Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. Freehand only, CS style spray/tag images would ruin the immersion.Nope, freehand only.Walls, billboards/sings, roads, treebarks. Vehicles would be sweet too.No restrictions. Maybe rain would wash them away. Or crafting = gasoline + rug = You can erase them.Offending maybe, but illegal drawing? Can't see what defines an illegal drawing. Anyhow, maybe a system could be implemented so everytime you spray paint on a surface this gets logged/saved somewhere in the database (as a transparent texture with paint on it) along with your guid. So if someone sees something offending/illegal there could be a place to report it. Admins/mods would check it out, give a warning for starters, second warning, then I dunno, suspend your guid for like one month. And if you keep doing it then permaban.
  2. WELCOME TO "RU 110" DAYZ SERVER This server has: #Special missions in game with Bots and Boxes with awesome weapon #Active Admins 24/7 #Two Anti-Hacks #Good FPS #Our server machine is in German and you will have very good ping all over the world #500+ vehicles #More Loot Spawn Points #Custom Loadout #Restart every 3 hours :beans: Filter Name - RU 110 :beans: IP and Port - 144.76.57.246:3302 :thumbsup: We are in VK.COM - http://vk.com/ru110 :thumbsup: We are on GAMETRACKER - http://www.gametracker.com/server_info/144.76.57.246:3302/
  3. thecoolestloseryouknow

    learn lesson from counter strike mistake

    dicks, dicks everywhere. in all seriousness this would be a good idea. especially if you could use it on vehicles. it would allow groups to have an identity.
  4. IP: 109.123.114.188:3289 Looking for a light hearted server that is friendly to its users and has an all round fun community? PoontangZ server is the one for you! With the starting gear, increased vehicles and scripts that allow you to self bloodbag, refuel your vehicles at pumps and easily transport your vehicles by towing or heli lifting, PoontangZ is a server that is not only friendly to those who are new to the game, but also fits the needs of a more veteran player! With common events, such as our unique "Terminator Event" (with prizes to be won), this server is renowned for its fun community and friendly admins. So please, come along and join us today, be it to play or just to drop in and say hi! Rules: No hacking. (It's a pretty obvious rule, i know, but some people still need reminding!)Try not to offend anyone too much, and also try not to be offended! (It may not be easy to not be offended, but it's a great way to stop trolls, after all, the only reason they troll is for your reaction!No abuse of game glitches! (We would prefer you reporting glitches than using them, you also recieve gifts for being honest!Have fun!Settings: Time zone GMT+1TracersThird PersonNameplatesAdmins: Mike Hunt (Me!), Henry "satan" Fisher. IP: 109.123.114.188:3289
  5. Hey everyone I am here to announce to you the first Epoch Podagorsk (DayZero Map) to be released to the public. The server is up and running smooth and great as we speak. This server is brought to you from the people at GreyZ, we offer some of the best custom features and admins a server can bring you. You will never see admin abuse on our servers because we put to much work into making our servers run perfect and smooth, and we were once gamers like all of you so we know how much it sucks to be admin abused so we do not condone it what so ever. We are here to help make your DayZ experience with us the best possible. We bring you today the first public Epoch Podagorsk server and its full of features and custom scripts to make your stay amazing. Features are as follows: Custom Vehicle Crafting Menu (Build 15 different vehicles including Tanks and Jets with the needed materials)www.greyz.org/crafting/crafting.html Custom Made NPC guarded cities with Very High Loot Spawns and Treasure boxes filled with gold and weapons. These NPC's are custom made and are very hostile so bring a group to loot these cities. Custom cities and fixtures around the map to help fix most glitches that come with DayZ. Self Blood Bag Create