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**Quality DayZ Server Hosting** ~BEC~ |HFBSERVERS.COM| Highest Performance
phisher34 replied to anthony_henson2003@yahoo.com's topic in Mod Servers & Private Hives
Just got our server up, and its running great. Really appreciate the quick response and turn around. I've noticed there are no vehicles spawning though, we know where at least 4 confirmed vehicle spawns are on several servers and none of them had vehicles. Is there something I need to update or a server setting that needs to be modified? Thanks! -
SLC1 is finally back up! Apologies to our server regulars, and donators for the wait. -Faster Than Ever! -Vehicles Enabled! -No Nameplates! -No Crosshair! -Map Markers Enabled! -3rd Person Enabled! -MORE GOATS See you there!
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Lets do this, Trading Station Delta - Edited
CrossShade replied to combatcomm1's topic in DayZ Mod General Discussion
With the new update apparantly rolling out mass fortification and such, this seems more plausible actually, especially if you use Helo's to scout the area every so often, or don't announce your trading stations location and guide people in with vehicles. -
2 ideas in one for you today. Idea 1: A lot of people are suggesting that we restrict characters to 1 server and 1 server only, that way there will be no more server hopping to low population servers to grab loot many times over. But the problem is that if a server goes down, or updates the requirements before you do, your character temporarily or permanently gone. I'm suggesting that a player can select 3 servers for his character to be on. While they can technically server hop, they aren't able to do it to the same degree, or control what population of the server they want to join. Tents and vehicles that are owned by the player can be mousewheeled to be moved to another server, and will be automatically if a server is restarted. Idea 2: For the "wildies" among us. Aside from the occasional deer stand, which are usually nearby towns anyway, there is little to no incentive to explore the path less trodden as far as loot is concerned. I think randomly spawning, but very rare, "poacher camps" which spawn deep inside the trees would be a good idea. These camps would contain a campfire, a bicycle, and an old tent. The old tent would contain medium rarity weapons, mainly military grade but older guns that aren't in active service (M16/FAL/M14 EB1/AKM/CZ550/M24), as well as beans/water/ammuntion but mainly meat. There may be 6-10 on a server at a time, so the chances of finding one are highly unlikely, but much more likely then a helicopter crash site. Opinions and thoughts?
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You actually can script vehicles to be un-enterable. In fact, many vanilla missions already do this. This could work I think.
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Random vehicle spawn locations (and other related vehicle suggestions)
Fallout10mm replied to chickenbandit's topic in DayZ Mod Suggestions
Agreed with all points also I suggest: 1: Bikes with reduced noise (there was a topic about this but got erased) 2: vehicles and tents out of map auto destruct after a set amount of time (say 6-8 hours) as being out of map is retarded. 3: Uparmoring vehicles (mad max style) using scrap metal, with the extra weight taking up storage space and or increasing fuel consumption (not applicable on bikes, motercycles, helis and boats). -
I posted this right before the forums drove off the cliff. This is re-written... I want to know if there are any technical consequences for leaving the map, and crossing the boarders of it. I specifically want to know if moving vehicles across the boarder, and camping out (Saving the vehicles) will be followed by the vehicles disappearing or perhaps my character dying. I've heard of helicopter pilots flying out past the map boarders and setting up an 'unreachable' base. But before I do this myself I just want to confirm that there's no technical issues with it. It's DayZ, I like my truck, and I'm paranoid. :D
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Did the security breach affect servers directly?
Deathstruck replied to gusmanak's topic in DayZ Mod General Discussion
I don't know, but since (during?) the supposed hack we had discovered like 3 working vehicles randomly parked in a city. A tractor, ATV and a bike... Before that, we have never ever seen a single one O_o -
Did the security breach affect servers directly?
