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Vehicles & Repair Introduction This guide will address every possible aspect of vehicles in DayZ. Why do you need vehicles? Obviously to transport yourself from point A to point B faster and usually safer than on foot. Vehicles also serve as storage space and can hold good amount of items in them, making them a must have for any serious organized group of survivors in DayZ. Guide is written from scratch by Sa-Matra, exclusively for dayzmod.com forums. Ressurected by LeYuno from reddit, big thanks goes to him. Original thread on Russian section of the forums. Please feel free to correct my spelling errors as I am not native English speaker (Use Private Messages for that). Thank you. Contents Repair requirements and repair parts Repair parts types Wheeled vehicles repair Naval vehicles repair Aerial vehicles repair [*]Usage of vehicles Where and how vehicles spawn Speed and passability Inventory space Damage and respawn [*]Wheeled vehicle types Bicycle Yamaha TT650 (2 colors) Motorcycle 'Jawa' ATV quad bike Skoda 105S Skoda 1203 GAZ-24 'Volga' Toyota Hilux Hatchback Lada (3 colors) UAZ (2 colors) Land Rover, Green Land Rover, Red Ikarus bus Ural-3420 truck V3S truck Tractor Lux SUV [*]Naval vehicle types Fishing boat Small boat (2 kinds) PBX motor boat [*]Aerial vehicle types UH-1H 'Huey' Мi-17, Civilian MH-6J 'Littlebird' Repair requirements and repair parts Each vehicle will require certain set of parts applied on it to make it functional. Some parts like "Engine Parts" are essential while other like "Windscreen Glass" are completely optional and only provide visual change. Repair parts types All vehicle parts are found within Industrial buildings which range from large factories to small industrial shacks. The only exception is Jerry can which along with Industrial buildings can be found in farms and barns. Here is complete list of vehicle repair parts available in DayZ: ________________________________________ Car Wheel Inventory slots: 6 Chance to find: Common, ~6% ________________________________________ Scrap Metal Inventory slots: 3 Chance to find: Common, ~4% ________________________________________ Fueltank Parts Inventory slots: 3 Chance to find: Low, ~2% ________________________________________ Engine Parts Inventory slots: 6 Chance to find: Rare, <1% ________________________________________ Main Rotor Assembly Inventory slots: 6 Chance to find: Rare, <1% ________________________________________ Windscreen Glass Inventory slots: 2 Chance to find: Common, ~4% ________________________________________ Jerry Can Inventory slots: 3 Chance to find: Common, ~4% in Industrial buildings and ~6% in barns and farms. Jerry Can refuels 20 liters of fuel and can be refilled at fuel tanks on gas stations and sometimes near long barns. Wheeled vehicles repair Minimal set of repair parts to make wheeled vehicle work is 4 "Car Wheels" (2 for bikes) and 1 "Jerry Can", this will let you drive the vehicle, but beware, having broken engine (ENG icon in top left) will burn your car along with anyone inside after few minor bumps or bullet hits, driving such vehicle is suicidal. To repair engine you obviously need "Engine Parts" which is quite difficult to find but will make your vehicle fully usable. Rest of repair parts on wheeled vehicles are "Fueltank Parts" and "Scrap Metal" (used to repair body) but these are mostly optional though having broken fuel tank will make your car leak fuel after bullet hits. As it mentioned before installing "Windscreen Glass" (you usually need several of these) is completely optional and will not give your car anything other than visual changes. Lets summarize: Required: - Car Wheels (х4 or х2 for bikes) - Jerry Can Strongly recommended: - Engine Parts Advised to have: - Fueltank parts - Scrap metal (to repair Body) Optional: - Windscreen Glass (several of these) Naval vehicles repair Placeholder Aerial vehicles repair Placeholder Usage of vehicles Where and how vehicles spawn Placeholder Speed and passability Placeholder Inventory space Most vehicles in the game can hold certain amount of items. This feature is extremely useful and important in DayZ. Inventory capacity is depicted on vehicles images in M/W/B format. M stands for magazines, W is weapons and B is backpacks. Magazines include ammo, medicaments, food, repair parts, etc. Weapons include guns, binoculars, NVGs, maps, other tools from bottom section of inventory Backpacks are backpacks. Beware, if you put backpack with some items inside into vehicle, backpack will become empty after server restart. For example, 50/10/2 will mean that vehicle can hold up to 50 magazines, 10 weapons and 2 backpacks which is 62 separate items