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Think of it then as a quasi-realistic twist that fits the game's aesthetic and puts a little extra narrative in your otherwise predictable engagements. I'm not talking weapons that have a 10% chance of exploding on use. I'm talking weapons and ammo that, in many cases, have been passed down for years and stored improperly, failing to act like they are brand new. Most gunsights would still be "close enough". And maybe there's only like a 0.5 - 1% chance of any given bullet jamming, with only a fraction of those jams doing permanent damage. PROS: -Fits the feel of a world where the power is out, vehicles are busted, and beans are worth fighting over. -Inserts a bit of hope/risk into PvP and PvZ encounters that one would expect to be hopelessly one-sided. -Provides a natural "resource sink" to counter what I'm sure is a steadily escalating number of high-end weapons on most servers, even without duping. -Gives a well-stocked player reasons to continue looking for gear, sometimes at deliciously inconvenient times. CONS: -Some players would find unreliable weapons the most annoying thing in the universe. After all, if you've spent thousands of hours playing games where guns "just work", it can feel as jarring as having your mouse die on you. I just find it kind of silly that right now, if I go to an out-of-the-way little town and shack up in a barn for a while with a healthy ammo supply, I can just declare open season on all zeds in the vicinity. Barring an unlikely player in the area, nothing will *ever* go wrong. I know, because I've racked up over 1000 kills on my current character just for the hell of it.
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We will be doing things like organised raids, assembling vehicles and generally helping each other out
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Denizens of FR7, vehicle business overplayed!
tg marksman x replied to Daddy'o's topic in DayZ Mod General Discussion
So someone buys a vehicle off you. A week later you are out looking for more vehicles and you see one you like - only it is one you have previously traded for...... What's to stop you taking the vehicle back again? -
left game to update, was repairing vehicles fine. updated now i cant repair any vehicles.
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Statistics on where people get ganked?
manta-avoid replied to A Man Named GOB's topic in DayZ Mod Suggestions
Fights for vehicles at inland fuel stations. -
Denizens of FR7, vehicle business overplayed!
thomas.bowyer@hotmail.co.uk replied to Daddy'o's topic in DayZ Mod General Discussion
this sounds fishy as hell. 1, picture to prove you have the above convoy of vehicles. 2, how do you plan to do the trades? as im not walking into an ambush. 3, do they come fully fueled/with jerry cans? -
same here. also no hitting trough walls. hope this is going all well :D to others. i think the toolbox doesnt spawn anymore because you dont need it to fix vehicles now. read it in an official thread somewere.
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Day 5 char, rolling about up North about to go pick up clan members and resupply with ammo etc. Ported into the air, managed to disconnect before hitting ground, logged into a different server and finished falling. Died. Last few days i have seen inventory deletes, mass kills, spawned none Dayz items and vehicles inc Heli on servers that dont have them enabled yet and now this. No announcements, no roll backs, no help moving chars. If i die to zeds or players or falling off a rock or even an issue with the glitchy engine or just some bug in alpha that i can live with and accept. But this exploiting script running griefing just killed the game for me. I am done, thats enough. Lack of support or direct action is intolerable. This is to hacked to be playable, its just not worth anyones time.
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Enabling vehicles?
