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Found 41868 results

  1. Sirwarriant12

    Trading posts/NPC (guards) Hear me out. Thoughts?

    I would never want NPC's other than zombies in any shape or form. I do however love the trading post/zone sort of thing but I would want it to be 100% player controlled, ran and built. Like for example go to one of the castles, close off as many gaps as possible once building and what not is in and set up a trade hub. You would have good line of sight, a well defensible position and could have a sort of little tent city going on inside where you could trade, safely log, a possible make shift hospital, a mechanic for vehicles etc all player run. Just have it to where weapons are confiscated by the guards and kept in a safe place like the keep until they leave. The guards would keep watch and keep the peace and it would also give bandits an interesting thing to try to raid and giving them the ability to ambush player caravans and giving people the ability to protect players heading to trade and so on. The possibilities are pretty damn endless with they deliver on the final game. I would much rather have players set something up than have a "safe zone with NPC's.
  2. Mr Sunshine Kid

    Can't find vechicles?

    So I've come back to DayZ after a few months. I've updated to latest stable 0.51 (I think). I've heard there are vehicles now so found their supposed spawn points on the BD map, spend three hours on Tuesday running round at least 10 different locations and no sign, both quiet servers and busier ones. Then, spend another 2 hours last night but I tried a different tactic, I found a supposed spawn location for a truck and (now I'm not very proud of this but I've never done it before) I server hopped, one server after the other, must have tried 30 servers easy. No vehicle at all was there? Am I doing something wrong / completely missing something here?
  3. New hardware was installed and trader menus, locking and unlocking vehicles and load times are 3x faster
  4. Hi guys & girls.. Come try out our server! Anomaly Militarised Server ! Server IP: 198.27.80.126:2402 We are a fairly fresh server to Overpoch! what do we have to offer compared to other servers? The server runs on Gold/Silver money setup Base's are Indestructible (Soon only to be cinder) Player stuff.. Choice of skin/loadout at spawnCoastal spawn selectionCustom action menu w/ suicide optionCustom stats menu (hide able)Deploy bike/motorbike as fresh spawn! Safe trading!? Custom StaryCustom high end trader at balotaGod moded safe zoneAnti theft safe zoneGun disabled safe zoneHate having to pull the gun out your pack to sell??? Sell from backpack or Vehicle (In Bulk) What's to loot? Custom East AirfieldCustom Lootable military compounds through out the mapScattered military checkpoints dotted about And the guns? All Epoch guns! (Including thermal!)All Overpoch guns (Guns being added pretty much everyday.. there is loads you know!) Mission's.. hate when theres none... Missions ALWAYS up!2 Levels of difficulty on missions.Chainsaws at ikea missions Vehicles.. oh yeh... Locked cars are God moded after restart so no unwanted surprises when you come back!Claim open vehicles with key/keymakers kit to make them all yoursTanks/Jets/Helis You name it we run it.Tow & LiftWorking Evac Heli Come along give us a try! whats the worst that could happen? Great server with good players... Admin always on Due to UK/US Admin Bring guns not toys... no one loves a cry baby!
  5. Karmaterror

    make v3s (or vehicle in general) more silence

    This is great idea. Shush the rest of you, lets assume silencers worked :P. I assume it would be a strait through exhaust system by default. So if a back box was included as a piece of loot, you could use it a hacksaw and a wrench to cut the end off the current pipe and botch it onto the end. The result would be a quieter noise. This could apply to all vehicles. If you have no back box fitted your car runs loud. If you find one and get it on there it makes it more quiet. If the car you put it on is ment to have one its a big reduction in sound. If its a botched on one then not so much but still noticeable :)
  6. haxborn

    So, are vehicles coming in 0.50 or not?

    Lol if you would have read more than the title you could easilly see: "Does that mean it will be added in the 0.50 update? Or just an upcoming feature we will see within the next few patches? The information of that isn't really that clear." And this guy clearly said how vehicles was NO WAY NEAR the current dayz state, so your argument bro, is pretty invalid!
  7. shinysonic

    What would YOU class as HARDCORE?