in total. Damage and respawn Placeholder Wheeled vehicle types Bicycle Fuel capacity: 50 liters Capacity: 1 seats Inventory: 0/0/0 Asphalt road speed: Average Dirt road speed: Average Offroad passability: Good Notes: Doesn't actually requires fuel Yamaha TT650 (2 colors) Fuel capacity: 50 liters Capacity: 2 seats Inventory: 5/0/0 Asphalt road speed: High Dirt road speed: High Offroad passability: Best Motorcycle 'Jawa' Fuel capacity: 50 liters Capacity: 2 seats Inventory: 5/0/0 Asphalt road speed: High Dirt road speed: High Offroad passability: Best ATV quad bike Fuel capacity: 30 liters Capacity: 2 seats Inventory: 50/10/2 Asphalt road speed: High Dirt road speed: High Offroad passability: Best Skoda 105S Fuel capacity: 50 liters Capacity: 4 seats Inventory: 50/10/2 Asphalt road speed: Highest Dirt road speed: Low Offroad passability: Bad Skoda 1203 Fuel capacity: 60 liters Capacity: 6 seats Inventory: 50/10/2 Asphalt road speed: Highest Dirt road speed: High Offroad passability: Good GAZ-24 'Volga' Fuel capacity: 100 liters Capacity: 4 seats Inventory: 50/10/2 Asphalt road speed: Highest Dirt road speed: Low Offroad passability: Bad Toyota Hilux Fuel capacity: 100 liters Capacity: 2 seats Inventory: 50/10/2 Asphalt road speed: Highest Dirt road speed: Average Offroad passability: Good Hatchback Fuel capacity: 50 liters Capacity: 4 seats Inventory: 50/10/2 Asphalt road speed: Highest Dirt road speed: Low Offroad passability: Bad Lada (3 colors) Fuel capacity: 50 liters Capacity: 4 seats Inventory: 50/10/2 Asphalt road speed: Highest Dirt road speed: Low Offroad passability: Bad UAZ (2 colors) Fuel capacity: 100 liters Capacity: 7 seats Inventory: 50/10/7 Asphalt road speed: High Dirt road speed: Average Offroad passability: Good Land Rover, Green Fuel capacity: 100 liters Capacity: 8 seats Inventory: 90/10/2 Asphalt road speed: High Dirt road speed: Average Offroad passability: Good Land Rover, Red Fuel capacity: 100 liters Capacity: 8 seats Inventory: 50/10/2 Asphalt road speed: High Dirt road speed: Average Offroad passability: Good Ikarus bus Fuel capacity: 100 liters Capacity: 24 seats Inventory: 50/10/2 Asphalt road speed: High Dirt road speed: Low Offroad passability: Bad Ural-3420 truck Fuel capacity: 100 liters Capacity: 15 seats Inventory: 200/50/8 Asphalt road speed: High Dirt road speed: Average Offroad passability: Good Notes: Doesn't take any damage from hitting trees, fences and breaks them down. Hitting any smaller vehicle will damage it greatly while it will not leave a scratch on Ural. V3S truck Fuel capacity: 100 liters Capacity: 14 seats Inventory: 200/50/8 Asphalt road speed: High Dirt road speed: Average Offroad passability: Good Notes: Unlike Ural this truck is not capable of mowing down trees and crushing other vehicles and remain undamaged. Tractor Fuel capacity: 100 liters Capacity: 1 seats Inventory: 50/10/2 Asphalt road speed: Average Dirt road speed: Average Offroad passability: Best Lux SUV Fuel capacity: 130 liters Capacity: 6 seats Inventory: 50/10/2 Asphalt road speed: Highest Dirt road speed: High Offroad passability: Best Notes: Was available in pre-alpha Naval vehicle types Fishing boat Fuel capacity: 100 liters Capacity: 8 seats Inventory: 0/0/0 Small boat (2 kinds) Fuel capacity: 100 liters Capacity: 6 seats Inventory: 0/0/0 PBX motor boat Fuel capacity: 100 liters Capacity: 4 seats Inventory: 0/0/0 Aerial vehicle types UH-1H 'Huey' Fuel capacity: 1000 liters Capacity: 8 seats Inventory: 20/3/1 Notes: There are 3 of these choppers per server. Armed with two M240 machine guns on sides. Мi-17, Civilian Fuel capacity: 1000 liters Capacity: 17 seats Inventory: 20/3/10 Notes: Was available in pre-alpha MH-6J 'Littlebird' Fuel capacity: 1000 liters Capacity: 6 seats Inventory: 20/3/1 Notes: Was available in pre-alpha
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First off, this isn't a complaint about Chernarus. It is a fantastic map with various environmental characteristics. From the industrial towns of Cherno and Elektro, to the wetlands east of the NE Airfield, this map has a lot of awesome features and it has become one of my favorite maps in any game. Having said that, I've become too familiar with Chernarus. If you are given the option to eat your favorite food for the rest of your life, it will grow tasteless eventually. I no longer need a map to navigate its terrain. I know all the towns and countrysides in most areas of the map. To me, this is a problem. With my growing familiarity of the terrain, I've lost the sense of confusion and panic that made me fall in love with this game. Not knowing what was around the hillside created tense situations for me and my friends, but now it has become too easy to