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Found 41868 results

  1. Expecting to get a lot of stick for this, but i'm looking for a server that takes Epoch back to how it should be before all the server owners decided that the best way to attract people to their servers is to make it ezmode and give the players armed LAVs, high-end military gear and whatnot. The server I ususally play on has recently done this and it's ruined the community as it's turned into wasteland with the occasional annoyance from zombies. Half of the playerbase has left, and been replaced with idiots that think LAV deathmatches are the norm... and I'm ranting >_< Are there ANY servers out there that have gone back to basics? My dream server would be one with no armoured vehicles, challenging AI missions, and no guns bigger than the lapua. (.50 is unessescary really, and the lapua is pushing it!) I know i'm probably expecting a lot, but you don't know if you don't try! <3
  2. TheRedishFire99

    Help with my dayz server

    No the server files have its own database when i create the database with xampp as seen in the vid it dosent work but if I use the database with in the server files vehicles do spawn but with the the other database the the vid told me to create dosent spawn vehicles even if I run the spawn function it says that the vehicles are there but when I go to the were it says the vehicles are in game there not there
  3. Goove

    Ammo Calibration : Poll & Discussion

    Cool story bro, like i said you are another swagette who is not understanding this thread, more than likely you just jumped in without reading because it seems you are very lost. No one said anything about a final release, and the flaws that are being railed should have been the first things taken care of. The zombies and buildings are still so far from finished, yet they want to worry about ammo, and guns, vehicles, campsites...all of these things that should not even be in public talks now I do not care if this game needs another year to become stable and better. It has been about a year and honestly not much has changed. So cling to the game like you will, glad to know you are OK with getting shammed.
  4. Goove

    Ammo Calibration : Poll & Discussion

    Thats all i want, i dont want vehicles, i dont need tents, i dont need base building, i dont need pathing Zeds, I just want stable gameplay with no issues other than internet issues and the desync :) Ive stated before, this was the game that got me back on my PC, this is the game i want to blow the doors in on anything else that tries to copy or mimic it. Obviously i am not a DEV nor do i poses half of the skills to even claim i know what im talking about. But from a marketing and good practice stand point, i say save the awesome shit they are working on and give us our cake when we have an amazing smooth table to eat it off of! Much love
  5. Katana67

    Ammo Calibration : Poll & Discussion

    But that's not logical. You're essentially making the "slippery slope" argument, which isn't based in precedent or even fact necessarily. Look at all of the other stuff that's been made more complex. Clothing, the attachment system, fireplaces, crafting, enterable buildings, etc. There are systems, staring you blatantly in the face, that haven't been streamlined... they've been made more complex. If they wanted to streamline the experience as a whole, then they'd've left the buildings alone... left the one-size-fits-all clothing of ARMA II... and left the survival aspects of the game where it was. But they haven't. Look at all of the other stuff that's slated to be included. Construction, vehicles and their subsequent revamp, the zombie experience is being made more dynamic, etc. You can disagree with the design choices on an INDIVIDUAL SYSTEM. But making sweeping generalizations about the "direction" of the game pulls your grievance further and further away from applicability. It doesn't serve what you're trying to accomplish. If you disagree with their streamlining the AMMUNITION system, then advocate against it all you like. But the second you draw a broader conclusion about a vague "direction" of a game, you're inevitably discrediting your own position. If you disagree with X, say you disagree with X. Don't say you disagree with X, Y, Z, the turkey in the oven, and Jimmy down the street.
  6. h3l1x

    DayZ Mod 1.8.1

    More stuff I noticed while playing 1.8.1 (same private hive server as yesterday, "ZeroSurvival.net 1.8.1 [No Loadouts or Donor Crap][Rare Vehicles]blahblah" and IP/port 144.76.72.235:2314). 1) The machete shoots blanks. It's like it doesn't work at all. I had the zed right in front of me hitting me, and I couldn't do any damage to it. I remember it used to has less range than the hatchet but now it just won't do anything, well except the woosh woosh sound. 2) Zeds still glitching under barn floors. Got infected by a crouched viral one (at least on standing ones you can see their heads prodruding through the floor), who decided to jump and hit me while I was having a snack. 3) Empty gear indicators in buildings (especially in barns). There is a gear icon popup yet there is no gear at all. 4) I read on sidechat that people couldn't take gear from their corpses. And as I was down to 1000 blood, infected, coughing etc I thought I'd drop everything on the ground so I can come back and pick it up, not having to deal with any corpse bugs. So I die (proned, hidden in the woods), respawn 500 meters down the road, run back to the place I died. My corpse wasn't there. Flies were there, and multiple green gear indicators. But as I opened each one of them there was no gear at all. I must have dropped a full inventory worth of gear, a full backpack and 4-5 tools. And yet there was nothing there, although there were many gear popup indicators suggesting the gear was there, yet invisible. 5) Glitched doors at farm warehouses (the rusty metal huge ones). One set of doors wouldn't close or open. The other one worked fine. 6) The add to back option seems to be removed from the popup menu when you find a weapon. The switching system also seems kinda broken, there aren't any arrows in the inventory screen until you equip a second item. But what if you don't have a secondary weapon/tool? I think the arrows should be there at all times, maybe I don't want to walk through a town wiedling a rifle thus posing a threat to everyone whom I meet. Also, the switching is instant. I thought there was supposed to be some kind of artificial delay system between switching hand/back weapons. 7) Not really a bug, but each time I enter the multiplayer section of arma II in order to connect to a DayZ server I get a popup window informing me that patch 1.62 is available for download. Any way to kill that permanently? That's all for now, can't comment on fps cause I play on a crappy pc on a full server. Yes, please do that. PS One last thing I noticed. Arma2oa.exe runs a process in Local Settings/temp/ named tmp0 approximately 3-5 minutes after you join a server. I can't recall it being there prior to this patch. Any info about what it does and why it takes so long to start? If you don't allow it through your firewall you get "connection lost" msgs and finally a disconnect.
  7. Katana67

