anything from deathmatching to who can get the most zombie kills it doesn't matter were open for ideas! Information TeamSpeak - 24.229.161.80 Overwatch server - 69.39.239.149
  6. Esolu

    DayZ Early Access on SteamDB.info?

    You mean all this time there was vehicles? On a serious note, you don't find vehicles in Vanilla servers, and if you do, they don't work. I think all these servers with +vehicles, self bloodbags, mods like Epoch, etc., have spoiled these kids rotten. They don't know what it's like to actually work for gear and survival. Be a man, play Vanilla. Stop worrying about cars in a game where cars were supposed to be a huge rarity already.
  7. MGC MrTinyTike

    MGC's New Epoch Server!

    We are Major Gaming Community or MGC if you like, and we have now got our own private Epoch server and we welcome you to join it! The IP is 46.4.98.86:2802. Currently it has 200+ vehicles and two Anti-Hacks. We have friendly admins and moderators! We have a teampseak: eurots2.gameservers.com:9102. Our server is a 40 slot server so get in while you can! We now also have a website which is currently under construction: www.majorgamingcommunity.co.uk. Have fun! Contact us by: [email protected] or via TS . We are also recruiting so feel free to sign up once the website is complete!
  8. Hi, Polvermorta, welcome to the forums. H3 gives a pretty good explanation above. Some servers are linked so when you join any of them you have the same character in the same place with the same stuff, and as you do stuff all the servers on that "hive" save your information to the same database. Whereas some servers are individual or part of private hives and you will have a different character on each of those, or across any shared ones. Basic dayzmod maps are called Chernarus. There are other mods such as Epoch and Overwatch (my personal favourite because it has lots of loots, weapons and vehicles to collect.) There are many others too. I suggest you experiment. Make sure download the relevant versions of updates and check on dayz commander to ensure you have the right one for the servers you want to try. I won't say which ones I prefer or I'll end up with another post being hidden. Good luck and ask if you have more questions. :thumbsup:
  9. Spikér

    Addon Author's Rights

    well on the EPOCH change log Epoch changes: [REMOVED] Modern Civilian vehicles pack http://www.armaholic.com/page.php?id=17447 removed due to permission issues.
  10. This is a brand new server 500+ vehicles, active mods are listed below. High performance SSD server with low ping and very little desync. This server is hosted in Germany because we have gone with a company which allows for amazing flexibility for us to make changes that make the experience better for you !, but this is still a server run by professional admins based in the United Kingdom who are all over the age of 18 and have had extensive server hosting experience and server development skills. We have setup our server so people can skydive from heli's/planes, this is great for stealth when raiding bases, you can fly at any height and your team can skydive down to a base and control the dive meanwhile open parachute at anytime and land in their base or near their base for an effective raid ! Please bear in mind that there may still be some issues with scripts that we are still looking into fixing please report any issues you come across to the admins and we will investigate, this server has only been online for 2 days. [v1.0.2.4/103718]HaloJumpFromHeli/Plane|Indestructible Bases|Custom Debug|Take Clothes|CustomLoadout|Self-Bloodbag|Fast Rope|Custom Buildings|Auto Refuel|Lifting-Towing|Safe Traders|Animated HeilsCrashs|SSD Server|More Scripts to be Added|[Veteran][3DP:ON][CH:ON][GMT-2] SERVER IP - 144.76.5.7:3302
  11. mercules

    DayZ Early Access on SteamDB.info?

    1. You are off on the "Two Year Deadline." Last year they had talked about releasing DayZ as a stand alone and in doing so meant packaging the mod into a bundle with all the ARMA II code. At some point they changed the focus of that and instead decided that as along as it was going to be independent of ARMA II they might as well fix a bunch of things that bother them and us. User interface, animations, zombie pathing, scripts/cheats and such. These were all limitations from ARMA II. From that point it has been about a year of work so for them to have anything playable in that time, even minus vehicles, would be really good solid work. 2. They are starting the vehicles from scratch because ARMA II vehicles are a bit hashed. They work "well enough" but again this is one of those areas they think they can improve upon. So they are. 3. They are adding a lot of systems to the game, ones that specifically deal with the player and their avatar. New gear systems, weapon attachments, medical systems, animations, new actions, and such. That is the focus, not vehicles. Vehicles are something nice but not needed for the DayZ experience. They are something that can wait. Heck, most of us playing Vanilla don't see a working vehicle except passing us on the the road while we slip into the trees and debate if we will need to shoot it or not.
  12. Katana67

