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Found 43103 results

  1. Beadle.

    Revolution RP.

    Revolution RP Are you bored of pure pve servers where all you have to do is kill zeds for poor rewards, dodge ridiculously oversized animals or just sit in your base? Are you bored of pure pvp servers where your base is constantly raided and you are shot on site? Are you looking for a more immersive Dayz experience where you can actually contribute to the server community? Join us on Revolution RP, we are new server with an experienced admin team, we offer many events and a wide range features to keep you occupied along with opportunities to have a server paid job from `Police chief, Medic, Taxi driver, Pizza delivery guy, Radio hosts` plus many more, custom locations such as the emergency center, radio zenit trader, fishing + hunting trader, a hotel with rooms and private stashes, Custom Vehicles from buggys to tanks and many more options. Modded Weapons and clothes With huge amounts of customization, Grow and sell cannabis with the cannabis plus mod, Build your own base with the BaseBuildingPlus mod pack the way YOU want. See you ther Hero or Bandit all paths are welcome, which will you choose? https://discord.gg/RNCs2vWn9U
  2. PC Experimental 1.21 Update 2 - Version 1.21.156117 (Released on 02.05.2023) GAME ADDED Sound indicator when dying of thirst FIXED Fixed server crashes related to crossbow bolts The collision of improvised shelters was conflicting with the player character in crouch (https://feedback.bistudio.com/T169400, https://feedback.bistudio.com/T171455) Loading screen texts were cropped in specific resolutions Certain weapon attachments could not be damaged Light sources were not shining if they were not attached to an entity (impacting fireworks) It was possible to glitch through a wall of the airfield tower (https://feedback.bistudio.com/T171454 - private) Grenade explosions sounded unnaturally Medieval boots and the chainmail had a bad holding animation Bolts would not get stuck in specific objects Vehicles stuck outside of the map would not despawn (https://feedback.bistudio.com/T170836 - private) M1025 tires were not properly aligned on wrecks (https://feedback.bistudio.com/T171065) It was not possible to remove batteries from head torches previously worn by infected Interrupting the unpacking action by jumping would spawn unlimited amounts of paper Fixed an instance of the blow torch causing desynchronization (https://feedback.bistudio.com/T170681) The crossbow could clip with the player when taken from the right shoulder Certain loading screen hints would only appear once Eye zoom reduction would trigger in not-intended situations (https://feedback.bistudio.com/T170939, https://feedback.bistudio.com/T171809) It was not possible to repair certain masks with a sewing kit (https://feedback.bistudio.com/T171736) CHANGED Pants did not take damage by falling from more than 5 meters Updated the falling animation for medium heights The red UI flash effect does not show up any more when falling from minor heights Reduced the chances of pristine weapons getting jammed when chambering a bullet It was possible to see under the map while driving with vehicles in 3rd person Reduced the view obstruction of the great helm Adjusted the view obstruction of the norse helm Crossbow recoil has been adjusted Bolts will now penetrate through some objects (mainly some wooden doors - depends on thickness) Bolts are more likely to deflect off of hard surfaces Increased the time bolts are simulated in the air Hunting Bolts deal slightly more shock Adjusted the sizes of several dialogue boxes to better fit their texts Items will now be placed to the side of vehicles when dropped CHERNARUS Reduced spawning of medieval gear on Skalisty Island SERVER Fixed: Objects could not be spawned by the Object spawner if the Central economy was disabled MODDING Added: Workbench: Defines: There is now a duplication check which will prevent the same define being present multiple times Added: Workbench: Defines: "Combo" defines are now visible in defines window KNOWN ISSUES Arrows are incorrectly attached to characters or objects after getting hit Loaded arrow is missing from the Crossbow after reconnecting / re-entering the network bubble The ability to pick up bolts after impacting is currently inconsistent
  3. Xbox Experimental 1.21 Update 2 - Version 1.21.156117 (Released on 02.05.2023) GAME ADDED Sound indicator when dying of thirst FIXED Fixed server crashes related to crossbow bolts The collision of improvised shelters was conflicting with the player character in crouch (https://feedback.bistudio.com/T169400, https://feedback.bistudio.com/T171455) Loading screen texts were cropped in specific resolutions Certain weapon attachments could not be damaged Light sources were not shining if they were not attached to an entity (impacting fireworks) It was possible to glitch through a wall of the airfield tower (https://feedback.bistudio.com/T171454 - private) Grenade explosions sounded unnaturally Medieval boots and the chainmail had a bad holding animation Bolts would not get stuck in specific objects Vehicles stuck outside of the map would not despawn (https://feedback.bistudio.com/T170836 - private) M1025 tires were not properly aligned on wrecks (https://feedback.bistudio.com/T171065) It was not possible to remove batteries from head torches previously worn by infected Interrupting the unpacking action by jumping would spawn unlimited amounts of paper Fixed an instance of the blow torch causing desynchronization (https://feedback.bistudio.com/T170681) The crossbow could clip with the player when taken from the right shoulder Certain loading screen hints would only appear once Eye zoom reduction would trigger in not-intended situations (https://feedback.bistudio.com/T170939, https://feedback.bistudio.com/T171809) It was not possible to repair certain masks with a sewing kit (https://feedback.bistudio.com/T171736) CHANGED Pants did not take damage by falling from more than 5 meters Updated the falling animation for medium heights The red UI flash effect does not show up any more when falling from minor heights Reduced the chances of pristine weapons getting jammed when chambering a bullet It was possible to see under the map while driving with vehicles in 3rd person Reduced the view obstruction of the great helm Adjusted the view obstruction of the norse helm Crossbow recoil has been adjusted Bolts will now penetrate through some objects (mainly some wooden doors - depends on thickness) Bolts are more likely to deflect off of hard surfaces Increased the time bolts are simulated in the air Hunting Bolts deal slightly more shock Adjusted the sizes of several dialogue boxes to better fit their texts CHERNARUS Reduced spawning of medieval gear on Skalisty Island KNOWN ISSUES Arrows are incorrectly attached to characters or objects after getting hit Loaded arrow is missing from the Crossbow after reconnecting / re-entering the network bubble
  4. Riddick_2K

