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Showing results for 'Vehicles'.
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Chicago 21/22 Problem - Possible database problem, staff response appreciated.
WildGunsTomcat replied to SupWithThat's topic in Mod Servers & Private Hives
Cool. Yeah I'm trying to understand why it's duping the camp. Might be a database issue? I have no idea Sup. I know that last night the database crapped out and Rocket had to bring it back up again, and then I went to bed. Then I woke up and the vehicles all got reset. I'm assuming this is related to the vehicle database being reset. I would need a dev to answer that question. If we can leave this thread open until a dev responds that would be great bone. -
VEHICLE UPDATE (database side): 2012-06-16
Scarlet_Blade replied to Ander (DayZ)'s topic in Mod Announcements & Info
Has this happened yet?... I have a few weapons loaded onto vehicles that i'd prefer not to lose -
A new 'incentive' to encourage cooperation
Shroom replied to Ejaculacid's topic in DayZ Mod Suggestions
The thing is, with the classes as I described them in my earlier post, the downside to being a military officer is that you would have no skill, no ability fix vehicles, etc. And AKs are relatively easy weapons to find, and the M9 is rather weak (but better than a Mak). The only real benefit is adding storyline (and I'd imagine there would be unique skins for each class, as well). EDIT: Also, spawning as a military officer would, as I described, spawn them in a military location, which are pretty high risk. Spawning in as a soldier with a Kalashnikov on an airstrip when there's the possibility of a sniper being there already waiting to snipe you is pretty risky. So it definitely would have its downsides. --------------------------------------------------------------------- I am actually of the opinion that the character should start with nothing BUT their main trait/skill. Secondly' date=' the purpose of adding these independent skills is to encourage teamwork, as people would NEED each other. I'm not sure of any other possible solution. --------------------------------------------------------------------- I actually think the classes as I described them are rather balanced, and like I said, if nothing else I'd prefer the classes to all be exactly the same in starting gear with THE EXCEPTION of their main trait. This main trait is entirely removed from combat, giving no one an advantage over another, but making it harder to survive on your own as you lack the skills to do everything (which is somehow - and unrealistically - possible). The aiming thing was a completely different idea, and in no way needs to be a part of any of this. Like I said, it's just a compilation of ideas and concepts. I do agree that it's stupid, it's just a way to add realism between classes. Does it make sense that a fisherman is going to be able to shoot a gun as proficiently as a military or police officer? No. And don't worry, Rocket will never implement any sort of grinding or leveling in this game. But you do know, at range, your pistol will not fire dead center to where your iron sights are pointing. There is a dispersion radius based on how you're moving, how you're standing, how you're aiming, etc. The 'accuracy effect' would only widen that radius for lower skilled classes. And it's just a concept, all I really want to discuss here is HOW DOES EVERYONE KNOW HOW TO GUT AN ANIMAL. Or fix a vehicle. Ain't realistic. (Plus, there needs to be more teamwork, as I've said over and over). -
VEHICLE UPDATE (database side): 2012-06-16
Smoggi replied to Ander (DayZ)'s topic in Mod Announcements & Info
I'm not arguing against your opinion Exigo. I just think all your "hahaha fuck you offmappers" etc. comments sound immature. I'm not placing Stuff outside the map and I lost lot's of vehicles which I stored inside the borders of chernarus so no need for insults Thygrrr. ;) Again: I agree with all the points you make just don't act like a kid by flaming around in all the topics. -
VEHICLE UPDATE (database side): 2012-06-16
Disgraced replied to Ander (DayZ)'s topic in Mod Announcements & Info
And that campaign was reasonable, and those protestations have resulted in some of these changes. Some of us would like to have a shot at vehicles, and you guys who just grab them all when your admin buddy times a restart for you, then pull them all off of the map for you and your friends get annoying. For now, going off map is allowable, but when there are only finite vehicles per server and they are being hoarded off map... that's just a cheap move. Not against any rule, but cheap and what I would expect of cheap players. I would prefer a lesser timer like three days, I hope it's significantly less than 7 (I know, it's sooper sekrit!). -
Friendlies only - Anti Bandit group + TeamSpeak3 + Website. (Closed For Now)
CrissCrow replied to CrissCrow's topic in DayZ Mod General Discussion
Glad to see more people joining the group, I've sent invites to all, currently we are at 5 members with a possible 3 more on the way, once we hit 8 or 10, we'll attempt to group up and begin our hunt, of course our first mission will be to get every one geared up. Then the real fun will began. Can't wait until we got vehicles. Oh! I suppose I should mention, we are probably going to be joining 1.7 to 1.7 beta servers so make sure your Dayz mod is up to date or at least 1.7 -
Why the spawn location could be the entire map and not only the beach.
