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Showing results for 'Vehicles'.
Found 41868 results
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You Didn't Fix Spawns You Made Them Worse....
BonnyBrown replied to 13celticsboy's topic in General Discussion
The spawns mainly suck because there's nothing to do in the game yet. People say go inland, but there's no reason to go inland, in fact you're more likely to find player interaction on the coasts so it's a disincentive. Once they add vehicles, random events, heli crashes, base building, tent, and stuff like that it will probably be better because then you actually have a chance to find something to do along the way while playing running simulator. Also bigger servers will probably help once that happens because then you might actually meet people inland when you go there rather than the empty wasteland the game is today. -
Do you support "Killing on sight"?
TEST_SUBJECT_83 replied to cataclyststa's topic in General Discussion
Yes it's extremely important! Or else this game would be boring. Especially now with no vehicles and so little zombies. But KOS'ing is just surviving. It's the way we react in this type of situation. When supplies and food and the things that mean life or death are rare, you never know if someone is after your stash. You can't trust anyone! Period! Thats the way it is in DayZ, and thats the it would be IRL. This is a somewhat close representation of how we would actually act in this situation. People get scared, and don't know how to react or communicate in a sudden life or death situation, and you see this type of behavior time and time again in the game. Where two people who would otherwise get along great and be able to help each other survive, end up killing one or the other because they are afraid and don't know how to react. I mean, how do you react? It's not like there doing something wrong that could save there life. It's just the reality of this way of living. You just never can really trust someone when what you have means life or death to another. KOS'ing is in the game because it's the way we are. As long as there is complete freedom to act as you will anyway you want without consequence, then it will never change, IMO. -
How to stimulate an Emergent Economy in DayZ - discussion
Roshi (DayZ) replied to Roshi (DayZ)'s topic in General Discussion
This is obviously something that would develop over a long time frame as new features are added in (e.g. vehicles, farming, hunting, base-building) but I think it is worth exploring (and possibly implementing) the roots of this kind of system to see what works and what doesn't during the alpha... -
I don't mind modding for what it is. The issue I have with it is when I wanted to go back to stock Day Z, I couldn't find any servers that accomodated it. Day Z Commander was mostly full of "Day only, 500+ vehicles, start with xxx weapon" to the point where I couldn't find a single standard game so I gave up looking.
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It would be cool if we could carry wounded/Incapacitated/Broken legged people on our back. Would greatly reduce walk-speed. And if someone had a broken leg they may scream in pain while being carried, attracting the infected. Maybe when vehicles are added, you could load the wounded in.
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Hi, Beginning with the last question you asked, tips and tactics... Learning to observe and travel properly is the biggest thing that will effect you, its what took me the longest and changed my chance of success the most. If an experienced player spots you first you've practically no chance. If you spot someone and they don't see you: it doesn't matter whether they're a noob or Frankie himself, you're holding all the cards... Travelling (on a busy server): Scan everywhere before going anywhere. :rolleyes:Use free-look to scan your area as you move. (Don't constantly sweep the camera around, move it around you in steps so you can study each view before switching your attention elsewhere.'Check you six'.Turn 'View bobbing' to minimum in settings.Choose routes that give maximum visibility while providing cover between you and oncoming, unexplored areas. Try to arrive at new urban areas at a good viewpoint i.e. a hillside with a clear view over your destination. Wait. Players busy looting are only visible occasionally.You're most visible when silhouetted against the sky - on a hill top or roof... Stay back, out of view, and peek over with 3rd person view.Stand upright when moving out of cover, you move faster, you're harder to hit, you reach cover quicker. Unless you're ducking behind something you're no better hidden crouched.If you're out of cover in a high risk zone (i.e Cherno area) then use Q and E to run in a zig-zag. Don't