predict when and where encounters will occur. I'm not saying that a map change has to happen during the lifespan of this mod, but I am suggesting that if the mod turns into a full standalone game I would encourage the ability to travel between maps. There are various ways this could be implemented. One option that me and my friends have discussed is the "create a plane" option. In this case, finding and repairing a C130 or MV-22 will give you the option in the context menu to travel to a certain map. Of course these vehicles or their parts will be extremely rare (more than NVGs maybe?). Activating the ability in the contextual menu will remove the vehicle and players from the server, but the player has the ability to bring others with him if they so choose. Activating this function would allow the person(s) to choose the selected destination in the server list. Each map has the ability to go to two maps, in a circular type rotation. Map A has the capability of going to D and B, but not C. B to A and C, but not D. Etc. Thoughts? Any other veterans feel similar about Chernarus?
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should there be regular resets on characters
ZedsDeadBaby replied to vanilladragon's topic in DayZ Mod General Discussion
Not "consistent" more like "repetitive." The whole point to testing is to cover a wide range of possible scenarios so that you find bugs in all areas of the game with all weapons, vehicles, and mechanics. Resetting every player to exactly the same point is completely and totally pointless from a testing standpoint - unless some major new addition is made to the character data that would necessitate such. -
The endgame is something currently lacking in DayZ. Once you've kitted all the way up, all that's left to do is hunt players. --> This is largely a symptom of being a mod in super early alpha <--- That said, I wanted to come up with a list of viable ideas that go with the game's themes and authentic atmosphere. I'll be keeping track of people who agree and disagree with each idea in the following fashion: [Approve/Disapprove] Discussion would be awesome. I get the feeling that the devs just have this section to keep us occupied, but I'm genuinely curious to see what everyone thinks would add longevity to the game. [Forts] [0/0] It has been hinted at that servers will have their own persistence somewhere down the road. This idea would work much better in this type of environment. If a player has enough wood (*snicker*), a tool box and possibly a blueprint, he should be able to construct rudimentary structures. [*] Fences and walls [*] Guard towers (deer stands essentially) [*] Doors and gates [*] Garage type structures [*] Huts, garages and other covered structures [*] Boxes and chests that could potentially be transportable. Additional specialized pieces could be found or constructed from other items found in the world. [*] Search lights and lamps [*] Sirens (attract zombies) [*] Sandbag walls [*] Razorwire walls Allowing players to create bases for themselves and their comrades would virtually make the endgame. Player made and run fortresses could open up nearly endless possibilities. [Recognition system] [0/0] Assuming name-tags get disabled (which they should), players get the option to tag someone as "recognized" when close. They will display the name-tag when in someones crosshairs now. Name-tags are wiped on death, nobody will recognize you and you recognize nobody. This would make groups function far better in a world where 90% of people wear one of three different outfits. [basic skill system] [0/0] Nothing too RPG'ish. Just a simple representation of skills developing over time. [*] Medical abilities allow wounds to be treated faster. [*] Mechanical abilities allow vehicles to be repaired with fewer parts [*] Hunting skills allow slightly more blood to be gained from meat [*] Overall survival reduces the effects of panic Masters of any skills should be able to "spread their wisdom" and teach people below them to a "midlevel" skill level. Gives players more small incentives to survive, and maybe cooperate. [Weapon regularity changes] [0/0] Personally, I'd like to see the following: [*] Slight increase in civilian weapon prevalence [*] Decrease in military weapon prevalence [*] Decrease in ammo regularity across the board I feel this would bring about a number of interesting changes. [*] You'd slow the ability for players to reach "completeness" in their characters. [*] Stockpiling, gun running and ammo trading could become "a thing" to a limited extent. [*] Makes the game feel more like "survival" and less like a zombie themed military scavenger hunt. [*] Gives players incentive to explore longer and in more varied places [Migration][0/0] Of everything. Supplies Zombies Guns Every city should fluctuate between being full of zombies and being a ghost town on a pseudo-daily basis. From being a treasure trove of sweet l00tz and bounty, to having maybe a makarov clip within it. Right now, there are 3 or 4 places guaranteed to give you good stuff most of the time you go there. It gets stale fast. Never knowing where the next gold rush might be keeps things fresh and exciting. Please feel free to discuss, criticize, call my ideas stupid, whatever. If it leads to more ideas for an awesome end-game, I'm all for it. I'd be happy to add your ideas to the main post as well if this thread gets going