    Military Unit Stationed at Gorka? [Lore]

    People of Chernarus CFOR/UNOCHER DayZ Lore United States 5th Reconnaisance Battalion, FORECON Company, Recon Platoon Bravo Unit History Deployed to Chernarus in late 2009 as an element of Joint Special Operations Task Force – West (JSOTF-W), Recon Platoon Bravo participated in several peacekeeping operations alongside Czech and German Special Operations Forces (SOF). The unit was tasked mainly with running interdiction operations along the Takistan-Chernarus border outside of South Zagoria. On 26 January 2012, Recon Platoon Bravo intercepted a shipment of weapons into Chernarus. Joint Intelligence Estimate assessed that this shipment was destined for remnant ChDKZ forces in South Zagoria. With the closure of FOB Jasper in 2013, Recon Platoon Bravo was moved to FOB Ripper at the International Airfield in South Zagoria. There, the unit participated in peacekeeping operations near Lopatino and Vybor in conjunction with Czech SOF. During the Outbreak Crisis of 2014, Recon Platoon Bravo was tasked with finding a lost convoy of Marines and Czech peacekeepers near Vyshnoye. On 6 May 2014, Recon Platoon Bravo discovered the convoy north of Vyshnoye and found that it had been overrun by insurgent forces, noting burnt trucks and APCs, as well as bodies strewn about the road. There were no survivors present. Recon Platoon Bravo reported taking fire when attempting to secure the area, also noting a high presence of “unarmed civilian collaborators.” Taking heavy casualties, Recon Platoon Bravo was forced to widthdraw back to FOB Ripper. The status of Recon Platoon Bravo is unknown, crew manifests list FORECON personnel on an outbound fight when FOB Ripper was abandoned on 14 May 2014. 71st Airborne, 4th Brigade Combat Team, 248th Parachute Infantry Regiment Unit History Part of the main contingent of conventional US forces in the CFOR/UNOCHER mission, the 248th PIR was initially tasked with securing FOB Berkut and FOB Ripper for CFOR use after the Chernarussian Civil War. The unit suffered several casualties in securing the northern regions of Chernarus, causing deep resentment of the Chernarussian population in some of the company command structures. Several company commanders were reprimanded for “reprehensible conduct” directed toward civilians in Gvozdno and Lopatino respectively. The 248th PIR worked alongside JSOTF-W personnel in policing illicit traffic moving through the Russia-Chernarus border. Rumors of a cross-border raid, in breach of Russian sovereign territory, were censored by the Chernarussian government and CFOR command. Russian border guards reported hearing helicopters hover over a town on the night of 7 June 2013 some three miles inside of Russian territory. No evidence was found to implicate American troops, however, it is widely assumed to have been a JSOTF-W insertion by 248th PIR aviation elements. During the Outbreak Crisis of 2014, the 248th PIR made a “combat” drop into western South Zagoria, near Zelenogorsk. This unit was one of the first to respond to the spreading infection in South Zagoria. The unit was then tasked with implementing UNOCHER quarantine procedures around Zelenogorsk. Being a hotbed of initial infection, WHO monitors and international journalists regularly captured footage of 248th PIR troops executing suspected infected personnel amidst widespread rioting in the city. The remnants of 248th PIR were then forced back to Green Mountain, where contact was lost on 8 May 2014. The reports of the 248th PIR’s last stand were heavily suppressed and classified, owing to the controversial events leading up to the unit’s demise. The Green Mountain radio station therefore went offline after the location was overrun, exacerbating the confusion across Chernarus. United Kingdom HMS Sterling, Duke-class frigate Unit History First deployed to supporting the BAF’s operations in Takistan, the HMS Sterling was moved to the northern Green Sea in support of CFOR operations. Naval incursions were few and far between during the peacekeeping operations, as such, the Green Sea duty station was a quiet one. During the Outbreak Crisis of 2014, the Sterling was tasked with implementing a naval quarantine alongside German and American vessels. The Sterling became inundated with unregistered refugees on-station off the coast of Chernogorsk. Unsure of his orders, the captain of the vessel allowed refugees on-board and also allowed a number of unregistered vessels past the naval cordon due to an inability to accommodate any more refugees. This proved fatal when the Sterling was tasked with shelling Chernogorsk, an order that was not able to be carried out, given that the crew had been overwhelmed by infected personnel that they had inadvertently let on-board. The Sterling drifted aimlessly on a rough southeastern current, eventually running aground on a shoal off of Skalisty island. Infected personnel washed ashore on the previously untouched island, therefore infecting a small population of residents which had refused to evacuate with the UNOCHER forces. 47 Commando, Royal Marines Unit History Like many of the BAF contributors to CFOR, 47 Commando saw combat action in Takistan before being re-purposed to CFOR. For many units deploying to Chernarus after having been engaged in combat in Takistan, a CFOR deployment was equated with a vacation. 