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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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Bio

Found 41868 results

  1. 🧟‍♂️ GODZofDAYZ 🧟‍♀️ XBOX COMMUNITY SERVER - CHERNARUS 🔥 SURVIVE IF YOU CAN 🔥 Are you ready to prove yourself in the ultimate survival experience? Join GODZofDAYZ - where only the strongest survive! ⚙️ SERVER FEATURES: 🎮 Xbox Server 🗺️ Chernarus Map 🔫 Full PVP with Trader Safe Zone 💥 24/7 Raiding Allowed ⏲️ Server Resets Every 4 Hours 🌟 CUSTOM CONTENT: 🔭 70+ Custom POIs marked on iZurvive 🏗️ Oil Rigs - Fight for the best loot 🔐 Custom Bunkers - If you can find them... 🚁 Custom Helicrash Events ⛴️ Custom Ship Events 📦 Custom Air Drops 💯 QUALITY OF LIFE: 🏃‍♂️ Unlimited Stamina 🏰 Free Base Building 💰 In-game Trader + Shopbot 🟢 Hulk Killfeed 📊 Leaderboard System 🏳️ Faction System 🚗 VEHICLES: 🚙 Cars & Trucks 🚐 Humvees 🚤 Boats 👑 COMMUNITY: 📅 Regular Events 👀 Active Admin & Mod Team ⌨️ M&K Support 🔗 JOIN THE CHAOS TODAY! Search for: GODZofDAYZ in the community server list Discord: https://discord.gg/godzofdayz Will you rise as a GODZ of DAYZ, or become just another victim in the wasteland? Server brought to you by GODZofDAYZ
  2. 🧟‍♂️ GODZofDAYZ 🧟‍♀️ XBOX COMMUNITY SERVER - CHERNARUS 🔥 SURVIVE IF YOU CAN 🔥 Are you ready to prove yourself in the ultimate survival experience? Join GODZofDAYZ - where only the strongest survive! ⚙️ SERVER FEATURES: 🎮 Xbox Server 🗺️ Chernarus Map 🔫 Full PVP with Trader Safe Zone 💥 24/7 Raiding Allowed ⏲️ Server Resets Every 4 Hours 🌟 CUSTOM CONTENT: 🔭 70+ Custom POIs marked on iZurvive 🏗️ Oil Rigs - Fight for the best loot 🔐 Custom Bunkers - If you can find them... 🚁 Custom Helicrash Events ⛴️ Custom Ship Events 📦 Custom Air Drops 💯 QUALITY OF LIFE: 🏃‍♂️ Unlimited Stamina 🏰 Free Base Building 💰 In-game Trader + Shopbot 🟢 Hulk Killfeed 📊 Leaderboard System 🏳️ Faction System 🚗 VEHICLES: 🚙 Cars & Trucks 🚐 Humvees 🚤 Boats 👑 COMMUNITY: 📅 Regular Events 👀 Active Admin & Mod Team ⌨️ M&K Support 🔗 JOIN THE CHAOS TODAY! Search for: GODZofDAYZ in the community server list Will you rise as a GODZ of DAYZ, or become just another victim in the wasteland? Server brought to you by GODZofDAYZ
  3. 🧟‍♂️ GODZofDAYZ 🧟‍♀️ XBOX COMMUNITY SERVER - CHERNARUS 🔥 SURVIVE IF YOU CAN 🔥 Are you ready to prove yourself in the ultimate survival experience? Join GODZofDAYZ - where only the strongest survive! ⚙️ SERVER FEATURES: 🎮 Xbox Server 🗺️ Chernarus Map 🔫 Full PVP with Trader Safe Zone 💥 24/7 Raiding Allowed ⏲️ Server Resets Every 4 Hours 🌟 CUSTOM CONTENT: 🔭 70+ Custom POIs marked on iZurvive 🏗️ Oil Rigs - Fight for the best loot 🔐 Custom Bunkers - If you can find them... 🚁 Custom Helicrash Events ⛴️ Custom Ship Events 📦 Custom Air Drops 💯 QUALITY OF LIFE: 🏃‍♂️ Unlimited Stamina 🏰 Free Base Building 💰 In-game Trader + Shopbot 🟢 Hulk Killfeed 📊 Leaderboard System 🏳️ Faction System 🚗 VEHICLES: 🚙 Cars & Trucks 🚐 Humvees 🚤 Boats 👑 COMMUNITY: 📅 Regular Events 👀 Active Admin & Mod Team ⌨️ M&K Support 🔗 JOIN THE CHAOS TODAY! Search for: GODZofDAYZ in the community server list Discord: https://discord.gg/godzofdayz Will you rise as a GODZ of DAYZ, or become just another victim in the wasteland? Server brought to you by GODZofDAYZ
  4. Explore Our Servers: Chernarus (3PP): 172.111.51.140:2702 Chernarus (1PP): 172.111.51.140:2602 Livonia: 172.111.51.148:2302 Why We’re Better Than Vanilla: This isn’t your average DayZ. We’ve stripped out the fluff and locked in the essentials—tight PvP, smart loot progression, and mechanics that reward skill and strategy. -Custom weapons, vehicles, and base items -Unique toxic and lava wildlife (they drop loot) -Raid Loot logout system -Custom gear skins + repaint bench -Ammo workbenches & upgradeable storage -Persistent body bags We keep things fresh with rotating events and challenges: -Loot Chests -Airdrops -Capture the Flag -King of the Hill -Secure-the-Zone -Survivor Missions & Achievements -Hidden stashes -Keycard Rooms -Team Deatch Match and Events. -24/7 C4 Raiding. Real-Time Killfeed (track or flex your kills)  https://discord.com/invite/betterthanvanilla
  5. Day-Z

