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Do tents and vehicles save properly outside of the map boundaries?
switch296 replied to switch296's topic in DayZ Mod General Discussion
Thanks for the answer Salty. I kind of get where you are coming from but then on the other hand, I feel like until Rocket adds something like camo nets/camo paint (or perhaps allow us to use the hatchet to chop down tree branches and such to place over them?) for parked vehicles to hide them better that something like this is kind of necessary if we want to keep our hard earned vehicles safe. It is basically completely impossible to keep the vehicles safe on the current map because of how good people are now at finding bases - I've met people who have every decent tree clump that you can park vehicles in on the map basically memorised and find vehicles quite reguarly.. there is people who do grid searches with clans all across the northern/western parts of the map just to find bases and because of this it is almost pointless to keep vehicles because of how quickly they can be stolen. The game goes for realism and in real life in a situation where I would want to hide a vehicle, it would be completely hidden from view and have tree branches and such all over it.. unfortunately we can't do that in DayZ though.. not yet. -
All I know is that there seem to be no vehicles available in any servers. Presumably because clans have swarmed in and scooped them all up.
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If they aren't saving the vehicles when they park them - then they will reset back to the last known save point. However we have crashed a Hilux - it exploded. Went about our business for a couple of hours, the server restarts and the Hilux is back where it exploded - only not exploded anymore. Vehicles are weird yo'
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Do tents and vehicles save properly outside of the map boundaries?
switch296 replied to switch296's topic in DayZ Mod General Discussion
Hey Kobra, I've actually never even once lost a vehicle permanently to server resets/crashes and I've owned over 10+ vehicles for an extended amount of time in DayZ What I have found is that sometimes after a crash/reset, all vehicles (more likely) or a specific vehicle (seems to happen lots with trucks) will not spawn. But that does not mean they are gone. They do indeed come back, usually next reset/crash but sometimes it has taken up to 3. I've never experienced a server actually "eating" a car permanently even once, so go check where you had vehicles disappear before and you might be surprised to find them again. -
Do tents and vehicles save properly outside of the map boundaries?
Kobra (DayZ) replied to switch296's topic in DayZ Mod General Discussion
Hey, good question, me and my buddies are always moving bases etc because we lose vehicles due to server reset, so I personally wouldnt go out that far because lets face it, those cars wont be there for long to help you. so you wont go out to the tents much once you have lost the cars which makes that base unreachable. just my 2 cents but also if you are looking to team up with 3-6 moore trust worthy guys then add me on steam kushaholic -
Help to configure server
cantlaunchco replied to Cap.BL1ND4D0's topic in Mod Servers & Private Hives
You can't configure any of that. There might be some special steps you have to take to get vehicles to spawn, but I'm not completely sure about that anymore. -
We were cruising down the road last night, minding our own business when out of nowhere, two dudes on an ATV came directly at us at full speed. They must have noticed us at the same time we did them, both vehicles swerved to the left and we hit each other head on! They bailed and started shooting as we drove off so we parked up the road behind a house and apologised in the side chat. Apparently we completely busted up their ATV (the old pedo van was still in mint condition) and they were furious. Haha poor bastards, they managed to fix it up though and were back on the road within an hour or so. Such a funny moment which couldve ended badly. Glad they were friendly enough to have a laugh in the chat with us afterwards. Wish I had it recorded!
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OCN Miami Florida Server - Deleted our two camps and vehicles
cantlaunchco replied to unster's topic in Mod Servers & Private Hives
Vehicles and tents can disappear if a server is restarted incorrectly. In fact, they can disappear if you DO restart the server correctly. People are so quick to cry and point fingers in this community. -
When are helicopters coming back?
fujin31@yahoo.com replied to albinl's topic in DayZ Mod General Discussion
I also heard that vehicles (All vehicles, even land), were only enabled on a portion of the servers, not all of them. Not sure if this is accurate or not but it came from a pretty reliable source. -
Let me be clear and frank with you damn people. I don't care who the fuck you are and I don't even care you took all our vehicles. First and foremost, we found all those vehicles and moved them up to the camp. Second, every weapon we had was found in the barracks or off Jack Rayner, the bandit we killed. Third, you bitches would have died anyway because I was right behind you in a ghille suit before I magically went flying up in the air. Fourth, Chipmunk is computer illiterate as fuck and it's amazing that he can even sign into RCON. Lastly, you have no fucking proof of shit and I wish I could ban your cry baby asses from my damn server but we all know that's against the rules. I ask that a moderator lock this thread if no solid proof is presented. P.S -- If you still want to bitch, hfbservers.com has all our damn logs so go ask them to see the logs because I don't give a shit and none of my fellow admins did a damn thing.
