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Have a look into the steam workshop, there are a lot of mods for other vehicles.
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Hi Everyone I am Merlono. I have a question. Does anyone know if we will get any new vehicles any time soon?
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Experimental Update 1.16 (Change Log)
THEGordonFreeman replied to lynn.zaw's topic in PC Experimental Updates
Of course vehicles are not important enough to fix, they can't even fix the security exploit that scripters use to kill every major community server. Are you REALLY suprised by this at this point? -
Experimental Update 1.16 (Change Log)
olyeller replied to lynn.zaw's topic in PC Experimental Updates
yes i remember reading a road map last year in JAN maybe saying they would focus on vehicles in 2021, and we got toxic zones... not even mentioned in their road map like vehicles were! EDIT: This was actually 3 yrs ago now in 2019, but I suppose the M3s truck was their "new" vehicle with stability fixes, even though they still launch like a rocket if you collide with anything. -
I played for a couple hours on the same server with persistence on and managed to acquire a vehicle and two tents. The server had lost connection while I was driving and I came back to the server on my feet with no vehicle, my tents with all my gear gone without a trace. I obviously, just as much as anyone else, would not desire to play on such a server and I would like to find out why this happened so that I may find a server where all my progress isn't wiped every few hours.
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Hello everyone. We have recently launched a DayZ Epoch server running Napf. It is hosted in Eastern Canada. We have a consistent but low population currently and would love it of people would come give the server a try. Our community is just starting out and we have many different types of servers/games and are looking for more games people would be interested in having hosted. So come join us and be a part of the community. This community is managed by mature people who are professional System Administrators and Programmers. We just enjoy creating a community and having fun. If the community is interested in other maps as well, I would be willing to hive the servers together. Also, I am open to discussion on different mods being installed if wanted. Visit us @ http://www.kaostheory.net(Keep in mind this site is currently temporary as we have a programmer working on a complete website with forum, stats, etc.) This is not a server that will ever come down and you will lose your hard work plus we don't require donations at all to keep this community a float. It is all paid for and maintained by me. Server IP and Port: 192.99.0.143:2302 Server Specifications: Dual CPU Xeon Quad Core @ 3.5GHz 32 GB DDR3 RAM 3x SSD in RAID 0 1 Gbps Connection DDOS Protection Backup's every hour on all game servers to prevent potential data loss. Server Features: 300+ Vehicles AI Missions Coins Group Management Advanced Traders Tow and Lift Refuel, Reload and Rearm at Service Station Self Bloodbag Vehicle God Mode in Safe Zone Select Spawn Location 30 Day Base Maintenance Vector and Modular Building Plot Pole Management Indestructible Bases and more..
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BTR's aren't that tough...right?
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RektDayZ|PVP|100k|Helis/cars|Traders|Drugs|Diesel
Aucier-28834c76630215e9 posted a topic in Server Advertisement
Hello, Looking for the boi's to come join and bring that PVP/Raid game on RektDayZ|PVP|100k|Helis/cars|Traders|Drugs| IP:172.107.16.244:28100 Mod's Airdrop Upgrade Base building plus Better Suppressors Breaching Charge Building items Bullet Stack plus plus Cannabis Plus CF Cheytac Code Lock Helicopters Diesel Gear Dink Items Plus Dmns Vehicles Docs Weapon Pack Inventory Plus Plus Modular Vest System Much Stuff Pack No Vehicle Damage Party Me Schana Mod Global Chat Simple Auto Run SNAFU Weapons Trader Unknown Ghillie Mod Unlimited Stamina Vanilla Plus Plus Map Spawn Selection VPPAdmin Tools Lots of good mods and lots of room for new players. https://discord.gg/ru5zUJxa come join the Fun!!!!! -
At e3 Hicks announced that they are going to release 3 new vehicles as well as new parts soon. Let us speculate on what they are. Attack Heli, A-C130, and SCUD launcher confirmed? Actually though, I think a bus Is coming.
