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Found 41868 results

  1. It's an evolution. What you play now, the expirence you are getting right now Will be gone by tomorrow. New mechanics will be added that will dynamically change the game-play, and as you get used to it, others will as well. You will remember these days of early alpha and tell it to your game childs. "Back in the day, if you went unconscious, you were screwed" and "There were tons of phsyco killers running around, since that's all they could do.. there were no vehicles!" Obviously a bunch of other things as well. In my opinion with computer games, the fully released, polished games, last me a good 4-5 months until i put them down for good, with a slight chance i may temporarily return for a "fix". However, this alpha is a rare, special case. Thanks to its sandbox nature which is "Rare as hell in MMO's". Replay-ability, and a skillful learning curves, this alpha is argued by some to play as if its a fully released game. If it were an EA game, this would be the complete package. Over the course of the next 2 years, things are going to change, we will get thousands of new things to tinker with with, including new mechanics. For now however, let us bask in this prehistoric land of DAYZ. We are making history. Game of the decade?
  2. autoloon

    This game should be prohibitively difficult.

    "CoD kids" been around awhile now. Every private hive is called "10000000000000 vehicles starting AS50 self bloodbag." So, there's that. I don't care that they exist, they just need to keep their noses out of vanilla talk.
  3. mixmastajingles

    "Endgame" concept ideas

    I really like this idea. I have only played DayZ for 2 days now(didn't play mod) and i have already geared up completely and i just started camping and killing players/hostage looting. I feel like there should be things to do past gearing. Creating vehicles or repairing a town to post up in with friends. Towns could battle each other for supplies and other players would gear up and want to build their own stuff too.
  4. grifims

    "Endgame" concept ideas

    I know a lot of people have raised the point that Dayz lacks an "endgame", something to keep you busy once you're fully gearead and loaded with supplies. Which when people get, they generally turn sniping and general banditry. I think a cool idea for at least giving players another option would be crafting/repairing machines/vehicles that would require a large time input, extreme scavenging and a communal effort. I know this is likely kinda of tough considering i'm sure the standalone wants to be moving further away from the military vibe of Arma. But I think some sort of APC that would take a massive time investment to get repaired would be great, maybe a mounted .50 cal turret on it. Something that looks welded together and stitched from parts of other vehicles. I know a lot of people will hate this sort of idea, but my main point is that their should be other options from groups after gearing up, other then murdering and sniping. It would make the game more enjoyable for vets and might save the skin of a few bambi's if less bandits are sniping the coast and hiding in barracks. :p
  5. MysticRanger117

    Late Game Ideas

    Loot is the biggest priority for end game I think. Having only 3 different guns in the game is pretty lame. A trader city would be awesome too like in Day z Epoch where you can buy/sell/trade without getting owned. Vehicles are a must have with this giant map. Safes are super important too because not being able to hoard gear up makes the game extremely boring personally. Following all that I would implement base building. Lastly, I would add AI missions that feel rewarding for the amount of risk you are putting yourself in by attempting them. P.S. Taking out server swapping where you spawn in the same spot with the same gear is also a huge problem because it ruins immersion completely. Currently you can gear on a underpopulated server and then swap to a populated one and own the kids that are trying to play the game legit. Im sad they even released this game for alpha because its a train wreck at the moment.
  6. kiwi12

    He already had everything.

    Thats the only thing you can do right know. No zombies to shoot, no vehicles to repair, no animals to hunt, no bases to build. Shooting people is all whats left right now. Edit: And no humanity. Cant w8 to be a hero once more.
  7. Ironbones

    Everybody wants EndGame Material!

    Once all the content is in, it becomes pretty tricky to reach what you would consider end game, at least to the point of having nothing to do.. It takes a long time to gather vehicles and top tier stuff, and requires skill to do it all without being killed. I probably only once found myself with not much to search for back in DayZmod.
  8. smthistle