    1.21 Server Wipe Announcement

    If the "problem" was a "string limit" to the files of "storage_1", then it would really be the case to "fix the game" and increase this limit (or even want to stick with 16-bit OSes, 120Gb HDs , etc.). But I don't think this is the problem, many private servers have many more players than 64 and in servers with "traders" people buy everything and more, especially when only PvE. Therefore I do NOT believe there is a real (on a current practical level) limit to the things that can be accumulated. Another matter is on any changes to the map. Yes, that's right, there are some changes from time to time. I once found myself a light pole (added in an update) inside a tent in a base. NOT a real problem! I could empty the tent and move it. I didn't care, because I didn't have the space to put it somewhere else and it stayed where it was, with the light pole inside... and who cares. It's a matter of rating as to which is the worst case scenario. *) Disassemble everything and move it elsewhere, in a space that I didn't have? *) Leave the pole inside the tent and forget about it? I chose the 2nd. Now I don't even notice it anymore. And in any case you would really ruin the game for ALL the players (the official servers have the "hive" in common and record the things of thousands of players in all the B.I. servers) only for the "possible risk" (stupid and irrelevant ) of some basis here and there ? You're like these programmers: either completely uninterested in player expectations or you "like" to screw up the game. This last one is an idea that came to me over time seeing all the absurd and unrealistic choices made on purpose and not by mistake! And then, who says that the majority of players don't care (or wouldn't care) to build a base, create survival stocks and try to "survive" better and better and longer: which is the real purpose of the game? And even if it were true... why ruin the game for everyone else... WITHOUT REAL TECHNICAL REASON... ? That's what I often wondered after I understood what the management direction of this game was, which was exactly the opposite of what the game itself is, and "tells" about it: survival in a global pandemic. Maybe because they are incapable of really fixing the game? And for this reason it is more convenient for him to have "occasional" players (who do not understand and are not interested in the "snags" of the game). Or have players who don't care to play "seriously survival" (which would be too complicated to actually implement), but who come in, dress up, look for weapons and hunt down other players (just give them some clothes, guns and some bullshit to play with: and that's exactly what these programmers are doing). It's too complicated to implement systems to create realistic and functioning bases... it's too complicated to make the vehicles work decently (we've seen this for years... they can't or don't really want to do it !)... The " Wipe" is ONLY functional for this: disadvantaging those who really try to play this game and want to build a decent life for themselves in a world devastated by the pandemic (which is the substance of the game: try to deny it if you dare) and favor all players " casual" who just try the game for a while then go off to play something else, and all those who are only interested in "manhunting", as if DayZ were a "simple or exotic variant" of ArmA, or COD , or Battlefield... all players who have "simple and elementary" needs to whom "little changes" all the difficulties of building the bases (they have made them more and more difficult, creating more and more difficulties in collisions with objects and with the ground ) and vehicles (generally mainly used by those who want to "settle down" in a place, and not live like a "bad bum" always looking for a victim to pass the time. Nice shit game, like that. OK, views on how to play. But DO NOT say that "Wipes" are "necessary to the game" because it is NOT true. It is only a deliberate choice that pursues a specific goal: to disadvantage those who want to play this game seriously for its substance (and which, obviously, is "inconvenient" because they complain much more about the shortcomings and defects of the game) and to favor the players " occasional" and "extreme PvP" ones (who don't care about the game's serious and congenital flaws. And who, in my opinion, would do better to go back to ArmA or COD... or Battlefield). Or... and it's something I've been thinking about lately, they're just trying to get players to "escape" from public B.I. servers and end up on modded community servers to save on server running costs. However you look at it, the fact remains that the "Wipes" are NOT "technically indispensable" even for a flawed game like DayZ, but are deliberate choices made at the table that ruin the game for all those players who "would like" to seriously play this game UNTIL THE END... which given the peculiarity of the game could also NEVER arrive! If you are good at surviving and avoiding other human beings (I am one of them)... you could also live for years and years, and this would be the "real victory"... so much for assholes and murderers of all kinds! This is the game. This is the substance of a game that has "survival in a world devastated by a pandemic" as its main theme! And the "Wipe" "interrupts" it for no real reason, but only to favor (precisely) the "occasional" or assholes and murderers. A great free wickedness. It's just a pity that this game doesn't have a worthy competitor... at least I haven't found it yet, otherwise I wouldn't still be here complaining about the bad choices and the game's shortcomings.
  5. Welcome to EvolutionZ! Join our Discord for general updates, event notifications, to give suggestions, look for groups and for an in game bonus of 50K! Every member who invites a new player to our server also earns 100K in game money! We're a high loot server meaning it's not incredibly difficult to find some loot and make a start in our DayZ world! This community was made for you. We've created this server to be run by the players, we actively listen to new suggestions and regularly get them implemented within 7 days of them being suggested! Join our Discord JOIN DISCORD to find out more! We have a dedicated staff team who work 24/7 from various parts of the world so should you have any issues, these will be resolved within a matter of minutes and we're always looking for more to recruit! Server features: - 50K Start Money - Market System - ATM Robbery - Car Locks - KOTH - Custody Gear and Guns - Mystery Boxes - Base Building Plus 2.0 - Drugs System - Ton's of custom vehicles - Air Drops - Custom Air Drops that you can buy in game! - C4, Codelocks and Hacking Tablets - Helicopters - SNAFU Guns - TF Weapons / Gear - MMG Clothing - Kill Feed - Advanced Groups - Unlimited Stamina - Heli Crash Sites with AI - AI Patrols with custom loot - Black market traders ! - FOG Gear 1. Staff have the final say. 2. Don't be toxic. 3. No racism or hate speech. 4. No bullying (banter is fine but there is a point). 5. No trolling. 6. No Exploiting using game mechanics or 3rd party programs. 7. No cheating. 8.No duplicating items. 9. No Glitching through walls or items to get an advantage. 10. No camping safe zones. 11. No combat logging 1. Do not build within 1000m of the edge of a military zone. (Small military checkpoint 500m) 2. No Building sky bases that are crazy tall. 3. No Mega Bases unless agreed with an admin, bases can only be a maximum of 6x6 tiles and 4 tiles tall unless agreed with admin, if using a building to build and it goes above these limits this if fine but you may only build 1 tile out and 2 tiles above the shell of the building. 4. You may not block roads. 5. No building in or around airfields, It is allowed to overlook the airfield if tall enough. 6. Bases can have a maximum of 15 locked doors. 7. Only 1 generator is allowed to be used per base due to lag. 8. A base must be built realistic with all areas being supported no massive overhangs. 9. You cannot build trap bases. 10 .No Building close to safe zones (1000m) 11. No floating bases 12. No building in police stations / fire stations / prisons / medical buildings 13. No building within 1000m of any trader 14.No building within 80m of an ATM 15. Do not block marked water fountains on the map 16. Staff have final say when it comes to the locations of bases and reserve the right to destroy them if it breaches any rules 17. Use common sense - do not block off care packages / spawn zones (building supplies etc). 18. Bases will be considered abandoned if the owner(s) of the base hasn't connected to the server to defend the base within 14 days. 19. Bases need to be secured to be considered occupied with code lock or combination lock otherwise it will be considered abandoned. 20. No bases are to be built on the water (boat docks allowed as long as there is one radiable entrance). 21. Upon request, we will delete abandoned bases and its contents so that players may base there. 22. Absolutely NO tent stacking. 23. Illegally placed items and stacked walls/doors are subject to deletion at the discretion of an admin. 1. Buddy jumping and using vehicles to get over walls is allowed . 2. Glitching through walls is not allowed to gain entry to bases. 3. Do not grief bases or vehicles unless it will help gain entry into a base! 4. Don't be greedy only take what you want or need try to leave basic items to help people re build. 5. Don't go around raiding bases for the sake of it. Have a reason to raid. 6. You may dismantle areas of a base to gain easier entry in and out but cannot dismantle the whole base for the purpose of griefing. 7. Do not pull items out of storage containers for the purpose of despawning these items.
  6. KazDaGawd