stand still in the open. If you must pause then run 'in circles' (and free-look).You'll see that grass and small bushes disappear beyond 50-100m. Don't use that 'local' foliage to hide yourself. Use pine trees. (Many players choose to play with detail settings on low so they can spot players more easily.)Build an awareness of your line-of-sight, note blind spots, powerful sniper positions. Move through cover in respect of those 'question marks'.Keep your weapon raised while sweeping particularly high risk buildings/areas (military buildings).Look out of windows as you loot buildings and before exiting. The axe-man cometh while you're inside.You're most vulnerable when in-menu picking up loot.Oh **** it, just risk it and run in. 'You're dead.' ...Soooo many times. :blush:If you see somebody: Don't go prone and think you're suddenly invisible, you ain't. Prone people are nice slow moving targets to pop away at.Don't panic fire, you'll give them the advantage: they know you're there and where. You're also a bandit, now they're coming for you.Unless you were running out in the open they probably haven't seen you. Watch them.If there's cover between you and him, you're safe. However much you're ****ing your pants.Try not to get out of breath in a combat situation as you cannot aim well. You're safest waiting for them to break cover for this reason.Bare in mind many players play in pairs - If you haven't been spotted then chill, wait to see if they've a friend nearby - I'd be on the hill if my mate was in town, spotting for him.If you decide to take a shot then relocate quickly once you've fired... If they've half a brain they'll run for cover, that's your chance to sneak away and flank around.Fire and flank on round... Fire and move people!If you shot my mate while I was nearby I would probably wait and try to kill you when you stopped to loot his body. Its desperately demoralizing old chap, the tables turn so quickly, so terribly quickly. Find someone to play with, put them on watch while you loot or vice-versa, keep your distance from each other, maximise your combined observational ability. Use Skype or whatever to communicate your movements to each other while playing... Warn each other before firing on zeds, likewise if you change clothes. Keep looking, keep flanking. Many of these tips came to me via FrankieOnPC's DayZ Mod video's - http://www.youtube.com/user/FRANKIEonPCin1080p :thumbsup: (Don't take too much notice of his two covering the standalone, they're OK videos but it seems he hasn't read the change logs so he explains a lot of things incorrectly.) If you want to learn how to be a hero he's your man, a pro. He's playing the mod but you can learn loads of useful stuff from him for the standalone: watch how he observes and moves, how he uses cover etc. Your other questions... 1) Day/night cycle: Currently in-game time runs with server regions's time IRL - Dawn breaks on UK servers (my region) at around the same time as in reality (though it's not seasonal so it's not exact). If you wish to play in daylight at 12pm real time you may need to find yourself a server in a different timezone (and a higher ping). Server names often include a region prefix: i.e. 'DayZ - UK130'. 2) Ranged Weapons: There are currently only two rifles: M4a1 and Mosin. Mosin is as Mosin does. An M4A1 fitted with an ACOG scope has reasonable range. However, there is a bug (presumably) that makes the M4A1 terribly inaccurate at any range above, say, 50m - unless you find and fit it with some Magpul parts (military loot spawns). I currently have an M4A1 fitted with an ACOG scope, magpul stock and hand-guard - firing 30 rounds I guessed it effective to upto around 200m. As far as I am aware part condition does not currently change accuracy - but I might be wrong. Zeroing: DayZ has realistic projectiles - they do not fly in a straight line but fall through an arc as they fly. Your scope has zeroing (set with PageUp / PageDown) which will compensate for this 'bullet drop'. It works both ways though. If you have zeroing set at 300m and take a head shot at a...err... bandit sat 50m away, the bullet will fly way over his head. :huh: I generally travel with zeroing set close, 50-100m. If I come face to face with somebody at close range I don't want to be thinking about zeroing. With long range encounters, generally, one player is unaware of the other until the first shot is fired. If I spot them first then there's no rush, if I don't and someone's firing at me then cover is the priority. 3) Keeping up-to-date: If DayZ updates when you launch Steam then it has been updated, nothing changes without an update. When this happens check the Change-log which will be right there with other news on Steam under the 'PLAY' button. They are sometimes full of 'server security' stuff but are always worth reading through carefully as little changes often dramatically effect your survival options (as can bug fixes etc.). 