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Found 2794 results

  1. byrgesen

    Penalty For Hopping?

    As much as this will help on server hoping, i think its more pointed towards ghosting and combat logging :) But we will have to see how it unfolds, once it hits stabile branch. And damn you LaughingJack, i never saw it comming ;)
  2. LaughingJack (DayZ)

    Penalty For Hopping?

    Regarding Ghosting & combatlogging? You could look at this: http://forums.dayzgame.com/index.php?/topic/169544-new-patch-thoughts/?p=1722734 ;) Edit: This 30 second timer will be afaik additional to the queing system. And also: Ha. This time I'm the ninja :)
  3. Bounty Hunter

    Penalty For Hopping?

    In the new patch notes for the experimental branch it looks like they're starting to introduce some sort of penalty for server hopping! Might be a little useful for those shameful ghosting bandits but I don't think it'll stop it completely. At least its a step in the right direction for now :D " Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly. " Patch notes: http://forums.dayzgame.com/index.php?/topic/169526-pending-changelog-experimental-branch-033114782/ EDIT: On another note what else do you think could be done?
  4. capt. beefsteak

    Reaction On Dying

    I love the people that die cause they camp electro... Rage on noobs... True story.. Come find me in Novy or Stary, maybe Vibor or Zelen.. Those are the big towns inland... TBH I wouldn't be surpised at all if these guy's no nothing of the towns I mentioned.. I can hear it now "I raged so hard bro, now I have to go ALL THE WAY BACK" his buddy says "Where did you spawn man, I'm still on this rooftop in electro" he says to his buddy "Man, I spawned all the fuck the way in Kamyshovo" then his buddy is like "I've been playing 250hrs, I've never even heard of Kamyshovo" "Is that near Balota??" Edit: Players like this just won't last that long... At all OP My reaction is a laugh, it sucks a bit.. but it happens.. I think "awww shit, that was a pristine can opener" I like the rush of a good gun fight, and now with the anti ghosting patch that will happen I smile!! Get out and play fellas!!
  5. There are a number of issues that are yet to be fixed and I am proposing a solution to. Also I would like to talk about bandages. If you agree/disagree with me feel free to share your opinion but there is no need to go and call me a wanker, I already know I am. First off: Military bases are way too accessible seeing as everything is wide-open allowing for any bambit with a pair of legs to rush for them and grab whatever is inside, this hurts the value of military grade items and has recently induced a nerf to drop rates on things like m4's. What I am suggesting is securing military bases, airports and the likes. Not just by mopping up the gaps in the fences/walls but by adding chain locks / padlocks /regular locks on some or all of the doors. Opening said doors would require some sort of tools. For instance: A regular metal locked door could be broken with a crowbar (or just bashed / shot down with something heavy) this action would cause a lot of noise and attract zombies/players. Chain locks (for those big gates) would require something like a hacksaw to break through and padlocks could be broken by most weapons. Note: I am merely suggesting this and I do realize that locking down whole airfields might be tedious/annoying. Danger zones. Tired of people at the airfield server hopping to get the best loot as quickly as possible? Tired of people you're shooting at ghosting behind you at the airport? Then I have a solution. Danger zones would disable logging out in/near military bases altogether, people who disconnect via alternate methods will be moved outside of the boundaries to a random point within a radius. this would make loot whoring a lot more difficult and would discourage unfair gameplay. What this would be is basically assigning a certain distance from a point where logout is simply disabled, or even using shaped zones which the arma editor is quite capable of. Note: again this is merely a suggestion. Bandages. The current medical system is good but as we all know there is always room for improvement. Currently bandages are imbued with magical powers as they somehow plug up all holes on your body and instantaneously stop all bleeding. I suggest that we would require 1 use for each wound on the body. It may be unreasonable but getting shot 4 times with 5.56, ducking for cover and rubbing your hands for 5 seconds is kind of silly. The persistent wounds and pain system is great, in fact the idea of introducing medical alcohol is great, it could even be further improved by preventing health regeneration until those wounds are healed! But I digress. Magical bandages = not cool. I would like to rant about combat logging but they're already working on a (probably fantastic) solution.
  6. Just to say, I dont have a problem with bandits and kos in a bad way.. I do it myself.. Theres no reason not to really, it is fun to do. I want there to be reason to make it more harder to do and i would still do it cause it makes it more intense.. If people want to kill, that will always be up to them.. You use to get a bandit skin for doing it alot, im not asking for that back..No one should know if you are friendly or not besides yourself. I want people to sit and decide if the person they just met is someone they should just kill and risk possibly being put in a negative side, Or trust and stay friendly status. Which may end up getting them shot in the back if they do trust them.. :P it may not. Just what is there that makes killing others hard? Nothing really.. The hardest thing in this game is finding a can of food... then a can opener :P the environment is more difficult than the players. Annnd i want the environment to be harder to overcome as well(as posted above about zombies).. All im saying is I want meaning behind the choice you make more than 'whatever just kill him' and be on our merry way. I want you to have to choose and think that if you decide to kill someone because you dont trust them, if that person was good themselves it will effect you negatively... That as well, if you are a bandit, it puts more into being a bandit then just killing til you decide to log off.. You now have to be sure where you are at is safe and no one was following you when you want to log out since it wont be immediately. Have you guys ever played UO? There was consequences to decisions you made with your character that was awesome.. Loved being a pk back then even though death meant statloss.. Not saying though that exact system should be here.. To add there was more to this post besides this topic. Personally I liked the server hopping/ghosting idea more as well as the headshots only kills zombies.
  7. I don't see any problem with a disconnect timer...but if it's purpose is to combat ghosting, it won't impact it much. The only thing I can think of that would deter ghosting would be a loooooooong reconnect timer if a player is recognized as a server hopper (5 min?). I would not mind if that was a thing. Aside from that... Thanks to the DayZ team for their continual (and speedy) updates to the game. :thumbsup:
  8. hatesauce

