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=Fresh Wipe=Royal|5x|PVP|3PP|Melkart|Heli|Events|Traders|BBP|Starter Cash
Atz_dz posted a topic in Server Advertisement
Join the Royal DayZ Server! Attention, survivors! We’re excited to invite you to Royal DayZ, where your DayZ experience gets a serious upgrade! Server Features: Custom Cars: Cruise around in style with uniquely designed vehicles! Personal Storage: Secure your loot and gear with your own private storage. Bunker: Explore custom bunkers loaded with valuable loot and secrets! P2P Trader: Trade directly with other players for a dynamic economy. Keycards: Unlock exclusive areas and special content with unique keycards. Daily Rewards: Log in every day to claim rewards and power up your journey. BaseBuildingPlus: Build and customize your base with expanded building options. Airdrops, Rob ATMs, KOTH, Capture the Flag: Compete in thrilling events like airdrops, ATM raids, King of the Hill, and Capture the Flag! Custom FOV in FPP and TPP: Adjust your field of view for better immersion. Custom Map Areas: Discover new locations designed specifically for our community. Active Community Events: Join regular events hosted by our team to keep the gameplay exciting! Active Admins: Our team is here to support you, ensuring a fun and fair experience. Join our vibrant player community and dive into custom content, thrilling events, and gameplay enhancements designed to take your DayZ adventure to the next level! Get Started Now: Click the link below to jump into the action. We can’t wait to see you there! Discord: https://discord.gg/j3VVRSD5gR IP: 213.165.90.81 Port: 2305 Server Name: =Fresh Wipe=Royal|5x|PVP|3PP|Red Falcon|Events|Traders|BBP|Starter Cash|Active Admins| -
Cold Zone Adventure ***Fresh wipe*** only vanilla base building
Filipo82 posted a topic in Server Advertisement
Server Name: Cold Zone Adventure ***Fresh wipe*** only vanilla base building IP: 208.115.206.50 only vanilla base building Breachingcharge rainding - only gate damage MMG Storage crafting system Server Overview: Core Features: Scavenging and Loot Economy Balanced Loot Distribution: Loot is strategically placed across the map, with high-value items found in dangerous locations such as military bases and underground bunkers. This encourages exploration and calculated risk-taking. Resource Management: While ammo and medical supplies are accessible, players will need to scavenge effectively to maintain their stock. Regular ventures into high-risk zones are essential for gathering the supplies needed to survive. Base Building & Raiding Rules Vanilla Base Building: Players can construct bases using only vanilla building elements, allowing for straightforward but effective defensive designs. Focus on strategic layouts to deter raiders. Controlled Raiding Schedule: Raiding is allowed from Friday at 4:00 PM to Monday at 8:00 AM CET, with C4 as the sole tool for breaching gates. This structure allows for planned assaults and well-prepared defenses. Defensive Strategies: Players can design bases with layered defenses and strategic chokepoints, maximizing protection against raiders while keeping resource management straightforward. Dynamic PvE Challenges Roaming Zombie Hordes: Players must navigate a world filled with unpredictable zombie hordes that can appear anywhere, maintaining a constant sense of tension and urgency. Environmental Hazards: The server features harsh weather conditions that impact gameplay, such as freezing temperatures at night and heavy rain. Players need to equip themselves properly to survive the elements. Vehicles and Exploration Rare Vehicle Access: Vehicles like the RedFalcon Mosquito helicopter and select cars can be found, but parts and fuel are limited. These vehicles provide valuable mobility and quick escapes, making them crucial assets in survival. Hidden Caches and Bunkers: Discover hidden bunkers and supply caches scattered throughout the map. These locations contain high-value loot for those willing to explore and face the dangers lurking inside. Immersive Survival Experience Navigation by Landmarks: The map is minimally marked, requiring players to navigate using natural landmarks and geography. This adds depth to the exploration experience and makes map knowledge essential. Are You Ready for the Cold? In Cold Zone, survival is a test of your ability to adapt, strategize, and overcome the challenges of a hostile environment. Whether you’re scavenging for vital supplies, fortifying your base against potential raids, or battling through waves of zombies, every decision matters in your fight for survival. Join Cold Zone today and see if you have what it takes to endure in this harsh, unforgiving world! -
🏆 Welcome to Redemption - Home of PvP 🏆 🌍 Your Ultimate DayZ Experience Starts Here! 🔥 Redemption isn’t just another DayZ server – it's a world packed with unique features, intense action, and a thriving community. If you're looking for heart-racing PvP, endless ways to build and raid, or unique rewards for dedicated players, Redemption has you covered. 💥 Key Features of Redemption - Home of PvP 💥 🎯 Custom Game Modes & Events Redemption Capture the Flag – Capture zones, earn rewards, and dominate the map! KOTH, Search & Defuse – High-stakes PvP action for players hungry for a challenge. Custom Helicrashes & Toxic Zones – Exclusive loot, but beware: only masks will keep you safe from sickness! 💰 Economy & Trading Custom ATMs & Bank Robberies – Raid for riches, but prepare to face tough security! Flea Market (P2P Trader) – Trade with players and haggle your way to better gear. Black Market & Cartel Traders – Rare items, powerful weapons, and plenty of danger. 🚁 Advanced Vehicles & Gear Custom Cars, Armored Vehicles & Helis – Get around in style and safety! Solar Panels & Paragon Base Storage – Power your base with high-tech solutions. Mystery Crates (COD-Style) & Unique Loot – From rare guns to exclusive collectibles. 🧬 Loot & Collectables Pokemon Cards, Jewelry, Gameboys & More – Collect them all to unlock exclusive rewards! 