    (XBOX) Fresh server

    Damaged Souls 10x - Fresh server - Cherno - build anywhere - full vehicles - killfeed - ingame currency - events - blackmarket and trader - custom in game events - 20 slots - Raid 24/7 - Bunker https://discord.gg/jrpjKtVwX4
  7. Sid Debian

    Experimental Update 1.21 (Change Log)

    When we finally will see in the game trucked vehicles? BMPs, tanks and old lovely tractor? 10 years had been passed and still no?
  8. GamersHangout|HardPvE|Deerisle|Traders|Bases|More! Hey there! Im the host of GamersHangout! I would love for you to come check us out! We are a primarily PvE server, with variant zombies, mutants, friendly and hostile AI! This is not for the light of heart! There are many modded weapons, vehicles, helicopters and more! One massive trader with safezone, fair but hard economy! Mod requests welcome. Join our Discord! https://discord.gg/HsEU3k7567 Server name: GamersHangout|HardPvE|Deerisle|Traders|Bases|More! Address: 173.234.24.170:2342
  9. Hey there DayZ Community, I present you ParadiseHeaven´s Modded DayZ which is currently under construction but not for long anymore. First of all (i wanna make this clear right at the Top) iam currently Searching for Testers and Staff Members for my DayZ Server which are willing to Help me making a good DayZ Server. Q: What do i need to do as a Tester ?? A: Well as the Name Tester already says you are just Testing stuff if there is everything needed in the Trader as example etc. You will not have to do anything Support related or Server Related in Terms of Setting it up etc Q: What do i need to do as Staff Member? A: You will need (if needed) to help us test stuff, help people that are bugged etc. You will not have to do anything Support related or Server Related in Terms of Setting it up etc We are Searching only Testers and Staff Members that are willing to do it as a Hobby (free) and you will have to have basic knowledge about DayZ aswell beeing the age of atleast 18+. The only "Benefit" you will have against other "normal" players is that you will get a small reward for helping me out (InGame Item and Discord Ranks). Now to the Main Part: Iam Currently creating this Server alone so stuff is moving quite slow but iam getting quite to the End already 😉 As i already written above the Server is still under Construction but Playable. This Server is Located in Germany but the Main Language spoken will be English so everyone will understand what you say: There are currently 41 Mods installed (that will change) some Vehicles will be added and Mods still getting sorted and Tested a bit 😉 This Server is a PC Server only Roaming AI`s Full DayZ Expansion installed Full PVP Server (which doesnt mean you need to tbh) KOS allowed Custom Admin Created Events Airdrops And so much more that you will honestly take a look yourself. This Server is Currently PW Protected. But if you are willing to be a Tester you will be granted access to the Server earlier 😉 We currently have a little "event" running right now that basicly unlocks you a Better Starter Package if you Join now to keep everything sorted you will get a Discord Rank called Gift in order to recieve it in time once the Server is fully open 😉 This Event will be Running until 04.09.2023 at around CET 05:00pm. Here is the Link to our Discord
  10. !BUTWTR 100XLOOT FULL CARS & TRUCKS w DISCORD+KILLFEED Platform: XBOX / US / LOS ANGELES (EVERYONE WELCOME) | PVP/PVE | Active Admins | Discord + KILL FEED Max Players: 32 Discord : https://discord.gg/PUUhBaHpFh 💥 Weekend Raiding Only ⚒ Build Anywhere 🤝 Click & Collect 🏦 Banking Economy 💸 Starting Money 🎯 Full Kill Feed ✈️ Air Drops ⚔ PvP Events 🏟 Server Events 🏆 League Events 🌌 Short Nights 🏃‍♀️ Unlimited Stamina 🛡 Factions 💬 Friendly Community WILL HELP BASE BUILDERS All weapons available. All vehicles available. A review : A fast growing server with a good average member rate, has all the fixes without making the game too easy, just enough zombies and somehow more pvp then most would expect. Awesome moderators who are very fun and helpful. I'd recommend this server to almost any type of player. The discord is very active and a fun community. Pretty sure new members get rewards. ALL 100% FREE
  11. !BUTWTR 100XLOOT FULL CARS & TRUCKS w DISCORD+KILLFEED Platform: XBOX / US / LOS ANGELES (EVERYONE WELCOME) | PVP/PVE | Active Admins | Discord + KILL FEED Max Players: 32 Discord : https://discord.gg/PUUhBaHpFh 💥 Weekend Raiding Only ⚒ Build Anywhere 🤝 Click & Collect 🏦 Banking Economy 💸 Starting Money 🎯 Full Kill Feed ✈️ Air Drops ⚔ PvP Events 🏟 Server Events 🏆 League Events 🌌 Short Nights 🏃‍♀️ Unlimited Stamina 🛡 Factions 💬 Friendly Community WILL HELP BASE BUILDERS All weapons available. All vehicles available. A review : A fast growing server with a good average member rate, has all the fixes without making the game too easy, just enough zombies and somehow more pvp then most would expect. Awesome moderators who are very fun and helpful. I'd recommend this server to almost any type of player. The discord is very active and a fun community. Pretty sure new members get rewards. ALL 100% FREE
  12. PARA-UK|Traders|Map|Vehicles|ToxicZone|PVP|++Loot|NoStam|CodeLock Welcome to PARA-UK We are a bunch of player who like to Build bases, explore and fight if we have to! If you are a player like this and want to come join our community then please feel free to come join us. Find us on the DZSAlauncher or through the steam launcher. IP: 194.147.122.148:2328 Server features - Summer Chernarus - Advanced weaponry - Base furniture items - Better suppresses - Build anywhere - Bullet stack - Code lock - Side chat - Gore - Traders - Toxic zone And many more. The server also has a discord page that we can discuss about adding new mods and what we want from the server and the community in the future. Discord Channel https://discord.gg/xhZzRnu
  13. Stumpy Streams

