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Found 43111 results

  1. You will have to revert to older version of code to be able to properly play on servers running that code. You may be able to play with the wrong code, but be warned, things you don't want to happen will happen. Glitches will be abound, and you will not have a fun time playing the game. Sound will likely not work, and you'll get a constant message blacking out your screen informing you that you're running the wrong files. If any other files have been updated, such as equip, weapons, vehicles, etc., you will need to revert those as well. Best pick a server and stick to it, or keep different version of the files in your addon folder and overwrite as necessary if you want to join a server running different files.
  2. ytman18@gmail.com

    Heartbeating is almost like wallhack

    Its artificial to NOT be able to read any form of body language. Beyond that its also artificial to be able to realize; "This is a game' date=' I'm just killing a few hours of a person's time, or stealing some good loot." Yes, you aren't traumatized by any act of murder, yes you can step back and act as if its a completely normal course of action. Beyond that you also have NO FEAR of anyone 'seeing your murder' and being able to recognize you the next day/time you are seen. Too many social aspects are NOT represented in our artificial apocalypse. If you kill someone and I see you. How will I recognize you later if there is little physical variation of people? Why do you hide your identity behind your toon's anonymity? How do you know you weren't witnessed? You don't. Assume you were. Agreed. There is no rule about being/not being a bandit. The bandit who stalks Cherno murdering people? He'd be renowned. Wether it'd be myth, legened, lore, w/e that small fractured society that exists after the end would continue to talk of his deeds. When that bandit says; "Waaah people hate me now and don't want to team up with me!" I lol. Own up brah. You decided to be the Boogey Monster. If you hear the heartbeat... well that bandit is doing something WRONG. You should be dead before you hear that. Basically, if you are a bandit you've ostracized yourself from majority of the populace. Deal. ??? Nah. Its actually very hard to keep a high negative humanity unless you are actively hunting people down. With the bandit skin it was bad. But the heart beat? Just don't get close to people and avoid anyone who you don't know till you burn off your negative humanity. :P Without the skins people were complaining about shooting on sight anyways. The mentality was, "Better him than I". Now with the Heart Beat mechanic there is a little more tangible reason to trust people. Always go for the kill. The game is full of ENFORCEMENT. You need: water food medicine to keep warm to be smart to be quiet to have street smarts to be good with a gun to repair vehicles to look for supplies Now, if you want a chance to be social with other players, you need to not make a 'name for yourself' by murdering everyone you see. Hell you can murder everyone you see but just position yourself in a place where you don't see a ton of people per play time (humanity ticks down relatively fast).
  3. I emailed the staff to get approved of my new server, I also posted the reserve slot option to them not for friends or clan mates, but for admins who will help run my server correct. If the server slot is 40 but I have 5 admins already picked out for my reserve slots then my server would be and look like 35 slots to the public. So 5 admins could always get in, it wouldn't ever kick anyone because those 5 slots aren't part of the public slots. There are only 5 admins and 5 reserve slots. Also with global chat now turned off I think players trying to get admins mad at them with trolling or just being rude wont be a problem anymore. I still would like to ability to kick players if they are hacking and not get my server removed from the hive if they come here crying. But mainly I want to run a clean stable server that players can always come to their saved stuff like tents, vehicles and also play with a group of people. As a Admin I plan on playing my own server, its the only way to really see how smooth everything is going.
  4. How it's setup currently is your doing DayZ more of a favour than yourself, by offering your $ to host a server. Yes you have the ability to Ban / Kick, and the biggest motivator is to have a place called "Home" for you and your friends. However the rules are strict, you cannot spawn items/vehicles, nor can you ban or kick for slots, as Blasty Stated.
  5. Frontal

    uk 5 locked

    First. Read Alfie's post on why server's are locked while briefing (aka launching) Second. AQ doesn't use our UK5 server. We use UK9 only last I checked. Third. If we wanted to get vehicles we would get our member in then lock it. If you check it, normally when the server locks the person in isn't even AQ. It's just the first person that joined teh server after the restart. Fourth. Be informed before making posts about subjects you clearly are not informed about.
  6. n_nussbaum@hotmail.com