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Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
After working with Software developers across multiple companies and understanding the different methodologies used to create new software and systems. I blame both management and the devs. Early on it was evident to me that scope creep was a HUGE issue and management didn't hold their feet to the fire. They let Dean Hall run his mouth and didn't reign him in until it was too late. I am certain management thought the attention DH brought would be all unicorns and rainbows and they could translate that into $$$. But the devs kept saying things in public that they shouldn't have. Do you remember when we were told speed hacking and flying cars would not be possible in the game because they were going to use "SANITY CHECKS". That never happened. And if you underrstand the move to have vehicles client side, you would know that sanity checks would damn near be impossible UNLESS the vehicles were server side. Hell, they couldn't even use the ragdoll stuff because it was all done client side and the way bodies fell would be different on every client as it was random. All of this is shit that happens during the normal R and D phase pre-ALPHA. They were saying these things and promising things out in the open in EA and had no idea if it would actually work. It was just stupidity flying all around at BI. -
Dayz's Flawed Foundations: Movement and Gunplay
DefectiveWater replied to lakevu's topic in Suggestions
I heard from rumors that DayZ was always meant to be co-developed with the new Enfusion engine, but... making an engine takes time, so DayZ development took much longer than anticipated. There is nothing to blame consoles for. Sure they released the game on the consoles, but that doesn't change the fact that they just didn't have the engine for the game ready. They COULDN'T from a technical standpoint make the game they wanted to make. You could blame consoles for 0.64 > 1.0 version jump, but to be honest everyone was sick of their Early Access BS excuses, they had the game in development for so long there is nobody else to blame but BI. Game put in development way too early, work on the new engine barely started so they had to use old stuff and eventually ditch it and transfer to the new stuff, hence we lost so many features the game used to have. So to sum it up, the only blame could go on BI for not having the engine early enough, thus prolonging the development of DayZ for so long and making a mess out of it. I'm sure Enfusion will have server side vehicles just like DayZ, but now DayZ is suffering from the early implementation of that. -
The Awesome Vehicle Thread
THEGordonFreeman replied to THEGordonFreeman's topic in General Discussion
You know, the last couple of days I've been looking for the latest car flying videos to post here on Youtube and ALL I AM FINDING ARE HACKING AIMBOT ADS to purchase cheats for this game. I mean it is horribly bad the sheer volume of these ads that are showing up as of late. For God's sakes BI please get a grip on this! I can't even properly bitch about how bad car physics are because of all the hacks available for the game now! I search for "DayZ vehicles" , but you can use many other DayZ search phrases and select a filter of today and wallah.... nothing but hack results, good job BI and Battleye! -
Eclipse Gaming Community is a gaming community servers are open to all. The server is currently going through Beta testing whilst we fix some issues and implement new features. We will continue to fully evolve the server and give a changing experience to all our players. We have a Teamspeak server which is open to everyone within the community to join. The main thing that we want you to know is that all games on Eclipse Gaming will never be 'PayToWin (P2W). We want you all to enjoy the gaming experience in the manner that it's meant to be and to support our servers because you feel they are worthwhile rather than because simply giving us money will give you an edge (or an unfair advantage) over other players with that same set of skills. Our Servers Overpoch #1 Chernarus : 192.99.216.15:2320 (-mod=@DayzOverwatch;@DayZ_Epoch) Overpoch #2 Chernarus Apocalypse : 192.99.216.15:1000 (-mod=@DayzOverwatch;@DayZ_Epoch) Overwatch #3 Chernarus(Locked WIP) : 192.99.216.15:5000 (-mod=@DayzOverwatch) Connect to our servers Download and install DayZ Launcher from http://dayzlauncher.com Under "Mods" Make sure you have the mods downloaded and install Under "Servers" Type US 592 Click the gray stay and then click the green arrow on the fast right hand side to connect to the server Other Information Website : http://www.egcarma.enjin.com Teamspeak : 192.99.216.15:9987 DayZ Launcher : Search for US 592 Server Features Select Spawn & Skin Take Clothes Self Bloodbaging No Weight AI Missions AI Air Drops No Building Limit No Plot Pole Requirements Auto Refueling / Repairing Anti Hack Snap Buildings Trader Safe Zones with Anti Thief Towing & Lifting Custom Map Deploy Bike, Motorbike, Mozzie Gems Suicide with confirmation JSRS & Blast Core Supported and much much more ** Note ** Not all server features apply to all servers. Server Rules No voice over side chat. You can use our teamspeak server : 192.99.216.15 No Hacking / Glitching / Duping of any kind. Swearing is allowed, Racist comments are not allowed! No Shooting in to trade zones (Don't Apply to Apocalypse Server) No building bases on or around high end loot spawns Respect admin's and players English only in side chat. Server Admins Adam Kent SupportKiller Im looking for more admins/mods to help out on the servers. If you want to join us check out http://www.egcarma.enjin.com/forum/m/20522528/viewthread/13958096-application-rules-format Hope to see you soon!