    1.21 Experimental Release

    Can you add a sound adjuster for the vehicles please. As getting ear raped when driving in game. Have to make party with myself to quieten the sounds of the vehicles
  14. Search for The Resistance in DZSA Launcher to download all of our mods to start your adventure! 163.172.16.243:7315 Discord: https://discord.gg/2WCXTan -=Welcome to 'The Resistance' DayZ Server!=- The Resistance is the ultimate modded first person DayZ server. Our mods combined make your DayZ adventure epic, with no day the exact same as the last. We've got safe zones with traders and high loot with over 100+custom weapons, items and vehicles to gear up your character with! In addition to this we have a variety of mods to improve your DayZ experiences, from NVG's to help you see at night to bzReload to help you reload on the run from the undead.. or worse. Our team? A bunch of complete strangers who met at Green Mountain and wanted to create the ultimate DayZ server. Made by players for players. Combined we have over 10,000 hours of DayZ game time on both standalone and mod. We are friendly and fair to all players, no matter where you are from, alone or in a group! The server is new and so we are looking for players to start their adventures on our brilliant server! You can join our discord for more information or to get involved with the community! -=Our Features and Mods=- - First person only - This creates a hardcore DayZ experience (No wall peaking) - Day/Night cycle - This adds to realism with a 1 hour night cycle. - Friendly & Active staff team - ready to help whenever you need it. - Custom NEAF - With spawns close it only made sense to make north east airfield worth looting just like arma 2! - Prison Island Bridge - We have a bridge to prison island, and its pretty cool! - Base Building Plus - This mod brings epoch base building to standalone! Completely changes base building experiences. - Humanity - Killing zombies and bandits gives you humanity, killing heros and bambis makes you a bandit! - FIDOv Weapon Pack - This mod adds over 100 custom weapons including the PKP and M82 Barrett along with a bunch of other cool weapons and items! - Airdrop mod - Spawns a random airdrop in the map every hour containing supplies or weapons. - DayZ Expansion Chat - This allows players to communicate in side or direct chat allowing players to broadcast messages for everyone to see. - Trader - we have two traders with safe zones. You can sell your loot and buy the gear you need. Prices are based on the item's usefulness. - [MOV] Unlimited Stamina - It's needed... no more walking! - Vanilla Plus Plus Map - Set markers and navigate Chernarus! You can also toggle 3D markers to enhance your experience! - VPPSpawnSelection - This allows you to choose your spawn location as well as design your character and loadout! - Mass'sManyItemOverhaul - This mod adds custom weapons and items into the game including a suppressed M110 sniper along with custom clothing! - CPBWeapons - This mods adds custom weapons including the M200 Cheytac sniper and Barret 50cal! - GoreZ - This mod add blood splats and bleed trails making the game even more realistic and bloody. - Weapon Redux Pack - This mod re-enables all the old DayZ weapons before the 1.0 release. - BuildAnywhere - Pretty much explains itself, enchances base building. - NewNVG_Borland - This mod adds NVG's making it a lot easier to explore at night, find them around the map or at the trader. - Uaz Hunter - This adds a custom Uaz Hunter, grab it from the car trader. Warning goes 0-60 in first... - MoreGuns - Adds more custom weapons making your DayZ experience even better! - Sneaky Stashes and Stuff - This mod adds custom base building items and containers making your base building experience a whole lot better. - Better Suppressors - This mods adds suppressors that last a lot longer than the standard DayZ ones having a huge impact on stealth game play. - KillFeed - Player deaths are broadcast across the server. - Code Lock - This mod adds a code lock to base building and lets you enter a pin rather than enter a combination lock. - bzReload - Use 'R' to reload compared to combining your mag with your gun. More mods being added every week! Post suggestions on discord! Screenshots
  15. Lone Survivor DayZ: © 2019 - A first person server with no limits! Approximately 2 months of developing. >>Discord<< Are you looking for a nice and grindy experience in DayZ? This is the right server for you. This server rewards people who put the time into playing on our server. The more you grind the better items/vehicles you can buy or expand ur base etc.. We have balanced the trader buy and sell prices so people really have to ''PLAY'' the game (Looting) I feel like that was missing on a lot of servers in my opinion thats why i created this with a few friends of mine. The server contains a lot of variation of weapons and clothing aswell as vehicles you can buy at normal traders and black market traders. Heli crashes and Airdrops contains High-Tier Loot (M82 Barret, Cheytac) for example. You can buy Cannabis Seeds at NWAF and grind that or just loot for money thats completely up to you. Airdrops are dropped every 30 minutes and airdrop flares are buyable at black markets. Future Development is really important to us as we want to improve the server at all times. This is not the final product. Note: This server is hosted in Europe but we do accept players from outside europe. DZSA Launcher: Name: Lone Survivor DayZ IP: 138.201.66.154 PORT: 2302 Server Content: (Below) * Two custom made Black Market's (Skalisty and Rock Mountain) * Trader at Green Mountain and Kumyrna. * Increased loot all around the server. * Mass Weapons & Items * More weapons of choice. * M82 Barret + Cheytac M200 (Can be found in Heli Crashes & Airdrops) * M300 Intervention + A lot more Heavy-Sniper-Rifles. * Bridges to all island's. * No Stamina. * Extra Military/Normal Clothing. * Expanded inventory size and Small items ( Like Dayz Vanilla Mod ) * Airdrops High Risk High Reward. * Buy a Flare to call a Airdrop. * Map Markers. * Weed Dealer at NWAF to sell Weed/Joints. * Party system when playing with friends. * Increased Heli Crashes and added High-Tier-Loot. * Plate Carrier upgrades (to Heavy Plate Carrier) * Humvee & TIGR vehicles purchasable at Black Markets. * SUV Vehicle purchasable at the Black Markets. * More Cars added that can be bought at all traders. * Items/Vehicles that only can be bought at Black Market's * A well balanced economy for players to really ''Grind'' the game. What Mods are running on the Server?: * @Airdrop * @BuildAnywhere * @Builderitems * @BzReload * @Car_pack * @GAZ_Tigr * @Code Lock * @DayZ Expansion Chat + Notifications * @Gorez * @Dinkyitems * @Cl0ud's Military Gear * @HeadhunterZ Mod Weapons * @MassManyItemsOverHaul * @AdvancedWeaponry * @MoreGuns * @WeaponReduxPack * @Munghards Itempack * @Partyme * @Trader * @SIX-DayZ-Auto-Run * @Unlimited Stamina * @VanillaplusPlusMap * @ZombieUp * @PsychoDayZ_SUV * @OP_BaseItems * @Humvee_fixed * @CarHorn >>>>IMAGES BELOW<<<< Custom Black Market ( Rock Mountain & Skalisty Island ) I am only posting some images of the server not all of it ® Credits to Respective Mod Creators & Developers
  16. iDW13N NUEVAVIDA

