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Showing results for 'Vehicles'.
Found 43107 results
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Electric and Natural lighting's V 4.0
gr0g88 replied to scoffield77@gmail.com's topic in DayZ Mod Suggestions
I agree. I like that idea I had about getting "repair books" and scrap metal to a machine shop for parts. I would love to see a LM6000 gas turbine ingame. I wasnt trying to play PowerPlant Simulator 2012, just saying its a little outside the scope of Zombie Simulator 2013. Basement diesel gens I think are the way to go. Power a single building. it is your clans new fort. make fuel runs. easy to see out of. electric gates. SPOT LIGHTS OMFG. maybe even charge electric carts/vehicles? they could be silent. Also, sorry for excessive overkill on power plant info, but, you know, its mah thang. -
Guessing this Weapon is hacked
Luigi (DayZ) replied to Luigi (DayZ)'s topic in Mod Servers & Private Hives
Im gonna wait and see what the dev's say first if they say its legal ill keep it if not ill drop it. Its Nice for spotting vehicles though -
So you want big groups of people to be able to hoard 10 ATV's to one server? (leaving the other servers ATV-less since there's a limited amount of vehicles spawning) I no like. It's fine how it is, just find yourself a stable server and get your vehicles on that.
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I don't usually use the same server day after day, sometimes a server just won't let me in, or is particularly laggy one day or I want to join a friend already playing, I figured there were people out there who also don't stick to the same servers but would like to keep vehicles they find. It's not supposed to be realistic, I know that's the cardinal sin for a Day Z suggestion, but as I said, it's not a permanent solution, it's a means to an ends, to stop a bug eating your car, which might I add, is not realistic. Also players would only ever do this right before disconnecting, again something that you don't do in real life. Sure they can pack it up at other times, but with the reduced walking speed, the inability to shoot or some other deterrence, there would be no point, so no one would do it. There are countless pointless things which you can do in the game, but they don't break the realism because they don't affect the game play.
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Great Story Kilwan ! I have never been to Green Mountain as last time i went to a POI was Zub castle i ended up killing 6 guys. Was such a poo my pants experience i have just stayed away from POI's since. But hearing about potential Vehicles i may mosey on by.
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I would pay a subscription fee only if the game world was made to come alive via regular events (e.g. military raids), side missions and other new features by the devs. I would also expect periodic new content like maps, vehicles, weapons, characters. I think the problem with subscriptions is the customer has to really feel they are getting a lot back regularly, putting constant pressure to innovate on the devs. However, if this would secure the future of DayZ I would pay, no question.
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Top 3 Bugs you want fixed, Top 3 Features you want added
Phazey replied to caddrel's topic in DayZ Mod General Discussion
My three bugs: 1. Breaking bones for no reason (crawling over a step, running into a fence with a friend bumpnig you, etc) 2. The various duping exploits. 3. The server memory leak that makes every server require a reboot every few hours My three features: 1. Deployable camo nets, the ability to bury stuff and other base building stuff 2. Rare patrolling / travelling zombies in the wilderness 3. More light vehicles -
I have been hoping server to server mainly because as soon as I find what I think is a decent server.... the admins or hackers start spawning crazy vehicles and fast forwarding the day night cycle...... soo Any decent servers out there with active admins that respect a hack free environment. Prefer an opposite to est so i get some daylight play time. Send me a message or direct me to your server.. thanks... Yea sorry for the whiney post
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Yeah, vehicles are WAY to fragile. I tapped a fully repaired tractor against a tree and it exploded... ;.;
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Respawning vehicles is currently not in game, but i would expect it soon, as it is 'easier' to do than many other things.