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server_monitor.sqf needlessly updating vehicles on restart
jnas posted a topic in Server Owners and Admins
I made a post about this small problem here > http://opendayz.net/threads/vehicle-cleanup-routine-probs-dayz-1-8-5.21859/ tl:dr - I run a completely vanilla DayZ server. A large proportion of my map's vehicles are having their "last_updated" field reset to sysdate somehow a minute or two after each restart. At first I thought it was an sql routine but it seems as though my server_monitor.sqf is the culprit. It's not a huge problem, but this issue makes pCleanup much less effective as so many vehicles are having their "last_updated" field reset to sysdate after every restart. I can't see a pattern in why only some vehicles are having this problem. Sometimes vehicles that have just been spawned in by the restart are affected and have their last_updated field reset a few minutes after, but sometimes not - it's a bit weird. Thanks in advance for any help, J -
The last thing this game needs is tanks. Also given how bad vehicles work in dayz I'd say a tank would classify as a weapon of mass destruction. I got 3 stashed in barrels in some undisclosed locations, 60 round mags included.
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Hello all, i'm hostin a DayZ Vanilla Server, and i'm stuck at DB with vehicle max number. Where do i Increase? Thanks!
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Haven't run into vehicles often, but I noticed the 'save vehicle' feature has been removed. Last time I ran into a vehicle, I hid it pretty well, came back a day later, and saw it was gone. I don't think somebody stole it, but that i didn't save it correctly, so my question is how do you save vehicles now in DayZ vanilla?
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Bottom line is DayZ is built on a hybrid between an ancient game engine and a very early and incomplete version of a new one. It's a bloody miracle it actually works as well as it does, all things considered. The various physics-related issues we see - including the crazy shenanigans vehicles get up to - boil down to this fact. The DayZ dev team can tweak this or that to improve stuff, but there is little they can do about the situation with the engine. Maybe - just maybe - BI will actually let DayZ be moved over to full Enfusion, but I very much doubt it, at least until a new Arma is out. I have this feeling the guilty pleasure that is DayZ just can't be allowed to be the first "real" Enfusion game from BI. I hope that is just me wearing a tin foil hat, but yeah that's the feeling I get.
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Anyone remember when DayZ was a fun game? Remember .55? It was a mess, but it was FUN! I remember the trains of cows running around, and Zeds just running them in circles. It was silly as shit. The weapons were unbalanced as hell. It was all about the shotgun! Later when vehicles were first introduced, they were pretty good. Now the game is just overly complicated, hit zones and bone systems. The whole addition of consoles to the mix and the controller change and moving vehicles server side, really took a lot of the fun out of the game. I recently reloaded up Arma 2 DayZ. Joined a wicked server with about 40 players and HAD A BLAST! It was FUN. Stupid fun even, vehicles actually worked. The graphics were terrible. Weapon usage was incredibly fun. yeah, shit glitched out from time to time, but that authentic DayZ feeling is still embedded in the soul of THAT game. Most of the survival mechanics we have now were not there, but that was not the point of the original DayZ. It wasn't about survival, it was about experiencing a game that was fundamental and raw. When Standalone was announced and eventually hit .55 it had THE Authentic feeling, even though it didn't even achieve parity to the Mod.
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#1 ENDWAR DEERISLE 1PP | BRAND NEW | LOOT+ | TRADER | BBP | PVP | KOTH | KEYS
Chri1312 posted a topic in Server Advertisement
Discord: https://discord.gg/S6HWpS4vzG Ip: 185.229.237.238:2302 Map: Deer Isle (experimental version) -Reworked Map (still in working) -1PP (3PP only for vehicles) -Custom Toxic zone -King Of The hill -Airdrops -Cars+ (No Veichle Damage) -Guns+ (No Semi-auto one tapper) -HealtStick (Give 20 HP) -Trader(Safezone PVE,Blackmarket PVP) -KeyCards System(3 tier) with Lootable Chest -Euros instead Rubles -BaseBuildingPlus -C4s Raids -Steady Scope -AutoRun -Unlimited Stamina -No Glove/Shoes Damage -No Raid Time -No ATM -
#1 ENDWAR DEERISLE 1PP | BRAND NEW | LOOT+ | TRADER | BBP | PVP | KOTH | KEYS
Chri1312 posted a topic in Mod Servers & Private Hives
Discord: https://discord.gg/S6HWpS4vzG Ip: 185.229.237.238:2302 Map: Deer Isle (experimental version) -Reworked Map (still in working) -1PP (3PP only for vehicles) -Custom Toxic zone -King Of The hill -Airdrops -Cars+ (No Veichle Damage) -Guns+ (No Semi-auto one tapper) -HealtStick (Give 20 HP) -Trader(Safezone PVE,Blackmarket PVP) -KeyCards System(3 tier) with Lootable Chest -Euros instead Rubles -BaseBuildingPlus -C4s Raids -Steady Scope -AutoRun -Unlimited Stamina -No Glove/Shoes Damage -No Raid Time -No ATM -
About upcoming stamina system, player speed reduction, vehicles and other premature game changes
SonicSonedit posted a topic in General Discussion