47 Commando was stationed at FOB Charlotte, near Balota, CFOR’s main headquarters. As such, 47 Commando was tasked with monitoring the coastal area from Kamenka to Elektrozavodsk. A relatively uneventful deployment, as most of the remnant ChDKZ militants had been relegated to rural regions, Royal Marines were frequent patrons of clubs in Chernogorsk. During the Outbreak Crisis of 2014, 47 Commando was tasked with providing security in Chernogorsk. Amidst widespread looting and rioting, Marines were filmed putting down massive crowds of infected and uninfected personnel alike. Eventually, the infected presence in Chernogorsk became untenable, causing 47 Commando to retreat to FOB Charlotte at Balota on 9 May 2014. Two days later, FOB Charlotte was overrun and 47 Commando was forced to retreat again to Kamenka. This retreat was dubbed by media outlets as the “Bloody Gap,” resulting in heavy losses to 47 Commando. The failure of the retreat was attributed to the narrow corridor near Kamenka, which allowed crowds of infected personnel to surround the retreating forces and refugees. The fate of 47 Commando is unknown, a BAF unit was rumored to have fled out of South Zagoria and into Chernarus proper. Elements of 47 Commando are assessed as likely to have been present, although information is spotty owing to the widespread infection thereafter. Czech Republic 19th Mechanized Battalion, Hrom (“Thunder”) Unit History The Czech Republic’s main contribution to CFOR/UNOCHER forces has become a mainstay in mobility for the mission in South Zagoria. While US and UK forces maintained a network of transportation, the 19th Mechanized Battalion was regarded as the most efficient unit to follow if one needed to move across Chernarus safely. Relatively unfamiliar to the area, the unit quickly built up friendly relations with the civilian population in the center of South Zagoria, mainly operating around Vyshnoye, Staroye, Mogilevka, and Stary Sobor. The “Thunder” moniker was given to the unit by a man in Stary Sobor, who awoke in the middle of the night assuming that there was a thunderstorm coming from the south. He looked outside of his farmhouse only to see a convoy of Czech armor rumbling across a field toward a suspected ChKDZ position. During the Outbreak Crisis of 2014, the 19th Mechanized Battalion was tasked with securing the country route from Zelenogorsk to Stary Sobor to provide for medical evacuation. However, the unit was atypically slow in achieving this objective, owing to the unit operating outside of its area of responsibility. Stretched thin along the isolated highway, elements of the 19th Mechanized Battalion were overrun by infected flooding east from Soznovka. Although the unit was able to withdraw, it left the fields around Green Mountain dominated by infected and left the 248th PIR cut off around Zelenogorsk. Likewise, the road to Stary Sobor was therefore left unguarded.The unit was able to regroup upon return to Stary Sobor, having lost over half of its vehicles in the retreat. On 5 May 2014, the 15th Mechanized Battalion escorted a contingent of Marines in a convoy towards Elektrozavodsk. The convoy was reported missing at 0245 local. The next day, UNOCHER imagery placed the convoy at Vyshnoye. Elements of the 5th Reconnaisance Battalion were called in to investigate, finding the 19th Mechanized Battallion completely decimated. Germany 8th Mountain Infantry Brigade (Gebirgsjägerbrigade), Alpha and Bravo Companies Unit History As a major sponsor of UN peacekeeping operations abroad, the Heer could only spare one small element of mountain warfare soldiers for the CFOR mission. The 8th Mountain Infantry Brigade spared two companies of soldiers to supplement the British forces stationed at FOB Charlotte at Balota airfield. Widely considered to be a wasteful nuisance in CFOR, despite being highly competent soldiers, the 8th Mountain Infantry Brigade was relegated to infrequent northern patrols far from its base in southern Chernarus. Owing to administrative mismanagement, the unit was largely rendered ineffective in CFOR peacekeeping operations and the deployment was viewed as purely symbolic. During the Outbreak Crisis of 2014, the unit was on exercise in the northern wilderness of Chernarus. Communications were lost very early on with the unit, until late in the stages of the outbreak. The unit emerged from the forest on 12 May 2014 near Gvozdno. The two companies reported discovering fields of infected personnel around Gvozdno, and was forced to fall back to the fortified Devil’s Castle. A Russian and Georgian contingent was dispatched on 13 May to relieve the encircled companies. However, contact was lost with the German contingent at Devil’s Castle. No survivors were found on 14 May when the Russian and Georgian forces managed to reach the outskirts of Gvozdno. Chernarus 41st Internal Special Purpose Detachment (отряд специального назначения, OSN), Black Forest (черный лес) Unit History Formed in 2007 in response to instability caused by ChDKZ (Chedaki) guerillas in the eastern regions of Chernarus, the 41st OSN drew upon Chernarussian Defence Force (CDF) veterans in order to create a new internal paramilitary unit. Based out of Firebase Sokol (сокол), in Gorka, the 41st OSN saw action in multiple operations against ChDKZ guerillas. In 2009, after the Chernarussian Civil War, Minister of the Interior Arseniy Ryazanov re-purposed the 41st OSN for peacekeeping operations. The unit was mainly engaged in counter-insurgency operations, conducting small-scale raids in Gorka, Novy Sobor, and Guglovo against suspected ChDKZ remnant forces. The 41st OSN was therefore transferred to the NATO Chernarus Force (CFOR) command, working alongside Russian and Georgian contingents out of FOB Berkut at Krasnostav. Later, during the outbreak of 2014, the 41st OSN was again subsumed under the command of an international organization, the newly formed UNOCHER (United Nations Operation Chernarus). The unit was ordered to construct roadblocks along the road from Novy Sobor to Gorka near Altar in order to enforce UNOCHER quarantine protocols. As the infection containment measures failed in the west, originating near Myshkino and Zelenogorsk, the 41st OSN became inundated with refugees flowing east towards Berezino and Krasnostav. In this hectic climate, elements of the unit were alleged to have carried out unauthorized killings of civilians, as per the reporting of South Zagoria Independent journalist Olga Poroshenko. The 41st OSN was then divided into a roadblock and garrisoned contingent, with the bulk of the unit remaining within the makeshift perimeter of Gorka. As the infected began to outnumber the refugee population, the 41st OSN was authorized to use lethal force by UNOCHER command. Radio contact with UNOCHER command was maintained until 12 May 2014 at 0300 local. Platoon leaders reported being trapped by infected personnel inside of FOB Sokol and the Gorka police station. 