Zombie Bait and Exploding Zombie Bait Create Booby Traps Ammo Pressing Weapons,Backpack and Item Crafting ADDED Barracks and more Military,Residential,Industrial,Medical Loot spots around the map NPCs Guard a few small cities along the map GOD MODE in Trader Cities Custom Vehicle and Building part Smelting (Make a fireplace with a wood pile and make different things with the needed materials) Auto Refuel Take Skins Custom Tow/Airlift Cargo Drop Vehicles 400 + Vehicles Removed Weight Restraints when carrying to much weight this allows players to build bases and move around with ease without getting knocked out every few minutes because of carrying to much weight Every clan of 4 or more people that join will be given an intro base build kit LOOT PARTY THIS WEEKEND (NOV. 2nd & 3rd): The server is up and running now, but we are hosting a Loot Party this weekend to celebrate the opening of the server. This party will go on all weekend (The 2nd,3rd of November) and if you are in the server you will receive a box of goodies to get you started and a thank you for playing on our server. Now this box will not be super OP it will be a few building supplies to get a base going and a couple weapons,ammo and food & Drink just to get you and your group going you bring a bigger group you will get more supplies. Join into the server now to get yourself going before the crowd comes its plenty of gold to be made =). Need Help installing or getting into the server? Installation Tutorial: 1a. Download Latest Epoch from here CLICK HERE TO DOWNLOAD or Via DayZcommander (Only need to download if you don’t already have the latest Epoch) 1b. Download Podagorsk Epoch mod here LINK 1 or LINK 2 (If the first link does not work the second one will definitely work) 2. Unzip the file using WinRar or other zip program 3. Take the folders “@fdf_podagorsk” and “@DayZ_Epoch” and place them inside your Arma 2 directory (Should be the same place all your other mods are) the Locations of your mods may differ, just place these in the same area. 4. Open DayZ Commander and go to Settings, In Settings you will see additional Parameters. Copy the following inside the quotes Do not copy the quotes "-mod=@DayZ_Epoch;@fdf_podagorsk" Click "DONE" 5. Click on the Server and launch the Game. 6. Play Sever Information: Title: GreyZ The Experiment - Epoch PodaGorsk | Vehicle Crafting *BUILD TANKs & JETs* | SafeZones W/God Mode | Smelting | Best Anti-Hax! | Tow & Airlift | Self Blood | Take Skins | Ammo Press | Weapon Crafting | CargoDrop Server IP: 74.91.117.159 Port: 2440 Teamspeak info: GreyZ.org (come here if you need more help with installing or getting into the server our friendly admins are here to help) Filter: GreyZ SEE YOU THERE AND HAVE FUN!!!
  6. Katana67

    November Round-up

    I had forgotten to reply on this issue. It might seem contrary to my usual emphasis on immersion and deepening the experience, but I actually like third-person. Now, this is one of those issues that has surely been debated to death with many vitriolic arguments on both sides. Because of that, I won't go all "TL;DR" on you all like I normally do. I just don't really have a problem with third-person. I understand that it can sometimes be unfair, and that it is an "immersion breaker". But what can I say? I like looking at my character. I think there might be a middle ground to be found with a dynamic FOV, forced first-person when in combat, and/or stance-specific POVs as indicated above. Vehicles should be first-person only as well. But it should, in my opinion, be possible (somehow) to look at one's character. If it has to be through an inventory window, so be it. But I think there might be more thoughtful solutions than that. I will say, though, that I am on the fence still regarding different servers having different POV options. My previous argument on honing and/or standardizing the content of the DayZ experience might apply here. But I'm still not sure where I stand on that particular aspect.
  7. This server is amazing. The ai play like real players and there are plenty of vehicles and the trade centers are safe.
