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Showing results for 'Vehicles'.
Found 41868 results
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Another suggestion i just thought of. Server hopping has long been abused in dayz, in the mod it was often used to bypass defences on things people have built or to move around safely. In standalone it is used to farm items and gain an unfair advantage. My suggestion is make each character locked to a server like with private servers but have the ability to upload a character to the hive and then download it to another hive server. Doing this will lose all the items that are server specific like vehicles and tents etc and it will also cause your location to be removed and you will spawn on the coast like a fresh spawn only with the gear and health status is kept. This means trying to farm items is pointless as you would have to travel to the items location fresh on each server and the same goes for trying to sneak around someones base defence. doesnt stop people waiting till its quiet and sneaking in then logging out though
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I was think about a class system in DayZ, something similar to the wasteland mod for Arma II. I know other players might have suggested this before but they might have a slightly different idea from what i have. So basically for the class system is at the beginning of the game if there is a create character menu you pick one of the three classes which are Medic/Engineer/Survivalist. check one have their own little perks the help you in the game, though i haven't really thought about cons but anyways. Medic class just allows you use less med to do the job so for example if your character is bleeding and you use a bandage instead of using up 10% of the bandage you use something like 5%, so it lasts longer, or if your taking painkillers it cuts the amount taking by half. Another cool thing might be the time to takes to bandage yourself or another player is cut down by half so it takes less time. Plus the medic recovers from sickness quicker (Kinda makes sense cause you're using less) Engineers pretty much allows you to take less time to repair vehicles, assuming that the animation takes long for it to finish. Also it would be awesome for engineer class to fix stuff with less parts for example instead of using 2 scrap metals (if scrap metal is added to the game) repair hull/body to a 100% he or she would be able to use 1 instead. Survivalist class is pretty simple, you can last longer without food and water. Also doesn't need to eat or drink as much, same thing as before instead of eating 10% of the food he or she will eat 5%. Able to eat rotten food sometime and has a better chance of not getting sick from eat rotten food. But the catch is they have less energy and blood compared to the other class (not sure if it will work) So yeah that pretty much it, i wanted to keep the classes simple nothing that over powers another class. I know many of you guys reading this might think its a silly idea or could improve this. But i kinda find this to be a good way to get friends to think when playing together on who should be playing what role and stuff, Im pretty sure you get the point. oh this is a silly idea but it would be able to pick up those pumpkins beside houses and eat em or pick fruit off of trees.
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Solving Both End-Game/Meta-Game and KoS Problems At Once
Jaybopper replied to Pendulum Effect's topic in General Discussion
Just want to explain myself a bit. This is true but think about it, you only get out of this game what you put into it. If you spawn and think you're playing Left4Dead or FarCry3 you're going to get very bored very fast. The game can offer you excellent visual and audible stimulus but if you can't be bothered with it you're not going to enjoy it, thus you have to put yourself in your character's shoes. Allow yourself to be taken in. This is the role play I'm referring to. As far as PvE goes, wouldn't you consider EVERYTHING that isn't killing other players to be PvE? PvE is Player Vs. Environment. Isn't scavenging for food so you don't starve PvE? Keeping hydrated, navigating the landscape, treating sustained injuries, restoring vehicles, building bases and of course, killing zombies. If I wanted to play Left4Dead I'd play Left4Dead but when I think of PvE I don't think of Left4Dead. At least not in the context of DayZ. I'm looking for the immersive, story telling experience DayZ promises to be. I like this. Just not being able to move as quickly or being able to sprint only in short bursts due to the load you are carrying is a must implement IMO. -
☣☆★[TacOps] ★☆☣Taviana Epoch - Extra vehicles | Self BB | Customized Loot and Economy | AI | Side Missions | Extra buildings | Spawn Select
leftcrusade replied to taylor swift (DayZ)'s topic in Mod Servers & Private Hives
... 1k vehicles, self bloodbag, auto refuel. Do you also spawn in an airplane? -
We have opened a DayZ Epoch server on the taviana.com map. The admins of this server formerly ran a DayZ origins server that was in the top 100 on gametracker. We have moved our server to KC because it is a less populated Data Center. Server runs great. IP: 192.187.110.26:2332 Custom loot tablesCustom economyCustom Spawn SelectionTrader City ProtectionMATURE AdminsCustom debug monitorSelf BloodbagIntelligent and challenging AIAuto Refuel and Repair at fuel stations4 different Side missionsSupply drops including construction dropsExtra military basesIndestructible Cinder and Metal base building (wood base parts are destructible)Always running the latest build of DayZ Epoch Taviana is over 3 times the size of Chernarus with traders dotted around the whole map. The map is split between 2 islands seperated by a long bridge. Simply download Taviana.com (as well as Epoch if you don't have it) from DayZ Commander and open settings and paste in -mod=@Taviana into the Additional Launch Parameters and that's it! tacticaloperationsunit.enjin.com We also offer some free building materials to get you started if you have a group of 3 or more. Free TS3 rooms also available.