    October Round-up: #DayZDaily

    So I went to look at servers for DayZ Overwatch. Man, depressing. 1000 vehicles, more barracks than you can shake a stick at, self-bloodbag, custom loadouts. Do people really not see the error in this? Sure, it might be popular, but so is a lot of dumb stuff. In DayZ, you cannot ever experience the concept of "plenty". It is, by definition, non-apocalyptic and non-survivalist. It just bastardizes the experience into something else that is profoundly not DayZ. I get that, yes, it's a mod and I don't have to play it. Also, I get that whole "freedom" of choice thing. But this isn't DayZ, it just isn't. It's something else. Likewise, it saps a potential playerbase away from the mod. With SA, I really hope it stays un-moddable for a while or indefinitely and that the server settings are modest. Normally I'm a pretty big proponent of modding, but there is a detrimental effect that happens when too much is done to an experience.
  13. fiddlefaddle

    Base Busters recruiting

    Base Busters is looking for 1 or 2 more people in the us to join us! We looted and razed our first 2 bases last night, estimated 30 briefcases worth of damage in vehicles destroyed and safes blocked. Add me on skype thefiddlefaddler. Going hunting again tonight :) Requirements, Mic, ts3 and skype. Proficient in the basics of arma 2 and dayz. Know how to drive Know how to fly Proficent in every weapon in dayz... Situtationally aware. Specialties I need a ace pilot 1 godlike sniper(I mean godlike) somebody that likes to do nothing but lootwhore... So if your interested you can find me on ts every night after 6pm us central till about 1am. Feel free to pm me with any questions.
  14. Hello All, I've just put a lot of hard work into starting a new epoch server. I would like to share what my server has to offer with all of you. When it comes to custom mods we all have the same thing, what I want to make different in my server is the people that join. So come in and start building! Mission statement: As an admin I pledge to treat each and every player with respect and give them the help they need to have an enjoyable dayz experience. I would like to make a great community. I want PvP to open. 69.39.239.149:3204 TS info: ts107.light-speed.com:4668 Here are a few mods that are available to players, Roaming AI, with custom loot including briefcases (bandits, Heroes, Military) Custom Store - Always adding new guns and Items, (make suggestions) Keeping away from overly militaristic vehicles Towing/Lifting-NEW!!! Auto refuel - Only at gas stations. (because you shouldn't refuel at a propane tank ;)) Self Bloodblag Safe Zones - All except bandit camp Vehicle towing and lifting. Indestructible Bases (Cinder) Custom Loadout Custom Mission Care Packages , Custom Battle Ground tournaments(currently Building Battle grounds)
  15. Not really. They are alle based on the same mission-editing tool from Arma2 that just had to been adapted over and over to the modifications of DayZ. But the fundamental function, how to inject code to the server, as well as most of the patterns for hacks (raining vehicles, esp,..) came from Arma2. They were not invented new for dayZ. DayZ, as it is an Arma2 mod, uses the same communication-structure as Arma2. Therefor the hacks work. Standalone will use a different Client-Server architecture, so the whole communication-interface of the hacks would have to be rewritten completely. That's the fundamental difference in my opinion. For the mod, they just had to reconfigure existing hacks. For Standalone they have to make new ones. People tend to underestimate how much in DayZ was copied/stolen from Arma2. Not only models and maps, also hacks.
  16. Welcome to BlimeyZ DayZ Epoch server. Own dedicated Hardware on 1Gbps connection. Server spec: Intel® Xeon™ with 12 cores - 32GB Ram - 2x 240GB SSD 550MB R/W *Custom bases *Tow & Lift *Safe Zones @ traders *Anti-theft @ traders *Side missions with small possibility of finding LA85 CWS,AS50/M107 + TWS *Donator perks *Clans welcome *Friendly and active admins *Streamers welcome *Hardcore Hardware (ultra fast!) *Teamspeak3 server: ts.blimeyz.com (If you want your own channel contact admin) *restart every 4 hours http://www.blimeyz.com ip: 188.138.84.141 port: 2302 or search for [blimeyZ] in DayZ Commander. See you there!
  17. h3l1x