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Top 3 Bugs you want fixed, Top 3 Features you want added
jTw1n replied to caddrel's topic in DayZ Mod General Discussion
Fixes: 1. Random Environment damage/death 2. Desyncing 3. Bugs with backpacks, inventory and looting. Features 1. return of sandbags, wire, fortification options 2. improvements to vehicles, durability, repairability, availability. 3. friendly player identifier options. -
Lets do this, Trading Station Delta - Edited
andrew1101 replied to combatcomm1's topic in DayZ Mod General Discussion
Definitely cooperating with the docs would also increase our services and such. A trading server or designated server might be a good idea too. We're going to need a designated server just to orchestrate our activities, procuring a vehicle and preparing a location for this trading post. Is there any progress being made on this idea? I'm actually jumping at this opportunity, I really think being a guard would be interesting just for the Role-playing interest. I don't have any vehicles or sandbags to offer, but i'm outfitted with a decent primary weapon and some transfusion bags to run guard duty or scavenger duty. -
**Quality DayZ Server Hosting** ~BEC~ |HFBSERVERS.COM| Highest Performance
evilkhaoz replied to anthony_henson2003@yahoo.com's topic in Mod Servers & Private Hives
You'r a beast good work man i'm glad I chose you! I also wanted to ask I wanted to see how everything went and how it runs but I may want bigger and better. I want to provide a quality server for people who want an active admin to do the small amount that they can to make the game fun and safe. If I can upgrade later will my players tents and vehicles stay the same? I would hate for it to have to reset in that event i may take a vote. For anyone else interested I plan to provide TS3 and a webpage for my servers. I plan on them being permanent homes as stabil as i can for people -
[NwO] New World Order [Now Accepting new Survivors]
icprettycolours replied to Seaon09's topic in DayZ Mod General Discussion
Vehicles? They just killed me 30 seconds ago. So much for "helping survivors" raiding camps and killing everyone and taking everything for themselves and server hoping into another server to repeat against people who find the same camp. -
'our vehicles' 'hidden' hidden is not protected not protected is not yours cry more
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Dallas 20 - Possible Admin abuse/shenanigans.
Spiili replied to Bla_Ze's topic in Mod Servers & Private Hives
Hello there friend, I just saw your thread and wanted to post here. If someone were to check the logs on Dallas 20 they'll see that I was the one that killed Bla_Ze here in his third video. (In game name is Chernogorsk_bandit, I am a regular on Dallas 20) As quoted from another thread: "I logged in and heard gunshots in the distance, I was at Lopatino. Saw reersh9 was killed, saw Skeptic was killed, and saw Sagez was killed (all regulars) that I've played with and against throughout my stay on Dallas 20. I saw that one or two of your group was killed also. As I crested the hill I saw a guy looting what looked like two vehicles and a bunch of tents. Experiencing desyncs and server crashes all the while. At times the server can be a bit unstable. I crawled closer and decided to watch for a bit. It was pretty obvious he was raiding the area. I waited until he hopped into the vehicle to drive off, then I rolled around the corner and lit him up using my DMR. Killed him instantly, got the truck that he so nicely loaded for me, and rode off." I also had experienced server DC's and had just loaded in when I saw him at the tent. In the third video you'll see that he never looks my direction, I didn't want to risk the shot unless I had to take it. It wasn't worth the chance of being killed. It takes trucks a bit longer to back up so I waited for him to get in, and as soon as he did I lined up and took the shots killing him almost instantly, I took the truck and drove off to my tent fortress then. So no, Reersh didn't bullshit you he's a good admin. I've killed him, he's killed me. It's a good server and i'm sorry you had a bad time on there. Fun fact: I crashed the car during a lag spike later in the day anyways. -
There are no hidden locations. The more remote, the more likely someone will search that area. Many groups just hop server to server searching the edge of the map for camps and vehicles. Believe it or not, that remote, 'hidden' spot you guys have, people have on other servers as well. Let me guess, it's northeast of the dam? or NW of Lopatino?
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[NwO] New World Order [Now Accepting new Survivors]
Jrod (DayZ) replied to Seaon09's topic in DayZ Mod General Discussion
Whats this about NwO blowing up vehicles? -
Well regardless have the server owner check the server logs. I'm sure they can find the IPs and conduct the proper punishment. I am also lead to believe that DayZ frequently scans for non server specific Items, such as guns, vehicles.. etc. In short if a hacker spawns a "non-normal" mod item it gets flagged.