4) Navigation: They seem to have added a yellow marker to the maps telling players where they are and which way they are facing. You shouldn't have any problems now. Something I've started doing recently is taking a compass reading of the sun or which way the shadows are pointing. That way you can keep to a bearing while avoiding messing with the compass every time you turn around (locking free-look on helps with this too). I think that's a real shame, if you have a map the beautiful compass is pointless and there's no orienteering skills - its sat-nav really. Players used to learn a lot while navigating Chernarus - That kept the running interesting. An integral game component gone... Truth is there ain't a great deal to do at the minute as it is... 5) Being a hero: Remember you're playing a very early Alpha version. As the game now stands, once you have your kit you're one side or the other of a man-hunt. So, I think this will be a frustrating area for you for some months. However, much is yet to come: radios, animals, hunting, cooking, crafting, much complex medical system, vehicles, persistent tents and bases... etc. etc. etc... Once this stuff comes into the picture there'll be a whole lot more to keep players occupied and on the defensive. That will hopefully mean a reduction in 'kill on sight' and, maybe, more need for heroes. A heads up: The Arma II DayZ mod has been a popular game for nearly 2 years (?) so there is loads of information on the web relating to that. Currently DayZ mod has far more content (items, crafting options etc.) than the Standalone, including M107 sniper rifles, helicopters and... eh? Satchel charge excreting cows suddenly appearing in front of you... what the...? Oh FFS. YOU'RE DEAD. Praise be and blessed be your looting. :beans:
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Hello, We are looking for 1 or 2 players to join us on a Dayz Epoch server. We will be on tonight if you want to try and meet up. About us :thumbsup: We are a VERY active group, Most of us are 18+ Currently play on a well populated server people on during most of the day. We have a base setup and have vehicles choppers included. Have pretty much at least 1 of every high end gun and disregard ak's and m16's when looting. We have our own private Teamspeak Server. You Have played Dayz before for 6+ months Have Mic for TeamSpeak Age 18+ Ability to PVP Able to play by yourself for periods of time Someone who will work for their own gear when required Not looking for :ph34r: New players Teach people how to play the game Players who want to be picked up and handed gear upon entering the server Under 18 Someone who rages out when killed and quits Someone who Griefs by blowing up all vehicles and being a general douche :beans: If you think you fit this description and we sound like something you might want to try Send me PM a join our TS at 85.236.100.85:15497
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Well Auto shops won't be added til vehicles are and I'm not sure I agree with the fast food idea. McDonalds can be dangerous freshly made, but less if their burgers were radioactive or something.
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Whelp - there was plenty talk of having a bicycle as a startup vehicle in lots of other threads. Besides that he mentioned he is aware of vehicles being added - which is most certainly not an alpha-priority. I guess im just frustrated about the progression of patches / gameplay fixes that should be taken care of first.
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[Hive Buddies] Server closed.
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
[REMOVED] All OverPowered armored vehicles have been removed due to very weak type of persons abusing them. -
oh dear Cthulhu no... Epoch was completley different and it was just a fishy sub mod. I hope with all of my heart, Epoch shall never come back. Blocked buildings with wood walls everywhere, OP 50call vehicles and weird choppers, people with OP guns, missions and many more missions, supply drops and crazy loot spawns... NO THANKS NEVER AGAIN
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The loot is stronger there to create more pvp if you're on a populated server it's very rare to find it unguarded by another player... but if you're playing on low pop night servers... Well then that's different... The military bases are the last stands so therefore it's suppose to have high loot count. Eventually Rocket already said he is wanting to add a heavy amount of zombies but you have to take in account how much loot, vehicles, players, and NPC's there are so slowly they will be adding zombies in as well as smaller hordes that roam apparently.