3D Printers, DNA Keycards, & Locked Loot Rooms – Rare items await for those who dare to explore. 🏠 Base Building & Raiding BasebuildingPlus 2.0 – Enhanced options for the perfect hideout. C4 Raiding & Weekend Raids with Custom Tools – Epic raids with balanced mechanics. Base Starter Kit for New Players – Get started quickly and build your home. 📊 Quality of Life & Unique Features Unlimited Stamina, GPS System & Fast Travel – Focus on gameplay without limitations. Party System (8 players max, 5 in a group) – Team up and take on the world together. Almost Daily Events – From Custom Airdrops to Seasonal Challenges. Free Battlepass for Active Players – Earn daily rewards just for playing. 💎 Join a Friendly & Active Community Fastest Ticket Response in DayZ – Our staff team is always ready to help. Daily Improvements & New Features – Redemption is constantly evolving. Admin-Hosted Events & Leaderboards – Compete with the best and earn your place! 🔹 Connect Now and Start Your Adventure 🌐 Server IP: 85.208.197.170:2302 📢 Discord: https://discord.gg/reddayz 🔫 Redemption - Home of PvP 🔫 – Where legends are made. Are you ready to survive? Enjoy a few videos of our last wipe and a few event trailers: https://youtu.be/dMbEx-PAl2g https://youtu.be/1oJlMcJLIvA https://youtu.be/6oksw2DftLQ
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Direct the rag taking up 3 slots and keep the same slots even when combined, whether you have 1 or 6, the rags always keep the same space rather than inventory space being unrealistically small. What if you raise this point? You will have to be precise and correct in your arguments. It is not even an opinion that you can disagree with, you are just wrong. In fact, because you can always put, for example, a pot in your pants or a frying pan in your t-shirt. How does this make inventory space unrealistically small? This is a subjective and unfounded point of view, as it was only a state. I too would have preferred certain things to have remained as they were, such as the camera bloom, the fact that you remain unconscious for many minutes until someone hydrates you, the hostile AI that kills you if you lose consciousness, the camera's off-center barrel and many other things. I also criticized Bohemia Interactive for removing them and have made numerous posts criticizing BI here and elsewhere about it. I saw one of your posts complaining about the inertia when it was added. These additions are excellent from a content point of view, as is the case with the inventory system, even if it came late. They have also greatly improved the vehicles and many other things. You have to learn to discern what's consistent from what's not, and welcome change when it's an improvement towards the official content description, which is authentic and unforgiving. In this case, the inventory system in 1.26 is more authentic and less forgiving than in 1.25 The difficulty is your personal threshold. It's relative to you. The original developer of DayZ called it anti-game because it broke many of what are considered the basic rules of convenient design: avoid user frustration, don't do anything that really upsets you, remove mechanisms that might frustrate users. Most games allow you to chose a difficulty so that the challenge can scale up to the threshold of users. What is difficult? I for example, find DayZ to be very forgiving. I can put a gun in my pocketless t-shirt, attach two guns on my shoulder without a sling, strafe a charging grizzly, accelerate up a mountain and kill a wolf with my bear hands. I only die to other players and I'm not the only one in this. People here are so incompetent and dishonest at DayZ that they pretend to die of thirst every 10 minutes and can't have a picnic in military zones. When they get humiliated with their arguments, they'll start making jokes about other people's families behind a keyboard/screen and you come to agree with them? You're just bad at it and a thrash, kid. Too bad. Two days ago I introduced DayZ to a woman who doesn't even play video games and isn't agile with a mouse, keyboard or any other controller because she's never touched them. This person survived without a single drink for over 1 hour irl, is still alive and you're here agreeing with people dying of thirst every 10 minutes? Get out of here. You're a joke. A clown. (even the TTK has been slowed down for the convenience of bad and whiny users, like you here). I'm sure you've been playing DayZ long before me, I'd be jealous of calling "diehards" people who started playing DayZ after me. I'd be really jealous. I'd reflect on myself and see where I can improve, but you choose to complain about it and call others diehards who beat you in your own game. What is a "diehard" anyway? What is "difficulty"? DayZ is meant to be hard and should get harder. It is officially described as gritty, authentic and unforgiving. So, face it and stop moaning. So play the mod instead. What are you complaining about? What is fun? Define fun.
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I been using DayZ Radar to keep up with a few vehicles randomly teleporting around the map and vehicles changing into other vehicles. Lately the RPT file hasn't been showing any players. Anyone know of another program that works a little bit better?
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Issue Report: Barrel Noise and Lid Animation Bug in Vehicles Description: Since the recent update, an issue has emerged with barrels transported in trucks. The barrels produce persistent noise even when emptied, and upon removal from the vehicle, the lid's open/close animation loops until the barrel is dropped on the ground. Troubleshooting Attempts: I’ve attempted various troubleshooting measures without success. The only temporary workaround identified is to revert to the pre-update barrel code. Request: Could you please revert the specific code responsible for barrel behavior, or provide a fix to ensure that barrels in trucks are silent when empty, and that the lid animation behaves as intended upon removal? Thank you!
