Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. Eh, your opinion. While you were inventing your zipper and zamboni, we were busy making blockbuster movies, winning wars, and going to the moon. Sorry buddy. On Topic, as well. I would love to get more immersion, but if we don't have vehicles, I think the arcade fps is a better feel UNTIL we get transportation.
  2. Mr Sinister

    Is the DayZ Mod better than Standalone?

    The mod is great, we started on the SA, got bored to death of it went on to the mod, just keep glancing back at the SA to see if anything else has miraculously been added to stable yet, but, its kinda like watching paint dry in sub zero temperatures. The mod (once you get used to the inventory, salvaging vehicles and every thing else) is great. Get bored of the SA, put on the mod. You probably wont come back on the SA for some time i assure you, just takes a little getting used to. I say its a good buy.
  3. ld-airgrafix

    A Stretch for Cars but Maybe one Day?!?

    Its a great idea, also when hotwiring a car, it should take at least a minute to start it, enough time to gather zombies around. It should definetly be "is it worth risking my life taking that car?" situation. Im not a big fan of any vehicles, however cars are on their way, so please make them rare, and all should be in such a bad shape it would take a long time to repair it?
  4. Shad0wH4wk

    Do you want cars NOW or LATER?

    As I stated in the very first line, this is not at all a topic urging for vehicles to be added. I only wanted to see others opinions. I chose the 'later' option in the poll, so that would contradict your theory :)
  5. rydekk

    Do you want cars NOW or LATER?

    I want to see them in late beta. Reason? Well, with vehicles now. Everybody would want it, but only some will. Driving a vehicle will be even more risky. Would ambush gas stations for vehicles and a massive war would occur between those who do and don't have one. Also, with vehicles you tend to just gear up quicker. Driving to the airfields and military bases and just gear up in minutes or help your friends gearing up... Now that they're adding more locations to use. I say that vehicles are out of the question in Alpha
  6. [sIDA] Gaming UK [sIDA] was born as a group of friends who enjoyed gaming together quite a while ago. Whilst the majority of members used to play DayZ, only two now remain. Those two, decided to create their own Epoch server. Vari and Rabbit, neither of us had any scripting or server hosting experience of any kind before creating the server about a month ago. Since then, our skills have developed in both senses. The server, of course started out very basic. We have made many modifications and we're not done yet. We are friendly admins who are always happy to help with any issues etc. The server is hosted in Germany, we welcome anyone from the UK, Europe and further! Current Features Build snappingIndestructible basesNo plot pole requiredRoaming A.I.A.I. missions500+ vehiclesExtra vehicles added to tradersSelf blood bagVehicle service stationsTake clothesGod mode trader zonesNo cross-hair, name-plates or tracersCustom debug U.I.Flip vehiclesFun server events, races, objective-based and generally just fun timesBandit City + Road from Pobeda Dam Future Additions To Come A.I. campsVehicle towing (only certain vehicles)TeamSpeakGem traders The Details Map: ChernarusMod: DayZ Epoch 1.0.4.2Server Slots: 50IP: 144.76.57.246:4302Website: http://sida-gaming.enjin.com/home
  7. DarkwaveDomina

    Do you want cars NOW or LATER?

    According to Rocket's presentation at Rezzed, vehicles are due to be brought in around Q3 (please correct me if I'm wrong, I think it was Q3) of this year. I can wait that long if it would possibly mean taking man hours away from working on things like survival and optimisation. It's not even that long now, we're already in Q2 of the calendar year.
  8. Caboose187 (DayZ)

    Do you want cars NOW or LATER?

    Sigh, I was making a stab at the opening line of the OP as this is a very well hidden attempt for a "give me my damn vehicles now" thread
  9. blunce

    Do you want cars NOW or LATER?