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Shutting down server until hacking is figured out.
phisher34 posted a topic in Mod Servers & Private Hives
This mod has moved beyond an enjoyable "Alpha" test because of hacking. There really is no point in spending time gathering loot, repairing vehicles, or moving anywhere past the coast. I would honestly rather Rocket shut down the mod until scripting can be addressed. Don't even give them the satisfaction. Every. Single. Server. Has been wiped multiple times. -
[DayZMod] The Dayz Statistics thread!
hishnik replied to Ander (DayZ)'s topic in Mod Announcements & Info
Perhaps vehicle stats? E.g. miles traveled, vehicle life expectancy, vehicles destroyed (accidents vs. Intentional ) As for other stats maybe average headshot/kill ratio? -
The odd fact about it was, we were raiding the "admins" 'secure' location so to speak. Came up on all of their vehicles, countless amounts of good weapons (some of which were obviously hacked and got disposed of.. such as a M107 with 8 clip, MK 08 with a couple clips, M16A3 M203, and the list of insane weapons goes on). The odd thing was they tried to set up some defense, Rokudu tried to snipe our entrance, only to be shot and aborted. He returned, I got his name, and he logged *again*. Chipmunk was then shot and killed by myself, then some dude (guessing by looking above probably Eman) shot me and broke my legs. I bandaged up only to see bombs for days coming from Chipmunk one of which led to me and killed me. I'm 100% sure you all are familiar with hacking due to the weapons we uncovered. Not to mention your sniper had ANOTHER m107 on him, Eman had an M4, Chipmunk (??) he sucked and died too quick.
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Somebody is seeing vehicles on the map on 'our' server, that's for sure. Loosing them as soon we leave them basically :@
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This is my first post to the forums but I'm hoping this gets a bit of attention... I had the idea that Police cars and Ambulances could be implemented as fully integrated vehicles into the game. The Police cars and Ambulances could have their's horns audio files changed for sirens. As a bonus, the cars could have a loud speaker that lets people hear the driver through the push to talk at a much further distance (essentially acting as an amplifier). The introduction of Police cars and Ambulances would help establish a 'vigilante' faction that could patrol the major cities for people who require assistance/deal with rumoured banditry. Please feel free to add anything to this or give any criticsms, I'd like to hear what you have to say.
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More Script Users!!
lille_bingo-mannen replied to MarKeR (DayZ)'s topic in Mod Servers & Private Hives
From the look of it, he's adding vehicle and player markers that makes it possible for him to see the other players' and vehicles' locations on the map. Search the lines on "community.bistudio.com/wiki/" without quotes. -
Revive Paddles - would encourage teamwork
offgrid replied to Arseassin's topic in DayZ Mod Suggestions
Well, I'm here and registered just now because this is one of the best ideas I've seen for the game so far coming from a non-developer. This game already is one of the most fun video games I have played in a long time, but referring to the original poster, I have to agree. This game needs SOME kind of resuscitation. THAT SAID.... I am a medic, and there are ways to do this without the usual "GIVE ME THE SHOCK PADDLES" as stated before usually in games like Battlefield 3. I feel like this game should use a painful, drawn out process as the original poster stated as well. In the field, there are better ways than a two click process to resuscitate someone in hemorrhagic shock. I believe you should need a drawn out process, taking 7-10 steps to completely resuscitate someone. I believe once down, there can be a 5 minute window from the second he hits the floor to when there is a blood pack AND high flow oxygen hooked up to him(explained later). Once you are at the blood pack (part