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Found 43111 results

  1. So I heard on IRC that vehicles do NOT respawn on a server. Meaning your server currently has X number of vehicles that the hive populated and then left alone. So if that shiny flatbed goes BOOM it won't ever come back, or be replaced by something else random? Not sure if this is true or not, but wouldn't it be better to simply wipe destroyed vehicles on server restart. Then, have the server do a check for the # of "functional" vehicles on the server, and then add/respawn new vehicles based on what that search returns? ie: If ServerA is spawned with 15 vehicles, and 3 are completely destroyed. The next day when ServerA restarts 3 more vehicles are randomly placed on the map? Or, someone was talking out of their bum & that's how it already works "roughly" :)? ps: Any thoughts on adding those military "training" jets (Viper) from Arma2OA into DayZ without weapons, or the bi-plane with machineguns :3?
  2. The Internet does not have enough face palms. Vehicle loss is, unfortunately, a very common occurrence. I doubt it had anything to do with the security issues. The reason that there were no vehicles for quite some time, then a lot of them is elucidated, I believe, elsewhere in these forums (essentially they were broken, then a server side patch brought them back in with some enhancements like bicycles). Keep calm and carry on.
  3. dph314

    We've got it too easy

    First there's "we need more zombies" comments, and now we need less vehicles? I have yet to run into a vehicle, probably because clans keep hoarding them. Like my post a few posts up, more zombies will either equal 1.) crawling way too much which makes the game too slow and boring, or 2.) you're dead everytime you go into a town since there's no melee attack and you aren't going to be carrying 100 bullets on you every time you need to go into a town for food. And vehicles, though I've never had one, are a fun aspect of the game I'm assuming. Why have less of them? They're already practically non-existant as it is.
  4. fml

    -

    At 50 hours logged I've found 1 ghillie suit, and 1 tent. Also I've never found a NVG's or vehicles.
  5. faecrol

    [NATO] Currently Seeking 2-4 More

    What exactly do you do? How is your vehicles and weapons and servers?
  6. forbesy

    We've got it too easy

    agreed. too easy, and too many vehicles
  7. TRCBlackhawk

    Chicago 35

    Everyone just got killed on chicago 35, looks likes everything was destroyed vehicles etc. the name tkc community popped up and everyone just died.
  8. .:14A41:.Pvt.p4lztZ

    Is something wrong with the hive?

    Apparently, Said by Braxton in another thread : So, all of you ignored the announcement that there are new "Security Features" in the hive to detect & nuke hackers who summon items/vehicles that is causing all of this lag? I can't find the post/thread lol. Must be burried somewhere. /shrug
  9. So, all of you ignored the announcement that there are new "Security Features" in the hive to detect & nuke hackers who summon items/vehicles that is causing all of this lag? They're working on it. Did this REALLY need a thread to simply complain in?
  10. Do vehicles stay at the last spot they were driven, or do you have to save it?
  11. My group stumbled across two vehicles in the space of five minutes, both fully repaired minus fuel. I ended up with the UAZ which had five empty jerry cans in the boot (Most likely someone ran it dry- unless they spawn there?) Anyway, I know when vehicle parts are red they need replacing HOWEVER I accidently ran over a fence and the fuel tank and wheels turned orange. My question, Will the fuel tank and wheels slowly turn green again? I have seen this happen with the wheels on a bus, or do I need to replace them? And whilst they are orange will they give me less performance? The poorly written wiki says the UAZ should go 112kmph on land and 44 off-road yet this one goes 75 max on road and 22 off. Is this a mistake of the wiki or is something wrong? - keep in mind the vehicle was 100% green when testing this speed. Can only time repair orange parts or can i fix it with my toolbox? Im pretty annoyed how beat up this UAZ got from driving over a small piece of wood. Thanks for any information you can provide. -before our run-in with the fence of demise
  12. Bugs: 1. Zombies going through walls. 2. Zombies acting spastic, like jump crazy forward into you, and teleporting. 3. The monkey zombies not alerting even though you are 10-20 meter behind them, and crouch walking. Features: 1. More building/fortification 2. More vehicles/weapons/melee weapons/skins 2. More lootable buildings
  13. Date/Time: June 10th, roughly 1pm Eastern Time. What happened: Server was invaded by somebody scripting vehicles to spawn on players and kill them. I decided to cancel my loading into the server when I was told the trucks were spawning on top of people. When I logged back in after the server came back up, I was spawned in at the land of nowhere, where people spawn while loading. Tried to run as far as I can to get back to the real map, cannot go too far due to lack of food and water. Even the position I run toward isn't getting saved, I just log back in where I started... Where you were: Loading into the server, and now in infinite land. What you were doing: See "What Happened". *Current installed version: 1.7 *Server(s) you were on: Chicago 10 (US 10) *Your system specs: Not needed I'd believe. *Timeline of events before/after error: See "What Happened".
  14. Chainedlord