johndstill@gmail.com replied to Magnum Opus's topic in Mod Servers & Private Hives
Hello iHighland, any instance ID's below 1000 have vehicles, any above will get them soon. I believe your instance ID is below 1000. If you do not have vehicles, please PM me and I will verify your instance ID and look into the issue. Johnny -
Lets do this, Trading Station Delta - Edited
oweng2712@hotmail.co.uk replied to combatcomm1's topic in DayZ Mod General Discussion
Glad to see this idea taking off so fast, can't wait to get in game with those involved and get the ball rolling. I'm liking the idea of using vehicles Shylan mentioned as a defence but not entirely, perhaps to cordon off openings in already built up areas, although I suppose when they are needed and moved the area ends up being less secure. -
Where the "F" are the matches and other silly shiznit
punisher_1 posted a topic in DayZ Mod Suggestions
Okay I will try to be civil............... naw forget it. ( I'm venting my anger here because the gun range is closed today :P in sort of a funny way. lots of cussing, you have been warned. ) Matches - Not that un-fucking common, however AK's and M4s grow on trees - Matches need to drop as often as those silly empty cans. I hope you got the point at E3 Cans and junk - I understand the point but I'd rather see nothing at all. Having to move cans around to get something to spawn again. Back Packs on top of stuff - To get to the pack I have to move all the stuff. Lighters - WTF not a single g'dam lighter? Really? Flares - Don't light stuff ? really IRL you can almost weld metal with those dam things. Flash light or pistol? - You have to be f'n kidding me. Unlockable doors - What not one door has a lock on it? Kind of silly right? Zombies and players walk right in. Closed doors should make sound when opened. Players can lock a door to keep other players and zombies out. Doors can be unlocked by damage. Pack issues - I posted this today I'm kind of sick of items vanishing when placed in a pack or moved into a pack or the random fucked up shit that happens when trying to use a pack. Since the game is mostly about what you carry the pack issues NEED to be fixed. It's like I got fucking Ninga thief monkies following me around. Zombie ghosts - I hear a zombie but I don't see it. (Looks around in complete circle twice in the middle of an open field when standing ) , no zombie seen and then poof a zombie right in my face! If it happend once it would be okay but several times in a row is a little annoying. Vehicles with everything broken on them - Why the fuck even put it in the game? So I can spend 3 hours looking for parts in Stary Sobor, fuck no one ever goes there. Completley safe and legit. ( fIxed to Stovy to Stary, my bad ) Dumbasses and You tube - I never get tired of those guys posting stuff on you tube, I mean its starting to be a joke. Your clan owns a server, runs the server, and surprise surprise you have all the helos, all the vehicles and all the best gear.... But thats not good enough because only so many vehicles spawn on a sever so you have multiple servers and horde even more shit. Rare stuff - I must have missed the memo and the map to all this stuff. I know seven people that play several hours a night. In the combined amount of time we have NEVER found a DMR, NVGs, M107, M4 scilenced, range finder, box of ammo or any other really interesting gear. ( Except for the M24 and two Coyote full sized packs ) Been to all but one airfield and searched hundreds of deer stands. Me and a buddy worked Balota for two to three hours one nigh and nada dam thing unique popped up. Body armor - none to be found - except for on zombies where it does them no good nor can you take thier packs or armor or camo. Humvees (HMMWV)- a thousand wrecked humvees all over and not one working one. Same dam thing for the trucks. Camo - Really? you get cammo that exposes your lilly white arms, neck and face? Ghille - Too good, I'm happy you got that right but its the new bandit skin. Blood transfusion kit - Great idea, horrible application since you need two people to use it. -
So I'm driving a vehicle. Lalalalala, weeeeeeeeeee! *server crashes* I relog and I spawned in a location I already traveled with no vehicle. I head the direction I was moving in the vehicle and I don't find it. I go back to where the vehicle was last saved and nope, it's not there. Where the hell is it? Despawned? I've had this happen twice so far :( Also how does saving a vehicle work exactly? Will it be saved into that spot forever if nobody moves it or it doesn't get blown up? Or will it eventually despawn after a period of no use?
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20 words or less: Spawning without a weapon
Acis replied to rocket's topic in DayZ Mod General Discussion
NO It doesn't make the game more challenging. It just forces you to spend some extra time scavenging for a sidearm. Which would just slow things down enough to begin to make it monotonous and boring. The zed aren't the real threat in the game. If you can crawl, you can avoid them. Surviving against other players in a lawless world is the real challenge. The zed just add a layer of complexity to it. Taking the starting pistol away (or reducing the ammo) just gives already established players a huge edge they don't need. Thus making the game less challenging to them. IMO, the focus should be on challenging established players who have military grade weapons and vehicles. Making starting/respawing players less effective counters that. -
Dalls 22 7th operation Admin Abuse!