suiside replied to mikyjax's topic in DayZ Mod Suggestions
a para drop would be nice maybe with steerable parachute or static so new lives spawn all over and there is no concentration of fresh beans, also the tent cities with vehicles would be more vulnerable. being ejected from a plane is just as disorientating as being washed up on shore -
VEHICLE UPDATE (database side): 2012-06-16
spartan1608 replied to Ander (DayZ)'s topic in Mod Announcements & Info
MAD DASH TO THE VEHICLES!!! 3! 2! 1! GO GO GO GO! -
VEHICLE UPDATE (database side): 2012-06-16
Fallout10mm replied to Ander (DayZ)'s topic in Mod Announcements & Info
MessHall, They HAD to be removed, causing enough lag to really jack up the servers when used. I doubt they will give them back the way they were or in the same positions. Glad vehicles are going to respawn now and are randomized, should stop people from farming the old spawns for that particular vehicle. -
Looking for Fellow Swiss German DayZ Players
baN (DayZ) posted a topic in DayZ Mod General Discussion
***UPDATED POST*** Hey everyone, Just want to update this thread to our current situation. We closed our group for a while since we felt that we had reached a solid number of players (18) and didnt want to grow too much too quickly and lose intimacy. So, now after building up our core group more, we are willing again to add some extra players to our group. As usual, we are looking for Swiss German speaking players who are looking to join an open group of players. We are fairly laid back, dont take things too seriously in the sense that we are human and we all make mistakes. We enjoy our little raids every now and then, looking for better loot and vehicles. Our core group has been playing together for several weeks, so if you chose to join, you will find a friendly, semi-organized group of Swiss German players who are all between 20-30 years of age. Almost forgot to mention that we use mumble voice communication to talk in-game AND have our own server at LU161 :) baN http://steamcommunity.com/id/MatsudaKatsuo http://steamcommunity.com/groups/DayZCH skype: tecgear -
I think your question was answered by Dizzymagoo. If they were there and then weren't after a crash you need to make sure they are spawning. Sometimes it takes up to three restarts for my server to load tents and vehicles.
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VEHICLE UPDATE (database side): 2012-06-16
Smoggi replied to Ander (DayZ)'s topic in Mod Announcements & Info
The server your vehicles are on. -
VEHICLE UPDATE (database side): 2012-06-16
bemurad replied to Ander (DayZ)'s topic in Mod Announcements & Info
great, now we have to run around to get the vehicles fixed again. just great guys -
Going at it alone for about two weeks now, decided it's now time to find a partner. I'm looking for someone who at least knows the basics to surviving(how to bandage, what to do if lost, the difference between morphine and pain killers, etc) A mic to chat on ventrilo. (skype is okay too but I prefer ventrilo) Eastern time zone would be ideal but central works too. The way I play is everyone is an enemy, so we won't be hunting players exactly but if we come across anyone we will kill them if the moment is on our side, none of that "friendly in cherno?" crap. Age doesn't matter as long as you can work well with a partner. My goal for this game with my future partner is to establish a camp with vehicles and supplies and surviving as long as possible. Shoot me a pm or post here.
