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Showing results for 'ghosting'.
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If you know where your friend will spawn, roleplay can do the rest. Perhaps giving the player some control over his spawn location would be helpfull. That way u have a general idea where to be looking for him. Maybe risk shouting his name a few times in direct comms once you are in the area? lol I think all third party comms should be severely frowned upon in dayz. Its ,imo, comparable to ghosting.
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That is true, but they also have no other option, because public hives are empty. Stop being misleading, you're not wrong, but you're definitely not right. Meanwhile they're trying to work on fixing the ghosting, logging and hopping, which if achieved renders private hives pointless, at least in the regard you're advertising.
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Self blood bag, auto refuel were merely scripts. By mods I ment epoch, breaking point, origin etc. as far as public hives fixing server hopping and ghosting I hope they do eventually do this. However I doubt they will I would still prefer private hives as they seem to develop their own communities which is nice. Private hives will also be really vital once base building is put in place, one character per server you wouldn't want a player to server hop right into the middle of your base would you ?
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You named a solution that does not exist. Every private hive server I've ever seen is some variation of extra vehicles and starter kits, because as I said before, that's how they keep the donations coming in. So fuck off with that, I know it seems like an easily fixed problem, but it's not actually gonna happen, because survival private hives don't exist, while the casual ones sponge up all the players, which starves the public servers, and noone wants to play on an empty server. Mods for the dayz mod were pretty good, but they had their own issues, if by mods you mean Epoch or Breaking point, but if you mean auto refuel, extra buildings, self bloodbag to full health, etc then you're entirely wrong. Those mods were there to circumvent aspects of the vanilla mod that got in the way of people getting full milgear in the first half hour, and only added to the deathmatch mentality we're currently trying to overcome at the moment. Do you want private hives to solve hopping, combat logging and ghosting? or do you want them for the 1000 vehicles and start kits? It's ok if you do, but then you should say so, rather than claiming they fix all the problems, yet ignoring all the problems they introduce. What if the public hives solved hopping, logging and ghosting? would you still want private hives?
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Private hives are essential to dayz they should be priority #1. Private hives fix nearly every single one of the problems associated with dayz. - Combat logging - Server hopping -Ghosting All fixed with one private hive that only saves the location for the players who join it.
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I played on one after the 3rd(?) patch I think and now they're all gone. My friend and I just got killed by a ghosting group of 3 pussies after we killed one when they ambushed us. I'm sick of this shit, these people are so pathetic.
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It prevents ghosting, and gives you a reason to go outside for a few minutes. Worth it.
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Spawning in after safe log out or reset with nothing?
pa_foster replied to Sir Schmoopy's topic in General Discussion
Happened to me twice today as well. And no, I wasn't server-hopping, or ghosting, or combat logging. I logged out - exactly as BCKane did - in hiding, in bushes, inland, in the middle of nowhere up by Black Lake. Couple of hours later I log in and -BOOM- I'm back on the beach with zero equipment down by Kamyshovo. *shrugs* It's alpha, whadd'ya expect? So i play for a while, food, axe, backpack, usual clutter as I make my way - inland - towards the NWAF. Comes time to log out so I find a nice safe spot (in back of a small house somewhere close to Dubrovka... not in the house but outside at the back). Came to log in a few moments ago and -BOOM- back on the beach down near Kamy again, no equipment... again, pissed off. Alpha or no, stability issues like this are going to drive players away from the game: what's the point in surviving zombie-attacks, pantless clowns, psycho bandits, and every other KOS-kitty ass-clown on the server if you log off and get reset? Screw slapping a lazy bandaid on combat-logging because a bunch of whiny prats can't get their kicks killing unarmed spawns - fix the basic issues with the game first FFS -
Remove Spawn Timer when joining same server.
Chaingunfighter replied to Sir Schmoopy's topic in General Discussion
I think it's talking about the same server you were previously on. Server hoppers have no benefit of rejoining the same server, although ghosting could still be a problem. However, this would take into account people who crash/desync/disconnect for testing/whatever other legitimate reason. -
Remove Spawn Timer when joining same server.
solodude23 replied to Sir Schmoopy's topic in General Discussion
I'm not sure if I'm missing something, but in order to ghost you need to join a different server, right? This will STILL initiate the penalty. You will get penalized again when re-joining the initial server too, not to mention the log out timer for both servers. I don't see the problem with removing the penalty for consecutively rejoining the same server. You can't ghost with one server. Loot being in military bases has nothing to do with "hopping" if it's on the same server, well, because it's the same server. I think the 30 second log out timer should be changed to 1-2 minutes and the log in timer should be removed if it's the same server. -No combat logging (improved if logout timer is increased) -No ghosting -No server hopping -No penalty for joining the same server if you've crashed or something -
Remove Spawn Timer when joining same server.
doogie (DayZ) replied to Sir Schmoopy's topic in General Discussion
Six_ten your the one not comprehending this thread For someone to ghost/ log out and sneak around you, he would have to switch to another server. He's asking for the removal of the log in timer when logging in to the SAME server. Ghosting wouldn't return, you have to join a different server to move position, doing so would still net you a log in timer -
Remove Spawn Timer when joining same server.
BadAsh (DayZ) replied to Sir Schmoopy's topic in General Discussion
The downside would be reappearance of ghosting. -
Remove Spawn Timer when joining same server.