jbrodjeski@yahoo.com replied to jbrodjeski@yahoo.com's topic in Mod Servers & Private Hives
First off, I don't know who Fear is. Sylauris, Troyicide, and unseendeath are all friends of mine and we do play together. The only thing worse than you abusing your admin powers, by taking the servers down two times, seconds after you died at your camp, is painting me and my friends as cheaters. That is a really lame excuse on your part and you openly admitted that you ASSUMED we were cheating. You cannot simply ban people on hackusations. This server is run by immature people who clearly abuse their power. Your guys are really reaching for anything you can to make us out to be the bad guys here. And yes you did lift outr ban, but while we were banned for such a short amount of time. Our other friend who you did not ban, made it to your camp and caught you moving your items and vehicles. Once the camp was cleared our ban was lifted. -
Vehicle blew up, when it will respawn?
FragMonkey replied to laprsion30's topic in DayZ Mod General Discussion
Destroyed vehicles respawn at server restart. However, it will no longer be yours, not will it be found necessarily where you found it -
US 9 & US 10 Chicago | RageCageGaming.com - Server Donations & Discussion
howichrgelazer replied to howichrgelazer's topic in Mod Servers & Private Hives
Helicopters were not added to the game when the vehicles were pushed out to the majority of the servers. They will come at a later date :) -
DayZee Android app ideas
blackbeard06 replied to pepperkorn@gmail.com's topic in DayZ Mod General Discussion
What I'd like to see if a Map which shows the wiki spawn locations for equipment, guns, and or vehicles. Also MORE IMPORTANTLY!! a way to draw on the map for marking (like ACE) to share with your team and or to keep track of your tents / areas. Also I'm interested in beta testing. I'll send a PM. -
I don't think there's any way for someone to give us our vehicles back. I took the liberty of taking the rare items out of the vehicles specifically in case this kind of thing happened, but still... I would like my vehicles back.
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Personally, I think there a few things that could add a lot to the game regarding the radios and other things. A lot/all of these suggestions already exist but I'd like to hear all thoughts in the same place :) (1) Radios. - 1-way radio with set stations that you can access by changing frequency, maybe an emergency broadcast type thing that could warn players of changes in the map (if more dynamic events were implemented such as zombies migrating etc.) or maybe a carefree radio DJ who has accepted that life has gone to shit and now plays old music through the radio to cheer people up (kind of like Fallout). (2) Forts that can be constructed by players. This is a suggestion that keeps popping up and I think it's a very good suggestion that can be implemented. - The general building material can be wood. Of course it would require a lot of wood but using the warfare/commander system that's already in the game I think this is very possible. Change the currency to wood and give players the ability to find blueprints. If you find wall blueprints, for example, You can build walls (maybe have different blueprints for different size walls) and if you have garage blueprints you can build a garage to park vehicles in. This brings me on to: - Blueprints Those of you familiar with the warfare mode (I believe is what it's called) the player is given the role of commander and using money gained from different acts and that other currency (I forget what it is) this player can build different buildings such as MG nests and barracks. I think this should be implemented in Day Z but for much more rudimentary structures. The player will find blueprints (rare) around the map allowing them to build different structures. Blueprints can include walls, gates, chests, garages and watchtowers (and so much more). Gates would have to have some kind of lock or keypad or something to prevent just anyone getting in (unless that's the intention). Large groups (and even very dedicated solo players) can forge their own small settlement for storing vehicles/loot etc. I also think that players should have the ability to use explosives to destroy walls and raid the camp. Adding this feature would also provide a use for the big open fields that have nothing going for them. Also I think the player should need a toolbox etc. in order to build this stuff, not just wood and blueprints. They would have to make it so players cannot log inside the fort to prevent raiders from going to a different server, logging out and logging in inside the fort and stealing all the stuff. Of course I realise this could be very difficult to implement and many variables have to taken into account but I can dream, right? I feel like the fort system could be developed into a major part of the game, allowing players to create things using equipment and wood like a large board with a map on it for other players who perhaps don't have a map to use but can't take around with them. Personally if this was in the game I'd make it my personal mission to create my own fort (being a usually solo player) and make it accessible to other players. I would have the helpful stuff there like a map and I would allow players to take