  8. Brand new private hive epoch server with a fresh database looking for players to fill our 50 slots! We are hoping to create a mature community No drama, it's just a game at the end of the day Features: [start Loadout] Winchester, M9, Czechpack, Bloodbag, Map, 2 x Bandages, 1 x Can Food/Drink, Morphine, Bloodbag [Addons] -Safezones /w GOD MODE -Self Bloodbag -Tow/Lift -Auto Refuel -Added Military Vehicles Inc F35B & Apache -4 Hour Restarts -Suicide (Only when you have a pistol with ammo!) -Fresh Start database ​- 400+ Vehicles Features To Be Added (ON GOING) -Sarge AI -AI Missons -Remove Skins -Halo Jump From Choppers -Anti-Theft From Backpacks in trader cities Rules: - No duping, hacking or cheating AT ALL. - If you constantly be a dick you will be banned. - No Stealing locked vehicles /Destorying of bases - No destorying of locked vehicles Details: IP: 94.173.4.137:2302 TS: mngclan.tk or the IP from above Admins: Commander-Turk Kriegar [MNG] is recuriting for new members so if you are looking for a clan then feel free to ask any of the admins for detail's Greeting's to any new players who join the server
  9. PK Richie

    DayZ Epoch - What is it about?

    Epoch is awesome and intresting, It has a currency system so you can buy anything from weapons, vehicles to building materials for bases. It's also very frustrating when some twat robs you when you go to a trader :( It gives you something to do rather in Dayz again rather than just shoot zeds and people, try it, it's addictive :D
  10. Welcome to 'T.O.B'. We're a new server looking to get some people on, possibly some to make it their home server as well. We accept all types of players. Bandits, survivors, heroes, and people just chilling, playing DayZ as a past time. Clans are also welcome to come and join! The server is always day so no need to go searching for NVG's. The admins are always watching the server. Our anti-hack is state of the art and will protect against anything guaranteed! Battleye has been turned off! But don't worry hackers cannot hack this just allows global banned players or players with stolen keys to play again come give the server a try. Most of our admins use the [T.O.B] tag. If someone with the [T.O.B] tag is giving reasonable orders, please follow them! Our admins have never and will never abuse powers. If an admin is caught abusing powers, he will be removed from his administrator positions and he will be removed from the server altogether, we do not take this lightly. Main Admin is: [T.O.B] chowzaa We hope to see you all soon!!! Good Luck and Have Fun!!! We are looking for regular players! Make us your home server! Our community is friendly and the admins try to deal with problems in the best way they can. SETTINGS: -The server is currently set to always Day.-Third Person is on.-Crosshairs are on.-Death messages are also on.-Kill messages are on.-Tracers are off.-Nameplates are on. RULES:We do not tolerate discrimination.No voice on side-chatAnyone abusing any glitches or exploits will be kicked/banned.We do not allow cheaters! This includes bug abuse, hacking or just other general cheatingYou must respect all Players or you will be kicked/banned.You Must follow these rules to remain in our server. If you do not follow these rules, admins will not be afraid to take action Note: All information above is set to change, none of it is set in stone yet so make suggestions!We hope to see you all soon!ip: 69.39.239.145:3000 :thumbsup:
  11. This is our first advertisement being posted for this server. I've spent a lot of time in the past week getting it ready. Please come check it out! It's Dayz 1.0.2.5 so I couldn't find a few scripts that I would of liked to add. They will be added soon. Server IP: 192.111.147.39:2802 Server Features: - Self Bloodbag - Roaming AI - Auto Refuel - Extra Buildings - Safezone Traders - Anti-Theft in Trader Zones. - Salvage Vehicles - Tow/Heli-Lift & More [Coming Soon] Server Rules: - No Bug Exploits, Glitching or Hacking. - Absolutely No Combat Logging. - No Luring/Baiting. - Respect Everyone on the Server! - Have Fun!
  12. Ken Bean

    Quick Tips For Starter (Submit a tip if you have one)

    Don't get attached to your gear. You can't hide anything in the long run. -> Tents are being robbed, vehicles get stolen pretty soon. If you still want to use tents, don't put in anything of value. Keep your antibiotics, favourite weapons, NVGs and so on with you as you log out. Also avoid to lay guns, backpacks and stuff to the ground. They may vanish.