    Rolling Update Rev. 0.30.113860

    I like the day/night realisim, I like night time. the only major things I see need to be fixed tbh is to add more weapons and more zombies and to fix the spawns, after that the game is completely fine, and to add vehicles slowly. im glad rocket is updating the game almost everyday now, since he made about 2.6million in sales alone in the fist 12 hours from steam sales I wouldint doubt his motivation either to finally put some effort into this as so many people are helping test. thank you. before the cheaters get rampant I would add vac AND battleye, battleye is so knowledgeable of hacking from the dayz mod and I think honestly it would be foolish to choose another completely different anti cheat to take care of the game when another cheat engine has had so much experience about 2 years of it already. kinda like hiring a rookie to do the job after someone else has for 2 years, nevermind arma 2 in general so 5+ years or even from operation flashpoint so make that so many years lol.... or just use both. maybe delay the implementation to help get information sake on how people are already trying to hack, just to learn from how they are attempting first before u slap the anti cheat on. but I wouldint trust VAC, ive been a real counterstrike hardcore player, and I hated VAC. public cheats would remain undetected forever and nothing ever caught onto it. so many instances where that happens with VAC and it was back in the prime days of cs. when it was 2005ish
  9. Welcome to! Our server is fresh with Epoch on Chernarus, has many nice features with more coming soon! We got our Epoch Chernarus servers now set up with people constantly coming it, we're already starting to grow! Server website: HeisenbergsHideout.com Server #1 IP: 66.150.155.179:2302 Server #2 IP: 66.150.121.238:2302 TS: ts3.heisenbergshideout.com Server Features: Custom anti-hacks 24/7 day (only on #1) Commit suicide Anti Death-log Custom take clothes option Spawn selection Self bloodbag/Consume blood-bag (Eat the BB, it gives you food and drink BUT had a high infection rate) Additional building (nothing too game breaking) Safezones w/ zombie shield, anti-theft and vehicle repair! Alternate Traders (Something different from he usual Epoch chernarus traders) M240's on all planes (To encourage more players to buy planes) Tow & Lift! All cargo, fuel trucks, both armed and unarmed vodniks can tow. Lifting is being fixed atm but when it is only Chinooks and MV-22's can lift other land vehicles! Edited base building (makes building bases faster and esier) Base build snapping (Snap your base building objects in place with other base building objects! Makes life easier for you when building ) Custom kill messages (Kill messages show up in a nice clean look at the top left side of your screen) A.I Missions Removed infection spawn (You won't have to deal with spawning as a zombie anymore!) There are also a couple features that we will be adding to the server and certain things that i want to get done. I will be listing these features here and crossing the things that have been added to the server! Coming soon! M240's on all planes or just on AN-2's Bridge to skalisty Additional buildings Added building materials and tools to the building vendor to allow new players to build more quickly Heisenbergs Hideout #2 Putting in more weapon cache boxes for a rare weapon, and a weapon cache for building materials Here will be the thing that we are still currently discussing between staff. Possibly changing the server to a gold currency only server, depending on how players like the idea. Animated helicopter crashes Possiility to have a rearm/refuel/repair station in a safezone. Must pay a certain amount of gold to use it. Added weapons/vehicles that are not in the loot spawns or traders to give a more unique feel to the server, nothing too OP. Possibly add vehicle ammo to traders but at a very expensive price (still thinking about the cons as one of them would be that players would only end up going for the traders instead having to do the usual, going to the barracks and having to interact with players) We are also coming up with a loading screen for the heisenberg server, the logo is done as you guys can see in-game on the debug monitor and when you first join the server and also at the top of the post Intro music has also been added to the server, you can hear this when you first join or rejoin the server. Were getting very close to giving the server its own unique feel! Server rules can be located HERE Server owners: Slittcer Rob Server admins: Zak Lightningbug43 Andros Please feel free to leave any suggestions, feedback and bugs. If you encounter any problems please message me, Rob, Lightningbug43, or Zak on our forums! Enjoy your stay!
  10. Daridan

    Selected Spawn Points

    As has been pointed out frequently, this is NOT the mod. In the mod, you had UI. In the mod there were vehicles. In the mod there werent diseases in clothing or bloodtypes. The standalone is evolving as it goes. The difference between a mod and a game is that you can do whatever you want with a mod. A game you have to face issues like balance, playability as well as enjoyability in a game. Bringing up an idea for the game is not the same as bringing it up in the standalone. And no matter how beaten to death it was in the mod, the topic is still just as valid. Stop being rude and counterproductive.
  11. Not really, if you read the known issues you will find that this is not any major game breaking bug and that other things are more important than the gameplay. Priority of things are not decided by the community or the testers, issues are fixed as seen fit by the developers following their roadmap. Early access was to get involved with the development of the game, not to play and expect 100% fun and things working and complain about what isn't working because you're not having fun. More than half of the current features are broken and/or incomplete and/or not working as intended. It's not up to you to decide if it should take priority, at least not until you begin to see this as an alpha and not as a game. Seems that your concept of testing is sort of distortioned. You are expected to test the current things in any way you are able with your current resources. Why do you want to establish a base? What will change that with your testing scheme? Why do you even need vehicles at all to test? If the developers give you those features, you will only focus on getting vehicles, storing stuff and minding your very own business.
  12. Daridan

    Selected Spawn Points

    Now before all of you jump on me saying that choosing spawns defeats the purpose of the game, just hear me out. A big part of the game is about multiplayer interactions, be that pvp, or with friends. As it is, with no choice in spawns, if you are incredibly unlucky (like me) you will repeatedly end up spawning on the opposite side of the continent as your friends. At that point, your options are now as follows: A: Give up on meeting up with your friend any time within the next day or so. B: Try to find one of the rare and elusive zombies that are out there to kill yourself C: Start walking all the way from Kamyshovo to get to your friends at the Balota Airstrip. Now, I understand the counter argument as to why not have choosable spawns. A: Spawn camping B: People using it to try to get their gear back C: Remove the direness of dying, by making it not as costly (i/e having to walk for 6 hours to get back to where you were.) Now, my idea would be as follows. When you die, you see the map with all the spawn locations. Each spawn location could be a wide sphere that you would spawn within which would extremely reduce spawn camping in a selected spawn situation. You could make the spheres quite big, so you will still be required to walk to wherever your wanting to be going, but hey, at least your in the general area that you want to be. Spawns would probably be just like they are already, but you just choose what area you spawn at. To do that you would probably have to remove the spawns at the major cities, but on the whole, I think it would be good. The spawn camping issue wouldn't be a problem in this situation. On the other hand, people would probably still use it to get their gear back, but I personally don't think that's a problem. In any case, if you made the spawn points wide enough, they still might not be very close to where they died. It would somewhat lessen dying, but does that really diminish the gains? As it currently is, it is pretty much impossible for friends to meet up if they don't happen to spawn near each other. No vehicles (yet) make long distance traveling very tedious, and the suicide restrictions prevent you from spawn hopping. I think that this would be a reasonable solution. It could even be a setting set by the server, options from having say 0 choosable spawn locations, to have 4 very large broad locations to having 16 more precise spawns. Any thoughts on this? Did I miss any of the counter arguments? Try to keep things constructive I'm gunna link a verrrrrry rough mockup of what i'm meaning. You would spawn anywhere within those red circles, you just choose which one. http://i.imgur.com/dOdDK1c.jpg?1
  13. We want quality not just quantity. We have got the Alpha let's appreciate it and not pressure the devs for things that can wait like Vehicles. Then we will be able to build them rather than just find one.
  14. FraB

    Rolling Update Rev. 0.30.113860

    Still a long way away from having animals, vehicles back in I'm sure. Alphas gonna be awhile :D I'm really happy with the frequency of the updates though, keep up the good work Devs !
  15. AlcApwn (DayZ)

    Homeless Simulator 2014 (because too few zombies)

    i totally agree. i do not want a herd of zeds running after me and through every obstacle i put between them and me, since their behaviour can be quite... clingy. some of them even camp your position when you put 1km+ bewteen you and them and log out for some hours, and i dislike getting knocked out immediately after logging in. to ensure a pleasant testing environment issues like tents and vehicles should maybe have higher priority as well - its very annoying to be unable to establish a base.
  16. Mao Zedong

    Why is everyone so worried about killing on sight?