    uk 5 locked

    Actually been a more then a few servers been locked for awhile. How does one "fast grab vehicles" when the server is on debrief and hasn't even started the game? Please' date=' do elaborate. Wait, where the hell are there vehicles to fast grab anyway? [/quote'] Everyone knows the vehicles was reset. Plenty of reason for people to lock servers to find spawns.
  7. Alfie (DayZ)

    uk 5 locked

    How does one "fast grab vehicles" when the server is on debrief and hasn't even started the game? Please, do elaborate. Wait, where the hell are there vehicles to fast grab anyway?
  8. NedEleven

    Places Were I Have Found Vehicles.

    http://dayzwiki.com/wiki/index.php?title=Vehicles#Spawn_Locations_of_Vehicles
  9. Jorden

    Places Were I Have Found Vehicles.

    Not telling where I've located vehicles.
  10. n_nussbaum@hotmail.com

    uk 5 locked

    AQ trying to fast grab vehicles
  11. cik

    US 28 Chicago 22/US 27 Chicago 21 Locked

    Confirmed....and US 4....what gives? Trying to retrieve their vehicles while locking the community out?
  12. Alfie (DayZ)

    uk 5 locked

    I am the Lead Administrator of UK5. The server is sometimes locked while loading up to prevent 50 players from joining at once (like today). The simple fact is if too many players join whilst the server loads up, then the server will prioritize the loading of Players over Tents and Vehicles. This results in some tents / vehicles "disappearing". They are still there (because they're saved in the database in the relative instance), but the scripts that are tasked to load them from the database don't fully complete. That is why the server was locked/unlocked intermittently. Either servers lock as they start up the game, or you'll be making another thread with a story about how an abusive Admin of UK5 deleted your tents and vehicles.. Zzzzzz.. This is common and well known practice, and it is allowed. If you actually see a server locked for more then a few minutes, then feel free to report it.
  13. Hi, Yesterday the whole server (Eu12) got kicked out with this message. (Battleye : Kicked by Script Restriction #12) it happend 2ce, i did a hard restart after that , and it was gone. Any idea what this means ? Is it due to a hack ? We did notice a heli flying around about 10 min before the first kick. And as far as i know i havn't seen any heli's in the server since the vehicles respawn issue. So if you know what the script restriction stands for .... let us know Thnx
  14. tiri

    EU9 Admins are pussies.

    I'm one of the three admins on the EU9 server. I would like to get some facts straight and (mostly) correct the megaton of bullshit you've been saying. First, we have NO camp. NOT. AT. ALL. We had a mobile camp in the form of a truck before the vehicle reset, but now we have no tents on the maps. So, first time you say BS (and that is the first post, i'm not finished). As a record, we deliberately restarted the server twice: the first one to counter some cheaters able to know the position of every single vehicles in the map, and knowing their names. It was later revealed to be the A2G team, a bunch of cheaters/duplicaters we banned yesterday. The second time was yesterday. We found a big group of tents with too much special items to be acquired legally. But when we came back they were conveniently destroyed, so we restarted hoping that you were too dumb to correctly empty them, and we were right. We needed proof and, later, you were banned because of this. We only used restard because we needed some more proof to be able to show they were using cheats, and only for players we were 100% sure of. And as far as I know, we've been alway right on who we banned. Second, the tents constant rollback is not our fault. And that's the same when we try to destroy some tents without emptying them. Most of the time they reappear completely at the first restart. We are completely against duplicating, and I think Rocket is thinking the same, and we won't hesitate to ban once we have the proof. And for us, trying to destroy proofs is indeed a proof. And now that you've clearly said Do you mean you are going to disallow killing other players ??? - No, I'm sure I misunderstood :huh: We're not gonna to let go off you. You can be damn sure we're gonna make clear you're exploiting the game. And the "Blue on Blue" is when you kill a NPC that has been created when you duplicated. It never appears when you kill another player. Just when you duplicate. And by saying that, Vuce
  15. Putting in a ticket now because I think it did - coincidentally enough, lost a camp and several vehicles yesterday. No bueno man.
  16. Riis

    WTF? What's going on here?