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Are they gona make the map bigger then 255km?
Famous123 replied to Famous123's topic in General Discussion
Well if anyone played the mod. A server with 60 people was kinda crowded. You would have a person in most of the important towns. And the cities a death trap. Plus add vehicles and you will see the map is actually small. And i heard rocket is trying to aim for 100+ population in the server. That will make the map seem super crowded. Look at the big picture guys. All the feature Rocket is adding is great but i hope he makes the map super big that can accommodate 100+ people. The reason there is hardly anyone up north is there is no loot re spawn and no incentive to stay up north, its boring. And the server hopping is rampant making people to gear up to easy and a safe way to get high end gear. Once he fixes that the real paranoia will set in. The best defense from people is people with bigger and better guns (from Rick Grimes). People who don't travel up north is missing a huge chuck of what day z is about. Your missing the random encounter. The rare moment when you can stalk or meet people while traveling. Or watching random firefight and ambushes from a safe distance. Well i hope Rockets make the map twice as big and add more interesting cities in the north. -
What Happened to Utes?
[email protected] replied to alaskafish (DayZ)'s topic in DayZ Mod General Discussion
Chernarus+ is still a work in progress as can be seen by all the road networks up north. These things will be developed and added no doubt when Optimization is complete and the Mainland is finished. Plus you're going to have to wait for vehicles before you can access any of that anyways. so might aswell wait patiently for content and mainland expansion before worrying about Utes etc. -
For those complaining about development pace
Window Licker replied to Mdogg2005's topic in General Discussion
Good call, Let them take their time and get it done right. I'll be so happy when vehicles make it into the game, untill then I'm not going to bitch about walking everywhere. When they do make it, I'll probably get shot several times trying to get one and go back to walking. Enjoy what you have!! it's awesome!! -
hi everybody, while reading about the vehicles, i had a cool idea: instructions: why would a lonely survivor in chernarus know how every single button and lever works on a chopper (or a car) ??? so there could be books that look more like brochures, and you would need to collect them and read them before you would be able to fly (or drive) a vehicle. - they should either be rare and one brochure should work for every chopper (car) or there should be one brochure for every single vehicle and as a balance not as rare - this would NOT remove the category for vehicle steering in the controls Settings but you would Need to read the instructions before you would be able to fly (drive) - maybe a message like "you do not know how to drive this thing" (maybe helicopter or car or truck etc. instead of thing) - in the instructions there should be pictures and the controls (so you dont NEED to search through the controls settings) just like in real instructions - if the instructions are: - pristine = everything looks alright - worn = the pages should be a bit dirty - damaged = some holes in the pages - badly damaged = some pages missing + holes in the pages + dirty - ruined = many pages missing + holes in the pages + dirty the more damaged the instructions are, the mor disadvantages would it have, like if there are pages missing with the steering stuff on it, you wouldnt be able to turn left/right :D or be unable to apply the brakes on a car, etc. if these parts are missing :D let me know if you like the idea :D yours sincerely, rotteck
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Hello seeking survivors, starting today you can play at the server Welcome2Hell. Some players will perhaps know this name. After a long break the DayZ Origins Server is back online. The server went online today, so you still have the choice where you build your camp. Server data: 40 Slots (expandable)Veteran [3rdP ON][Death Message ON][Waypoint ON][sidechat ON]SSD serverautorestart all 4 hoursactive and fair adminsRules: English Only in Side Chat | No Side VoiceAn appropriate behavior in Side Chat (no racism / flaming etc)No cheating / hacking | glitching | Exploits | CombatlogingDo not destroy vehicles in closed garages (griefing)You are a group looking for a new server, or are you even a single player? Just visit our gameserver or ask us at our Teamspeak 3 server. Additionally our TeamSpeak server is for the whole server community. Upon consultation, it is possible to get your own channel with a password. Teamspeak3 Server 79.133.47.6:3191GameServer [Welcome2Hell] 188.165.243.18:2302 Sincere regards your Welcome2Hell-Team
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I would really like to see squad.xml, it doesn't matter if people would spray inappropriate things on their vehicles/clothing. People are able to do that in real life if they choose, so why not in a sandbox style game?