Before introducing features that screw players over, please fix and debug the features that compensate it.Lets talk about upcoming stamina and player movement speed reduction for a moment. Yes, I completely agree that players move way too fast and can run forever right now, which is both disbalanced and immersion-breaking, therefore player movement speed should be reduced later on. But what about current state of game? The vehicles and bicycles are nothing but a mess right now. They fall underground randomly when you ride uphill/downhill, they can easily break your legs or even kill you when you get out/off of them if someone (for example, zombie) will just lightly touch them, forcing them to move. They can easily stuck in textures, due to terrible collision detection. If you lightly touch someone's else vehicle with yours, you both will get legs broken and pants (with loot inside) ruined. And the most ridiculous thing about them - you die if you lag or disconnect inside a moving vehicle. Yep, just like that - "You are dead.". The best part? Your body will disappear, so your friends can't even recover your loot. The list with vehicle-related bugs which can randomly insta-kill you in a game with permadeath can go on. And in light of all this mess - reduce player movement speed!? I implore you to reconsider! Edit: Here is a reason for you -
MODULAR VEHICLES Concept/Discussion Thread (condensed/updated)
FlimFlamm posted a topic in Suggestions
Modular constructable vehicles are a pretty big can of worms for DayZ. Currently we are all restricted to which ever prefabricated vehicles which the developers are adding in, and our ownly way of experiencing them in game will be to find them via luck. In the old dayz, admins of individual servers would hoard the few existing vehicles all to themselves, and if they didn't then the most powerful groups at large would. Actually getting a vehicle was a rare occurance and it generally didn't last very long. Modular vehicles can not only adress this limited access problem without flooding servers with tons of vehicles, but they can deliver on the promise of customizability and synamic gameplay that the devs so loftily spoke of so long ago. A basic system would consists of parts, tools, and raw materials like metal and wood (wood being already in the game). Built on a chassis of varying sizes (small medium and large), different parts, like engines of different sizes or tires of different types, will impact the behavior and performance of the final vehicle. Passenger and cargo capacity will depend on chassis size, while things like handling and top speed depending on engine size, overall weight, and tire type. The end goal is to create an indepth, challenging, and laborious process for survivors to embark on, which in the end will produce an endless amount of dynamic gameplay while resulting in meaningful rewards for harworking and successful survivors in the form of completely customizable vehicles of diverse utility. Here is a description of the main elements and how they might work in such a system: World Objects: Chassis The chassis of a vehicle is the undercarriage that holds everything together and provides structural support. The bigger a chassis is, the more room it will have for bigger engines, more seats, more cargo, and potentially MG mounts. Chassis can easily be added into chernarus as an object or as a contstructable object from raw materials and tools such as scrap metal and a welder or a drill and bolts. A good example of passenger limits based on chassis size would be 1-2 persons for a small chassis, 1-4 for a medium, and 1-6 for a large chassis. Engine The engine of modular vehicle, as with all vehicles, will be what determines top speed. In conjunction with the overall weight of a modular vehicle which is calculated from the various parts, the engine will also determine the accelleration of the vehicle. In order to prevent players server hopping to more easily create modular vehicles, engines (also chassis and other parts) can require a special mechanic to be transported which can inherently prevent server transfers, such as dragging or a small constructable trolley. Aditionally whatever engine maintenance exists in prefab vehicles can also be applied to the engines of modular vehicles. Fuel tank A fuel tank is an essential part of any gas powered vehicle. If a fuel tank is too big for a particular chassis then it cannot be installed. Smaller fuel tanks can be installed on larger chassis but the larger more rare fuel tanks would be more desirable. Wheels Several types of wheels should be available to find in Chernarus, with different types bringing different performance options for players to choose from. Tractor tires will give the best offroad traction and performance while car tires will give on road performance at the expense of offroad. A third type of road only tire could also be available, with very high on road performance but very poor performance off road. Seating/Controls Certain peripherals like seats, steering wheels, and foot pedals can be a simplified process involving various tools and the appropriate resources like wood or scrap metal. The number of seats that can be added should reflect the size of the chassis and the amount of space left over after the engine, cargo and everything else is installed. Siding/Armor Siding and armor should be constructable from metal, wood, and perhaps canvas, and require the relevant tools and resources to construct and install. Heavier harder to make metal siding would be heavy but bullet proof. Wood siding would be cheaper, lighter, semi bullet proof, and cover from prying eyes. Canvas could also be used to provide cover from observers but would not be bullet proof at all. As opposed to the option of driving with no siding at all (siding is not necessary) siding gives you the