    Did I Get Cheated Or Was This Just A Glitch?

    Sounds like he may have been ghosting. When someone logs in it may look like they are coming through a wall or appearing out of nowhere. He knew where you were so he logged out and logged into another server and got in a position where you were. Then he just logged back into the server right beside you and was probably partially in the wall (this happens sometimes) and then killed you.
  9. Dude, there are literally hundreds of posts about combat logging/ghosting. bandits and KoS. You've brought nothing new to the table that hasn't already been suggested and shot down. But to cover each point... Server hopping - Devs are aware of the problem and will be fixing it. Combat logging - See above Zombie difficulty - On the devs radar and will be fixed in time. Zombies have already had improvements made in the latest patch and there are plenty more to come Bandit system - Impossible to implement. There is no way they can write code that will understand the context of every situation and label someone accordingly. TD;DR: See the other topics. Also, noooooooooooope.
  10. Firstly let me express my thoughts on DayZ so far,.... Being quite a veteran mature of age gameplayer the only other game that I have played that I enjoyed so much was the COD world at War multiplayer tactical crouch servers I love playing Arma II and the DayZ mods and I find this game much much better than that, in other words I love DayZ SA For all the Alpha faults, glitches, bugs, within the game so far, this game is going to be a classic, possibly the most classic game ever because its you that makes the game whatever you want it to be. For example I like lonewolfing, I like doing my own thing, I like finding a town getting in gearing up and getting out, I like watching other players doing their thing oblivious to my presence, I like going to help out Fresh prawns if they get into difficulty or taking on the Kos`ers,...I have not been killed thus far by a Prawn because I never give them the opportunity to do so,..keeping them in sight at all time and out of range with their fists etc.and if they give it the large out they have a choice of either leaving me along or dying,..simples ! Last week I met up with a friendly,...group,... 2 guys at first then 3 and finally ending up with 6 so then I became a part of a wolfpack and again we, as a group, helped out players took on the Kos`ers mainly around Elecktro. Things became exciting when another pack entered the area and a massive firefight took place,..I say pretty exciting because it made my heart pump and made me think seriously about tactics and preserving my game life,...what other game has made you an emotional wreck and has made you actually think about what you are doing. Sadly one of my group was over enthusiastic with his M4 and I became another "Blue on Blue" statistic and saw the DZ>BSOD. Respawn and live to fight another day The gun battle would have been bloody brilliant but our combatants upon finding that they were losing and instead of graciously dying by the sword decide to `batlog and ghost into an advantageous position,.....sad for them to do that really and pretty much spoilt it all in the end,..my group still became the victors but, well you know I see a lot of posts coming through the forum about the game being boring, about the quality of game play,bemoaning the bugs and glitches and while everyone who has purchased the game absolutely has the right to voice an opinion but come on,.........Rome wasnt built in a day and all that,... and yes some things do seem slow to being rectified,....ghosting, batlogging, item spawning and zombies being able to run through walls after you think that youve outwitted them. Why not help the Devs out with the bug report system however minor you think it may be to you it may make a whole lot of difference as we slowly advance towards the Beta. I say we,....we are all in this together right. Again I say to you,....its your game and you can make the game whatever you want it to be but some of you are going to have to be patient