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NEW SERVER PC | REIMAGINED | EU | Chernarus | RaG BB | 1PP | PVPVE
marinha fernandez posted a topic in Server Advertisement
We are are a NEW SERVER focused on PVP without taking away the survival aspects of DAYZ.Join our DISCORD NOW (https://discord.gg/jKzC67WA8W.Here is some of the much stuff we offer: A meticulously balanced economy: High-tier stuff can't be bought until you have enough reputation (the highest tier requires lots of reputation). Loot is properly balanced (food, for example, is balanced by calories); high-tier stuff isn't easily found. Good player progression: the more you play, the better stuff you will find. Thousands of different new items: Lots of different gear and uniforms. Almost no player will look the same on this server. Weapons are balanced; every weapon has a unique price and rarity depending on how good it is. Lower-tier weapons are actually useful. There are many medical items with unique effects, so you always have a different item for a different situation. Sleeping bags (very balanced to avoid abuse), IRPS that, when opened, give different types of rewards, etc. Tons of QOL mods: Things like managing your inventory inside vehicles are possible; you can eat, drink, and do other stuff too. Cars have better traction, repair kits can be combined, items like ammo are automatically stacked when double clicked, inventory sorting can be done, almost all items were resized, items can be continuously repaired, and so much more. Other stuff: Custom storyline quests with a unique plot (we currently have 30 quests ready with progression-based rewards and difficulty) as well as many different daily quests. AI Bosses (which are very challenging but spawn very good gear), AI Scavengers, and AI Events that occasionally spawn around the map. Keys, keycard rooms with alarms and global notifications, and four helicopter evacuation points that lead to the safe zone. Custom-made locations: Safezone, Blackmarket, Health Resort, Custom Airstrips, and many others. Many premium mods, things like realistic car radio with tons of different stations and songs, and others. Discord related: Global chat with avaliable custom tags (Info in Discord) Appropiate rules to keep server fair, balanced and out of toxicity. Active staff who will offer you a great experience with frequent events and monitorize gameplay to avoid cheaters Active Discord server to share stories and exepriences with other survivors, with active moderators to keep an appropriate environment Ticket system to report suspicious player behaviour as well as bugs Several Discord channels for you to enjoy the experience the most More And this is not even everything; we offer so much more. Make sure you check us out! -
PC- DayZEasy - [EU] - Sakhal | No Running Simulator | Spawnable Bike (All Players Deploy)| Heli/Cars [Custom Locations] | Base Building | Loot++
Grant-8610248f75b43af8 posted a topic in Server Advertisement
Features: All Players have a craftable bike in their inventory. Many many vehicles added (Expansion) Base Building (Increased Loot) Many helicopters added, custom spawns. Active admins. Loot is all pristine or nearly pristine. AI Missions Higher Loot Admins will assist with getting started. Looking for admin staff https://discord.gg/zwzehbVh IP: 81.16.176.157:7066 Find us on DayZSA Launcher search DayZEasy -
NEW SERVER PC | REIMAGINED | EU | Chernarus | RaG BB | 1PP | PVPVE
marinha fernandez posted a topic in Server Advertisement
We are are a NEW SERVER focused on PVP without taking away the survival aspects of DAYZ.Join our DISCORD NOW (https://discord.gg/jKzC67WA8W) .Here is some of the much stuff we offer: A meticulously balanced economy: High-tier stuff can't be bought until you have enough reputation (the highest tier requires lots of reputation). Loot is properly balanced (food, for example, is balanced by calories); high-tier stuff isn't easily found. Good player progression: the more you play, the better stuff you will find. Thousands of different new items: Lots of different gear and uniforms. Almost no player will look the same on this server. Weapons are balanced; every weapon has a unique price and rarity depending on how good it is. Lower-tier weapons are actually useful. There are many medical items with unique effects, so you always have a different item for a different situation. Sleeping bags (very balanced to avoid abuse), IRPS that, when opened, give different types of rewards, etc. Tons of QOL mods: Things like managing your inventory inside vehicles are possible; you can eat, drink, and do other stuff too. Cars have better traction, repair kits can be combined, items like ammo are automatically stacked when double clicked, inventory sorting can be done, almost all items were resized, items can be continuously repaired, and so much more. Other stuff: Custom storyline quests with a unique plot (we currently have 30 quests ready with progression-based rewards and difficulty) as well as many different daily quests. AI Bosses (which are very challenging but spawn very good gear), AI Scavengers, and AI Events that occasionally spawn around the map. Keys, keycard rooms with alarms and global notifications, and four helicopter evacuation points that lead to the safe zone. Custom-made locations: Safezone, Blackmarket, Health Resort, Custom Airstrips, and many others. Many premium mods, things like realistic car radio with tons of different stations and songs, and others. Discord server: Big community (4k members) Global chat with avaliable custom tags (Info in Discord) Appropiate rules to keep server fair, balanced and out of toxicity. Active staff who will offer you a great experience with frequent events and monitorize gameplay to avoid cheaters Active Discord server to share stories and exepriences with other survivors, with active moderators to keep an appropriate environment Ticket system to report suspicious player behaviour as well as bugs Several channels for you to enjoy the experience the most And this is not even everything; we offer so much more. Make sure you check us out! -
Looking for clans to join brand new RP server
John Gordon-e56a57acf3704ccd posted a topic in Clans/Groups
Hi All, I'm in the process of launching a new RP server. I'm looking for one or two clans to join the server to help get things started. As "seed players" I will assist you in starting with building materials and possibly custom outfits if they fit with the RP. I'd love it if you would be interested in owning a specific trade. For example, I'm utilizing the RaG immersive vehicles mod, so there is scope for people to run a repair garage. I'll ensure that certain items (oil, for example) are restricted to only being available through the player-run garage. I'm a dab hand with DayZ editor so would assist in making your base exactly as you require it. There is a lore-related role for a clan living on a ship out in the sea (One of you will need to be a pilot) and you would be gatekeepers to a specific set of items. If you'd like to know more or discuss possibilities/ideas please join the discord https://discord.gg/RafqcSJK72 -
**🎮 Jump into the Ultimate Survival Experience on Our DayZ Server! 🧟♂️** Are you ready to test your survival skills in a world where every decision could be your last? Then buckle up, survivor, because our PS4/PS5 DayZ server is where the real adventure begins! A few server details: - Server has been updated to version 1.26 - Loot is Vanilla+ with a couple changes to the item locations - Infected are Vanilla, so expect a fight - Vehicles spawn full (all attachments) and only a jerry can in the trunk. The amount of Vehicles has been slightly increased - All items spawn pristine - Weapons and magazines spawn 80% to 100% full - Custom oil rig added just off the coast of Cherno, more customs to be added later - Weather is always sunny, possibly changed in the near future if that's what people want - Unlimited stamina and Build Anywhere are enabled - Base damage is currently turned on and Container (tents) damage is currently turned off - Spawn points are also Vanilla but more randomised - Dedicated Discord Server: Join our thriving community where you can: - Find Teammates:Squad up or go solo, but it's always better with friends. - Trading Post Coming Soon: Got something to trade? Here's where you barter. - Survival Tips & Tricks: Learn from the best or share your own tales of survival. - Live Updates & Server News: Stay in the loop with real-time server status and updates. 🔗 Join Our DayZ Discord Server: Click the link, if you dare, to join a community where the only thing more dangerous than the infected are the plans we make together!* Server Name: Un-Infected™ Discord Invite: https://discord.gg/N34vCvqpM9 Why You'll Love It Here: Every moment in our server is unscripted. Whether you're scavenging for that last can of beans, or engaging in a tense standoff over supplies, you're writing your own story in the DayZ universe. Plus, with our no-nonsense admin team, you'll find fairness and fun go hand-in-hand. **So, gear up, check your corners, and join us for a DayZ experience that's as entertaining as it is unforgiving. Remember, in our world, it's not just about surviving; it's about how you choose to live!** 👾 Are You Game? Then Let's Play! 👾 *Note: Bring your wits, your will to survive, and maybe some spare pants. You'll need them.