    a way to flip ATVs back over

    Over the weekend my group and I scouted the north area looking for a base camp and came across quite a few vehicles. Amazingly we found six ATV's and two tractors near hills, in forests, buildings, and even stole one from another player. During our travels four ATV's flipped. We attempted to flip the first ATV using a tractor with a red engine. The tractor exploded and we nearly lost the ATV and Troy (a member of our group and a terrible driver). We marked the point where the ATV had flipped on the map and came back for it after the server restarted. The second ATV flipped while driving through a town, apparently there was a small bump which caused the ATV to flip into the air multiple times damaging it badly. Yet again we marked the point on the map and came back for it several hours later. With our luck the third ATV also flipped in this very spot. The fourth however was flipped on grassland and this time we had a healthy tractor to attempt to flip it over. This was the aftermath... http://cloud.steampowered.com/ugc/596972801551163676/3BCF9ED93F05E386C9EE356A70271D84D3432AC7/ WARNING: DO NOT RAM ATV'S WITH TRACTORS. EDIT: Should make it so that you need two people to flip over the ATV, one person for the bike, nine people for the military jeep....etc
  15. howichrgelazer

    Post suspect BattlEye script logs here

    I'll start with what I found today r_player_ 10.06.2012 12:30:36: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #13 pos %4; newvehicle setdir %5; newvehicle setVehicleInit " this setVehicleVarName ""vehicle_%1_%2"" 10.06.2012 12:30:36: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #37 _ALICE_Pack_EP1","DZ_Backpack_EP1"]; r_player_ 10.06.2012 12:28:42: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #13 pos %4; newvehicle setdir %5; newvehicle setVehicleInit " this setVehicleVarName ""vehicle_%1_%2"" 10.06.2012 12:28:43: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #37 _ALICE_Pack_EP1","DZ_Backpack_EP1"]; {_abox addWeaponCargo [_x,100];} forEach _dayz_wep; {_abox add 10.06.2012 12:28:46: dvsdiablo (98.180.48.197:2304) 96b8a9bdd9b4010de80919a868ac4b09 - #37 layer addMagazine _x} forEach _mags; {player addWeapon _x} forEach _wpns; }; r_player_ 10.06.2012 12:23:28: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #13 pos %4; newvehicle setdir %5; newvehicle setVehicleInit " this setVehicleVarName ""vehicle_%1_%2"" 10.06.2012 12:23:29: gaybutt (76.188.209.92:2304) dec49607ac619c6bd574504e0d5f1231 - #37 _ALICE_Pack_EP1","DZ_Backpack_EP1"]; ---------------------- hint "Weapon spawned.. 10.06.2012 12:15:48: Gerasic Eravle (82.6.50.36:2304) 4eca1302efe45aa1c9fbe0b5577c1725 - #31 marker = "playerMarker" + (str i); marker = createMarkerLocal [marker,pos]; marker setMarkerTypeLoca 10.06.2012 12:15:48: Gerasic Eravle (82.6.50.36:2304) 4eca1302efe45aa1c9fbe0b5577c1725 - #32 marker setMarkerTypeLocal "mil_dot"; marker setMarkerPosLocal (pos); marker setMarkerColorLocal("Col 10.06.2012 12:15:48: Gerasic Eravle (82.6.50.36:2304) 4eca1302efe45aa1c9fbe0b5577c1725 - #37 #line 1 "mapgps.sqf" player addWeapon "ItemGPS"; player addWeapon "ItemMAP"; --------------------- r_player_ 10.06.2012 12:10:43: RG (71.163.130.247:2304) 5ce90e28c21e71b76ca17a1a8946e6ed - #31 marker = "playerMarker" + (str i); marker = createMarkerLocal [marker,pos]; marker setMarkerTypeLoca 10.06.2012 12:10:43: RG (71.163.130.247:2304) 5ce90e28c21e71b76ca17a1a8946e6ed - #32 marker setMarkerTypeLocal "mil_dot"; marker setMarkerPosLocal (pos); marker setMarkerColorLocal("Col 10.06.2012 12:10:44: RG (71.163.130.247:2304) 5ce90e28c21e71b76ca17a1a8946e6ed - #31 marker = Format["%1Markers%2",_count,_obj]; createMarkerLocal [_marker,position _x]; _marker setMark 10.06.2012 12:10:44: RG (71.163.130.247:2304) 5ce90e28c21e71b76ca17a1a8946e6ed - #31 marker2 = "VehMarker" + (str i); marker2 = createMarkerLocal [marker2,getPos veh]; marker2 setMarke 10.06.2012 12:10:44: RG (71.163.130.247:2304) 5ce90e28c21e71b76ca17a1a8946e6ed - #32 rker2 setMarkerTypeLocal "mil_dot"; marker2 setMarkerPosLocal (getPos veh); marker2 setMarkerColorLo Looks like the first spawned vehicles, the second spawned a gps and a map, and the third tried marking vehicles. Are these legit for permabans?
  16. 1. 'Retrying to Authenticate' bug 2. Zombies hitting through walls, walking through doors 3. People standing there, not moving, that are dead 1. Random world events 2. More weather 3. More common vehicles
  17. We had a few vehicles spawn last night but they disappeared after a reset trying to get third person working. No word from HFB as of yet.
  18. Bugs: 1. physics (zombies/players clipping through walls, random terrain & player collision damage, having to squeeze through doors, vehicles exploding easily) 2. d/c abuse (server hopping for loot/teleportation, d/c'ing to avoid death) 3. erratic corpse despawns (sometimes seconds after an ally dies his corpse disappears, I can't get his stuff; same with people I've just killed) Features 1. Friend list: (a) tags on mouse-over for people I trust (b) rate players on a scale of bandit to friendly; color code "P" menu and side-chat usernames based on ratings from friends and friends of friends (red,orange,yellow,green?) 2. spawn drifting zombie hordes as opposed (or in addition) to static zombie spawns in cities (too easy to plan around). I'd rather have more concentrated zombies; even if we encounter zombies less often, the chance of encountering a HORDE will keep players on their toes. Right now the only threat zombies offer is that you have to shoot them and alert players of your presence (still a useful role to play, but not very scary) 3. Operational buildings & power plants. Dynamic interactions with random players in order to get buildings running and acquire loot (ie. group A secures factory, group B secures power plant, A must negotiate with B to get factory to produce ammo) Could apply to gas stations, street lights, etc.
  19. I'll save you the trouble of looking up my post history, I am merciless and evil bandit to those who I don't know outside of the game and am ventrilo with. I could see this idea working out if you fortified around the Northern barracks and industrial area. You could set up a tent farm industrial area and use the walls and choke points to you advantage and get a massive stockpile of goods from firestation+barracks+control tower, without too much risk to yourselves to open ground. The only issue with the industrial walled off area is you are very at risk to frag grenades. You have to watch your chokes with a minimum personnel (frag grenades love bunches of people) and I would keep a bulk of people in Forrest behind wall. The southern barracks has a similar setup is a little more spread out less loot spawns but safer lots of free cover and you could police more angles. This would be risk versus reward on can fill tents very quickly. I would reccomend setting up vehicle hideaway, away from your premium secret off base tent farm. Personnel wise you are looking at about a 10 minimum (at all times) and 25ish man prime operating time requirement. Hangers are suicide for looting due to snipers. Also firefights and the the firestation control tower are an issue with unsilenced weapons you can get overrun with superior firepower just because the zombies respawn so quickly. Smarter bandits are going to harass from the trees, snipe (hangers+control tower and firestation) and use frags, smarter bandits will eventually find your premium tents and vehicle base... But If you have a larger enough operation you can replace your losses much faster than they can take them or move your base on occasion. Ideally your fire teams will be holding your premium items so losing your premium base is less of an issue because they were just backups. Good luck vehicles will be very necessary because it's a 40 min sprint (not stopping) from most spawns, copter makes round trip transit about 15-20 min and cars round trip is 20-30.
  20. Same deal. After the server issues this morning I tried modifying the difficulty. That is about the only thing similar we did. However, the problems were happening before then. I'm curious Epsilon, did you have vehicles spawn in your server? I put in a ticket last night because we scoured our server yesterday and never found any vehicles. There are about 5 locations where we know vehicles spawn (We can hop on any fresh server and always see the same vehicle at the same spot) I put in a ticket but they said vehicles were definitely spawning according to the server RPT. I'm wondering if this is at all related.
  21. Difecti

