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Showing results for 'Vehicles'.
Found 41868 results
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I would love to see the introduction of more civilian orientated vehicles, however they should still be nearly as rare as the military ones. The civilian vehicles should be squisher, louder and drain fuel much faster than a militarized vehicle.
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I think more vehicles would be pretty cool, particularly if gas became extremely valuable. If anyone has played Sahrani/Chernarus life you'll note how easy it is to get killed/have the vehicle disabled when dealing with civilian vehicles. They'd make the map seem a little smaller, and make road traps/blockades interesting (particularly if offroad vehicles were less common). There shouldn't be too many around at once, but far more than there are on the road now.
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Saving seems to work.. but old vehicles havent spawned.. please check this, I think server has not restarted correctly and not created saved vehicles: Quote :Rocket Wrote: Tents disappearing are a result of the server admins (those providing and running the server), restarting the connecting application when it gets "hung" on startup. This then kickstarts the server into carrying on, but skipping vehicle and tent generation. On busy servers this can happen quite alot as the server is trying to create items and it cannot create them fast enough. So your tent is not lost, vehicles are not lost, but if server administrators don't restart the whole server, and just restart HIVE, then the vehicles and tents won't initialize properly and you get the situation you have described above
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Hosts, please start watching your servers.
Gunni (DayZ) replied to Jester.'s topic in DayZ Mod General Discussion
Vehicles which stayed for 2 days now disappeared on norway1 after buggy server restarts.. please do proper restarts :( -
We need a solution to server restarts!
dunkhan replied to james2464's topic in DayZ Mod General Discussion
What I find funny is when people who bought arma just for this mod ragequit. I heard this guy on side chat saying he was going to ask for his money back. Everyone laughed at him. I am not saying you shouldnt buy arma to play this mod. Arma is great, and not just for this mod, there are lots of great mods, and the vanilla game is excellent too. But if you are going to shell out money for a game so you can play a mod that is in alpha... at least check if you are really going to like it first. Reading the forum will tell you everything that players do and don't like about it. It is in alpha so bugs are guaranteed. Let's have less complaining. The devs clearly plan to make tents and vehicles work or they wouldn't have put them in at all so this complaint is totally redundant. If it is that important to you play a finished game until this one is done. You may also consider offering help to the devs in terms of work (I seem to remember they mentioned wanting 3d artists) or money. Who knows if you send them enough cash they might even make your personal pet peeves a priority. -
Currently saving everyone's inventory is working fine, a few bugs but it's okay However we need a system that saves Huey's, Vehicles and Tents otherwise there is very little incentive to collect these assets especially the repair items. Once the server restarts it's all gone!!! That is not a long term solution. My group built an entire camp with lots of supplies and a huey, we "saved" everything but when the server restarted it's all gone. WHATS THE POINT?
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Believe it or not, some of us actually enjoy coordinating and salvaging vehicles. More often than not, we will have a mixed-race group of survivors and bandits. I maintain about 3000 humanity and only kill in self defense. This has been said many times before, but PVP is essential for a game like Day Z. The current bandit system is fair and does not give an advantage to players who prefer to PK nor to players who refrain. However, because survivor friendly fire is not an option, anybody can still be betrayed by an innocent appearance. That, and the fact that player names can appear on the HUD from kilometers away makes for a frustrating camouflage metagame. Even on veteran servers, it is very difficult without the use of positional communication to identify who is part of your group once it becomes 6-7 men large. I understand that people buying CO for this game expect something more stimulating than 15-minute runs, but that is precisely what makes vehicles so much more exciting to develop.
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We just gotta wait for ArmA 3 to unleash Limnos guys... All buildings enter-able... 300 km square map. I personally don't think the map is too big... Once you know the map, you'll think that it isn't big too. The illusion of the size is due to the lack of vehicles and low view distance, it makes traveling long. That's what makes DayZ great though, the atmosphere, the feeling of danger in every corner and being forced to do choices that will make you or other people experience the 'feel'... Whether it's happiness, anger, frustration, etc. Lets take a Bandit for example, he sees a lone survivor with a lot of beans and he experiences a happy and excited feeling with the wet thought of beans in his head! Bean jokes aside - As he shoots at the survivor the guy, getting shot at, becomes panicked, the Bandit misses and feels the frustration (Due to the fact that one or two bullet(s) is/are enough to kill someone), then the survivor takes a sniper rifle out and kills him. It's a change of sides now: Bandit - Raging. Survivor - Happy and excited. These are some of the best parts of the mod, the mood quickly changing from one to another/the opposite. Punishment ends up with reward. It's good at simulating the 'human side', whether it's the bad side or the good one. Other 'zombie apocalypse survival' games don't really do this these days... They're mostly just gunning down a lot of zombies with a machine gun absent a thought like "This guy has good gear... Should I shoot him or not? He probably spent a lot of time getting all that so maybe not, I don't want to be an asshole or douche..." In order to experience this, I believe it is vital to spread the players apart, building up the tension whenever a guy sees another.