  13. hey man why not try out my new clan TWM, we have like 4+ members a teamspeak to chat in.. we are set up on one server and one server only we have a base with a decent amount of vehicles and weapons we all have a mic and are all mature enough to enjoy our time together... my steam is Chrisrogers1998 if you dont have steam message me on here bud, look forward to hearing from you
  14. Katana67

    October Round-up: #DayZDaily

    Right, but I don't think it's that simple. I think you have a point, in that people will be far more preoccupied with other things. But, if the cities are suicide, then wouldn't that encourage people to head north? I'm all for this, but it sort of proves what I'm saying whereby the map really isn't that big when you throw a lot of people in a server (i.e. you'll come across people regularly). I would make the case for this being on-topic. We're discussing aspects of SA as presented by the developers in a setting that is far more discursive than just a separate thread. Plus, it encourages (at least for a short while) people to slow down on the rampant speculation that's been fairly divisive. This is what I was getting at. They cannot have both persistent servers and server-based resources. I think you raise an interesting point, but are muddling two issues. The main hive/server regulates loot spawn for individual servers based upon a global loot list. The economy itself isn't regulated, merely the items used in said economy. But, if we take your point as such, that raises the question of whether or not the current server/map dynamic is really suited for this type of global versus granular treatment. Which is sort of what I was getting at, in that it's problematic when you have global persistence (characters and loot lists) and a server-based system coupled with a finite map with finite resources. But the amount of server hops is irrelevant, I could potentially exist on a depopulated or low-population server for hours on end farming loot. Granted, I have no idea whether or not this will be feasible in SA still, as loot is highly centralized and predictable in the mod. To your first point, yes I agree. This has never been possible, for good reason and it doesn't seem like it will ever be possible. But I was saying that to illustrate an inconsistency in that there are some aspects of persistence (characters, gear, weapons) and some aspects of fixed-server resources (tent storage and vehicles). So that, to me, pulls me out of the whole "living in a world" idea and places me squarely in the "I'm playing a game" realm. Now, it's more complicated than just a typical "immersion" breaker when some systems themselves are designed around persistence and some are designed around static resources. But if a player logs off inside a military area, after having got in, he or she can then switch servers once in a relatively undetected location and just repeat the same loot cycle. It may be more difficult, sure, but it's still possible and much easier than having to enter/exit the military area over again. As for characters lingering after log-off, yeah, that makes sense for a variety of reasons. But it, in my mind, won't solve the issue of server hopping (as it's still possible, just more difficult). But it's a good start. This is why I think that a globally managed loot list is incompatible with a diverse server base. Sure, it works well in MMO servers when you've got everyone actually existing/playing in a persistent world. But in DayZ, much is tied to the individual server and much is tied to the individual character. Perhaps a good solution to this, way down the road admittedly, would be small instanced areas where the player could access the global market in-game. I'm hesitant to advocate for a neutral trading post/zone instance, but something like that in keeping with DayZ's traditional unforgiving nature. A problem with this solution, is that you'd get clusters of high-value items in this instance. Which is a huge flaw and sort of indicates to me why they need to make up their minds on cross-server versus server-fixed because there really are no elegant solutions other than a paradigm shift. This is why I've tried to present server-fixed characters/resources as the most viable solution, as if cross-server systems are implemented one cannot have decent storage/construction or vehicles in that they can be used to store resources garnered from other servers and thus offset any particular economy. Likewise, one could just log off in the area where someone's (theoretical) house is in one server, and log inside it when he/she logs back. Also, I'm not an economist, but I assume all you'd need for a working economy is two parties with different demands, and a potential supply. The number of people could be irrelevant, depending on how the system itself is implemented. This is what I was getting at. But it still could (if we consider the global radio stations) require cross-server travel. If there were certain stations that were server-specific I'd support this wholeheartedly. But I also want trade to occur entirely in-game on a regular basis, hence why I think radios will be a great tool (instead of side-chat) for negotiating trades.