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Vehicle wrecks can be salvaged for parts
herring (DayZ) replied to herring (DayZ)'s topic in DayZ Mod Suggestions
You could certainly expand on it, yes. This being an alpha I'd suggest to start out with the basic idea however. Then judging on how it works try implement realism, ie what you suggested. Introducing a separate special source for car parts would make the whole process of finding them more rewarding, I think. Maybe in the future expand on the diversity of parts? I dont know anything of the limitations of arma2, but customization of vehicles could add some much wanted "end game" content. People are already discussing player settlements, an alternative to this could be a radically expanded vehicle system; vehicles have a great deal of utility that could expanded further through a system of upgrades. Also vehicles doesn't create the same problems with persistence across servers as player settlements does. Finally, in keeping with the spirit of an anarchic and brutal post-apocalyptic world, a mobile home arguably makes more sense than settlements. -
Yeah all the people I play with have the exact same problem. (4 of us). I was playing today fine from about 11am till 5pm GMT with a friend. We had a couple of de-syncs but nothing huge. Tried again about 10pm GMT, and its awful. Its taking about 1/3 minutes for our positions to update. The player will just run and run although their actually stood still. This is why people are just dying " for no reason". Your lag is getting shot while you yourself are in the middle of nowhere, your lag could be legging it through cherno. :) Seems like its during peak hours its at its worst. Also its totally HORRIBLE if you're in a vehicle. I was on the back of a bike, still with zombies around me but actually we were doing 40mph down the road. TBH i think vehicles should be removed until properly fixed. I'm running the latest beta 93666 and 1.7 version of Dayz.
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Where are all that Vehicles ?
Private_Gm (DayZ) replied to Private_Gm (DayZ)'s topic in Mod Servers & Private Hives
Yeh after i restart my Server all vehicles was gone then i restart 5 Times more nothing changed. -
should there be regular resets on characters
hishnik replied to vanilladragon's topic in DayZ Mod General Discussion
I actually wasnt going to point out how stupid of an idea this is originally, when thread only had 3 pages in it. But the OP is really persistent.... Seriously, OP, think about it... And you shall see why everyone is against it. What are the main concerns you are trying to address? 1. Someone consistently having better gear than you do. 2. Everyone needs to be on same level playing wise 3. Inconvenience the hackers/dupers 4. Make sure that noone has gear saved in tents/cars for long periods of time Lets have adult discussion, without name calling: 1. Log in to a dusk/dawn/night server, move to North side of the map, Berezino, NEAF, Stary, NWAF and get yourself some nice loot. Congratulations, now you have the same gear as the people you are talking about have. 2. It's a bit along the lines of Marx/Engels/Lenin/Mao type of thinking, but lets entertain this idea nevertheless. So lets make DayZ into communist environment. If you have, same thing as everyone else, arent you at this point begining to promote mindless deathmatch? The moment reset hits, everyone rushes over to the main hubs where items are (listed in #1), and once they're loaded, they will prevent you from getting there, same way they do it now. At the same time, what is the point of you 'farming' items, if you already have everything? The point of the game right now, is to survive. So I search for items enough for me to survive (i gave up on NVG), and after i got the bare minimum (some navigational equipment like a compass, map is a plus) i just roam around looking for vehicles and trouble. 3. Just like real life, the only people you will inconvenience by introducing gun laws, or such resets, are the honest players. Hackers/Dupers will have their items the moment they want them, and it is us, the regular players who will be upset at being reset back constantly. 4. What is wrong with having tents as is? It's logical, if anything i want the ability to place tents in forests. My group of friends have multiple tents setup across the map. I have mine near the coast, so when any of my friends, or i die, we have a nearby location to grab bare minimum items to go north easier. Tents are there for a reason, and there is absolutely no point of reseting them Last point... This is alpha... You can have database issue that will reset you as is at any given point of time, no need to time it. -
