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Found 41868 results

  1. Arnoldio

    Tracking and scouting.

    Vehicles leave tracks, shouldnt soldiers do it aswell? In full support of this ofcourse, another nice twist.
  2. izmak

    Rocket has gone too far

    Seconding what wolfgang said. I've not seen anybody label being in Cherno/Elektro as 'hardcore pro gaming'. Cherno and Elektro are however, like every other area in the map - PVP Zones. I personally keep my Humanity as low as possible due to the various bugs that have been in place when it comes to switching models (these may well now be fixed). I also vastly prefer the Bandit skin over that of the Survivors. In order to help do this, I'll make a run through a Major City if I'm in an area. Might even stay an hour or so. If you are in that City when I arrive, and I see you - I'll shoot at you. You are a potential threat, and I'll do whatever is within my power in order to ensure that - in this zombie survival game, I survive. :dodgy: I'm a fairly team orientated player, who spends a lot of time helping the =FS= and -10 teams to complete their objectives, this means that I can end up going for days without killing anybody - instead sneaking around deserted towns or cities finding specific parts for vehicles, or hauling them up the map if our newer members find them. If you aren't in our group, on teamspeak or mumble - and I run into you, no matter whether it's up North, down South, at an Airfield, in a Field - or even in one of the Major Coastal cities. You will get shot at.
  3. You should consider these> (actually some of next ideas maybe were posted before) 1. Crate-stash, removable, lootable, could be carried by man, something like backpack. (persistent in world after disconnecting). 2. Food locations/non perishable or wild/ -mushrooms, forrest fruits, vegetables/fruits-orchards/gardens/cropfields, fish-lakes or sea(fishinghook), MRE, Beef jerky-dehydrated/smoked meat,sausages, flour for cooking, chicken eggs, bee hives. 3. Water locations-raindrop capturing(empty bottles,cans,bucket,drums-can to be find especially in villages), village/compound wells, cistern trucks-firestations. 4. Colectable firewood. 5. Military/humanitary aid dropouts? (food,fuel,) 6. Toolbox for fixing stuff? Fuel canisters for vehicles? 7. Lantern? Crowbar,fireaxe,kicks,gunshots for opening locked doors? 8. Wild animals-wolfes attacking people? 9. Help/escape strategy? 10. Emergency radio broadcast? (radio station+car battery) 11. Findable/changeable military camo clothes? Vest for increasing carrying capacity? 12. Civilian and military bulletproof vest? (affecting health only) 13. Weight capacity/limitation? 14. Zombie/infected free safezones? Wirefences,fortification? 15. NCP hideouts? No-weapons zones. Military secured perimeters with orders to shoot survivors on sight,with supreme firepower? 16. Small animal traps? 17. Camonet, could be build in camp area? 18. Portable gas generator for recharging electric devices(radios,gps,flashlights) 19. Barricades,road blocks,executions,traffic jamms,mass graves,hanged people,destruction,burning houses/factories, depressing world stuff. 20. Repairable vehicles,tyres (only in some cases, not all of them) 21. Desease and antibiotics? 22. Flint-firestarter 23. Deadfast name recognition system(addon)-its showing names on close-5m or so range. 24. Guard/attack dog script 25. Wandering infected in random areas-woods too(light,noise attracts them) 26. Human bones. 27. Zombies can throw you off the bike/motobike. 28. Throwable rock/stone attracts zombies. 29. Starting without handgun? Already sugested by somebody> -Molotov -Walkie talkie (currently you can hear whole chernarus) -Vehicles persistent in camp area(already there i think) -Bicycles (maybe they are already there) -Flashlights/batteries,headlamps -Melee, low efficiency on dead (crowbar,axe,pipe,weaponbutt,knive etc.) -Bolts stacking (boltbag) -Writebook-journal for notes. Lootable from dead body -Fatique (affecting also bicycle performance) -Sidearm holstering script -Sleepingbag/blanket/bivouac/firecamp health bonuses Lastly, thx for this nice mod, im enjoyin it.
  4. Felix (DayZ)

    Vehicular Disappearances

    Were all vehicles deleted again, or are they just disappearing/super rare? Been checking every nook and cranny since yesterday when the uaz disappeared and haven't seen another one throughout most of the towns.
  5. alienfreak