  15. Glory of War DayZ Epoch (1.0.4.2a/103718) [build Snapping][safe Zone Traders][side Missions/ai Heli Patrol|500 Vehicles|Paved Airfields We have added a ton of custom stuff, and much much more coming! IP: 69.65.109.114 Port: 2324 SKALLSITY ISLAND AI controlled: Basics: Safe Zones and God Mode in traders Veteran settings No Towing(promotes fresh cars when you're a fresh spawn) Very Active Admins Dedicated server, not rented 1/16 of a box. Additions: Take Clothes Self Blood Death Messages DZAI Bandits - Bandit Heli patrols x 2 (Huey) and a Seahawk Custom loot files - Much bigger variety of weapons. Rare M107! Added items to Traders: Cinderblocks Mortarbuckets Combo locks Lock Boxes Large Sandbag 3x Large Sandbag(H-Barrier) PlyWood Pack(3) Plank Pack(3 lumber) Custom Weapons(in loot and in traders!) 8+ new AK variants 5+ G36 additions 3 additional M4 variants 6 SCAR-L weapons 4 more SCAR-H weapons 2+ M8 additions 3 M16 additions 8 additional LMGs 3+ BAF L85 additions 3+ Sniper Rifles 3 Total Night Vision Rifles Map Additions! ROADS! CAVES! North East Airfield: 2 PAVED ROADS entering airfield. 2 Barracks added ATC , Firestation, Hangar added. 4 Broken blue door barracks added(general military loot) Paved runway Balota City upgrade: - 7 additional Paved Roads! - Walled in airfield with fortified entrances - Paved runway - Firestation, ATC, 2 Hangers added - 4 Broken blue door barracks added - Plenty of residential loot spawning buildings added Berezino US Field base: - 8 military tents spawning loot - 3 hospital MASH tents for medical Berezino-Krasnostav highway: - Paved highway that goes up by willow lake - New town north of Berezino coming! - Goes through tunnel! Pobedo town: - Small base at Pobedo Dam. - Paved road North from the Dam - Small town of Pobedo North of the Dam, all paved roads Guba City: - Temporary Military base added - Paved Road from Olsha to Guba City - Paved roads in and around Guba City - Hospital, industrial, residential, Firestation Military Reinforced Gas Stations: - Zelenegorsk - Chernogorsk Chernogorsk Improvements: - Northern Firestation - More dense City - 2 construction sites - Eastern Hospital Compound - Czech Mil base at previous tent area - Czech Mil Base near original Firestation - about 300 buildings added in Cherno alone! Grozovy Town - residential - industrial - firestation/hospital/construction Rock Formations and caves placed around the map for you to find and perhaps call home! Poncho's Tikhaya City - http://dayzepoch.com...ity/#entry20672 Great work btw Poncho! Great attention to detail in your work! Our greater goal is to expand and make the entire map playable. Additions of Northern Towns such as Grozovy, Pobedo, and Guba are just a start in the process. All towns will have roads to a through them. There is a ton of room to the North and the West to expand a great deal. No base or town will be overpowered, no 6 barracks bases or even 3 barracks bases. We want our additions to look like they would be put in by Bohemia and not look out of place at all. The Military loot table has been greatly enhanced so that players can get some real nice guns all over the map in any "military" spawning spots(Tents, firrestation, ATC, small barracks) While the true barracks still hold the "Military Special" loot that has the best guns. We are Paving Chernarus with roads and newly created cities all over! Plenty more to come. Pictures: Balota Airfield: Berezino Tents: Fortified Gas Stations: Chernogorsk Upgrades: NWAF Upgrades: Added Town Pobedo: Random other areas/Roads Guba Elektro
  16. Hi we just made dayz chernarus server and we would be very happy if you come and check it out IP: 5.153.13.117:3221-400+ Vehicles-Autorefuel-Custom buildings-Always daylight-Custom loadout -Clean roads -Custom loading screen And you can also suggest some more custom scripts
  17. Fresh new server we are building slowly but steady, if you are looking for a new start this is the server. Plenty of land and vehicles to claim.