    I want vehicles whenever they're finished, regardless of how long it takes
  10. This is not a topic urging the devs to add cars now or very soon. The reason I am starting this topic is because I have realized that I am no longer dependent on vehicles for transportation like I was in the mod. In the mod, the first thing I would search for was a vehicle. But now, I have no problem at all getting along the map on foot, although the transition was a bit lengthy. As long as I put one foot forward, I can get anywhere that I want to ^_^ I would definitely say that getting around on foot has given me a better familiarity with the map and an understanding that I must be careful no matter where I am, because anyone could be heading exactly the same way as me and at exactly the same pace. Now don't get me wrong, I am also looking forward to vehicles being added and can't wait, but I think it's great that the devs have decided to leave vehicles out until late alpha, how about you guys? :D
  11. Welcome to United Nations Epoch Infestation. "Are you prepared for the fight of your life?" Find us at: Napf Island IP: 198.24.172.30:2302 Saureland: - IP: 206.222.11.218:2312 =Requires RMOD -- http://offgaming.us/rmod/download/ Takistan : 192.99.7.143:2312 =Requires RMOD -- http://offgaming.us/rmod/download/ Speak with us on Teamspeak3 unitednationsepoch.teamspeak3.com Donations for Bases, Vehicles, Weapons, Gold & Load Out are accepted. Please contact an Admin for your gaming needs. United Nations Epoch Infestation is a PVE only enviroment. No PVP/No Stealing or Base looting. All offenders will be delt with quickly and BANNED. Ai Missions ,"DZ" Ai and increased Zombie population make these servers a challenge for even the most Veteran Dayz gamer. Extra Buildings at airfields, Ai bases, and custom high loot spawns are added to enhance game-play. Owners: [u.N.] Sgt. Gritty [NAC] Jeremy Admin Cherno/Napf: [u.N.] Liosha (Angry Puppy) [u.N.] Ghostsniper189 [u.N.] Mudduck [u.N.R.T.] Lumpy Admin Sauerland: [NAC] Jeremy [u.N.] Titan [u.N.] Drake Enjoy your stay and have fun!! --------------Website---------------- http://dayzunitednationsepoch.weebly.com/
  12. Wow, way to necro your own thread <_< Well apparently it wasn't mods that allowed to 1000's vehicles but the scripts
  13. So, with the ongoing development in the north, I've noticed that the wilderness areas of the mod have been increasingly marginalized. The addition of cities up north I think will be a great addition to Chernarus. But it has, or had, to be taken into consideration in relation to the overall distribution of wilderness terrain (i.e. undeveloped areas). It isn't good, in my opinion, for them to just add cities without also adding to the wilderness as well. With persistent storage coming, and construction later on, having some white space on the map is essential. If only to make for non-formulaic construction and storage. The same applies for vehicles as well, with fewer potent rural areas in which to store these (which could be stored in a town/city, but with much greater risk of discovery). The only wilderness that remains relatively untouched is the western forest near Myshkino. Coincidentally, this is an area which I frequent. Below I've taken the liberty of outlining some of the areas which have been used to place towns (like Svetlo and others, as this is a dated map) and areas which seem designed to be towns in the future. This is just to give you an idea of how close these new settlements are being placed in proximity to an already marginalized wilderness. Never mind the fact that the areas in the wilderness which appear to be forested, also have roads traversing them, hence the point below. As you can see, most of the new areas for towns up north are already situated in areas which were previously forests. Moreover, the areas which were previously forests have been pushed back by large fields. A second point, is the paths that these new destinations create. The points of interest are not as relevant as the paths created by people going to those destinations. Below is a rough heatmap produced by a thread on Reddit, to illustrate the case as it was in the mod. As you can see, the density of pathways is far more diffuse NW of NWAF than SE. This is to be expected. However, with the addition of the new towns, I suspect this pathway/density map will become more homogenous across the map. Which is fine, but it means more players in close proximity to already marginalized wilderness. So, what is the point of all that? The wilderness needs to be a destination unto itself, not just an inconvenience whilst moving to town after town over the next hill. It needs to be a destination capable of being an effective canvas for the upcoming additions such as persistent storage, vehicles, and construction. In order for this to happen, the wilderness has to be made wild again by distancing itself from the towns and cities as was the case in the mod. I'm not entirely sure this is possible, given the confines of the current map. But what are your thoughts? DISCLAIMER - Not advocating for impenetrable wilderness, 100% guaranteed hiding spots, or the removal of cities. The latter will still be there, relax.
  14. h.landa

