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Seems like no vehicles spawning on my servers
Freeborne (DayZ) replied to DJKhaled's topic in Mod Servers & Private Hives
If a server is using the wrong mission instance ID, then no vehicles will spawn. If someone else uses the same instance as another server, it will cause problems and vehicles will appear and disappear on both servers depending when one of them gets restarted. If a mission starts and 50 players flood in, click Continue, and all load the mission at once, the server will probably experience dsync and everyone will see red chain for a minute. That usually causes the vehicle/tent initialisation scripts to time out, so they don't spawn. After the red chain goes away, everything else is okay with zombies and loot later spawning, but vehicles won't appear until a server reset. We lock our servers sometimes and let the server load with less than 10 people in, then unlock it after we've allowed enough time for tents/vehicles to spawn. -
Seems like no vehicles spawning on my servers
DJKhaled posted a topic in Mod Servers & Private Hives
Been all around the map and haven't found anything, same with everyone in my group Is this possible? Could there be a setting causing this? -
Patch 1.5.7 and this being an Alpha and fucking zombie spawns
bdizzle_8x replied to rocket's topic in Mod Announcements & Info
I think the game would be better if the caches wouldntt reset and vehicles after u save them aat ur baase camp and the servers crash........... right now with the sheer amount of zombies its useless to go from town to town to loot and save loot in a cache because 3 hours later the server will die and u wont have any of ur shit. -
I’ve(we) found a home for tents and vehicles - "just don’t put all your beans in one basket". Often use the same routes to get back to the area we patrol, so yes we have a home.
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Oh, another vehicle idea, but deals with players altering the world around them. Bulldozer: Time to start clearing all those damned roadblocks and wrecks! Very slow vehicle (like 20kph max) but able to "clear" (pretty much just delete or destroy) the piles of rubble and wrecked vehicles, and perhaps even demolish buildings if the driver isn't careful.
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Basically, lets make a list of all the player placeable items we'd like to see available for building up player made camps/settlements... Tents: slight change so they can be placed between/under trees. Campfires: same change as for tents. Army Tent: The large tents located at the various military encampments in the game. Provides protection from the rain and lets the players dry off and warm up. Hesco Barrier: The version that is a bit taller than player height. Takes a lot of explosives to breach or a very long time with an E-tool. Good exterior wall to protect those inside the camp from snipers. Lockable Doors and Vehicle Gates: Barred from the inside and open able to be opened from there (or blown up/crashed through). Put a couple doors on the sides of the base so you can send out people to deal with that pesky sniper, or a large set of gates to drive your vehicles out through. Watch Tower: Similar to the deer stands, but sandbagged to better protect the occupant. Sandbag Bunker: Perhaps another option when using sandbags? Community Raincatcher: Made with a barrel and tarp, serves same purpose as a water well. Spotlights: As mentioned in another thread. Camp Lights: Kind of like short, portable street lamps, about 3 meters high. Ground Lights: To make landing markers for helicopters or to help guide ground vehicles towards the camp entrance. Blue (doesn't interfere with nightvision but is still plenty visible to those without). Generators: To power the above. Weapon Racks and Supply Crates: Same purpose as tents really, to store scavenged items, but placeable inside of Army Tents and allows the easy differentiation of what they contain. Weapon racks perhaps only able to contain main weapons, and up to 20 per rack. Fuel and Supply Trucks: Not placed items, but vehicles that you would take into towns/factories to fetch larger ammounts of fuel and gear that you would then use to refuel and supply vehicles back at your base (those helicopters and offroad vehicles need a lot of fuel to keep em running). Vehicle Shelters: Either the large tents designed for field maintenance of vehicles or being able to build the quonset hut hangars (but perhaps smaller) out of corugated steel sheets and framing. Used perhaps to amplify repairs made to vehicles (so it takes less scrap metal to repair a part?) or just cool structures in order to store your vehicles. Cots: Only placeable inside of Army Tents or Vehicle Shelters where it's (relatively) warm and dry. Players can lay down on them and rest for a while and perhaps regain some blood (only up to the point where they are no longer suffering extremely destrimental effects like heart-beat-shake and loss of color vision?) or cure some negative effects (such as the pain from some injuries) after a set time. Increases hunger and thirst while you're resting so you better have some breakfast ready when you get up! So lets hear what else people would like to see for camp gear/structures!
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1 & 2 - They appear to be randomly generated in one of several pre-determined spots much like spawning a new character. Vehicles save every time you add/remove items, (not so sure about when you get in/out) and the action menu option is a safeguard letting you know for sure that you've saved it to that spot. Refuelling requires using full Jerry cans. Jerry cans can be filled at fuelling pumps (big cylindrical structures often near gas stations). This thread can assist you with your storage questions and contains other useful information about vehicles: http://www.dayzmod.com/forum/showthread.php?tid=1362 3 - The thread I mentioned also covers tents. I haven't noticed any problems since they were fixed. 4 - You don't expect me to tell you about all my local haunts, do you? :P 5 - The first question every beginner asks is "Winchester or Enfield?" The former is surprisingly quiet and has buckets of ammo. The latter has a terrible fire-rate and draws every zombie down on you within a town's radius. The CZ Hunting rifle is equally terrible in that regard, but is a prized weapon for player killing. I haven't noticed much difference between the assault rifles besides how easy or hard it is to find ammo for them.