  18. UK 431 PvP (60Player) Server IP: 37.187.77.74:2342 | v1.8.0.3/Beta 103718[3DP:ON|CH:ON][GMT-3] TS3 IP: 37.187.77.74:4203 WWW: www.noobsplayground.co.uk Forum: http://www.noobsplayground.co.uk/uk431/forum/ UK 431 is proud to announce server #3 due to popular demand! Welcome to the PvP! About Us UK 431 Noobs Playground has been around for 15 months. We started out on official hive, but don't let the name fool you as we have players that have been playing on our server from the start, our DayZ Vets! There is also a whole lot of new guys who find our server daily. Visit our forum for the latest news, discussions and server info. The Extremely Custom Map Custom map edits ranging from custom survivor camps to entire complexes such as the gauntlet and even our very own "Prison". Small additions and large edits to certain area's can be seen further below. Admin Team Our Admin team consists of a few mature players who are here to help people who play on the server. They will help with any issue you have while on the server. Server Information - Active (Mature, Polite & Helpful) admins on server and Teamspeak) - 60 player server - Custom intro - New buildings added to the loot table - Custom lootspawns and increased lootspawns - 200+ mixed vehicles - 99.9% hacker free - Lowered infection rate from zombies (much more like dayz 1.7.6.1) - Regular updates (map edits/new scripts) - Lowered overcast (maximum cloud coverage) - No fog - Clear weather - Full moon nights - Side chat enabled in-game (no voice allowed) - Random start up gear - Vehicle cleanup script run once a day - Regular scheduled restarts (every 2 hours) to keep loot fresh and maintain server performance (30, 15, 5, 2 and 1minute warnings in-place!) - A few small custom bases can be found around the map and can be used by players/groups or clans if they so wish. Custom Scripts - SARGE AI: 2 bandit heli patrols along the coast - Deploy/Repack bicycle - Halo jump on fresh spawn - Smelting/Crafting - Take skins from dead players - Drink straight from water sources - Gather meat with Razorblades - Houselights by night - Auto refuel when engine off - Knockout players with primary weapon - Random spawn loadouts - Player nametag popup within 10m - Self bloodbag - Custom tent sleeping script - Suicide with pistol option - Lowered stashes for reduced visibility - Fill water bottles from more sources - Pack any tent you find Rules The rules can be found Here
  19. Katana67

    October Round-up: #DayZDaily

    In another one of my (hopefully) eloquent discussion topics related to SA, I'd like to address the issue of persistent servers/hives. I've spoken on this subject before (with that rascal Fraggle if I recall correctly) in past threads but never really at length. This is one of those topics where people tend to be one way or the other (and a topic where I haven't really formulated a wholly accommodating solution), so I'll attempt to portray both sides to the best of my ability. With the current DayZ paradigm, you get two experiences. One where you can move your character in and out of whatever server and you get the same gear/weapons. The second being that your character becomes limited to a server (via private hive). Personally, I think that the latter experience is the better one. Initially, I seem to remember the persistent characters being a "selling point" for DayZ. I remember Rocket mentioning it as a valued feature. I could be way off, but I seem to remember that very clearly. As DayZ evolved, it became clear (to me at least) that this feature is inherently incompatible with DayZ's unforgiving focus. I don't really like the effects that un-policed private hives have had on current server options, which in my opinion bastardize the DayZ experience (i.e. more vehicles, self-bloodbag, more barracks, etc.) But I do see it as a more viable solution to the problem of character persistence. Now, in Standalone, I hope they have (and keep) a standardized system of servers that aren't necessarily "private hive" but only allow players to have individual characters on individual servers. The problem cited in doing this, is the problem of server hopping. To be honest, I really can't tell when this occurs or if it's still a significant problem. The only time where I've experienced it was to flank a group of hackers to kill them on Skalisty Island, and I was promptly TP'd into the air after I successfully killed them. But it's also more than a "tactical situation" flaw, it's a gear flaw as well. One can log onto an empty server, raid/farm the barracks and then log on to a populated server to cause