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
caspar replied to caspar's topic in Mod Servers & Private Hives
14.06.2012 - Serverupdate - Updated to ArmA2 Beta Patch 93701 - Still only 93616 needed to join 13.06.2012 - Lagspikes - Thanks to some configuration experiments and LagMonitor i was able to reduce the Lag again to the ULTRA LESS Level you are usually know from DE10, have fun playing! 12.06.2012 - Lagspikes - LAGS are caused by driving, in special "crashing" with vehicles. This is already made public and hopefully fixed soon - link 11.06.2012 - Serverupdate - Updated to ArmA2 Beta Patch 93616 - You NEED now Beta Pateched Client (min. 93616) to connect to DE10! - New Netconfig v1.14, try to fix those vehicle generated lags. 10.06.2012 - Restored DE10 Thread 09.06.2012 - DE10 now autorestart on Crashs - DE10 is now protected by ServerMonitor from Dizzymagoo 08.06.2012 - Serverupdate - Updated to ArmA2 Beta Patch 93586 - Still only 93398 needed to join 06.06.2012 - DE10... got... VEHICLES!!! - More then 30 are available now for you on DE10, come in and check out where those Dev's hide them. 05.06.2012 - Serverupdate - Updated to ArmA2 Beta Patch 93415 - Still only 93398 needed to join 02.06.2012 - Serverupdate - Updated to latest HiveEXT v0.4.1 - Raised Slots to 50 - Updated to ArmA2 Beta Patch 93398 - You NEED now Beta Pateched Client (min. 93398) to connect to DE10! 31.05.2012 - New Vote available - DE10 - Vote: How much Slots should a Server have? - Thx to the Board rollback the Thread got lost... (10.06.2012) 31.05.2012 - Board Thread Created. - For now, i will use this Board to inform you about the latest news of the European located Server "DE10". Feel free to ask me questions, give suggestions for improvement or report errors/problems. 27.05.2012 - Serverupdate. - Network Configuration tuned to v1.13 - Hive Updated to v0.9.2 - Server Updated to v1.6.0.1 -
Well, the "unsaved" part seems true, but what about destroyed vehicles? Is there a vehicle "cap" for unsaved vehicles on a map, and what happens when someone /saves a vehicle? Does it get emptied from the total-vehicles per map, or is it only replaced when it is destroyed? I can foresee a problem with bandit clans, or trolls, gathering up all the vehicles on a map into their own "camp" thereby removing any possible vehicles for people on a map.
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So I heard on IRC that vehicles do NOT respawn on a server. Meaning your server currently has X number of vehicles that the hive populated and then left alone. So if that shiny flatbed goes BOOM it won't ever come back, or be replaced by something else random? Not sure if this is true or not, but wouldn't it be better to simply wipe destroyed vehicles on server restart. Then, have the server do a check for the # of "functional" vehicles on the server, and then add/respawn new vehicles based on what that search returns? ie: If ServerA is spawned with 15 vehicles, and 3 are completely destroyed. The next day when ServerA restarts 3 more vehicles are randomly placed on the map? Or, someone was talking out of their bum & that's how it already works "roughly" :)? ps: Any thoughts on adding those military "training" jets (Viper) from Arma2OA into DayZ without weapons, or the bi-plane with machineguns :3?
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Did the security breach affect servers directly?
Disgraced replied to gusmanak's topic in DayZ Mod General Discussion
The Internet does not have enough face palms. Vehicle loss is, unfortunately, a very common occurrence. I doubt it had anything to do with the security issues. The reason that there were no vehicles for quite some time, then a lot of them is elucidated, I believe, elsewhere in these forums (essentially they were broken, then a server side patch brought them back in with some enhancements like bicycles). Keep calm and carry on. -
First there's "we need more zombies" comments, and now we need less vehicles? I have yet to run into a vehicle, probably because clans keep hoarding them. Like my post a few posts up, more zombies will either equal 1.) crawling way too much which makes the game too slow and boring, or 2.) you're dead everytime you go into a town since there's no melee attack and you aren't going to be carrying 100 bullets on you every time you need to go into a town for food. And vehicles, though I've never had one, are a fun aspect of the game I'm assuming. Why have less of them? They're already practically non-existant as it is.
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At 50 hours logged I've found 1 ghillie suit, and 1 tent. Also I've never found a NVG's or vehicles.