    Happy DayZ Epoch

    Website. http://www.10th-legion.com/ Server ip 69.39.239.135:3119 Our epoch server is located in the US Chicago area. Lots of addons and AI Missions to be done! Join us or simply play! Register on the website and make a post to get your free briefcase of gold! Modifications Animated Heli, AN2 Crash Name Tags Custom Menu for specific small admin scripts (tested with Infistar) Selfbloodbag Autorefuel Salvage modification to remove every part NPC (Sarge AI) with modified weapons Side Missions (EMS) with reduced loot Custom debugmonitor with mission display AI Zone Alpha Several Map Updates Churches replaced to be accessable New Traders & Changes Traders Safezone Wrecks with Loot Service Station near Stary City Snap Building Indestructible Bases Extra Vehicles (Merlin, M113Ambul_UN_EP1, BTR40_TK_GUE_EP1 , M1133_MEV_EP1, Bell Heli) No Plot Tow & Lift with modified vehicle/heli list No Tow on locked vehicles Sarge AI invisible fix Vehicle Master Key EVAC Chopper No Salvage on locked vehicles No Damage on locked vehicles Backpack despawn fix Map Updates New Trader cities Bridges to islands Otmel and Skalisty Junkyard Extra Charnarus Buildings Topolka Dam Military Base Black Lake Military Base Hidden Killers Ranch Wreck Sites Dead Castle Devils Caste Prigindy City Tikhaya City Train Wreck Dubrovka Detruit Camping Tents Cherno Quarantine New Buildings Balota New Buildings Cherno New Buildings Kamenka TEAMSPEAK 3: 10thlegiondayz.teamspeak3.com Server ip 69.39.239.135:3119 http://www.10th-legion.com/ We hope to see you soon with us we our currently at a clan war with another clan so we need to stock up on Soldiers and Officers to take part with us! Regards, Ronan
  15. Sursurlas

    New DayZ Server!

    Dayz Charnarus (1.8.0.3/103718) VETERAN CH:ON-GMT GMT +2 150+ Vehicles. Debug Monitor, Care Packages, Street lights & Auto Refuel - Private Hive. | SurvivalServers.com! So goes the title of my new server, everything is running smoothly, and i havent gotten into any problems yet. So far there is a Debug Monitor, Care Packages, Street Lights And Auto Refuel, but there will be much more, once people start to join! See the only thing is, that even though i have "all" of these features, i don't have anyone to share them with, so please, come and join the server, and kill some zombies with me and my friends! IP: 78.46.82.110:2802 the first 10 people will get a free pair of nightvision googles, and a rangefinder! - I can't wait to play with you guys!
  16. Richard III in Leicester

    Depth in DayZ (Roleplay? KoS?)

    I wouldn't like anything to show above anyone's head whilst aiming at them, would go against the simulation and the struggle I think. I think it's better to not have anything fed to you in this way. To be cautious because you can never know what someone will do and should never trust anyone until proven trustworthy and even then take that feeling of trust with a pinch of salt. That's me anyway lol. Tho I do like the idea of more possible roleplaying being a part of the game. I think more need for co-operation will come with time and as further content is added to the game; vehicles, camps, etc etc. To answer the points you made, at the moment I've never robbed someone because I've never needed to, might have force fed once or twice for the lulz, have met people and asked if they needed anything or any help or wanted to trade but they have always said no they're fine. I don't think there's enough in the game yet to create the community aspect that is missing from the SA that was there in the mod. Once radios work it could become more of a possibility I'd like to think, people can call for help or trade or to report snipers and so on and others can join up in order to react to that for either good or bad. Same with vehicles, that would always add to gameplay and cooperation from others. For two strangers to want to cooperate there usually has to be something either has that the other wants or needs and one having a vehicle and the other needing a lift is a good start.... Got me rambling on now. I hope that KoS always remains but is made less of a knee jerk reaction to everyone and more of a conscious decision. And in the same regard the decision the other way should also become more common when there is more going on that needs cooperation. At the minute all you need to do is get some food and a gun and ammo and then the rest is just glitter. Doesn't need much in the way of cooperation between strangers to get that far so it always comes back to shooting. For now.
  17. The Winchester dayz epoch server at 199.116.113.43:2702. Hey all I have a new server that has only been up for about a month. We need more players. The server has custom areas including the 'AI Stronghold' with tons of loot and vehicles, if you can take the base. A GoldMine that players can collect gold, multiple barracks, a checkpoint between Elektro and Cherno and more. Auto refuel, self bloodbag, AI missions, ai heli and vehicle patrols. The newest addition is the Evap chopper. This is a great script because I know everyone hates that long run back to your body or base to rearm. Check us out at 199.116.113.43:2702. I'm a very active, friendly and helpful admin.
  18. I'm thinking this may be a bit more advantageous than having folks spawn in the east. Especially with Berezino and Svetlo now beefed up, in addition to the shipwreck. But even in the mod, I felt that the spawns were pretty limited. I rarely spawned north of Solnichny, although I spawned in Kamenka all of the time (which I luuuuuurve). There's an unspoken third of the coast that wasn't used for spawning in the mod (likely due to it being wilderness and thus a high-value area for folks looking to store tents/vehicles). I do fear, though, that it will become formulaic once persistent storage is implemented. NW corner is pretty much where the stashes would be located I reckon, especially with the shrinking wilderness along the northern border.
  19. MarchmelloMan