We paid 40 euro per month for this server, we played on it with friends because we don't wana spend hours of looking and repairing vehicles/weapons/gear and then just get shot when u get something to drink or get your car stolen when u aren't online. We are gone let the server shutdown between now and 3 days, not worth the money if we can't play it our way. If these people from DayZ wan't to have the community play the mod like it's a fucking prison with there rules LET THEM HOST THERE OWN SERVERS THEN and don't let other people pay for the server hosting and still get controlled like that by them. It's just like this : U spend money on hosting, DayZ takes command of it. Unfair realy... love the mod but hate the rules. Nuf said
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-NY7 & 8- Info and awesomeness thread.
DarkEnergy replied to Faindizzle's topic in Mod Servers & Private Hives
So this looks like a fine server to switch to. Just it seems like ny7 & 8 are having some trouble atm. It seems all servers are having trouble/dysinc because of the centralized system. I would love to join your server with my party. Quick couple of questions tough. Do you have vehicles, if so do you hog them all ? One of the reasons we are leaving NY25. When will you be upgrading to 1.7 ? Hope to be playing on your server soon. Cheers -
Hey guys, I can't join a single server. It says that I deleted the files "dayz code, weapons, vehicles, equip" I have the Arma X Anniversary standalone edition. I'm running with Windows 7 x64. DayZ version is 1.7 and I am using the Arma II Launcer v. 1.4 My DayZ files are under this location: C:\Program Files (x86)\Bohemia Interactive\ArmA 2\@DayZ\addons Here is a screen (Yeah... its german, sorry) it says: "Cailev, you can't edit/play the mission because they based on downloadable files, you deleted.
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Yes I was on my server with it locked because generally, I have to restart several times to get the database to load on the server. Its a known issue. I was actually just running around from random town to random town to simply make sure things were spawning buddy. Also there was no issue with desyncs/lag until you joined the server and it all went to hell. When I am on and around, I am always looking at peoples desync numbers and ping. Plain and simple you had 100k Desync as soon as you guys joined. Also you fail to mention I left the server LOCKED ALL DAMN DAY so no one could play there while all the desyncing was super bad. So I don't know what to tell you man. People were taking advantage of the desyncs and I thought it was unfair gameplay for the entire server. I was down near the main cities and I was watching people "warp" all over the place. How exactly does this promote a healthy and fair server? It doesn't plain and simple. Yes I was on my server with it locked because generally, I have to restart several times to get the database to load on the server. Its a known issue. I was actually just running around from random town to random town to simply make sure things were spawning buddy. Also there was no issue with desyncs/lag until you joined the server and it all went to hell. When I am on and around, I am always looking at peoples desync numbers and ping. Plain and simple you had 100k Desync as soon as you guys joined. Also you fail to mention I left the server LOCKED ALL DAMN DAY so no one could play there while all the desyncing was super bad. So I don't know what to tell you man. People were taking advantage of the desyncs and I thought it was unfair gameplay for the entire server. I was down near the main cities and I was watching people "warp" all over the place. How exactly does this promote a healthy and fair server? It doesn't plain and simple. I forgot to add that with the database issue... Do you want vehicles and tents on the map or would you rather them not appear ever? Until the DB is loaded there are no vehicles or tents, hell like I said I've seen things not even spawn.