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Not so much the last part. We have at least 9 of us and 2 or 3 more (at least) who will join once vehicles and bases/storage are in... Would rather be on our own server, because believe it or not, 9-12 clan mates working together - even though we generally play bandit hunters/heros - is probably not what most admins want on their server. Was mostly thinking ahead, with prices as they are and such limited server options I don't want one now. But when the game is closer to finished I would much rather be investing time in a server and building bases/whatever on a server where me or my clan mates have no risk of being banned after 100 hours or so of looting/building because one of us shot a badmin or something stupid and lose all of that time. Farming is mostly a by product of trying to seed a server, we tried to jump start a pub in bf4... it wrecked my stats (kpm, accuracy) but I ended up leveling ridiculously fast because EA/Dice gave out crap options for seeding (240 sec maximum idle time...). Although none of what I'm saying matters anyway, I'm sure you are already certain that my plan is to lock the server, farm the crap out of it, then raid other servers anyway... ;)
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The thing about cars destroying barricades wont happen, the current engine would not support it, think about it, if you drive a car though a metal fence, that fence is going to either bend, get torn up or come flying off. If its a wooden barricade then there would be a sort of explosion and debris would be scattered around. To do this the devs would need to spend far to much time either playing around with the current engine or integrate a new one in. It wouldn't be worth the time or effort. Yes it would be a cool factor to have in the game but its way to difficult to implement such a thing. Not to mention every one at some point would feel like going all kamikaze and just do it for fun. Making vehicles more rare than i can imagine they will be would also be a down point. I'm guessing that there will only ever be between 5-8 working or fixable vehicles available at any one point. Having more than that would be game breaking. Chernarus is a big map with a lot of land to cover, having a vehicle would be the biggest luxury in the game.
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I really wish there wouldn't be mods, or some limitations on what mods can do. 1000 Barracks, 1000 Vehicles, DMR Load out servers killed the DayZ mod for the most part and pretty much turned the corpse into an idiotic sniperfest.
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There is a point though. There is a hype right now, and that hype ensured so many people buying the SA in Alpha state, even with the warnings issued by the Devs, and it being completely buggy and unfinished. I have to say that it is rather smooth running for an Alpha, and a Beta usually has every mechanic working in-game. But in order to keep the players at a steady base and logging in they need to make content updates as soon as possible, as well as aquiring new people. That is the curse of Early Access, you get heaps of cash up-front, a hype, but you have to deliver to keep a player base. Truthfully it is never the hardcore-fans that keep a game alive but the core that buys it and tries it out. So in order to still have appeal at Beta stage, updates are needed. And because in a rather stable game like DayZ (credits for that), things like network issues, or bugging through walls are not a priority to the masses. Content is. Things all people can see and experience. Things like filling all the loot spots (Deerstands, Cars, I stil have never seen any loot on scrapyards or cars that so many people talk about :D ), new buildings/towns. Interesting new landscapes/landmarks. New items, weapons spring to mind. And new mechanisms of course. Some things are obviously done easier, of course and most things likely have already been developed for the Mod. Filling the loot spots should be easy, as adding new stuff that is already in the files of either SA or Mod. Adding a new town or similar should be doable as well along the road. Some sweet spot, like a lake or mountain will cause immediate attention. Mechanisms like vehicles obviously need a lot of coding done so way harder to implement. And of course publicity, added things should be yelled out to the community ASAP or announced when in development, without revealing too mich of course.