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PBP Server EU - Epoch 1.0.4.2 (GMT+1) - [HELI EVACUATION | BUILD SNAPPING | VEHICLE SPAWNS | CUSTOM MAP | 30+ ANIMATED CRASH SITES | NEW CAMPS/CITIES | AI MISSIONS | HELI LIFT | SELF BLOODBAG | INDESTRUCTIBLE BASES | NO WEIGHT | TRADER SAFEZONES | ACTIVE ADMINS | VETERAN]"; IP: 5.62.97.130:2302 Website: www.p-b-p.pl We're dayZ veterans, a couple of friends, freshly starting our own server! Come check out our server to see if you like the atmosphere! We can offer you custom added content like: #Added a LOT of custom made cities and camps (Check Below!) #Spawning vehicles (50) - All the time! All over the map! *Brand New!* #Heli evacuation (More info below) *Brand New!* #Buld Snapping (More info Below) #AI Missions and supply drops #Crash Sites #Self Blood bag #Safe trade zones #No weight #Starting loadout #Added to vendors new vehicles/items #Indestructible bases #New anti-hack #Lifting (Only Helis avaiable for purchase can lift) #Added services to trader cities (repair/refuel/rearm) . . . And constantly adding more! And here is a preview of our custom map: #Heli evacuation, how does it work? #Build Snapping, How does it work? And here are the server rules: #Abide by the rules, and listen to the admins! #Watch your language, no racial comments, and don’t be a douchebag. #Do not leave locked vehicles within safe trader cities. They will be deleted! #No malicious base / vehicle (in bases) destruction. You will get banned. #Make copies of your keys! Key refunds only at admin discretion. #No duping, scripting, cheating, glitching, or hacking. #No voice on side chat, no spamming side chat, and english only please. #Do not advertise other servers. Come join us!
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As long as they aren't modable, I agree. Nothing was worse for the mod than the "24/7 Days! 1000+ Vehicles! Barracks in Every town! M4 Loadout! This Server is Pretty Much Arma 2 with Zombies!" servers.
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I think this is a other problem. It´s not about PVE servers, 1000 Extra Barracks, 999 Vehicles or Starting Loadout. They can do it anyway (playing only at daytime). They can stop playing at night. They can start playing again at day time. They have no benefits. The goal can't be that players stop playing.
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Thats probably the best option. I just don't like that given those options 90% of the player base will choose 24h days. Some times you just can't give people that easiest option, or else that is all they're going to do. In the mod when people had the chance to play on "1000 Extra Barracks, 999 Vehicles, Starting Loadout!" servers they flocked to them on mass and the game definitely lost something as a result.