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So this thread basicly serves the purpose of hunting down bandits. If you ever been killed and you know by who let us know. Which servers you see them on. What weapon they were carrying. Where they in a group and so on. We can then share intel which everyone can use to track down the bandits. Bandits. ( Daily Updated. ) Name: [7th FIRE]. Location: In the woods North. Apperance:Teamed up with 2 Gear/Skin: Normal skin, remington 870 and silenced weapons. Status: Unknown. Name: HolyWater Location: Unknown. Appearance: Bandit. Gear/Skin: Unknown. Status: Alive. Name:Andrew, Reece Location: Jumping between Servers. Appearance: Unknown. Gear/Skin: M4, M24. Status: Alive. Name: NATO (clan - some seem to do the shooting, but they are all involved) Location: NE AF, 12h ago on NO2 . Probably camping in the area to the SE. Appearance: Mixed Gear/Skin: Likely voice comms. Snipers and light weapons. Status: NE Airfield. One heavily injured or dead. Two more alive. Name: Drooling Pacman Location: Unknown. Appearance: Unknown. Gear/Skin Unknown. Status: Alive. Name:Heavily Armed Clan Location: Usually US6. Now SLC1 Hosted by =HA= Appearance: Mixed Gear/Skin: Military grade weapons and vehicles. Status: Alive. Name: Ashton Location: Virginia 9 Apperance: Unknown. Gear/Skin: Unknown, highly suspected Night Vision and silenced Sniper. Status: Alive Name: NATO (clan - some seem to do the shooting, but they are all involved) Location: NE AF, 12h ago on NO2 . Probably camping in the area to the SE. Appearance: Mixed Gear/Skin: Likely voice comms. Snipers and light weapons. Status: NE Airfield. One heavily injured or dead. Two more alive. Name: MangoDice Location: Southern coast, likely west of Cherno. Appearance: Unknown Gear/Skin: CZ550 Status: Recently died, so far as I know he tends to camp the spawns. Good hunting. :angel:
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[Rangers] "Rangers lead the way" (US based)
shadowrwolf replied to -Rangers-Apollo's topic in DayZ Mod General Discussion
these guys are far from "rangers" they are glorified bandits. they have been farming the tent spawn exploit for the past 2 days in preparation for there new server so they can hijack all the vehicles. every 5 minits or so there is some kind of friendly fire these guys are a total joke. -
One hell of an assault our group did.
SDE Bellisarius replied to zanderflex's topic in DayZ Mod General Discussion
if these kinda camps are getting commonplace now i can imagine why vehicles are getting scarce :P -
Yeah, I think this is just a bug from the vanilla game. Alternatively, if you are in vehicles I think you can still 'spot' people using your mousewheel which will trigger this icon to appear.
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I can't believe were discussing this but I'm totally against any kind of skill system, I came to this game to get away from the generic MMO routines of having to "train your skills", DayZ to me is a sandbox, your quality as a character is defined as the type of player you are, repairing vehicles (even in a wasteland) is sparingly easy providing you can install an engine and bolt metal sheets to it and give it wheels. The "humanity makes you a better medic" story won't work with the current game mechanics; you shoot one survivor and suddenly your less adapt at tranfusing blood. Won't work. TLDR no skill systems, keep it totally open, don't give people advantages in areas over others.
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Studio developed. One time initial cost of game (possible DLC over the freemium model, purely cosmetic things like skins, outfits, decal sets for vehicles). Both studio hosted servers, as well as privately run servers to choose from (maybe go with the EA/DICE BF3 model of charging a little bit monthly for the privilage to weed out abuse). Do a Kickstarter, we want to give you money but you won't take it.
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Look at object, scroll your mouse. It's the main action menu of the game. You use this to enter vehicles, open doors, search a body (Select the Gear action), and etc.