    close vehicle trunk with picks

    It would be great if the vehicles also leave a record in the log to know who has stolen a car. There are people who know that and on the roleplay servers some do not respect the regulations
  17. Bounty Paid - Australia Warfare, High Loot + Cars, NWAF Spawns, PVP + Base Building • Fresh Wipe (16-04-2023) • Server Wipes (Every 3 Months) • Restarts Every 2 Hours • 42 Slots • 3pp + 1pp • NWAF Spawns • PVP + Base Building • Active and Friendly Staff • 20k Starting Credits (For Trader + Auto Trader) • Factions • Server Events • Green Mountain Trader + Auto Trader • 300m Trader Safezone • Free Build Trucks at Green Mountain • Fully Kitted Humvee's • Boosted Vehicles (Fully Assembled) • Donation Packages • Raid Weekends • Long Days/Short Nights • Unlimited Stamina • Minimal Zombies (Excluding Military Zones) • No Bears + Wolves • No Building In Military Zones • Plus Much More! https://discord.gg/fMJ3SEAP
  18. -MrHyde-

    Modifications

    It would be great to be able to modify vehicles, clothing and bases, on console. For vehicles I'd like to be able to add defensive panels against bullets and zombies, I.e. ram bars plated windows, head light and tail light covers. Being able to modify your look! Open or closes jacket, being able to wear your hood up. Crafting variations of clothing you wear, like removing sleeves or fingers on gloves, being able to wear your hat backwards and being able to attach more items to back packs/ rucksacks like gas masks or magazines. When it comes to bases on console it would be nice to board up windows instead of building a wall in front of them, or even being able to use sheet metal shutters that you can interact with. Home defensive traps, shotgun traps that go off if someone breaches your door. Not sure what if any of these you could actually implement in the game these are just ideas that would be great in my opinion. One last thing I'd really love to have an m1a socom rifle in game on console just give it the same ammo as the m4 and attachments. Dayz is the one game that I have played that is never the same each time I play it, it has an amazing amount of room to just keep growing.
  19. Kean__1

    ps4 server lag since 1.20

    Yes. I have rented a server for my friends and I who are more interested in PvE with minimal modifications. We recently revisited DayZ because of the updates since the last we played and were taken aback by the horrible "lag spikes" while driving. ....a problem that was resolved long ago for us when we had upgraded to external SSD's and then, eventually PS5's. We are sorely disappointed by this set back as the problem is like it was back when we were on PS4's with internal HDDs and freezes that would last 10-20 seconds. In fact, the freezes are actually worse now and more frequent. Last night I crashed several times because of lag and the duration was (at times) 30 seconds or more. What's funny is that the night started out "ok". ....not good, but "ok" with frequent stutters. You literally have to drive ~20 KPH or less to avoid serious injury. Damage is still possible and we actually 2 tires and had to repair them twice (each) before the night was through. It's at the point where a somewhat fun session was completely ruined by this problem. .....and to think I'm paying for it with the server rental. There is really no excuse for this IMO. They always seem to break something with new updates. It feels like one step forward and then two steps back. It's my understanding that the problem becomes a problem due to the fact that vehicles are handled server-side vs. locally? ....and that it wasn't always this way (i.e. ARMA2). The external SDD had an impact on performance as did the PS5 which made a huge difference. What changed with the latest update(s) to cause this? I submitted a trouble ticket but as usual, I have never heard anything back. Hell, I'm even willing to help any way I can if it can assist in determining the problem. It's not my internet as it's never changed and in fact is fast than ever with >300+/11+ speeds (rental server is local). If this persists, I will let this month's rental lapse and take another siesta for several months (perhaps permanent this time). .....it's come to the point of being that "game-breaking" now which is a real shame as we really enjoy this game. To add insult to injury, servers now cost $16 vs. $13 when I last rented one. Not much but certainly not worth it for what is essentially a broken game.
  20. chillakilla29

    players wanted

    BLOOD SWEAT AND TEARS 46.251.234.102:17000 PVE WITH PVP EVENTS DISCORE https://discord.gg/c8Z9EfZVcS KILL REWARD SYSTEM AJ'S CREATURES FISHING WITH BOATS MMG+TWP HELICOPTERS TREADERS DRUGS VEHICLES LOTS OF WEAPONS DEMONS+CLOWNS WELCOME PACK+BASE
  21. chillakilla29

    players wanted

    BLOOD SWEAT AND TEARS 46.251.234.102:17000 PVE WITH PVP EVENTS DISCORE https://discord.gg/c8Z9EfZVcS KILL REWARD SYSTEM AJ'S CREATURES FISHING WITH BOATS MMG+TWP HELICOPTERS TREADERS DRUGS VEHICLES LOTS OF WEAPONS DEMONS+CLOWNS WELCOME PACK+BASE
  22. Kyiara

