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Found 2794 results

  1. tunafeesh

    Ghosting players

    Hey, not sure if theres a topic like this or not but just figured id give some people a heads up. If you ever play with a guy named Croucher (steam ID, ingame name was Justin at the time) just be careful around him. He server hopped and ghosted behind me and killed me. Not sure of the point since half the fun in this game is re gearing up after dying but oh well. Was at the small airbase west of Berezino and he heard me and asked if I was friendly. I was but he had a gun out so I certainly wasnt putting mine away. Told him to lower his weapon and Id lower mine, but instead he proceeded to do that shameful deed. This thread btw isnt meant to be a rant or a plea to KoS him, just to give you a warning. Might be helpful for new players or people who are generally friendly and stuff to keep an eye out if they meet anyone and then see him log immediately.
  2. luxifergrim (DayZ)

    Does your character reset EVERY time you join a server?

    There seems to be a problem with the hives saving to the Database, I have noticed this happening even when I rejoin the same server...That said, I have identified several servers that do actually seem to still work. And if this community wasn't full of server ghosting dicks and loot farmers, I would be apt to share them. Just know that they are actually out there.
  3. I dont like 3pp and people using it but.............. ITS NOT AN EXPLOIT you see.... an exploit is defined as something that gives an unfair advantage in the game which is obtained through manipulating the game itself... either through code or inside the game world (Like pushing yourself into a rock where no one can see you but you can see them) .. exploits are usually glitches that had never really been wanted in the game to begin with (hence ghosting is an "Exploit" and generally requires someone setting up 2 favorite servers or playing with a friend to achieve optimal log in log out time so the target doesnt leave or log out himself.. it needs to be done fast... so players have developed a system to pull it off) 3PP IS NOT an exploit.....well not in the typical sense.... its actually developed into the game in its current build.. its an OPTION that a player can turn off or on.... and it doesnt matter how fast your PC or your NET is.. you can use 3PP and look around a building If your PC or net is slow.. you will not have an effective time using the "Ghosting" exploit of logging out and logging in next to the intended target.... therefore its a more "Typical" exploit because it gives faster pc's and net connecting users a huge advantage due to their ability to log in and out of a server at an above average speed....... 3PP on a server can be used by ANYONE at ANYTIME.. no one stops you from using it.. not even the speed of your PC or Net 3PP is lame, it shouldnt be in a game such as this one that tries to in some ways stress a realistic sense of fear and paranoia... BUT it is not really an exploit
  4. PhillyT

    Cheater, Cheater everywhere (IMHO)

    Much of what is being called hacking is really rubber banding or straight ghosting. Server hopping and server hoppers also contribute to this issue. I am sure some hacking can happen or is still possible, but with 80 hours in game, I have never seen anything that didn't look like a stability issue. Well there is the issue where my buddy and I seemed to fall victim to a teleporter and were flung to different areas (me dropping from the sky and dying). That being said, the video from a week ago where everyone teleported to a player, dropped from the sky and died was compelling.
  5. 23/01/2014 Added 2nd Server - HARDCORE BITCHES - DayZ the way it should be. I'm mainly just gauging interest at the moment and of course testing performance. If it impacts on server #1 heavily it won't be staying, I thought it would be a good time to see how much interest there is in a HC server whilst there's so many humbundlers around though. I've always wanted ZS to be a 1st person server but community interest has never been high enough. I'll add a couple of my mods to this server but nothing heavy, probably just debug monitor and maybe my loot tables too since they are more hardcore than default. Wish I could share your characters on both but there's basebuilding exploits + ghosting stopping that from being possible :(
  6. Can we have those shards/walled garden anytime soon? When i could have a own shard for my server ghosting and item farming would be fixed for now on this server.
  7. ErichZann

