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Found 41868 results

  1. TwinSpire

    Let's talk about heavy weapons

    As a player the only real thing I can do is voice my opinion and vote with my play. If heavy weapons and vehicles are added to the game I will just stop playing. Dayz appeals to me because it is at its core survival (though more survival needs to be added, I had more fun when almost starving trying to get to the next town). All the videos I have seen of Dayz Mod didn't look like survival at all. If I wanted a military based game there are tons of other options that give me that. Dayz gives me the fear of starving, fear of strangers not the fear of an attack helicopter. Back in the day I played SWG MMORPG, imo it was vastly more challenging before they added vehicles. I spent most of my game play running to the furthest corners of the planets to mine the best materials... Due to the mobility issues that gave me purpose on the server and I became a successful materials merchant and I had fun doing it while others had fun doing other things. The moment vehicles were introduced everyone threw up mining equipment and my job became worthless and not nearly as rewarding. I prided myself going through the work to find the best mining locations for the best materials... I fear even vehicles will do the same to dayz, part of the struggle is moving from location to location on the map, you get rid of that struggle and the game is just that much easier.
  2. Etherimp

    Let's talk about heavy weapons

    Here's a simple reason why some people do not want heavy weapons: They're not appropriate for DayZ. If you want heavy weapons there are plenty of games which offer them. Furthermore, vehicles can easily be destroyed with high-caliber rounds. And to the whole "mortar" thing... Mortars are devastating to structures and infantry, but a setting like DayZ would not be appropriate for people to realistically use mortars.. They would simply be used to shoot into towns and frag fresh spawns. You say "Oh well people already kill fresh spawns!".. Yeah, but currently people have to have line-of-sight on a fresh spawn to do so.. With Mortars they could sit 2000m away and fire over a hill, bombarding heavily frequented structures, killing everyone inside EVERY TIME.. there's no counter-play for that from the perspective of a fresh spawn (or even someone with an assault rifle.).. That mortar team could literally be ANYWHERE within a certain radius. At least sniper rifles you can hear the shots. Fortunately, no matter how much some people want this, I highly doubt it will ever happen in DayZ, so have fun with your pipe dreams... and in the meantime, go play BF4 or ARMA3. Just to give you an idea...
  3. Templar72260

    Let's talk about heavy weapons

    I don't understand why some people would not want heavy weapons such as RPGs when vehicles are implementend. We need a way to destroy vehicles other than shooting at them like dumb fucks. Moreover, the lack of reality woud not be having heavy weapons but not having them. Indeed, we can easily imagine that in a 225km² area full of military buildings there are some heavy weapons. It's not far fetched to imagine that the military discipline suffered a little bit from the zombie apocalypse.
  4. Combine (DayZ)

    Let's talk about heavy weapons

    I like the general idea. No one is asking for tanks, jets or nukes. Though I can imagine an armored APC (without any weapon) as one of the best things available. However, some more heavy weapons are inevitable if we'll face certain base building in the future. And / or vehicles. What is realistic and still good for gameplay? Heavy machineguns and mortars to deploy and handle via crew. These items would be present somewhere, CDF forces served as UN troops and there were perhaps other forces around before. They could have any stuff around, but those named seem more common or realistic either way. As for the named items: It adds 'area control' but one can still flank those things or take cover when talking about MGs. As for mortars, some are really "overblowing" the issue. "Butt they could camp the coast". Newsflash: Some people do it already and don't need these kind of things. In fact, they're more effective without these things to restrict them. You can still flank a deployed heavy MG. And it's not like anyone can shit mortar shells and constantly "spam" an area with it. Fire off a few and the fun might be over. Maybe you have 20 or 30, still not really a lot if you think about it. Once under fire, you can take cover or just get out of the killzone. In comparison, a mobile ground team is still more effective to clear out a place completely. These heavy weapons (no, not tanks and such!) are good for one thing, too. Group warfare that'll happen whether you like it or not. And it's still a survival game. Essentially, nothing would change. Quite the other way, it might encourage people to join groups as you'd have more gameplay mechanics available for those in the long run. Again, I'm mostly talking about MGs that you can deploy for suppression or assault OR at best mortars for ranged suppression. And also grenades and perhaps bombs, military or otherwise. Some of that was in the mod already.
  5. Etherimp