    Write all the emails you want, seriously. People got banned for hacking, its not rockets fault, its not the mod's fault, it's the hackers fault. Now this mod has been out for quite some time, and hackers have had free reigns to do all their little scripts, spawning in weapons and whatnot. Battle Eye has been neglected for soo long, most servers I've played regular arma on has had their fair share of hackers playing there as regulars, hell even in the clan i was in we had a hacker who spawned in vehicles as "Commanders benefit" whenever we got one destroyed. Suddenly, the interest in Arma 2 increases, courtesy of the DayZ mod, all the hackers old and new flock to this mod and do their stuff, annoying both the devs of the mod, BIS, and most importantly of all, the players. Out of nowhere, battle eye is suddenly updated, a glorious smiting of all the hackers who felt safe, because they'd have to be caught redhanded by an admin to get a server side ban. Now they're Global Banned, and now, people like you, and others are crying on the forums of a Mod because you're banned. Now you KNOW that if you contact Battle Eye support, they'll send you logs of why you were banned, so you wont do that. So you come to the BIS forums, and DayZ forums making up your stories about how you picked up something from a crate you found somewhere, or from a player, and now you're banned. Seriously SUCK IT UP, stop whining about being banned, accept the consequences (spelling) of your actions. Stop trying to defend the kids who troll around trying to abuse the Moderators and the Devs in here, shut up, fall back in line, buy a new game and grow the fuck up.
  17. aragos

    The Dayz Dichotomy.

    -First, thanks guys for the first thoughtful post I've read in a while. Getting a bit tired of "Im notta cheeter, why I banned?" and "I'm the l33t noob killa and ur fail" type of posts. --Good points and discussion. My .50. First, if you put story lines, quests, character classes, stats, or whatever in this game, you'll kill it. You'll have Fallout with Zeds. Been done. If you lessen the brutality of the game, you'll kill it. Since you've only got gear--all of which can be gotten again--as a measure of 'success' in the game (and yeah, I know, its about survival...I'm talking about what you have to lose by dying), then dying becomes a core part of defining the game. Even the most competent player will goof up, hit the wrong key, and be killed. That is what makes the game actually challenging. The last--very last--thing you want to do is force a player into a defined playing style. Safe zones, et al, will force cooperation, and so on. Everyone with a M4 at start will push the game into PvP. And so on. Every action taken has second and third order effects. If you give a player all the basic survival gear at start (knife, etc.) then reduce the number of canned beans, suddenly cows become the sought resource. And players move out of the cities and into the fields to fight. Second and third order effects. I think it would be neat to rebuild buildings, etc. but that would also have the potential of ruining the experience. The shift would go from individual survival to group SimCity like operations. First ones to get the Factory running could build vehicles--that would then shift the nature of the game to Stalingrad-like fights over the Factory. And so on. Personally, I don't think the game's core mechanics--whatever they are--need to be modified for one group or another. That said, I don't think it needs a "goal" other than survival itself. I suspect most gamers have played the Civilization series. How many games have you played to the absolute end? If you don't conquer the world, then why play? Ah...the playing itself is the answer. You play to be challenged, to build (or destroy) or whatever. In contrast, there are the RPGs that force you along a predetermined pattern to 'finish the game.' Find the magic doodad, return to wizard, save kingdom. Rinse and repeat. In those games (and ultimately, this includes most single player FPS games as well), you actually have very little choice. The 'cool' part becomes things like graphics, music and so on. Sort of like making a movie versus watching a movie. I prefer making my own experience, but I get that others would just rather do 1-2-3-4 series of actions to 'win.'
  18. Hatikvah

    The Dayz Dichotomy.