    Solo

    Feel like its unplayable at times as a solo. I enjoy the extreme nature of it, its what brings me back to it but the reward is not worth it. With how long it takes to gather what you need for a base, to see a wall go down in one explosion is pretty poor but not just that with almost every one you meet theres likr 2 to 4 against you at times. Very rarely meet anyone on their own besides new spawns. Base building is obviously pointless when you get 3 or 4 raiding your base. They oftrn have vehicles because theres 3 or 4 of them going loooking for them. Do enjoy the game but unless youre playing in groups, it feels pretty pointless. Always dont mind losing loot and trying to survive again early doors but when you put hours into it to come up against a team of 3 or 4 either making it a near impossiblr fight or taking your base that you spent hours putting up to take it down through sheer numbers is meh. Feel like there could be things done to increase travelling speed to make it a little better, like bikes for instance
  6. Hello, I have an external IP address. I would like to create a server on my PC to test mods and settings before using hosting. So that I or my friends can connect to it, since I have an external IP address. The problem is that when I turn on the DayZ server, it does not appear in the LAN tab and I cannot connect to it in any way. Can you please help me and advise me how to solve this situation? 8:21:03 Byl vytvořen dedikovaný server. 8:21:04 [Inputs] Loading inputs default "bin/constants.xml" 8:21:04 [Inputs] Loading inputs default "bin/specific.xml" 8:21:04 [Inputs] Loading inputs cfg "C:\Users\krave\OneDrive\Documentos\DayZ Other Profiles\Server\Server.core.xml" 8:21:04 [Inputs] Exporting inputs cfg "C:\Users\krave\OneDrive\Documentos\DayZ Other Profiles\Server\Server.core.xml" 8:21:08 BattlEye Server: Initialized (v1.219, DayZ 1.27.159674) 8:21:08 SUCCESS: SteamGameServer_Init(0,8766,2302,27016,3,1.27.159674) 8:21:08 Hostname of server: "nemesis93 server" 8:21:08 Role byly přiřazeny. 8:21:08 Načítání mise… 8:21:19 [CE][offlineDB] :: Processing 0 players. 8:21:19 [CE][offlineDB] :: Conversion of characters successfully completed. 8:21:19 [CE][Hive] :: Loading core data ... 8:21:19 [CE][CoreData] :: 8 root classes, 18 defaults, 0 updaters... 8:21:19 [CE][offlineDB] :: Processing 0 players. 8:21:19 [CE][offlineDB] :: Processing 0 players. 8:21:19 [CE][offlineDB] :: Conversion of characters successfully completed. 8:21:23 [CE][TypeSetup] :: 561 classes setuped... 8:21:23 [CE][LoadPrototype] :: loaded 0 prototypes 8:21:23 55 containers, 232 points 8:21:23 0 dispatches, 0 proxies 8:21:23 [CE][LoadPrototype] :: last group name: Rail9... 8:21:23 [CE][LoadPrototype] :: loaded 0 prototypes 8:21:23 55 containers, 232 points 8:21:23 0 dispatches, 0 proxies 8:21:23 [CE][LoadPrototype] :: last group name: Rail9... 8:21:23 [CE][LoadPrototype] :: last group name: StaticObj_Misc_SupplyBox3_DE... 8:21:23 [CE][LoadPrototype] :: loaded 0 prototypes 8:21:23 55 containers, 232 points 8:21:23 0 dispatches, 0 proxies 8:21:23 [CE][LoadPrototype] :: last group name: Rail9... 8:21:24 [CE][LoadMap] "Group" :: loaded 11680 groups, groups failed: 0, largest group range: 34.2 8:21:24 [CE][LoadMap] "Dirt" :: loaded 0 groups, groups failed: 0, largest group range: 34.2 8:21:25 [CE][LoadClusters] "Cluster" :: Loading files... 8:21:25 [CE][LoadClusters] :: file: "mapgroupcluster.xml", 9 types, 50000 instances 8:21:25 [CE][LoadClusters] :: file: "mapgroupcluster01", 9 types, 50000 instances 8:21:25 [CE][LoadClusters] :: file: "mapgroupcluster02", 9 types, 50000 instances 8:21:25 [CE][LoadClusters] :: file: "mapgroupcluster03", 9 types, 50000 instances 8:21:25 !!! [CE][offlineDB] :: Type 'ChristmasTree' will be ignored. (Not spawnable. (Scope is not public?)) 8:21:25 !!! [CE][offlineDB] :: Type 'ChristmasTree' will be ignored. (Not spawnable. (Scope is not public?)) 8:21:25 !!! [CE][offlineDB] :: Type 'Static_FrozenScientist_DE' will be ignored. (Type does not exist. (Typo?)) 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\types.002" 8:21:25 !!! [CE][offlineDB] :: No Shutdown message present. 8:21:25 [CE][offlineDB] :: Loaded 50 dynamic events 235 total types. 8:21:25 !!! [CE][offlineDB] :: Type 'ChristmasTree' will be ignored. (Not spawnable. (Scope is not public?)) 8:21:25 !!! [CE][offlineDB] :: Type 'Static_FrozenScientist_DE' will be ignored. (Type does not exist. (Typo?)) 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\building.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\building.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\building.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.002" 8:21:25 [CE][Hive] :: Empty storage folder, reinitializing ... 8:21:25 [CE][Hive] :: Initializing ... 8:21:25 [CE][InitializeMap] :: initialized: 0 8:21:25 [CE][Hive] :: Initializing spawners ... 8:21:28 !!! [CE][Point] Removing 4512.276855, 9730.737305 from Land_Wreck_truck01_aban2_orange 8:21:29 [CE][LootRespawner] (PRIDummy) :: Item [0] is hard to place, performance drops: "BomberJacket_Olive" 8:21:29 [CE][LootRespawner] (PRIDummy) :: Item [1] is hard to place, performance drops: "BomberJacket_Olive" 8:21:29 [CE][LootRespawner] (PRIDummy) :: Item [2] is hard to place, performance drops: "BomberJacket_Olive" 8:21:29 [CE][LootRespawner] (PRIDummy) :: Item [3] is hard to place, performance drops: "BomberJacket_Olive" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [2] causing search overtime: "M79" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [2] causing search overtime: "M79" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [1] causing search overtime: "M79" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [5] is hard to place, performance drops: "GorkaEJacket_Autumn" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [5] is hard to place, performance drops: "GorkaEJacket_Autumn" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [6] is hard to place, performance drops: "TTSKOBoots" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [14] is hard to place, performance drops: "PlateCarrierHolster_Camo" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [8] is hard to place, performance drops: "USMCPants_Woodland" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [9] is hard to place, performance drops: "USMCPants_Woodland" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [10] is hard to place, performance drops: "USMCPants_Woodland" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [11] is hard to place, performance drops: "USMCPants_Woodland" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [12] is hard to place, performance drops: "USMCPants_Woodland" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [13] is hard to place, performance drops: "USMCPants_Woodland" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [14] is hard to place, performance drops: "PlateCarrierHolster_Camo" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [15] is hard to place, performance drops: "LabCoat" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [16] is hard to place, performance drops: "BDUPants" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [17] is hard to place, performance drops: "BDUPants" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [18] is hard to place, performance drops: "BDUPants" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [19] is hard to place, performance drops: "BDUPants" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [20] is hard to place, performance drops: "BDUPants" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [21] is hard to place, performance drops: "BDUPants" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [22] is hard to place, performance drops: "USMCPants_Desert" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [23] is hard to place, performance drops: "HighCapacityVest_Black" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [24] is hard to place, performance drops: "HighCapacityVest_Black" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [25] is hard to place, performance drops: "HighCapacityVest_Black" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [26] is hard to place, performance drops: "HighCapacityVest_Black" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [27] is hard to place, performance drops: "HighCapacityVest_Black" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [28] is hard to place, performance drops: "GorkaPants_Autumn" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [29] is hard to place, performance drops: "SmershVest" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [30] is hard to place, performance drops: "SmershVest" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [31] is hard to place, performance drops: "SmershVest" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [32] is hard to place, performance drops: "SmershVest" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [33] is hard to place, performance drops: "SmershVest" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [34] is hard to place, performance drops: "SmershVest" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [35] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [36] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [37] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [38] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [39] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [40] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [41] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [42] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [43] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [44] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [45] is hard to place, performance drops: "BoonieHat_Black" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [46] is hard to place, performance drops: "NurseDress_Blue" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [47] is hard to place, performance drops: "ManSuit_LightGrey" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [48] is hard to place, performance