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Spartans Military Zone PvEvP[SPS]|+30k|Loot++|Hunt AI|Hard|
kryys84 posted a topic in Server Advertisement
Spartans Military Zone PvEvP[SPS]|+30k|Loot++|Hunt AI|Hard| IP: 164.152.123.224 Port: 2332 We invite you to the newly opened DayZ server Spartans Military Zone PvEvP[SPS] Our server is the perfect place for players looking for a unique experience in the DayZ world. We offer: PvE with PvP zones - have fun or engage in competitive mode in designated zones. A large number of bots – a militarized environment full of challenges, where there will be no shortage of adrenaline! Dynamic gameplay – an event-rich environment with a modern server infrastructure. Join us and fight for survival in a world full of challenges! Welcome to all players! Spartans Military Zone PvEvP[SPS]|+30k|Loot++|Hunt AI|Hard| IP: 164.152.123.224 Port: 2332 https://discord.gg/g7dE7Yb6zy https://www.facebook.com/photo?fbid=506101368939291&set=a.115502641332501 • Unique Collection Paid Mods & Advanced Configuration New Possibilities, New Experiences Perks System (Continuous Character Progression and Experience) Extra Crafting System & much more • Hunt, Build, Fight, Survive, Summer Chernarus More Dynamics then Usual • PvE with PvP Zones | Relax or Fight PvP Zones Only Red Circles On The Map Starter Package + 30k Killfeed, Killstreak, Autorun • Ambient Animals & Extra Loot Boosted Loot & Animals • SafeZone Altar ATM & Traders Personal Storage Virtual Garage & HeliPad Dog Companion • Trader P2P, Traders Buy and Sell A-6 Secure Containers Sleeping Bags & much more... • Realistic Weapons & Gear True Power of Suppressive Expansion Gear, Firearms and Optics Snafu Weapons Forward Operator Gear and Weapons Tactical Equipment & Realistic Suppressors Better Inspect • Vehicles 20 Models Vehicles Action in Cars Car Dealer (Buy Cars, Sell Cars) Showroom Car Cover • Helicopters RedFalcon Flight System • Revive System & Hospitalization Defibrillator Medics Hospitals Respawn • Base & Houses (Real Estate) Build Your Own Base Buy, Sell, Extend and Lock Your House • Modern Navigation & Radio GPS and Compass Radio Channel 99.7 • Black Market PvP and AI Areas with Trader Military Weapons, Armor and Advanced Equipment • Hidden Drugs Market High-Risk Areas • Gold Mining Gold in Game = Extra Money • MoonShining Produce, Sell, Earn Money • Robbing ATM City ATMs Offer a Lot of Money • Quests, AirRaid, Dynamic & Survivor Missions Many Interesting Events • Dark Horde Zombies Kill the Master and Get Extra Loot • AI Patrols Forest Hunters City Guards Military Soldiers • Military Zones Red Circles On The Map Fog & Tarkov Loadouts Drawing inspiration from Arma We Keep Our Finger On The Pulse For The Future -
NEW SERVER | PC | REIMAGINED | EU | Chernarus | RaG BB | 1PP | PVPVE
marinha fernandez posted a topic in Server Advertisement
IP: 193.25.252.2 We are a NEW SERVER focused on PVP without taking away the survival aspects of DAYZ. Join our DISCORD SERVER NOW: https://discord.gg/jKzC67WA8W Here is some of the much stuff we offer: A meticulously balanced economy: High-tier stuff can't be bought until you have enough reputation (the highest tier requires lots of reputation). Loot is properly balanced (food, for example, is balanced by calories); high-tier stuff isn't easily found. Good player progression: the more you play, the better stuff you will find. Thousands of different new items: Lots of different gear and uniforms. Almost no player will look the same on this server. Weapons are balanced; every weapon has a unique price and rarity depending on how good it is. Lower-tier weapons are actually useful. There are many medical items with unique effects, so you always have a different item for a different situation. Sleeping bags (very balanced to avoid abuse), IRPS that, when opened, give different types of rewards, etc. Tons of QOL mods: Things like managing your inventory inside vehicles are possible; you can eat, drink, and do other stuff too. Cars have better traction, repair kits can be combined, items like ammo are automatically stacked when double clicked, inventory sorting can be done, almost all items were resized, items can be continuously repaired, and so much more. Other stuff: Custom storyline quests with a unique plot (we currently have 30 quests ready with progression-based rewards and difficulty) as well as many different daily quests. AI Bosses (which are very challenging but spawn very good gear), AI Scavengers, and AI Events that occasionally spawn around the map. Keys, keycard rooms with alarms and global notifications, and four helicopter evacuation points that lead to the safe zone. Custom-made locations: Safezone, Blackmarket, Health Resort, Custom Airstrips, and many others. Many premium mods, things like realistic car radio with tons of different stations and songs, and others. Global chat with avaliable custom tags (Info in Discord) Appropiate rules to keep server fair, balanced and out of toxicity. Active staff who will offer you a great experience with frequent events and monitorize gameplay to avoid cheaters Active Discord server to share stories and exepriences with other survivors, with active moderators to keep an appropriate environment Ticket system to report suspicious player behaviour And this is not even everything; we offer so much more. Make sure you check us out! -
HERE AT SINS H3LL GAMING WE HAVE A COMMUNITY OF PLAYERS THAT YOU CAN JOIN ON DAYZ, WE HAVE 2 XBOX SERVERS OF OUR OWN (SERVER #1) DE4D DAYZ PVP/KOS 20xBOOSTED LOOT/FULL VEHICLES (SERVER #2) DE4D DAYZ PVP AIRFIELD MADNESS YOU CAN JOIN OUR DISCORD VIA THE LINK BELOW OR SENDING ME A DM AT INCUBUS#1878 https://discord.gg/BYWD59hq
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Hello! Ive played Dayz for 350 hours. The biggest issue in the game is that there are no vehicles to be found. My friends quit playing the game because we couldn’t find one. It’s so frustrating to walk 95% of the time playing the game. I went thru 30 of vehicle spawn and found nothing. If you die you got to walk again for hours. That makes me and people I know quit. I suggest adding alot more vehicles that can spawn. Also a some servers should have monthly wipe wich will make the pvp experience more balanced. Also vehicles should despawn after 1-7 days of not being interacted or used. Waiting for the better 1.27. Until then I don’t think I am going to play the game much.