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DayZed 0.2.9 Release DOWNLOAD: Full: http://zelenogorsk.dayzed.eu/@DayZed_0.2.9.zipPatch 0.2.8 to 0.2.9: http://zelenogorsk.dayzed.eu/DayZed_Patch_0.2.8_to_0.2.9.zipplayWith SIX: http://play.withsix.com/arma-2/mods/dayzedDayZ Commander is pending...Changlelog: [NEW] New logout system - allways a 30 sec timer. You can logout everywhare now (removed urban check)[NEW] Improved InCombat system. Uses less resources and doesn't spawn bots when not needed.[NEW] Random spawn on whole map at start (fresh spawn).[NEW] Radio text messages. You can now send messages that only players with a Radio will see.[NEW] Added blood splatter effect from Eagle Wing mission.[NEW] Added Castle ruins to Black Mountain.[NEW] Added new location near Tikhaya Bay.[NEW] Added MedKits on walls at Zelenogorsk hospital.[NEW] Added loot positions to Land_vez.[NEW] New, more realistic repair and salvage animations.[NEW] Chooping down a tree is now an animation. You need a Hatchet in hands. The Wood Pile now lands on the ground.[NEW] New vehicle: modified two Gyrocopters from Auto Gyro by CSJ.[NEW] New vehicle: BTR.[NEW] New vehicle: Kamaz.[NEW] New vehicle: SUV (Camo).[NEW] New weapon. FAMAS F1 assault rifle.[NEW] New weapon: M40A3 and M40A5 sniper rifle.[NEW] New weapon: SVD Black.[NEW] New item: Ghillie Rifle Rag Kit, based on retextured model of the clothing p3d.[NEW] You can now modify M40A3 to M40A3 Ghilli and SVD Black to SVD Ghilli using the Ghillie Rifle Rag Kit.[NEW] Added some new light effects at night.[NEW] Reduced sun glare[NEW] New color corrections.[NEW] CfgFaces updated. Some new faces can be selected in the player setup menu[NEW] New backpack: Medic Pack (20 slots)[FIX] Added DayZed logo to the inventory screen.[FIX] Fixed remaining error with "no entry" etc.[FIX] Removed useless strings and leftovers from Vanilla.[FIX] Removed Squad XML from the player list (performance)).[FIX] Blood is now instantly regained after eating. Removed the stacking mechanics from Vanilla[FIX] Repair Bike now properly saves the damage to the DB.[FIX] Lowered zed agro distance by a bit..[FIX] Fixed wrong descriptions on the KSK and Delta Force skins.[FIX] Fixed repair and salvage mechanics.[FIX] Fixed fully damage vehicles respawn after restart. Damage should now be properly stored in the DB.[FIX] Fixed the issue with players position not saving when the Z hit should initially cause infection.[FIX] Fixed the issue with player GUI not updating when the Z hit should initially cause infection.[FIX] Slightly faster thirst and hunger drop.[FIX] Slightly lowered Stamina values.[FIX] Proper ammo models for Double-Barreled Shotgun (MR43).[FIX] Added 100Rnd_762x54_PK ammo for Mi-17 to loot tables.[FIX] Fixed loot spawning on Crash Site's.[FIX] Fixed "Search" action formedkit in the Electro hospital.[FIX] Fixed cutText's in combining mags action.[FIX] Slightly balanced loot tables.[FIX] Fixed Remove Rifle Suppressoraction for UMP SD.[FIX] Proper position and land contact for Camouflage Net model when on ground.[FIX] Modified the armor and other attributes (like GPS) for SUV/SUV (Camo)[FIX] Fixed ItemDomeTent not spawning in loot tables.[FIX] Proper item/vehicle/magazines descriptions.[FIX] Modified almost all vehicles. New speeds, capacity, turning abilities and more.[FIX] Fixed vectors, for objects that can be searched: closets, fridge's etc.[DEL] Removed Tikhaya City
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Welcome! Welcome to the DayZ! The GameLite Network is now offering a DayZ Epoch Cherarus server you can join and play on for free! :beans: Our DayZ Server IP: :beans: 62.210.172.37:2312 Mod: DayZ Epoch Chernarus Slots: 50 Vehicles: 500+ Features: Automatic AI Missions (Frequent) + INSANE Loot Start With M4A1 + British Assault Pack + All Tools HALO Spawn 500+ Vehicles Wreck Removing (Scenery Wrecks) Friendly Admins Events (Hunt The Sniper, Hunger Games, Loot Drops) Heli Crashes Auto-Refuel Custom Traders Vehicle Salvage Modified Traders Extra Traders Custom Bases and Base Building Tag friends as friendly Noob Friendly Day/Night Cycle in a ratio of 5:1 Restarts (5 Restarts of day for 1 restart of night) Server Options: Third Person: On Tracers: Off Nameplates: On Crosshairs: On Rules: No Voice over Side-Chat No Hacking or Glitching English in side No stealing from backpacks in traders Server Tracker: Teamspeak 3 Server for support: 31.3.227.221:10000 Our Website: www.gamelite.co.uk