    If that's how you have fun, helping people, etc, great!! I'm not stopping you! Personally, if i'm up north, i LIKE being shot at (so long as i don't die) it scares the shit out of many, and it's some intense action. If i die, I lose a lot of gear and a lot of time making it up north. Problem with arma 2 is it's just like cod/bf/etc. You don't really lose anything if you die.. I like the feeling that if i lose a fight, i lose everything. I don't like tons of vehicles, rocket launchers etc. I like the dayz theme of weapons, scarcity etc. Arma 2 is just warfare. The zombies also make pvp SUPER interesting.
  17. King of kong

    Why is everyone so worried about killing on sight?

    If that's what you do why don't you play ArmA 2? More guns, more maps, more killz, and vehicles
  18. Server IP:69.39.239.147:3119 Hello All Bambi Canada is a welcoming Epoch Server with many features such as loot spawn custom buildings, Ai missions with very smart Ai that reward various things like Osprey's, Mi17, weapon caches, armored vehicles and, more! We also feature many hidden caves with military barracks and small weapon caches, backpacks. Added extra construction sites and, industrial area's. We have several very dedicated admins that will help any Bambi in need. We are a very bambi friendly server but, we also welcome bandits as well to even the odds of survival. We have added additional protection with tall rock mountains in Stary trader zone to prevent players from sniping you as you leave or enter, newly improved anti-theft/safezone at traders (virtually impossible to steal from backpacks rest assured). Rules: 1. Zero hacking 2. No running over players in trader zones 3. No duping items 4. Don't complain when you die 5. no butt kissing... we don't give handouts here We do not offer any pay to win loadouts, or bases of any sort. You are free to donate to support the server (if you want), we will put your name on the loading screen, or give you something random as courtesy. Owner:Death Owner: Aritanya Admin: The_Organization Admin: Sean Map Designer &Mods: CAVEMAN Pictures =========================================================== Revamped Trader City Bash with protection from campers New North Barracks protected by AI North Barracks Revamed Stary Trader with protection from campers Moar custom buildings! Server IP:69.39.239.147:3119
  19. Then don't play DayZ like that? You don't have to. I don't understand. If you don't want to shoot everyone, don't. There's plenty of clans and squads who have this policy. Join one and have fun. I survived for 45 consecutive days during the mod with over 1600 zombie kills and collected over a dozen different vehicles, all while killing a total of like 3 players. If you don't want to engage players in combat, don't do it. But don't expect to be able to wander up to strangers like a lost puppy and ask them for directions to the nearest smoke shop without getting your head blown off. If you want to avoid combat and combat comes from encounter strangers then here's a shocking tip: avoid strangers. "But I want to make friends!" Tough titties. This isn't The Sims. If you want to play kissy-huggy with everyone you meet, then you've come to the wrong zombie-infested Russian wilderness. No, but some people are trying to force me to play it in a certain way that conforms to their pre-conceived standards. Let me get this straight: I don't give a flying fuck what you do and don't find dull or interesting. You're not me. I'm me. I find the constant threat of player attacks to be the sole source of intensity, drama and fear in DayZ. It's the reason the game is exciting. If people only shot me when they had a "really, really good reason" (presumably one they have run by you ahead of time since you're the final arbiter on when it's appropriate to shoot other players) then the game would be dull and uninteresting for me. You see, there are plenty of other very good games out there that allow you to roam around shooting zombies and collecting loot without PvP combat. Nobody is forcing you to play DayZ either. So if all you want to do is shoot zombies and eat fruit, then you're just as capable of finding another game to play as I am.
  20. More than likely its a supergroup (not a real item) but actually all the blown up vehicles are still listed as vehicles and there are a few blown up tanks.