    Stable Update 1.20

    PC Stable 1.20 Update 1 - Version 1.20.155766 (Released on 14.02.2023) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Mime masks Carnival masks Warning icons for the connection stability and server performance FIXED Changing stances could result in desynchronization blocking access to ADS and shooting (https://feedback.bistudio.com/T168720, https://feedback.bistudio.com/T159299, https://feedback.bistudio.com/T169162, https://feedback.bistudio.com/T169657, https://feedback.bistudio.com/T169837, https://feedback.bistudio.com/T169986) The M1025 engine was not stopping properly when RPM went to 0 (https://feedback.bistudio.com/T167763) Quick gear shifting could result in desync (https://feedback.bistudio.com/T168431) Fixed further exploits to glitch the camera through walls (https://feedback.bistudio.com/T170057 - private) Hitboxes of items in characters hands were misplaced (https://feedback.bistudio.com/T168891) It was possible to place items inside the stairs of the yellow church (https://feedback.bistudio.com/T167358) When approaching a restrained player with binding materials, the non-functional option was shown to restrain the player again It was possible to commit suicide with ruined firearms (https://feedback.bistudio.com/T160975) Carp, Mackerel, Chicken and Rabbit were always yielding 100% pieces of meat when skinned Character sounds when picking up heavy items were not played for the player themself (https://feedback.bistudio.com/T167931) Drink sounds were not played when drinking from pots or cauldrons while prone Impact sound of items when landing in water was repeating itself It was possible to shave characters while having their face covered Equipped belts were not accumulating wetness Explosives could not be armed reliably (https://feedback.bistudio.com/T168007) Reduced instances of vehicle access being prohibited due to another user already interacting with it Fixed several broken character animations while restrained in prone Improved damage zones of the M1025 M1025 trunk bars did not move correctly with the model (https://feedback.bistudio.com/T168594) Sound of taking the SSG 82 magazine was doubled while prone The player could get stuck in throwing stance During combat with infected, the player's position could get reset to a previous infected kill (https://feedback.bistudio.com/T167694, https://feedback.bistudio.com/T168690 - private) ADS sensitivity wasn't properly applied in all cases (https://feedback.bistudio.com/T165015, https://feedback.bistudio.com/T165855) Jumping while having a gag applied or removed could desync the player Manipulation of heavy items allowed players to access items through walls (https://feedback.bistudio.com/T169133 - private) It was not possible to cover/uncover a characters head while they are prone It was possible to be force fed while wearing a gas mask (https://feedback.bistudio.com/T160486 - private) The character could teleport to the roof of their seat if an object was at the height of the door (https://feedback.bistudio.com/T164360) Inventory icon of the deployed spotlight was badly cropped Filling a gasoline canister at a pond could result in desync (https://feedback.bistudio.com/T168967) Items were interfering with the character collision when dropped from gift boxes upon their destruction Other players could not hear the sound of a locked door being opened (https://feedback.bistudio.com/T163131) Using the quick bar while moving items in the inventory could result in desync Some twin doors could not be closed (https://feedback.bistudio.com/T160737) Several twin gates were not properly aligned to open in the same direction (https://feedback.bistudio.com/T158950) Some twin gates could not be opened by force when locked (https://feedback.bistudio.com/T159534) VOIP did not work after reconnecting the microphone (PC ONLY) It was possible to access certain underwater locations Portable maps could display wrong map features when switching between servers running different terrains Fixed character collision shape shifting causing clipping through structures It was possible to skip certain parts of the soda can opening animation (https://feedback.bistudio.com/T138370 - private) The character collision shape would not adjust when falling into water Switching between 1st and 3rd person camera could result in a distorted character (https://feedback.bistudio.com/T162688, https://feedback.bistudio.com/T162468, https://feedback.bistudio.com/T162412, https://feedback.bistudio.com/T164586) The head-torch with the yellow light did not update its light location in all cases Orientation of the light on the weapon flashlight was pointing forward when shouldered (https://feedback.bistudio.com/T165114) Chemlight on ground models of utility bags not lighting from the correct position A climbing player was able to phase through objects during the landing state (https://feedback.bistudio.com/T164706 - private) The player could be teleported to the world origin when climbing (https://feedback.bistudio.com/T166375 - private) Smoke grenades wouldn't show smoke outside of the players near distance network bubble Doors could have their animations and sounds played when reconnecting Previously felled trees would play their fall-animation upon reconnect Other players and creatures could be stuck in a permanent frozen animation state if they were to die while the client is being logged in Grass did not move with the wind on the tenement buildings Bear traps could hit the player in multiple zones The M3S truck was missing a sound related to high RPM Reversing lights of the M3S truck did not emit light Reversing lights did shine even when the engine was off Stamina was not decreasing during jogging in deep water Fixed several issues with individual buildings Fixed bad rendering of specific trees Source of the car horn sound was not properly located in 3rd person view The Santa infected did not scream while attacking Placing certain items would play the place sound twice (https://feedback.bistudio.com/T156577) Dropping the wooden cooking tripod would make metal sounds The unloading sound and bullet animation of the Longhorn were not in sync The dry fire sound of the Derringer was too quiet while prone Fixed several exploits used to look through walls (https://feedback.bistudio.com/T168561 - private) An exploit allowed to repair car parts to the pristine state It was possible to repair vehicle engines while they were running Certain scopes allowed to look through the smoke from smoke grenades (https://feedback.bistudio.com/T141155) The M1025 driver was accessing the wrong lever when switching gears Damaged Santa's hats looked pristine while worn The Claymore mine explosion did not have the proper volume when the player was facing away Opened food cans did not fit properly into the inventory UI (https://feedback.bistudio.com/T157660) Respawning from unconscious state could result in a black screen (https://feedback.bistudio.com/T169330) It was possible to deploy the spotlight using the drop action The Gunter 2 did not have sounds when removing and attaching wheels Large clusters of rocks and cliffs could result in in client performance drops Manual transmission from vehicles could get desynced when changed too quickly (https://feedback.bistudio.com/T168465) Stealth-killing infected with rifle bayonets could result in a glitch Player corpses had collisions after committing suicide Vehicle horn sounds would fix to a specific position (https://feedback.bistudio.com/T169863, https://feedback.bistudio.com/T169862) The