88th Aviation Regiment (авиационный полк), Bashnya (Башня) Unit History Formed after the Chernarussian Civil War, with the help of foreign aid (largely from the United States), the 88th Aviation Regiment proved to be the CDF’s premier air-mobile force. Whilst the unit’s airframes (primarily updated UH-1s and Mi-17s) were considered obsolete by comparison to the CFOR airframes provided for by the US and UK, the 88th nonetheless performed admirably in supporting CDF peacekeeping operations in the central region of Chernarus. The unit suffered only one combat loss in support of the CFOR mission. The 88th Aviation Regiment occupied a unique role with the CFOR command structure, acting as an arbitration unit between CDF police and the foreign military powers in support of CFOR. Colonel Dmitry Polyakov, the units commanding officer, rose to prominence in the post-war Chernarussian politcal arena. This would prove crucial in the unit’s survival during the Outbreak Crisis of 2014. During the outbreak, the 88th Aviation Regiment was initially tasked with crowd control operations and PSYOP pamphlet distribution along the Stary Sobor-Staroye-Elektrozavodsk corridor. However, as the situation on the ground took a turn for the worse, the 88th was tasked with supporting VIP extraction of Russian and Chernarussian nationals in Elektrozavodsk, Chernogorsk, and Berezino respectively. Although this saw the unit operating outside of its original area of operations, the political negotiations of Colonel Polyakov provided for fuel prioritization and allocation away from other aviation units. The fate of the majority of the 88th Aviation Regiment’s airframes and personnel is unknown, although it is likely that some of the more aged airframes were left behind after the evacuation of South Zagoria. Georgia 1 Reconnaissance Troop (სადაზვერვო ძალების), Special Forces Brigade Unit History 1 Recon Troop was formed specifically with the purpose of monitoring and containing insurgencies. Familiar with small-scale separatist conflicts, the Georgian Ministry of Defense (MOD) solicited the training of American advisers in creating a new sub-unit within their current Special Forces architecture. The unit specialized in stealthy insertions and blending in with the population, with every member having learned a foreign language. Contrary to the modernization programs of the Georgian conventional military, 1 Recon Troop adopted older gear and indigenous weapon platforms as to maintain a further capability to conduct deniable operations. The presence of 1 Recon Troop in CFOR was largely classified until the 2014 Outbreak Crisis. Earlier leaked documents implicated 1 Recon Troop in cross-border operations into both Russia and Takistan, with connections to JSOTF-W implied in the documentation. As such, an inquiry was prompted by oversight organizations and 1 Recon Troop was placed on indefinite leave pending the result of the investigation. However, during the transition to UNOCHER, 1 Recon Troop was activated to perform reconnaissance in the western portion of South Zagoria. 1 Recon Troop was tasked with scouting Myshkino and Pustoshka, in support of World Health Organization (WHO) response teams searching for “patient zero” and the origin of the outbreak. Contact was lost with the WHO teams in addition to 1 Recon Troop on 13 May 2014 near Myshkino. Russian Federation 13th Guards Airborne Division, 92nd Airborne Regiment, Berkut Unit History The 92nd Airborne Regiment was initially tasked with setting up a Forward Operating Base (FOB) at the Krasnostav airport, to which the unit gave its nickname “Berkut.” After having constructed FOB Berkut, the 92nd was then tasked with peacekeeping operations in the northeast of South Zagoria. Mainly operating around Berezino, Svetlojarsk, Polana, and Solnichniy, the 92nd gained a reputation for abruptness in their securing of residential areas, often sweeping entire swathes of a city in the middle of the night. However, the bulk of the operations were traditional monitoring and peacekeeping. Before the Outbreak Crisis of 2014, the unit sustained only one combat casualty in nearly four years of peacekeeping. However, the 92nd was tasked with securing the northeastern portion of South Zagoria during the outbreak. As one of the last units to encounter the infected, the 92nd took a markedly offensive approach to combatting the infected. The unit provided for the evacuation (by Russian Spetsnaz units) of VIPs in Berezino and Svetlojarsk. Commanders of the 92nd then made a strategic decision to abandon the southern portion of South Zagoria in favor of mounting a northwestern offensive from FOB Berkut. Despite initial successes in securing the towns of Khelm, Olsha, Gvozdno, and Dubrovka, the 92nd was halted when it attempted to rescue the encircled German contingent at Devil’s Castle. Forced to abandon its previous gains, the 92nd was therefore confined to the area around FOB Berkut. After the gas line explosion in Svetlojarsk on 15 May, the 92nd abandoned the town (leaving several un-moored transport vessels in the harbor) and began evacuating from Chernarus. The 92nd evacuated FOB Berkut on 17 May 2014, amidst heavy casualties and leaving many unprotected civilians on the tarmac. DISCLAIMER - I got bored and wrote a ton of unit histories for fictional units in Chernarus around the time of the outbreak. As such, there may be clerical mistakes in terms of order-of-battle, as I'm not intimately familiar with things like FORECON unit structures.
  8. the-gaming-collective