    First of all, sry for my English, since im not a native speaker, but i hope you guys will unterstand my point anyway: I also have Hardcore on my servers name, but to be honest i do not think this is true hardcore. Its just because of Mods like Epoch, Overwatch and the combination of those too made the whole Mod more like an Sissy Mod with Zombies. Don't get me wrong here, i like Epoch, but not for the Traders. I just like it for its bigger amount of Items, Weapons and Skins from which i can choose from to have them on the Server. Its easier for admins to get creative without big limit. Their are just so many Epoch/Overpoch Server right now, with deployable bikes, Guns, everywhere, Safezones, Autorefuel, +100000 Vehicles etc. this features maybe are cool, but they do not belong into a survival Game. They would almost nowhere some fuel left in an post apocalyptic scenario or high tech long range weapons. I just made a server which is just a normal survival server in which i tried to catch the post apocalyptic scenario as good as possible and call it hardcore because in comparison it is harder then the 90% other overoriginspochawseome servers. EDIT: Forst Person or 3rd Person: As long as there is AI on a Server i would not disable it. The reason is simple, the AI has some advantages which players do not have, like no bushes or trees. This can be compensate with the 3rd person view. On PvP only i would prefer to have frist person only, its way more intense to fight light this. But most players dont like this idea. Here is a really nice video to this topic
  8. Automodown

    A Simple server

    We have a server which is exactly just that. No traders and no currency what so ever. Scavenge, survive and loot. Everything that you would find in Epoch is in game, base building, weapon and vehicle variety are all there. There are special missions to obtain higher tiered vehicles and weapons. There is around 15 steady players who are all pretty friendly to answer any questions or provide some assistance. I have include the server name, IP and port. hope to see you there. Also the server is around a week old so its constantly evolving and ideas and feedback are appreciated! Dayz Epoch Chernarus ClanD IP: 199.101.98.74 Port: 2322 I suggest using Dayz Launcher as Dayz Commander is not current and have issues connecting to some servers.
  9. US 434 welcomes groups, clans and lone wolves. Everyone is welcome except for hackers. The server has been up and running for a few months but quite honestly myself and the player base is getting tired of the hackers. Thus the server has been moved over to a whitelisting model. Please PM Geryon on dayzmod.com for whitelist application. All existing players database that have not hacked are automatically whitelisted. Server Name: US 434 - (1.7.6.1/102591)[VETERAN|3DP:ON|CH:ON][GMT+12] - Hosted By Geryon in Toronto | HFBServers.com IP: 174.34.158.74:2302 Host: Geryon Admins: Active and Reachable Hive: Public Location: Chicago, IL Server TZ: GMT+12 Restarts: Once a day at 9:00 am EDT Max. Players: 50 Vehicles: Default Vehicle settings (Vanilla) Communication: Side Chat enabled, Teamspeak3 server available at: divided.ts.nfoservers.com
  10. Automodown

    Why No Epoch Servers With No Traders?

    We have a server which is exactly just that. No traders and no currency what so ever. Scavenge, survive and loot. Everything that you would find in Epoch is in game, base building, weapon and vehicle variety are all there. There are special missions to obtain higher tiered vehicles and weapons. There is around 15 steady players who are all pretty friendly to answer any questions or provide some assistance. I have include the server name, IP and port. hope to see you there. Also the server is around a week old so its constantly evolving and ideas and feedback are appreciated! Dayz Epoch Chernarus ClanD IP: 199.101.98.74 Port: 2322 I suggest using Dayz Launcher as Dayz Commander is not current and have issues connecting to some servers.
  11. AdrtySanchez

    Should scopes in dayz have the ability to zero?