drops: "ChildBag_Blue" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [49] is hard to place, performance drops: "ChildBag_Blue" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [50] is hard to place, performance drops: "ChildBag_Blue" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [51] is hard to place, performance drops: "Compass" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [52] is hard to place, performance drops: "Compass" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [53] is hard to place, performance drops: "MilitaryBelt" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [54] is hard to place, performance drops: "ShortJeans_Black" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [56] is hard to place, performance drops: "MimeMask_Male" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [56] is hard to place, performance drops: "MimeMask_Male" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [57] is hard to place, performance drops: "BloodBagEmpty" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [61] is hard to place, performance drops: "SlacksPants_Beige" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [62] is hard to place, performance drops: "SlacksPants_Beige" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [61] is hard to place, performance drops: "SlacksPants_Beige" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [61] is hard to place, performance drops: "SlacksPants_Beige" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [62] is hard to place, performance drops: "SlacksPants_Beige" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [63] is hard to place, performance drops: "FieldShovel" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [64] is hard to place, performance drops: "FieldShovel" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [65] is hard to place, performance drops: "FieldShovel" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [66] is hard to place, performance drops: "ManSuit_Black" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [67] is hard to place, performance drops: "ManSuit_Black" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [3] causing search overtime: "PrisonUniformPants" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [4] causing search overtime: "CZ61" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [68] is hard to place, performance drops: "WomanSuit_White" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [69] is hard to place, performance drops: "WomanSuit_White" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [72] is hard to place, performance drops: "OfficerHat" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [71] is hard to place, performance drops: "MedicalScrubsShirt_Blue" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [72] is hard to place, performance drops: "OfficerHat" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [74] is hard to place, performance drops: "ManSuit_White" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [74] is hard to place, performance drops: "ManSuit_White" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [5] causing search overtime: "PrisonUniformJacket" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [6] causing search overtime: "PrisonUniformJacket" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [7] causing search overtime: "Fal_OeBttstck" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [8] causing search overtime: "Glock19" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [77] is hard to place, performance drops: "ParamedicPants_Crimson" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [78] is hard to place, performance drops: "ParamedicPants_Crimson" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [80] is hard to place, performance drops: "ManSuit_Beige" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [80] is hard to place, performance drops: "ManSuit_Beige" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [10] causing search overtime: "Ammo_40mm_ChemGas" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [79] is hard to place, performance drops: "ParamedicPants_Crimson" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [80] is hard to place, performance drops: "ManSuit_Beige" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [10] causing search overtime: "Ammo_40mm_ChemGas" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [82] is hard to place, performance drops: "ParamedicJacket_Blue" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [83] is hard to place, performance drops: "ParamedicJacket_Blue" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [84] is hard to place, performance drops: "ParamedicJacket_Blue" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [14] causing search overtime: "SSG82" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [82] is hard to place, performance drops: "ParamedicJacket_Blue" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [82] is hard to place, performance drops: "ParamedicJacket_Blue" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [83] is hard to place, performance drops: "ParamedicJacket_Blue" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [84] is hard to place, performance drops: "ParamedicJacket_Blue" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [15] causing search overtime: "Mag_CZ61_20Rnd" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [16] causing search overtime: "Mag_CZ61_20Rnd" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [17] causing search overtime: "Mag_CZ61_20Rnd" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [18] causing search overtime: "Mag_CZ61_20Rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [87] is hard to place, performance drops: "PartyTent_Blue" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [88] is hard to place, performance drops: "PartyTent_Blue" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [87] is hard to place, performance drops: "PartyTent_Blue" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [88] is hard to place, performance drops: "PartyTent_Blue" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [89] is hard to place, performance drops: "PartyTent_Blue" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [90] is hard to place, performance drops: "PartyTent_Blue" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [91] is hard to place, performance drops: "WomanSuit_Black" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [92] is hard to place, performance drops: "CamoNet" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [93] is hard to place, performance drops: "CamoNet" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [21] causing search overtime: "MP5K" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [20] causing search overtime: "Mag_STANAG_60Rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [21] causing search overtime: "MP5K" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [94] is hard to place, performance drops: "Jeans_Brown" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [95] is hard to place, performance drops: "Jeans_Brown" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [96] is hard to place, performance drops: "Jeans_Brown" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [22] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [23] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [24] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [25] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [26] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [27] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [28] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [29] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [30] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [31] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [32] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [33] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [34] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [35] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [36] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [37] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [38] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [39] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][SpawnRandomLoot] (StaticHeliCrash) :: Type: Wreck_UH1Y, lootmin: 10, lootmax: 15, wanted: 13, deloot: 2, containermaxsum: 15 8:21:33 [CE][SpawnRandomLoot] (StaticHeliCrash) :: Type: Wreck_UH1Y, lootmin: 10, lootmax: 15, wanted: 11, deloot: 2, containermaxsum: 15 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox3_DE :: !!! Wanting to spawn more loot than possible (5 > 4) 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE, lootmin: 4, lootmax: 8, wanted: 6, deloot: 2, containermaxsum: 4 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE :: !!! Sum of container LootMax is lower than event child LootMax (4 < 😎 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE :: !!! Wanting to spawn more loot than possible (6 > 4) 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox2_DE, lootmin: 4, lootmax: 8, wanted: 6, deloot: 2, containermaxsum: 4 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: StaticObj_Wreck_Uaz_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: StaticObj_Wreck_BMP1_NoPlacement_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: Land_wreck_truck01_aban2_green_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: StaticObj_Wreck_Ural_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: StaticObj_Wreck_BRDM_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: StaticObj_Wreck_BMP2_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: StaticObj_Wreck_Ural_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: Land_Wreck_V3S_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: StaticObj_Wreck_Uaz_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE, lootmin: 4, lootmax: 8, wanted: 6, deloot: 2, containermaxsum: 4 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE :: !!! Sum of container LootMax is lower than event child LootMax (4 < 😎 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE :: !!! Wanting to spawn more loot than possible (6 > 4) 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE, lootmin: 4, lootmax: 8, wanted: 7, deloot: 2, containermaxsum: 4 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE :: !!! Sum of container LootMax is lower than event child LootMax (4 < 😎 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE :: !!! Wanting to spawn more loot than possible (7 > 4) 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox2_DE, lootmin: 4, lootmax: 8, wanted: 7, deloot: 2, containermaxsum: 4 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox2_DE :: !!! Sum of container LootMax is lower than event child LootMax (4 < 😎 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox2_DE :: !!! Wanting to spawn more loot than possible (7 > 4) 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE, lootmin: 4, lootmax: 8, wanted: 6, deloot: 2, containermaxsum: 4 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE :: !!! Sum of container LootMax is lower than event child LootMax (4 < 😎 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE :: !!! Wanting to spawn more loot than possible (6 > 4) 8:21:33 [CE][VehicleRespawner] (PRIContaminatedArea) :: Initial random enabled for "StaticContaminatedArea" - Chosen nominal: 3 8:21:34 [CE][SpawnRandomLoot] (StaticPoliceSituation) :: Type: Land_Wreck_sed01_aban1_white_DE, lootmin: 2, lootmax: 2, wanted: 2, deloot: 1, containermaxsum: 2 8:21:34 [CE][SpawnRandomLoot] (StaticPoliceSituation) :: Type: Land_Wreck_sed01_aban1_police_DE, lootmin: 2, lootmax: 4, wanted: 3, deloot: 1, containermaxsum: 4 8:21:34 [CE][SpawnRandomLoot] (StaticPoliceSituation) :: Type: Land_Wreck_sed01_aban1_white_DE, lootmin: 2, lootmax: 2, wanted: 2, deloot: 1, containermaxsum: 2 8:21:34 [CE][SpawnRandomLoot] (StaticPoliceSituation) :: Type: Land_Wreck_hb02_aban1_red_DE, lootmin: 2, lootmax: 2, wanted: 2, deloot: 1, containermaxsum: 2 8:21:34 [CE][SpawnRandomLoot] (StaticPoliceSituation) :: Type: Land_Wreck_sed01_aban1_police_DE, lootmin: 2, lootmax: 4, wanted: 2, deloot: 1, containermaxsum: 4 8:21:34 [CE][SpawnRandomLoot] (StaticPoliceSituation) :: Type: Land_Wreck_sed01_aban2_police_DE, lootmin: 2, lootmax: 4, wanted: 2, deloot: 1, containermaxsum: 4 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Wreck_sed01_aban1_wine_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 2 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Wreck_sed01_aban1_wine_DE :: !!! Sum of container LootMax is lower than event child LootMax (2 < 3) 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Wreck_sed01_aban1_wine_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 2 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Flat_Mil_DE, lootmin: 1, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Flat_Mil_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Flat_Mil_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_Mil_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_Mil_DE, lootmin: 1, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_742_Blue_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 !!! [CE][VehicleRespawner] (PRIBoat) :: Init: "VehicleBoat" - Failed to spawn the requested amount (19 < 22) within 66 attempts. 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 !!! [CE][VehicleRespawner] (PRIBoat) :: Init: "VehicleBoat" - Failed to spawn the requested amount (19 < 22) within 66 attempts. 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 !!! [CE][VehicleRespawner] (PRIBoat) :: Init: "VehicleBoat" - Failed to spawn the requested amount (19 < 22) within 66 attempts. 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 !!! [CE][VehicleRespawner] (PRIBoat) :: Init: "VehicleBoat" - Failed to spawn the requested amount (19 < 22) within 66 attempts. 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 !!! [CE][VehicleRespawner] (PRIBoat) :: Init: "VehicleBoat" - Failed to spawn the requested amount (19 < 22) within 66 attempts. 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 !!! [CE][VehicleRespawner] (PRIBoat) :: Init: "VehicleBoat" - Failed to spawn the requested amount (19 < 22) within 66 attempts. 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 !!! [CE][VehicleRespawner] (PRIBoat) :: Init: "VehicleBoat" - Failed to spawn the requested amount (19 < 22) within 66 attempts. 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_Mil_DE, lootmin: 1, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_Mil_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 !!! [CE][VehicleRespawner] (PRIBoat) :: Init: "VehicleBoat" - Failed to spawn the requested amount (19 < 22) within 66 attempts. 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_Mil_DE, lootmin: 1, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_Mil_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][DynEvent] :: 50 types 8:21:34 [00] AmbientFox 8:21:34 Primary Spawner: "Ambient", active: yes, repeat: 1 8:21:34 [01] AmbientHare 8:21:34 Primary Spawner: "Ambient", active: yes, repeat: 1 8:21:34 [02] AmbientHen 8:21:34 Primary Spawner: "Ambient", active: yes, repeat: 1 8:21:34 [03] AnimalBear 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [CE][Hive] :: Init sequence finished. 8:21:34 [00] AmbientFox 8:21:34 Primary Spawner: "Ambient", active: yes, repeat: 1 8:21:34 [01] AmbientHare 8:21:34 [CE][Hive] :: Init sequence finished. 8:21:34 [CE][Hive] :: Init sequence finished. 8:21:34 [00] AmbientFox 8:21:34 Primary Spawner: "Ambient", active: yes, repeat: 1 8:21:34 [01] AmbientHare 8:21:34 Primary Spawner: "Ambient", active: yes, repeat: 1 8:21:34 [02] AmbientHen 8:21:34 Primary Spawner: "Ambient", active: yes, repeat: 1 8:21:34 [03] AnimalBear 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [04] AnimalCow 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [05] AnimalDeer 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [06] AnimalGoat 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [07] AnimalPig 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [08] AnimalRoeDeer 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [09] AnimalSheep 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [10] AnimalWildBoar 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [11] AnimalWolf 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [12] InfectedArmy 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [13] InfectedArmyHard 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [14] InfectedCity 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [15] InfectedCityTier1 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [16] InfectedFirefighter 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [17] InfectedIndustrial 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [18] InfectedMedic 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [19] InfectedNBC 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [20] InfectedPolice 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [21] InfectedPoliceHard 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [22] InfectedPrisoner 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [23] InfectedReligious 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [24] InfectedSanta 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [25] InfectedSolitude 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [26] InfectedVillage 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [27] InfectedVillageTier1 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [28] ItemPlanks 8:21:34 Primary Spawner: "Item", active: yes, repeat: 1 8:21:34 [29] Loot 8:21:34 Primary Spawner: "Loot", active: yes, repeat: 2 8:21:34 [30] StaticAirplaneCrate 8:21:34 Primary Spawner: "Static", active: yes, repeat: 1 8:21:34 [31] StaticContaminatedArea 8:21:34 Primary Spawner: "Static", active: yes, repeat: 1 8:21:34 [32] StaticHeliCrash 8:21:34 Primary Spawner: "Static", active: yes, repeat: 1 8:21:34 Secondary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [33] StaticMilitaryConvoy 8:21:34 Primary Spawner: "Static", active: yes, repeat: 1 8:21:34 Secondary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [34] StaticPoliceSituation 8:21:34 Primary Spawner: "Static", active: yes, repeat: 1 8:21:34 Secondary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [35] StaticTrain 8:21:34 Primary Spawner: "Static", active: yes, repeat: 1 8:21:34 Secondary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [36] TrajectoryApple 8:21:34 Primary Spawner: "Trajectory", active: yes, repeat: 1 8:21:34 [37] TrajectoryConiferous 8:21:34 Primary Spawner: "Trajectory", active: yes, repeat: 1 8:21:34 [38] TrajectoryDeciduous 8:21:34 Primary Spawner: "Trajectory", active: yes, repeat: 1 8:21:34 [39] TrajectoryHumus 8:21:34 Primary Spawner: "Trajectory", active: yes, repeat: 1 8:21:34 [40] TrajectoryPear 8:21:34 Primary Spawner: "Trajectory", active: yes, repeat: 1 8:21:34 [41] TrajectoryPlum 8:21:34 Primary Spawner: "Trajectory", active: yes, repeat: 1 8:21:34 [42] TrajectoryStones 8:21:34 Primary Spawner: "Trajectory", active: yes, repeat: 1 8:21:34 [43] VehicleBoat 8:21:34 Primary Spawner: "Vehicle", active: yes, repeat: 1 8:21:34 [44] VehicleCivilianSedan 8:21:34 Primary Spawner: "Vehicle", active: yes, repeat: 1 8:21:34 [45] VehicleHatchback02 8:21:34 Primary Spawner: "Vehicle", active: yes, repeat: 1 8:21:34 [46] VehicleOffroad02 8:21:34 Primary Spawner: "Vehicle", active: yes, repeat: 1 8:21:34 [47] VehicleOffroadHatchback 8:21:34 Primary Spawner: "Vehicle", active: yes, repeat: 1 8:21:34 [48] VehicleSedan02 8:21:34 Primary Spawner: "Vehicle", active: yes, repeat: 1 8:21:34 [49] VehicleTruck01 8:21:34 Primary Spawner: "Vehicle", active: yes, repeat: 1 8:21:34 [CE][Hive] :: Initializing of spawners done. 8:21:34 [CE][Hive] :: Init sequence finished. 8:21:35 [IdleMode] Entering IN - save processed
  7. Solution is simple. Vehicles has cool down for event spawn. Resetting in types <restock> to 0 (zero) shall resolve the issue, also you shall delete types.bin, types.001 ... That will reset timeouts for spawns.
  8. Ivan Connor