    The-Gaming-Collective

    The-Gaming-Collective http://the-gaming-collective.enjin.com IP:185.2.139.156:3221 new server so lots of room to build many vehicles can be found snap building instant building AI Missions 2 Ai bases many weapons Helpful and active Admins we still need to add alot of scripts but more players can only motivate us If you want any script put it on the forum and we will look at it
  9. All the spawns have been moved to test the load on the new cities and fix the bugs not for your pleasure. The vehicles are already done and waiting for the rest of the game to be ready for them. They need to make the game stable before they put them in. How would you like to rubber-ban back and forth only to get blown up in you car or whatever your driving because you were suck some where on the map? I'm sure that would be your second post. Remember support the game they are working on it every day unlike you that just play here for fun. If you want to see what they have been working on just go play on the EXP branch servers and have some fun..
  10. tinroofer

    Why add new spawns, without having vehicles?

    Vehicles will be added in time, if I remember the dev roadmap correctly. Though to be fair, the map gets small pretty quick when you're blazing around in a pickup etc...
  11. Alright. Before anyone starts hating. This is because I'm very tactical and I love the PvP aspect of the game. However. since the lastest patch, i've been getting weird spawns such as tyrna and the North part of Cheranus. Vehicles such as bikes need to be implemented, unless they want to rename the game Running Simulator i would reccomend adding in a small type of transportation to the game. Just imagine how much fun it would be to bike around helping fresh spawns or even sniping a group just biking down the road. People would want to explore and spread across the map more because there's transportation. The map is big but no one goes in any other area except Berezino and NEAF. I would love to go to Balota or NWAF but there's simply no action AT ALL. It takes a good 50-1 hour to get from the spawns to Balota. I mean, does anybody remeber the mod, where Elektro and Cherno are simply the best PvP areas and they are huge? I just want vehicles so everyone isn't so confined into one area of the map, which is right now, the East coast.
  12. RAiD Dauntless

    Need a scipter

    Me and my cousin recently bought a server from DayZ.ST.. Problem is. We have no idea how to get the things we want for it. My cousin has spent hours and hours trying to learn how to script but it hasn't gotten us anywhere except for a couple smaller scripts. I don't have money to pay anyone for it but if anyone doesnt have anything to do, is good at scripting, and would like to help out someone in need. I will greatly, greatly appreciate it. We want the map to be panthera and if possible have these scripts/addons: -Extra loot -Indestructible base -Ai missions/custom missions -auto repair/refuel/rearm -lift + tow -God mode traders -self bloodbag -take clothes -roaming ai -snap building -Extra vehicles -Blood regen -debug monitor -epoch events -Indestructible bases -Admin menu Thanks for reading, To contact me my kik is getspanked69, my skype is buttaforlife, my steam is MCTwerkzzHD, Here's my facebook: https://www.facebook...johnathan.roe.1 , And my email is [email protected]. THANKSS.
  13. Goove

    Ammo Calibration : Poll & Discussion

    I swear it just gets more in more in depth, no wonder people are leaving this game behind -_-.....The community has turned into everyone being a fucking dev.. I am pretty sure at some point we all loved this game, no flaming about it in the forums over things that right now should be of no concern!! Its like this damn forum is the US Government, they give us a place to bitch about all the little small things, when fucking zeds are out of control coded, broken mechanics, glitchy houses that you can see through the roofs...Script kiddies, and so many other things.... But here we are bitching about the size of the round that the weapon shoots.... How about you all use this awesome median and actually tell the DEVS you want a stable fucking game Lets cry about campsites, vehicles, base building, and all this content, when clearly the foundation of the game is still extremely flawed....... Just think about it ya fucking weirdos.
  14. TheRedishFire99

    Help with my dayz server

    this is how I made my server I have been trying to solve this problem for about a year now I followed the steps exactly but with 1.8 or 1.8.1 there are no vehicles when I don't set up the data base and run the server vehicles spawn but when I set up the database vehicles don't spawn they would spawn in 1.7.7 and 1.7.7.1 but the 1.8 patch did something weird to the server
  15. New dayz epoch Panthera server with 700+ vehicles/SelfBB/auto refule/ai patrol/ai missions/suicide/HIGH FPS/Safe traders/ IP: 208.115.238.69:2702 ADMINS:[501st]KILL JOY, [501st]Lone Wolf,[501st]Mp [501st]Shrimpay36.
  16. Based on the number of zeds around most didn't get far or last long, so it doesn't make sense that most of the supplies would be used up. It would make sense for it to have moved, and be found either in vehicles that attempted to flee, or in whatever safe zones refugees would have attempted to create. The number of cans right now is too high, based on the number of server resets. If the time between resets increases, and the amount of cans increases by a bit, then I think that would be ok, because then you do have food becoming scarce after a while, necessitating hunting.
  17. Infrared