player collision was conflicting with vehicles while sitting in them It was not possible to pull corpses from vehicles It was possible to prevent dehydration through non-hydrating food (https://feedback.bistudio.com/T168824) Reduced the chance of getting desynced in doors by running through them while closing (https://feedback.bistudio.com/T170121) It was possible to stack the ammo box and dry bag indefinitely (https://feedback.bistudio.com/T170051) Howling of wolves was not synchronized for all players (https://feedback.bistudio.com/T160845) CHANGED Vehicles can spawn without wheels again Wheels can again be damaged Reduced the eye zoom distance while sprinting Reworked item weight calculation (fixing several bugged item weights) Item wetness now influences their weight again Weight of the carried gear now impacts player movement inertia Increased the time needed to refill the car radiator Checking a player's pulse is now a continuous action Increased the lifetime of improvised explosives to 5 days, which can be refreshed through a flagpole The stairs of the concrete silos are now usable to access the roof Adjusted the geometry of barrels and fireplaces to cause less issues when colliding with vehicles Improved the surface detection for throwing impact sounds Optimized the character update to environmental exposure Lowered the hit points of improvised feet covers and gave them louder walking sounds (https://feedback.bistudio.com/T169140 - private) Positional wind and tree creaks are more audible now Tweaked the 3rd person camera collisions to reduce possibilities of exploits The 3rd person camera zooms in when an obstacle is in front of the camera Disconnect due to a server restart will no longer kill restrained players Updated map textures to reflect recent map changes (https://feedback.bistudio.com/T163844) You can now stealth-kill with the Cleaver Replaced outdated dirt pile model Updated textures on static pipes Updated sounds for the different stages of cooking for more variety Slightly increased the volume of the stealth kill Improved the sun reflection on water and changed its color in quarries Skinned animals now yield more pieces of meat CHERNARUS Fixed: Green and black plate carrier vests and their attachments did not have their intended lifetimes (https://feedback.bistudio.com/T168947) Tweaked: Increased chance for random positional bird, insect and tree creak sound to play Tweaked: Increased audibility of the positional bird sounds during windy weather Changed: Adjusted player spawn points for more even distribution LIVONIA Added: Artwork of the winner of the GraffitiZ contest Added: New props to the Dambog ammunition storage Fixed: The Brena Health Care Center was not spawning paramedic infected (https://feedback.bistudio.com/T168337) FixedPolice cars were not spawning loot SERVER Added: Server config parameters for connectivity warnings (Documentation) Added: Gameplay JSON version mismatch and default value handling Added: Parameter to gameplay config (JSON), that allows people to disable the behavior of influence of stamina to inertia (Documentation) Added: Parameters to gameplay config (JSON) that allows control over variety of stamina consumers (combat, climbing,..) (Documentation) Added: Launch parameter "storage" to define root folder for storage location ("-storage=") (Documentation) Added: Functionality which will copy over storage when a storage exists in default location (mission) but not in the custom location provided by the storage launch parameter Added: Warning when DE spawns an entity with no Types entry Fixed: Sawedoff18 was missing from types Fixed: Deleting events.bin but not vehicles.bin would cause events composed of eventgroups to have the possibility to spawn inside each other Changed: Improved error messages and error handling regarding storage location Changed: Adjusted ping calculation to be more forgiving with individual spikes before kicking a player MODDING Added: DiagMenu script API Added: Variety of new debug settings within the script section of the DiagMenu Added: ScriptCaller, a stricter ScriptInvoker which is expected to hold one func Added: DayZPlayer.GetKickOffReason to get the reason why a player was kicked off Added: 'EntityAI.IsSimpleHiddenSelectionVisible' Added: Common script class 'DayZCreatureAIInputController' to control Animals and Infected movement and behaviour states Added: Script method 'InventoryItem::ForceFarBubble' to allow items to temporarily be visible from further distances Added: Added physics function 'dGetInteractionLayer' to check if two 'PhxInteractionLayers' can interact Added: Collision overlap testing methods to DayZPhysics Added: "$storage:" prefix can now be used to access storage through script Added: Common script class 'DayZCreatureAIInputController' to control Animals and Infected movement and behaviour states (https://feedback.bistudio.com/T158984) Added: Launch parameter for diag exe to allow window resizing '-resizeable' Added: weightPerQuantityUnit config parameter that defines a weight of one quantity unit Added: 'Human.PhysicsEnableGravity' for enabling/disabling gravity Added: 'dBodyIsSolid' (and 'Human.PhysicsIsSolid') for checking if the entity has collision enabled Added: 'dBodySetSolid (and 'Human.PhysicsSetSolid') for enabling/disabling the collision checking of an entity Added: Command line parameter '-scrDef' to enable modding defines in script in Workbench/Diag executables Added: Command Line option '-newErrorsAreWarnings' to Diag/Workbench executables Fixed: Buldozer crashing after selecting an object which was deleted and restored (https://feedback.bistudio.com/T169650) Fixed: Base game script defines weren't available in 'engine' and 'gameLib' script modules (https://feedback.bistudio.com/T169907) Fixed: Character influences the wheel simulation of a vehicle (https://feedback.bistudio.com/T168870) Fixed: On Diag exe, when one player's hands got bloody, all nearby player's hands would as well Fixed: Conflicting synchronization of entity hierarchy with 'IEntity.AddChild' and 'Human.LinkToLocalSpaceOf' Fixed: 'CollisionOverlapCallback' destructor wasn't being called Fixed: Docs: string.Split bad usage example (https://feedback.bistudio.com/T154855) Fixed: Docs: string.ToAscii bad script declaration and typo in example (https://feedback.bistudio.com/T160003) Fixed: Function string.LastIndexOf was not linked (https://feedback.bistudio.com/T155602) Fixed: Object::SetHealth could not be called on local objects (https://feedback.bistudio.com/T168604) Fixed: Crash in TextListboxWidget::GetItemData (https://feedback.bistudio.com/T154626) Fixed: ScriptCallQueue.GetRemainingTime(...) methods Fixed: HumanInputController.OverrideAimChangeY was incorrectly using values from HumanInputController.OverrideAimChangeX (https://feedback.bistudio.com/T151736) Fixed: DayZPhysics.RayCastBullet and DayZPhysics.SphereCastBullet would not pass the 'hitObject' (https://feedback.bistudio.com/T150488) Fixed: ScriptCallQueue stopped working correctly after 4-5 hours of uptime (https://feedback.bistudio.com/T156746, https://feedback.bistudio.com/T151279) Fixed: Scripted command method 'PrePhys_IsTag' would not work in the intended way (https://feedback.bistudio.com/T165933) Changed: Moved and renamed certain RPCs relating to Diags to prevent conflicts and usage outside of Diag Changed: ScriptInvoker now has additional flags and documentation Changed: New compile errors will be displayed as Warnings outside of Diag/Workbench to