    -

    I haven't found any other skins in-game, or vehicles for that matter. Does that mean they're not there? Ohh noooo
  22. shornack

    Dallas 42 Apache

    Hey, next time this happens shout in side chat and ask for someone in 9k to do something. We have [9k] in front of our names. One of us can usually kick/ban players or reset the server to get rid of those vehicles. These guys with no names are also usually the hackers. We had someone with no name on our server before and low and behold he tries to spawn a plane at the NW airfield. Luckily we had someone there and caught it before it flew off.
  23. salty (DayZ)

    Any servers with Chopper enabled?

    Vehicles aren't enabled/disabled server side, they are spawned in from time to time by the dev team. That being said, helicopters haven't been respawned for a very long time. :(
  24. Yes, this is Dallas 42. Interesting... Well the Apache is gone. I help run Dallas 42. What other vehicles were talked about so we can start looking for them and squash them. When I say gone I mean I made the guys crash it. Mystery Solved. It was leftover from hackers. Please lock this thread or delete it.
  25. Markz

    Toolboxes

    So I've recently read in the DayZ wiki, that the toolboxes don't spawn in the latest version, this seems to be true, as I've searched the entire industrial area in Cherno and have not found one toolbox. This especially sucks, becouse I had just found a bus and had all the parts to repair it. Does anybody have any confirmation on the disappearance of toolboxes? If yes, then is there any other way to obtain them, since there is no way to repair vehicles otherwise.
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