    DayZ Standalone Forum Best Ideas

    I like the car battery idea, perhaps people can remove things from your cars if you're away from it or disable things from it instead of just popping the tires. Here would be a good in-game scenario - Banditing along Chernogorsk, when I notice a player has stopped his vehicle at a near-by factory to loot, I hold him up and disable and remove things from his vehicle, steal his gear, and leave-about. Now if I didn't have my own vehicle or didn't prefer one, ( Vehicles are too loud!) then I'd just take it and leave, as most of you probably would! -
  18. Forgotten World _______________________________________________________________ Hey all. I'd like the community to be aware that I'm hosting a PVE server 24/7. This is designed to be a hardcore server, meant for veteran DayZ players who don't die constantly and are looking for more of a challenge. This server has minimum addons (no self-bloodbags, no easy-mode scripts), and vehicles are meant to be bought from traders and cherished. Surviving and thriving in this server will be more challenging than others, but also more rewarding. Read below for details. _______________________________________________________________ •Chernarus •Epoch •Beefy, solid state, dedicated 24/7 server •The server is passworded. If you're interested in playing here, send me a PM here on the forums including your character's name •All items sold (not bought) by traders have had their prices increased by 5x for a more balanced challenge, with a couple of exceptions: -Storage locker price is the normal 1 briefcase -Some of the vehicle prices have been tweaked to make more sense in comparison to other vehicle prices •Vehicle spawns are completely disabled, and missions only spawn wrecks...vehicles only come from traders -Armed vehicles cost quite a bit and won't be a pushover to get -Mission vehicles will not spawn, they are replaced by vehicle wrecks -All vehicles are precious on this server, and are meant to be earned •A higher-end ruby-based currency system is in place for aircraft purchases from all traders -Aircraft cost rubies instead of normal briefcases on this server -Rubies can be purchased from either of the two wholesaler merchants along the coast for 5 briefcases •You may build a temporary bicycle if you collect the appropriate parts and possess a toolbox -Once built, it cannot be repacked and you can't get your parts back, so build wisely -The bike is temporary, and will disappear after a server restart, so make sure the server will be up for a few hours before you build it (!upt in global) -Bicycle: 2x Car Wheel, 1x Scrap Metal - right click your toolbox and select "Build Bicycle" •Default DayZ starting loadout (flashlight, bandage, painkillers, coyote patrol pack) •Normal, coastal spawn-ins •Bases set on the default 6-day decay •Plot poles required, you will lose ownership after dying and must uproot and re-plant it •Day/night cycle (4 hours day, 3 hours night...get some night-vision goggles from the traders!) •Server reboots every 7 hours with plenty of warning -Type !upt in the global channel to see the server's current uptime •Default DayZ weather •Occasional roaming bandit AI in the towns and cities...not overwhelming, just enough to keep it interesting •Bandit and Hero traders are neutral and accessible by everyone, due to the PVE nature of the server •Be aware: something is very wrong in Chernarus...if you begin experiencing auditory/visual hallucinations, get somewhere safe •If you play hard enough to be able to afford it, you can hire a personal helicopter evacuation pilot to be on-call 24/7 -You must own a helicopter -His services cost 7 full briefcases of gold...the payment is one-time-only, and non-refundable -You must have the key to the helicopter in your inventory when purchasing or firing the helicopter pilot -You must have a radio in your inventory to call on your pilot's services -Radios can be purchased from the building materials traders in each trader city for 1 full briefcase of gold (under the toolbelt category) -The best way to utilize this service is to spread some safes along the coastal re-spawn area with an emergency radio in each one (remember your codes) •Zombies move slower here, but are much more dangerous...don't let one sneak up behind you! •Addons: +Trader city safe zones +An expensive helicopter emergency pilot (not easy-mode, read above) -Once you have the required currency, a helicopter, and the key to it, place it where you want it and its landing pad to be from now on -Use the scroll menu to hire your emergency pilot while looking at the helicopter...do the same to fire him (non-refundable) -Use this helicopter only for emergency/evacuation purposes...always leave it on its pad +Local visibility (you can set your own view distance via a separate scroll-menu option, no more locked visibility!) +Towing/heli lift (locked vehicles cannot be towed, lifted, salvaged, stolen from, or damaged) -Boats and airplanes can be towed and lifted, and helicopters can be lifted, so you can keep all your hard-earned vehicles in one base +Epoch Mission System (Fuch's, repacked by Defent, customized by me to be a bit more hardcore) -The mission AI are set at default (quite difficult) which means you'll have to plan, take cover, and work for the loot rewards -Mission vehicles do not spawn, and are replaced by vehicle wrecks...and mission descriptions/text have been modified to reflect this +Rare DZAI vehicle/heli patrols/roaming bandits -DZAI roaming bandits, and only 1 heli and jeep patrol will be in the server at a time, for that surprise effect _______________________________________________________________ Anything not in the list above, is not on this server and is not modified from default. This is not a funserver. _______________________________________________________________ Server rules: •No PVP of any kind, direct or indirect •Do not give the password to anyone •No obstructing the map with your base (this means blocking off a large area of the map where useful things could spawn, and/or preventing players from being able to access popular/interesting parts of the map) •No tampering with/stealing/building onto/damaging anyone else's property (their bases, storage, vehicles, etc) •No entering someone's base without their permission, whether the doors are locked or not •No obstructing a road to the point that another player can't drive around the obstruction and can't use the road...if you're going to build a base on a road, don't block the entire area off...allow players to be able to drive around it and continue down the road •Do not constantly farm certain areas...when you've looted one area, move on to another...be considerate •Be polite, and show other players COMMON COURTESY...people have forgotten what this means...if you play here, you'd better have it, or you'll be gone fast...you are no more important than any other member...remember it •If you are caught using hacks of any kind, you will be banned forever, and this server does run multiple anti-cheat systems •Don't change your in-game name after you gain access, because I use them to know who is who...so I can tell if someone that shouldn't have access is on the server...names not on my access list will be banned _______________________________________________________________ Troublemakers, PVPers, and especially trolls who ask a million questions and like to get technical trying to find a loophole in the rules to cause trouble, will all be swiftly banned, and any damage you cause will be easily reverted by an admin in a matter of minutes, and you will be forgotten in even less time. Anyone with half a brain will understand the spirit of this server, if you have to ask multiple technical questions about the rules, go to a PVP server. Myself and the other admins will quietly spectate random players, at random intervals, without you noticing. Creepy? Yeah, true. Effective at weeding out hackers/PVPers/troublemakers? Yes sir, which is the goal. I want a trouble-free PVE server. Obey the rules and you'll have an enjoyable, smooth gametime. If you're interested in playing here, send me a private message here on the forums, and include your character's name! _______________________________________________________________ (Tips for getting started in the server: Wait until you've looted the parts to build a bicycle, and also looted a couple of good rifles to sell for gold. Save the bike parts until you know the server will be up for long enough to build it and travel north near a trader city. Sell your rifles and other misc. stuff, and loot areas around the trader city until you've got 10oz of gold, then buy your first used car (ALWAYS, ALWAYS make a copy of your key, and stash it in your campsite). Craft a tent and build a little campsite somewhere in some woods. Always start small, and slowly work your way up to greater things.)
  19. irishroy