mayhem. There's nothing particularly wrong with this mayhem, but the way in which it was "earned" inherently circumvents the experience of other players. Now, excluding the idea of highly centralized loot distribution as is present in the mod, this could still be a problem in Standalone. Likewise, there is a bit of inconsistency with regard to player structures and vehicles. Obviously, vehicles/structures cannot and should not be allowed to travel with you across servers (like we currently have with vehicles/tents). The vehicles and space of a particular server are resources allocated to that server. So why are people/weapons/gear not server-allocated resources? This type of cross-server play can offset any potential "player economy" and can also undermine any server cohesion. Furthermore, if a closed server model is adhered to, they can then go about implementing vehicles and structure-building systems which are dependent on that consistency. For instance, you wouldn't then be able to move weapons cross-server to store in your bunker on your home server. Another example is the acquisition of resources to create structures in the first place, which (through my time playing the now dead DayZ+ mod, I can vouch for) is very easy on depopulated servers regardless of item rarity. In my view, you cannot have persistent characters and server-dependent vehicle/structure resources together. One system therefore tries to accommodate the other and it becomes an unhealthy relationship which could be easily remedied by just having consistency. The other side of the argument, as I understand it, is primarily concerned (ironically, as I will demonstrate further down) with ideas of a grand community. Cross-server character persistence allows for several very healthy things in-game. Things like item trading and ease of movement for friends who may play on different servers. It also allows for a very flexible system of migration when a server becomes depopulated. All of these problems I will present solutions for or reasons why they may not be big issues. The problem here with trading, for me, is that item trading can take place entirely in-game. One doesn't need a forum, sidechat, or cross-server persistence to arrange a meeting (though some may find it convenient). Finding a radio, actually forging a relationship, and arranging a meet (to do whatever) seems far more in keeping with DayZ's premise and seems a much more rewarding experience. Or, leaving a note at a dead-drop reading "Will trade X packs of antibiotics for Y boxes of 5.56x45 NATO ammunition. Leave the ammunition here at 4PM EST, I will be watching". This opens a whole range of new experiences rather than a reliance on cross-server or extra-server resources. I'm hesitant to critique things like Skype/TS here, and won't due to the probability that they will not/cannot be countered. But, I will say that I do not think they are beneficial to DayZ. The problem of fixed server characters and reasonable migration to play with your friends on another server is problematic for me. On one hand, I do want folks who play together to have that option should they somehow end up on different servers. But, I also think that this problem wouldn't be very significant as people who wish to play together would have to play on the same server anyhow. I'm more than open to suggestion on a "middle-ground" solution to this problem. Server depopulation is also another problematic issue. I understand that there is a very vicious cycle of server popularity. None of the servers that I played last year exist today. If I had a character fixed to one of these servers, I would have to start all over again just to have people to play with. Assuming that the update process is automated/easier for servers (so that servers do not have out-of-date versions of the game), depopulation becomes the biggest factor. Encouraging a server-based community is a potential solution. By fixing characters to a server, one may become loyal to a server and get to know the people in the server. You forge relationships with these people and upon the death of your character, you are still given the option of moving elsewhere or staying put. This would both strengthen communities in specific servers as well as bring in new people to shake up the dynamics of a server to keep it interesting. I'll stop there, as it's getting a bit wordy. Feel free to critique, disagree, present competing/supporting arguments. Yikes, now that I post it it is very wordy, much respect to those of you who read it (and for those of you who don't want to, stick to the bold-italic points).