    Spawning All Over the Place, Game Unplayable

    Then lets agree its different levels of server hopping ;) But while the very severe variant is possible without problems, I cannot really blame any people who just switch the servers without and bad intents. "Breaking point has(had) a 8 minute timer if you try to switch servers too quickly....its amazing and removed all issues with ghosting or loot farming...but they have loot respawn. so it will work once we have loot respawn, because then you can actually get loot. or if there is none, there will be some spawning eventually...not like it is now where if there is none, there is none until restart" <-------- I totally agree with that and hope something like that gets implemented, I did not mean that I do not want anything done against server hopping ;)
  8. deebz1234

    Spawning All Over the Place, Game Unplayable

    go play breaking point arma 3... go play the mod this is a reality and its all or nothing. if you allow server hopping people will exploit, if you remove it all together, then play is realistic. (more towards the dayz philos) maybe a script that if you hop more than 1 server in 10 mins you get a timer, so people can go "meet their friends". Breaking point has(had) a 8 minute timer if you try to switch servers too quickly....its amazing and removed all issues with ghosting or loot farming...but they have loot respawn. so it will work once we have loot respawn, because then you can actually get loot. or if there is none, there will be some spawning eventually...not like it is now where if there is none, there is none until restart
  9. deebz1234

    Spawning All Over the Place, Game Unplayable

    this is the definition of server hopping and one of the biggest complaints. Your obviously new and dont understand so dont worry. But dont get used to it, as this behavious is only temporary. Soon the loot will repsawn on its own in the server and there will be a timer so you cant jump between servers to "farm" loot. this practice can also be used for ghosting, so you get in trouble pvp and then you change servers, run behind or change position and then change back to the original server and kill continue your pvp from a vantage point...not cool bra how to fix the character wipe and still "server hop"-ish. Stick to proper hive servers, you should notice if you pause and think for a moment that there are many similarly named servers...those are proper legit hive. vilayer.com, fragnet, mpgs, etc = GOOD bandito awesome DayZ 24/7 day = BAD (and will wipe your character if you hop around)
  10. Yeah...all I want is a private shard to stop server hopping/ghosting/looting. Beyond that, I really don't need much from an admin standpoint beyond what they currently have exposed...just frustrating that even those few toggles aren't in yet. Even if you set your server to "Hardcore" right now, from my understanding...that just sets your server to the other mass-public "Hardcore" shard with all the other "Hardcore" servers. I want an actual "private" shard, so people and their loot/gear only exist on my server and my server only. The Regular/Hardcore settings are fine, but I don't want people to be able to hop from my server to any others and vice-versa to grab loot or to ghost from one place to another. I'm fine if the rules are 100% the same - but you either play public, or you play on my shard, your call. Public right now is just too full of cheaters/looters (and to me, always will be) - my shard, at least I can police/control that.
  11. Where is this? Yeah - would be good to know how this is actually configured so we could set private/sub-hives and prevent server-hopping/loot-farming/ghosting/etc. ...
  12. Funny story? More like a sad one. Fresh char, spawned in Kamyshovo. Walked through the street, saw how some other fresh spawn got shot by 2 childish bandits in a bush. They actually checked him for loot. A fresh spawn. Yes. I saw them in the distance, and I made the friendly-dance. They saw me, and they hid in the bush again. I checked the bush for 2 to 3 minutes, told another fresh spawn that there are some little tiny wiener bandits camping in that bush, killing all new spawns. He thanked me, and I also showed him the well because he was already dying of being thirsty. So a minute later, I checked the bush from the distance again, and they disappeared not seconds later. Guess what - They were ghosting. I got shot not even 10 seconds later from behind, from the same 2 guys. And just get that in your head - 2 fully geared dickless kids are ghosting for a FRESH SPAWN! Pretty sad, but gotta live with it. Anyways, to not get off topic: Saw 5 guys in a small house, started punching against the wall. They all went batshit crazy and started shooting in some weird spots all over the place. Damn that was funny.
  13. Bash Arkin

    Multiple Characters per Account.