    Let's talk about heavy weapons

    Short answer: No. Long answer: As others have stated, it's not with the spirit of the game. The more explosives and heavy weapons you add to the game, the worse it will make it. Some people will counter with, "Oh only the most dedicated will have them! They'll be really rare!" Yeah... Here's the thing, in the Mod, helicopters were really rare and difficult to get functioning.. I played on one of the most popular/populated Vanilla servers and my team and I managed to procure all 4 helicopters, and 8+ vehicles.. Every off-road vehicles was ours. Nobody could touch our base because nobody had the mobility to find it, except us. What happened? We had all 4 helicopters for FOUR MONTHS.. FOUR MONTHS.. We looted every helicopter crash before anyone else could get to it.. We cleared airfields and cities unchecked. FOR FOUR MONTHS. Know how Satchel Charges were super-rare? Most players in DayZ Mod have never even seen a Satchel Charge, let alone successfully used one. At one point, we had 3 Satchel Charges stashed. The only thing that stopped our reign was someone from within our group getting bored and blowing everything up. So what does this have to do with Heavy Weapons? Heavy Weapons will be used by groups to decimate less geared players. Simple as that.. And rarity won't make a shit bit of difference because all resources in DayZ are effectively infinite. While spawn chances of Satchel Charges were extremely low, all you had to do was loot, leave, return, loot, leave, return, loot, leave, return, loot, etc.. Eventually one will spawn and now you have the most powerful weapon in the game. Keep doing this and you stock up on them. I play in the middle of the night due to my work schedule, so it's not especially difficult to loot an airfield. Currently, in DayZ, even a Fresh Spawn with a pistol can kill a fully geared player with a little sneakiness and a few well placed shots. Why? Because MOST guns do a LOT of damage and kill people very fast.. Even pistols. So as soon as someone has ANY kind of firearm, they are capable of defending themselves no matter how geared their opponent(s) are. If you introduce heavy weapons, the balance of power shifts further away from neutral, and you start getting players/groups who can't be touched because they have weapons which outclass anything else. Then it turns into a game of "whoever has the most big guns wins.".. or "whoever has the big gun wins." There's a difference between a sniper rifle or a LMG, or even a grenade, or EVEN a satchel charge, and a HMG or a Mortar. Think snipers are bad? Imagine a mortar team sitting on sniper hill launching mortars into the supermarket or school every time they see a fresh spawn run in there. This WILL happen if you introduce mortars. Basically, what the OP is posting is "gun porn".. He's clearly really into guns, and that's great for him..But as others have said: If you want heavy weapons go play another game. There are plenty of them out there that have what you're looking for. This isn't fucking Battlefield 4.
  6. gibonez

    Let's talk about heavy weapons

    Those that are against the heavy weapons and crew served weapons need to look at them and have these weapons be applied in the future not now. Of course these would not make sense to add right now when not even vehicles are added. However think far into the future a future where there are bases , heavily defended and built bandit and survivor bases reinforced with everything imaginable. In this future something like an SPG 9 would come in handy or an rpg7 or a small mortar to soften their defenses.
  7. Chawktah

    Let's talk about heavy weapons

    Okay, so first ur saying that having the military vehicles sucked..Your opinion, however I know many others who rather enjoyed them. Organized bandit groups in any survival situation would have an advantage, in any situation really, so no reason to bitch about a well organized group controlling a map. Idealy an attack helicopter would take quite a lot of mechanical work and the weapon systems would need to be scavenged, and with the way they intend to have the M4 spawn, it would be rare/extremely rare and also require intensive maintanence. Allowing players to have RPGs and heavy machine guns would help equalize the playing field. Then you call me out for the marijuana leaf, lol. Grow up dude, i bet you drink alcohol, so really what im doing is much safer and "level headed". Go drive off a cliff asshole
  8. AlexLM

    Let's talk about heavy weapons

    I somewhat agree with this. I think it should be possible to strip PK/DShK guns out of stored tanks and BMP's and weld them onto cars or pickups via scrap metal and whatever (as well as being able to weld or bolt metal and rubber onto your vehicles to uparmour them. Things like mortars and recoilless rifles would probably be a bit much though - remember the only targets are either squishy humans or soft armoured light vehicles, so a DShK size weapon would be sufficient.
  9. gibonez

    Let's talk about heavy weapons

    Think of it this way. Would a dedicated bandit group or survivor group who had a base not slowly fortify their vehicles with scavenged weapons and armor ? Welding these weapons to the backs of vechiles or emplacing them in bases for defense is not far fetched. These would not be practical for a lone survivor but groups especially large ones would thrive and put them to good use.
  10. gibonez

    Let's talk about heavy weapons

    So heavy weapons are not stored in military bases ? so military weapons and vehicles are not manufacturered unless you go to war with a formal army that has vehicles ? No armies store these things and have them just in case. Seeing how there is over half a dozen military bases in the map its not far fetched to think somewhere in those bases some of these weapons would exist.
  11. Element47

    Let's talk about heavy weapons

    we arent talking fullscale warfare in context of an outbreak. the infected dont use any vehicles, so there wouldnt be heavy weaponry deployed, only anti-personnel weapons as the ifnected are soft targets, and possibly riot control. so while such weapons may exist in a storage, they havent been fielded. so no, there wouldnt be really much reason to find RPGs in small villages.
  12. Of the content I post here, I can't confirm anything 100% because I'm no developer BUT, the vehicles I post here are in the editor list when creating a new mission AND dissapear when I disable the DayZ files in Arma 3. I do that so I can confirm 75% the stuff I post here. When that^ happens, it basicly means that those vehicles and objects belong to the DayZ game files, not to some other addon I installed, so I can confirm 75-85% of this stuff. The rusted vehicles, and the green variant I posted around here I can confirm. The UAZ too.
  13. gibonez