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VEHICLE UPDATE (database side): 2012-06-16
Farsight (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
Now we can finally fix and ride in vehicles... Crazy thing is, I saw my first vehicle yesterday, unfortunately, someone was already driving it away. Maybe when I get back on later today I'll find some nice vehicles to move around in! -
THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
KoKane replied to Slamz's topic in DayZ Mod General Discussion
Hehe, well a generator attached to a power box of a building would be cool. Temporary lighting, light refuelling vehicles. Or maybe a Generator powers an area... Would be cool, useful and damn well atmospheric. -
VEHICLE UPDATE (database side): 2012-06-16
SPESSMEHREN (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
We've set up bases that lasted weeks without being found, and we knew choppers were working in that server. I think being able to magically find every single vehicle on the server while flying higher than the server's maximum view distance cretes serious gameplay problems. I still think that being a coward and hiding in a pile of loot and helicopters out in the middle of nowhere with no chance of other ppl finding it is a serious gameplay problem for everybody else on the server. Your denying other ppl content. Your denying other ppl a chance to get that Landrover or Ural truck. Cry your salty tears. This was bound to happen, soon tents will also follow. Love the changes guys, keep at it Trust me, if we could stash our vehicles in a dense forest where choppers wouldn't be able to see them, we would. But choppers don't even need to see them; they can see teh dots on the map. As I already said, I'm glad we can't set up camps outside the map, because I do think it's cheating and it's unfair. However, I think it's equally unfair that choppers have such great power that it's effectively impossible to hide vehicles anywhere on the map. The chopper radar should have been removed along with the ability to save outside of the map. -
VEHICLE UPDATE (database side): 2012-06-16
Luiskitriski replied to Ander (DayZ)'s topic in Mod Announcements & Info
Great news! Though I'm a little sad I'll lose my ATV it will be good to have vehicles respawned again,so everyone can have his oportunity to find one now. Also any ETA of 1.7.1? Thanks! -
I have wanted to implement the function that nothing outside map boundaries gets its location saved. So basicly, vehicles moved outside of boundaries will have it's last location saved inside the map boundaries. We'll see what happens with that though.
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Die Fahrzeuge, welche in Beschlag genommen wurden, spawnen meines Wissens nicht neu bis sie entweder zerstört wurden oder der Server irgendwie diese Daten verliert (Servercrash zb.). Eine komplette Liste von Fahrzeugen und wo sie auftauchen findest du hier: http://dayzwiki.com/wiki/index.php?title=Vehicles und auf Deutsch - Google hat mir das verraten (Sucbegriff "Dayz fahrzeuge") : http://dayzwiki.de/index.php?title=Fahrzeuge_%26_Hubschrauber Auch wenn es bei manchen verpönt ist empfehle ich zudem diese Interaktive Karte: http://dayzmap.info/
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VEHICLE UPDATE (database side): 2012-06-16
vegaforce replied to Ander (DayZ)'s topic in Mod Announcements & Info
When you use the term All land vehicles, does that really mean what I think it does? if so this is a glorious day. -
VEHICLE UPDATE (database side): 2012-06-16
SPESSMEHREN (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
Finally! Something I'm concerned about though: Can we still save vehicles outside the map? The fact that helicopters have radar makes it virtually impossible to set up a well-hidden camp inside the map, since even if you put everything in dense forests, someone with a chopper can come in and see it while flying above the game's maximum visibility, thus being virtually invisible. If helicopters have been removed from servers that already had them (the older servers), I'd have no problem with setting up camps within the map. But if some servers still have choppers, and there's no way to tell which ones those are, this creates a serious gameplay problem. -
Survivor? We're not looking to find survivors but bandits, and turn them into a private militia of sorts. We have no remorse for killing other players, and will gladly lead assault on camps as already seen (thanks Blackhawk and the entire TRC group for the vehicles and weps). As such as put it in the bandit section to recruit bandits only.
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VEHICLE UPDATE (database side): 2012-06-16
Eric0965 replied to Ander (DayZ)'s topic in Mod Announcements & Info
So... this update has gone live already? And servers just need to restart to reset and respawn the vehicles? -
VEHICLE UPDATE (database side): 2012-06-16
Ander (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
If your server is still up, then yes you can still get items out of your vehicles. If your server has restarted and the vehicle locations reset - then you are out of luck. Vehicles, tents etc havent been a safe place to store items like in ever. This update should improve that a little bit but you'll now have to make sure your tent/vehicle is actually used regularily and not left to rot :). *Roleplay* I'm the big bad bandit who just stole all your items and then blew up the vehicles with a satchel charge. I think that makes me the worst of them all. Sorry! Stickifying this post.