Alogos replied to Sir Schmoopy's topic in General Discussion
that completely negates the point man. the timer is there to keep people from ghosting/combat logging, not just server hopping. -
Remove Spawn Timer when joining same server.
LeChat replied to Sir Schmoopy's topic in General Discussion
They should still try and turn it into a better system. If it is at all possible, only use it when connecting to a different server. Ghosting wouldn't happen then or it would still have the same limitations as it does now. Right now you have a 'fix' that works well against what they're supposed to work against - however they also limit or affect the game in other aspects or for people who do not ghost or server hop. Although I know that it won't happen any time soon, but I still think they should. And seeing as everything else is blamable with "alpha" why isn't ghosting, combat logging and server hopping? Hey it's alpha - so get used to it. -
Remove Spawn Timer when joining same server.
Lancer 2-2 replied to Sir Schmoopy's topic in General Discussion
There a ways out of those rooms, one method that has worked for me is to run and vault constantly until you push/lag spike your way out of it. The other is (if there is a window) to constantly try there. These are bugs and will occur in alpha, they are on the bug tracker. The server-hopper and combat ghosting prevention timers are a feature and should remain in the game. Note: Re-logging to get out of a wall glitch does not work, not often unless there is a server roll-back to a previous point or character re-set. You have to push your way out and hope it lag spikes you into the open, the same it lag spiked you in. -
Remove Spawn Timer when joining same server.
GpB311 replied to Sir Schmoopy's topic in General Discussion
Id rather have to deal with such inconveniences than combat loggers/ghosting. -
Server Hopping has become godlike post patch
fitzee replied to ASDF991's topic in General Discussion
Or you could just, I dunno, stick to your favorite server. Though I could see it being a problem for people that only play on 24/7 daylight softcore servers since they tend to be full a lot. Still it would stop hopping for gear(unless someone thinks running all the way to the airbase from the coast repeatedly is a good idea) and totally eliminate the chance of ghosting. Regards. -
Server Hopping has become godlike post patch
fitzee replied to ASDF991's topic in General Discussion
Hi. Can't say I agree about having to start over, that defeats the whole purpose of having the public hive. But what I think would work perfectly is, if switching to a different server you spawn on the coast like a new spawn but with your gear. It would completely negate server hopping for gear, and as a side bonus ghosting wouldn't exist anymore. Regards. -
To those who dislike the new combat logging timer
Crooked Hauser replied to africanhungergames's topic in General Discussion
OK! Challenge accepted. First of all, it seems really absurd for someone to do that. But I see your point. Albeit it seems like a rather inconsequential one. I do like the penalty time for leaving and rejoining a server. That sort of eliminates ghosting, doesn't it (and hinders server jumping)? Isn't that a totally different thing than combat logging? If a person has enough patience to continually reset his timer to try and log out and ghost someone then they probably have enough patience to sit in a bush and shoot someone in the back as they pass. But in my experience with this game, if you don't shoot someone point blank or get the drop on them with a sniper rifle then it's pretty easy to run around buildings, duck in and out and head for the hills. I've run away from players plenty of times. By the time they log out on that hypothetical hill of yours and rejoin the server after delay/penalty then I feel like the "victim" would be long gone. I dunno... Did I argue against your point successfully? Probably not. Seems like camping the reset button makes very little sense... and extremely boring. But again, I'm not a ghoster, combat logger, or bandit so it guess I just don't understand it the way you do. I definitely don't understand the need to KoS everyone for their gear when it's really not hard to find gear on your own, either. -
Server Hopping has become godlike post patch
Meadowhawk replied to ASDF991's topic in General Discussion
I don't think the intent of the timer was to ever really stop server hopping, at best it's a mild inconvenience to those lame enough continuing to do it, who should really be playing a fast paced respawning FPS shooter anyway. The real intent was to stop combat loggers and ghosting, because that's far more egregious. -
I am fine with dieing as long as it is my fault. In DayZ if you get shot and don't know where from that is your fault. If you lose a fight that is your fault. If you log off and someone finds your body that is NOT your fault. When you log off you should be logged off. There is a timer to stop people from ghosting. If people are so desperate to combat log that is their own problem. I personally don't want to die because someone found me logged off. DayZ is about situations and reactions to those situations. Can't react if you aren't online.
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To those who dislike the new combat logging timer
africanhungergames replied to africanhungergames's topic in General Discussion
All the points you make are valid but that is why i say it is a burden we will all have to carry. Yes there are holes in this design but the core of it was to stop ghosting and it has succeeded. Also two minutes is not a punishment, thats the difference of a toilet break, far too low in my opinion. -
While the current implementation doesn't eliminate server hopping it has stopped ghosting. I'm sure adjustments will be made, but it does limit hopping to gear. Most the time someone hopping for gear is only on the server for limited time, maybe a few minutes, to check 1-3 high value building and then repeat. 20 minutes, sounds like you hit the entire airfield, which means you were a potential target of opportunity for someone. Most people who hop, get in, get out, repeat as fast as possible.
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Server Hopping and why the current doesn't work
skyline-gtr replied to wafflemelon's topic in Suggestions
The recent changes were to combat, Ghosting and Combat logging. Server hopping is still available. -
Changelog: Stable Branch: 0.34.115106
michatbg replied to mattlightfoot's topic in News & Announcements
Add tents on next experimental update. It maybe little decerase ghosting. If not delete it before move update to stable version. Who cares ?