    Let's talk about heavy weapons

    To get back on topic here is another essential base and perimeter defense weapon. The NSV machinegun. and or M2 machinegun These two heavy beasts would be idea for base defense especially once vehicles and helicopters are introduced. These would make for excellent AA emplacements to stop an enemy squad from landing on top of your base .
  14. Chawktah

    Let's talk about heavy weapons

    Wow, this is fucking DAYZ, not zombie survival dress up. This is a break away from the mod, and needs this sort of thing. There needs to be explosives and heavy machine guns. This game could use some claymores and IEDs, especially when vehicles are implemented. If there is the possibility of armed or armored vehicles, there needs to be a way to destroy/disable them, and you arent going to be able to do that with sticks and duct tape. Dayz's is rooted in heavily militarized zone, and after the zombie appocalypse, there are going to be armor units and heavy weapons around
  15. Good ideas sir! About spawning - if I understood it right, Dean 'Rocket' Hall wants to make some sort of dynamical spawning of everything, not just scripted. So I guess items (vehicles too) would respawn in conditions of some certain rules.
  16. Fuck man why can't they add in special car mods too? I want an suv with a steel push plate on the front with tire spikes and a 50 cal mounted gun on the back, flamethrowers on all 4 sides, rocket launchers in the headlights, and shark launchers from all windows. Well maybe not that far but just a little bit. On another note, vehicles were not that bad in the mod. They got damaged pretty easy and wouldn't respawn until server restarts. One thing they could do different is, that in the mod even though you had gas, it seemed like you would rarely ever run out. Just make fuel more rare and burn faster, so if you want to go on long trips, you would have to stock up and/or find some along the way.
  17. Vehicles should be as rare as they are in real life. Hmm they should be everywhere. They should also not all be functioning most would need some type of repair.
  18. Damn ArmA 3 is too expensive, even for these like experiments with vehicles and other stuff. So sad.
  19. Hi, i looking this on the forum, but i can not find it. Is there somewere official list of weapons/vehicles available on the public hive?
  20. Karmaterror

    DayZ with an Xbox controller

    I can see why some would prefer the pad. I use mine more for games like skyrim or driving sims. One thing I will give arma is that they do well on heli controls considering m+k is a bit crap for vehicles. Having pitch and roll on the mouse is really nice for hugging the terrain. Cars are always a pain in the ass on keyboard though lol But I wouldnt blame the accel, that has virtually no effect once your used to it, easy enough to 360 in under a second in SA. And thats where pads get my blood boiling on shooters. When I hit that max turn speed I get so frustrated lol
  21. colekern

    DayZ with an Xbox controller

    Good job, you have my beans. I'm not a big fan of controllers but I'll probably hook one up when vehicles get in-game. Thanks man.
  22. Judopunch

    I dont understand why there is no AUTO RUN KEY!!!

    It will be less of an issue when the game is finished. Vehicles, re-spawning loot, ect. You wont 'need' to run 40km to get whatever you want.
  23. itscolt

    Player Heli Crashes

    This suggestion is only relevant if helicopters/other aircraft vehicles and helicopter crash sites will be implemented into the game. Let's say you found a helicopter in DayZ standalone, you load your gear and other valuables into it to save room, you take off. But "uh oh!", you've a novice pilot - you've never flown before! Oh well, "How hard can it be?". You take-off smoothly, you remember from those videos you've watched that auto hover is your best friend. You get to that perfect altitude and are ready to begin your journey, so, you turn auto hover off and tip the heli forward. "Whoops!" you've tipped too much, better pull back! "Uh-oh!", you've pulled back too much as well. You're beginning to panic! You struggle, pressing all sorts of keys trying to straighten out, by the time you scroll wheel over auto hover; BOOM! "You are dead". Now what happens to that heli? It is now a helicopter crash site, the gear that was in your helicopter is laid out on the ground for scavengers to loot.
  24. Petunia Server Has Been Re-Launched! Our Server has: Indestructible base buildingStrip ClothesAI BusrouteDZAI - Deadly AI!Devils Castle - AI StrongholdRandom camps (from 'dead camps' to AI castles! Random on server start)Safezones at traders campsSpecial spawn pointsDeath messagesSide missions + Custom side missionsDeploy bikeSelf bloodbag at hospitalsAuto refuel at petrol stationsHeli lift (Chinook and Merlin only)Merlin heli + other vehicles Active adminsAbsolutely NO admin abuse!PvE and PvP friendly - We are a friendly server but hey, it's the apocolypse, some will die :( Our rules are simple: PvP is okay, but NOT in the two small 'no PvP' spotsNO GRIEFING!NO TROLLINGNO active like a spoil kid!If you're peeved off with admin abuse, trolls and whingers, give our server a try!
  25. twizzm

    fist up sprinting no longer?

    Sadly, I miss it and wish it was around til vehicles or at least a bicycle. I did notice you get fist like run speed fully health, energized, and hydrated
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