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The amount of people up north is TOO DAMN LOW.
kermo50 replied to [email protected]'s topic in General Discussion
I think once vehicles are added you will see more people up north. It's sort of good if you make the effort at the moment though there is so much loot to be had up there! Also with the current spawns even Balota is a fair hike. Also people are server hopping instead of being forced to travel and look elsewhere for loot. -
General Wishlist -- Atmosphere -- Totally Horrifying
Rhombvs replied to Ijin's topic in General Discussion
Gotta agree. So far, I've noticed one pile of dead infected at the military base near Balota and random blood stains in houses. We need more scenes that will make you sad/disgusted/wonder wtf happened there... Like a dead guy with a gun in his hand and his brains blasted on the wall behind him, maybe with a goodbye letter in his other hand. Or a guy who hanged himself in the woods, slowly swinging in the wind with flies buzzing around. Another idea - a camp in the woods with torn tents and maybe some corpses. Also there are many wrecked vehicles, but no bodies nearbie - let's change that. There could be also an option to "examine" the bodies - both arranged and players. For players, you could get something like simple "this person was shot in the head" or more specific descriptions, like "You can see no mortal wound. After closer examination, you can tell this person died of starvation." And as for the arranged scenes, the options are almost endless and provide great way to tell some story, rather than having "discarded letters" everywhere. As the poster above said, there is certain importance of being able to tell if that Z is laying there, because a player killed it, or if it was arranged. That could be solved by making the arranged bodies a little bit more decayed or something like that - and also handled as a static object (with less details - just like the pile of bodies in Balota) for performance reasons. -
General Wishlist -- Atmosphere -- Totally Horrifying
zeroy replied to Ijin's topic in General Discussion
I definitely agree on some stuff from the OP. Much everything looks a little too clean, would be nice to have some cities/villages really decimated with more vehicles wrecks and damaged buildings but also more ambient FX like fires, insects/animals and rotten corpses. -
I'm very new, although am quite experienced for only playing a week or so, been alive for 3 days or so and geared up well...I love the realism in the mechanics, like having to put down my M4A1 to use anything else in my hands, and I absolutely love knowing that someone could be watching at ANY time form ANY direction. Thats what makes this game so amazing...the realism and immersion. It really is soooo easy to avoid snipers. Don't run on main roads or across open fields. Stay low and stick to cover. Bushes, trees, cars, buildings, signs, anything that can cover you. Like someone already stated. You should always act like someone is after you. This games has got so much potential, I cant wait to get vehicles and more weapons and zombies. If we start restricting ANYTHING, it will only take away from what makes this game so damn special!
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Love it. Always though either an Mi-2 or this: http://en.wikipedia.org/wiki/Mil_Mi-4 And a Mi-8/17. Or this: http://en.wikipedia.org/wiki/Mil_Mi-6 And, dis:http://upload.wikimedia.org/wikipedia/commons/0/0e/Mil_Mi-12_aug_2008_2.jpg Although none are in flying condition anymore, and only 2 were built.... But really, unless we can heavily camouflage Vehicles/tents, no helis.
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You don't necessarily need lead, it is just the easiest to work with and pliable. You can find lead as the tire balance on rims of vehicles(I collected enough found lying in the road along a busy street in one day to make about 10-20 bullets), in hospitals for the x-ray shielding, dentist offices too. Depending on the factory some equipment uses lead shielding, some university labs would have the same for their equipment. Fish and tackle stores, outdoor supply stores in the fishing department, some boat anchors. Places where you can find pewter, most now a days are going to a lead free pewter but some still offer it with lead in it, and pewter wouldn't be too bad of an alternative.