    Dear Developer-Team of DayZ

    Of course inventing base building and vehicles is much lesser effort and required testing time than installing a new weapon. You really got the point.
  20. Rocket and your team should concentrate on main elements on gameplay instead of making 100 of new pistols/rifles and mags/calibers! GUN-FETISH ? Focus on thing like cooking/hunting, persistent objects, vehicles and base building! I don´t need 100 different pistols and calibers... :/
  21. Website: thecheapbanditos.co.uk TS3: thecheapbanditos.ts3dns.com Email: [email protected] Hello! TheCheapBanditos UK would like to invite everybody to our server running the latest version of Epoch. Our server has the following features: 600+ Vehicles (incl. Some New Additions!) - More army and tracked vehicles (BTR40, LAV25, M113, BMP2 and more), more helis (AH-11 Wildcat, Ka-60, Ka-137 and more) and even jets (F35B, AV8B2, A-10, L-39ZA). (For a full list of added vehicles, head to our website.) New Weapons - The AS50 is back, along with several variants of the SCAR H & SCAR L rifles and the M110 NVG sniper. AI Missions - The brilliant DZMS configured for more varied loot. Refuel/Repair/Rearm Stations - Fuel stations offer free refuelling and repairing & rearming for a small fee. Self Bloodbag - Regain blood without any help from others. (Perfect for lone bandits). Safe Traders - God mode and disabled weapons while in the trader cities. Heavily Customised Map - All 3 of the airfields have been completely overhauled, including paved runways at the Balota at NE Airfields. There's even a new airbase at Stary Sobor! More buildings have been added all over the map and camps created including the Industrial Complex and West Kamenka. Tow & Lift - Bigger vehicles can tow others. Planes can even be towed out of tight spots! Chinooks can lift vehicles and small helis. Indestructible Base Building - You won't have to worry about your base being destroyed, it becomes indestructible after a restart. Plot poles are also disabled saving you an expensive purchase when starting out! Build Snapping - Build your own masterpiece with perfectly straight walls, and in no time at all! An extremely handy feature. Take Clothes - Clothes can be taken from dead bodies. Full Moon Nights - Always a full moon at night, so you can still see. Extra Trader Stock - We always make sure none of the trader items are out of stock. Deployable Bicycle - With a toolbox, deploy your own bicycle for use until a restart. Perfect for fresh spawns in need of a vehicle. Key Changing - With a keymakers kit, lock all or some of your vehicles using only 1 key! Or make a standard, spawned vehicle yours by giving it a key. Anti-Hack - A common feature on most servers now, but very effective! Admin Events - We love organising events. These include but are not limited to: Races, Destruction Derbies, Team Deathmatches, Armed Convoys and even an event in the style of Hunger Games. We also love hearing suggestions from players and there are of course prizes for the winner(s)! New features are added constantly. Our custom bases are also revamped every month or so to keep things fresh! Our admins are very friendly and willing to help. They also love to play! New Player Offer: Quote "bandito" upon entering the server and we'll give you a Ural full of wooden supplies to get you started! (For the first 15 people who join.) Contains: Red Chainsaw, Etool, Crowbar, Fishing Poll, Sledgehammer, Camping Tent, 2x Combo Lock, Deer Stand, 20x Floor/Ceiling, 2x L. Wall w/ Door Locked, 20x L. Wall, 2x Light Pole, 2x Garage Door Locked, Wood Ladder, Workbench. We really hope to see you on soon! IP: 195.154.173.91 Port: 2362
  22. LaughingJack (DayZ)

    So after a time spent on Standalone, here are my thoughts.