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1st International DayZ DewRace 2012 - Stupid but Fun Idea
-Cdn-Chard posted a topic in DayZ Mod General Discussion
I thought of what might be a fun idea for those hardcore or wannabe hardcore DayZ players... (Temporary cease fire and amnesty) Basic Idea: Host a DayZ Biathlon (something like the Eco-Challenge meets Walking Dead) Task... Timed Biathlon from (Point A to Point B) For example from Balota Airfield control tower to NE or NW airfields' control towers. Measures - Racing - Speed over course - Navigation On Foot; No Vehicles, No GPS, No NVG. - Shooting - Minimum number of zombie kills (40 per participant) with bonuses for high headshot percentages. PVP discouraged but not forbidden Who: Open to all Survivors & Bandits: Individuals or teams (All members of starting group must cross finish line to qualify (repsawning if necessary)) Where: Veteran Server(s?) TBD (No Tags, Cross hairs, 3rd Person or Auto-GPS) Maybe night-time to minimize PVP. When: ASAP, we ain't getting any younger!!!! Requirements: Video recording of entire race for each entrant would be required to allow for cheat check before announcing winner...... Why: Why not? Surely some Rad Sports fans would survive the apocalypse and do something like this for kicks!!! Prizes: Bragging rights!!!!! Big prize at end (e.g. working helicopter, NVG, Mountain Dew) and all the steaks and water you could want..... We'd have to work out the security details carefully to avoid bandits camping the starting and finishing points, but those details can be worked out later. (e.g. secured server with only participants locked until the race begins and then let the pubbies come in and try to stop them). Feedback... Remember, think outside the box....... -
I think it would be pretty cool if we could add a GPS tag into the game. It would allow players with a map and GPS to see the location of placed tags, allowing people to pin-point where they left things (like camps), where they found stuff (like helo-crash sites), and where stuff is (like vehicles). That last part is probably the best one. If Player A tags a vehicle, and Player B doesn't notice before stealing the car, A could track his stuff down (and with it, possibly B's base). Perhaps add a tag scanner item that is needed for finding/removing tags once installed? What do yall think?
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Rocket had a very good post in the Server forum: http://dayzmod.com/forum/showthread.php?tid=9610 Vehicles causing lag when damaged also:
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Tobblish, you should probably just move to another server, it's obvious you think there is hacking going on here when there clearly isn't. You died in a large camp with vehicles, it's no wonder other people were there, could hear you, and shot you. Continuing on like this isn't going to get you anything. If you're worried about ping limits you should probably join servers closer to you, as lag and odd server bugs are much more common with a high ping. You died, it was fair, get over it.
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The Unofficial "Teamplay Reward" Suggestion Thread
xximrtwoixx replied to esaciar's topic in DayZ Mod General Discussion
I agree that certain skill sets "classes" that a player can choose at spawn or like gender choose once for their account would lead more people to group up and still preserve "realisim". As it is now you can make it all on your own. Get your matches, knife, and hatchet and you really don't need bloodbags. Other players can usually supply morphine so you will usually have enough to save you from crawling around the map. Vehicles don't work on most servers so there isn't a reason to band up to achieve some greater goal. Grouping up now basically allows you to more effective in pvp and keep your gear because once you die your friends can guard it while you hike back. Classes should not eliminate loan wolf play but make group play easier, Medic/Doctor- Can treat broken bones w/out morphine, bandage w/no bandages, create blood bags from full health players, treat players so their blood increases slowly. (All abilities on other players only) Mechanic- Can fix vehicles w/half supplies, can make vehicle operational w/all red status with no supplies Hunter- Gets 2x meat from carcas, can start fire w/out matches Engineer/Handyman- Build structures w/half supplies, can build fences from woodpiles Gun nut- Can break down ammunition to create other ammo types Electrician - Can turn power back on at Stations and towns Cook- Can cook food to create 2x food from original Military/Police- No shock status effect I think player made structures need to be implemented, they already exist in the game and other mods, this would give players a reason to group up. I also think a "switch" located in small towns should allow you to stop zombie respawns & loot respawns. This would allow players to take over locations and attempt to rebuild society within them. -
Well, losing vehicles is not nearly as bad as losing the entire character. But I guess I should just calm down and start fresh. Game was getting old when you're so well armed anyway. TBH, I just made this thread so that I can have peace of mind by someone confirming to me that It was another player that killed me rather than a stupid glitch/bug. I'd still feel immersed that way, but the very thought that I dropped dead to a bug unsettles me greatly and destroys that immersion utterly. Does anyone have a sniper rifle damage table so I can see if a gun can actually do 27000 HP damage in 1 shot?!