    Idea for preventing combat logging

    It's not just unstable connections people. There are other factors too, for example: 1) Dynamic IPs. Many ISPs give dynamic IPs to clients, which are renewed every couple of days. So I could be playing, my router being with the same IP for 2 days, and midgame it chooses to renew my IP. Disconnect, reconnect, new IP. Disconnected from game. 2) Power outages. Where I live they are quite common, usually last for a couple of seconds/minutes, but that's enough for the router to go off and/or the pc. And no, I don't have at the time 300 euros to spend on a good UPS. 3) Random computer crashes. Could be Arma/DayZ SA, could be some program running in the background, some updater gone mad, etc. I'm pretty sure there are also other factors which I have no idea about. I'd really hate it if I lost my character because of one of the above reasons. I'm all in for fighting combat-logging, but not at the expense of legit players. Edit to add suggestion So, I just had an epiphany. I think there is potential in what I'm about to propose. Goal: Make combat-logging non eficient in such a way that people will actually prefer to fight for their lives than combat-log. At the same time we must protect legit players with above problems. System layout: When someone joins a server, this server is stored in his personal "space" on the public hive database. Let's say our guy meets with another player and decides to combat log via alt+F4. As soon as this is done, the time he disconnects (or more appropriately drops) from the server is stored in the public hive database. At this point a timer kicks in. Said guy has 15 minutes to reconnect on the specific server he disconnected from. He is unable to join any other public hive server. After 15 minutes his blood level falls to half of the amount he had at the time he disconnected. After 20 minutes his blood level falls to like 500 (just very low, no fainting). At 30 minutes his character dies. This way, if I encounter you and I combat-log, you know the exact location I disconnected, you can camp there for 15 minutes and shoot me as soon as I join. The more time I don't log on the less chances I have to survive, since my blood drops as time passes. Legit players facing any of the above problems still have 15 minutes to save their character in full health, and 29 to just save it. Plenty of time for a reboot, a router reset, and for minor power outages to go away. Obviously there should be some extra checks too from the public hive. Checking if the server is up, if it's full or not, etc. If the server is down, then a different approach should be implemented. If it's full it should give you more time. Anyhow, these are details, which can be solved methinks. Of course this can be exploited too. The combat-logger could get on TS and call his buddies, them coming with vehicles and all and killing you in less than 29 minutes. Then he logs on again, gets a transfusion and keeps on playing. But I think it's better than nothing. If this and a more aggressive legit log-out (abort) system (for instance, 30sec timer for abort option to appear, and then a 50-100 meter radius check for any moving creature -could be another player, a zed, a rabbit, a boar, a goat etc-) I think we'd see combat-log levels fall drastically.
  18. sobe-it