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Evening All, im having issues with my DayZ server - im trying to revive and old server that me and my friend created in 2022, it was all fully working before hand. Its obviously outdated now however i simply cant get it to show up on the community server search even though it says its connected. - Even though its outdated, if it boots. Surely it should still be visible from the launcher right? (im not using my orginal server, ive taken the hard drive out and transferred the contents over, is it potentially the steam CMD issue? Is there anyone willing to help me update my server/show me how to auto update the server- I think it might be a firewall issue however i have temporarily disabled it both ends via pc/router. Im willing to send over the my server files via a hosting site and i will certainly reward you for your troubles! My discord is danny2041 1:18:31 Dedicated host created. 1:18:31 [Inputs] Loading inputs default "bin/constants.xml" 1:18:31 [Inputs] Loading inputs default "bin/specific.xml" 1:18:31 [Inputs] Loading inputs default "EarPlugs\data\inputs.xml" 1:18:31 [Inputs] Loading inputs default "ZomBerry/AT/scripts/data/inputs.xml" 1:18:31 [Inputs] Loading inputs default "BasicMap/data/Inputs.xml" 1:18:31 [Inputs] Loading inputs default "JM/COT/Scripts/Data/Inputs.xml" 1:18:31 !!! [Inputs] Cannot Register "UAObjectModuleDeleteOnCursor" non-existent input - Fix Preset! 1:18:31 [Inputs] Loading inputs default "Notifications/inputs/inputs.xml" 1:18:31 [Inputs] Loading inputs default "nst/ns_dayz/scripts/Data/Inputs.xml" 1:18:31 [Inputs] Loading inputs default "SchanaModGlobalChat/Data/Inputs.xml" 1:18:31 [Inputs] Loading inputs default "SchanaModParty/Data/Inputs.xml" 1:18:31 [Inputs] Loading inputs default "ServerPanel/SP_inputs.xml" 1:18:31 [Inputs] Loading inputs default "SimpleAutorun/Data/Inputs.xml" 1:18:31 [Inputs] Loading inputs default "DayZEditorLoader/Scripts/Data/Inputs.xml" 1:18:31 [Inputs] Loading inputs default "BaseBuildingPlus/Scripts/Data/Inputs.xml" 1:18:31 [Inputs] Loading inputs cfg "Namalsk\Users\Survivor\Server.core.xml" 1:18:31 !!! [Inputs] Cannot read inputs cfg "Namalsk\Users\Survivor\Server.core.xml", parser error 1:18:31 [Inputs] Loading inputs cfg "bin/core.xml" 1:18:31 !!! [Inputs] Cannot load input preset "user", file does not exist 1:18:31 [Inputs] Exporting inputs cfg "Namalsk\Users\Survivor\Server.core.xml" 1:18:35 BattlEye Server: Initialized (v1.218) 1:18:35 SUCCESS: SteamGameServer_Init(0,8766,2302,27016,3,1.11.153731) 1:18:35 Roles assigned. 1:18:35 Reading mission ... 1:19:00 [CE][CoreData] :: 7 root classes, 0 defaults, 0 updaters... 1:19:00 [CE][Hive] :: Loading core data ... 1:19:00 [CE][CoreData] :: 7 root classes, 0 defaults, 0 updaters... 1:19:07 [CE][TypeSetup] :: 459 classes setuped... 1:19:08 [CE][RegisterBind] :: 0 classes binded... 1:19:08 0 dispatches, 0 proxies 1:19:08 !!![CE][LoadPrototype] 1 groups have wrong points... 1:19:08 384 containers, 7192 points 1:19:08 384 containers, 7192 points 1:19:08 0 dispatches, 0 proxies 1:19:08 !!![CE][LoadPrototype] 1 groups have wrong points... 1:19:08 [CE][LoadPrototype] :: last group name: land_camp_house_winter... 1:19:08 [CE][LoadPrototype] :: loaded 0 prototypes 1:19:08 0 containers, 0 points 1:19:08 0 dispatches, 0 proxies 1:19:08 [CE][LoadPrototype] :: last group name: StoneLoc38... 1:19:08 [CE][LoadClusters] :: file: "mapgroupcluster.xml", 1 types, 2418 instances 1:19:08 [CE][Storage] ver:21 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\types.bin" 1:19:08 [CE][Storage] ver:21 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\types.001" 1:19:08 [CE][LoadClusters] :: file: "mapgroupcluster.xml", 1 types, 2418 instances 1:19:08 [CE][Storage] ver:21 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\types.bin" 1:19:08 [CE][Storage] ver:21 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\types.001" 1:19:08 [CE][Storage] ver:21 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\types.002" 1:19:08 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\types.bin". 1:19:08 [DynEvent] "LandRoverDefender" will be ignored :: failed to determine spawner type! 1:19:08 valid types are: 1:19:08 01 - Vehicle 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier1234'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier45'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier5'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier345'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier345'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier45'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier45'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier45'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier5'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier5'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier5'. 1:19:08 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_002.001" 1:19:08 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_002.002" 1:19:08 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_002.bin" 90 items. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier5'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier345'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier345'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier45'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier45'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier45'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier5'. 1:19:08 [CE][Storage] ver:21 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\events.bin" 1:19:08 [CE][Storage] ver:21 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\events.001" 1:19:08 [CE][Storage] ver:21 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\events.002" 1:19:08 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\events.bin". 1:19:08 [CE][DynamicEvent] Load Events:[19] Primary spawners: 18 Secondary spawners: 0 1:19:08 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_000.bin" 1:19:08 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_000.001" 1:19:08 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_000.002" 1:19:08 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_000.bin" 0 items. 1:19:08 0 items loaded. 1:19:08 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_001.bin" 1:19:08 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_001.001" 1:19:08 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_001.002" 1:19:08 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_001.bin" 26 items. 1:19:08 90 items loaded. 1:19:08 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_003.bin" 1:19:08 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_003.001" 1:19:08 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_003.002" 1:19:08 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_003.bin" 859 items. 