  11. Server hopping and ghosting: I would think the best way to solve this is make it a actual penalty to switch servers.. If you want to change servers, you should randomly spawn elsewhere from where you logged out from on your original(home) server. The possibility of where you would spawn should be the whole map. Server hop too much or be a fresh spawn already and you will spawn at one of the new character spawn points with no gear. This would also make base building less easy to spawn inside other peoples base. Obviously as well with this system, that after so much time on the current server you are in, the server would be considered your home server. With this, the number of how many times you can change servers before just being spawned at a new character spawn points again with no gear will reset. Should have a warning in place maybe as well to let you know a couple more server hops and you are spawning as a new character. **Obviously this is more so a idea for when items respawning is fixed.** Combat logging and Bandit system: One thing i could think of to add on top of another system for combat logging is that it is based on if you are a bandit or not. I guess you can call it the bandit system.. If you want to kill players, there should be a penalty in way that makes it so you dont log out immediately(even if no gunshots in the area). Only time the player killing penalty wouldnt apply is if you kill someone who is a bandit. I would also add a decay overtime effect that persists through death(sorta like UO). That the longer you go without killing someone, your bandit status decreases eventually to the point when you will no longer be considered a player killer. Would be nice also having this in place for the accidental player killing. **Keep in mind, The combat logging idea/bandit system above. Im saying this should be added on top of a system to make it so people cant combat log. Which personally im a fan of the gun shots fired in the area should keep you from logging out for 3 to 5 minutes. Gun shots keep going, your character doesnt log out.. You either run to get out of the area so your character can log out immediately, or fight back.** But not to base it just on gunshots. Add as well that if you are in the area of another player and tempt to log out. It should give a warning saying your character will not be logging out immediately. With the bandit system you would just get the warning saying you are a bandit and your character will not log out immediately (despite if someone is nearby or not). If your character is not a bandit, it will immediately log out if no one is around. -You could add, to bring more of a penalty to killing players and reward for not killing. Logging out while being friendly around other friendlies will log you out immediately. But if a bandit is near, it will not. Friendly near friendly with gunshots in the area will keep you still logged in as well- Also.. Zombie aggro, bleeding and injuries/sickness, and being held hostage/prisoner will keep you from logging your character out til a set amount of time. Lastly.. Zombie difficulty: Right now I think they are pretty much just a nuisance when really they should be very dangerous. The one way I believe this could be fixed is going back into the zombie genre and making it so that they can only be killed by headshots.. This will change gameplay quite drastically I would think come SA when theres alot more zombies in the area. Gunfire would be more of a last resort because of the number of zombies it will attract. Would also promote teamwork since going alone into a town will be a bit more difficult since zombies wont be as easy to kill. A person alone can quickly be in a bad situation if they attract alot zombies.. Could also be quite possible to make it a dangerous situation for a group of people. But yeah.. thats all the ideas I had.. Just think the game can be a bit more difficult really and have a little more consequence for your actions.
  12. I think ghosting and hopping are much more worst than TS, also you can't force people not using it, it's your choice using it or not, it depends if you want a full immersion with the game or not.
  13. TD808

    DayZ Combat Loggers (Caught) - Discussion On Combat Logging

    Ghosting is logging out, changing servers then moving to flank or to gain a better position and then logging back in.
  14. Blaaaaaaag

    If your going to KOS....

    This. Given how well the sound engine currently seems to work, I wouldn't put much faith in a 'proximity gunshot detector'. (edit: I don't mean to suggest that such a system would be based on sound, only that it would almost certainly be buggy and unreliable) Any unsafe logout should cause you to persist in the world for *at least* 5 minutes, to give the people you're engaged with a good chance to cautiously approach your last known position. A safe logout would circumvent that, and require something like a 1 minute setup of a sleeping bag. This is something that should not be possible indoors. Additionally, I'd add that if someone logged out indoors, taking a chance on the 5 minute timer, they should be teleported a half a km or more away upon logging back in. This *should* solve combat logging, ghosting, and do a great deal to help with server hopping, unless I'm missing something.
  15. Felony Inhibitor

    If your going to KOS....