    While the tents and vehicles might be at odds at with single life / perma death they really need to be there as they offer the progression the game needs to keep the game from turning into spawn-loot a gun-kill someone-die-repeat imo. The fact people go looking for tents and vehicles to loot/steal gives the game another dimension in terms of PvP and general level of tension. Hell someone might be looting my tent right now and I not even playing, personally I think that real world crossover tension is hilarious. You can play Dayz as a deathmatch. You can play Dayz as a lone survivor. You can play Dayz as a clan. All valid ways people play. Their also nearly always in conflict with one another but then I thought that was kind of the point. I'd be amazed if the community wasn't at each others throats or looking to have the game improved for their groups benefit. After all that's what the game is sort of designed to do.
  19. sgtsnug

    Semi Perma Death.

    I'm afraid I'm not on board with this suggestion, I understand it's points but in the end this IS a game, a brutal one but a game non the less. If your in a group and get all your gear rescued and picked up on the shore well that's due to teamwork and planning, the benefit to playing cooperatively, and does distract the whole group for up to an hour or longer before you can get back to what you were doing depending on group size and vehicles at disposal. If your alone, you aren't so lucky, you have to run back to your corpse which can take hours if your without map and don't know exactly where you died, and chances are your corpse will have de-spawned, been looted already only if your very lucky will it still be there but you'll have lost a fair chunk of time and faced all kinds of danger on your way getting back. I agree it is nice to get a feel that your a new character and begin a new story, but if your in it to play with friends then your going to play with those friends, the option exists for you to change server or group up with someone else but it shouldn't be mandatory.
  20. Strategos (DayZ)

    The Dayz Dichotomy.

    Your missing the point. "This post, in my opinion, is absolutely incorrect. Those aren't the goals of THE game. Those are the goals of YOUR game," Those are goals that have been put in the game. You dont have to do them but the fact is that they are there for us to do. Repair a helicopter, place tents, save vehicles where you have made your camp. Those are game mechanics that allow you to do something. Therefore X percentage of players are going to want to do that. Some wont as you say but that's not the point. You have perma death, but a tent allows you to store your goods for two days after you die. Your saved vehicle will be there waiting for you full of equipment after you die and come back. So the game mechanics encourage activities that take place over more than one life. At complete odds with the single life / perma death mechanic. I'm not trying to get you to do anything or project my desires , I'm discussing what i see as a contradiction inherent in the games mechanics. There's no point in Quoting ZedsDead either as usual he is way off the mark.
  21. KickStarter. Official servers. Problem solved. I would donate $150 on the spot today if I knew it was going to reliable, professional and trustworthy hosting. A lot of great server admins out there, doing a lot for the community and putting their money up to support the game and community. DayZ wouldn't exist without their efforts. I only wish it were possible to more reliable differentiate them from the 15-year-old-borrowed-dad's-credit-card server hosts who kick people to make room for their clan mates, reboot the server to duplicate swathes of items or return vehicles to their last save point, revert death or just plain old screw people out of loot, curse on public channels, ban for arbitrary reasons and generally act like a bunch of spoiled shitsnacks all under the guise of "I pay the bills you play by my rules. Oh and please donate." It's an unsustainable model anyway. 75,000 a day - fine. 250,000? 400,000? Eventually the goodwill of server owners will run dry.
  22. Aign0r

    Semi Perma Death.