1:19:08 90 items loaded. 1:19:08 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_003.bin" 1:19:08 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_003.001" 1:19:08 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_003.002" 1:19:08 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_003.bin" 859 items. 1:19:09 859 items loaded. 1:19:09 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_004.bin" 1:19:09 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_004.001" 1:19:09 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_004.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_004.bin" 1584 items. 1:19:09 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_005.bin" 1:19:09 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_005.bin" 1:19:09 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_005.001" 1:19:09 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_005.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_005.bin" 605 items. 1:19:09 605 items loaded. 1:19:09 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_006.bin" 1:19:09 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_006.001" 1:19:09 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_006.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_006.bin" 1492 items. 1:19:09 1492 items loaded. 1:19:09 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_007.bin" 1:19:09 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_007.001" 1:19:09 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_007.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_007.bin" 552 items. 1:19:09 [CE][Storage] ver:26 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.bin" 1:19:09 [CE][Storage] ver:26 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.001" 1:19:09 [CE][Storage] ver:26 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\building.bin" 1 items. 1:19:09 1 items loaded. 1:19:09 [CE][Storage] ver:26 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.bin" 1:19:09 [CE][Storage] ver:26 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.001" 1:19:09 [CE][Storage] ver:26 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\building.bin" 1 items. 1:19:09 1 items loaded. 1:19:09 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\vehicles.bin" 1:19:09 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\vehicles.001" 1:19:09 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\vehicles.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\vehicles.bin" 51 items. 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_010.bin" 0 items. 1:19:09 0 items loaded. 1:19:09 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_011.bin" 1:19:09 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_011.001" 1:19:09 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_011.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_011.bin" 20 items. 1:19:09 20 items loaded. 1:19:09 [CE][Storage] ver:26 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.bin" 1:19:09 [CE][Storage] ver:26 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.001" 1:19:09 [CE][Storage] ver:26 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\building.bin" 1 items. 1:19:09 1 items loaded. 1:19:09 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\vehicles.bin" 1:19:09 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\vehicles.001" 1:19:09 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\vehicles.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\vehicles.bin" 51 items. 1:19:10 [CE][InitializeMap] :: initialized: 1 1:19:10 [CE][Hive] :: Initializing spawners ... 1:19:10 [CE][LootRespawner] (PRIDummy) :: Initially (re)spawned:0, Nominal:5709, Total in Map: 5481 at 0 (sec) 1:19:10 tests:0, repeats:0 fails:0, overtime:0 1:19:10 pathgraph's: 183 1:19:10 [CE][Hive] :: Initializing ... 1:19:10 [CE][InitializeMap] :: initialized: 1 1:19:10 [CE][Hive] :: Initializing spawners ... 1:19:10 [CE][LootRespawner] (PRIDummy) :: Initially (re)spawned:0, Nominal:5709, Total in Map: 5481 at 0 (sec) 1:19:10 tests:0, repeats:0 fails:0, overtime:0 1:19:11 [CE][DynEvent] :: 19 types 1:19:11 [00] Loot 1:19:11 Primary Spawner: "Loot", active: yes, repeat: 2 1:19:11 [01] StaticMedDrop 1:19:11 Primary Spawner: "Vehicle", active: yes, repeat: 1 1:19:11 [02] ItemWoodenPlanks 1:19:11 Primary Spawner: "Item", active: yes, repeat: 1 1:19:11 [03] TrajectoryStones 1:19:11 Primary Spawner: "Trajectory", active: yes, repeat: 1 1:19:11 [04] InfectedArmy 1:19:11 Primary Spawner: "Infected", active: yes, repeat: 1 1:19:11 [05] InfectedIndustrial 1:19:11 Primary Spawner: "Infected", active: yes, repeat: 1 1:19:11 [06] InfectedCivil 1:19:11 Primary Spawner: "Infected", active: yes, repeat: 1 1:19:11 [07] InfectedMedic 1:19:11 Primary Spawner: "Infected", active: yes, repeat: 1 1:19:11 [08] AnimalGoat 1:19:11 Primary Spawner: "Animal", active: yes, repeat: 1 1:19:11 [09] AnimalSheep 1:19:11 Primary Spawner: "Animal", active: yes, repeat: 1 1:19:11 [10] AnimalRoeDeer 1:19:11 Primary Spawner: "Animal", active: yes, repeat: 1 1:19:11 [11] AnimalDeer 1:19:11 Primary Spawner: "Animal", active: yes, repeat: 1 1:19:11 [12] AnimalWildBoar 1:19:11 Primary Spawner: "Animal", active: yes, repeat: 1 1:19:11 [13] AnimalWolf 1:19:11 Primary Spawner: "Animal", active: yes, repeat: 1 1:19:11 [14] AnimalBrownBear 1:19:11 Primary Spawner: "Animal", active: yes, repeat: 1 1:19:11 [15] AnimalPolarBear 1:19:11 Primary Spawner: "Animal", active: yes, repeat: 1 1:19:11 [16] VehicleCivilianCars 1:19:11 Primary Spawner: "Vehicle", active: yes, repeat: 1 1:19:11 [17] VehicleTrucks 1:19:11 Primary Spawner: "Vehicle", active: yes, repeat: 1 1:19:11 [18] LandRoverDefender 1:19:11 [CE][Hive] :: Initializing of spawners done. 1:19:11 [CE][Hive] :: Init sequence finished. 1:19:11 Player connect enabled 1:19:11 Mission read. 1:19:11 Connected to Steam 1:19:11 Steam policy response 1:19:11 [IdleMode] Entering IN - save processed
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A big portion of this games community comes from modded PC servers, yet when you created this new update for a map no one asked for (and basically already existed via a mod created map) you broke all of those modded servers regardless of map. Those servers exist because a lot of the potential DayZ has was never created by the main developers. So therefore the community that loved this game since it was first released in ALPA stage so many years ago added all this content out of their spare time. I have played DayZ since it was available on steam from the VERY beginning before we even added the most basic of vehicles, fishing, and i cannot recall how many other countless add-ons in vanilla. But this recent update takes the damn cake. You broke the game for a portion of the population to cash in on a mod that the portion you broke the game for created...the non Vanilla community.