one) the timer stops unless he bleeds out to zero again, then it starts again, but this time, you have two minutes instead of five to get more blood into his system. ALSO , it should DEPEND on how the player died. If they were mauled/eaten alive by zombies, it should require (not going into details of drug names) antibiotics via IV Therapy extra on top of everything. If they were shot multiple times, it should require extra bandgaes, like 5 to stop the player from bleeding once you start giving him saline/blood. So, sample steps should be like the following: GUNSHOTS/FALLS/TRAUMA: 1) Combitube/Intubation (for airway control) (2 slot item) 2) High flow oxygen via intubation with bag valve mask. (spawn together, take up two slots) 3) Blood pack (#1). He will continue to bleed out until you bandage (after this step) 4) 5 Bandages. (One bandage is not enough to stop multi point trauma wounds. 5) If the bleeding is stopped below 8000 HP from the first blood pack, you will need to administer another blood pack(#2) before continuing. 6) 2 Occlusive bandages (People generally get shot in the chest, it stops your lungs from collapsing for an open chest wound) 7)Antibiotic IV therapy (similar to use of a blood pack) 8) 1 Morphine 9) Patient is stabilized. I think that a player should now get the incapacitated timer, set for 30 minutes. I know, long time, but this would be a sacrifice anyone would make, especially if you're part of a team. they can still drag you into the woods, or into a building and overwatch you. This would give your body time to stabilize ( no where close to real life , obviously) This would make your team vulnerable and make them react to keep you alive. I know a few times I died from something stupid and it woudl have been nice to have a buddy pick me up and say "seeya in 30" rather than "Have fun walking back and probably getting shot." When the player is up, he will have to take pain killers every 30 minutes for the first hour to stop getting the jitters. (or at least once). THAT said. This system would generally take up a LOT of space (15), I know. But as stated before, having MULTIPLE ITEMS and a TEDIOUS process will make this need to have the designated 'Doc' on your team that is there to help when someone goes down. The meticulous process would also engage player more than (give epi-pen) when they're onconcious and boom, they're awake, Or just a small window to shock once and they're ready to go. I feel like that would be a little more sacrificial for supplies, and keep the balance of the game in tact. Even if you are with a single friend, just carry the stuff in your pack.. if one of you goes down, you can both pull supplies out as needed to patch eachother up, same with bigger teams. it just encourages watching your buddy's back more, and if he gets that one server hopper (happened to my friend last night) that logs into a stary sobor tent as he walks by it and gets blasted in the back, you both don't have to spend a long time regrouping. Yes, he'll be on the floor next to you, but you'll have the chance to save all of his things and get his limp body to safety. If a system like this went into affect, it'd be nice to be able to not only drag bodies, but get them into vehicles (only unconscious/stabilized) and taken out. That way you can (if your team has the resources) get them to a greater safe place to recuperate. I know I went into a lot of detail of my off-chart version of the original poster, but let me know what you think about this kind of system for resuscitation. I didn't throw in the 'downed by zombie' steps but it would be different in my opinion. Thoughts? Thanks for reading. -Purgatory -
Ok. I have my self M9 G17 M4 CCO SD 1 Frag Group mem. Nr 1: NV Goggles AS50 M9SD M4CCOSD Group mem nr 2 M249 M9SD DMR Group mem nr 3 M107 (which I actually found) G17 Group mem nr 4 L85 with the Night/Infrared Group mem nr 5 M4 With the M203 More then enough ammo. We got some vehicles. Just looking for some tents/more cars. Just saying; we are the squad with the DS tag. Derpsqaud.
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[DayZMod] The Dayz Statistics thread!