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I agree with chaingun, specialist weapons should be available in game, such as the Dragunov and the РПГ-7. However, to counterbalance their 'supovapowa', ammuniton should be extremely rare, in fact more valuable than the weapon itself, because any clan can clear the map in about 2-3 days. As for a revolver, why not the Nagant M1895? Makes a lot more sense than a Python, and adds the little 'grandfather's gun' touch. But to be honest I hate the weapons like the Python being there, it's typically American and has no reason to be in Chernarus, and as I said before, if you want the 'all-american .357 caliber supremacy' experience, there are plenty of other games out there to accommodate you. Regarding TYS' answer, I agree there should be a greater emphasis on civilian hunting and personal defense armament, however military grade should not be too uncommon. Should they only spawn in military barracks and such, people will get bored of their civilian gear quickly and create bigger meat-grinders at military spawns. So one must remember that the military was deployed all over Chernarus outside of their barracks when the infection began. A good way to implement this is to use the vehicles. They should make a different model of the Ural truck other than the one that has been there for an age, and make it searchable, and have the likelihood of finding an AKM or an AK-74. This military Ural should however be uncommon. Another one would be to put weapons in the lovely 'полиция' cars. Have a high chance of a makarov or a fort-12 somewhere in the car, but also have a low chance of spawning an AKs-74u or another specialised weapon in the boot. That would make checking a cop car worthwhile. Also throw the Uaz-452 on that shit. Also, a little of topic(and yes, I realise it's in Alpha), but there needs to be greater evidence of an epidemic. Mass graves, barbed wire, checkpoints, medical tents, piles of rotting bodies, dead soldiers, burning cars etc. Not the odd wrecked car every now an then, or an APC left over from the war, but the place should be absolute carnage. At the moment it's just... empty...
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Me and some friends came up with some interesting ideas for DayZ here they are. -Hacking radio towers with rare equipment like hacking kits etc to send broadcasts via speakers in towns and on fire stations as well as radios but only for a certain amount of time so it does not get annoying. -Polaroid cameras that you can save pictures in game and look at/drop/trade etc. -Dyes so you can dye clothing for a group colour or better camouflage -Weapon camouflage that you can find a paint onto your guns. -Drop leg Holsters. -Improvised explosives -Being able to torture people :) like using a baseball bat to break legs,pliers to pull out teeth etc, hanging people with rope, dragging people with rope behind vehicles or humans or zombies you never know :D -More clothing like black,green,brown backpacks, ski masks, balaclavas, military goggles, Shemags(basically tactical scarves). -Ability to put hoods up on clothing, ability to roll up\down sleeves, knee pads, berets -Watches, Binoculars, Satellite phones that can text to each other -More weather like rain snow autumn summer etc -Very rare alcohol that can kill you if you drink to much and effects energy and status effects. -Horses that you have to feed them to keep them alive and you have to find saddles to ride them(Later update though). -Character customization like eyes,nose, hair, etc. -But most of all BEARDS its a great way to show off how long you have been alive and it would also look amazing! :thumbsup: :thumbsup: :thumbsup: (you can find razors to cut your beard off) Thanks for reading leave anymore ideas in the comments if you have any ideas on how to expand on these ideas! :beans:
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Hi So i have been playing on AWA for like 7 months, but after the Standalone came out it died and is now being shut down. So i am looking for a private hive Vanilla or Enhanced Vanilla server (not overly enhanced, AWA had only a few added things) I tried playing on an official server called US 3480, but that is poorly optimized (lag, disappearing vehicles, owner that does not care about combat logging etc etc) plus it has frequent hackers and crashes. So if anyone can point me to a populated server i would be very happy. Now some of you might be wondering, why doesn't he just play the Standalone? Well i did, i tried everything and checked out all the new places, and i had enough of it. The Standalone needs more content for me, so i am going to wait until they add more stuff ( most likely until they add vehicles or more weapons, which won't happen for a year or so i think ) I would appreciate it if people would keep it on subject, and not go arguing about the Standalone Thank you P.S We are like a group of 4-5 that will be moving to the server that gets our attention