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TheRunningManZ's open letter to the DayZ developers
Surfjayce replied to Kathosky's topic in General Discussion
He opens with "i would normally do this in private" and then proceeds to publicly out BI in quite a brutal manner all because he doesnt like their "direction". DayZ has ALWAYS had idiotic changes that usually get reverted back to something similar to how it was before unless it works, vehicles have had a back and forth forever and so have Zeds, at least they're trying something different, its ok to not like it to the point that you feel compelled to comment but IMHO to publicly out a game to which you have made a pretty healthy online career from is just down right disrespectful and smacks of a little attention seeking. Why not keep it private as you have before, telling the masses does nothing other than put you in the center of a debate for attention. -
Console Stable 1.26 Update 2 - Version 1.26.158901 (Release on 17.10.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Water was rendered inside boats Fireplaces in some buildings were not functioning properly Yellowfoot Mushroom was freezing at the wrong temperature Yellowfoot Mushroom had wrong rotation Items in the warhead storage were spawning in wrong locations The character could glitch under water if exiting the boat at high speeds The camera was dropping under thre ground on occasion The camera could stutter when the player would collide with a boat Deafness effect of heavy metal poisoning would not fully work The player would not properly groan in pain when suffering from heavy metal poisoning Pneumonia symptoms would overlap each other and unrelated sounds Balanced appearance of symptoms for the common cold and influenza Reduced the impact of influenza and pneumonia slightly It was not possible to climb over fences Vaulting could fail in some cases (https://feedback.bistudio.com/T151944, https://feedback.bistudio.com/T172737) It was too difficult to light fireplaces on ice It was possible to build bases in the warhead storage and power station Boats could disappear under water after some time Boats could desync when collidion with an ice sheet Game physics could start to behave strangely after extended playtime Addressed multiple known server and game crashes Bolts could not be picked back up from dead AI (https://feedback.bistudio.com/T183968, https://feedback.bistudio.com/T183736) It was possible to focus the server details in the server browser It was not possible to wear the shemag with sports glasses It was not possible to switch the shemag from face to head and vice versa (https://feedback.bistudio.com/T184443) Advanced placing was not possible on surfaces on top of water The character was stuttering while moving in water Boats driving too close to each other could cause stuttering Boat driving could be laggy for the driver After trying to get on top of a boat after pushing it, the player could float above the boat The player inventory could still react after death of the player Restraining a player would cause the inventory of players in proximity to close (https://feedback.bistudio.com/T184722) Boat engines could turn off and on in some cases while driving Changing seat in a boat and exiting right after could result in desync Exiting a sinking boat could break the player position Fixed an exploit that could result in freezing clients (https://feedback.bistudio.com/T184908 - private, https://feedback.bistudio.com/T184871 - private) There was a performance decline on older generation consoles CHANGED Tweaked weather behavior across maps Added sparks to the lever system in the power station Increased the size of the icon for fresh water sources on in-game maps SAKHAL (Frostline DLC) Fixed: The ADA 4x4 was not spawning on Sakhal Fixed: Piles of wooden planks were not spawning on Sakhal Fixed: It was not possible to drink from one of the fresh water sources Changed: Added interior darkness to an especially deep cave on Sakhal KNOWN ISSUES The server browser might not display servers - a fix is in the works - THIS CAN BE SOLVED BY RESETTING FILTERS Respawning from unconscious might result in disconnect from the server Thawing frozen items in cookware is too slow - a fix is in internal testing Heavy Metal Poisoning Screen effect is present after respawn - a fix is in internal testing, can be solved by reconnect Vehicles or boats behave weirdly next to rocks (https://feedback.bistudio.com/T183992, https://feedback.bistudio.com/T183617) - a fix is in internal testing Character is stuttering while passing doors Camera twitches after vaulting over fences/walls (https://feedback.bistudio.com/T185237) Sakhal map doesn't have translated name and description - a fix is in internal testing Alarm sound of Warhead bunker entrance can play permanently after server restart Some ice sheets cannot be climbed on Tents can clip into ice sheets after being packed Grass shortly disappears when driving boats close to a beach Boats and players in them are not getting any damage in crashes Small stutters can happen when walking/sprinting into the sea Climbing on boat, especially with no or low stamina, can cause animation glitches Some food can clip into fireplaces and ovens when added to cooking slots - a fix is in internal testing Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730) - a fix is in internal testing Thawed snow area around fireplaces is not visible at night PC server descriptions do not support new line characters - a fix is in internal testing
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DO Not Shrink the Slots in Clothes in Update 1.26!!!