    They shouldn't remove zeroing for one simple reason...it isn't realistic or authentic.I OWN a scope very similar to the the LRS and I can zero it(and I can adjust the magnification or zoom from 3x-9x),however keep in ming it doesn't say 100-1000 meters. In fact it says nothing,zeroing is adjusting elevation and windage which should be added instead of removing anything. If I can find the game I'm thinking of it was a military sim tat I used to play where you had to do that by watching the grass or a flag or even smoke to adjust for windage,and its an older game from 2002 or so it was very similar to arma or the battlefield series in the sense the maps were huge,tons of vehicles and just all out warfare. Removing zeroing from other scopes like the acog or red dot isn't realistic either,as I own one of both aswell(in case you're wondering I have these on my AR-15 and my MK17 SCAR) and guess what,they too have windage and elevation adjustments. Even iron sights have these adjustments,I'm not sure about the pso or PU though. I saw someone make mention about the recoil being unrealisitc,my question there is...have you ever fired one of these before? Mosin,M4,akm etc? I have and the recoil is very close,more so on the mosin and M4. So if you don't like zeroing all I can say is deal with it,it's realisic.Again it doesn't show the range but if you know how to use these tools it's actually very easy to do with little effort. However I do agree mildots need to be implemented,as almost all modern scopes have them.
  12. Bump. By static he means that some AI will always be in the same area every restart, like Skalisty. I would say there can be up to 80-90 vehicles on the map at a time, but like Shiny said, you will be hard pressed for parts to get it to drive. Canned food is rare, and most food you find you either hunt or complete missions. Limiting first-person is hardcore and all, but it doesn't outweigh the general player count most hosts want.... usually kills a server with first-person only. It's been a long time since i've seen one with a population of 10 or more.
  13. Hasn't this topic been beaten to death already? Here's the reality -keyboard warriors on the forums and reddit claim 1st person is all they play, and yet 3rd person servers are packed 24/7 while 1st person servers often struggle to be fully populated despite the fact that there are far less 1st person servers. -Streamers and youtubers play 3rd person almost exclusively. -Stream viewers prefer 3rd person (as 1st person is less entertaining to watch.. for some reason.) -Driving vehicles (and especially flying helis) would be a complete pain in the ass in 1st person. -Playing 1st person doesn't make you a "better player" nor is it "easier".. It's just a different set of skills.
  14. Caboose187 (DayZ)

    How I Feel a Chat System Would Make Sense (if Its Added)

    People will mod the servers into crap and give all sorts of chat options along with the billion vehicles that go with them. Do not fear, you will get what you want.
  15. Great debate. I do believe it should be 1st person for characters on FOOT and 3rd person while in vehicles. I also believe that 3rd person gives an advantage while prone or hiding, that a person can see in almost 300 degrees of viewing angle. Sneaking up behind someone is also impossible if the enemy is using 3rd person. It's not realistic in it's current state. On the same token, I think 1st person offers the best advantage to PvP as it gives me a realistic sense of battle. I am able to aim quicker and be more accurate, fumble through my weapons, etc. while in 1st person. In overall fairness, any player can choose any view they want. So since everyone is afforded the same opportunities to change their views, it's inherently fair.
  16. Hi im bongo im 16 and from england I play 30-40 player servers (CCG) I want a tight knit group of serious dayz players with experience Roles im looking for people to join Im the Squadleader/Medic-Ill have all our med supplies to keep the team intact and make tactical decisions Vehicle Expert-Someone who knows the map and can drive all vehicles well Sniper-Someone who can hang around in the background protecting our squad Scavenger-Someone that knows the best loot locations and can get our squad supplies Assault-The Core of the squad , good in gun battles
  17. Karmaterror

    DayZ has become empty and boring

    Try and play a little less OP, iv been very very good with this alpha...I think im still under 100hrs. Even the mod can get stale if you play it a lot, and theres a lot more to do there. Rationing how much dayz you give yourself can keep it fresh :) Imagine when theres a lot more vehicles, then you will see people more often. When they add helis you might hear it every hour or so and be able to try and track it, or hear a car pull up and set an ambush. Theres just so much missing from SA that makes Dayz. Think about when zombies are enough to keep you on your toes all the time, maybe its just a bit of alpha burnout :)
  18. Funkmaster Rick

    Ideas for new maps or areas after release.