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Solving Both End-Game/Meta-Game and KoS Problems At Once
Pendulum Effect replied to Pendulum Effect's topic in General Discussion
I guess I've never really played on a Private server based on my own prejudice, mainly because of the reasons I have expressed about being able to have several characters at once. I have had a "main" server that I played on quite a bit during the mod because my friends and I had vehicles and tents on there but after awhile we realized that the server became less and less populated due to our success in hoarding all the vehicles and a helicopter in which we were able to use to reclaim our vehicles. I suppose if we find an excellent private Hive to play on, we could give it a shot and see how it goes. I'm intrigued by your reasoning for it, so I feel compelled to take a chance. Do you suggest any private servers? Oh, I agree. I still think there would be far greater dispersion in mentalities than there currently are in this game right now, though. A lot of people would try to cling to their semblance of humanity and law abiding behavior. Some wouldn't kill unless threatened. Some might be more acclimatized to violence. But as it stands right now, most realize it's a kill or be killed scenario. I love the tagline, "Fight the dead, fear the living." Because it's true. But the overall mindset of people in DayZ does not represent what I think a real life scenario might bring. I'm curious if there's a way to simulate that. -
I assume with the addition of handcuffs the dev team has some sort of intention to add kidnapping of players a possibility. If this is the case I would like to add a few suggestions to further this idea. KoS is a situation right now that seems to bother a lot of people and the way I see it the only way to make these players pay for their crimes is to force them into a situation they will not want to find themselves in. Once the unconscious glitch is fixed Im hoping that when someone falls unconscious this will allow you to handcuff them. Once cuffed you could either knock him out once more with a solid fist to the jaw or blunt extension of your body. The drag option we had in the mod would have to make a reappearance here and maybe a new game mechanic of forcing a player into a vehicle or vehicle trunk if that player is unconscious. This way you could really make the player pay or really torture him (whether you're seeking vengeance or you're just plain evil). This would actually make the addition of handcuffs more interesting then the steal blood or take the clothes off a player and re-enact a prison scene. Some balancing would be needed to not be able to keep a player in custody/kidnapped indefinitely. With the addition of all the tools (screwdrivers, hammers, pliers, etc..) the potential to mess with players is really there. Purposely kidnapping someone, bring them in the woods and breaking their legs. Force feeding a player water and food and leaving them on a desolate island far off into the ocean, etc. This would be a MUCH worse fate then being killed on site. Of course logging out during this might ruin the experience but a special system could be implemented. Those that do log out while handcuffed are immediately killed but are sent to a special spawn point on the map that makes getting back to civilization laborious and suicide locations to respawn at normal spawns non-existent for a while (basically being respawned on an island with a long swimming time back to the coast). I would much rather be killed on site then kidnapped and have to go through all of the pain this experience might bring. This would give us vengeance seekers and internet psychopaths something to look forward to. Obviously to be able to pull something off like this requires quite of bit of resources and tactics as capturing someone alive, keeping them alive and having a working vehicle to travel the prisoner in all requires quite a bit of effort. This also adds another facet to clan wars, being able to capture enemy allies and asking for ransom (either food, money, weapons, vehicles, etc..). Just a suggestion I have been pondering as I was messing around with the handcuff mechanics.
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are people trying to make the SA to friendly?
Adam.Stone replied to dgeesio's topic in General Discussion
I don't mind the KoS attitude right now. I usually try to communicate with a player and love the high tense atmosphere present when both players are armed and trying to come to an arrangement on how their travels will either continue or suddenly come to a permanent end due to death. I have something much worse saved up when the SA is completed. Killing someone on site will be a blessing if what I have in my mind becomes possible. I will capture, handcuff and once vehicles and boats are available bring the prisoner to a remote island, beat the crap out of him and then leave him on the island for him to either swim back or try to commit suicide. I'm guessing you will be allowed to drown yourself but if not this could be a pain for those bandits that really get on my nerves. If not, capturing an enemy ally and forcing the team to go get him on the island. The player left on the island will still be fully geared but without ammo and food/water. You force feed him to make sure he won't die too quickly and having heard gear will be hard to come by later he won't want to just commit suicide. There will be better alternatives to deal with KoS, especially once the uncounscious glitch is fixed it will be much easier to handcuff them and make them regret their KoS attitude. This game has a lot of potential, and I can't wait for it to be somewhat to the image I have in my mind. -
Quick suggestion! (extremely important for obvious reasons)
DatHoneyBadger posted a topic in Suggestions
Okay, so this game is great, and most of the suggestions are pretty spot on. BUT. There is, but one thing that has to be added. Once vehicles are added, I NEED to be able to handcuff them and stuff said victim in the trunk so I can shuttle them to any location I please. That is all. I will return to being a lurker now. Thanks in advance.