  21. Spoiler Here are the main class items from the games dump files. Please ignore the numbers before the item. That is only the line # in the file. Do understand that these are just items currently in the games files and can be removed at any time as well as items added. I tried to sort them into categories the best I could so it’s easy to view all the items in a certain category. Enjoy. Update: I also compiled the raw original files here http://pastebin.com/BnQLBPTB I just pulled out the good stuff Line number | Item ID - Ingame name Guns 12 | M4A1 - M4A1 19 | SKS - SKS 22 | FNX45 - FNX45 24 | magnum - magnum 13 | Mosin9130Base - Mosin 9130 25 | ShotgunBase - Shotgun 26 | ShotgunIzh43 - Izh43 Shotgun 27 | ShotgunIzh43_Sawedoff - Sawed-off Izh43 Shotgun Gun classes/Gun types in the game 9 | Rifle | Display Name = | 10 | MilitaryRifle | Display Name = | 20 | Pistol | Display Name = | 4) | MGunCore | Display Name = | 5) | LauncherCore | Display Name = | 6) | GrenadeWeaponCore | Display Name = | 7) | CannonCore | Display Name = | 8) | FakeWeapon | Display Name = | Ammo 1061 | Ammo_45FMJ - .45ACP Rounds" 1062 | Ammo_556 - 5.56mm Rounds" 1063 | Ammo_762 - 7.62mm Rounds" 1064 | Ammo_12ga_Pellets - 12 Gauge Buckshot" 1065 | Ammo_12ga_Slug - 12 Gauge Slug" 1066 | Ammo_357 - .357 Magnum Round" Special Weapons/Gear 21 | LaserTarget - Laser target" 22 | NVTarget - Laser target" 23 | ArtilleryTarget - ArtilleryTarget" 24 | ArtilleryTargetW - ArtilleryTarget" 25 | ArtilleryTargetE - ArtilleryTarget" Attachments 353 | xxx_ImprovisedSilencer - Improvised silencer" 354 | xxx_ImprovisedGrenade - Improvised grenade" 355 | xxx_ImprovisedTimeGrenade - Improvised timed grenade" 356 | xxx_EmergencyFlare_Red - Emergency flare red" 357 | xxx_ExplosiveTripwire - Tripwire" 358 | xxx_FlareTripwire - Flare tripwire" 359 | xxx_RoadFlareTripwire - Road flare tripwire" 459 | Attachment_Light_Universal - Weapon Flashlight" 460 | Attachment_Light_TLR - Pistol Flashlight" 461 | Attachment_Bayonet_M9A1 - M9A1 Bayonet" 462 | Attachment_Bayonet_Mosin - M91 Bayonet" 463 | CompensatorBase - " 464 | Attachment_Compensator_Mosin - Mosin M44 Compensator" 465 | SuppressorBase - " 466 | Attachment_Suppressor_556 - Suppressor 556" 467 | Attachment_Suppressor_45ACP - Suppressor 45ACP" 468 | Attachment_Optic_M4CarryHandle - M4 Carryhandle Optics" 469 | Attachment_Optic_BUIS - BUIS" 470 | PoweredOpticBase - " 471 | Attachment_Optic_M68 - M68 CompM2 Optics" 472 | Attachment_Optic_M4T3NRDS - T3N RDS Optics" 473 | Attachment_Optic_FNP45_MRD - FNP45 MRD" 474 | Attachment_Optic_ACOG - ACOG Optics test" 475 | Attachment_Optic_PUScope - PU Scope" 476 | Attachment_Optic_Longrange - Long Range Scope" 477 | Attachment_Buttstock_M4OE - M4 Buttstock OE" 478 | Attachment_Buttstock_M4MP - M4 Buttstock MP" 479 | Attachment_Buttstock_M4MP_Green - M4 Buttstock MP" 480 | Attachment_Buttstock_M4CQB - M4 Buttstock CQB" 481 | Attachment_Handguard_M4_Base - " 482 | Attachment_Handguard_M4Plastic - M4 Handguard Plastic" 483 | Attachment_Handguard_M4RIS - M4 Handguard RIS" 484 | Attachment_Handguard_M4MP - M4 Handguard MP" 485 | Attachment_Handguard_M4MP_Green - M4 Handguard MP" 486 | Attachment_Bipod_Atlas - ATLAS Bipod" 487 | FxCartridge_Small - FxCartridge" 488 | FxCartridge_9mm - FxCartridge" 489 | FxCartridge_556 - FxCartridge" 490 | FxCartridge_762 - FxCartridge" 491 | FxCartridge_12Pellet - FxCartridge" 492 | FxCartridge_12Slug - FxCartridge" Melee Items 351 | WeaponItem_ImprovisedSpear - Improvised spear" 352 | WeaponItem_ImprovisedClub - Improvised club" 1069 | MeleeItemBase - " 1070 | AxeBase - " 1071 | WoodAxe - Splitting Axe" 1072 | FirefighterAxe - Firefighter Axe" 1073 | KnifeBase - " 1074 | CombatKnife - Combat Knife" 1075 | BaseballBat - Baseball Bat" 1076 | PipeWrench - Pipe Wrench" 1077 | Chainsaw - Chainsaw" Vehicles 7 | Motorcycle - Motorcycle" 8 | Bicycle - Motorcycle" NA | Tank - Tank" NA | APC - APC" NA | Air - Helicopter" 18 | BigShip - Big Ship" 17 | SmallShip - Small Ship" 993 | UAZ_Base - UAZ" 994 | UAZ_MG_Base - UAZ DShKM" 995 | UAZ_Unarmed_Base - UAZ" 996 | Ural_Base_withTurret - Ural" 997 | Ural_Base - Ural" 999 | HMMWV_Base - HMMWV" 1000 | HMMWV_M2 - HMMWV M2" 1001 | HMMWV - HMMWV" 1002 | UAZ_MG_CDF - UAZ DShKM" 1003 | UAZ_CDF - UAZ" 1004 | Ural_CDF - Ural" 1005 | UralOpen_CDF - Ural Open" 1006 | UAZ_RU - UAZ" 1007 | UAZ_MG_INS - UAZ DShKM" 1008 | UAZ_INS - UAZ" 1010 | UralOpen_INS - Ural Open" 1011 | UralCivil - Ural Civil" 1013 | SkodaBase - Car" 1018 | datsun1_civil_1_open - Pick-Up" 1019 | datsun1_civil_2_covered - Pick-Up Covered" 1020 | datsun1_civil_3_open - Pick-Up Tube frame" 1021 | tractor - Tractor" 1022 | tractorOld - Tractor" 1023 | car_hatchback - Old hatchback" 