    Spawn Max Cars On Sakhal

    For Experimental 1.28 testing give them all parts in cfgspawnabletypes.xml, but with 10% chance for headlights (for fun at night), and a canister of gas to get water easily : <!-- VEHICLES --> <type name="OffroadHatchback"> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_Driver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_CoDriver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackHood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackTrunk" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="OffroadHatchback_Blue"> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_Driver_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_CoDriver_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackHood_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackTrunk_Blue" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="OffroadHatchback_White"> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_Driver_White" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_CoDriver_White" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackHood_White" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackTrunk_White" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Offroad_02"> <attachments chance="1.00"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Trunk" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Hood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Door_1_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Door_1_2" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Door_2_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Door_2_2" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="GlowPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <!-- --> <type name="CivilianSedan"> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_Driver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_CoDriver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackLeft" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackRight" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanHood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanTrunk" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="CivilianSedan_Wine"> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_Driver_Wine" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_CoDriver_Wine" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackLeft_Wine" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackRight_Wine" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanHood_Wine" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanTrunk_Wine" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="CivilianSedan_Black"> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_Driver_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_CoDriver_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackLeft_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackRight_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanHood_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanTrunk_Black" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <!-- --> <type name="Hatchback_02"> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_2" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_2" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Hood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Trunk" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Hatchback_02_Black"> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_1_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_2_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_1_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_2_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Hood_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Trunk_Black" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Hatchback_02_Blue"> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_1_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_2_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_1_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_2_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Hood_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Trunk_Blue" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <!-- --> <type name="Sedan_02"> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_1_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_1_2" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_2_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_2_2" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Hood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Trunk" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Sedan_02_Red"> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="sedan_02_Door_1_1_Red" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_1_2_Red" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_2_1_Red" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_2_2_Red" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Hood_Red" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Trunk_Red" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Sedan_02_Grey"> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="sedan_02_Door_1_1_Grey" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_1_2_Grey" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_2_1_Grey" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_2_2_Grey" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Hood_Grey" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Trunk_Grey" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Truck_01_Covered"> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="TruckBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Hood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Door_1_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Door_2_1" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Truck_01_Covered_Blue"> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="TruckBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Hood_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Door_1_1_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Door_2_1_Blue" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Truck_01_Covered_Orange"> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="TruckBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Hood_Orange" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Door_1_1_Orange" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Door_2_1_Orange" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type>
  9. Ivan Connor