    electric fence (base building)

    Yeah, I understand ;) But in the apocalypse I'd use gas to power vehicles, and not generators :p
  20. seaweeduk

    DayZ Mod 1.8.1

    Some bugs reported via our forums that I'm passing on Definitely noticed getting in vehicles being slower than 1.8, small issue but an annoying one when you are used to 1.8. The bloodbag bug mentioned also sounds related to an old 1.8 issue. We used to have to get players to eat/drink or relog to update their blood pv before receiving bloodbags would work on 1.8. Sounds like similar is occurring on 1.8.1 There's been a few reports of main weapon on body not being there, guessing its the one that gets dropped on the ground from the carry slot being deleted? Is permaloot variable set for it?
  21. Texboygamer

    Clan Help?

    So I have a group of friends I play with, about 5 people, I just want to make a clan so we can all have our clan symbol on our vehicles, and be able to be known better. So how do I make an official squad, a vid link would be helpful.
  22. WHAT IS OVERPOCH?: Overpoch has overwatch vehicles, and guns added to the epoch trader, and base building system. AI? (Animated Intelligence): As for Animated intelligence, the most most server has is the AI missions, I very rarely stumble on a server with roaming AI, except for the occasional chopper, or SUV packed with armed AIs. Most servers have missions with crates in the middle, and surrounded by ghilliesuit snipers and military camo corpsmans (Core-mans) Other servers have Hero AI, and bandit AI in a huge fight in major cities like cherno, and elektro, but very rarely since it can make people angry to be spawnkilled by them. EPOCH?: Epoch is a mod that allows you to build huge bases, and earning money by selling items, and guns you find across the map. One of the major things in epoch is the safes which allow you to store gear in an indestructible box, with an almost uncrackable 4 digit code (10,000 different combos). MY 2 CENTS (GIMME YOUR BEANS! I'M STARVING!) :beans: :emptycan: :D
  23. I think that, eventually, spawns will be randomized over the entire map. Even now people spawn as far inland as Stary. One of the advantages of having connected servers are cross-server clan raids. Clans have their "home" server but hop to other servers to find parts for (server-bound) vehicles (just like in Arma 3: Breaking Point, for example). You send out a lightly armed scouting party to find where clans have built their bases, organize your troops on that server and execute a organized raid to steal items and destroy their base. I don't know if there is a way to fight against people storing their items on low-pop servers.
  24. Limited Time Offer: First Ten Players Get A Free Safe! [Ends 5-31-2014] (Must be in our Teamspeak, and must speak to an admin. One Safe Per Player) Vaults Remaining: 9 Hello everyone and thank you for allowing me to take a few minutes out of your time to fill you in on an awesome server. Basically, the server is ran by five guys who got tired of being abused by those with admin powers on other servers. This server hardly has any lag, especially with all the scripts that are added. We prefer all of our players use our Teamspeak. It cuts down the speaking on side-chat and allows you to gain the attention of an admin or other players quickly. Our admins are friendly(For the most part) and are willing to help out whoever is in need of help from an experienced admin. Server IP: 198.154.118.40:4802 Teamspeak IP: ts34.gameservers.com:9140 Active Admins Parker903 Kayodawn Scripts we currently are running. 500+ Vehicles Self Blood Bag Suicide Sell From Vehicle(New!) Northern AI City (Loads of LOOT) AI Missions(ex: IKEA) Secondary Missions Customized SafeZone Trader Camps Default Starting Gear(Lee Enfield, 2 mags, +more(option to donate for more loadouts)) Action Menu(Deploy Bike +More) Custom Loaded Loot Spawns Spawn Select All Items From Missions Can Be Sold Added Trader Items One Step Build(Most Items) Build Snapping No Plot Requirement Build On Roads Tow&Heli Lift +MORE Better yet, why don't you just join and check out everything we have to offer. I assure you will not be let down. Thank you for reading this message,
  25. djpiomax