    "DayZ was designed to be impossibly cruel, dark, and brutal. It was not designed as a game it was more of an experiment, I prefer the term "anti-game" - in other words the mechanics are not designed to be balanced, or offer a way out for different situations. These are things game designers normally take care with." Perfect sentence to defend my point of view. 1. Mechanics are not designed to be balanced = If you have a team you're an imbalance, you managed to surpass some game problems by joining in a group and thus also making a social experiment. 2. Even team of 5-6 people with vehicles can be wiped out completely by one sniper, grenade, or just well positioned guy with a rifle. I've experienced this and also seen it on a stream. And that's exactly the point where u punch a screen. Not to mention that can also happen while a team guards the body. And if you watch streams a bit there are not many people doing that unless they are in a forest or some remote place where there are no many people. If their mate dies in a town or some high risk place they just pick up what they can and leave. Just other they i watched these guys who had a bus. And they were driving between cherno and elektro picking friends up, so these 2-3 guys make and ambush on a petrol station and killed one and wounded 2 more... Guys body droped from bus (and he was fully geared) and they just drove off and didn't look back, and started looting again for him to get equiped. So all that's not bullet proof. Nothing is indeed in this game. You have team, snipes, gillies, bus etc. And them boom ... all gone... cause you were not careful enough, which you really can't be since there are too many dangers lurking about. Even with teaming up guy with longest survival time only survived for 115h. So none had yet made a whole week alive. Also even if you don't have a team you can be geared up in 10 minutes by pure luck. I for instance killed fully geared up guy with a makarov cause he spawned in front of me. Cause he lost connection with server prolly and dced on the street. And one time i spawned rly close to Firstation in cherno and get insane gear like right away. I'm talking AK, Nvg, bino, alice backpack etc. Well it wasn't all from firestation some i found in church. And other times you can't find shit for hours. It seems to me more and more when i read these forums that all the people whining about this group/clan raiding are the ones who can't do that cause they don't have friends playing DayZ rather then those who don't want to play like that cause it's too easy.
  23. Strategos (DayZ)

    The Dayz Dichotomy.

    "(Today 01:36 PM)Strategos Wrote: you are given tasks that require more than one life to achieve what on earth are you talking about" Ok let me expand on that. You have the ability to team, up make camps and horde vehicles. So you can make a permanent base and team up with people and engage in creative tasks that will probably require multiple deaths + groups of people to achieve. The game is encouraging team play and persistence via its mechanics on one hand. But giving you perma death etc on the other hand.
  24. ZedsDeadBaby

    The Dayz Dichotomy.

    Maybe you misunderstand me. Or I you. In any case, I'm not saying the paper is blank because it hasn't been written on yet I'm saying rocket is purposefully leaving the paper blank and giving players the tools to write on it themselves. Each individual player gets to decide what DayZ is to them. I had this same debate with someone about people who use web maps and loot tables. If you want to play the game as a virtual cartographer - learning every nook and cranny of the game by sight and heart - then go do that. The fact that I am not interested in doing that and instead use online maps and loot sheets to determine my route is really irrelevant. The game has no singular goal so the paths we take don't have to somehow be synchronized via the "greater vision" of the game. We don't even necessarily have the same goals. Our paths may never intersect at all - and if they do, well your Winny is as good as mine. Playing as a team has many benefits if your goal is to achieve the sorts of things that teams are better at achieving. Maybe gathering the best equipment in the game and repairing vehicles isn't really what you're into at the moment. It really doesn't matter. You're not competing against the people who are for the same thing. You're just sharing a space and both making each other's experience more interesting for it. As long as rocket stays true to his vision of providing not rules and restrictions and predetermined goals and instead simply provides freedom, mechanics and tools and allows players to craft the game as THEY see fit for their own individual subjective experiences, he will have succeeded. As soon as he starts saying "This is the one sacrosanct way to play the game and all others are verbotten henceforth" then the game starts to fail in my opinion. This is precisely why calls for artificial restrictions on PvP are met with such derision here. The fact that, if people so choose, their goal in the game can be to find and murder me adds dramatic value to whatever goals I may set for myself. No matter what I do or how I play, I have to consider that not everyone has the same goals and motivations as me because the game doesn't force them to in any arbitrary way with a silly set of "rewards" and "slaps on the wrist" when players behave in ways accordant or discordant with the will of the machine.
  25. Bunster

    Vehicles adding!!

    Always nice to add new vehicles every so often
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