    Hah, just because we haven't hit beta doesn't mean we should not discuss ideas. Then again, you put alternating capital letters and a number (possibly your age?) in your name, Nopaer, so I suppose you're just sticking to your guns in a sense. I, for one, would like to know if Bohemia intend to allow other maps to be ported over into DayZ SA. I love Chernarus+, but it's a huge map that's mostly trees, and anyone's going to get bored if they spend enough time there. I liked Namalsk in the mod. It seemed less concerned with the zombies and more concerned with PvP, but it was a refreshing change every now and again. Sure, I've got stories aplenty from Chernarus about epic hunts, lengthy stalking missions, all kinds of patient shenanigans to find out where someone's base is. But Namalsk is where I've accrued most of my Utterly Ridiculous Stories. Like that time myself and three others teamed up, found a couple of vehicles and a helicopter. We went around loading them up with guns and ammo, spare fuel, food and water. Some enterprising fellow managed to steal one off of us - very sneaky, very daring! This began a fifteen minute aerial chase during which we were having all kinds of fun shouting at him over the direct voice chat to pull over. We'd shout anything we thought was vaguely amusing at him. Eventually we had the second vehicle tailing him close while I flew the helicopter ahead to paradrop one of my friends into an ambush. It worked. It was epic. It was hilarious. It was a goddamn adventure. No doubt Chernarus+ shall hold adventures of such a grand scale for me, ranging over most of the map twice. But the flavour of them will be different. Plus I like the idea of making a replica map of, say, my hometown or some famous city, and dropping the DayZ infrastructure into it. Could you imagine DayZ in Tokyo? Shooting from skyscraper to skyscraper across air bridges? Trying to fly a helicopter through the crowded downtown Harajuku? Epic SMG battles along their lengthy subway systems? Hell, DayZ Manhattan would probably be just as good.
  19. Funkmaster Rick

    DayZ has become empty and boring

    Muka! Last I heard, the Devs were saying that this game will be entering beta around the end of 2015. Of course, plans could change, but one should note that this is actually a pretty good timeline. I was hesitant at the idea of Early Access (and seeing other games take this route and how they end up has not helped), but after a year I feel confident in saying that these guys are doing their jobs right and you don't know what you're talking about. I do agree with one point though: encounters, friendly or not, seem rarer and rarer. Bumping the possible player cap to 50 has helped a lot. Of course, as they add more to the map, one must roam farther and farther in a given day if you wish to meet anyone. Human interaction, of course, is the heart of DayZ, so one can understand how you'd be upset. That being said, you pretty much answered your own question in your first post: "I guess people are so excited about these trucks and helicopter crashsites they're all just trying to find them along with other military gear." Here in North America we have a saying for just such an occasion, and I'm glad to be able to share it with you in the spirit of multicultural, global learning and communication. I hope learning this phrase will help enrich your understanding of other cultures! The phrase is: "No shit, Sherlock." If you want to find people, go to where the people are. Of course, I've tried, and I still find encounters less and less frequently. Somewhat disheartening. And your thread appears to have awoken some personality disorders, judging by some of the harsh responses you've already got. That being said, you really did answer your own question in your first post, which kind of makes it look like you're using this forum as your own whiny blog instead of the communication device and community it's meant to be. But that's fine, just don't expect a warm reception after. =p As you've no mod experience, I'll share some of mine: nobody goes to the coast unless they have to. In the mod, all the cool cats head North and West at the soonest opportunity. All the cool shit is, traditionally, in the NW. The SA is now starting to mirror this from the mod. When I played the mod, I only ever had two reasons to head anywhere near the coast: 1. Vehicle parts/tools. Toolboxes, engines, and the such just seemed more plentiful in Cherno and Elektro than anywhere else. As the SA does not currently have full vehicle maintenance and none of the spawns are anywhere near the coast, this possibility is obviated. 2. To kill bambis. I mean, sure, you could be nice, maybe head down and give them some food and a ride somewhere more interesting. But with the noise that vehicles caused, that was pretty much a death sentence for them anyway, unless you stuck around to defend them, too. Or gave them a gun, but that just seems like suicide. But since coastal spawns are no longer all the rage, this possibility is also obviated. So put on your hiking shoes and get ready to experience the world's most immersive jogging simulator. You can ask Steam for a refund, complain to anyone who will listen, or tighten your belt and try harder. Steam really doesn't like refunds, and pretty much nobody is listening, but it's still your choice. And really, DayZ is a game about choices.
  20. they are enough vehicles, you just need to find and repair it. You probably just wont find it after 5 Minutes playing. Just give it a try and see if you like it or not.
  21. SMoss