    See i found my self thinking this at first, however, this would encourage people to do a new type of ghosting i feel, using the second character as there own back up. Perhaps a cooldown on switching characters (an hour/or so)
  14. Hi everyone, I just wanted to ask about the new experimental patch that just rolled out. Firstly, my knowledge of servers and hives isn't great, so bare with me. But as I understand it, the reason people can server hop and ghost is because all servers are connected to a central hive, meaning all player data is saved and accessible on any server, did I get that right? If I did, then private hives would sort of solve this correct? Anyway so I was reading the changelog and I saw the mention of "Sub-Hives", is this the same thing, does it mean private servers and hives will be showing up soon? Sorry if I've got this ass backwards, I'm just very interested as I'm sick to the back teeth of people logging/alt-F4'ing, ghosting and everyone having full military kit within 15 mins of spawning from server hopping. Some wisdom would be appreciated, thanks to all =)
  15. tikilla

    Tale of Freedom

    "Roll through the wall" Whether this could be a solution, also for KoS, ghosting and combat logging? I'll give this a try.
  16. BadAsh (DayZ)

    A Fix For Combatloggers and Server Hoppers (possibly?)

    Dear god, that sounds pretty bad. Still not sure why people logging in should be punished because of people logging out. It will fix ghosting, yes, but not combat logging. The combat loggers has had time in the game and has had their fun, and they can still log out when in trouble. They don't necessarily feel the need to log in again. A log out timer seems a lot more appropriate for this particular kind of problem.
  17. First of all: Awesome work. I really like most of the ideas and from a players perspective I can see their value - but I can't really estimate the amount of work that some of these ideas would take. I' just adding my 2 beans here - just my opinion about these awesome suggestions: DayZ Server Modes (with a separate hive for each mode) I like it very much, even if there are too many types in there. DayZ (aka Standalone), DayZ Life (including Biorythm optional) and optional for both modes the Seasons - and I think its very good. Social Simulation (and perma identity, social list) Yes to the perma identity - but I dont really know if I'm happy with the auto-PID-shown... maybe combine it with this idea (which is already really close to yours, without PID) http://forums.dayzgame.com/index.php?/topic/162324-player-identification-and-classification-system/ ... - Passive attributes...maybe. I just can imagine how people will abuse that and grind for their lifes... - Genetic memory? Well...interesting, but I'd say no to this one. for em: New Spawn = new char. - Revoke ability to loot own corpse: Meh. It SHOULD be possible to loot it, since New spawn=new char, but than you should forget about it ;) the 10 min timer is a good way inbetween i'd say. maybe even lower it to 5... Server hopping, ghosting etc. Mentioned and discussed since the creation of this document est. 100000 times. Confirmed that something will be done about it. (And what is the radio doing in that section? Anyway, radios + radio station sounds fun) Night time back to survival As part of biorythm: yes. Advanced medicine and injury The most awesome part of the awesome document ;) Yes, Yes, Yes. Maybe too much but I don't care - it sounds just amazing ;) Death Also great ideas - all of them. (well maybe killed by lightning is a little bit harsh ;)) And climbing trees...sounds awesome, but i just dont know if its really a good idea... Character abilities etc. Yeah slots for hands was also mentioned some hundred timesm so you can say that a lot of players thought about it and want it...lets see... Character development/skills And here it gets tricky... - Character creation class with death penalty: No. Spawn = new life. No penalties, no bonuses. - Sleep and GPH: Yes, but I'm not with you on Power hour, active hour etc. but i like the rest of that idea :) Map/Game world Good ideas, but seeing them against e.g. the medical system they are small ;) Gameplay /serverside system etc. I like most of the ideas but: - Off server technology for metal-detector: no. just no. GLOBAL VIRTUAL DAYZ GEOVERSE I don't even...well....no. That will cause more problems than it would help in my opinion... The rest of the ideas are either very good or at least worth a thought - or arwe already implemented or confirmed. Only "Portable mp3 player","Compensate for unrealistically being offline (by sending emails)" is quite...yeah, i'd call it "not worth the amount of work" And "Introduce holiday, roleplay and traditional clothes, masks and items" ...no. As good as the rest is, this idea is in my opinion, awful.... And the best sentence of the whole document: "Basically DayZ is a hobo simulator"
  18. BHBDeano

    Whats wrong with server hopping?