stormhaven replied to user23353453's topic in General Discussion
Revert the storage Nerfs didn't no one ask for it boee is it something that's popular at all this didn't is punishing those who choose not to use vehicles because of your crappy network this is going to drive players away -
NEW SERVER TODAY!! REIMAGINED | EU | Chernarus | RaG BB | 1PP | PVPVE
marinha fernandez posted a topic in Server Advertisement
We are a NEW server focused on PVP without taking away the survival aspects of DAYZ.Join our discord (https://discord.gg/jKzC67WA8W) now TO START PLAYING TODAY SOON .Here is some of the much stuff we offer: A meticulously balanced economy: High-tier stuff can't be bought until you have enough reputation (the highest tier requires lots of reputation). Loot is properly balanced (food, for example, is balanced by calories); high-tier stuff isn't easily found. Good player progression: the more you play, the better stuff you will find. Thousands of different new items: Lots of different gear and uniforms. Almost no player will look the same on this server. Weapons are balanced; every weapon has a unique price and rarity depending on how good it is. Lower-tier weapons are actually useful. There are many medical items with unique effects, so you always have a different item for a different situation. Sleeping bags (very balanced to avoid abuse), IRPS that, when opened, give different types of rewards, etc. Tons of QOL mods: Things like managing your inventory inside vehicles are possible; you can eat, drink, and do other stuff too. Cars have better traction, repair kits can be combined, items like ammo are automatically stacked when double clicked, inventory sorting can be done, almost all items were resized, items can be continuously repaired, and so much more. Other stuff: Custom storyline quests with a unique plot (we currently have 30 quests ready with progression-based rewards and difficulty) as well as many different daily quests. AI Bosses (which are very challenging but spawn very good gear), AI Scavengers, and AI Events that occasionally spawn around the map. Keys, keycard rooms with alarms and global notifications, and four helicopter evacuation points that lead to the safe zone. Custom-made locations: Safezone, Blackmarket, Health Resort, Custom Airstrips, and many others. Many premium mods, things like realistic car radio with tons of different stations and songs, and others. Global chat with avaliable custom tags (Info in Discord) Appropiate rules to keep server fair, balanced and out of toxicity. Active staff who will offer you a great experience with frequent events and monitorize gameplay to avoid cheaters Active Discord server to share stories and exepriences with other survivors, with active moderators to keep an appropriate environment Ticket system to report suspicious player behaviour And this is not even everything; we offer so much more. Make sure you check us out! -
I've been playing on this server (DE 1203) for months, built many bases, owned 3 vehicles including a humvee and with today's update this server changed map from Chernarus to Livonia!!! So I lost all my progress!!! Great!! I'm changing games!!!
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I've been playing on this server (DE 1203) for months, built many bases, owned 3 vehicles including a humvee and with today's update this server changed map from Chernarus to Livonia!!! So I lost all my progress!!! Great!! I'm changing games!!! And Frozline is a real piece of shit, impossible to survive more than an hour if you don't find a hatchet and matches to warm up the frozen food.
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You know, there's several issues related with Expansion mod. 1st you has wrong setup for the Expansion types, events and etc. 2nd you has messed types configuration. At 1st case - search in intet how to install expansion mod on you server. At 2nd case - you need to validate all XMLs that's related to the types idk how many such files do you have, so I guess that's only 2 of them: db\types.xml and expansion_ce\expansion_types.xml Check both files for: 1. Correct XML syntax. 2. Duplicates records of classname. While I wrote previous 2 cases I got 3rd on the line: how about vehicles and Server's Database itself? Likewise are you sure that database saves vehicles and buildings (tents as example). If not - check init.c main-function. If server saves cars, but not buildings - bet on XMLs.
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SpectreZ - DayZ Survival Reimagined 🌍 Server IP: 176.9.62.122:2302 🕹 Platform: PC ⏱ Uptime: 24/7 | Region: Europe 🔗 Discord: https://discord.gg/gK6nq2YZGd Why Choose SpectreZ ? Welcome to SpectreZ, where we’ve redefined the DayZ survival experience. Whether you’re a seasoned survivor or a new player looking for a fresh start, we offer an exciting, immersive environment filled with custom content, engaging gameplay, and a vibrant community. Server Features ✅ [Feature 1]: Custom Loot Economy Carefully balanced loot system with [higher/lower] spawn rates for rare items. You’ll have to strategize and work hard to find what you need to survive. ✅ [Feature 2]: Base Building Overhaul Enhanced base-building mechanics with [custom mods, improved tools, etc.]. Fortify your hideout with new building options and keep the Zombies (and players) at bay. ✅ [Feature 3]: PvP Or PvE In this world, the choice is yours: engage in PvP and hunt down other survivors, or opt for PvE, cooperating with players to overcome the harsh environment together. Will you be a lone wolf taking out threats, or will you forge alliances and build a community? Every decision shapes your survival story—trust no one, or trust your instincts. ✅ [Feature 4]: Increased Zombies More zombies in a way that will test your survival skills like never before. ✅ [Feature 5]: Events and Missions Regularly hosted in-game events like helicopter crashes, treasure hunts, and survival challenges. ✅ [Feature 6]: Advanced Trader With our trader system you can't just buy, the stock is filled by players, so we ensure a balanced experience. Community and Roleplay 🧑🤝🧑 Friendly Community Join a thriving community of survivors, traders, and warriors. Whether you’re a lone wolf or part of a clan, there’s a place for you here. 🎭 Choose your Path In the apocalypse, you have the freedom to choose any path you desire, whether it's becoming an outlander, fisherman, hunter, trader, raider, scavenger, medic, builder, or explorer. Forge your own destiny in this unforgiving world! 🔧 Admin Support Our active admin team is always available to help with issues, monitor for cheaters, and ensure that the server runs smoothly. Zero tolerance for toxicity and hacking. Mods and Plugins We’ve integrated the best mods to enhance your gameplay experience: Expansion Mod: Expanding on DayZ’s core mechanics with new vehicles, building options, and loot. Trader Mod: Set up trade hubs where players can safely barter gear and resources. More Guns & Vehicles: Explore an expanded arsenal of weapons and vehicles. How to Join Search for SpectreZ in the DayZ launcher. Download any required mods Connect and start your survival journey today! Join the Fight for Survival! We’re always looking for new players to join our growing community. Whether you’re here for PvP action, cooperative base-building, or just to explore a reimagined world, SpectreZ offers something for everyone. See you in Chernarus, survivor!