    One Year of DayZ

    Celebrating DayZ’s official release on 16th December last year, Bohemia Interactive today have released a special anniversary video on DayZ's official YouTube channel. The video provides a unique insight into the some of the challenges DayZ faced throughout its development, and what DayZ means to various members of the development team. The standalone Alpha version of DayZ was officially released using Steam's Early Access program, on December 16th 2014 - very early on in its development cycle. Since then the DayZ development team has continued developing the game with a continuous flow of updates, including new weapons, new items, diseases, harvest-able resources, private shards, persistent objects, initial vehicle testing, and various platform improvements. Over the next 12 months, the team will be looking to expand the options for basic ground transportation, aerial transport, expanding on basic survival features, such as animal predators and traps. On top of these the DayZ team is implementing an improved rendering engine, which will expand upon the graphical fidelity and depth in game. Since the game was released into Early Access 12 months ago, the development team has grown significantly. David Durcak, the new Project Lead on DayZ, stated: “Firstly, I'd like to thank Dean Hall for leading the team for the past two years, and I wish him the best with his new studio. The growth of the DayZ team over the past 12 months will be integral to the prolonged success of the game. With the additional team members, we hope that throughout the upcoming year we will be able to create more content and a deeper experience for the DayZ audience. Plus, it will also enable us to significantly improve the technology for the standalone, and polish the features that we have. All in all, it is our goal to create the best experience we can, in terms of frame rate, visual quality and the overall gameplay.” In support of DayZ's first anniversary, the team has also released an updated development roadmap for 2015. The roadmap contains a list of the feature goals for 2015. Please note that the DayZ development roadmap is not a fixed document, and the schedule and content always remain subject to change: First Quarter Basic vehiclesAdvanced loot distributionNew rendererNew Infected AIBasic stealth system (infected and animals)DiseasesImproved cooking and horticultureAdvanced anti-hack system (Dynamic BattlEye)Second Quarter Advanced vehicles (repair and modifications)Advanced animals (life cycle, group behaviour)Player statisticsNew UIPlayer staminaDynamic eventsWorld containersNew physics systemThird Quarter TrapsBarricadingCharacter life span + soft skillsAnimal predators + birdsAerial transportConsole prototypeAdvanced communicationFourth Quarter Animal companionsSteam community integrationConstruction (base building)Beta versionTo join the survivors in Chernarus, people can purchase DayZ (Early Access) for 27.99 EUR/34,99 USD from Steam and Store.bistudio.com. The price of DayZ will increase as development progresses. For more information, please visit http://www.dayz.com and/or follow DayZ on Facebook, Twitter and YouTube. Discussion and Feedback
  22. Damnyourdeadman

    Idea to increase the need for teamwork...?

    While your ideas are indeed good,i really doubt that the majority of them if implemented,would push player interaction. Allow me to expand on this. 1. Increase the zombie numbers tenfold and make them deadly predators,so that even a single one if close can easily knock you down and overpower you. That way survival would be made almost impossibly hard without relying to stealth and survivors would band together to face their primary antagonist. 2. Implement overpowered weaponry that requires 2 or more people to set up. For example to set up a mortar,requires one survivor to carry the base and the other the shaft (backpack slot is lost). In the same principle have 50cal machine guns where in order to set it up,one survivor would carry the weapon and the other the tripod in expense of their backpack slot. 3.Implement a variety of professions.For example care taking - construction - mechanic. - Caretakers can perform special actions.From first aid and skinning to building farms and tend to livestock . - Construction oriented can construct things.From furniture and tents to houses and underground facilites - Mechanics can repair and create machinery.From crafted explosives,and basic repairs,to armored weaponized vehicles and machinery from scratch. Have your picked skill 50% from capped and place no restrictions if you desire to advance in something unrelated to your profession. This system is sure to make the individual survivor worthy and people will have to rely more on each another.
  23. How many vehicles are on the map? I hate traders, they make scavenging completely useless. But I also don't much care to play marathon simulator 2014.
  24. So many baby servers out there tending to the people without skill. Is there any out there anymore with pitch black nights, and maybe some military vehicles. So sick of every server just catering to the mass i don't know how to play guys. 90 percent of the player base anymore has no idea what a chemlight or flare is for.
  25. Hi guys, so my friend (@Dayzeuroserver) is currently working on a Vanilla DayZ mod. He wants to bring back the old feeling of Dayz. He is making a few changes in the mod like : Textures, sounds, better antiCheat and a few other changes. it is currently in a working progress but it is playable. Vehicles are Rare and "broken" when you find them. the guide on how to install it here : http://dayzeuro.boardhost.com/viewtopic.php?id=15 But as i said. it is in working progress so there might be bugs and maybe update sometimes, he is doing his best. just be updated on the DayZEuro forum. There will be a Video showcase in a few hours: https://www.youtube.com/watch?v=R0nTdb1n198&feature=youtu.be
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