    Having a timer for character logout doesn't mean you die if your computer crashes.... If you're running along in the woods and your computer crashes, no worries, you can log back in and all is fine. If you are in combat with a zombie or a person and your computer crashes... whoopsy most likely you lose your shit. If you have issues with the game crashing your computer, troubleshoot the issue and find out why, it has never crashed for myself, as well as a lot of people, so to say DON'T implement a logout time to help ease combat logging because some people have game crashing issues, doesn't make any sense to me at all.... I would rather lose my toon 5 times in a year due to a storm or my ISP fucking off, than 5 times a month due to combat log ghosting, and I'd rather lose it 1000 times to those things than to have a bead on some asshole that failed to kill me firstoff, only to see him disappear to combat logging.
  16. BL1P

    DayZ Combat Loggers (Caught) - Discussion On Combat Logging

    Whats Ghosting ? Probably showing my age here :)
  17. Blaaaaaaag

    DayZ Combat Loggers (Caught) - Discussion On Combat Logging

    Meant to quote you but I gave you beans. So have some beans! Also, don't forget ghosting. Ghosting is getting to be far too prevalent, and while it hasn't happened to me, it's annoying to watch it happen in streams and youtube vids. The solution will have to be a log out timer of some sort, but it's going to need to be longer than 15 seconds. If you're playing at all smart, it'll take longer than that to flank or approach the position of the suspected combat logger. The timer should be more like 5 minutes, to allow for a safe and careful approach of the targets last known position. Admittedly, 5 minutes is quite long, and so should perhaps be accompanied by a safe logout method of some sort, the campfire/sleeping bag type thing that's often suggested. And if you log out in a building, you should be randomly teleported 300-2500 meters upon logging back in.
  18. Wightlion

    The most common 'cheat' used in DayZ...

    I disagree that its cheating,..the only time that you could day its slightly advantageous over another player is when you chat to someone across the map to coordinate meet ups.As for chatting together as a group within close proximity its just that same as if your characters were directly talking to each other,so I see no problem with that. As for cheating my vote goes to combat logging and ghosting.
  19. Mdogg2005

    For those complaining about development pace

    If only people actually did this. What do we get instead? At least 30 threads a day all relating to KoS, ghosting, server hopping, and badmins. Another ~40 posts a day with "awesome suggestions to "fix" problems with the game" that are all just terrible in their own regard and could have been posted in one of the other 10000 posts on the same subject. These forums man. I don't know.
  20. cobraneo

    The most common 'cheat' used in DayZ...

    No but dayz rewards organised team play, just like all other competitive online games, and the best way to be organised is good communication like teamspeak. And also its a lot more fun than just sitting for hours on end in silent. combat logging, ghosting and using third party maps that's cheating
  21. I just recently found out that they have something already made for combat logging, they just won't turn it on until they know they can handle the load it would put on the server.http://forums.dayzgame.com/index.php?/topic/168839-hot-spawning-ghosting-combat-logging/ Thats the link to the Topic I started about Combat logging etc.
  22. MethHeadMario

    Quick Question . Is Combat Logging fixed meanwhile?

    http://forums.dayzgame.com/index.php?/topic/168839-hot-spawning-ghosting-combat-logging/
  23. Master_Corruptor

    Quick Question . Is Combat Logging fixed meanwhile?

    A logoff timer is the only way to combat ghosting and combat logging. Or you could change the whole system of one persistant character per hive, to one character per server you log onto.
  24. Element47

    Neutral Trading Zones - NPC enforcers if possible

    there are several successful trading venues in DayZ, FTC comes to my mind for example. the only game-enforced "safe zone" i would support would be zones in which you cannot log out/in, thus preventing ghosting
  25. I agree with the OP.. This entire setup is complete chaos. Example: I recently started a post about Combat Logging, Ghosting and Server Hopping. It took 2 days and 3 pages of troll comments before someone was nice enough to give me some info that Rocket said about it. I don't know where the info came from and evidently 1000's of other people have never seen the info because there are TONS of post's complaining about the same thing. I even had a Forum Team Member troll me and tell me I didn't know what I was talking about and that he didn't know whether to close my post or merge it with the thousand other post's about it instead of giving the info that some random other guy gave me..
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