1024 | car_sedan - Sedan" 1025 | hilux1_civil_1_open - Off-road tan" 1026 | hilux1_civil_2_covered - Off-road red" 1031 | Offroad_DSHKM_base - Off-road" 1034 | Land_bmp2_wrecked - BMP-2" 1035 | Land_BRDM2_wrecked - BRDM-2" 1036 | Land_bvp1T - bvp1T" 1037 | Land_datsun01T - datsun01T" 1038 | Land_datsun01T_spodok - Pickup" 1040 | Land_hiluxT - Off-road" 1041 | Land_HMMWV_wrecked - HMMWV" 1042 | Land_Mi8_Crashed - Mi-8" 1043 | Land_Skodovka_wrecked - Sedan" 1044 | Land_T72_Wrecked - T-72" 1045 | Land_t72_wrecked_turret - T-72 Turret" 1046 | Land_uaz_wrecked - UAZ" 1048 | Land_Ikarus_Dayz - Ikarus_Dayz 1050 | Land_Lada_DayZ - Lada_DayZ" 1052 | Land_Lada_ground_DayZ - Lada_ground_DayZ" 1053 | Land_S1023_ground_DayZ - S1023_ground_DayZ" 1054 | Land_s1203_DayZ - s1203_DayZ" 1056 | Land_Volha_DayZ - Volha_DayZ" 1058 | Land_Volha_police_DayZ - Volha_DayZ" 1059 | Land_Volha_ground_DayZ - Volha_ground_DayZ" Clothes 615 | JoeyXSunGlasses - JoeyX sunglasses" 616 | RocketAviators - Rocket Aviators" 617 | Glasses_Designer - Designer Sunglasses" 643 | PilotHelmet_ZSh3 - ZSh3 Pilot Helmet" 644 | BeanieHatBase - " 645 | BeanieHatBeige - Beige Beanie Hat" 646 | BeanieHatBlack - Black Beanie Hat" 647 | BeanieHatBlue - Blue Beanie Hat" 648 | BeanieHatBrown - Brown Beanie Hat" 651 | BeanieHatPink - Pink Beanie Hat" 652 | BeanieHatRed - Red Beanie Hat" 653 | UshankaBase - " 654 | UshankaBlack - Black Ushanka" 655 | UshankaBlue - Blue Ushanka" 656 | UshankaGreen - Green Ushanka" 657 | MotoHelmetBase - Motobike Helmet" 666 | BandanaBase - Bandana" 677 | RadarCap_Red - Radar Cap Red" 678 | ZmijovkaCapBase - Zmijovka Cap" 684 | GasMaskBase - Gas Mask" 685 | GasMask - Gas Mask" 686 | NioshFaceMask - Respirator" 687 | DallasMask - Dallas mask" 688 | HoxtonMask - Hoxton mask" 689 | WolfMask - Wolf mask" 711 | TTSKO_pantsBase - TTsKO Pants" 712 | ttsko_pants_Beige - TTsKO Pants" 719 | CanvasPantsBase - Canvas Pants" 720 | CanvasPants_Beige - Beige Canvas Pants" 721 | CanvasPants_Blue - Blue Canvas Pants" 722 | CanvasPants_Grey - Grey Canvas Pants" 723 | CanvasPants_Red - Red Canvas Pants" 724 | CanvasPants_Violet - Violet Canvas Pants" 725 | CanvasPants_Midi_Base - Canvas Pants Short" 745 | HikingBoots_Base - Hiking boots" 753 | Wellies_Base - Wellies" 758 | WorkingBoots_Base - Working boots" 764 | JungleBoots_Base - Jungle boots" 776 | MilitaryBoots_Base - Military boots" 782 | CombatBoots_Base - Combat Boots" 788 | JoggingShoes_Base - Jogging Shoes" 794 | ClothingTopwearBase - " 795 | MaleTorsoNew - Underwear top new" 796 | MaleAsianTorsoNew - Underwear top new" 797 | MaleAfricanTorsoNew - Underwear top new" 798 | MaleLatinoTorsoNew - Underwear top new" 799 | FemaleTorso - Underwear top new" 800 | FemaleAsianTorso - Underwear top new" 801 | FemaleAfricanTorso - Underwear top new" 806 | BubbleGoose_Orange - Orange Down Jacket" 815 | TShirtBase - T-Shirt" 825 | HoodieBase - Hoodie" 832 | TacticalShirtBase - Tactical Shirt" 836 | TacticalShirtTan - Tan Tactical Shirt" 837 | RaincoatBase - Raincoat" 838 | Raincoat_Orange - Orange Raincoat" 839 | Raincoat_Green - Green Raincoat" 840 | Raincoat_Yellow - Yellow Raincoat" 841 | TTsKO_JacketBase - TTsKO Jacket" 842 | TTsKO_Jacket_Camo - TTsKO Jacket" 843 | VestWithPocketsBase - " 844 | TacticalVest - Tactical vest" 845 | BallisticVest - Ballistic vest" 846 | PressVest_Blue - Blue Press Vest" 847 | PressVest_LightBlue - Blue Press Vest" 848 | UKAssVestBase - UK Assault Vest" 849 | UKAssVest_Black - UK Assault Vest Black" 850 | UKAssVest_Camo - UK Assault Vest DPM Camo" 851 | UKAssVest_Khaki - UK Assault Vest Khaki" 852 | UKAssVest_Olive - UK Assault Vest Olive" 853 | PoliceVest - Anti-stab vest" 854 | ChestHolster - Chest Holster" There are a lot more clothes. Maybe about another 200 items but mostly color variations. Will post them all if requested. Gear 329 | ItemCompass - Compass" 330 | ItemGPS - GPS" 331 | ItemTransmitter - Transmitter" 332 | ItemRadio - Radio" 333 | ItemWatch - Watch" 20 | ParachuteBase - Parachute" Tools 1217 | Tool_CanOpener - Can Opener" 1218 | Tool_MessTin - Mess tin" 1219 | Tool_Pliers - Pliers" 1220 | Tool_Shovel - Shovel" 1221 | Tool_Crowbar - Crowbar" 1222 | Tool_FireExtinguisher - Fire Extinguisher" 1223 | Tool_Hammer - Hammer" 1224 | Tool_Wrench - Wrench" 1225 | Tool_Screwdriver - Screwdriver" 1226 | Tool_KitchenKnife - Kitchen Knife" 1227 | Tool_Handcuffs - Handcuffs" 1228 | Tool_HandcuffKeys - Handcuff Keys" Items 232 | Container_FirstAidKit - First Aid Kit" 233 | Container_Protector_Small - Small Protector Case" 234 | Container_AmmoBox300Rnd - 300 Round Box" 235 | CookwareBase - " 236 | CookerBase - " 237 | Cooker_PortableStove - Portable Gas Stove" 238 | Cookware_Pot - Cooking Pot" 239 | Cookware_FryingPan - Frying Pan" 240 | Light_PortableLamp - Portable Gas Lamp" 335 | Tent - Camping Tent" 336 | HeatPack - Heatpack" 337 | WoodPile - Wood Pile" 338 | WoodenPlank - Wooden Plank" 339 | BirchBark - Birch bark" 340 | Stone - Stone" 341 | DuctTape - Duct Tape" 342 | Firewood - Firewood" 343 | SheetMetal - Sheet metal" 344 | LeadRod - lead rod" 345 | Shard - Shard" 346 | ButaneTorch - Butane Torch" 347 | RoadFlare - Road flare" 348 | CookingClock - Cooking clock" 349 | WalkieTalkie - WalkieTalkie" 350 | Money - Banknotes" Craft-able items 242 | Crafting_BurlapSack - Burlap Sack" 243 | Crafting_Rope - Rope" 244 | Crafting_WoodenStick - Wooden Stick" Food 249 | Drink_Canteen - Canteen" 250 | Drink_WaterBottle - Waterbottle" 251 | Drink_SodaZlutaKlasik - Zluta Klasik Soda" 252 | Drink_SodaZlutaKolaloka - Zluta Kolaloka Soda" 253 | Drink_SodaZlutaMalinovka - Zluta Malinovka Soda" 259 | Food_CanBakedBeans_Open - Canned Baked Beans" 260 | Food_CanBakedBeans - Canned Baked Beans" 261 | Food_CanSardines_Open - Canned Sardines" 262 | Food_CanSardines - Canned Sardines" 263 | Food_CanSpaghetti_Open - Canned Spaghetti" 264 | Food_CanSpaghetti - Canned Spaghetti" 265 | Food_CanTuna_Open - Canned Tuna" 266 | Food_CanTuna - Canned Tuna" 267 | Food_BoxCerealCrunchin - Crunchin Crisps Cereal" 268 | Food_PowderedMilk - Powdered Milk" 269 | Food_Rice - Rice" 270 | Fruit_AppleFresh - Apple" 271 | Fruit_AppleRotten - Rotten Apple" 272 | Fruit_BananaFresh - Banana" 273 | Fruit_BananaRotten - Rotten Banana" 274 | Fruit_OrangeFresh - Orange" 275 | Fruit_OrangeRotten - Rotten Orange" 276 | Fruit_KiwiFresh - Kiwi" 277 | Fruit_KiwiRotten - Rotten Kiwi" 278 | Meat_ChickenBreastFresh - Chicken Breast" 279 | Meat_PorkSteakFresh - Pork Steak" 280 | Meat_RabbitLegFresh - Rabbit Leg" Medical 282 | Medical_Bandage - Bandage" 283 | Medical_BandageDressing - Bandage" 284 | Medical_DisinfectantSpray - Disinfectant Spray" 285 | Medical_DisinfectantAlcohol - Alcohol Tincture" 286 | Medical_PurificationTablets - Water purification tablets" 287 | Medical_CharcoalTablets - Charcoal Tabs" 288 | Medical_PainkillerTablets - Painkillers" 289 | Medical_VitaminBottle - Vitamin Bottle" 290 | Medical_TetracyclineAntibiotics - Tetracycline Antibiotics" 291 | Medical_Epinephrine - Epinephrine" 292 | Medical_Morphine - Morphine Auto-Injector" 293 | Medical_Syringe - Syringe" 294 | SyringeBase - Filled Syringe" 295 | Medical_SyringeClear - Filled Syringe" 296 | Medical_SyringeBlood - Filled Syringe" 297 | Medical_InjectionVial - Injection Vial" 299 | Medical_SalineBag - Saline Bag" 300 | Medical_StartKit - IV Start Kit" 301 | Medical_TransfusionKit - Saline Bag IV" 302 | Medical_BloodBag_Empty - Blood Bag Kit" 303 | Medical_BloodBag_Full - Blood Bag" 304 | Medical_BloodBag_IV - Blood Bag IV" 305 | Medical_BloodTest_Kit - Blood Test Kit" 306 | Medical_Defibrillator - Defibrillator" Backpacks 1196 | BagTaloonBase - Taloon Backpack" 1197 | BagTaloon_Blue - Blue Taloon Backpack" 1198 | BagTaloon_Green - Green Taloon Backpack" 1199 | BagTaloon_Orange - Orange Taloon Backpack" 1200 | BagTaloon_Violet - Violet Taloon Backpack" 1201 | BagImprovised - Improvised Backpack" 1202 | BagHunting - Hunting Backpack" 1203 | BagMountainBase - Mountain Backpack" 1204 | BagMountain_Blue - Blue Mountain Backpack" 1205 | BagMountain_Red - Red Mountain Backpack" 1206 | BagMountain_Orange - Orange Mountain Backpack" 1207 | BagMountain_Green - Green Mountain Backpack" Animals 494 | Hen - Chicken" 495 | Cock - Rooster" 496 | Cow - Cow" 497 | Cow01 - Cow Brown/White" 498 | Cow02 - Cow Brown" 499 | Cow03 - Cow Black" 500 | Cow04 - Cow Black/White" 501 | Deer - Deer" 502 | Fin - Mongrel" 503 | Pastor - Alsatian" 504 | Goat - Goat" 505 | Goat01_EP1 - Goat Brown" 506 | Goat02_EP1 - Goat Black" 507 | Rabbit - Rabbit" 508 | RatBase - Rat" 509 | RatBasic - Rat" 510 | Sheep - Sheep" 511 | WildBoar - Boar" Books (46) | TheWarOfTheWorlds | The War of the Worlds" (47) | AroundTheWorldIn80Days | Around the World in 80 Days" (48) | CrimeAndPunishment | Crime and Punishment" (49) | Hamlet | Hamlet" (50) | TheMetamorphosis | The Metamorphosis" (51) | TheRaven | The Raven" (52) | TheArtOfWar | The Art Of War" (53) | RobinsonCrusoe | Robinson Crusoe" (54) | Russian | Russian learning " (55) | RussianCheatSheet | Russian cheat sheet" (56) | ThePictureOfDorianGray | The Picture Of