potential for armor, cover, a paintable/dyeable surface to further customize, and perhaps also some protection from the wind and cold and rain. Cargo hold The cargo hold or bin on a modular makeshift vehicle in this type of system can easily be made out of wood or metal. Wooden bins are cheaper to make but are not bulletproof like metal ones, meaning if your vehicle gets shot in the cargo area a wooden bin will allow cargo to be damaged, while metal will deflect low caliber bullets. Cargo bins of greater size allow for more storage but they take up more space on the chassis which allows for fewer seats and a smaller engine. Cargo could be constructable directly from their raw resource form (wood or metal) and be installed directly onto a chassis, eliminating them as something you need to find or an in game object that must be coded for. Gunnery Atattchments If DayZ winds up going in the direction of having any kind of armed vehicles, then modular vehicles can remain relevant with gun mount attatchments being constructable from scrap metal and appropriate guns mounted upon them. This could be something only available to large chassis, for realism and balance reasons, and they would also potentially obstruct a great deal of potential seating space. Tools Various tools and other necessities can be added in as appropriate to make the system feel as authentic as possible, but also to provide additional difficulty and balance to the process. I mentioned a constructable trolley earlier, a pushable or pullable transportation device (like a wheel barrow), which could come to serve many more functions than just engine and chassis transportation. Coding Mechanic/Animation Requirements: Part Construction Code/Animation The code and animations required for constructing various parts from raw resources like seats from metal can be a very simple thing, involving metal and the appropriate tool and a simple time consuming operation akin to the other crafting sequences. Things like welding fuel or generators to provide electricity can also be added in to go with these processes, and like the trolley, can serve and integrate with many other features like base lighting. Part Transportation Code/Animation The necessary animations and code required for moving around and manipulating large parts like engines and chassis can be a fairly simple task, accomplished with the aforementioned trolley and the simple accompanying animations that involve pushing or pulling objects around. It should also be possible to transport large parts in appropriately sized vehicles, giving a very distinct advantage to people with transportation large enough to assist with the construction or more vehicles (it will be the same way with constructing bases and transporting raw resources) Part Assembly Code/Animation Like part construction and part manipulation, the actual assembly of parts can be a fairly simple enough looking process with the animations being basic and easy to implement with the relevant tools, parts, and resources at hand. Once parts are being assembled onto a chassis it should become immobile until completely assembled ( or at least a rolling chassis, meaning wheels, chassis, engine, and drivers seat at the minmum). To give vehicles additional versatility, it could be made possible to tow other vehicles if the towing vehicle is strong enough. If this is the case then chassis with wheels should be towable, and also have the option of cargo bins immediately being installed on them in order to create a towable cargo trailer. Final Vehicle Performance Code/Animation Every piece of the vehicle that players need to assemble will have different weight characteristics and ingame behaviour. Bigger engines will mean more strength, but bigger chassis and more cargo and more metal means more weight, which in the end will affect vehicle acceleration. Increased weight in conjunction with tires will determine braking speed based on momentum and traction and also determine incline climbing strength. There is no end to how well the actual performance modularity system can be tweaked, but so long as generally top speed and acceleration are realistic it will be a passable approximation. Things like metal being bullet proof are a given, but more subtle things like wood giving more protection from the wind and cold than canvas or no siding are even more subtle elements that can make modular vehicle variants even more unique. Pros: Improved/Supplemental Vehicle Access Economy/Server Controls Customizability Content Developmental Efficiency Cons: Realism/Authenticity The addition of constructable customizable vehicles would bring an end to the age old vehicle monopoly, and add a much needed touch of content, variety, and personality to DayZ. The vision I have for this particular system does not involve replacing prefab vehicles, but instead existing alongside of them and absorbing and sharing many of the same maintenance mechanics that exist for prefab vehicles. Prefabricated vehicles should naturally be superior in various ways to modular vehicles so as to not become obsolete. The V3S will always be able to hold more people or cargo than a player constructed vehicle for example, or a street car with a powerful engine will always be faster than a constructed one. This way the value of real vehicles will still actually surpass player constructed ones and be more desirable, but the inevitable problem of hoarding will be completely countered with supplemental vehicle access. In the end we will all have more things to do and wind up with a diverse array of useful vehicles! Happy Zombie Apocalypse everyone!