    Get rid of the hive, official private servers would fix hopping and ghosting issues.
  19. Rōnin Rick

    Mass teleport hack still exists.

    I've actually had more issues with people teleporting TO me, rather than me to them or elsewhere. Empty server, 1 person jumps in, I am in the middle of bum-fuck nowhere (neither Cherno nor Elektro nor airfields nor road/railway) not firing guns or anything and out of nowhere I get shot in the back. No sight or sound of him running up to me first. 225 kilometer^2 map and I'm supposed to believe he just happened along me. This has happened twice mind you, different nights, different servers, presumably different guys. I occasionally play low-pop servers so I can explore, loot, and kill Zeds without being KoS'd by every other person. And so I can gear up without server hopping like those I hate (battle not with monsters, lest you become one...). What's even the point of playing low-pop servers if I'm just gonna get killed anyway? Come to find out there is a reason the server is empty. Badmin is bad. Bullcrap. Waiting for a few more patches before I play any more of this game. I love the game, but the combat-logging, server hopping, ghosting, teleporting, silent ninja zombies passing through walls, and rampant KoSing ruin it at the moment.
  20. Deity

    Panic Logging...

    Little combat log story since its going to be use to make my point. Me and my buddy were meeting up in Elektro. I was already there just derping around axing zombies, my buddy apparently gets threatened by this random guy who apparently tried to kill my friend with a .357 and a FN 45, both which didn't fire. My friend lures him too me and I ax him once, didn't kill him but as we were chasing him he combat logs while bleeding which really pissed us off since later on we figured he ghosted because he came back a few minutes later to which i killed him after he got me, he bled out haha. What they need to do is have a 10 second log out timer in general while keeping your character still in order to log you out, and if you log out with a bleeding effect should be forced to spawn in as a bambi again. And then to prevent ghosting have a timer, maybe like 2-5 minutes, if you server hop and try to rejoin the other with no way to get around it.
  21. phoboss

    Combatlogging, what it is, and how to prevent it

    However this gets implemented is up for Dean and his team to decide, I know they have some ideas floating around. I just hope they don't make it to simple. Fixing combatlogging isn't that hard, logout/combat timer and your good. But ghosting and server hopping is another story. Ghosting should be completely impossible (like I proposed make the last server you were on inaccessible for 20 or more minutes once you joined a new one). Server hopping can't be avoided entirely, because there are legitimate reasons to switch the server every once in a while, and it shouldn't be prohibited. But you need to stop people from just switching through 10 servers in the same location.
  22. Zedicologist

    I am so confused....

    Thats awesome, goodbye ghosting, combat loggers, and server hopping to an extent. Also i hope the admins dont have the ability to teleport and be able to see everything on the map. but oh well i like it either way.
  23. minime1000

    Suggestion - disable VOIP during gameplay

    Let's go even further. When it is night time and your turn your gamma up, the game detects it and shuts your monitor off as punishment. Sorry but ingame changes are one thing, affecting how other programs on your PC work is a whole other thing and will never happen. TS/Ventrilo ghosting is just one of those things you have to deal with on PC gaming.
  24. Vector636

    Server hopping

    I just said it seemed like it I didn't know for sure of course there are multiple things those were just the obvious things I could think of. But you say it will never be defeated I don't think that's true a private hive can fix server hoping. It would also limit ghosting to just the spot the person logged off in, witch could be fixed in different ways like you said multiple login's in a short amount of time. Also like Marc said the random area change when you log into a different server and back.for the public servers I think they thought about doing that or had it in a build at some point for the mod can't remember.
  25. Vector636

    Server hopping

    It seems the only thing that can fix server hoping and ghosting would be private hives and I believe they are working on them.
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