    DayZed

    ROLLING CHANGELOG 0.2.9.7 - Release [li][NEW] New buildings interiors: Mil_Guardhouse, Mil_Barracks, Shed_W4, Ind_SawMill, HouseV_1I3, HouseV_2I, HouseV_1I1, Mil_House [/li]http://imgur.com/a/OMT8x[li][NEW] Added 50 new skins/clothings ((Big Thanks to DayZ Sahrani Team!) [/li][li][NEW] Added random skins/clothings for players spawn [/li][li][NEW] Drinking directly from water pumps [/li][li][NEW] Player's will now leave blood trails when bleeding (Created by Purplish, Heavily modified by Alby) [/li][li][NEW] New weapons added: SVD Ironsight, SVD NSPU, Cheytac M200 Intervention [/li][li][NEW] New weapons attachments models based on orginal Arma models [/li][li][NEW] Ability to fix broken NVGoggles, GPS, Radio and Rangefider [/li][li][NEW] Broken items: GPS, NVG, Radio, Rangefinder and Scrap Electronics added to loot tables [/li][li][NEW] Player can now run out of Matches [/li][li][NEW] Weather data is now saved to the database [/li][li][NEW] Furniture and loot positions added for new buildings [/li][li][NEW] Hunting Knife can become blunt after gutting an animal [/li][li][NEW] New searchable objects added: ammobox/metal locker [/li][li][NEW] Players clothes will switch after relog [/li][li][NEW] Ladder added to International Hotel model [/li][li][FIX] Fixed bulletproof and zombieproof trees (picea)[/li][li][FIX] Fixed Firestation ladder glich[/li][li][FIX] Reduced transportMaxMagazines and transportMaxWeapons in Trucks due to ArmA 2 limitations, "format" can only return 2048 characters[/li][li][FIX] Fixed issue when players ware not able to eat/drink after joining the server, even if their status was critical[/li][li][FIX] Zeds will now properly spawn inside buildings[/li][li][FIX] Fixed a bug when a player combat-logs inside a a building on 1st/2nd floor and ends up inside the texture[/li][li][FIX] Switching camera (1st/3rd person view) now works in all cases [/li][li][FIX] Disable IR lasers on all weapons [/li][li][FIX] Crash site's radius increased to 5km from the center of the map [/li][li][FIX] Weapon from carry slot will be dropped on the ground on players death [/li][li][FIX] Fixed damage for 30Rnd_556x45_StanagSD ammunition (STANAG/G36 SD)[/li][li][FIX] Fixed vehicle ammo refill [/li][li][FIX] Stamina System simplified [/li][li][FIX] Zeds won't agro on Air Vehicles, cousing major FPS drops. If the player was targeted on foot, Zeds will still chase him [/li][li][FIX] Fixed 'any' from repairing vehicle cuttext [/li][li][FIX] Added magazine model for Cheytac M200 Intervention [/li][li][FIX] Map additions fixes (rebuilded Stary Sobor) [/li][li][FIX] Fixed bugs in some furniture objects [/li][li][FIX] Overall fixes and files cleanup [/li][li][FIX] Overall loot table fixes [/li][li][DEL] Removed some clipping original Arma/DayZ objects [/li][li][DEL] Removed additional NWA barrack building and surrounding objects [/li] ROLLING CHANGELOG 0.2.9.8 - Release [li][NEW] New Weapon: M14 ACOG[/li][li][NEW] Temperature enhancements. Temperature will now play a bigger role in the survival aspect (Thanks to Chaba for pointing it out) [/li][li][NEW] Better animation for eating and drinking directly from pumps [/li][li][FIX] Gemetry fixes for new buildings [/li][li][FIX] Shadow fixes for new buildings [/li][li][FIX] Pathing fixes for new buildings [/li][li][FIX] Lightning fixes for new buildings [/li][li][FIX] Better textures for new buildings [/li][li][FIX] Endless drinking and eating bug after relog [/li][li][FIX] PSO fix for incompatible SVD variants [/li][li][FIX] Food/Drink's loot in Supermarket lowered since players can now drink directly from pumps [/li][li][FIX] Some searchable objects loot lowered: ammo box, metal case, military container [/li][li][FIX] MilHouse loot lowered [/li][li][FIX] Fixed an issue with adding/removing M203 GL to/from weapons [/li][li][FIX] Removed Stamina Limit used in development which was added by mistake [/li][li][FIX] Fixed some timing issues in player status synchronization [/li][li][FIX] M249 can now also use 30Rnd. Stanag Mags. [/li]
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