from the storage. This is because I generally get a buzz from helping people but doing directly on "Day Z - shoot on sight simulator" can be a bit difficult. At the moment I spend most of my in game time looting military bases trying to get NVG and the weapons I want and because of this I end up leaving behind A LOT of other weapons and ammo/supplies. I could take these back to my storage and have my fort be a kind of oasis for players in an otherwise bleak world. The only problem I see with this is if there is a player there when I come to fill it up and they aren't exactly the trusting type. Another problem I see is if the servers get too full of these forts and people don't any space to build their own. It would probably also cause a lot of lag in the server when a player is creating a fort. (3) Change the sound system At the moment sound is calculated from the speed you are going and surface you are on. Because of this bicycles apparently make a lot of noise. I find this disappointing because once upon a time I wanted a bicycle thinking it would provide a fast but quiet mode of transportation (I'm generally a solo player and like stealth) but now I don't because of how sound works. It works pretty well when on foot but maybe they could change it for individual vehicles, so that bikes are quiet and other motorised vehicles are loud. (4) Food and drink. It really annoys me that our character can starve or die of thirst in a matter of hours. People can go days without nutrients so why is it Day Z characters die after a few hours? I don't know how well this would work but I'd much rather cans of drink were deleted from the game and tins of food were extremely rare (I'd say get rid of tins and have only cooked meat but matches are pretty rare). In my opinion empty water bottles should be pretty rare and players should be limited to 1 bottle and should have to drink once a day at the very most. This means players will have to refill their water bottle at a pump or a pond and not just carry a lot of cans. We should have different factors affect the rate at which hunger increases. Cold should make hunger increase more as well as running. We should only have to eat once on a less active day. (5) Have the ability to customise your civilian clothing in the beginning. Civilian clothing is the same for everybody and, to be honest, I don't think that everybody in Chernarus dressed the exact same way. I think we should be able to edit our civilian clothing when we create our characters, even if it is just a choice between a few colours and pieces of clothing. Not only does this help you feel more attached to your character but it can be used by clans and groups to identify each other. If my friend likes to wear all pink clothing and I see someone in all pink clothing then, chances are, it is going to be my friend. Also, hats.
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I may or may not have Five vehicles at stake... :dodgy:
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Cant believe they fixed zombies hitting through walls! This is great, now they just have to make villages and buildings possible to be taken over as a home, with entrances and all. And fix the server resetting deleting vehicles(or the clan ppl that reset after they lose vehicles)
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On the second page of this section, there's a vid about fixing helis. Here: I haven't flown one yet, but have repaired a few other vehicles (although it appears the heli is much different). From what I can see it looks like it's completely out of fuel? I've been looking all around the last couple of days across a few different servers for a heli at known spawn locations, and nothing. Good luck! Let me know if you want some help. :D
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Alright everyone. I'll be posting a bit of statistics gathered from database. (I wont be posting the statistics already available on the main website or things we cant record at the moment) For example: After removing empty tents from servers (they will despawn after next server restart) there are currently 21952 total tents. Current tents where the owner is still alive: 5747 Out of the 206511 players at the time of this post, about 19% of the total players play as a female survivor. The top 3 most commonly destroyed vehicles are the: Ikarus (the bus) Tractor Bicycle Ever wondered the kill/death ratio of your clan/corp/alliance/group? I can probably help you out with that. Ask and be answered!
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Atlanta 22 vehicle spawners
Ander (DayZ) replied to creepymoto's topic in Mod Servers & Private Hives
Vehicles cleaned out, shouldnt appear after restart. Thanks for bringning this to our attention. A fix is in the works. -
Lets do this, Trading Station Delta - Edited
zokk replied to combatcomm1's topic in DayZ Mod General Discussion
Why not, at least for the time being, use the vehicles as fortifications for the central trade area? Parking them the right way would provide a barrier or a kind of wall around a small area where players could feel relatively safe and in cover. Parking them in a semi-circle, backed up to the side of a building, would work too. Probably only one guard would be needed per vehicle, to make sure no one steals one and drives away with it.