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Warden/peace keeper/ Militia idea
I_Guts_I replied to [email protected]'s topic in DayZ Mod General Discussion
Yes, OVW is a great group to play with. Only joined them today but we already killed 5 bandits with our small group that we have, and got a good amount of supplies and weaponary. If more join we could potentially Start getting vehicles/helicopters and run rescue missions for survivors in need of help and hunt down bandits. -
We need a solution to server restarts!
josejalapeno replied to james2464's topic in DayZ Mod General Discussion
Do you actually believe this mod would be going on full release where vehicles don't save? This is a alpha, which means work in progress, and the dev team is releasing patches with 2-3 days or sometimes less between them. -
We need a solution to server restarts!
james2464 replied to james2464's topic in DayZ Mod General Discussion
Fail meme, Our gear is easily replaced and is saved properly. Huey's, Vehicles and tents are useless DAYZ is suppose to be about a group of friends raiding towns, hospitals and airfields against other groups or individuals. For supplies to stay alive... hueys and cars help greatly but when it's restarted what's the point... it should be extended to make this mod even more epic -
We need a solution to server restarts!
wolfpack81 replied to james2464's topic in DayZ Mod General Discussion
It's an alpha. This isn't one of your typical "Betas" you pay to play before a games release that you are used to playing. It's going to be filled with bugs, exploits, etc. You really can't get too attached to items, vehicles, characters because most likely you will lose them. -
Hosts, please start watching your servers.
salty (DayZ) replied to Jester.'s topic in DayZ Mod General Discussion
This is really unfortunate.. afaik resets seem to cause vehicles (partially/unrepaired at least) to despawn. -
Vehicles (gave up on tents a while ago) don't seem to be saving consistently between server restarts. We lost a red car (can't remember name) and kept a white pick up after server restart, only to have the red car re-appear after a further server restart (if that makes sense). It was forced saved before first restart, but reappeared after second restart with no forced save. Is this related to the current player load out problems?
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As per the topic I was wondering if there was a way to remove locked servers from the Hive for the duration they where locked. The reason for this is that I have noticed a trend where admins will lock a server with there friends and do what ever they want on the server, this could be for only one reason and that is to farm good gear and vehicles because the only people that should be doing server side testing is rockets team. Proof is the screenies
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Getting disconnected - you cannot play/edit this mission
Dewfromthemtn replied to eroglik's topic in DayZ Mod Troubleshooting
I'm having some problems now! I reinstalled it, brought my addons over to the new one, but it won't let me run CO. And when I try to do it in just OA it tells me I'm missing Days.vehicles or something of the other. Any help on how to fix the running of CO, and the deleted stuff? -
UK3 went online yesterday evening. Since it came online, we (a group of 6-8 of us) have checked every city, village, known spawn location (that we've verified on other servers since the spawn points were moved around), field, road, every inch of coastline on the map. No vehicles. No bikes, no cars, jeeps, trucks, buses, helicopters - Nothing. Can a member of the DayZ staff check that the spawning system is actually working on the srever correctly? I'm not asking for locations, rather simply asking for a check to be made to verify and confirm that everything is working correctly spawn-wise. Thank you. <3
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I imagine that most people playing this game are fans of shows / movies like The Walking Dead on AMC. One of the things that you see in TWD and other Zombie thriller shows is that the survivors band together to setup a camp or base. DayZ does a great job of making you an individual in it's world. Since it is a persistent sandbox, I wonder if we could get a group together to go the other way and see if the survivors couldn't build up a specific area as a base and dominate the map. Here is what I propose: 1. (Removed) 2. The base would be setup at Docks at Berezino. This site was selected for the 3 hangers, the towers, and the mostly intact wall. It's big enough for a large number of players, and should be reasonably defensible. 3. Hanger 1 would be used for an Armory; Hanger 2 would be a Motor Depot; Hanger 3 would be a Cafeteria. 4. Members would be able to use anything in any of the hangers. 5. The goal would be to get as much as possible in one location. Guns / ammo; get some vehicles running; have plenty of food, water, and medical supplies. 6. I would envision that there would be 2 groups of people: Admin / Security; Scouts. 7. Admin and Security would be responsible for organizing the items, repairing vehicles, and guarding the base and supplies. 8. Scouts would go out in groups of 2. 1 would be carrying weapons and ammo, the other would be responsible for carrying the supplies back to the base. Anyone interested?
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Chernarus is not too big. You're looking at the wrong side, the problem isn't the size, it's the lack of vehicles to travel through that size. I mean why no bycicles at all ? Why no more motorcycles ?
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Lost an UAZ today. Was fully saved, still, it vanished after a server restart. So vehicles aren't working at 100 % i'm afraid.
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A: They can't just make the map smaller, not unless you want to play on a different map. Sure they could try to make one, that would be a huge project. B: The size is fine, any smaller and we'll be dead too quickly. C: It's Alpha, give the game some time before we know how frequency of interaction is going to work out. More vehicles kicking around, some sort of missions, bases, could change all that.
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Where are the vehicle locations?
Taylor (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
I've heard that vehicles are extremely fragile. One guy was bitching that his hatchback was detonated by tapping a washer machine while trying to creep around it. I've yet to see a working vehicle yet though. -
The size of the map doesn't really matter to the arma engine, what matter is the number of entities around, players, zombies, loots, vehicles. That's what is really costing something to the server.
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Change loot quality after server population
Bobbechk replied to Bobbechk's topic in DayZ Mod Suggestions
Yep basicly! You would have to compete for the loot with other players. After you competed with said players you can server hop back to your "Home"-server and stash your gear... And spawned fixable vehicles should absolutely go under the same rule! It seems you are scared of players in a multi-player game -
OP updated once again with more vehicles.