  20. Overwatch Server by Mil-Tec Gaming Features Antihack Auto Refuel Self Blood Bag Towing Heli lift Spawn selection 300+ vehicles 15+ Helis Custom debug monitor​ ​Events We will host an event everyday as long as everyone is willing to participate! These events can be anything from deathmatching to who can get the most zombie kills it doesn't matter were open for ideas! Information TeamSpeak - 24.229.161.80 Overwatch server - 69.39.239.149
  21. Welcome to EGL - Eternal Gaming Lounge Hosting Both Chernarus & Sauerland Epoch w/ Other Games Too! IP: Chernarus 173.234.239.138 : 2302 Sauerland 173.234.239.138 : 2372 TS3: 173.234.239.138 Site: http://eternalgaminglounge.enjin.com Mod: Epoch 1.0.4.2 Very Active Admin team w/ Dev Team Bambi Assistance Self Blood Bagging Auto Refuel & Repair Custom Map Hero Camp - 5k+ Humanity dome, Full of cheap items for Heros Spezna Camp - Moved around map each week, Conatins AI and High Value Loot Admin Base - Server Event Zone All NEW Custom Trade City ... You will see 45 new items to buy. A few examples are... Packs of Lumber and Plywood M240 Nest Beer + Several other new food and drinks New Gerandes Locked Boxes Empty Briefcases Supply Crates of Pepsi and Coke and much more.. Base Dome w/ Care Package base domes to any player/clan who wants one on the server. (by request) care package kit to get you started on that new awesome base - 1 per dome. (by request) ​ - Build Timer Increased To 180 seconds from 60 - Build Distance Increased To 25 meters from 5 Weekly Server Events! Check the forum for our video threads Multiple Custom Wasteland Missions in Rotation The Missions have multiple AI with static M2 Gunners. The vehicles from these missions persist and are able to be sold at traders. PvP is allowed against & from within personal base domes, as long as players attempt to target PLAYERS within domes. Intentionally targeting tents, vehicles, & other valuable structures within domes is not allowed. Collateral damage may happen but should be discouraged. Any attempt to explicitly destroy personal base domes' tents & vehicles is forbidden. Vehicle kamikazes against personal base domes is not allowed, either by land or air. Only THREE TRADER ZONES ARE PROTECTED BY DOMES, preventing players from being killed. These zones are Bash, Klen, and Stary Sobor. While players or vehicles are in these protected trader zones, NO THEFT OR DAMAGING OF PLAYERS OR VEHICLES IS ALLOWED. These are intended to be "safe zones" and griefing therein may result in a ban. Any trader zone not listed above is open to PvP. http://eternalgaminglounge.enjin.com/
  22. Brand new private hive epoch server with a fresh database looking for players to fill our 50 slots! We are hoping to create a mature community No drama, it's just a game at the end of the day Features: [start Loadout] Winchester, M9, Czechpack, Bloodbag, Map, Compass, 2 x Bandages, 1 x Can Food/Drink -Safezones /w GOD MODE -Self Bloodbag -Tow/Lift -Auto Refuel -Added Vehicles Military Vehicles Inc F35B & Apache -4 Hour Restarts -Suicide (Only when you have a pistol) -Fresh Start database ​- 400+ Vehicles Features To Be Added (ON GOING) -Sarge AI -AI Missons -Remove Skins -Halo Jump -Halo Jump From Choppers -Anti-Theft From Backpacks Rules: - No duping, hacking or cheating AT ALL. - If you constantly be a dick you will be instantly banned. - Do Not Build in High Loot Locations. - No killing or camping in Trader cities - No Stealing/Destorying Of Bases - No Destorying of Locked Vehicles Details: IP: 94.173.4.137:2302 TS: mngclan.tk Admins: Commander-Turk Kriegar [MNG] is recuriting for new members so if you are looking for a clan then feel free to ask any of the admins for detail's Greeting's to any new players who join the server Turk.
  23. This is our first advertisement being posted for this server. I've spent a lot of time in the past week getting it ready. Please come check it out! It's Dayz 1.0.2.5 so I couldn't find a few scripts that I would of liked to add. They will be added soon. Server IP: 192.111.147.39:2802 Server Features: - Self Bloodbag - Roaming AI - Auto Refuel - Extra Buildings - Safezone Traders - Anti-Theft in Trader Zones. - Salvage Vehicles - Tow/Heli-Lift & More [Coming Soon] Server Rules: No Bug Exploits, Glitching or Hacking. Absolutely No Combat Logging. No Luring/Baiting. Respect Everyone on the Server! Have Fun!
×