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I Restarted my Server today after that all that Vehicles are gone ? Whats Wrong, has that something to do with the Hive ? Server: Germany / Cologne Thx
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Its complete bs that people are saying team work or a co-operative team play isn't viable or more desirable than playing solo. Greater numbers equals greater success in any endevour in the game. Your survival time at least doubles for every member in your group, even if they are complete noobs, they can still catch a bullet or be spotted instead of you. Another huge aspect of group play is extra eyes, you are much more likley to spot other players as group, and because initiative outways any other advantage in combat your much more likely to walk away. This dynamic gets dicey because even a small group of decent players soon becomes overpowered compared to the world around them. Zombies, even hordes are no challenge and because playing as a lone wolf is so prevelent lone survivors/bandits are easy pray to a even a small group. The group is empowered and soon turns into the monster that caused them to group up in the first place. If a group member dies they can guard the spot and wait for their buddy to return, thus they mitigate the weak period after initial spawn. I don't think the system needs to be nerfed in anyway to mitigate any of this gameplay. Any and all of these scenarios are exactly what you should expect from the apocolypse. I think the pvp could be reduced by adding activities for fully kitted players, giving them something to do rather than killing other players. Builidng safehavens, clearing towns, operational vehicles etc. That would take care of the power groups, but I don't think there is a way to turn the southern cities into anything other than killing fields. I think that because players don't really value their lives after initial spawn, because they have no gear, the entire south is a shoot first get loot get out zone. I'm not sure that this could be fixed it could be addressed but there will always be people that would rather shoot you for your beans than share them. I'm not sure how you could force players to value their characters life when they initialy spawn or ever for that matter. Some people want to survive others want to play an fps with zombies. You could encourage early grouping by making the cities harder to crack but really you just shift the murdering to more remote locations. You could remove a starting fire-arm, players then would not fear each other and be more likely to group up before finding a weapon, though I don't think the community would like this solution.
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Hi Akuma, I've been trying to join your server today but most times it doesn't even appear, and when I can see it, it sais "sesion lost" after a while. Have it been offline today or something? Oh, and BTW. :rolleyes: I imagine that, being this your clan's server, you all might be well organiced, have plenty of tents with gear and control most of the servers vehicles... Would you be willing to trade some gear in a deal that benefits both parts? I'm looking forward for your reply, Regards.
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Perfect trailer idea? Yay or Nay
CrossShade replied to MASKOAA's topic in DayZ Mod General Discussion
Would love to see a video about two different bandit groups trying to hold Chero or Elektro, seeing all kinds of vehicles in use and the zombies going wild. Kinda like the BF2 trailer, with zombies. -
Removing High Powered Weapons and Silenced Weapons
Reaper (DayZ) replied to B0SSMANN (DayZ)'s topic in DayZ Mod Suggestions
First reply pretty much summed up this one. The realism is simple, the weapons are found on military vehicles or in military-like structures for the most part. It is believable that some weaponry would be left behind. -
The roads in Chernarus are littered with wrecked cars. I suggest players could use a toolkit and do a "salvage" action which would have X chance of producing some vehicle spare part. It would make the process of restoring vehicles more novel and less frustrating/arbitrary. Also it seems more credible than finding a fully functional engine in someones house.
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Arma2 already has the stuff. Add them in; requires teamwork to fully function. 1) Light/Medium Mortars. 60mm and 81mm. Smoke, HE and WP rounds. Found only in large military camps or barracks. 2) 12.7mm and .50 H2 heavy machine guns. Very heavy, requires multiple parts to function. Vehicle mounted only on specific vehicle types (US M1025 series HMMWVs, etc.). 3) Weapon-carrying wheeled vehicles. US HMMWVs, V100/V300 Armored Cars, ASV (Armored Security Vehicles), Russian/East Europe equivalents. Light armored at best, but capable of carring heavy, medium and light machine guns. As always, would be rare, found in areas of heavy fighting and damaged to begin with. 4) Light/squad machine guns (US M60 series, etc.). Heavier than the M240 currently in game and much more available on the world market (and more likely on Chernu). Would include Soviet-era (even late WWII era) light and man-carried machine guns. Able to mount in most military-style vehicles and light pickup trucks.