    Vehicular Disappearances

    We also lost our vehicles. It was a pain to get them and I would say they were WELL hidden and all were missing one tire which we had in our backpack. So they would at least have needed an own vehicle to get there with so many tires in one night.
  6. I aimed down the sight and tried to shoot a boar, and got a *click*. Apparently I need rockets - but the AT4 is a single-use rocket launcher. Ive never seen MLAW rockets anywhere but in vehicles, and that was a bug... :( So either a used AT4 spawned, or it's reusable in this game and needs the holy-grail of ammunition.
  7. TL;DR : cargo, sleep to survive, select your skins for preferable looks, savior system for true hostile/friendly determination bases for awesomeness and rally points + protection, cargo for moving objects and placing them into vehicles for transport this game needs base building, cargo system (ability to store items into vehicles, move objects around and place, etc.) maybe a sleep system, gota have sleep to survive As for the bandit system, i think humanity should deduct by kills rather than damage inflicted on fellow survivors. And everyone gets 1 kill b4 the 2nd turns them into a bandit. Once that kill is used up, no matter if you go from bandit and back to survivor in your lifespan, you cant have that 1 free kill unless you get killed first. OR since the game engine can verify who killed who, and which projectile hits who, maybe a code or something could be made so that if someone shoots at you, your humanity goes up, shooter goes down. if you manage to kill your attacker, this will be self defense, and the points you gained will be refuned. If someone else saves you on the other hand (survivor) the points you lost goes to the savior. As for skins, there should be a variety of bandit AND survivor skins. Since apparently rocket has gotten the skin transition to work perfect, maybe he can make like a model/skin selection hud. Bandits being any opfor/hostile uniform, survivor can be civilian skins to blufor uniforms like marines or army (maybe others like navy or airforce if theres a model/skin pack or something) Would be nice to see some variety rather than seeing everyone wearing private military uniforms. P.S. The textures are really bad with the PMC models, not everyone will buy the full versions of BAF or PMC, so vanilla skins or OA skins would be nice ): i like high res skins/models :/ AND FINALLY, SLEEP. Ability to sleep to replish stamina and blood, also slow down the hunger/thirst process. While in sleep you cannot change weapons or do anything basically, and moving will cancel sleep. Logging off should put your character in a sleep state in the data base, so when your offline, your gettin dat rest :) THIS ALSO ALLOWS everyone to play in servers :) Lets say no where is safe for you and you need sleep or you will die, only way is to log off. This allows other players to join the server (since servers are mostly full 24/7 cuz DAYZ IS SO AWESOME) forgot base building build bases somewhere in the inland areas for safety and storage. maybe that dynamic bases somewhere in the forums where theres a door and you can enter your base thats like 100km up into the sky but its nice and safe (if you havent heard of it, look on the suggestions for dynamic shelter or something) AND ADD PASSWORD PROTECTION That would make dynamic shelters perfect but another way for base building is to scavenge for materials like barricades and bunkers. Then vehicles come into play where you can store the objects into vehicles to move them place to place, (If you played dynamic zombie sandbox modified by TAW with cargo system, youll know what i mean.)
  8. Felix (DayZ)

    Vehicular Disappearances

    Rocket mentioned in the announcement thread that vehicles are very fucked right now. I think we can expect another full reset on the vehicles within the next patch or two.
  9. Jayvee

    DayZ Update 1.5.5

    this game needs base building, cargo system (ability to store items into vehicles, move objects around and place, etc.) maybe a sleep system, gota have sleep to survive
  10. ippikiki

    DayZ Update 1.5.5

    Yeah, I don't know what's wrong with the vehicles. We got a hold of that chopper from you fuckers (Haha, get some) and hid it somewhere on the map, but by this morning it was gone along with the other vehicles we found. The fuck's going on?
  11. defrager

    DayZ Update 1.5.5

    Yep the vehicles were bugged, Found a huey, all green (apart from some windows) and a UAZ (all green) and a massive group of people, had a great couple of hours buzzing around everywhere, untill the server restarted :-(
  12. Timberfox

    DayZ Update 1.5.5

    Incase you need it, yeah confirming vehicles are still bugged to some extent. It did not stay in place while i slept. Also, i hid the vehicle way out in the middle of no where, near the edge of the map; will being this far out effect anything?...besides me shooting myself irl when i need to walk 25km while low on food.
  13. rocket