    Smoking Ash Gaming

    great guys, fun server. admins watch players constantly so there is no hacking/combat logging. admin distracted me while sniping and got me killed and he wanted to give me gear and i said nah man its all good. untill i get perma ban from their ts and namalsk server (after about 6 hours of playing today) for "hacking vehicles"..... me and 2 other buddies found busted up hummers all over the map and we fixed the best 3 up and were running people over for about 30 min or so. no asking, messages... i was even in their ts server and they never pulled me down or came up to talk to me just banned. which is why im here, this is the first server i have ever been banned from and for no reason. if it was hacked why would they be around the map in the same places last night and today, or just even after restart. i would like this to be FIXED. edit: you banned 3 but you lost about 7 more people ontop of that 3.
  19. Hello everyone, I created this thread to let you know that we just got our new DayZChernarues Epoch server. Indeed, we had to go through too many bad things in our dayz experience (Bad pvp rules, admin abuse, childish community, bad server perfomances) so that's why we had to get our own server with better rules and stuff. Our goal is to promote pvp as much as pve. We already set up some rules to avoid abuses although we also can change them following desires of the community. We didn't want to edit the map and the mod in too many ways to force people to progress with more difficulties than it uses to be on other servers. That's why we only added a few more military and industrial building on airfields, and a few landscape modifications in some locations; We prohibited AI's to get as much server performances as we can. According to us AI's are simply useless and don't fit to our progression schema. Server rules: *No racism/insults *No cheats *Respect everyone and not only admins! *No vocal in side chat. *Dayz is an awesome game-> don't rage, be mature! *Building camps not allowed in important military and industrial buildings. *Do not destroy locked vehicles parked in bases. *Built walls can be destroyed. *stealing in bases is allowed of course. Be smart, don't let anyone get your equipment! Server features: *Maintain option disabled. *Light map modifications. *500+ vehicles. *Traders not safe. (you'll never be safe anywhere!) *Solnichny wholesaler trades cinderblocks. *Kamenka wholesaler trades wood. *JSRS soundmod encouraged. You can also use our Ts3 server and our forum to be a vital part of the community; *Server IP: 46.28.50.204:3119 *Forum : http://dmd-dayz.forumactif.org/ *Ts3 : teamspeak-1.verygames.net:50145 Thanks a lot for reading this post! See you on Chernarus!
  20. Upcoming changes Epoch Cernarus: All Traders from Stary is gone.Added Barracks to Stary to make it worth going to.Black Marked Trader is moved to KlenStary Building Supplies moved to Polana (Planted Trees etc around to make some cover)Stary Vehicles moved to Novy Sobor (Plced a barn with the trader inside for some cover)Stary Med, Food, Weapons and Ammo are now a part of the Caravan Traders.Aircraft Dealer now got a proper safezone (God Mod)Stary Death board moved to Cherno, outside the Hospital
  21. Hey, here is a full feature list of our Epoch server at CustomCombatGaming.com. Single Currency All traders use gold coins as currency. Gold bars can be smelted at any fire into coins (1oz Gold Bar = 900 Gold Coins). When you die, you will loss the coins on your body and any other player can loot them. Banks As part of the Single Currency system, dotted around the map are banks that allow you to store upto 150,000 gold coins and can be accessed at any other bank. This amount is also saved over death. Shared Hive Inventory, gold coins and bank balance is shared between Cherarus 1, Taviana and Lingor. Building Snapping System http://www.youtube.com/watch?v=8fEK9BOBMy0 (coming soon) When placing building items, they will snap together making building fit seamlessly. AI Bandit Camps They spawn in random positions each restart, the further up north they are, the hard they will be. Trader Caravans A few small groups of traders spawn randomly around the map, look out for the map markers. Safezones & Backpack Protection When inside the safezones at trader cities, you can no long open any other players backpack. AI Bandit Vehicle Mission Broken rare vehicles protected by bandits spawn around the map. Car Wrecks Car wrecks will spawn on road sides with loot. CCTV System Certain areas around the map are covered by CCTV, access them using the laptops. Helicopter Buses (Lingor/Taviana) A Merlin will land at marked landing zones to ferry players around the map. Weapon Cache Mission, Self Blood Bag, 24/7 Day Light, Vehicle Smoke =P, Many over Epoch improvements... Over 1.8Mb of map additions!
  22. h3l1x

    Dayz Fps and lag

    I'm playing on a c2d 3.16ghz system with 4gb of ram (3.6 since I use winxp) and a 2gb version of 6950 gpu and using high settings with all extras disabled (AA, postprocessing, HDR, etc). On empty servers I usually get 60 FPS (I have vsync enabled), on low pop servers 50 and in full servers it becomes almost unplayable, 30 fps and lots of lag/desync. And I'm not talking about different servers where other factors also should be taken into account. For example, I join a server which is empty at the time and I get 60 FPS, and no lag at all. So I keep playing and more people join, the more people the bigger my FPS drop and lag. With 10 people it's stil ok, with 30 and more it's not. So it's not just you. I'm not sure how exactly the spawning and the whole data exchange thing between clients and the server works, so I can't answer you why this happens from a technical standpoint. Maybe it's the fact that more people = more zeds, more vehicles moving, more loot spawn points, more calculations. Fact is, it does happen to a lot of us, and for me the only viable solution for now is to play on low pop servers so my eyes don't hurt from the bad FPS and zeds don't desync and hit me after I've killed them, or changing from a rifle to a melee weapon takes 30secs.
  23. Hey Guys, I've been looking and have not been able to find a decent DayZ server out there where theres not like 1k vehicles and u spawn with a DMR or something else. Wondering if anyone knows a Hardcore Completely Vanilla NO MODS DayZ Server. Please Help Thanks!
  24. dacron

    MIA Clan

    Over 600 Vehicles on servers!!!!!
  25. boxman80

    Looking for a serious group.

    You're welcome to check out our community, we have several little groups active on our Epoch server. The server is running a very challenging config with a few balanced map additions, AI (not all over the map just common enough for you to be watching your six), balanced trader prices (good stuff costs money - no quick gear ups!), 200+ dynamic vehicle s(none of the military grade armed vehicles spawn dynamically), lots of mixed groups, some clan members, some not. Anyway more details at our community website @ http://www.bsbnetwork.com
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