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im fucking tired of reading you nerds on the internet with your brainless comments cus youre brain dead from porn and cheeto's and you've never experienced a real girl and felt her skin. dont add sniper rifles? do you think thats gonna stop me from murdering you at the shore? do you think thats gonna stop my bandit mentality? whats next remvoe guns from the game? ill kill you with a fucking hatchet you pussies. its just like gun control in real life, its the person that decides to kill not the weapon. anyway 50. cal anti-material rifles do have a use dipshits, its useful on VEHICLES, what they were designed for and vehicles are being added to the game. add 50. cals and make them and the ammo rare. now stfu you pussys and go workout and tryn get a life
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Lol, slow clap for the flame. Rocket worked for Bohemia when the mod was created and it generated a huge amount of sales for Arma 2, so it is inaccurate to say it was not generating any income for the company. I also have to laugh at children (or adults with the mind of a child) who somehow think making money for work is a sin. Unless you plan on never receiving compensation for your work you have no room to talk. Come up with a good idea that almost a million people will buy within a month and maybe you can have dat DayZ lambo money. Most likely you will spend your life whining that other people have the ability to make money through hard work while you feel entitled to also share in that wealth without having to do the actual work. To the OP, yea there will be official content added but as far as the direction of that content it still remains somewhat up in the air. They have spoken about base building, tons of items/weapons, and of course completely redone vehicles, but the other content that comes in will most likely have to do with crafting and a deeper medical system. If modding is allowed you will see diversity in the SA just like you did with all the various mods of the mod. So my best bet would be the SA will eventually enjoy a good amount of content, but only time will tell how much diversity is allowed through modding.
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This post isn't to make a features suggestion. It is rather to suggest that the game design team shift their development philosophy during the Alpha phase. I want to first say that I understand the need to balance exciting "player" features (guns, cooking, vehicles) with core gameplay mechanics (zombies, anti-cheating, etc). By increasing the player's features you keep the players excited and happy while gaining other long-term players. That being said I think that it's time to shift the primary focus from player's features to core gameplay mechanics. Because this game has a history (DayZ Mod) I believe that players know that more exciting features such as vehicles are around the corner. This should eliminate the pressure of making it a primary focus. I would instead use Alpha and the next several updates to rework: Zombies * The walking through walls glitch needs to be fixed * Combat needs to reworked as a zombie that appears to be far away from a character can still get a hit on a character Player Glitching * Players often glitch through "solid" objects such as building walls or railings off of tall structures * Ghost running has become an issue Anti-Cheating * This seems to have been taken care of but it needs to be as near to perfection as possible * Combat Logging falls into this category. Adding a logout timer or other fix Character Wiping * Even reputable servers can wipe a character putting a player at a disadvantage Item Maximization * Items that are already in the game should have maximum returns on their usability (i.e. sunglasses should diminish the glare of the sun) There are many more examples of core gameplay mechanics that should be improved upon, stabilized, and perfected before moving towards more complex features. I'm sure that most players (and certainly the development team) are aware of these issues. Feel free to add-on your suggestions. And of course I fully expect to hear both sides of the debate. Ultimately the point is that players should be able to do these basic things without fear of repercussion.
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APC's would be deployed, just because, infantry is pretty much mechanized in this day and age, and a great visual deterrent to would be trouble makers, if your still talking about what kinda forces hypothetically would be deployed for a Z apocalypse. (well, thats what is deployed for peace keeping in this day and age.. even in less advanced societies) MBT's, depends on who exactly was deployed... Afganistan, they are deployed, for pretty much solely meat sack targets... same with the Russians in Chechnya... there is no such thing as killing someone too much ;) I dont think tanks would be a good idea... maybe stealing armor plate of wreaks.. to mad max out vehicles (totally assuming thats what was meant, it may mean nothing more than cannibalizing other vehicles. )