    DayZ Update 1.5.5

    Vehicles had an ... errr... problem. But tents appear to be fine. So do NOT trust vehicles for the moment. But keep testing the tents.
  14. what are you going to do with it??? There are no armored vehicles to destroy and you cant carry the backpack while you have it, a rock is more useful than that.
  15. drakenof

    DayZ Update 1.5.5

    Yo rocket, good news, the tents seems now to work fine. 1. Got a tent 2. Place the tent 3. Place shit in the tent 4. Try the Save %1 thing 5. Clean restart EU7 server ( 40 players were angry about that ) 6. Stuff inside still at the same place, no vanish 7. Profit ! So tents seems to work now. Congrats. People on the server are confirming that vehicles don't save though. Even after a " Save %1 " they still vanish after a server restart. Still, tents are now working and this is great.
  16. rocket

    DayZ Update 1.5.5

    I'm onto you guys, so I switched the spawns a bit to keep things fresh :P It takes a while now to load all the vehicles (so many servers), so I was only able to get a handful of vehicles in. More will appear as the servers crash and restart.
  17. izmak

    DayZ Update 1.5.5

    Really nice update. Had a friend desperately trying to login before the patch hit to pack up his tent, with no avail though. Which vehicles are currently available ingame, and which aren't? We had 3-4 guys scouting known helicopter spawn points for most of last night, across a multitude of servers, but with no results - so I'm assuming that (for the time being) they haven't been re-implemented?
  18. rocket

    DayZ Update 1.5.5

    Yeah - my build notes were AWFUL. It took about six hours longer than expected. It was painful, tensions were running high, teamspeak was not a happy to place to be. Being the wall of my apartment or an item on my desk was not either. Save %1 should be "save whatever", it allows you to manually force the save of an object (maybe). needs more testing. Most updates will now occur during the week. Weekend will be left without any updates unless things are critical. Focus now is on reducing the graphical glitches, confirming vehicle/tent saving (please report here). Once that is confirmed, add more vehicles (no update needed for that) test capacity. Then its probably more content, more tented camps and etc...
  19. predator_v2

    DayZ Update 1.5.5

    Relating "Vehicle managment". What does "Save 1%" mean? Can you save vehicles manually now? Will they survive server restarts now? Is the equipment saved properly now?
  20. gloopy

    Getting Bored

    I think vehicles spawn using the BIS function "BIS_fnc_findSafePos". This will ensure they don't spawn in/on buildings or whatever. _position = ([(getPosATL _object),0,100,10,0,500,0] call BIS_fnc_findSafePos); apparently this function has a tendency to spawn things in the middle of the Island if it fails to find a safe position (or something to that effect, there's a post of BI forums about it). So maybe find the center of Chernarus and they'll be a vehicle graveyard lol! p.s I am not an amazing sqf scripter so the above may not even be correct but it looks like it's the code to spawn in vehicles.
  21. sorophx

    PMC Model Comparison

    frankly, the PMC campaign and vehicles are so underwhelming, that it just isn't worth buying it just for textures at its Sprocket price.
  22. alienfreak

    Getting Bored

    That would be quite awesome. And as far as I could see it fixing the spawn positions of items and zombies to the other island would only involve getting their positions on the maps and adjusting the coordinates of the stacks. Yet I haven't found out how the vehicles spawn. Maybe its even made manually into the database at the creation of a server database because they are persistent. The only real challenge would be the transition from one island to another with a character. I guess you would have to rely on default spawns like the respawns if you are dead and a flag in the database to show which island he was on to trigger it.
  23. numerics

    PMC Model Comparison

    I just posted this in another thread, but here: Low Resolution Blegh Same-photo Comparisons/Demonstration of low-res textures. High Resolution PMC skins (weapons' date=' vehicles, and units) :heart: [img']http://www.arma2.com/images/stories/arma2PMC/Arma2-PMC-ingame-sshot-04.jpg
  24. Low Resolution Blegh Same-photo Comparisons/Demonstration of low-res textures. High Resolution PMC skins (weapons' date=' vehicles, and units) :heart: [img']http://www.arma2.com/images/stories/arma2PMC/Arma2-PMC-ingame-sshot-04.jpg
  25. izmak

    DayZ Update 1.5.5

    Can any DayZ staff confirm whether >all< vehicles are currently available ingame? Checked multiple spawn points for helicopters on 14 different servers, nothing. Seen a Jeep on a couple of servers, but no helicopters.
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