minimize impact on existing mods Changed: New compile Errors being displayed as Warnings will contain the text "FIX-ME" to signal the importance of fixing these Changed: Improved func reliability and error messages Changed: "Overriding function but not marked as override" has been changed from being a "Workbench-only warning" to an error in Workbench/Diag and Warning in regular exe Changed: Weapon chamber and internal magazine changes now also trigger EntityAI.EEAmmoChanged Changed: Weapon and magazine textures now contain the bullet for better optimization Tweaked: Widget::GetRotation exposed Tweaked: return type of ActionBase::IsEat (https://feedback.bistudio.com/T169770) Removed: Incorrect usage of 'func' by NotificationSystem as it is only meant to be paired with proto functions, will unfortunately break compatibility with mods using the removed Bind and Unbind functions Removed: Calling of super of Engine events (https://feedback.bistudio.com/T164047) KNOWN ISSUES The character might shake when close to doors ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.20 Update 2 - Version 1.20.155817 (Released on 22.02.2023) If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents - or revert to a previous storage version - to assure game stability. Not following this procedure can result in severe instabilities. FIXED The player character would remain on the server too long in case of connection interruption The combine action in the default control scheme was not working with fresh settings (https://feedback.bistudio.com/T170368, https://feedback.bistudio.com/T170359, https://feedback.bistudio.com/T170358, https://feedback.bistudio.com/T170308, https://feedback.bistudio.com/T170357, https://feedback.bistudio.com/T170354, https://feedback.bistudio.com/T170335, https://feedback.bistudio.com/T170341, https://feedback.bistudio.com/T170329, https://feedback.bistudio.com/T170327, https://feedback.bistudio.com/T170324, https://feedback.bistudio.com/T170322, https://feedback.bistudio.com/T170314, https://feedback.bistudio.com/T170312, https://feedback.bistudio.com/T170310, https://feedback.bistudio.com/T170309, https://feedback.bistudio.com/T170306) SERVER Fixed: Spawning items through Object Spawner made them persistent, resulting in them being duplicated with every server restart (https://feedback.bistudio.com/T170349, https://feedback.bistudio.com/T170338, https://feedback.bistudio.com/T170336, https://feedback.bistudio.com/T170323, https://feedback.bistudio.com/T170343) Fixed: Setting staminaMax in the cfggameplay.json to more than 100 could result in broken stamina calculation (https://feedback.bistudio.com/T170390) KNOWN ISSUES Spawning objects with _DE-suffix by Object Spawner can result in them being duplicated with every server restart - the team is testing a fix internally The player character might glitch under the map when leaving vehicles - the team is looking into a fix The gear box of the M1025 might desync when shifted up in drive mode The 3rd person camera view might shake in close quarters ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.20 Update 3 - Version 1.20.155844 (Released on 01.03.2023) If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents - or revert to a previous storage version - to assure game stability. Not following this procedure can result in severe instabilities. FIXED Players would teleport locally when they exited a vehicle while it was being simulated (https://feedback.bistudio.com/T170362) Vehicle could fall through structures after a server restart (https://feedback.bistudio.com/T170225) Fixed a desynchronization related to the placement system Adjusted several problematic ladders in Chernarus (https://feedback.bistudio.com/T156622, https://feedback.bistudio.com/T169828, https://feedback.bistudio.com/T160592, https://feedback.bistudio.com/T168942, https://feedback.bistudio.com/T170169, https://feedback.bistudio.com/T169805, https://feedback.bistudio.com/T169805) It was possible to catch both types of fish at any water source Interactions with water were not possible at deeper levels (https://feedback.bistudio.com/T169875, https://feedback.bistudio.com/T170040) Melee finisher attacks were ruining vests and backpacks of infected (https://feedback.bistudio.com/T170355) Weapons would become bugged when attempting to load bullets from a ruined magazine (https://feedback.bistudio.com/T170464) The player camera could shake heavily when colliding with other entities The 3rd person camera could clip with objects during vaulting The camera shortly zoomed out and in when sprinting and turning from side to side SERVER Fixed: Spawning objects with _DE-suffix by Object Spawner could result in them being duplicated with every server restart KNOWN ISSUES Weapons that in previous version were bugged due to loading a bullet from a ruined magazine need to chamber a bullet to function again The gear box of the M1025 might desync when shifted up in drive mode ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.20 Update 4 - Version 1.20.155881 (Released on 08.03.2023) If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents to assure game stability. Not following this procedure can result in severe instabilities. After careful evaluation of 1.20 update, we have reached a decision not to wipe the official servers. We will reserve this for future updates that would require central economy changes later in the year. FIXED It was possible to pick up items through some walls or closed doors (https://feedback.bistudio.com/T170531, https://feedback.bistudio.com/T170665, https://feedback.bistudio.com/T170665 - private) The gear box of the M1025 could desync when shifted up in drive mode MODDING Fixed: 'Math.IsInRange' would always return false (https://feedback.bistudio.com/T170619) Fixed: Player could fall through the ground when getting out of a vehicle KNOWN ISSUES Weapons that in previous version were bugged due to loading a bullet from a ruined magazine need to chamber a bullet to function again ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.20 Update 5 - Version 1.20.155981 (Released on 28.03.2023) FIXED Kick messages were displayed publicly on the server Fixed a game crash related to the server connection process
  23. LennyS-cbe65eb8a29b70ab

    Game is becoming unplayable for console.

    sad to hear 😕 what console are you playing on? i play on servers that have "no vehicle Damage".... this makes vehicles useable. Even if they lag out and crash... they dont break.
  24. DayZ Gone - Deer isle on PC! Are you tired of cheaters and abusive admins? We are a PVPVE server that just wiped, and moved from chernaurus to deer isle. We’re looking for new players to come have a good time! We have two safe traders, and two black market traders (low tier and high tier) we have helicopters (RFFS) vehicles, collectible items, motorcycles, and more guns and armory than you know what to do with! Our wide gear selection allows for diverse looks, and style points among your friends! Things we offer: -100k start -Snafu weapons -Mortys weapons -Anzio 20mm rifle -mmg gear -basebuilding plus -RFFS -Blackscorpion motorcycle -Oshkosh gunner truck -code locks -Drugs and drugs plus -breaching charges -custom events and animals -advanced groups mod -many more! Invite a friend and get a 25k cash bonus today! Make a ticket on the discord to receive it: https://discord.gg/hitegaming Or connect directly using: 192.169.93.123:2302 Visit our website at: www.DayZgone.com
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