    Spawn Max Cars On Sakhal

    Spawn Max Cars On Sakhal in events.xml : <!-- !!! VEHICLES !!!--> <event name="VehicleCivilianSedan"> <nominal>9</nominal> <min>6</min> <max>26</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="26" min="1" type="CivilianSedan"/> <child lootmax="0" lootmin="0" max="26" min="1" type="CivilianSedan_Black"/> <child lootmax="0" lootmin="0" max="26" min="1" type="CivilianSedan_Wine"/> </children> </event> <event name="VehicleHatchback02"> <nominal>9</nominal> <min>6</min> <max>59</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1</distanceradius> <cleanupradius>500</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="59" min="1" type="Hatchback_02"/> <child lootmax="0" lootmin="0" max="59" min="1" type="Hatchback_02_Black"/> <child lootmax="0" lootmin="0" max="59" min="1" type="Hatchback_02_Blue"/> </children> </event> <event name="VehicleOffroadHatchback"> <nominal>9</nominal> <min>6</min> <max>34</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1</distanceradius> <cleanupradius>500</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="34" min="1" type="OffroadHatchback"/> <child lootmax="0" lootmin="0" max="34" min="1" type="OffroadHatchback_Blue"/> <child lootmax="0" lootmin="0" max="34" min="1" type="OffroadHatchback_White"/> </children> </event> <event name="VehicleSedan02"> <nominal>9</nominal> <min>6</min> <max>46</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1</distanceradius> <cleanupradius>500</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="46" min="1" type="Sedan_02"/> <child lootmax="0" lootmin="0" max="46" min="1" type="Sedan_02_Grey"/> <child lootmax="0" lootmin="0" max="46" min="1" type="Sedan_02_Red"/> </children> </event> <event name="VehicleTruck01"> <nominal>9</nominal> <min>6</min> <max>24</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1</distanceradius> <cleanupradius>500</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="24" min="1" type="Truck_01_Covered"/> <child lootmax="0" lootmin="0" max="24" min="1" type="Truck_01_Covered_Blue"/> <child lootmax="0" lootmin="0" max="24" min="1" type="Truck_01_Covered_Orange"/> </children> </event>
  10. "The environment has no destructible elements with physics" - false statement. It's just turned off and some mods re-enable it so you can destroy trees with heavy vehicles. Years ago it was possible to break down simple fences etc., devs were even showcasing pushing tables with cars and so on. And it was inherited from ARMA, where in DayZ mod you were able to take down entire house and turn it into ruins. Also we had ragdolls, volumetric clouds but everything was scrapped due to performance issues.
  11. Xbox Experimental 1.28 Update 1 - Version 1.28.159768 (Release on 15.04.2025) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FROSTLINE EXPANSION ADDED Heli crash event Crashed Patrol boat event Crashed Fishing boat event Medical event Geysers added to hot springs Ambient sounds added to caves CHANGED Improved D-Pad navigation in character creation FIXED Sometimes food cans would not open when combined with a knife in the inventory (T189714, T189784, T190046) Dead fallen trees would rustle like bushes when walked over Missing sound on submarine tower GENERAL GAME ADDED RAK-37 PSO-6 scope Leupold Mark 4 scope Sportpoint Sights New music track added to the in-game credits Updated weapon obstruction system CHANGED Updated weapon obstruction system Updated tail sounds for hunting and sniper rifles Tweaked tail sounds for SMGs Upgraded the networking for Cars, improving most situations when driving at higher ping Automatic gearbox simulation has been improved, affecting Humvee Rebalanced firearm damage against infected Tweaked bandaging animations Reduced optic edge distortion on hunting optics Added damage visuals for 2D optics Reworked range finder optic view Adjusted teeth clattering sound Decrease weapon sway in the prone position Global weapon sway speed decrease Slightly increased weapon recoil for most rifles Dispersion increased weapons by moderate amount Adjusted sway and recoil values for several weapons to improve consistency across categories Reduced muzzle flash size to improve visibility while shooting Slightly reduced player footstep volume and restored infected footstep range Improvised clothing could be repaired with rags The fire geometry of the static road barricade was reduced to better match the actual shape of the object FIXED PlayStation color output was slightly changed to align it with other platforms Removed snowfall from main menu Weapon and magazine could desync when picked up near distant players Base building kit folding produced no sound Mini sight reticle visible without battery Reload through the dedicated reload key could occasionally be non-functional after relog (T158378, T164601, T173603, T177030, T179279) Jumping sound in deforested areas was too loud Various clipping issues Incorrect wood grain on house pillars Splint action shown on seated player with broken leg Night vision reticle still worked visually after battery was removed Unable to throw items when another player was checking pulse Vehicles could become partially stuck in terrain after falling Infected could clip through floors Visual issues with some bushes Explosives couldn't be disarmed right after arming Missing collision on lockers in power generator room Flash of white screen when falling unconscious from shock Shock effect not visible when regaining consciousness until standing animation finished Various duplication exploit mitigations Mitigated item teleportation exploits Freeze when spamming filters in server browser Server browser sort by map caused freeze during server load Some indoor sounds were incorrectly played as outdoor Some glasses invisible in 1st person Player could see through walls in 3rd person Camera twitching when walking on rails Knife could fail to open food can in inventory (T189714, T189784, T190046) Plants in garden plots seeded before a server restart could not grow after the restart (T189434) Sones with trail markers were unusable for crafting Missing windowsill in Tisy barracks Ruined suppressors could still partially mute gunshots, making distant shots inaudible even when the suppressor was destroyed (T188571 - private) Exiting a boat as a driver could teleport the player to an unintended location (T189750) The ChemGas grenade could sometimes fail to explode on impact or detonate mid-air immediately after being thrown (T189998, T190002 - private) The contaminated area created by ChemGas grenades was invisible from a distance, while still cause a disease and produce bleeding cuts on a player Players could move while exiting the server under specific input conditions Damaged glass on pistol optic attachments could appear overly bright during nighttime The Steyr AUG scope reticle changed color depending on what it was aimed at The "Back" button in the online menu could not be clicked with mouse and keyboard on Xbox (T189301) Leaning before using binoculars causes rotated mouse movement (T174629) Visual damage states now appear correctly on various weapons including AKM Assault Rifle, CZ 75 Pistol, FNX-45 Pistol, Flare Gun, Izh 18 Rifle, Makarov IJ70 Pistol, P1 Pistol, VSS Vintorez, Winchester Model 70 Rifle (T174894) The map category label in the server browser was not properly localized across all supported languages Game could crash after reassigning an emote key following a keybinding reset without applying changes first (T186108) Damage on reflex optics was not visible when aiming through them Grey background behind inventory and vicinity tabs was misaligned with the rest of the UI The sound of washing hands continued after canceling the action Failed engine start due to missing battery did not play the correct sound Heat buffer icon could flash and show the breathing animation incorrectly Light melee attack chains could randomly break and not continue as expected Item held in hands would levitate when the player became unconscious while seated in a boat Players could swim while holding heavy items, enabling unintended transport across water Dragging and dropping items into the vicinity bar failed unless dropped on a specific area Vehicles no longer get partially stuck inside the terrain after falling from a height SERVER Added: spawnabletypes.xml now supports quantmin and quantmax like types.xml (0-100%) (T178206) Added: spawnabletypes.xml now supports nested item cargo and attachments Added: spawnabletypes.xml now supports nested damage min max Added: spawnabletypes.xml now supports nested presets through equip="true" Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have a chambered bullet Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have bullets in internal magazine Added: randompresets.xml can now be appended to with cfgeconomycore.xml Fixed: Random damage from spawnabletypes.xml had more chance to be the maximum or minimum value than a value in between Fixed: "[CE] :: WARNING :: Preset "..." is EMPTY." message now correctly reports empty presets instead of always the first attachment and cargo presets even if they were not empty Removed: "Flags reset for type:" redundant message which was being wrongly displayed KNOWN ISSUES Updated firearm sounds are not as audible as they should be on long range, will be tackled in a future experimental release _________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.28 Update 2 - Version 1.28.159876 (Release on 13.05.2025) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GENERAL GAME ADDED R12 shotgun New crafting animation for: wooden planks, splitting broom, long wooden stick and firewood, firewood from logs CHANGED Reduced probability of certain footstep sounds to play - i.e. stones and branches cracking Repairing with leather sewing kit, sewing kit, tire kit and duct tape does not show items in hand and plays the new animations only while the repair kit is in hands Cleaning weapons while the weapon in hand shows the weapon and plays the new animation. If the kit is in hands, it plays default animation and hides the cleaning kit Items used in certain crafting actions are now visible in hands FIXED Split items incorrectly went to player inventory instead of the expected container or vicinity Vegetables harvested from garden plots would duplicate after a server restart (T187757) Lighting a kindling item near a wall could allow to see through the wall Weapon was placed into inventory instead of returning to the shoulder slot when using the quick bar It was not possible to change stance when an action/weapon action was performed Players could only drop items into the vicinity box area and were unable to drop them freely outside it. (T191054, T191037, T191036, T191136) Aiming Vertical and Horizontal sliders displayed incorrect value (0.999999) instead of 1 at the second lowest setting The water action was incorrectly available on garden plots already fully watered Extinguished and moved fire barrels left behind invisible damage areas (T190698) Fertilizer application times were inconsistent across platforms (T190020) Stat icons incorrectly refreshed to full when using custom respawn during unconsciousness Reverse lights would not turn on/off when the gear was changed Player would not make water footstep sounds while in the sea - (T191105) KNOWN ISSUES Players could collide with invisible map objects Some crafting interactions still play the default crafting animation Character could make a confusing grunting sound when the thermometer was blue, despite not being injured or infected Horticulture issues (to be fixed in 1.28): not possible to complete fertilizing a garden plot slot with a different fertilizer if the process had been started with another type garden plot slots could get watered even when it wasn’t raining, such as during cloudy weather or with very low rain values the action widget for planting seeds could still appear even when the garden plot slot was already occupied by a seed or plant After harvesting crops, garden slots could not be re-fertilized until the player reconnected to the server