Ander (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
9.9% of the vehicles I spawned across thousand serverinstances have been destroyed. The actual active vehicles is however lower than the total counted, so the percentage of destroyed portion of vehicles out of the active servers is probably higher. -
Global chat should not have been disabled in the Alpha
c.chris.perry@gmail.com replied to jsteph87@live.com's topic in DayZ Mod General Discussion
Thanks for the response rocket, I won't pretend to understand exactly how the servers work as I don't run one right now (though I am looking into trying to set one up), however your answer does lead me to another question. Why do the vehicles and tents not spawn sometimes if the problem with the server / hive restart is fixed? Also, just a suggestion, but some form of OOC chat for reporting server problems that is policed by the admins, or through some other method to prevent its exploitation, would be very useful while the mod is still in alpha. If you talk in group chat while in the lobby, the admin can see that in the admin console. If they aren't in the console, odds are they wouldn't be able to restart it at that moment anyway. -
Question about vehicle respawns
The Wolf (DayZ) replied to DangerosoDavo's topic in DayZ Mod General Discussion
I would like clarification too, but first and foremost maybe confirm that your server is actually spawning vehicles. In this interview, Rocket states that only about 50 servers have vehicles on them, out of over 300: What I've heard is that if a vehicle spawns, one will not take it's place until said vehicle is destroyed. I have no real confirmation of this, but I can see that being the case as endless vehicle spawn could really bog down a server (I'm guessing). -
I have had reports from players on my server that people are walking into there camps off the edge of the map and driving/flying off in there cars/helis/trucks the players doing it seem to walk directly to the camps rather than searching. I have also herd reports from people that use some of the SE server that they know of a maphack currently in circulation that allows the user to see the location of all vehicles on the server. Has anyone else had reports of issues like this or herd anything about these maphacks ? I am keen to find if its something that we can detect with BE as its causing havoc on UK3 to the point now where i have had to shut the server down until i can find a solution. The rage messages from players is getting out of hand.
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Occupations NEEDED and REALISTIC
Boonshniggle replied to Boonshniggle's topic in DayZ Mod Suggestions
I actually enjoy lone-wolf mostly myself. I just feel it's not a challenge nearly as much as it should be. For me, it would add to the immersion and realism if I am crazy to go at it alone, and freakin' god-like and get huge props for pulling it off, cause it's just that hard. Also, the way I survive should be through some rather inhumane ways. I feel I should have the need to *use* people. Myself personally, would I group with an engineer the whole time just for when I run into vehicles? No, when I find a vehicle, if an engineer is around, I would have him fix it up and get it running, and then I will shoot him in the face. If I had a bloodpack, would I not find a doctor, have him use it on me, then kill him and take it back? of course ;) It's just not realistic for lone-wolf to be as easy as it is right now, and they should have some real interaction with other players, just in a very devious fashion. Lone-wolf should be impossible/hard mode and only the truely skilled and masters of DayZ should be able to think they can pull it off. In reality, that's the way it would be as well, I would think. Keep in mind, I am suggesting all mechanics for uses of all current items stay the same. Just grouping with people adds a slight enhancement to what these items can already do. -
I think a way to add immersion into the game and to make players more reliant on each other is for there to be a choice for a player's occupation when joining a server/spawning. These would have subtle and not required affects to the gameplay but give a real incentive for others to group in a realistic way. For instance: Doctor- the ability to bandage much faster, and also get several uses out of one bloodpack when other people only get 1 use. Also, if a player passes out for whatever reason but still has any blood left, they can get them back on their feet in a jiffy. Soldier- Better gun handling, ability to shoot when running (great loss in accuracy of course), faster reload speeds, and can carry more guns and ammo. Engineer- Anyone can get vehicles running, but if an engineer does it, it will be in better condition, drive a bit faster, and consume less fuel. Scout- When he places a tent it is a bit larger and can hold more items. Has similar improvement like the soldier but for crossbows, has a quiver, and can make arrows out of piles of wood. etc. etc. etc. Just some ideas for some of what the classes could be. But, I think this is needed cause any player can still survive just fine without these abilities from other players, but it makes the survivability much greater and opens new avenues for players if they group up. No roles to the effect that they had in TF2 or BF3, just slight changes that enhances the gameplay for everyone in a subtle way that offers a real life incentive. Something I am unsure about but is worth mentioning also anyways.... What if these players in these roles became more and more effecient the more they used their specialities in some way, making death for them and their group a very big deal...because they will lose all their effeciency in their role completely or to a strong degree if they die. This also enhances PvP in a lot of ways, cause some targets when in a firefight will be more important to take out first adding a stronger strategy element. Plus, its realistic and I think healthy for the game experience to have these roles...I mean...like we all were born when the zombie apocalypse occured and have no previous occupations or specialties that others can benefit from? Please, tell me what you think everyone, I hope I am onto something here. *PS* If not obvious, just to mention, players' appearances would reflect their occupation... Also, the occupation choice players stick with until they die.
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I had found an ATV and fixed up and I was happily driving it around when I then found a toolbox which says it is used to repair vehicles...Which I didn't need to fix the ATV. Are there vehicles that require the toolbox or maybe it is more efficient or faster with one?