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The only thing I take issue with
Goose Springsteen replied to WildGunsTomcat's topic in DayZ Mod General Discussion
I believe you will find the relevant action in the context menu when you look at the car :D. As a side note (I've said this a few times) I'd really be interested to see the inclusion of heavier armoured vehicles . Perhaps even a T-34 or some such? In any case I would really love to see some APC's that would at least offer protection against the scourge of regular arms. To start with something relatively benign like the medical UN APC would be fantastic. -
The only thing I take issue with
WildGunsTomcat replied to WildGunsTomcat's topic in DayZ Mod General Discussion
Yeah I know there are repairable assets in the game... But what I mean is there should be functional assets already in there. Not every single car has to be broken and needing work done to it. This is especially true of bicycles, there should be tons of these already in the game. The foot transit from A to B is getting old imo. We need functional vehicles in the game from the get go. Not a whole lot, but enough to make it believable. -
Just got this game, followed all install instructions on that one thread for "steam install" I unpacked all the folder's and everything into the @DayZ Addons folder, and when i start up Arma II OA I get the message: "DayZ_code CA Building Parts required, and when the game goes into the main menu another error pops up which says something like "File not found /bin/config/cfg/vehicles/Citizen Scope 1" or something like that. Also, I tried to join a server just in case these error messages meant nothing and it said I do not have the downloadable content required. ANY help appreciated, thank you. Edit: Just looked at the error again and it says DayZ_code requires addon CA building parts instead of what i said previously, hope it helps.
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The blockades could be randomly generated around the map, maybe on the edges of the island, and maybe a max of 1 or 2 on the map at a time. But the blockades would be highly armed and have AI controlling the soldiers. There would be great risk in assaulting one of these blockades, but also great reward because they would have great gear on them. This would give players some new, dynamic objectives. There could be a random possibility of having various sizes of the blockade spawn, from a single squad to multiple vehicles or helicopters. badass
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Yeah, you can do it with vehicles. Needs a fix.
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What do you want to see in 1.5.9 ?
robertstuartmarshall replied to Marcuss95's topic in DayZ Mod General Discussion
- clown feet. Sick of my stupid, normal sized feet in game. - cartwheels. Sick of crawling through towns, I want to cartwheel past the zombies. - eye lasers. I don't need to explain this one, surely? - military blockades. Very random and very rare spawns of 2 humvees and 8-10 soldiers blocking off roads. They are here to kill anyone to stop the infection spreading and trying to take them out alone would be deadly, so a group assault is needed. Make it so that if they do get wiped out, the last soldier detonates explosives in the vehicles to stop survivors from using them to flee the infected are. -
Persistance and server switching with tents/vehicles.
timfroelich@yahoo.com replied to Finch (DayZ)'s topic in New Player Discussion
It's my understanding that tents and vehicles are specific to an individual game server. The master server will not transfer them with you if you change servers. As Unkn0wn said, if the server you have a tent or vehicle on crashes or restarts, I think the items are gone. I am not positive though and haven't tried myself. Hopefully as the mod continues to develop it can get worked out so you can setup a camp with a tent or car or helicopter and if you change servers they come with you. When you are offline they would remain on the last server you played on, and then the chance of other players finding and looting them remains. -
I believe this would be a wonderful implementation. The map is insanely huge and it takes an incredible amount of time to walk it on foot. It would be pretty awesome if you were able to tame horses to make your trip a little quicker. I understand that there are already motor vehicles in the game, but I believe a horse would be more enjoyable and an overall better experience, since you could ride through the wilderness with your friends. Perhaps you would have to feed and water your horse or it would die... just to balance things out.
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Wouldn't be too hard to make "bandit safe zones" with AI controlled CDF patrols hostile to bandits, problem is they would also be an easy source of loot, unless of course they patrol in armoured vehicles/choppers or something, making them virtually unkillable.
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I really like DayZ, but...
Jasper (DayZ) replied to Angry Guy's topic in DayZ Mod General Discussion
I'd have to disagree. Leaning round corners is incredibly easy, and entering vehicles uses the most used menu in the game (mouse wheel scroll). I bet most of these new players never play on vanilla Arma 2 or any of the other servers. If DayZ has done anything, it is good for the Arma community. Introducing a needed boost to the player count. -
I think DayZ is the first step in commercializing ARMA and has attracted a player base that otherwise wouldn’t even given the game a second thought until something ultra trendy like zombies became involved. Granted, I’m not an ARMA hipster who constantly harps against Call of Duty and consider this to be a venue for the common video gaming elitist – it isn’t. But now this game has completely lost its identity as a military simulator and has attracted a whole new breed of players who have hijacked the server list and changed the shape of ARMA forever. I’m generalizing here, but the bulk of new players haven’t gone through the tutorials and are completely upsetting the tone of the game. Your average person now doesn’t know how to lean around corners, they struggle to get in and out of vehicles and they’ll never get to fly a Mi24 unless it’s in the editor. Don’t get me wrong: I really, really like this mod. It’s truly intuitive and it couldn’t have been pulled off by anyone else other than a mind at BI who knows the game code inside out and can attract broader audiences based on what the “in” thing is. I’m a business person myself in real life, I work in marketing, and I understand how much commercial attention this has brought ARMA, but… Ah, screw it. All I’m saying is, DayZ hasn’t ruined the game, but it COMPLETELY altered ARMA and now it is known as something it never should have been! I imagine ARMA 3 will have a DayZ like feature already incorporated into the game, and it’ll be known as a survival horror, not a military simulator…