  12. (PC SERVER) Locked and Loaded chernarusplus |PVP| |VEHICLES| |TRADER| |BASEBUILDING| 193.25.252.66:2302 --------------------------------- JOIN DISCORD FOR RULES AND GUIDES [https://discord.com/invite/ytBwD4hfjH]
  13. Do you have what it take to survive the Zompocalypse? Can you scavenge the supplies you need to make it to the next day? Will you fight off the infected, or die trying? Nothing is given, everything is earned. Join VDEP, The Vanilla DayZ Experience Plus Xbox Server and find out! Lone wolves, Squads, and Factions welcomed! Make this server your server! Be what you want! Play how you want to play as long as you’re not toxic! Are you a Bandit, a Hero, a Survivor? Every life is a story, what’s yours? VDEP is a Vanilla+ Survival server with Dark Nights and MORE INFECTED. We offer a fresh take on the Vanilla Survival Experience, with a few QoL changes as well as some additions. We are a First Person (1PP) PvE/PvP server with 3 hour Days and 40 minute DARK nights, restarting every 3 hours. We only wipe every 3 months, providing a home for long term base building and extended survival game play. VDEP also features hand crafted lore and POIs unique to our server. These make up a new and different story for those who want a more immersive and optional lore driven experience. We look to create a unique, immersive, and diverse server while staying true to the Vanilla feel of DayZ. The VDEP team works to make the best possible Vanilla+ Survival server available! We are constantly working to improve our servers, offering our survivors an ever evolving VDEP. We are a fun, friendly, and interactive community for all types of players who are looking for that true Vanilla+ DayZ Survival Experience. We want to populate the server with mature people who like to have a good time and have fun! 32 slots can increase to more! Admin/Coder always looking to improve and update! Active Admin and Mod Team Mature Rated community There is no kill feed, There is no safe zone, There is no admin backed trader. Raid 24/7. Here's a few things VDEP offer: +Vehicles spawn fully built - just find water to fill the radiator! +Loot is vanilla condition - badly damaged to pristine loot to be found +Custom Loot Economy and Tiers - A unique CLE offers a progressive journey and balanced Vanilla and Hardcore survival gameplay. Slightly less food, military guns, and slightly more civilian guns, building supplies for example! +Unique Custom POIs - New locations exclusive to VDEP. Military, Civilian, and Horror Inspired locations to explore and discover! +Unique Server Lore - A unique and custom backstory to the server incorporating the custom POIs, offering details and insight to the secrets of the map. For those who enjoy a more immersive play. +VDEP Exclusive Survival Horror Experience 1 & 2 - In “Relics of the Old Ones” fight the cult, find the relics, save humanity! In the ALL NEW “Return of Akivasha” it’s up to you once again to save the world and your own soul! NOT FOR THE WEAK WILLED OR FAINT OF HEART! +Gas Zone Bunker - VDEP Exclusive Bunker Facility 237 has been exposed by artillery fire. Grab your NBC suit, find the keycard at Rify or Pavlovo MB, and discovered what Weyland-Yutani is trying to cover up. +More Zombies - Zombies are abundant. Where there’s one, there’s more. No easily running through towns. +Custom Zombies - Other than regular infected, you’re bound to run into Cult Members, Ghillies in the woods, members of the Press left behind, as well as more! +More Animals - As food dwindles, you’ll need to hunt the ever growing animal population to survive. Be warned tho; with more prey, come more predators. +Dark Nights - Afraid of the dark? You should be! +Stashed items dont affect the loot economy - Find it, stash it, find another! +Added Unreleased Items - Gun Attachments, Melee Weapons, Colored Gun Variants, and more! For a full list, as well as the Rules, join our discord! It’s not required but will help you enjoy everything VDEP has to offer! We have Punch and Pie! Search VDEP to find Vanilla DayZ Experience Plus https://discord.gg/SATQXKf75c
  14. Chernarus map with dynamic seasons (summer, autumn, winter) Communicate or teamup with people using the party and chat systems, bring your friends! Keycard rooms, Weekend raids, PVP, No trader and Survival focused Pristine economy, full vehicles, pristine repair, custom quality gear, guns and more! Big zombie hordes with custom skins, more animals and heli events Base supplies and gear for first time logging, no building restrictions. Fresh community and the admins are always present, ready to help and we will value your feedback! Thanks for checking us out and find out more details on discord! Server : EndGameValley - PVP / MaxLoot / Keycards / NoTrader / NoRaid / 3pp IP : 78.46.100.246 , Port : 7515 Discord : https://discord.gg/xKCNE9J5
  15. Hello everyone I would like to invite you to the original BS survival We are a modded vanilla server that's growing very fast with the beautiful bitterroot Montana map This server has been modified to give a more realistic feel! New medical system New map system Terje Skills Drugs & Cannabis Bullet stacking Rag Base Building Hashima Islands We have all custom vehicles Custom weapons Custom locations We offer a survivors camp welcome to all We offer the grind Dayz should be but very rewarding for the time you spend on the server Come check us out on discord for more info on the server and to be apart of this growing community https://discord.gg/b3s4rqneDQ Or https://discord.gg/DFZ9w8rqsp
  16. US | PC | Arsteinen #1 [BSG] | Arsteinen | USA | PvPvE | SafeZones | Tons of shit 24.155.116.40:2402 https://discord.gg/b4VVgTGxZr · Major hunting with over 35 unique custom animals! Or get hunted. · Major Fishing with over 35 unique fish | poles | hooks | Use the Fishing Boat to catch fish too! · Make animal mounts and rugs! Sell animal parts | meat | pelts | for money! · Make Honey, Farm Crops, Farm Pigs and Chickens for money! · Custom zombies that can be skinned for parts and money! · Custom weapons, plus the usual suspects. · Custom clothing, plus the usual suspects. · Custom vehicles, sports cars, military, government and more. · Drag Races, and yes, the races at the racing track! · UFCZ fight events, Title belts, trophies, prizes and more! · Air raids, Air drops, random shit flying around ::Cough:: Dragons ::Cough:: · Helis | Expansion, Arma 2, Sibnic · Boats | Expansion, RedFalcon, Sibnic, Custom · AirPlanes!!! Get into air dog fights with Real shooting Planes P51 Mustangs and more! · Armored Shooting tanks! · Animated Heli Crashes, Plus shoot down your own helis! · All building turned on plus bunkers, RaG Building, Custom Houses, Bunkers, Donator Anti Raid Bases | Many storage like Paragon storage. · Grow and sell drugs to the dealers, watch out for the Cops, Sherifs, Drug Dealers and DEAs. · Full DayZ Expansion experience. · PvPvE – Survive as long as you can living off the land. Make friends or stay alone, the story is yours! · Tons of QOL added to your experience! · 4 Hour restarts! · Too much to list! Rules and Help in the Discord.
  17. US | PC | Arsteinen #1 [BSG] | Arsteinen | USA | PvPvE | SafeZones | Tons of shit 24.155.116.40:2402 https://discord.gg/b4VVgTGxZr · Major hunting with over 35 unique custom animals! Or get hunted. · Major Fishing with over 35 unique fish | poles | hooks | Use the Fishing Boat to catch fish too! · Make animal mounts and rugs! Sell animal parts | meat | pelts | for money! · Make Honey, Farm Crops, Farm Pigs and Chickens for money! · Custom zombies that can be skinned for parts and money! · Custom weapons, plus the usual suspects. · Custom clothing, plus the usual suspects. · Custom vehicles, sports cars, military, government and more. · Drag Races, and yes, the races at the racing track! · UFCZ fight events, Title belts, trophies, prizes and more! · Air raids, Air drops, random shit flying around ::Cough:: Dragons ::Cough:: · Helis | Expansion, Arma 2, Sibnic · Boats | Expansion, RedFalcon, Sibnic, Custom · AirPlanes!!! Get into air dog fights with Real shooting Planes P51 Mustangs and more! · Armored Shooting tanks! · Animated Heli Crashes, Plus shoot down your own helis! · All building turned on plus bunkers, RaG Building, Custom Houses, Bunkers, Donator Anti Raid Bases | Many storage like Paragon storage. · Grow and sell drugs to the dealers, watch out for the Cops, Sherifs, Drug Dealers and DEAs. · Full DayZ Expansion experience. · PvPvE – Survive as long as you can living off the land. Make friends or stay alone, the story is yours! · Tons of QOL added to your experience! · 4 Hour restarts! · Too much to list! Rules and Help in the Discord.
  18. Join the fight: https://discord.gg/forsakenpath Backup link: https://discord.gg/8fbPTgAqsp Forsaken Path is a PVE-focused survival server set in the frozen wilderness of Winter Chernarus, where the elements are harsh, and the world is alive with danger. With boosted loot, a trader, fully built cars, and custom areas, players can explore, build, and take on the most intense PVE bunkers on PlayStation. Increased zombie spawns and a thriving wildlife population make every journey an unpredictable challenge. Main Features Boosted Military Loot – Enjoy a rewarding survival experience. Trader System – Buy, sell, and trade to prepare for the challenges ahead. Fully Built Cars – Ready-to-drive vehicles make exploration easier. Custom Areas – Handcrafted locations, hidden loot spots, and unique challenges. Increased Zombies – More infected roaming the world, keeping you on your toes. Expanded Wildlife – More animals for hunting and survival. Base Building Encouraged – Create and fortify your home in the wasteland. Dynamic Events – Airdrops, crashed convoys, and hidden caches add excitement. Cold Weather Survival – Stay warm or risk freezing to death. Friendly Community & Active Admins – A welcoming server with fair, hands-off moderation. Join Us! Survive, build, trade, and take on the toughest bunkers in Winter Chernarus. Are you ready for the challenge?
  19. Riddick_2K