Dorian Gray" (57) | ThePitAndThePendulum | The Pit and the Pendulum" (58) | TheTimeMachine | The Time Machine" (59) | TheCountryOfTheBlind | The Country of the Blind" (60) | BilaNemoc | Bila nemoc" (61) | Bible | The new testament" (62) | Youth | Youth" (63) | Verwandlung | Die Verwandlung" (64) | TovarnaNaAbsolutno | Tovarna na absolutno" (65) | TheJungle | The Jungle " (66) | TheBrothersKaramazov | The Brothers Karamazov" (67) | TheCallOfCthulhu | The Call of Cthulhu" (68) | TheShunnedHouse | The Shunned House" (69) | TheHoundOfTheBaskervilles | The Hound of the Baskervilles" (70) | Andersen | Fairy Tales" (71) | TonyAndTheBeetles | Tony and the Beetles" (72) | TheCosmicComputer | The Cosmic Computer" (73) | ATravelerInTime | A Traveler In Time" (74) | TheVariableMan | The Variable Man" (75) | TheOutlet | The Outlet" (76) | TheBarrier | The Barrier" (77) | TheDesertOfWheat | The Desert of Wheat" (78) | FlyingURanch | Flying U Ranch" (79) | HopalongCassidysRustlerRoundUp | Hopalong Cassidy's Rustler Round-Up" (80) | LonesomeLand | Lonesome Land" (81) | Trailin | Trailin'!" (82) | RonickyDoone | Ronicky Doone" (83) | BettyZane | Betty Zane" (84) | ATexasMatchmaker | A Texas Matchmaker" (85) | TheThunderBird | The Thunder Bird" (86) | BlackJack | Black Jack" (87) | TheLastTrail | The Last Trail" (88) | SelectedStories | Selected Stories" (89) | TheHeritageOfTheSioux | The Heritage of the Sioux" (90) | DesertGold | Desert Gold" (91) | TheHiddenChildren | The Hidden Children" (92) | TheLastOfThePlainsmen | The Last of the Plainsmen" (93) | GunmansReckoning | Gunman's Reckoning" (94) | Skyrider | Skyrider" (95) | SpinifexAndSand | Spinifex and Sand" (96) | SunsetPass | Sunset Pass" (97) | TheCaveOfGold | The Cave of Gold" (98) | TheDayOfTheBeast | The Day of the Beast" (99) | TheQuirt | The Quirt" (100) | AVoyageToArcturus | A Voyage to Arcturus" (101) | AnInquiryIntoTheNatureAndCausesOfTheWealthOfNations | An Inquiry into the Nature and Causes of the Wealth of Nations" (102) | AndersensFairyTales | Andersen's Fairy Tales" (103) | BlackBeauty | Black Beauty" (104) | TheBibleKingJamesVersion 18Job | The Bible - King James Version - 18: Job" (105) | Buddenbrooks | Buddenbrooks" (106) | DeadSouls | Dead Souls" (107) | Erewhon | Erewhon" (108) | FatherGoriot | Father Goriot" (109) | GreatExpectations | Great Expectations" (110) | GulliversTravels | Gulliver's Travels" (111) | HeartOfDarkness | Heart of Darkness" (112) | Herland | Herland" (113) | Ivanhoe | Ivanhoe" (114) | Kidnapped | Kidnapped" (115) | LaChartreuseDeParme | La Chartreuse de Parme" (116) | LordJim | Lord Jim" (117) | MadameBovary | Madame Bovary" (118) | NostromoATaleOfTheSeaboard | Nostromo: A Tale of the Seaboard" (119) | OnTheOriginOfSpeciesByMeansOfNaturalSelection | On the Origin of Species by Means of Natural Selection" (120) | TheMetamorphosesOfOvid | The Metamorphoses of Ovid" (121) | TheMagnaCarta | The Magna Carta" (122) | MobyDick | Moby Dick" (123) | KingLear | KingLear" (124) | LaDbcle | La d??b??cle" (125) | TheWhichWeeFinde | the which wee finde" (126) | TheCanterburyTalesAndOtherPoems | The Canterbury Tales and Other Poems" (127) | AVindicationOfTheRightsOfWoman | A Vindication of the Rights of Woman" (128) | AJourneyToTheInteriorOfTheEarth | A Journey to the Interior of the Earth" (129) | NjalsSaga | Njal's Saga" (130) | TheTrial | The Trial" (131) | DonQuixote | Don Quixote" (132) | PhilosophiaeNaturalisPrincipiaMathematica | Philosophiae Naturalis Principia Mathematica" (133) | PrideAndPrejudice | Pride and Prejudice" (134) | Rasselas | Rasselas" (135) | Scaramouche | Scaramouche" (136) | She | She" (137) | SonsAndLovers | Sons and Lovers" (138) | TheCallOfTheWild | The Call of the Wild" (139) | TheComingRace | The Coming Race" (140) | TheFurtherAdventuresOfRobinsonCrusoe | The Further Adventures of Robinson Crusoe" (141) | TheIslandOfDoctorMoreau | The Island of Doctor Moreau" (142) | TheMahabharataOfKrishnaDwaipayanaVyasaBk4 | The Mahabharata of Krishna-Dwaipayana Vyasa Bk. 4" (143) | TheManWhoWasThursday | The Man Who Was Thursday" (144) | ThePossessed | The Possessed" (145) | ThePrisonerOfZenda | The Prisoner of Zenda" (146) | APrincessOfMars | A Princess of Mars" (147) | KingSolomonsMines | King Solomon's Mines" (148) | Middlemarch | Middlemarch" (149) | TheHouseOfTheSevenGables | The House of the Seven Gables" (150) | TheMonkARomance | The Monk - A romance" (151) | ThePrivateMemoirsAndConfessionsOfAJustifiedSinner | The Private Memoirs and Confessions of a Justified Sinner" (152) | TheRedBadgeOfCourage | The Red Badge of Courage" (153) | ADollsHouse | A Doll's House" (154) | AfterLondon | After London" (155) | AnOldBabylonianVersionOfTheGilgameshEpic | An Old Babylonian Version of the Gilgamesh Epic" (156) | AnnaKarenina | Anna Karenina" (157) | Candide | Candide" (158) | Faust | Faust" (159) | HinduLiterature | Hindu Literature" (160) | Hunger | Hunger" (161) | JapaneseLiterature | Japanese Literature" (162) | LeRougeEtLeNoir | Le Rouge et le noir" (163) | TheDecameronOfGiovanniBoccaccio | The Decameron of Giovanni Boccaccio" (164) | ThePoemsOfGiacomoLeopardi | The Poems of Giacomo Leopardi" (165) | AlicesAdventuresInWonderland | Alice's Adventures in Wonderland" (166) | TheScarletPimpernel | The Scarlet Pimpernel" (167) | TheThreeMusketeers | The Three Musketeers" (168) | TheTurnOfTheScrew | The Turn of the Screw" (169) | TranslationsOfShakuntalaAndOtherWorks | Translations of Shakuntala and Other Works" (170) | TreasureIsland | Treasure Island" (171) | Ulysses | Ulysses" (172) | UncleSilas | Uncle Silas" (173) | TheAeneid | The Aeneid" (174) | WarAndPeace | War and Peace" (175) | WielandOrTheTransformation | Wieland or The Transformation" (176) | WutheringHeights | Wuthering Heights" (177) | CinqSemainesEnBallon | Cinq Semaines En Ballon" (178) | Dracula | Dracula" (179) | MrchenFrKinder | M峣hen f��inder" (180) | LesTroisMousquetaires | Les trois mousquetaires" (181) | DeLorigineDesEspces | De l'origine des especes" (182) | DasNibelungenlied | Das Nibelungenlied" (183) | TheLastMan | The Last Man" (184) | FaustDerTragdieErsterTeil | Faust: Der Trag�� erster Teil" (185) | Lenfer1Of2 | L'enfer (1 of 2)" (186) | VoyageAuCentreDeLaTerre | Voyage au Centre de la Terre" (187) | RomeoUndJulia | Romeo und Julia" (188) | Frankenstein | Frankenstein" (189) | DeLaTerreLaLune | De la terre a la lune" (190) | LingnieuxChevalierDonQuichotteDeLaManche | L'ingꯩeux chevalier Don Quichotte de la Manche" (191) | LleMystrieuse | L'ﭥ myst곩euse" (192) | LaComdieHumaineVolumeIScnesDeLaViePriveTomeI | La comꥩe humaine volume I -- Scenes de la vie privꥠtome I" (193) | LesCorneilles | Les Corneilles" (194) | 20000LieuesSousLesMersParts1amp2 | 20000 Lieues sous les mers Parts 1 and 2" (195) | ThreeMenInABoat | Three Men in a Boat
  22. lol don´t listen to this guy, is worth it even if we dont have much of the features the mod had( vehicles, tents and what not) but the clothing and basic survival was is there and pretty cool. Yes is in alpha but remember that your helping the devs with whatever bug you encounter, i honestly just ran into some minor bugs and they have been fixing things rather quickly
  23. Cars and other vehicles will be in the standalone, just not yet, much further down the road. He's saying that because the only real advantage of a weapon like this is to shoot out of vehicles, it will be useless until (my guess) the full game is released.
  24. Rocket has mentioned the survival traits as a possible line of thought to follow when they get around to all that. The more you do something the faster you can do it in the future or you get a tiny bump in the results. Cook food a lot and soon your cooked food is a bit more filling. Repair times on vehicles go down the more you fix things. Personally if they go with that approach I would prefer if they gave us a choice of areas and lets us pick 2-3 depending on how many there are where we would improve. It would give not only that life a meaning, but also teaming up with others. Sort of the, "Have Mercules smoke some meat for you, it takes forever to spoil when he smokes it because he has been alive for 40 days and cooking a lot." Then we won't have someone out there farming skill and being better at everything. :)
  25. Hello everyone im here today to advertise my brand new pve server called DayzElite, looking to build a friendly committee and the server is PvE with fairly difficult ai bandits. Server Features: * DZAI Bandits * Mission system - * R3F Towing and lifting - All vehicles * Self Bloodbag * Lots of cutom map additions from the release on these forums. * 750 Vehicles dynamically spawned on the server. * Safezones * Indestructible Bases * Take clothes from dead bodies. * Almost all vehicles except for op ones added too the traders also tons of new weapons in spawns and traders! * Freds zombie bait and emmitter added. * Krixes tent sleeping also added * Build Snapping I am looking for an admin consult me ingame for information. Server ip: 192.111.147.40:4050
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