ZedsDeadBaby replied to gusmanak's topic in DayZ Mod General Discussion
I have noticed odd behavior upon server restart than sometimes vehicles (and tents) do not immediately reappear or spawn. I would strongly suggest you return to the location of your vehicle and check again. I thought I had lost my off-road truck and two tents full of gear and I almost killed myself in the ensuing depression but instead decided to return to the site and check one last time. Lo-and-behold everything was there, intact and fully stocked. So, yeah. Double check before you make any rash decisions or judgements. -
Does anyone have a list of servers that have Vehicles?
wasrad replied to ABORT's topic in DayZ Mod General Discussion
Yep. :) Make no mistake' date=' though, they're still quite rare. [/quote'] Im seeing vehicles EVERYWHERE. -
I would like it, but they wouldnt be able to drop weapons otherwise high tier loot would be too simple. Transport on the other end, would be nice. A slim chance there being vehicles though.
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I thought hacked vehicles killed you upon entering them.
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Crashed Helicopters Working?
joshuagregory91@hotmail.co.uk posted a topic in DayZ Mod Troubleshooting
Can you loot the Crashed Heli's now the vehicles have been fixed? -
There Reeealy needs to be a penalty for moving vehicles of the map.
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Yes, vehicles and tents are server specific. Only what you're carrying on your body and in your pack is not.
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Okey so i saw this new update 1.60 so you know i updated it i downloaded the files and put em in my @Dayz Addons folder and everything seemed normal then i started the game you know just normal then a server but it was weird cus i came in to the servers lobbby then out to the normal again so i thought well just a fud up server and i tried again and again with random servers and it didnt work then i saw it said in the left corner can not Play/modify this mission or something like deleted files you know weapons vehicles sfx and stuff like that ;_; i dont know what to do please help :blush:
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UPDATE : 27 MAY 2012 Affected addons: * dayz_code 1.6 * dayz_equip 1.2.5 * dayz_weapons 1.1.2 * dayz 1.2.6 * dayz_sfx 1.1.2 Developer's Note: * To collect firewood, you can either find it in loot piles, or go into a forest and use the hatchet (gear > Right Click). I will expand this mechanic but its enough for now. * You get a ONE TIME OFFER to change your player gender! * Only two types of new skins are available in this update, "Camo" and "Ghillie Suit" in addition to normal survivor * Skins a player is wearing are NOT lootable. * When you change skin (right click on clothing package in inventory) your old skin will appear in inventory * If you want a players skin, you will need to make them take it off first Changelog: * [FIXED] Bodies being deleted immediately (now will stay around for 15 minutes) * [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine) * [FIXED] Temperature listed in percent and not degrees (now displayed in degrees) * [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles) * [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!) * [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime) * [FIXED] Loosing gear when switching models (player morphing optimized by TeeTime) * [FIXED] Wrong M107 is spawning on occasion (Correct one spawns) * [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!) * [FIXED] Wire Fencing Kit caused graphical glitches (new model) * [FIXED] Tank Trap Kit caused graphical glitches (new model) * [FIXED] Invisible character models occuring (No longer invisible models) * [FIXED] Panic not being activated (Your character will sometimes panic) * [FIXED] Blood washout sometimes not being displayed (now will always wash out color depending on blood level) * [NEW] Hatchet for chopping wood in forests * [NEW] Wire Fencing kit model by Artyom Troshin * [NEW] Tank Trap kit model by Artyom Troshin * [NEW] Construction options moved to items in gear menu (right click wire fencing kit to use etc...) * [NEW] Hospital Loot Spawn probabilities changed * [NEW] Players can choose to be a female survivor (once only per CD-Key) * [NEW] Heat packs for increasing temperature in an emergency * [NEW] Bandit Skin transition for low humanity is removed * [NEW] Players will receive an error message if the server they are on is running an incorrect HIVE version
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it seems lot of admins are HEAVLY abusing their rights. Yesterday, on few servers, we killed full geared admins ( NvG, GPS ,M24 ,stuff like that ) ANY TIMES ( happened on 3 servers after we wiped the admins) immediatly after when we were looting we saw the message " No response from the server since X seconds" on one of the server ,the message was, immediatly after we killed the guys " You have been kicked out of the game" then (the last server was the DE14 if im not making mistakes) the admins LOCKED the servers for hours and hours (prolly to get vehicles and loot them /repair/regear as they want ) thats PATHETIC seeing people acting like that ,they shouldn't be able to own a server, i can understand it can be a coincidence one time, but not 3 times on 3 differents servers in less than 1 hour. Anyway, thanks for thoses admins who show we are kicking their ass by that kind of rage quit/ rage kick. No worries, we will pwn you again and again and again...and again and again
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how do you *lock* tents??