    next wipe

    Well... Let's leave aside games that are too old, it was another generation, but on the Battlefield series I have never encountered problems like that... both in terms of connection to the servers (the launcher ping reflects the console hardware ping much better and, generally, is stable in both cases) and in terms of "character management" (when you have a high ping you only have a slight delay in actions and it is difficult to get shots in... but you don't have vehicles that jump or go into orbit). 🤔
  20. (PC SERVER) Locked and Loaded chernarusplus |PVP| |VEHICLES| |TRADER| |BASEBUILDING| 193.25.252.66:2302 --------------------------------- WILL BE HOLDING AN EVENT ON SUNDAY 30/03/2025 @16.00 GMT 2 ADMINS IN A VEHICLE DRIVING AROUND THE MAP WITH A VEHICLE FULLY LOADED WITH GEAR ANYONE TO KILL THEM GETS THE VEHICLE AND ITS CONTENTS JOIN DISCORD FOR RULES AND GUIDES [https://discord.com/invite/ytBwD4hfjH]
  21. TrojanWarriorFTQ

    Hellscape| Brutal HC| No Mercy| 1PP PvEvP| Adaptive AI

    Added HELLSCAPE GAME LOOP 1. Spawning & Scavenging Zen's Immersive Login ensures an atmospheric entry into the world. The day cycle is slowed, offering extended daylight. For every seven days, only one will be a night, making nighttime a rarer event. Survival starts tough. Food, medicine, and supplies are rare. The coast is your best chance to find essentials; remastered infected loot often holds what you need. Player food and water values are higher than those in vanilla, making hunger and thirst less of an immediate concern; however, Zen's Repairable Wells limit water only when they are fixed. 2. Early Survival Your next steps depend on experience or luck. Finding a sharp tool determines your fate. Crafting rags, rope, and a bag is essential. The coast is your best chance to find essentials for moving inland, and remastered infected loot often holds what you need. The PvZmoD Customizable Zombies and Spawn System ensures that no two encounters are identical. There are far fewer infected at night. Be prepared for dynamic infected behaviours, varied threats, and unpredictable challenges. 3. Moving Inland Food grows scarcer away from the coast, so you must hunt. As danger increases, so does the quality of loot: better clothing, medicine, and gear. Civilian areas rarely have weapons, but police and military zones and exclusive locations hold your best chances. RUSForma Vehicles are scattered throughout the region, providing transportation options for those who wish to travel quickly. However, CJ187-RandomFuelStations randomises fuel amounts in gas stations. A map, GPS device, and pen will aid your navigation. 4. Combat & Defence Most players are friendly, but adaptive AI from DayZ-Dynamic-AI-Addon roams the land. Their response depends on your actions and the lore of their faction. Be wary; not all survivors have two legs. Tactical Flava, Morty's & sGunplay overhauls weapon attachment perks and handling for a true combat experience. Better-Snap-Sounds and GoreZ enhance immersion, making every firefight feel more intense. 5. Gearing Up TF: Truenames changes all items to their IRL names. Chernarus remains a former Soviet republic, so expect Eastern clothing, gear, and weaponry over Western. However, Western lore unfolds at coastal checkpoints, dynamic events, and exclusive lore locations. Item rarity is carefully balanced, making every piece of gear a strategic choice. Survival is a moment-by-moment decision-making process. Carry what you need, adapt to what you find, scavenge from the infected, and be prepared to fight for better equipment. 6. Building a Base Survivors can carefully select locations to build underground bases. Set up shelters along your favourite routes or camp in the woods. All containers and stashes persist for 45 days. Storage hubs become meeting spots for survivors, and notes leave behind valuable intel. 7. Player Interaction Use global chat, radios, or notes to connect. Hellscape encourages the organic player-driven experience. Team up, arrange a trade, or lure them into a trap. How you communicate shapes your survival. 8. High-Risk, High-Reward Exclusive locations, some only accessible by boat, hold rare loot and greater dangers. Locked shipping container keys are rare, and their contents cannot be found elsewhere. AI defenders may carry unique weapons, making every encounter a potentially high-value fight.
  22. (PC SERVER) Locked and Loaded chernarusplus |PVP| |VEHICLES| |TRADER| |BASEBUILDING| 193.25.252.66:2302 --------------------------------- JOIN DISCORD FOR RULES AND GUIDES [https://discord.com/invite/ytBwD4hfjH]
  23. Welcome to ApocalypseZ Aftermath Looking for a thrilling post-apocalyptic adventure? Look no further! Our server is seeking dedicated and enthusiastic Staff and Admin to join our community. Features: Fully Working Tanks and Turret Vehicles: Experience intense battles with powerful war machines. 100+ Weapons: Choose from a diverse arsenal to dominate the wasteland. 100+ Camo Sets: Personalize your look with a variety of camouflage options. 200+ Vehicles: Traverse the desolate landscape in style with an extensive vehicle selection. Custom Events: Engage in unique and exciting events designed for maximum enjoyment. AI Groups: Encounter challenging AI factions as you navigate through the chaos. Base Building: Establish your stronghold with one base per group, accommodating up to 10 members. Weekend Raids: Unleash mayhem during special weekend raid events. Active Admin: Enjoy a responsive and supportive administrative team. Community Friendly: Connect with like-minded survivors in a welcoming community. Map: ChernarusPlus Server Name: ApocalypseZ Aftermath - Jungle - Raptors - AI - Predators - 25K IP: 104.192.227.42 Port: 2302 Discord - https://discord.gg/q2rmGsMxq8 Trailer - https://youtu.be/Y3PZhU5CC4g
  24. Dfrss

    Van & other suggestions

    Devs had long time ago mentioned about possibility of adding Skoda S1203 van as one of repairable vehicles in the game, but it never fully materliazed. In my opinion a van would be a great addition to the roster with it's slower speed and higher cargo capacity fitting between cars and the v3s. Ether S1203 or it's other eastern block cousin RAF - 2203 wouldn't look out of place in ether Cherno or Livonia, just like Praga V3S fire trucks are now outside every fire station, these vans would fit as destroyed ambulances outside hospitals for spare parts. Another suggestion, FN FNX45 feels too modern and out of place in the game, USP 45 would fit the timeline better. All they have to do is re-skin the weapon.
  25. Dfrss

    Van & other suggestions

    Devs had long time ago mentioned about possibility of adding Skoda S1203 van as one of repairable vehicles in the game, but it never fully materliazed. In my opinion a van would be a great addition to the roster with it's slower speed and higher cargo capacity fitting between cars and the v3s. Ether S1203 or it's other eastern block cousin RAF - 2203 wouldn't look out of place in ether Cherno or Livonia, just like Praga V3S fire trucks are now outside every fire station, these vans would fit as destroyed ambulances outside hospitals for spare parts. Another suggestion, FN FNX45 feels too modern and out of place in the game, USP 45 would fit the timeline better. All they have to do is re-skin the weapon.
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