    Just to make sure...you know that the DayZ engine is not the ArmA 2 engine? It's a complete changed arma 2.5 heli engine. And "the mod had a better foundation then the standalone will ever have" is pure and absolute BS, sorry for that harsh words, but if you state "facts" and "truths" that are obvious wrong you deserve it. So you either know nothing, but still post "facts" that would require knowledge, which would make you an idiot or you know them and lie on purpose...hm. Either way that's not nice. Unbiased perspective? My ass... I'll try to explain with an analogy I used already here: Imagine ArmA 2 as a small house with a shower (the Multiplayer) in in the second floor. Somebody started building a bathtub there (DayZ). The inhabitants were absolute happy, but soon demanded more and more, it should be bigger, have more things, made out of marmor etc. etc. But the stairs were too small to bring the things up, so a crane was put on top of the house and a hole was broken into the side of the house to bring it in. So the bathtub was getting bigger and better, but the house wasn't made for that and it became cracks and the water pressure destroyed the pipes, the floor was hanging through and nearly breaking and the neighbours brats were inserting nasty things in the pipes, since they had to be made outside the house... So, since there was no way to make the bathtub any bigger without completly destroying the house, a new house was built. This time with a bigger stair, hardened, waterproof floor, better pipes inside the house etc. etc. But the inhabitants only saw the bathtub, that was brought upstairs and as soon as water was running they demanded to bath, even if they were told, that it was not as comfortable or shiny or with all the funny extras they knew from the old bathtub, hell not even the roof of the new house was finished and sometimes it was raining straight into the bathtub. But since they were begging and begging, they were allowed to bath - and they complained about the missing of the shiny things they were used to, the cold water that sometimes came out, the rain that fell through the roof, and that these idiotic brats still were able to get to the pipes, because some windows were missing. But you could see that now it would be nice, because the bath would be bigger, better without destroying the house... I really hate to say this but....that's what an Alpha is. Developing new features, breaking things, pushing other features in, breaking more things. And that is totally normal.. That the Engine isn't the best...well that's no question for me. I'm not gonna debate (again) if DayZ should run on snowdrop, Arma3 or unity because, tbh, that is going nowhere. DayZ belongs to BI, BI has an inhouse engine that they want to use and that's it. And, while I also could think of other possible engines for DayZ (just from guessing), I think the used engine is by far not the worst possibility... Ah, and the dev team isn't that small anymore. DayZ has no end. Well, it has an end, the death of the char. But if you don't want to play anymore, because you already have a M4 and vehicles are not in the game, you have two choices: a) play somethign else and come back next year or B) live with it and don't see "gearing up" as the main goal. Pf. Don't tell me what to say. And 1) BI would't have paid the devs for supporting the mod (they also can't chew on lines of code), 2) the limits of the mod (mods) have already been reached a long time ago. There was nothing more that could have been added or bigger changes that could haver been made...well let's say "correctly". So, I look at you as unbiased as possible and say: "You state facts and yell "truths" without having an idea what you are talking about. You know what this makes you? A complete tool."
  23. ahmedakbar

    How do you think DayZ Standalone is going?

    I think it is going quite well so far. Anyone who buys early alpha content should be ready to experience a partial and buggy experience... My favorite one so far is being knocked unconscious by a guy throwing punches into the air 100m from me while I was shooting at him with my pristine M4 ACOG :D As some people have said before, even with the partial and buggy content we have in this early alpha stage, the game is already quite addictive and fun. I can only imagine that when hunting, vehicles and tents/basebuilding get implemented it will be quite a good step forward from the game, especially if they manage to optimize the netcode in order to host 100 players and more of zeds...
  24. So as we all know, this game is still in early access alpha, and everyone understands that and some even use it as a weapon to defend the game which by all means go ahead. What the problem lies with is the engine and the struggle i and many other people have seen when it has come to making a standalone version of a mod that already had a better foundation then the standalone will ever have even if they did add all the stuff Dean added in his presentation. <--- sad truth. Lets not forget that the Arma 2 engine on the mod is not great either (and i mean that, its annoying aswell), i am looking at this from a unbiased perspective and hope people agree. Ok, lets get to the meat of it, my thoughts just as a gamer and someone who has played DayZ for the last two years. The game feels like a constant battle with the dev team (just look at the struggle they had with the development time just to add the new ui/animations/zombies and backpack/weapon systems. And of course the dev team is small but i feel like they could of achieved so much more if the engine wasnt so hard to push. Early access can be a god send to a new game or a killer, and i currently feel like the early access has killed this game, not because of the battle of the dev times and false and pushed deadlines constantly, but because early access gave the players a chance to experience the whole game through to the end and now ask "so whats next dev team?, because were sitting here with m4's with no vehicles to quickly get around... so im just gonna pop onto a mod of the DAYZ mod and enjoy shooting down helis" thats what we expected some people to say right?. Now, look at where we are now in this game, look at it as unbiased as you possibly can and finally say "this game... should of just remained in mod state and added onto that with the full dev team supporting it". Thanks for your time and i hope some agree to at least one of my points.
  25. Again, they need to add more than pvp to the game before they should make those sort of changes. I could see spawns around the whole map working when they hit their 150 player cap goal, and implement all the crafting/base building/vehicles and hunting/fishing etc. As it stands, what's the point? The game IS only PvP right now, whether people like it or not, and while I have every bit of hope and really believe they can turn it into something more, right now it's not. So why change these things now, and make the main fun of the game as it stands that much more of a pain?
×