jatobi (DayZ) replied to frozenwolf's topic in DayZ Mod General Discussion
You have to scroll wheel and save tent or it won't save it. It only lasts I think 2 days, so you better keep saving it. They can't be stolen, but they can be completely looted, so if you put stuff in it, well, let's just say I've gotten some nice items out of them :). Tents, and vehicles, all are server specific. If you place one down, or drive a vehicle and save it, it will only be in that location on that specific server. -
DayZ Build 1.6.0 Rolling Update
WalkerDown (DayZ) replied to rocket's topic in Mod Announcements & Info
Syrasa, try the DayZ SP (single player) champaign and see if it runs smooth for you. If you're thinking: what the hell this guy is saying, and how it's related to this thread; well, it's not related, but i found myself playing the SP quite often when i cannot play online (in example where there's too traffic on the servers..), it's a great way to elaborate your strategy, to try all the weapons (manual spawning), to see the zombie reactions, to try the vehicles, and to be prepared when you need to do this things online and fights those mofos. (for this pro-tip, please prepare me a sandwich) -
My Good Suggestions List and discussion.
WeaponTheyFear7 replied to Strategos (DayZ)'s topic in DayZ Mod Suggestions
Don't forget that Tents and Vehicles do not have working storage. This is a huge reason I can't seriously get into this game. -
One mega server for all persistant items ?
Bandit Hunter replied to unsobill's topic in DayZ Mod Suggestions
I got totally lost in your post, but you're topic title brings up a good idea. We're currently going to one mega database for all our persistence character data. Whats to say we can't pull half that data, being tents/vehicles/future persistant objects, from another? I'm not a technical guy, but it sounds like this would either speed things up, or slow them down. -
Seeking: Group with Military level tactics
SomeoneMustGetHurt replied to MajorGunHo's topic in DayZ Mod General Discussion
Hey MajorGunHo, If you are interested, I run a DayZ clan called Overwatch [OVW]. The name is in fact referring to the military tactic you mentioned and we use it in all of our operations. A few things about us: OVW was formerly an anti-bandit clan but since the last update, we've become a highly efficient, combat effective survival group. We have a loose military structure that is appropriate to DayZ employing the use of fireteams. We switch between operating casually and tactically depending on whether the enemy is not expected, expected, or known to be at a location. Originally, we were fully mechanized with 7 vehicles (2 UAZ's, 1 offroad, 2 pickups, a bus, and a car) but we recently moved servers due to lag and are currently in search of new vehicles. We have Teamspeak 3 servers and a forum. We are also working on running DayZ servers. If you or anyone is interested in joining OVW please go to: ovw-dayz.com And apply, you will be contacted if approved. Maximum 3 users approved a day, so join quick! Requirements: * Be over 16 * Be mature- Willingness to learn, listen, and behave around members and officers * Microphone Group statistics: Kills: 74 (mostly bandits) Deaths: 27 In need of- * More fireteam leaders * Skilled marksmen * People with balls in general. Always, SMGH -
Does anyone know if heli's are spawning?
naizarak replied to WildGunsTomcat's topic in DayZ Mod General Discussion
manual spawns or not, vehicles as a whole have just vanished. i must have traveled around the entire map at least twice now without seeing a single repairable car or heli, on different servers, too. i could understand you reducing heli spawns, but there's no need to reduce car numbers. all they allow people is to travel from point A to point B faster. -
Does anyone know if heli's are spawning?
beginner replied to WildGunsTomcat's topic in DayZ Mod General Discussion
What the point explore the map if players can save vehicles outside the map? Only for rare chance to spot spawned heli?